--- Log opened Fri Jan 17 00:00:02 2014 20140117 00:40:21-!- irker067 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20140117 00:40:21< irker067> shikadilord: Ignacio R. Morelle After_the_Storm:master 4406da6ad9cf / episode3/scenarios/08A_Interim.cfg: E3S8A: Undefine local sound source macros before EOF http://git.io/G_M3YQ 20140117 00:40:24< irker067> shikadilord: Ignacio R. Morelle After_the_Storm:master 1f5d21598b1f / episode3/scenarios/08C_Breakdown.cfg: E3S8C: Make Elyssa turn around at the end of the initial cutscene http://git.io/a74Wow 20140117 00:40:27< irker067> shikadilord: Ignacio R. Morelle After_the_Storm:master abbdcf770224 / changelog episode3/scenarios/08C_Breakdown.cfg: E3S8C: Implement cave/hive ambience sounds, SFX fade-out sequences included http://git.io/nvt2rw 20140117 00:47:43-!- Turuk [~Turuk@cpe-65-31-55-246.woh.res.rr.com] has quit [Quit: Turuk] 20140117 00:58:14-!- Turuk [~Turuk@cpe-65-31-55-246.woh.res.rr.com] has joined #wesnoth-umc-dev 20140117 01:04:33-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Computer's napping] 20140117 01:31:38-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-umc-dev 20140117 01:51:17-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20140117 03:03:17-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140117 03:04:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20140117 03:16:58-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140117 04:17:18-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 252 seconds] 20140117 04:56:03-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20140117 05:51:37-!- fendrin_ [~fabi@88-134-21-163-dynip.superkabel.de] has quit [Quit: Konversation terminated!] 20140117 05:53:00-!- fabi [~fabi@88-134-21-163-dynip.superkabel.de] has joined #wesnoth-umc-dev 20140117 05:53:00-!- fabi [~fabi@88-134-21-163-dynip.superkabel.de] has quit [Changing host] 20140117 05:53:00-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20140117 06:21:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20140117 07:28:29-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140117 08:20:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20140117 12:59:39-!- Octalot [~noct@159.190.125.91.dyn.plus.net] has quit [] 20140117 14:00:40-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20140117 14:07:36-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20140117 14:20:35-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Computer's napping] 20140117 14:29:52-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-umc-dev 20140117 15:13:19-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-umc-dev 20140117 15:38:19-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: Computer's napping] 20140117 15:58:06-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-umc-dev 20140117 16:37:06-!- irker067 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140117 19:06:25-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20140117 20:52:58-!- irker287 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20140117 20:52:58< irker287> wesnoth-umc-dev: alarantalara * r19469 /trunk/Roar_of_the_Woses/scenarios/03_Into_the_Depths.cfg: 20140117 20:52:58< irker287> wesnoth-umc-dev: RotW: Do not apply overlay to units that already have one when applying the Torc 20140117 21:22:03-!- _8680__ is now known as _8680_ 20140117 21:53:47< fabi> _8680_: Better place. 20140117 21:53:55< _8680_> fabi: I’m not the one to discuss it with; that would be Zerovirus. 20140117 21:54:18< _8680_> At least, as far as I know. 20140117 21:54:50< fabi> Okay. 20140117 21:55:08< _8680_> Posting in the forums seem to me to be the best way to reach him. 20140117 21:55:14< _8680_> He’s also in #frogatto sometimes. 20140117 22:25:29-!- Octalot [~noct@159.190.125.91.dyn.plus.net] has joined #wesnoth-umc-dev 20140117 22:57:38-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20140117 23:07:05< vultraz> _8680_: if you want to talk to zero, I can contact him. I have him on hangouts 20140117 23:12:37-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20140117 23:13:18-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20140117 23:19:12< fabi> vultraz: I would like to. 20140117 23:20:25< vultraz> ok, I'll pass the message along 20140117 23:23:46< fabi> vultraz: I want to work on his "not-zerg" faction. 20140117 23:40:06-!- Zerovirus [810f7f7e@gateway/web/freenode/ip.129.15.127.126] has joined #wesnoth-umc-dev 20140117 23:40:39< irker287> shikadilord: Ignacio R. Morelle After_the_Storm:master d98dd76bfb70 / units/ (3 files in 2 dirs): Add shiny to Anya's teleport animation, refactor into macros http://git.io/cFGY4w 20140117 23:43:25< vultraz> fabi: 20140117 23:47:46< fabi> Zerovirus: hi 20140117 23:48:09< Zerovirus> fabi: sup 20140117 23:48:22< Zerovirus> so basically as vultraz may or may not have related, i've got like no time to work on wesnoth 20140117 23:48:50< Zerovirus> i basically posted all the progress on art i accomplished over the winter break on the day before i went back to school for the spring semester :V 20140117 23:49:16< fabi> Zerovirus: Do you have some minutes to talk about the "not-zerg" faction? I do not need any work to be done on your side, I just like to know what ideas you had while drawing them. 20140117 23:49:23< Zerovirus> (this also might be pertinent to _8680_ who also offered to help) 20140117 23:49:40< Zerovirus> well, the not-zerg faction? one idea for them i had was, like, a 'deploying fortress' 20140117 23:49:59< Zerovirus> like, a recruitable Lv2 with no attacks and a Lv2-appropriate amount of HP, which has no levelups 20140117 23:50:34< Zerovirus> at any point, you can right-click one of these units and select the 'deploy' option, converting that tile immediately to a Castle tile 20140117 23:51:12< Zerovirus> or maybe something else if that particular concept's a bit too OP, like maybe changing the tile to a gross swampy tile that hinders movement 20140117 23:51:32< Zerovirus> seeing as these guys are not-zerg, i figured they ought to have a bit of terrain-control with their own equivalent not-creep mechanisms 20140117 23:51:41< fabi> okay 20140117 23:51:53< fabi> You tell me the answer before I ask the question. 20140117 23:52:03< fabi> The not-creep would have been my next. 20140117 23:53:01< Zerovirus> as far as fluff goes though i'm probably not going with the whole 'spacebugs that want to eat ALL THE THINGS' trope 20140117 23:53:26< Zerovirus> rather these guys will just be more of... like, a native ecology which evolved rather independently of the rest of the world, and which doesn't play well with new species 20140117 23:53:36< Zerovirus> think, like, viruses from the columbian exchange and all that, leading to ethnic conflicts 20140117 23:54:09< Zerovirus> the fact that most of the inhabitants of this little microbiome are super fucking gross (due to their cellular mechanisms actually implementing micro-scale necromancy as opposed to ATP) also doesn't really help inter-racial relationships 20140117 23:54:27< fabi> :-) 20140117 23:55:06< fabi> I have searched for an alien looking egg for breeding them. 20140117 23:55:27< fabi> There was one in a different thread, ugly but good enough for a stub. 20140117 23:56:12< Zerovirus> as a sidenote, one of the goals of this faction is a rather /different/ form of balance 20140117 23:56:23< Zerovirus> like, wesnoth presently is mostly balanced around physical/magical damage dichotomies 20140117 23:56:39< Zerovirus> we've got units like skeletons practically immune to steel weapons but which are weak to fire and arcane 20140117 23:56:49< Zerovirus> and we've got units which are resistant to fire and arcane but are weak to physical attacks 20140117 23:57:14< Zerovirus> i'm thinking about moving away from that particular interaction as the core of balance and instead moving towards a 'biological/mechanical' dichotomy 20140117 23:57:35< Zerovirus> faction unit roles would be more defined by whether they're biological-type mech-killers or bio-type bio-killers or whatnot 20140117 23:58:14< fabi> Ah 20140117 23:58:16< fabi> I see. 20140117 23:58:35< Zerovirus> (possibly with a third type, like 'constructs' which represents magical thingies) 20140117 23:59:24< Zerovirus> these are all rather nebulous design principles right now, especially as i haven't actually, y'know, laid down any statistics except for like one faction 20140117 23:59:33< Zerovirus> but anyways yeah that's about all the ideas i've had 20140117 23:59:40< fabi> How far do you want to go in the starcraft direction? --- Log closed Sat Jan 18 00:00:01 2014