--- Log opened Sun Feb 09 00:00:04 2014 20140209 00:01:04-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140209 00:01:31-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140209 00:15:02-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140209 00:18:45-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20140209 00:20:17-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140209 00:25:02-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140209 00:25:16-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140209 00:30:02-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140209 00:33:35-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140209 00:35:17-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140209 00:37:57-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 248 seconds] 20140209 00:40:03-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140209 00:40:17-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140209 00:46:03-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140209 00:46:17-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140209 00:50:02-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140209 00:51:17-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140209 01:27:10-!- stikonas__ [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Quit: Konversation terminated!] 20140209 01:30:01-!- Netsplit *.net <-> *.split quits: AI0867 20140209 01:33:51-!- Netsplit over, joins: AI0867 20140209 01:36:58-!- ancestral [~ancestral@166.137.111.251] has joined #wesnoth-dev 20140209 01:42:15< mattsc> WTH??? "/misc/Wesnoth/wesnoth/data/core/units/gryphons/Gryphon_Master.cfg", line 20: possible misspelling "relationship" 20140209 01:43:01< mattsc> In what (English) language is that possibly misspelled? 20140209 01:50:32-!- ancestral [~ancestral@166.137.111.251] has quit [Quit: Smell ya later!] 20140209 01:59:57-!- trewe [~trewe@8.238.189.46.rev.vodafone.pt] has quit [Quit: quit] 20140209 02:00:33-!- ancestral [~ancestral@166.137.111.251] has joined #wesnoth-dev 20140209 02:03:12-!- ancestral [~ancestral@166.137.111.251] has quit [Client Quit] 20140209 02:08:17-!- mjs-de [~mjs-de@f048203133.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140209 02:08:37-!- ancestral [~ancestral@166.137.111.251] has joined #wesnoth-dev 20140209 02:11:50< mattsc> I get this when running wmllint. Does anybody have an idea what might be going on here? 20140209 02:12:50< mattsc> I get roughly 100 of these in data/core/, so it's clear that it works on most words, but not quite on all of them ... 20140209 02:15:39-!- justinzane_ [~justinzan@tiny.justinzane.com] has quit [] 20140209 02:18:12-!- justinzane [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20140209 02:21:22-!- vultraz_old [~chatzilla@124.109.10.167] has quit [Read error: Connection reset by peer] 20140209 02:21:41-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140209 02:21:54< shadowm> mattsc: I don't get those. The dictionary you are using is probably just missing a few words 20140209 02:23:20< AI0867> I think it uses myspell 20140209 02:25:18-!- vultraz_old [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20140209 02:26:07< mattsc> I'm using aspell-dict-en 20140209 02:26:23-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 250 seconds] 20140209 02:26:48< mattsc> Which is what I used previously as well without getting these errors (I had to reinstall a bunch of things), so it's pretty weird. 20140209 02:27:44-!- ancestral [~ancestral@166.137.111.251] has quit [Quit: Smell ya later!] 20140209 02:33:20-!- ancestral [~ancestral@166.137.111.251] has joined #wesnoth-dev 20140209 02:33:27< mattsc> Also, some of the words I might believe, but 'relationship', 'instructions' or 'intelligence'? Something strange going on here. 20140209 02:33:33< mattsc> Maybe I should reboot ... :P 20140209 02:34:35-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20140209 02:36:35-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20140209 02:37:21< mattsc> Nope, didn't think so. Oh well, this is something for some other time... 20140209 02:47:36< shadowm> ... The game appears to have forgotten about Haldiel's existence by the time I got to HttT scenario 6. 20140209 02:48:46< shadowm> Oh, um... 20140209 02:48:47-!- Octalot [~noct@87.115.126.226] has quit [Ping timeout: 246 seconds] 20140209 02:48:53< shadowm> _Wow_. 20140209 02:49:24< shadowm> It seems that by sheer coincidence I had placed him at 31,11 in Bay of Pearls, which is the location used to unstore Delfador. 20140209 02:50:06< mattsc> Ha ! 20140209 02:50:29< mattsc> That should be an easy fix though, right? 20140209 02:51:42< shadowm> Yes. 20140209 02:51:46< mattsc> So is the probability of that happening smaller than that of a berserker finishing its 30 rounds against an enemy on 90% defense terrain? 20140209 02:52:53< mattsc> Sorry, looks like I need to find something to do ... (frustrated with spell checkers and not really motivated to get started on something else) 20140209 02:55:54-!- irker962 [~irker@ai0867.net] has joined #wesnoth-dev 20140209 02:55:54< irker962> wesnoth: Ignacio R. Morelle wesnoth-old:master 4831ae1f7279 / changelog players_changelog: Fix changelogs formatting http://git.io/lyvw3A 20140209 02:55:57< irker962> wesnoth: Ignacio R. Morelle wesnoth-old:master b488db4bc3ca / / (3 files in 2 dirs): HttT scenario 4: Use find_vacant=yes to unstore Delfador at the end http://git.io/oBP7_Q 20140209 02:59:38-!- ancestral [~ancestral@166.137.111.251] has quit [Quit: Smell ya later!] 20140209 03:01:50-!- ancestral [~ancestral@174-20-214-78.mpls.qwest.net] has joined #wesnoth-dev 20140209 03:05:29-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140209 03:05:34< shadowm> And now, thanks to the power of savegame editing, Haldiel is back from the dead. 20140209 03:11:44-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 245 seconds] 20140209 03:12:24-!- sachith500 [~kvirc@112.135.234.23] has joined #wesnoth-dev 20140209 03:12:58-!- Ivanovic_ [~ivanovic@x2f4001f.dyn.telefonica.de] has joined #wesnoth-dev 20140209 03:12:58-!- Ivanovic_ [~ivanovic@x2f4001f.dyn.telefonica.de] has quit [Changing host] 20140209 03:12:58-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140209 03:15:23-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 246 seconds] 20140209 03:16:57-!- Ivanovic_ is now known as Ivanovic 20140209 03:19:31-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20140209 04:07:44-!- justinzane [~justinzan@tiny.justinzane.com] has quit [Read error: Connection reset by peer] 20140209 04:09:54-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140209 04:11:17-!- cib0 [~cib@p5DD2170E.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20140209 04:12:47-!- kex [~kex@89.205.75.19] has quit [Read error: Operation timed out] 20140209 04:15:40-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Remote host closed the connection] 20140209 04:35:07< EliDupree> Hrm... how to escape a string for a formula? 20140209 04:35:23< EliDupree> If it's got parens and single quotes in it 20140209 04:44:51-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 252 seconds] 20140209 04:49:45< fendrin> What are the distances on our Wesnoth map, or better, what is the scale? 20140209 04:49:57< EliDupree> HAPMA 20140209 04:51:35< EliDupree> Oh, that wesnoth map. 20140209 04:53:40-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140209 04:55:36-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140209 04:59:52< fendrin> EliDupree: HAPMA? 20140209 04:59:55< fendrin> ah yes 20140209 05:00:10< EliDupree> Hexes are possibly miles/meters/millimeters across :p 20140209 05:00:15< fendrin> Hexes are propably many miles ... 20140209 05:00:31< fendrin> Yes, I am speaking about the "big map". 20140209 05:01:50< EliDupree> Maybe it was drawn by cartographers with bad tools and doesn't have a consistent scale 20140209 05:05:38< fendrin> Which is true for almost all ancient maps. 20140209 05:06:09< fendrin> Still some rough scale would be nice. Just to judge how many days might have passed on a journey. 20140209 05:10:01< EliDupree> Sigh... if [text] text= just took a regular tstring instead of an f_tstring then I'd be fine 20140209 05:10:23< EliDupree> Or if formula wasn't such a half baked language that there was no way to escape singlequotes in string literals 20140209 05:11:22< EliDupree> Oh, I've got a solution. I apply _ to the string first! 20140209 05:11:31-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20140209 05:11:41< EliDupree> I have no expectation that it will be translated... but that turns it into a userdata that isn't parsed by formula. 20140209 05:11:45< EliDupree> I feel so perverted. 20140209 05:34:37-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20140209 05:35:34< shadowm> Reminder that the announcement draft is here: http://forums.wesnoth.org/viewtopic.php?f=16&t=39985 I will publish the announcement between 14:00 UTC and 23:00 UTC today unless there are any objections. 20140209 05:56:01-!- irker962 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140209 05:57:55-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140209 06:02:45-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 248 seconds] 20140209 06:05:08-!- ancestral [~ancestral@174-20-214-78.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140209 06:24:14-!- cjhopman_ [cjhopman@nat/google/x-kuvjykdxncxikjcr] has quit [Ping timeout: 264 seconds] 20140209 06:34:58-!- cjhopman_ [cjhopman@nat/google/x-vmcrntshghupatji] has joined #wesnoth-dev 20140209 06:43:46-!- Velvet_Sky [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has quit [Quit: #skynexchat @ quakenet.org for vecxis/nexuiz fps chat] 20140209 06:45:24-!- Velvet_Sky [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20140209 06:54:39-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Ping timeout: 276 seconds] 20140209 06:55:17-!- Velvet_Sky [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has quit [Quit: #skynexchat @ quakenet.org for vecxis/nexuiz fps chat] 20140209 07:00:14-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140209 07:06:16-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140209 07:28:59-!- Fortescue [Fortescue@cpe-65-189-245-210.woh.res.rr.com] has joined #wesnoth-dev 20140209 07:31:27-!- Fortescue|Home [Fortescue@cpe-65-189-245-210.woh.res.rr.com] has quit [Ping timeout: 250 seconds] 20140209 07:46:10-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140209 07:49:07-!- sachith500|2 [~kvirc@112.135.162.161] has joined #wesnoth-dev 20140209 07:50:36-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 245 seconds] 20140209 07:52:13-!- sachith500 [~kvirc@112.135.234.23] has quit [Ping timeout: 272 seconds] 20140209 08:05:48-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140209 08:42:17-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Remote host closed the connection] 20140209 08:44:21-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140209 09:07:37-!- irker512 [~irker@ai0867.net] has joined #wesnoth-dev 20140209 09:07:37< irker512> wesnoth: Mark de Wever wesnoth-old:master 35961bd4b64b / src/actions/create.cpp: Avoid an unnecessary copy of a string. http://git.io/0iyP4g 20140209 09:07:39< irker512> wesnoth: Mark de Wever wesnoth-old:master 97eb5ab8c9be / src/actions/create.cpp: Limit variable scope. http://git.io/R_jGIQ 20140209 09:07:41< irker512> wesnoth: Mark de Wever wesnoth-old:master ff4c0ebb096d / src/help.cpp: Pre instead of post increment a variable. http://git.io/MKY0tg 20140209 09:07:43< irker512> wesnoth: Mark de Wever wesnoth-old:master 837bf59b8be2 / src/game_preferences_display.cpp: Validate a pointer before deferring it. http://git.io/wPx1hw 20140209 09:07:45< irker512> wesnoth: Mark de Wever wesnoth-old:master 5fe1dbf88364 / src/editor/map/context_manager.hpp: Remove an unused private function. http://git.io/ey8qkA 20140209 09:26:50-!- Velvet_Sky [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has joined #wesnoth-dev 20140209 09:32:06-!- Velvet_Sky [~SkyPc@99-111-224-165.lightspeed.rcsntx.sbcglobal.net] has quit [Quit: #skynexchat @ quakenet.org for vecxis/nexuiz fps chat] 20140209 09:34:15-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140209 09:38:54-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 260 seconds] 20140209 09:41:18-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20140209 09:41:18-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20140209 09:41:18-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20140209 09:41:33< mordante> servus 20140209 09:41:57< mordante> AI0867, I've tried to connect to coverity several times this week, but only getting errors :-( 20140209 10:02:15-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140209 10:04:40< zookeeper> shadowm, ohh, good catch with delfador. 20140209 10:04:59< zookeeper> i myself never remember what find_vacant= defaults to :/ 20140209 10:06:21< zookeeper> fendrin, i'm sure some story texts (in HttT for example) mention how many days some journey takes, so you could extrapolate from that 20140209 10:06:39< zookeeper> obviously that's going to just give you some arbitrary scale, but still 20140209 10:07:48< zookeeper> and btw, the red lines at the map borders _are_ consistently scaled across all maps 20140209 10:08:46< zookeeper> for example the SotBE map has the biggest scale, DW the smallest 20140209 10:13:30-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140209 10:14:27< zookeeper> if i had to make an arbitrary guess, i'd say that each red/yellow line/tile on the border corresponds to... umm, about 40km? 20140209 10:15:25< zookeeper> but i'd really prefer not to, since obviously the maps have not been designed with any particular real-life scale in mind 20140209 10:15:39-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20140209 10:23:39-!- mjs-de [~mjs-de@f048194211.adsl.alicedsl.de] has joined #wesnoth-dev 20140209 10:23:58-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140209 10:34:09-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140209 10:55:11-!- Kostic [~Kostic@net219-1-245-109.mbb.telenor.rs] has joined #wesnoth-dev 20140209 10:59:26-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20140209 11:03:59-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140209 11:05:09< fendrin> zookeeper: Fine, thanks for the answer. 20140209 11:06:00< fendrin> Crab_: Hi, I had to revert your FOSDEM fix for the end scenario linger mode problem. While it fixed the linger mode, the end scenario button was disabled... We missed to test that.... 20140209 11:06:21< Crab_> fendrin: oops :) 20140209 11:06:56< Crab_> fendrin: it still seems easier to whitelist only the 'end scenario' button, while still disabling commands, right? 20140209 11:07:31< fendrin> Yes, that was my first thought as well. 20140209 11:07:53< Crab_> fendrin: just to avoid duplicate work - are you working on it or you'll let me to do it? 20140209 11:08:25< fendrin> No, I am not working on it yet. 20140209 11:08:34< fendrin> Please feel free to do your magic. 20140209 11:08:47< Crab_> ok, I'll do so (most likely on Monday) 20140209 11:09:35< fendrin> Fine, there is no need to hurry. Ivanovic just tagged a new release so the next won't happen so soon. 20140209 11:09:57< fendrin> hi mordante 20140209 11:11:21< mordante> hi fendrin 20140209 11:17:42-!- exciton_ [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140209 11:21:23-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20140209 11:22:19-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140209 11:26:26-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 245 seconds] 20140209 11:43:01-!- Octalot [~noct@31.185.149.167] has joined #wesnoth-dev 20140209 12:03:48-!- Kostic [~Kostic@net219-1-245-109.mbb.telenor.rs] has quit [Quit: Leaving] 20140209 12:15:20-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20140209 12:15:20-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20140209 12:15:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140209 12:18:49-!- knotwork_ [~markm@unaffiliated/knotwork] has quit [Quit: Leaving] 20140209 12:19:05-!- knotwork_ [~markm@142.68.215.102] has joined #wesnoth-dev 20140209 12:19:05-!- knotwork_ [~markm@142.68.215.102] has quit [Changing host] 20140209 12:19:05-!- knotwork_ [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20140209 12:33:31-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140209 12:49:54-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20140209 13:10:35-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140209 13:15:11-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 245 seconds] 20140209 13:17:10-!- Octalot [~noct@31.185.149.167] has quit [] 20140209 13:22:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140209 13:23:49< AI0867> mordante: I suspect it's a UDP thing. I also couldn't use mosh while at FOSDEM 20140209 13:24:16< AI0867> mordante: there's another place where mosh is very flaky for me. I'll try to test if coverity works for me there 20140209 13:27:18-!- cib0 [~cib@p5DD205ED.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140209 13:35:11< mordante> AI0867, works for me now, but I opened some firewall ports for something else… so might be a firewall issue 20140209 13:35:31< mordante> I never suspected it would need extra ports, thanks for the hint 20140209 13:48:51-!- Kostic [~Kostic@net219-1-245-109.mbb.telenor.rs] has joined #wesnoth-dev 20140209 13:50:16-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140209 13:52:48-!- blarumyrran [~Bbbb123@wesnoth/artist/blarumyrran] has joined #wesnoth-dev 20140209 13:56:35-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20140209 13:56:35-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20140209 13:56:35-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140209 13:57:37-!- sachith500|2 [~kvirc@112.135.162.161] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20140209 13:58:31-!- vultraz_old [~chatzilla@124.109.10.167] has quit [Ping timeout: 245 seconds] 20140209 14:00:25< happygrue> has anyone played through THoT recently? I haven't played through a campaign in a while but I just got trashed by scenario 5 and I wonder if it's because I'm worse than I remember or because the minimum gold is too low? 20140209 14:02:44-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140209 14:03:22-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Client Quit] 20140209 14:05:05< zookeeper> happygrue, i doubt anyone's been keeping an eye on its balance. 20140209 14:05:11< happygrue> okay 20140209 14:05:37< happygrue> I figured I should play trhough it after making the lord change 20140209 14:05:41< mordante> AI0867, I just glimpsed over the issues and some are interesting, will look at it closer at some point in the future 20140209 14:07:02-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140209 14:07:28-!- vultraz_old [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20140209 14:09:04< happygrue> zookeeper: the scenario before you "find 200 gold" but then it gets subjected to carryover so I started with less than 200 gold anyway which seems needlessly confusing. Is that something that is commonly done or is that likely a relec from a time gold carryover was different? 20140209 14:10:03< zookeeper> happygrue, not sure, THoT's the newest campaign but i don't recall if it was before or after the carryover changes 20140209 14:10:14< happygrue> okay 20140209 14:10:39< zookeeper> {GOLD 100 80 60} 20140209 14:10:41 * zookeeper blinks 20140209 14:10:48< happygrue> enemies have 900 :D 20140209 14:11:05< zookeeper> that's... awfully little gold. is that the/a scenario with a lot of villages that are presumably supposed to compensate? 20140209 14:11:07< happygrue> it is quite something. I think I did as well as anyone can be expected to do and I am going to get crushed 20140209 14:11:25< happygrue> no, and there are bandits that leap out to distract the AI 20140209 14:12:07< happygrue> which might work at lower difficutly, but it doesn't slow hords of lvl 2 orcs to have a few footpads and thugs pop up 20140209 14:12:40< happygrue> I'll upload my save, a moment 20140209 14:12:42< zookeeper> i checked, it was originally designed with the old carryover system 20140209 14:13:26< happygrue> https://www.dropbox.com/s/bg2g7i8kpdr3zva/game-death%21.gz 20140209 14:13:51< happygrue> I guess just increasing the minimum gold threashhold would probably be enough to make it at least playable 20140209 14:14:55< happygrue> but I ask because I'm not very current with balance in the other campaigns right now 20140209 14:15:08< zookeeper> well if you encounter something seemingly completely unbalanced, then you can pretty much assume it's not intentional 20140209 14:15:20< happygrue> yep 20140209 14:15:30< zookeeper> so if you can tweak the starting gold amounts as you go then that'd be good 20140209 14:15:35< happygrue> sure 20140209 14:15:51< happygrue> should I just do the setting I'm on or ballpark the rest to be in line somewhat? 20140209 14:16:52< zookeeper> ballparking the rest too doesn't sound too dangerous to me. you're probably going to only increase the gold anyway, so it's not like anything's gonna become unplayably hard 20140209 14:17:16< happygrue> the other question I had is that this is listed as "intermediate", so I should be aiming for something less than "super challenging" right? 20140209 14:17:33< happygrue> as in, it should be easier than technically winnable but really crazy hard I assume? 20140209 14:18:27< zookeeper> well i don't think "intermediate" should be "crazy hard" even on the hardest level 20140209 14:18:35< happygrue> okay 20140209 14:18:39< happygrue> sounds good to me 20140209 14:21:13< happygrue> esr: I don't see anyone else listed as current maintainer for THoT, do you mind if I adjust the starting gold levels as I play through? As mentioned above it seems to have gotten more challenging over the years. 20140209 14:26:54-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20140209 14:30:56< mattsc> happygrue: according to my log, I played THoT S5 (Invaders, right?) on Sep 17. 20140209 14:34:44< mattsc> Starting gold (with bonus) was 244 and it looks like I finished in 18 turns (the replay has some problems). That's on medium. 20140209 14:39:05< fendrin> oh 20140209 14:41:53< happygrue> mattsc: do you recall how much gold the enemies had, or can you upload a save? 20140209 14:42:06< happygrue> ah, the replay 20140209 14:43:16< happygrue> I started with 144 against 900 20140209 14:43:29< happygrue> on a narrow map you can do that, but this is so spread out there is no place to make a line 20140209 14:43:33< mattsc> 260+220+220 20140209 14:44:30< happygrue> I have a save about for the 10 turns it took me to be in an obviously lost position, would you mind looking at it? 20140209 14:44:47< mattsc> happygrue: if you look at the scenario file, I think there's clearly a typo: {GOLD 180 220 360} 20140209 14:45:03< happygrue> ah 20140209 14:45:06< happygrue> strange 20140209 14:45:10< mattsc> That's fort two of the enemy sides. I bet that should be 260 20140209 14:45:45< happygrue> something is off, the enemies have 300, 360, 360 20140209 14:45:45-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140209 14:45:52< happygrue> so even more than the 900 I thought ;) 20140209 14:46:36< mattsc> It _should_ be 300, 260, 260, once you fix that typo up there 20140209 14:46:56< happygrue> okay 20140209 14:46:58< happygrue> that will help 20140209 14:47:09< happygrue> what did you find the difficultly of the scenario on medium? 20140209 14:47:14< mattsc> That's still a lot of gold if you come in with only 144 yourself, but I found the villagers to be quite helpful, so maybe it's possible. 20140209 14:47:50< mattsc> Umm, I don't remember exactly, but "interestingly difficult without being a killer, I think" 20140209 14:48:25< mattsc> As I said, I came in with 244 gold, which is quite a bit to work with. 20140209 14:49:44< happygrue> It could be that the number of turns for each of the scenarios on hard is also part of the issue. I have been able to beat things on the first try but rarely with much time to spare so I am not getting much early finish bonus 20140209 14:53:31< mattsc> yeah, in my own campaigns I have found that often giving the player less gold AND fewer turns on hard makes it essentially impossible. It can be a delicate balance. 20140209 14:54:54< AI0867> 15:18 < zookeeper> well i don't think "intermediate" should be "crazy hard" even on the hardest level <-- actually, I think it means the easiest difficulty should be intermediate. Other difficulties can be much harder 20140209 14:55:34< mattsc> happygrue: and just as a side note, the reason why I started the SotBE balancing (called expert level) is that I found it much easier than both THoT and LoW (both intermediate). 20140209 14:56:14< zookeeper> AI0867, it's more like the overall (supposed) level of the campaign 20140209 14:57:28< zookeeper> hence why "novice" campaigns have difficulties beginner, normal and challenging and "expert" campaigns have challenging, difficult and nightmare 20140209 14:57:55< zookeeper> but as said, the actual difficulty of scenarios has shifted a lot in time 20140209 15:06:30< mattsc> happygrue: I just checked my previous scenario, I finished that on Turn 7, but there are only 5 villages on the map, so early finish bonus is very low. However, at the time I still had 148 gold and then you get the 200 gold troll treasure, that's how I ended up with that carryover. 20140209 15:07:09< mattsc> But yeah, if that'd be still with the 80% carry-over, it would make the next scenario _much_ easier. 20140209 15:10:00< happygrue> I finished on T 10 or 11 of 12 I think 20140209 15:10:16< happygrue> not sure I could finish it much sooner unless very lucky or very risky 20140209 15:10:22< happygrue> there just isn't much wiggle room there 20140209 15:10:38< AI0867> yeah, the in-campaign difficulty levels are on an absolute scale, but it would be nice if there was a well-defined correspondence between those and the advertised campaign difficulty level 20140209 15:10:53< happygrue> a bit busy now, I'll fix that typo later today and try it again 20140209 15:11:02< AI0867> and two brothers is novice level on easy, but quite a bit more difficult on hard 20140209 15:17:41< mattsc> AI0867: well, as I said up there, I am trying to do that for SotBE, but it's all very subjective, of course. What feels hard for me might be easy for somebody else and impossible for yet somebody else. 20140209 15:18:42< mattsc> It really stuck out to me as not being in line with the rest at all. (Also, I like orcs, although the campaign has a definite lack of goblins!) 20140209 15:28:10-!- Kostic [~Kostic@net219-1-245-109.mbb.telenor.rs] has quit [Quit: Leaving] 20140209 15:45:03-!- irker512 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140209 16:01:59-!- irker178 [~irker@ai0867.net] has joined #wesnoth-dev 20140209 16:01:59< irker178> wesnoth: Mark de Wever wesnoth-old:master 2cc2f3b248cc / src/gui/ (27 files in 4 dirs): Minor formatting improvements in GUI2. http://git.io/7So1dQ 20140209 16:01:59< irker178> wesnoth: Mark de Wever wesnoth-old:master e5253f32650b / src/ (347 files in 14 dirs): Use clang-format on the gui directory. http://git.io/maTYXA 20140209 16:28:41-!- Octalot [~noct@31.185.149.167] has joined #wesnoth-dev 20140209 16:36:47-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20140209 16:42:28-!- cib0 [~cib@p5DD205ED.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140209 16:47:44-!- Kostic [~Kostic@net219-1-245-109.mbb.telenor.rs] has joined #wesnoth-dev 20140209 16:56:46-!- cib0 [~cib@p5DD205ED.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140209 17:00:42< happygrue> Sleepwalker has some new art: http://forums.wesnoth.org/viewtopic.php?p=566784#p566784 20140209 17:01:00< happygrue> I've asked him via PM about the upgrade arrows as they are confusing to me 20140209 17:11:27-!- Kostic [~Kostic@net219-1-245-109.mbb.telenor.rs] has quit [Quit: Leaving] 20140209 17:22:28< mordante> ping Coffee_irc 20140209 17:23:05-!- Kostic [~Kostic@net219-1-245-109.mbb.telenor.rs] has joined #wesnoth-dev 20140209 17:25:46< mordante> ping fendrin 20140209 17:29:15-!- cib0 [~cib@p5DD205ED.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140209 17:34:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140209 17:37:52< fendrin> mordante: pong 20140209 17:38:39< mordante> fendrin, what kind of circles do you exactly need/want? 20140209 17:40:18< fendrin> mordante: Are there different kinds? 20140209 17:40:49< fendrin> mordante: You just wanted to "repair" the already existing method, just making it fill the circle, iirc. 20140209 17:41:10< mordante> fendrin, yes but that is in a different part of the code 20140209 17:41:37< mordante> so you always want them filled, do you want the same border and fill colour? 20140209 17:42:44< fendrin> It is difficult to say. It needs to be viewed, ingame. The best idea is worth nothing if the result is not working in the game. 20140209 17:43:27< fendrin> So, if it is not much more work, a method which is very versatile when it comes to thus questions would be the best. 20140209 17:45:17< Ivanovic> mordante: since it is meant for the minimap i guess a filled, solid circle will be best 20140209 17:45:19< Ivanovic> ;) 20140209 17:45:55-!- cib0 [~cib@p5DD205ED.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140209 17:46:04< mordante> Ivanovic, yes, but I rather know it for certain before I start coding ;-) 20140209 17:46:31< mordante> fendrin, yes but we also have KISS and I love KISS 20140209 17:46:50< mordante> I rather add functionality when it will be used 20140209 17:47:08< mordante> (especially since I expect this code to be removed once we move to SDL2) 20140209 17:48:28< fendrin> agreed 20140209 17:48:41 * happygrue smooches mordante 20140209 17:49:24< vultraz_old> x 20140209 17:49:26< vultraz_old> xD * 20140209 17:49:45< happygrue> It's okay, he likes it ;) 20140209 17:50:17< fendrin> Ivanovic is right, solid, filed and avoid any squares. Every seen algo so far produced a square for at least one step in between. 20140209 17:50:39-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140209 17:50:52< mordante> I'm not so sure whether I like it… a happy grue is already not something I'd rather be close to :-P 20140209 17:51:10< happygrue> hehe 20140209 17:51:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140209 17:51:55< mordante> fendrin, avoiding squares is about impossible unless you want to use anti-aliassing 20140209 17:52:38< mordante> and of course diameter 1 is another special case, depending whether pixels are round or square ;-) 20140209 17:52:58< fendrin> Then it needs to be done. Having circles for units and squares for villages is the whole point... 20140209 17:56:08< mordante> how many sizes do you need? 20140209 18:00:44< fendrin> hmmmm 20140209 18:00:55< fendrin> It needs to work at small scales mostly. 20140209 18:01:46< fendrin> But, when the map is very small (I have seen 6x6 maps on the addon server) the circle can be quite huge. 20140209 18:02:38-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Read error: Connection reset by peer] 20140209 18:02:59< fendrin> Maybe it is okay to just give them an artificial maximum size, meaning it is de-synced with the hex field size then. 20140209 18:03:56< mordante> if the number of different sizes is small, there maybe is another way 20140209 18:04:18< fendrin> I thought about hardcoding the first few smallest ones. 20140209 18:04:24< mordante> draw a nice teamcoloured circle in gimp and blit that on the surface 20140209 18:07:27< fendrin> I bet the result is more than pure for when I use scaling. 20140209 18:07:36< fendrin> s/for/ 20140209 18:08:43< mordante> sorry, can't parse that sentence 20140209 18:10:51< fendrin> Scaling will give me bad results. If I go the way to use an image, I need more of them, maybe for every common size one. 20140209 18:11:27< fendrin> This would be a way to go. 20140209 18:14:04-!- Octalot [~noct@31.185.149.167] has quit [Read error: Operation timed out] 20140209 18:14:27< mordante> yes that is also what I meant, make a set if images with different diameters 20140209 18:14:55< mordante> hence the question whether the number of circle diameters is limited 20140209 18:15:31< mordante> I think that using gimp created images will give a better result as hand-coding them 20140209 18:15:43< fendrin> Indeed. 20140209 18:16:37< fendrin> Okay, then let me talk to LordBob about it. 20140209 18:16:46< fendrin> Before you take any action. 20140209 18:17:17< mordante> no problem, then I will start to look at the minimap rendering issues 20140209 18:18:03< vultraz_old> May I take this point to bring up the issue of the minimap looking horrible with very small maps 20140209 18:18:05< fendrin> Fine 20140209 18:19:10< mordante> vultraz_old, any suggestions how to improve it? 20140209 18:19:19< fendrin> vultraz_old: Yes, that is caused by the way it is produced. We take an image (the editor symbol image in most cases) and scale it for the satellite view. 20140209 18:20:22< fendrin> For large maps that produces the blur (which is also not nice in my and LordBob's eyes) for small maps the result is like a map with no terrain transition. 20140209 18:20:34< irker178> wesnoth: Mark de Wever wesnoth-old:master 3208dd80651f / src/hotkey/hotkey_command.cpp: Pre instead of post increment a variable. http://git.io/lkOQYg 20140209 18:20:36< irker178> wesnoth: Mark de Wever wesnoth-old:master 6ba14959617d / src/editor/map/map_context.cpp: Pre instead of post increment a variable. http://git.io/w_tPXA 20140209 18:20:38< irker178> wesnoth: Mark de Wever wesnoth-old:master 4b3c10afd884 / src/mp_options.cpp: Pre instead of post increment a variable. http://git.io/YT23lg 20140209 18:20:40< irker178> wesnoth: Mark de Wever wesnoth-old:master 274ef5841a13 / src/unit_animation.cpp: Pre instead of post increment a variable. http://git.io/Ulc34g 20140209 18:20:42< irker178> wesnoth: Mark de Wever wesnoth-old:master 8249f7e9bbfd / src/reports.cpp: Remove a variable which is only assigned. http://git.io/wznoDw 20140209 18:20:44< irker178> wesnoth: Mark de Wever wesnoth-old:master a18b102c2469 / src/reports.cpp: Remove a variable which is only assigned. http://git.io/w2U-5g 20140209 18:20:46< irker178> wesnoth: Mark de Wever wesnoth-old:master 702ad0a12cd0 / src/theme.cpp: Remove a variable which is only assigned. http://git.io/O3VuQw 20140209 18:20:48< irker178> wesnoth: Mark de Wever wesnoth-old:master cd1b62929a23 / src/generators/yamg/ya_mapgen.cpp: Remove a variable which is only assigned. http://git.io/eqpewQ 20140209 18:20:50< irker178> wesnoth: Mark de Wever wesnoth-old:master 6f3dd3b1e1cf / src/multiplayer_create.cpp: Remove a variable which is only assigned. http://git.io/sfiYig 20140209 18:20:52< irker178> wesnoth: Mark de Wever wesnoth-old:master 3b1b13e96d79 / src/editor/map/context_manager.cpp: Limit variable scope. http://git.io/jcTbdA 20140209 18:20:54< irker178> wesnoth: Mark de Wever wesnoth-old:master cb65b325a058 / src/game_controller.cpp: Remove an unneeded temporary variable. http://git.io/x_et-w 20140209 18:21:28< vultraz_old> Well, using fendrin's new option shouldn't have any problem, since it's just colored squares. If the old one uses scaled images, I'm not sure 20140209 18:22:19< fendrin> Sorry, I have to leave right now. See you later :-) 20140209 18:23:19< mordante> Ivanovic, I did some changes for GSoC, looks fine for me now 20140209 18:23:21< vultraz_old> mordante: svg? 20140209 18:23:29< Ivanovic> mordante: cool! 20140209 18:23:33< mordante> I still am pondering for projects 20140209 18:24:23< mordante> vultraz_old, that doesn't help, describing pixel-art in SVG is weird. Also then we need an SVG renderer 20140209 18:25:43< vultraz_old> The terrains aren't exactly pixel art, according to Jetrel 20140209 18:27:23< vultraz_old> However...SVG or not it doesn't solve the problem of it being hex images, which results in a non-square mm on small maps 20140209 18:28:14< vultraz_old> Actually, nevermind, the minimap edge could be the border in that case 20140209 18:32:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140209 18:35:51< mordante> Ivanovic, interesting I can reproduce the Pandora issue on 800x480 but not on 1024x768… guess that why nobody else noticed 20140209 18:36:19< Ivanovic> mordante: uhm, i did not see the pandora issue on 800x480 yesterday 20140209 18:36:27< Ivanovic> allowed me to create a perfectly working screenshot... 20140209 18:36:36< Ivanovic> (on my desktop that is!) 20140209 18:36:49< Ivanovic> http://repo.openpandora.org/files/pnd/wesnoth-1.11/screenshots/wesnoth-1.11-2.png 20140209 18:39:46< mordante> well it only happens on very small maps here, it's weird, well I'll start debugging 20140209 18:41:52< mordante> when I use this map it matters whether it's 1024x768 or 800x480 http://paste.debian.net/81032/ 20140209 18:42:51< Ivanovic> great that you are able to reproduce the issue now 20140209 18:42:59 * Ivanovic is looking forward to a fix in the next release 20140209 18:43:00< Ivanovic> ;) 20140209 18:43:32 * mordante also looks forward to a fix ;-) 20140209 18:51:09-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20140209 18:51:28< Ivanovic> shadowm: i already went ahead updating the downloads page in the wiki for the new release 20140209 18:51:52< Ivanovic> if you want to, feel free to post the announcement in the forums sometime today and update the frontpage 20140209 18:52:11< Ivanovic> in case you don't handle it today i will have a go at it tomorrow evening 20140209 18:53:38< Ivanovic> shadowm: and thanks for creating screenshots for the past releases! 20140209 19:03:00-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20140209 19:04:13-!- Bodhi-Baum [~Bodhi@dslb-084-063-024-014.pools.arcor-ip.net] has joined #wesnoth-dev 20140209 19:06:13-!- stikonas_ [~gentoo@anon-40-157.vpn.ipredator.se] has joined #wesnoth-dev 20140209 19:06:13-!- stikonas_ [~gentoo@anon-40-157.vpn.ipredator.se] has quit [Changing host] 20140209 19:06:13-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140209 19:06:13-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 248 seconds] 20140209 19:21:26-!- Kostic [~Kostic@net219-1-245-109.mbb.telenor.rs] has quit [Quit: Leaving] 20140209 19:25:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140209 19:27:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140209 19:30:11-!- Bodhi-Baum [~Bodhi@dslb-084-063-024-014.pools.arcor-ip.net] has quit [Quit: Verlassend] 20140209 19:30:22-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20140209 19:50:22-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: Connection reset by peer] 20140209 19:51:16-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20140209 20:02:40-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140209 20:06:51-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20140209 20:07:07-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20140209 20:10:34-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20140209 20:21:38-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20140209 20:27:09-!- timotei__ is now known as timotei 20140209 20:31:49-!- TooLmaN [~TooLmaN@c-174-56-210-230.hsd1.ga.comcast.net] has joined #wesnoth-dev 20140209 20:37:38< Coffee_irc> pong mordante 20140209 20:50:05< mordante> hi Coffee_irc, still around? 20140209 20:50:09-!- trewe [~trewe@200.106.166.178.rev.vodafone.pt] has joined #wesnoth-dev 20140209 20:50:09< Coffee_irc> yes 20140209 20:50:53< Coffee_irc> it's about the pointer referencing? 20140209 20:51:56< mordante> Coffee_irc, no about the mail you send a while ago about a patch 20140209 20:53:02< Coffee_irc> ah yes 20140209 20:53:26< mordante> it's not really GUI2, but GUI1 20140209 20:53:27< Coffee_irc> is that patch okay? 20140209 20:53:34< mordante> I have a few remarks 20140209 20:54:11< mordante> you have "Untitled.map" and "Untitled.scenario" I wonder whether or not they should be translatable 20140209 20:55:07< mordante> and we prefer static_cast over c-style casts 20140209 20:55:10< Coffee_irc> yeah, they are intended to be translatable 20140209 20:55:21< Coffee_irc> they should actually already be from the patch 20140209 20:55:31< Coffee_irc> but it missed the string freeze 20140209 20:55:52< mordante> what string freeze? 20140209 20:56:08< zookeeper> no freeze yet 20140209 20:56:11< Coffee_irc> wasn't there a string freeze for translations at 1.11.8? 20140209 20:56:45< mordante> no that was the plan, but it changed 20140209 20:57:01< mordante> we're still not in string freeze, probably end of this month 20140209 20:58:20< Coffee_irc> mordante: the pointer thing is fine, thanks for asking me to review 20140209 20:58:48< mordante> ok I was not entirely sure thanks 20140209 20:59:29< Coffee_irc> my patch added a function or 2 to the gui2 dialog 20140209 20:59:57< Coffee_irc> if okay then we can add a default filename to the edito dialog and save game dialogs, etc. 20140209 21:00:25< Coffee_irc> although there already is a default name for the scenario save, it can be highlighted so that you don't lose the suffix 20140209 21:01:21< mordante> it added two functions to /widgets/textbox.hpp, which is GUI1 ;-) 20140209 21:02:02< mordante> but other then the remarks I just made I've no objectsions 20140209 21:02:28< Coffee_irc> well, all good then 20140209 21:02:55< Coffee_irc> I suppose I should check with fendrin again once I get back to it 20140209 21:04:02< mordante> I'm off now, night 20140209 21:04:11< Coffee_irc> night mordante 20140209 21:04:21-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20140209 21:04:35-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20140209 21:05:03-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20140209 21:20:56-!- irker178 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140209 21:23:47-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140209 21:24:25< shadowm> Coffee_irc: Are you subscribed to the developers ML? 20140209 21:24:33< Coffee_irc> shadowm: yes 20140209 21:24:39< shadowm> Okay. 20140209 21:24:52< shadowm> bumbadadabum: Are you subscribed to the developers ML? 20140209 21:25:00< bumbadadabum> shadowm: Yes 20140209 21:25:18< shadowm> Okay. 20140209 21:34:52-!- TooLmaN [~TooLmaN@c-174-56-210-230.hsd1.ga.comcast.net] has quit [Quit: Off to save the world!] 20140209 21:41:38< fendrin> Coffee_irc: hi # 20140209 21:41:45< Coffee_irc> fendrin: hi 20140209 21:41:57< Coffee_irc> is it okay to push changes to make a default filename for the editor? 20140209 21:42:04-!- ejls [~ejls@etiennesimon.eu] has joined #wesnoth-dev 20140209 21:42:06< fendrin> oh 20140209 21:42:08< fendrin> hmmm 20140209 21:42:30< Coffee_irc> we once discussed this before 20140209 21:42:35< fendrin> yes I remember 20140209 21:42:39< Coffee_irc> at the time you seemed okay with that 20140209 21:42:50< fendrin> I fear to open the box of the pandora. 20140209 21:42:50< Coffee_irc> I'm coding it up now 20140209 21:42:54< Coffee_irc> :P 20140209 21:43:04< Coffee_irc> you can always roll it back if you don't like it :) 20140209 21:43:15< fendrin> With string freeze at the end of the month it is okay. 20140209 21:43:22< Coffee_irc> thanks 20140209 21:43:40< fendrin> Still, I never block other people's stuff. I only speak out recommendations. 20140209 21:47:03< Coffee_irc> done :) 20140209 21:47:06-!- irker811 [~irker@ai0867.net] has joined #wesnoth-dev 20140209 21:47:06< irker811> wesnoth: David Mikos wesnoth-old:master e05ded74dc51 / / (5 files in 3 dirs): add translatable default filename to editor save box. http://git.io/9iLuRQ 20140209 21:47:06< irker811> wesnoth: David Mikos wesnoth-old:master 8588595b50db / src/ (filechooser.cpp filechooser.hpp widgets/textbox.cpp widgets/textbox.hpp): add default cursor selection to save game dialog http://git.io/NDWMZg 20140209 21:47:19< Coffee_irc> now off to work in case pandoras box opens :P 20140209 21:47:41< Coffee_irc> I have tested it by the way 20140209 21:50:48< fendrin> That is lame. 20140209 21:51:03< fendrin> Testing before commiting I mean. 20140209 21:51:10< fendrin> :-) 20140209 21:51:21-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140209 21:51:39< fendrin> Oh, it is even translatable. Pandora + eating apples from snakes 20140209 21:51:41< shadowm> And then you wonder why I complain so much. :p 20140209 22:09:10< shadowm> wesnothd for 1.11.x no longer accepts 1.11.8, announcement is up. 20140209 22:18:51< Ivanovic> fendrin: i was not aware that my pandora console can actually eat things like apples... 20140209 22:19:04-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20140209 22:19:34-!- shadowm changed the topic of #wesnoth-dev to: asheviere (old server) will be shut down on 16th Feb 2014, migrate all stuff, cf dev mailinglist | 217 bugs, 347 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140209 22:23:10< fendrin> Ivanovic: Maybe the pyro is able to... 20140209 22:23:14< fendrin> pyra 20140209 22:23:27< Ivanovic> that could be 20140209 22:25:31-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 20140209 22:26:13-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140209 22:37:10-!- Ivanovic changed the topic of #wesnoth-dev to: 1.11.10 (start of string+feature freeze) planned for February 22nd | asheviere (old server) will be shut down on 16th Feb 2014, migrate all stuff, cf dev mailinglist | 217 bugs, 347 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140209 22:43:20-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140209 22:55:11-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140209 22:55:56-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Ping timeout: 246 seconds] 20140209 23:22:35-!- mjs-de [~mjs-de@f048194211.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140209 23:39:51< fendrin> AI0867: What was the result of "making default contain the khalifate" and offer a default classic? 20140209 23:40:10< fendrin> aka default minus khalifate 20140209 23:43:02-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20140209 23:43:06< AI0867> 'classic' or "default minus khalifate", but noy doesn't seem to like the idea much 20140209 23:43:37< noy> Default, and Default + Khalifate 20140209 23:43:45< noy> I'd like that to be the names for the next version 20140209 23:45:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20140209 23:51:11< fendrin> noy: It is not only about names, it is also about the ingame default. A fresh started mp create screen will default to "default" or "d + k"? 20140209 23:52:34< noy> default 20140209 23:52:44< noy> its still experimental 20140209 23:52:54< noy> I'd rather it not be the default setting 20140209 23:54:23-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140209 23:54:31< fendrin> noy: Oh, it even keeps the last selected era. Thus the default is not that important. 20140209 23:54:56-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140209 23:54:58< fendrin> I hadn't expected that. 20140209 23:59:27-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 250 seconds] --- Log closed Mon Feb 10 00:00:09 2014