--- Log opened Tue Feb 04 00:00:33 2014 20140204 00:02:33-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20140204 00:09:28-!- blarumyrran [~Bbbb@wesnoth/artist/blarumyrran] has joined #wesnoth-dev 20140204 00:17:54-!- Guest82441 is now known as _8680_ 20140204 00:18:28-!- Kexoth [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140204 00:18:29-!- BatmanGambit [~derek@wesnoth/developer/grickit] has quit [Ping timeout: 272 seconds] 20140204 00:18:30-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140204 00:19:04-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140204 00:24:11-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20140204 00:31:13< EliDupree> hmm... I'm getting weird behavior with [get_global_variable] in 1.10.7 multiplayer. 20140204 00:32:29< EliDupree> Doing wesnoth.fire("get_global_variable", ... in a lua script, as far as I can tell, the script is terminating during the call, without displaying an error message or traceback. 20140204 00:32:58< EliDupree> I first noticed this problem as an OOS because the other client reports not receiving the [global_variable]. 20140204 00:33:10< EliDupree> It also spat out: 20140204 00:33:14< EliDupree> 20140203 19:25:23 error replay: [global_variable] expected but none found 20140204 00:33:14< EliDupree> 20140203 19:26:14 error scripting/lua: Mandatory WML child missing yet untested for. Please report. 20140204 00:33:36< EliDupree> I don't know what that is, but it says "Please report" so I figured I'd mention it. 20140204 00:34:11< EliDupree> Also, a bunch of get_global_variables execute successfully before the one that fails... 20140204 00:34:44< EliDupree> and I think the one that fails is identical to an earlier one. 20140204 00:37:11< fendrin> EliDupree: Yeah, there seems something is wrong with the persistent variable feature in general. The test for it in the test scenario just leads to Wesnoth crashing when activated. 20140204 00:37:21< EliDupree> D: 20140204 00:38:00< EliDupree> It was working fine up until this point :/ 20140204 00:38:20< vultraz_old> shadowm: doesn't it work fine in AtS? 20140204 00:38:46< shadowm> vultraz_old: Probably sheer luck. 20140204 00:39:52< shadowm> The underlying code is full of pointer operations, so it's likely that there's a dangling pointer being used at some point. 20140204 00:40:34< shadowm> EliDupree: If you use the global variable namespaces feature it might help to simplify it to one namespace. 20140204 00:40:44< EliDupree> already using only one 20140204 00:40:56< fendrin> LoW MP heavily relies on the persistent variable feature as well, thus I suspect it being broken as well. 20140204 00:41:15< shadowm> wesbot: seen Upthorn 20140204 00:41:15< wesbot> shadowm: The person with the nick Upthorn 14h 10m ago they left with the message: *.net *.split 20140204 00:41:33-!- mjs-de [~mjs-de@f053051186.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140204 00:41:45< shadowm> I think someone who feels more comfortable with pointers will have to take a look instead, since I've been unable to reach Upthorn. 20140204 00:42:37< shadowm> wesbot: bug 21093 20140204 00:42:37< wesbot> Bug #21093 Assigned to: Jody Northup Status: None Priority: 5 - Normal 20140204 00:42:40< wesbot> Summary: Bank teller crashes next load of test scenario 20140204 00:42:43< wesbot> Original submission: I ran the test scenario (wesnoth -t) and stopped by the " 20140204 00:42:46< wesbot> Bank Teller" hex. The following was stored in persist/demo.cfg:[sub] [name] 20140204 00:42:49< wesbot> URL: http://gna.org/bugs/?21093 20140204 00:43:07< fendrin> shadowm: Ah yes. That should be the bug I mentioned. 20140204 00:46:16< shadowm> There used to be another in releases prior to 1.10.7 and its development counterpart. 20140204 00:47:43< shadowm> https://gna.org/bugs/?20385 , which is why subnamespaces aren't reliable on 1.10.x (since you may be playing with people on 1.10.0 through 1.10.6 and wouldn't know). 20140204 00:48:32< fendrin> EliDupree: The Mandatory WML child missing is kind of the most annoying bug you can encounter. It is hard to get which tag is missing. It needs to be inspected with a debugger to get more information. 20140204 00:49:30< EliDupree> Oh, and sometimes half my addons randomly stop showing up in the era list and then start showing up again later for no reason 20140204 00:50:20< EliDupree> Probably unrelated, but it's making it harder to debug this 20140204 00:53:16< EliDupree> Are there any known bugs related to persistent variables MP syncing in general, or is it just local stuff? 20140204 00:53:57< fendrin> Sorry, I can't answer that. Probably searching through all of upthorn's bugs can answer it. 20140204 00:54:14< EliDupree> Because my code worked fine until the two sides were separate clients 20140204 00:54:21< shadowm> It seems to me that persistent variables aren't used very often -- otherwise someone would have reported #20385 long before me. 20140204 00:54:46< fendrin> Maybe the next stable featuring LoW MP more prominent will change that. 20140204 00:57:04< EliDupree> Well this mentions MP syncing but is irrelevant and frivolous :P https://gna.org/bugs/index.php?18559 20140204 00:58:09< EliDupree> Incidentally, is there a way to check what wesnoth version a client has? 20140204 00:58:19< EliDupree> In lua scripts or whatever 20140204 00:59:04< EliDupree> In case I have to make my era only usable with stable versions after 1.10.7 (or 1.10.8...) 20140204 01:00:17< shadowm> EliDupree: Yes, wesnoth.game_config.version (the version numer), and wesnoth.compare_versions() (the comparison function). 20140204 01:00:39< shadowm> In WML you can also use the #ifver/#ifnver preprocessor directive. 20140204 01:00:59< shadowm> http://wiki.wesnoth.org/LuaWML:Misc#wesnoth.compare_versions http://wiki.wesnoth.org/PreprocessorRef#.23ifver_and_.23ifnver 20140204 01:01:49< EliDupree> cool 20140204 01:02:47< EliDupree> although... I wouldn't be able to check that for all clients at the beginning of the game, would I? 20140204 01:03:33< EliDupree> I can use wesnoth.synchronize_choice as the turns start 20140204 01:03:42< EliDupree> but not before their turns 20140204 01:04:19< shadowm> I don't know much about WML and Lua in a multiplayer context, unfortunately, so no idea. 20140204 01:06:17< EliDupree> Ooh, how silly of me, there WAS something that stands out about the specific get_global_variable that's the first to fail: It's the first that requests a variable off-turn 20140204 01:06:43< EliDupree> it's the hosts turn and they try to read another player's variable 20140204 01:08:53< EliDupree> If that's the problem, then it's only limited in the same way wesnoth.synchronize_choice is. Which seems reasonable, the only problem being that it's not documented. 20140204 01:34:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140204 01:36:15-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 252 seconds] 20140204 01:55:06-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140204 01:59:33-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 248 seconds] 20140204 02:17:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140204 02:36:04-!- Sapient [~sapient@wesnoth/developer/sapient] has joined #wesnoth-dev 20140204 02:43:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140204 02:45:37-!- Sapient [~sapient@wesnoth/developer/sapient] has quit [Quit: cya later. have fun] 20140204 03:31:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140204 03:36:57-!- justinzane [~justinzan@tiny.justinzane.com] has quit [Read error: Connection reset by peer] 20140204 03:37:40-!- justinzane [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20140204 03:38:18-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Ping timeout: 276 seconds] 20140204 03:43:13-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140204 03:44:31-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140204 03:48:07-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20140204 03:58:24-!- ancestral [~ancestral@71-215-205-163.mpls.qwest.net] has joined #wesnoth-dev 20140204 03:58:43-!- Ivanovic_ [~ivanovic@x2f3c269.dyn.telefonica.de] has joined #wesnoth-dev 20140204 04:01:51-!- Ivanovic_ [~ivanovic@x2f3c269.dyn.telefonica.de] has quit [Changing host] 20140204 04:01:51-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140204 04:02:19-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20140204 04:02:53-!- Ivanovic_ is now known as Ivanovic 20140204 04:02:53-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Read error: Connection reset by peer] 20140204 04:04:12-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140204 04:05:02-!- cib0 [~cib@p20030067CE0E5A01267703FFFEE75B84.dip0.t-ipconnect.de] has quit [Ping timeout: 264 seconds] 20140204 04:09:23-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140204 04:11:44-!- {V} [~V@72-69-ftth.on.nl] has quit [Quit: Leaving] 20140204 04:12:13-!- ancestral [~ancestral@71-215-205-163.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140204 04:17:25-!- ancestral [~ancestral@71-215-205-163.mpls.qwest.net] has joined #wesnoth-dev 20140204 04:23:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140204 04:25:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140204 04:26:30-!- {V} [~V@72-69-ftth.on.nl] has joined #wesnoth-dev 20140204 04:31:09-!- {V} [~V@72-69-ftth.on.nl] has quit [Ping timeout: 252 seconds] 20140204 05:03:32-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 272 seconds] 20140204 05:31:28-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140204 05:36:12-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 265 seconds] 20140204 05:41:10-!- Velvet_Sky [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has quit [Quit: #skynexchat @ quakenet.org for vecxis/nexuiz fps chat] 20140204 05:48:20-!- ancestral [~ancestral@71-215-205-163.mpls.qwest.net] has quit [Quit: End Transmission.] 20140204 06:31:31-!- noy_ [~Noy@50.98.14.44] has joined #wesnoth-dev 20140204 06:31:31-!- noy_ [~Noy@50.98.14.44] has quit [Changing host] 20140204 06:31:32-!- noy_ [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140204 06:32:25-!- justinzane_ [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20140204 06:38:46-!- Netsplit *.net <-> *.split quits: justinzane, noy 20140204 06:38:46-!- noy_ is now known as noy 20140204 06:56:13-!- tomreyn_ [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140204 06:56:38-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Disconnected by services] 20140204 06:56:48-!- tomreyn_ is now known as tomreyn 20140204 07:10:48-!- shadowm [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Switching servers] 20140204 07:11:57-!- shadowm [~ignacio@ai0867.net] has joined #wesnoth-dev 20140204 07:15:35-!- shadowm [~ignacio@ai0867.net] has quit [Changing host] 20140204 07:15:35-!- shadowm [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140204 07:25:16-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20140204 07:27:55-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140204 07:31:29< LordBob_> zookeeper: ping ? 20140204 07:31:35< zookeeper> pong 20140204 07:32:03< LordBob_> Hello there 20140204 07:32:07< shadowm> Hi LordBob_. 20140204 07:32:18< LordBob_> Remember our story art book project ? 20140204 07:32:24< LordBob_> Hi Shadowm 20140204 07:32:32< zookeeper> yeah, what's up? 20140204 07:32:41< LordBob_> Heated discussion over our communication tools, isn't there ? 20140204 07:33:39< shadowm> Meh. 20140204 07:34:12< LordBob_> zookeeper:i've done a first sample for the book. 20140204 07:34:30< LordBob_> it still needs some texturing love, of course 20140204 07:35:02< LordBob_> zookeeper: https://www.dropbox.com/s/6jwt1xvh7qlm1ah/book-template1.jpg 20140204 07:35:41< LordBob_> and a lot of detail, too 20140204 07:36:58< zookeeper> wouldn't need to be perfectly vertical either 20140204 07:37:30< zookeeper> do you want me to experiment on putting a few images on that, or something? 20140204 07:37:54< LordBob_> I've thought of that too, but considered it would be easier to work on the vertical template, then rotate the finished thing 20140204 07:39:09< LordBob_> Yes. Think now's a good time to experiment a bit 20140204 07:39:50< zookeeper> got a bigger version? that one's only 800x600 20140204 07:39:52< LordBob_> I'll provide a HD artwork with transparent background for that purpose 20140204 07:42:29-!- Amu is now known as Smar 20140204 07:43:48< LordBob_> zookeeper: https://www.dropbox.com/s/bm4qqzgmx6kq7n6/book-template-HD.png 20140204 07:44:58< zookeeper> cool, thanks 20140204 07:45:36< zookeeper> i seem to have misplaced the TRoW story images 20140204 07:45:49< LordBob_> feel free to rotate/resize at will, it's still early enouh that I can redo from scratch to better fit your ideas 20140204 07:45:56< zookeeper> i'm sure i saved them somewhere, but i wonder where... 20140204 07:46:05< LordBob_> Ah. Want me to send them again ? 20140204 07:46:23< zookeeper> yeah 20140204 07:46:59-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140204 07:47:08< LordBob_> here you go : https://www.dropbox.com/sh/7vugoef20gievtx/LIlSI2OKBJ 20140204 07:47:29< zookeeper> awesome 20140204 07:49:32< zookeeper> let's see what i come up with... 20140204 07:49:59< LordBob_> If a few tests confirme that this is a good solution, I'll get to texturing the book and do a couple more tempaltes (with different pages opened) 20140204 07:50:26< LordBob_> I'm half in a mind to try 3D, too, but this might be more for the sake of the exercise 20140204 07:50:58< zookeeper> holy crap 20140204 07:51:08< zookeeper> 7680x5760 :D 20140204 07:52:02< lipkab> fendrin: "I already had found some code to draw circles in the minimap." <- You don't mean you don't know how to draw a circle, do you :| 20140204 07:53:55< LordBob_> Yeah, I don't wanna paint myself in a corner if it comes to texturing and adding fine details 20140204 07:55:10< zookeeper> lipkab, i was only wondering about the absurdity of having a licensing problem with circle-drawing code :p 20140204 07:57:33-!- boucman_work [rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140204 08:01:17< shadowm> lipkab: Well, you grab a pair of compasses and a piece of paper...? :p 20140204 08:05:09-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140204 08:11:40-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140204 08:13:40< zookeeper> LordBob_, any ideas on what'd work as a picture<->page transition? should the images be non-framed, framed with thin lines, faded somehow? 20140204 08:13:58< zookeeper> i originally though about fading, but it doesn't really make much sense i guess 20140204 08:15:01< LordBob_> I'd say a mix of thin decorative frames as you did for the maps and textured fading in places to simulate the paper being worn out / damaged by water / ... 20140204 08:19:05< zookeeper> yeah that's probably best 20140204 08:22:25< LordBob_> I think it wasn't rare for the illuminations of old to have a frame that was as elaborate, if not more, as the picture itself, so we can run wild on this 20140204 08:23:01< LordBob_> It might even be worth considering, actually, to create a dozen or so ornate frames to use throughout the book 20140204 08:25:04< zookeeper> yeah, definitely they need to be re-usable 20140204 08:31:58< zookeeper> well, this will take quite some time, so don't hold your breath waiting for a glimpse 20140204 08:33:13< LordBob_> sure, no problem :) 20140204 08:33:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140204 08:34:18< LordBob_> Let's first make sure the whole 'images in a book' concept works well, and then we can focus on the rest one thing at a time :) 20140204 08:41:40-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Quit: Vannak idők, mikor menni kell] 20140204 08:42:05-!- lipkab1 [~lipk@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140204 08:48:26-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140204 08:51:57-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140204 08:57:50-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140204 09:00:25-!- Kexoth [~kex@89.205.75.19] has joined #wesnoth-dev 20140204 09:03:35-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20140204 09:06:12-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20140204 09:08:10-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140204 09:08:53-!- Coffee_irc [~david@ppp118-210-103-26.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20140204 09:14:38-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140204 09:55:58-!- vultraz_old [~chatzilla@124.109.10.167] has quit [Remote host closed the connection] 20140204 10:08:01-!- lipkab1 [~lipk@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 272 seconds] 20140204 10:21:41-!- lipkab [~lipk@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140204 10:25:59< fendrin> hi lipkab, no I don't know how to draw a circle, do you know it? 20140204 10:27:39< fendrin> I guess I could implement some complicated and inefficient version of it but I am usually not the reinvent the wheel kind of person. 20140204 10:29:58< lipkab> fendrin: I'm pretty sure you could do it... but I'll draw it for you if you really want me to. 20140204 10:30:23< lipkab> What kind of circle would you like? Outlined or filled? Antialiased? 20140204 10:31:21< fendrin> filled, it needs to work on a small scale, meaning the code needs to produce good results for large maps where the circle is only a few pixels in size. 20140204 10:31:42< zookeeper> you can't get good circles with a few pixels 20140204 10:31:56< lipkab> So antialiased. 20140204 10:32:12< fendrin> no 20140204 10:32:21< zookeeper> just use a cross? pyramid? any shape which actually works with a few pixels 20140204 10:32:52< lipkab> Well, non-antialiased low-res circles are rectangles. 20140204 10:33:03< fendrin> not antialiased 20140204 10:34:53< fendrin> Yes, at low scale the cross would be a good result. 20140204 10:39:39-!- lipkab [~lipk@host-91-147-212-189.biatv.hu] has quit [Quit: Leaving.] 20140204 10:39:39-!- lipkab1 [~lipk@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140204 10:42:01-!- blarumyrran [~Bbbb@wesnoth/artist/blarumyrran] has quit [Quit: Leaving] 20140204 10:43:56-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 245 seconds] 20140204 10:44:16< fendrin> lipkab1: Also we already have a function that draws circles, but not filled ones. And Mordante told me at FOSDEM he would have a look at implementing it. But he has more stuff on his TODO which are more important so I am happy if you do it. 20140204 10:45:03< lipkab1> fendrin: http://pastebin.com/b58p2eTZ 20140204 10:45:39< lipkab1> Drawing a non-antialiased circle is as simple as that. 20140204 10:46:25< zookeeper> isn't that terribly slow though, if you happened to use it for drawing big circles? 20140204 10:46:50< fendrin> zookeeper: Yes 20140204 10:47:27< lipkab1> 1) No, it's not. 20140204 10:47:48< lipkab1> 2) We're not going to draw big circles. 20140204 10:48:05< zookeeper> fine then 20140204 10:48:23< fendrin> Indeed, we are not going to draw big ones. 20140204 10:48:57< fendrin> lipkab1: Thank you very much, I will see how it works ingame. 20140204 10:49:50< lipkab1> fendrin: Not so fast! Did I say it's GPL2? :P 20140204 10:50:03< zookeeper> coincidentally i happened to implement a pretty decent circle algorithm a while ago, but it was with triangle strips so not really applicable here... and it didn't produce very predictable results with very small radii anyway 20140204 10:50:48< fendrin> lipkab1: :-) 20140204 10:55:23< lipkab1> fendrin: A small problem: "const int dy = y - i" <- should be y - j, naturally. 20140204 10:55:41< fendrin> lipkab1: Noted 20140204 10:56:02< lipkab1> fendrin: And dot(x,y) -> dot(i,j). 20140204 10:56:34< lipkab1> Okay, maybe drawing circles is really not that easy after all :P 20140204 10:58:32< lipkab1> And for(int j = r-y... -> j=y-r 20140204 10:58:46< lipkab1> 15 lines of code, 3 bugs. 20140204 10:59:29< lipkab1> I wonder if that's a good ratio... 20140204 10:59:49< zookeeper> i was just about to say that sounds like a good ratio for uncompiled code :p 20140204 11:04:15-!- lipkab1 [~lipk@host-91-147-212-189.biatv.hu] has quit [Quit: Leaving.] 20140204 11:06:51< fendrin> :-) 20140204 11:08:30-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140204 11:27:15-!- boucman_work [rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20140204 11:27:27-!- boucman_work [rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140204 11:38:29-!- mjs-de [~mjs-de@f048236133.adsl.alicedsl.de] has joined #wesnoth-dev 20140204 11:46:17-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20140204 11:46:24-!- Octalot [~noct@159.190.125.91.dyn.plus.net] has joined #wesnoth-dev 20140204 11:47:33-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140204 12:02:59-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 246 seconds] 20140204 12:04:09-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20140204 12:04:19< Coffee_irc> fendrin: http://members.chello.at/~easyfilter/bresenham.html 20140204 12:04:39< Coffee_irc> the circle algorithm could be easily adjusted to draw vertical lines to fill a solid circle 20140204 12:05:12< fendrin> Coffee_irc: Thank you :-) 20140204 12:19:46-!- boucman_work [rosen@wesnoth/developer/boucman] has quit [Ping timeout: 245 seconds] 20140204 12:24:59-!- boucman_work [rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140204 12:31:52-!- cib0 [~cib@p20030067CE0E5A01267703FFFEE75B84.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140204 12:33:54-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Read error: Connection reset by peer] 20140204 12:40:04-!- lipkab1 [~lipk@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140204 12:42:54-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140204 12:45:52-!- lipkab1 [~lipk@host-91-147-212-189.biatv.hu] has quit [Quit: Leaving.] 20140204 12:46:09-!- lipkab [~lipk@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140204 12:46:22-!- EdB [~edb@85.69.242.6] has 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mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20140204 19:15:39-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20140204 19:15:39-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20140204 19:15:53< mordante> servus 20140204 19:17:20< lipkab> hi mordante 20140204 19:18:21< mordante> hi lipkab 20140204 19:19:43< mordante> wesbot seen trademark 20140204 19:19:43< wesbot> mordante: The person with the nick trademark last spoke 8d ago. 4d 5h ago they left with the message: Ping timeout: 248 seconds 20140204 19:23:07< mordante> fendrin, it would be nice not to ask two developers to implement the same thing, it will waste somebodies time 20140204 19:23:20< mordante> lipkab, are you working on the circle stuff for fendrin? 20140204 19:26:13-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140204 19:26:27-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140204 19:30:14-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20140204 19:32:02-!- Coffee_irc [~david@ppp118-210-103-26.lns20.adl2.internode.on.net] has quit [Remote host closed the connection] 20140204 19:32:52-!- stikonas_ [~gentoo@128.141.230.254] has joined #wesnoth-dev 20140204 19:32:52-!- stikonas_ [~gentoo@128.141.230.254] has quit [Changing host] 20140204 19:32:52-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140204 19:46:45< lipkab> mordante: I've wrote some circle-rendering code for fendrin just to show how simple it is. (I'm honestly surprised that it's such a big deal). I don't know what plans fendrin has with it. 20140204 19:56:06< mordante> I know it's simple, there is already code for it in GUI2 (fendrin knows that). It's just not handy if two people work on the same request 20140204 19:56:16< mordante> he wants to use it in the minimap 20140204 19:56:32-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 246 seconds] 20140204 19:56:57-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140204 20:02:13-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140204 20:02:32-!- mjs-de [~mjs-de@f048236133.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140204 20:08:19< lipkab> mordante: I know about the minimap, I was trying to say that I don't if fendrin was going to use that code I gave him, or is waiting for someone to commit something. 20140204 20:09:30< mordante> ah ok 20140204 20:12:01< mordante> I'm off bye 20140204 20:12:11-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20140204 20:21:27-!- Velvet_Sky [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20140204 20:33:03-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20140204 20:33:14-!- stikonas_ [~gentoo@pb-d-128-141-230-254.cern.ch] has joined #wesnoth-dev 20140204 20:33:14-!- stikonas_ [~gentoo@pb-d-128-141-230-254.cern.ch] has quit [Changing host] 20140204 20:33:14-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140204 20:46:26-!- stikonas__ [~gentoo@pb-d-128-141-230-254.cern.ch] has joined #wesnoth-dev 20140204 20:46:45-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20140204 20:57:19-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140204 20:59:39-!- Velvet_Sky [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20140204 20:59:53-!- Velvet_Sky [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20140204 21:12:20-!- Lady`Lotus [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20140204 21:12:21-!- Velvet_Sky [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20140204 21:15:07-!- Lady`Lotus [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has quit [Client Quit] 20140204 21:35:35-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140204 21:35:50-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140204 21:42:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140204 21:56:51-!- stikonas__ [~gentoo@pb-d-128-141-230-254.cern.ch] has quit [Ping timeout: 245 seconds] 20140204 21:57:28-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140204 22:03:30-!- stikonas__ [~gentoo@pb-d-128-141-230-254.cern.ch] has joined #wesnoth-dev 20140204 22:06:35-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140204 22:29:47< fendrin> lipkab, mordante: On a second thought it might be a good idea to hardcode at least the smaller ones. The big deal is in fact that it needs to work for very small ones. The code I mentioned in the forum wasn't very good at small scales for example. 20140204 22:30:58-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20140204 22:31:26-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140204 22:32:17-!- {V} [~V@72-69-ftth.on.nl] has quit [Quit: Leaving] 20140204 22:35:10< lipkab> fendrin: Here, you can try out my code on any resolution you'd like: https://www.dropbox.com/s/hxdkd1rndc8kdzt/act.zip 20140204 22:35:41< lipkab> Click to relocate the circle, use mouse wheels to change the radius. 20140204 22:36:12< lipkab> I think it works rather well with every radius. 20140204 22:36:43< fendrin> hmmm, need to adjust libsdl path... 20140204 22:37:07< lipkab> Err, you need sdl2. 20140204 22:37:25< fendrin> oh 20140204 22:37:37< fendrin> The future begins now :-= 20140204 22:37:39< fendrin> :-) 20140204 22:37:46< lipkab> :) 20140204 22:38:11 * shadowm had a SDL 2 build in his home dir even before it was released. 20140204 22:38:30< lipkab> (It draws hardware accelerated circles, by the way!) 20140204 22:38:44< fendrin> huh 20140204 22:38:51< fendrin> ah yes 20140204 22:38:54< fendrin> they are very fast 20140204 22:39:09< fendrin> how can I adjust the size? 20140204 22:39:17< lipkab> Mouse wheel. 20140204 22:39:24-!- TC01_ [~quassel@128.220.109.252] has joined #wesnoth-dev 20140204 22:39:29< fendrin> Hell, you are a genius. 20140204 22:39:56-!- TC01 [~quassel@128.220.109.252] has quit [Ping timeout: 265 seconds] 20140204 22:39:59< fendrin> The result is fine, for all but one. 20140204 22:40:08< fendrin> Which is a square. 20140204 22:41:49< fendrin> Two bad, this one is much better than the code I stole elsewhere. 20140204 22:41:57< fendrin> s/Two/Too 20140204 22:42:18< lipkab> Yeah, if you set the radius to 1.5, it's a square. 20140204 22:42:56< fendrin> Well, maybe I can just feed it with ints instead of reals. 20140204 22:43:54< fendrin> A mouse wheel event adds or subtracts 0,5? 20140204 22:44:56-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140204 22:47:08< lipkab> Yes. 20140204 22:47:32< lipkab> fendrin: Looking at a bigger map, the unit markers on the minimap are 3x3 squares. 20140204 22:48:24< lipkab> Regardless of rendering algorithm, you can't expect players to be capable of differentiating a square and a circle on this resolution. 20140204 22:48:47< lipkab> Especially when lots of them are packed together. 20140204 22:51:51< fendrin> This might be too true. 20140204 22:52:08< fendrin> Let's see some screenshots. 20140204 22:52:52< fendrin> In really big maps there is only a pixel left. 20140204 22:53:33< fendrin> One pixel sized circles and one pixel sized squares are not that different any more. 20140204 22:53:47< fendrin> *a single pixel 20140204 22:54:20< zookeeper> you make it sound like you expected a tiny circle to look like a circle 20140204 22:54:30< lipkab> fendrin: https://www.dropbox.com/s/jxwgmrtoosuzi3u/minimap-unit-markers.png 20140204 22:56:40< fendrin> zookeeper: I need to restrict the smallest circle to be a 3x3 cross. 20140204 22:57:04< lipkab> Hmm, Dropbox is down. 20140204 22:57:13< fendrin> Indeed 20140204 22:57:44< lipkab> No doubt it couldn't handle the crowds wanting to download by awesome Advanced Circle Tool. 20140204 22:57:53< fendrin> Someone wants to destroy us. First freenode ddosed now this. Next our forum will die. 20140204 22:58:47< lipkab> fendrin: So, here it is: http://imagebin.org/290994 20140204 22:59:21< fendrin> Well, exactly the size that is borked. 20140204 23:08:01< lipkab> I think the general idea of differentiating objects by shape doesn't really work in this size range. 20140204 23:08:09< lipkab> Why not different colors? 20140204 23:08:18< shadowm> Why not outlines? 20140204 23:08:28< lipkab> fendrin: ^ 20140204 23:08:46< shadowm> For example, villages can be larger squares with black outlines. 20140204 23:09:25< zookeeper> umm, if you can't do shapes at that size then you can't do outlines either... 20140204 23:09:37< shadowm> I said larger. 20140204 23:09:47< zookeeper> like 9x9? 20140204 23:10:09< shadowm> Whichever size is guaranteed to be larger than a unit's representation. 20140204 23:10:27< shadowm> That might need to be scaled up for smaller maps. 20140204 23:11:29< shadowm> Ivanovic: Could you please read the textdomain ML thread from before FOSDEM before 1.11.9? 20140204 23:12:56< shadowm> Ivanovic: More specifically, before the next pot-update. 20140204 23:13:47-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20140204 23:15:20-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140204 23:15:43-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Quit: Vannak idők, mikor menni kell] 20140204 23:16:31-!- Gallaecio [~quassel@84.120.114.63.dyn.user.ono.com] has quit [Ping timeout: 272 seconds] 20140204 23:18:30< AI0867> shadowm: the hotkeys thing? 20140204 23:18:34< shadowm> git format-patch (child from git rebase) uses around 1 GiB of RAM to rebase an old local branch on top of current master. :D 20140204 23:18:44< shadowm> AI0867: Yes. 20140204 23:19:45< AI0867> I'll just do the quick fix now and then we can decide what to do with the wesnoth and wesnoth-lib textdomains later 20140204 23:20:00< shadowm> But what about those old translations? 20140204 23:20:25< shadowm> Will the next pot-update revivify them? Somone should probably tell translators what to do next. 20140204 23:21:32< AI0867> shadowm: I presume so. They're still in the files, just commented out 20140204 23:24:00-!- irker453 [~irker@ai0867.net] has joined #wesnoth-dev 20140204 23:24:00< irker453> wesnoth: Ignacio R. Morelle wesnoth-old:master 7348bfe50039 / src/campaign_server/campaign_server.cpp: campaignd: Record upload TS early http://git.io/lrP_Vg 20140204 23:24:01< irker453> wesnoth: Ignacio R. Morelle wesnoth-old:master 60a8948d6ab1 / src/campaign_server/campaign_server.cpp: campaignd: Record the original upload TS of new add-ons http://git.io/N8lPEw 20140204 23:26:47< irker453> wesnoth: Alexander van Gessel wesnoth-old:master 6bfcd266617a / src/hotkey/hotkey_command.cpp: Restore the proper textdomain to some hotkey strings http://git.io/9yV3wg 20140204 23:26:49< irker453> wesnoth: Alexander van Gessel wesnoth-old:master 4c567d903e1f / src/campaign_server/campaign_server.cpp: Merge branch 'master' of github.com:wesnoth/wesnoth-old http://git.io/puVJfQ 20140204 23:45:58-!- TC01_ is now known as TC01 20140204 23:48:17< fendrin> shadowm: Outlines sound like a think worthy alternative. 20140204 23:49:11-!- mjs-de [~mjs-de@f048236133.adsl.alicedsl.de] has joined #wesnoth-dev 20140204 23:51:10< fendrin> I don't really know much about the translation field and the missing domain is just a mistake. Still I wonder if the #wesnoth-lib domain is the right for the hotkeys. 20140204 23:52:18< shadowm> It's certainly not the wrong one, but as I said before, the distinction seems artificial and pointless nowadays. 20140204 23:53:42< shadowm> Maybe there's another reason for its existence -- I haven't really bothered to take a deeper look at its history, which I presume dates back from the initial implementation of gettext in Wesnoth. 20140204 23:54:21< shadowm> s/from/to/ 20140204 23:55:20-!- Fortescue [Fortescue@cpe-65-189-245-210.woh.res.rr.com] has quit [] 20140204 23:56:24-!- Fortescue [Fortescue@cpe-65-189-245-210.woh.res.rr.com] has joined #wesnoth-dev 20140204 23:59:53< fendrin> Maybe the distinction made a lot of sense in the days when the editor was an extra application. --- Log closed Wed Feb 05 00:00:43 2014