--- Log opened Wed Feb 12 00:00:18 2014 20140212 00:00:46< mattsc> EliDupree: the reason how I found it was that a wose moving onto forest under fog trigged the ON_SIGHTING macro event. I then tested that it works for the 8 possible combinations (as said in the commit message), and that was all with fog. 20140212 00:00:58< mattsc> But it was also all done in WML, not Lua. 20140212 00:01:17< EliDupree> yeah, working on it 20140212 00:05:05< EliDupree> mattsc: I put this directly in an [era] and it didn't trigger. http://pastebin.com/PyfrymgG 20140212 00:05:16-!- kex [~kex@78.157.10.254] has joined #wesnoth-dev 20140212 00:05:28< EliDupree> The same thing with the [filter_vision] deleted did trigger, so it's not anything else I'm messing up 20140212 00:06:15< mattsc> EliDupree: first thing I notice: viewing_side is deprecated (but that might not cause your problem) 20140212 00:06:22< EliDupree> ! 20140212 00:06:38< EliDupree> The wiki doesn't say that 20140212 00:07:28< mattsc> "viewing_side= is renamed to just the StandardSideFilter's side=. " from http://wiki.wesnoth.org/FilterWML#Filtering_Vision 20140212 00:07:36< shadowm> https://dl.dropboxusercontent.com/u/21371130/screenshots/wml-error-1.11.10-2.png Not pictured: an absolutely hideous path manipulation hack I don't want to land in production. 20140212 00:07:41< mattsc> I am sure I have seen it mentioned in other places as well 20140212 00:07:43< EliDupree> Oh I see, it says that in the description after StandardSideFilter, which I didn't read because I was dev'ing for 1.10 20140212 00:07:53< EliDupree> It's working with side= 20140212 00:08:18< mattsc> Okay, cool. Phew! I thought I had screwed things up. :P 20140212 00:08:38< EliDupree> heh, no, just suboptimal documentation causing its usual mischief 20140212 00:08:59< mattsc> hee hee 20140212 00:09:10-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140212 00:09:26-!- kex [~kex@78.157.10.254] has quit [Ping timeout: 245 seconds] 20140212 00:10:51< EliDupree> huh, looks like I don't have a wiki account to improve it with 20140212 00:11:41< mattsc> IIRC, it's not a particularly competitive process to get one ... 20140212 00:11:52< EliDupree> heh 20140212 00:12:14< EliDupree> yeah, gonna do that after I'm done fixing the thing I've just learned I need to fix :p 20140212 00:12:39< EliDupree> My code also now contains version checks to use different techniques in 1.10 and 1.11 20140212 00:13:10< mattsc> Sounds good. 20140212 00:13:58< mattsc> Btw, I have your defense_weight FR bookmarked for "thinking about" when I have some time. No promises that I am the right person to do anything about it though. 20140212 00:14:06< EliDupree> :) 20140212 00:15:15< EliDupree> And I'm far from certain that my proposal is the best it could be, so I hope your thinking goes well :p 20140212 00:16:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140212 00:24:03< EliDupree> There, made account and added wording that would have saved me this trouble :) 20140212 00:25:19< mattsc> :) thanks 20140212 00:28:49-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140212 00:35:31-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140212 00:36:18-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Remote host closed the connection] 20140212 00:48:30-!- Ganrao_ [sid1929@gateway/web/irccloud.com/x-lkslkujwdfjczlfl] has joined #wesnoth-dev 20140212 00:48:52-!- Fortescue|Home [Fortescue@cpe-65-189-245-210.woh.res.rr.com] has quit [] 20140212 00:48:58-!- Ganrao_ is now known as Fortescue 20140212 00:50:44-!- Fortescue [sid1929@gateway/web/irccloud.com/x-lkslkujwdfjczlfl] has quit [Client Quit] 20140212 00:50:53-!- Fortescue [sid1929@gateway/web/irccloud.com/x-monxhpiwucicpfzp] has joined #wesnoth-dev 20140212 00:56:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140212 01:00:36-!- irker302 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140212 01:07:59-!- mattsc [~mattsc@BeaverNet-166.caltech.edu] has quit [Quit: Ciao] 20140212 01:29:53-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140212 01:30:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 272 seconds] 20140212 01:40:21-!- kex [~kex@78.157.29.205] has joined #wesnoth-dev 20140212 01:40:48-!- kex [~kex@78.157.29.205] has quit [Read error: Connection reset by peer] 20140212 01:41:12< shadowm> !log d6d1e7df2e485e0ee2469548a4fd05ce20b69ac4 20140212 01:41:12< shikadibot> shadowm: Revision d6d1e7df2e48 (Pauli Nieminen) on Mon Aug 18 16:31:27 2008: 20140212 01:41:16< shikadibot> shadowm: Made parser to add currently handled text to error message when throwing error 20140212 01:41:19< shikadibot> shadowm: Web interface URL: https://github.com/wesnoth/wesnoth-old/commit/d6d1e7df2e48 20140212 01:41:22-!- kex [~kex@78.157.29.205] has joined #wesnoth-dev 20140212 01:42:18< vultraz_old> !log a2f1c64eb1f532ee788608a5823b6aac1a1e2307 20140212 01:42:19< shikadibot> vultraz_old: Revision a2f1c64eb1f5 (Ignacio R. Morelle) on Tue Feb 11 08:09:59 2014: 20140212 01:42:22< shikadibot> vultraz_old: Implement [true] and [false] ConditionalWML tags 20140212 01:42:25< shikadibot> vultraz_old: 20140212 01:42:27< shikadibot> vultraz_old: [true] and [false] describe a condition that yields true or false, 20140212 01:42:31< shikadibot> vultraz_old: (+3 discarded lines) 20140212 01:42:33< shadowm> vultraz_old: What about it? 20140212 01:42:33< shikadibot> vultraz_old: Web interface URL: https://github.com/wesnoth/wesnoth-old/commit/a2f1c64eb1f5 20140212 01:42:50< vultraz_old> Nothing. I just wanted to see which commit it was 20140212 01:43:27< vultraz_old> And check the version so I know what I can use it in 20140212 01:44:12< shadowm> You probably don't need to use it. 20140212 01:44:51< vultraz_old> I do not know if I need to use it 20140212 01:45:04< shadowm> Then you don't need to use it. 20140212 02:21:12-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140212 02:21:44-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140212 02:33:04-!- irker436 [~irker@ai0867.net] has joined #wesnoth-dev 20140212 02:33:04< irker436> wesnoth: Ignacio R. Morelle wesnoth-old:master f426931b1380 / changelog src/addon/manager.cpp: addon/mg: Catch config::error in get_addon_install_info() http://git.io/8G-2VA 20140212 02:58:01-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140212 02:58:56-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140212 03:16:25-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Ik ga weg] 20140212 03:23:46-!- Ivanovic_ [~ivanovic@x2f4eae3.dyn.telefonica.de] has joined #wesnoth-dev 20140212 03:25:47-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 260 seconds] 20140212 03:26:57-!- Jozrael [~Jozrael@209.133.52.235] has quit [Read error: Connection reset by peer] 20140212 03:27:19-!- Jozrael [~Jozrael@209.133.52.235] has joined #wesnoth-dev 20140212 03:27:40-!- Ivanovic_ is now known as Ivanovic 20140212 03:28:53-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140212 03:29:16-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140212 03:47:50-!- Jozrael [~Jozrael@209.133.52.235] has quit [Read error: Connection reset by peer] 20140212 03:48:11-!- Jozrael [~Jozrael@209.133.52.235] has joined #wesnoth-dev 20140212 04:01:21-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140212 04:13:17-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140212 04:20:41-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 250 seconds] 20140212 05:08:39-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140212 05:22:27-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140212 05:24:25< nurupo> how many student slots did you guys get during the last gsoc? 20140212 05:42:34< shadowm> Three, I think. 20140212 05:51:29-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140212 05:56:26-!- groggy [189e239f@gateway/web/freenode/ip.24.158.35.159] has joined #wesnoth-dev 20140212 05:58:23< groggy> happygrue, mattsc: see third paragraph of http://forums.wesnoth.org/viewtopic.php?f=4&t=33435 20140212 05:59:10< groggy> this was before i was a dev 20140212 06:00:31< groggy> I never took up the issue again, as I didn't want to water down the scenario, which IS still beatable despite the enemy gold 20140212 06:01:14< groggy> g'night 20140212 06:01:29-!- groggy [189e239f@gateway/web/freenode/ip.24.158.35.159] has left #wesnoth-dev [] 20140212 06:03:28-!- kex [~kex@78.157.29.205] has quit [Remote host closed the connection] 20140212 06:11:50< irker436> wesnoth: Ignacio R. Morelle wesnoth-old:master 95aa24cd53a9 / src/ (4 files in 3 dirs): desktop: Rename open_in_file_manager() function to open_object() http://git.io/SYwxdA 20140212 06:11:52< irker436> wesnoth: Ignacio R. Morelle wesnoth-old:master 393f2a1dfb98 / src/desktop_util.hpp: desktop: Add Doxygen description for desktop::open_object() http://git.io/mOQKFQ 20140212 06:12:18-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140212 06:12:25< shadowm> Hi trademark. 20140212 06:13:09< trademark> hi shadowm 20140212 06:13:29< shadowm> This might sound like a dumb question but, are you subscribed to the developers mailing list? 20140212 06:13:56< trademark> yes ^^' I sent a mail few days ago. 20140212 06:14:14< trademark> [Wesnoth-dev] [Add-on server] Using C++11 and sqlpp11 20140212 06:14:40< shadowm> Yeah, I saw the mail, but I also saw the mailing list application complaining it was not sent by a subscribed member. :p 20140212 06:16:22< trademark> ha well, maybe because I changed my email have a redirection 20140212 06:16:25< trademark> and have* 20140212 06:16:57< shadowm> Ah, okay then. 20140212 06:17:21< trademark> I'll unsubscribe with the old and resubscribe with the newer 20140212 06:18:09< trademark> or just change my email in the option actually 20140212 06:19:17< trademark> done, thank you :-) 20140212 06:20:07< shadowm> np 20140212 06:20:08< irker436> wesnoth: Ignacio R. Morelle wesnoth-old:master e7d19b4d6dd0 / src/gui/dialogs/game_paths.cpp: gui2/tgame_paths: Remove commented-out debug code http://git.io/cj_KyQ 20140212 06:35:40-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140212 06:36:43< irker436> wesnoth: Ignacio R. Morelle wesnoth-old:master 1ba45ce69ad4 / src/desktop_util.hpp: desktop: Additional note on open_object()'s behavior http://git.io/fTv4kQ 20140212 06:36:46< irker436> wesnoth: Ignacio R. Morelle wesnoth-old:master ba49a6d8b887 / src/ (desktop_util.cpp desktop_util.hpp): desktop: Implement a desktop::open_object_is_supported() function http://git.io/YqR1_A 20140212 06:36:48< irker436> wesnoth: Ignacio R. Morelle wesnoth-old:master 36682ce78a9f / src/gui/dialogs/ (addon/description.cpp game_paths.cpp): gui2/tgame_paths, taddon_description: Hide browse buttons if unsupported http://git.io/juF3OA 20140212 06:37:29-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: End Transmission.] 20140212 06:47:10-!- Ivanovic [~ivanovic@x2f4eae3.dyn.telefonica.de] has quit [Changing host] 20140212 06:47:10-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140212 07:22:17-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140212 07:41:14-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140212 08:08:27-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140212 08:09:09-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140212 08:17:06< zookeeper> loonycyborg, can you make a new windows build yet again? i never managed to run the previous one before it (presumably) went out of sync with data enough to crash immediately on scenario start... 20140212 08:23:32-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has joined #wesnoth-dev 20140212 08:32:46< shadowm> https://dl.dropboxusercontent.com/u/21371130/screenshots/wml-error-1.11.10-6.png 20140212 08:32:49< shadowm> https://dl.dropboxusercontent.com/u/21371130/screenshots/wml-error-1.11.10-6-1440x800.png 20140212 08:33:20< zookeeper> most impressive 20140212 08:36:46 * lipkab hands over a big medal made of some precious alloy to shadowm 20140212 08:42:08< shadowm> I had considered hiding the details box by default (i.e. require the user to click on a Details button), but on second thought that may not do much to encourage people to report add-on errors to the authors/maintainers. 20140212 08:43:17 * zookeeper agrees 20140212 08:43:28-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140212 08:43:45< shadowm> On the same line of thought, perhaps a "Please report this to the add-on authors/maintainers" line in the summary could be useful. 20140212 08:43:46-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has quit [Remote host closed the connection] 20140212 08:46:34< zookeeper> and even further on the same line of thought, it could e-mail the error directly to the address provided by the add-on author :J 20140212 08:46:52< shadowm> Hahaha, no. 20140212 08:46:57< zookeeper> (it'd have to check the checksum of the add-on files or something though, to prevent reports after someone messes with them) 20140212 08:47:39< shadowm> Plus campaignd doesn't send the email attribute to clients. 20140212 09:11:52< shadowm> I could use a tooltip-like feedback for when these Copy to Clipboard buttons are pressed... :\ 20140212 09:16:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140212 09:23:49-!- Coffee_irc [~david@ppp118-210-103-26.lns20.adl2.internode.on.net] has quit [Ping timeout: 245 seconds] 20140212 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[~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20140212 13:52:28-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140212 13:53:03-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20140212 13:54:41< loonycyborg> zookeeper: http://baldras.wesnoth.org:8080/job/Wesnoth/compiler=mingw32,label=Debian6-64/ws/ 20140212 13:54:44< loonycyborg> try this one 20140212 13:56:09< loonycyborg> You'd need to log in to our jenkins via github though 20140212 13:56:48< Soliton> why do we need authentication on that at all, btw? 20140212 13:57:01-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140212 13:57:15-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140212 13:59:13< loonycyborg> It's a bad idea to allow everyone, even spambots, start new builds :P 20140212 13:59:38< loonycyborg> And github auth plugin's security support kinda sucks 20140212 14:00:11< Soliton> i meant for downloading a wesnoth build. 20140212 14:02:41-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20140212 14:03:07< loonycyborg> hmm, I could allow anon users to download builds, just need to look at those security settings a bit better 20140212 14:03:17< loonycyborg> in case if they'd allow too much 20140212 14:06:34< zookeeper> uh 20140212 14:06:43< zookeeper> pressed "authorize application" and got a Status Code: 404 20140212 14:06:59< zookeeper> again 20140212 14:12:05< zookeeper> anyway, i can browse around the jenkins thing but in case i'm supposed to see some way to download a build somewhere, i don't 20140212 14:12:39< loonycyborg> refresh http://baldras.wesnoth.org:8080/job/Wesnoth/compiler=mingw32,label=Debian6-64/ws/ 20140212 14:12:51< loonycyborg> I gave anon users the right to download too 20140212 14:15:11< zookeeper> works 20140212 14:15:23< zookeeper> cool, thanks. it's a neat system, at least if it keeps on working :J 20140212 14:15:34< loonycyborg> Nice 20140212 14:15:51< loonycyborg> If you manage to authorize yourself you'd be able to start builds yourself too :P 20140212 14:25:28< zookeeper> bumbadadabum, uh, WRT EI scenario 9, we have snowy huts you know :x 20140212 14:25:37< bumbadadabum> oh wait 20140212 14:25:45< bumbadadabum> Did I forget to add those? 20140212 14:25:49< zookeeper> yes 20140212 14:25:58< bumbadadabum> I'll change that later then 20140212 14:26:02< zookeeper> okay 20140212 14:27:29< zookeeper> the mountain villages were funny that way, nothing else stood out as having been wrong 20140212 14:37:57-!- mjs-de [~mjs-de@f048203162.adsl.alicedsl.de] has quit [Ping timeout: 248 seconds] 20140212 14:38:39-!- mjs-de [~mjs-de@f048203162.adsl.alicedsl.de] has joined #wesnoth-dev 20140212 15:04:26-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has quit [Ping timeout: 264 seconds] 20140212 15:10:01-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140212 15:10:15-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140212 15:16:23-!- mattsc [~mattsc@BeaverNet-166.caltech.edu] has joined #wesnoth-dev 20140212 15:25:39-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20140212 15:25:39-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20140212 15:25:39-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140212 15:35:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140212 15:37:41-!- Jozrael [~Jozrael@cpe-172-251-184-122.socal.res.rr.com] has quit [Ping timeout: 272 seconds] 20140212 15:47:40-!- Ivanovic_ [~ivanovic@x2f4eae3.dyn.telefonica.de] has joined #wesnoth-dev 20140212 15:56:39-!- Kexoth [~kex@89.205.75.19] has joined #wesnoth-dev 20140212 15:56:45-!- Netsplit *.net <-> *.split quits: kex, Ivanovic 20140212 15:57:32-!- Ivanovic_ is now known as Ivanovic 20140212 15:58:35-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140212 16:01:46< happygrue> Is improving AI performance (speed) when large numbers of units are invovled something that could be a GSoC project? 20140212 16:01:56-!- Kexoth [~kex@89.205.75.19] has quit [Ping timeout: 245 seconds] 20140212 16:07:57< mattsc> happygrue: what do you consider large numbers of units? 20140212 16:09:10< mattsc> And I'll admit to my bias up front. I don't like large battle scenarios and given that, I don't think that the AI has a speed problem. :P 20140212 16:10:09< happygrue> It has been a while since I have played it, but IIRC in scenarios 5-6 of a World Conquest campaign you are fighting against 100-200 units and the game could be very slow 20140212 16:10:22< happygrue> several minutes for some AI turns at the peak 20140212 16:10:45< mattsc> Is it slow because there is a long wait before each move, or because it takes so long to move all those units? 20140212 16:11:34< happygrue> From what I obvserve, there is (sometimes) a noticable lag between single units moving, with all animations skipped and such 20140212 16:11:41< happygrue> eg, seconds go by, a units moves 20140212 16:11:47< happygrue> seconds go by, another unit moves 20140212 16:12:31< happygrue> it leads to players usually quitting the game if victory/defeat seems likely one way or the other, as it drags on quite a bit 20140212 16:12:42< mattsc> And just because I am not familiar with WC, does it contain "super units"? 20140212 16:12:43< happygrue> I don't recall the numbers, it might be more than 200 even 20140212 16:13:17< happygrue> there are WML items, but basically you play 6 scenarios (with 3 player sides), each one gets another AI oppoent and more gold on a larger random map 20140212 16:13:40< happygrue> so by 5-6 you are facing that many AI players with many, many units of all levels 20140212 16:14:00< mattsc> I am asking because there are two things that can cause delays here: evaluating moves for all those units, or some "super units" (esp. if it involves things like drain and berserk) may take a lot of time to evaluate individually. 20140212 16:14:19< happygrue> Occasionally you can see the same thing in some of the large campaign scenarios (the horse lords maybe in HttT for example? I don't recall for sure) 20140212 16:14:42< happygrue> there are super units that the player can have 20140212 16:14:46< happygrue> the AI does not have any 20140212 16:15:09< mattsc> But the AI would attack them? (which has the same effect) 20140212 16:15:14< happygrue> there are some magic items units can pick up along the way, not a large number but probably enough to cause some delay I guess 20140212 16:15:39< happygrue> sure, but it can be slow while everyone is out of range of each other 20140212 16:15:48< happygrue> IE no attacking going on at all, just moving into contact 20140212 16:15:53< mattsc> I see 20140212 16:16:00< happygrue> again, my info is somewhat old - perhaps it is better now 20140212 16:16:05< happygrue> I really was just spitballing ideas :D 20140212 16:16:15< mattsc> Which is good :) 20140212 16:16:26< happygrue> but if it is like it was, then simplifying the AI for "epic" battles would be a good thing 20140212 16:16:49< happygrue> even if it is not as efficient collecting villages or something, IMO 20140212 16:17:49< mattsc> happygrue: I have written (at least) 2 AIs that can be dialed in for this purpose already (well, the attack part of it, not the move part) and my personal opinion would be to add a CA (or CAs) that can be used for this purpose rather than trying to squeeze more out of the existing AI. 20140212 16:18:30< happygrue> I see 20140212 16:18:34< happygrue> that makes sense 20140212 16:18:55< mattsc> But that's just my opinion (and I told you why I am biased up there) 20140212 16:19:28< mattsc> In other words, I won't get in the way if others think this is a good idea. 20140212 16:21:57< happygrue> Using customized AIs for larger battles makes a lot of sense to me, so if that is something scenario designers can do easily now then it probably isn't anything worth spending more time on. 20140212 16:23:35< happygrue> goign back to my earlier idea of tracking more stats from the multiplayer server, I wonder if we should enforce win/loss conditions more strictly on games? 20140212 16:23:40< mattsc> There is this, as one example: http://wiki.wesnoth.org/Micro_AIs#Simple_Attack_Micro_AI_.28ai_type.3Dsimple_attack.29 20140212 16:24:04< happygrue> perhaps when quitting a mutliplayer game you are faced with "surrender or save to resume later" option 20140212 16:24:57< happygrue> or something like that. I can see downsides, but it would be great to have more useable data on how games are played and end. 20140212 16:25:15< Soliton> note that you can gather any stats you want from the saved replays. so no data is lost just someone needs to analyze it. 20140212 16:26:04< happygrue> yes, but if players have just surrendered via chat and then everyone quits we don't have any meaningful end game state of that game - it would be better to prod players into declaring one side a winner for data purposes 20140212 16:26:09< Soliton> whether a game is won or lost could still be more explicit as you say though. 20140212 16:26:18 * Soliton nods. 20140212 16:26:29< happygrue> I would love to see someone do that - is it good enough for GSoC? 20140212 16:26:38< Soliton> the server for example has no idea who won or lost. 20140212 16:26:40-!- Netsplit over, joins: kex 20140212 16:26:40< happygrue> the data analysis/presentation somewhere 20140212 16:27:09< Soliton> in the context of improving the balance/ai i think so. 20140212 16:28:42< happygrue> It would also be very useful to filter by era or addon so that UMC authors could get direct feedback about how players are doing. 20140212 16:30:53-!- cib0 [~cib@132.231.178.164] has quit [Ping timeout: 272 seconds] 20140212 16:31:19-!- vultraz_old [~chatzilla@124.109.10.167] has quit [Ping timeout: 245 seconds] 20140212 16:33:48< happygrue> I'll be afk for several hours but I can writeup this idea for the ML later tongiht, or if a mentor sees and wants to suggest it in more technical language than I will use that's fine too. ;) 20140212 16:36:26-!- vultraz_old [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20140212 16:40:01-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140212 16:40:15-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140212 16:46:09< fendrin> zookeeper: Sceptre of Fire, am I supposed to level a fighter into a Runesmith? 20140212 16:49:14< zookeeper> fendrin, you're supposed to be able to, yes 20140212 16:49:24< fendrin> Oh 20140212 16:49:31< fendrin> I hadn't expected that. 20140212 16:54:02-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140212 16:54:15-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140212 16:55:20-!- sachith500 [~kvirc@112.135.177.13] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20140212 17:02:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140212 17:13:39-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 260 seconds] 20140212 17:19:04-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140212 17:23:48-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140212 17:31:51-!- cib0 [~cib@p5DD229AD.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140212 17:32:48-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140212 17:58:55-!- melinath [~melinath@li341-41.members.linode.com] has quit [Ping timeout: 260 seconds] 20140212 18:02:07-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20140212 18:02:08< alcedine> Is the cleanup of Micro AI code (from EasyCoding) still on the agenda? 20140212 18:02:54< mattsc> It was only added a couple days ago. :) 20140212 18:03:11< alcedine> Ah. Ok. 20140212 18:05:05-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140212 18:05:48-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140212 18:10:41-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 265 seconds] 20140212 18:34:13-!- jayant [3ba3c406@gateway/web/freenode/ip.59.163.196.6] has joined #wesnoth-dev 20140212 18:57:26-!- Ivanovic [~ivanovic@x2f4eae3.dyn.telefonica.de] has quit [Changing host] 20140212 18:57:27-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140212 19:00:30-!- ejls [~ejls@etiennesimon.eu] has quit [Remote host closed the connection] 20140212 19:04:37-!- ejls [~ejls@etiennesimon.eu] has joined #wesnoth-dev 20140212 19:06:22-!- alcedine [~alcedine@151.236.26.17] has left #wesnoth-dev [] 20140212 19:13:46-!- mattsc [~mattsc@BeaverNet-166.caltech.edu] has quit [Read error: Connection reset by peer] 20140212 19:13:59-!- mattsc [~mattsc@BeaverNet-166.caltech.edu] has joined #wesnoth-dev 20140212 19:28:49-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140212 19:49:12-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20140212 19:49:27< mordante> servus 20140212 19:49:56< Ivanovic> hi mordante 20140212 19:50:00< mordante> hi Ivanovic 20140212 19:50:17< mordante> Ivanovic, looking at old gsoc project to see whether we can reuse them 20140212 19:50:26< Ivanovic> cool! 20140212 19:50:55< mordante> I'm quite sure we had the sprite-sheets in there once 20140212 19:51:19< mordante> maybe we could also have a generic AI one… only not sure who can mentor it 20140212 19:51:28-!- jayant [3ba3c406@gateway/web/freenode/ip.59.163.196.6] has quit [Ping timeout: 245 seconds] 20140212 19:51:36< Ivanovic> and i am moving the changes in the application into the google form 20140212 19:51:58< mordante> I assume the ideas or not part of the application 20140212 19:52:14< Ivanovic> yes, the ideas page is just linked to 20140212 19:52:46< mordante> shadowm, I was not really planning on doing full-time mentoring and if we move to SDL2 it's not a good time to work on new widgets 20140212 19:53:53< mordante> and I thought about proposing SDL2 as GSoC project, but it's to undefined yet to even guess what would be feasible 20140212 19:55:37< Ivanovic> maybe some of the ground work can be moved into a gsoc project? 20140212 19:55:50< Ivanovic> noone says that our ideas need to be completely fledged out... 20140212 19:55:52< Ivanovic> ;) 20140212 20:06:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140212 20:07:42-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140212 20:08:12-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140212 20:13:03< mordante> Ivanovic, http://wiki.wesnoth.org/SoC_Ideas_SpriteSheets2014 20140212 20:13:16< Ivanovic> cool! 20140212 20:13:28< Ivanovic> yeah, this is definately something which could be followed along 20140212 20:13:30< mordante> will write something about SDL2 now 20140212 20:13:51< mordante> yes the project was listed in 2010 and 2011, used the latter as basis 20140212 20:41:13< mordante> Ivanovic, http://wiki.wesnoth.org/SoC_Ideas_SDL2 20140212 20:45:06-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140212 20:46:33< mordante> Ivanovic, I wouldn't mind if you would review the SDL idea, I'm about to leave and not sure whether I have time tomorrow 20140212 20:47:24-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20140212 20:50:22< mordante> I'm off bye 20140212 20:51:12-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20140212 20:51:54-!- Ravior [~ravior@193.226.56.55] has joined #wesnoth-dev 20140212 20:58:27-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20140212 20:59:54-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Remote host closed the connection] 20140212 21:01:31-!- cib0 [~cib@p5DD229AD.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140212 21:02:56-!- cib0 [~cib@p5DD229AD.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140212 21:03:01-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140212 21:03:16-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140212 21:13:24-!- TC01_ [~quassel@128.220.109.252] has joined #wesnoth-dev 20140212 21:13:59-!- TC01 [~quassel@128.220.109.252] has quit [Ping timeout: 272 seconds] 20140212 21:19:43< shadowm> What is this about "not full-time mentoring"? Is that a thing people can do? 20140212 21:22:40-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140212 21:23:02< mattsc> shadowm: in my case it's a: I am willing to help out, but I'm just gone too much this summer to take on a full mentor position. 20140212 21:23:44< mattsc> If that's not a possibility or not acceptable, then the only alternative is: sorry, I'm not available to mentor this summer 20140212 21:24:23< shadowm> I'm asking because I have no idea how mentoring works at all. 20140212 21:25:51< shadowm> Since mordante is a veteran, I assume he knows what he's talking about, which is why that piqued my curiosity. 20140212 21:28:53< mattsc> From what I have seen and done, I think there's no prescription of how this has to be done. You keep the student(s) on the right track, answer their questions, review their code. How exactly that's done and whether it's done by an individual or a group doesn't really matter as long as somebody is always available on (relatively) short notice. 20140212 21:29:06< mattsc> But that's just top-level blathering that you know anyway ... 20140212 21:30:16< shadowm> loonycyborg: Nothing to say about the Boost.asio thing I mentioned in the ML re GSoC? 20140212 21:32:42< trademark> shadowm, about boost.asio, neev is a library I created especially for Wesnoth (and the add-on server) and I wish it could be re-used in any networking part of Wesnoth. 20140212 21:33:37< trademark> so we could have a similar high-level interface anywhere in Wesnoth for the networking part 20140212 21:35:03< shadowm> trademark: Okay, no idea how it compares to loonycyborg's code since I haven't seen either (and wouldn't understand anything anyway) other than that loonycyborg's has been in use for the add-ons client since 1.9.x after we had some problems with another Boost.asio-related GSoC project. 20140212 21:36:46-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20140212 21:37:18< loonycyborg> I object to any high level networking libraries, or other overkill dependencies. 20140212 21:38:18< loonycyborg> That other gsoc student made another 'wrapper' network library, but studying that library I concluded that he didn't even know much about networking 20140212 21:39:11< loonycyborg> Also, it's pointless to use fancy project like soci just for a single db query 20140212 21:39:58< shadowm> Is it a single query, though? I was under the impression that the new add-ons server would have more features that need access to a SQL database. 20140212 21:41:15< shadowm> Ivanovic: People should use forums@wesnoth.org for support requests... 20140212 21:45:16-!- TC01_ is now known as TC01 20140212 21:47:02< loonycyborg> trademark: So I think we need to use asio directly. It already is a network abstraction, and if you think you can do better you'll have to contribute it directly to asio 20140212 21:47:22< loonycyborg> or to boost INSTEAD of asio 20140212 21:52:27< trademark> loonycyborg, I never though we should use my library as a dependency, but we might incorporate it inside Wesnoth (and I'll for the add-on server). Boost asio is an abstraction for networking but mostly over the different os-specific implementation 20140212 21:55:00< trademark> of course I'm claiming that my library is superior, but I truly think it can reduce the code and the common task you do when you transfer data. (such as setting a client/server, prefixed data with fixed-length, ...). 20140212 21:55:08< trademark> I'm not claiming* 20140212 21:55:14< trademark> omg, sorry -.-' 20140212 21:56:00< loonycyborg> You can just implement that as several helper functions over asio and contribute it there 20140212 21:56:08< trademark> no 20140212 21:56:14< trademark> I know how Boost works 20140212 21:56:15< loonycyborg> Having one abstraction layer over other is pointless 20140212 21:56:16-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140212 21:56:57< trademark> you need to make the code work for a lot of compiler and that's a lot of work, more than a simple abstraction. A single and simple library takes months to be accepted 20140212 21:57:18< loonycyborg> The same applies to wesnoth 20140212 21:57:18< trademark> so you say that TCP/IP is pointless? 20140212 21:57:29< loonycyborg> it works over many compilers and systems too 20140212 21:57:34< trademark> that's abstraction over other abstraction 20140212 21:57:46< trademark> any system is a layer of abstraction to some extends 20140212 21:58:24< trademark> wesnoth is different since it's not a library 20140212 21:58:33< trademark> the requirements for a library are quite different 20140212 21:59:01< loonycyborg> I merely assert that wesnoth itself can use asio directly, and that's the best way. 20140212 21:59:16< loonycyborg> I wrote my own abstraction in network_asio.cpp 20140212 21:59:21< loonycyborg> it's easy to use too 20140212 21:59:22< trademark> I saw 20140212 21:59:38< loonycyborg> But it wouldn't be useful for mp client and server 20140212 21:59:40< AI0867> it's only for synchronous communication as it is now 20140212 21:59:56-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20140212 21:59:56-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20140212 21:59:56-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140212 22:00:20< loonycyborg> Also, I have a WIP rewrite of wesnothd using asio in a branch 20140212 22:01:43< trademark> as AI said, your abstraction is synchronous (and it might be sufficient for the client side) 20140212 22:02:06< trademark> the best way to use asio is to use it asynchronously 20140212 22:02:15< loonycyborg> Exactly, and I considered using asio directly necessary for wesnothd and mp client 20140212 22:02:30< loonycyborg> Because I failed to come up with any useful abstraction 20140212 22:02:33< trademark> I read your abstraction but did you read mine? 20140212 22:03:04< loonycyborg> Nope, kinda busy atm 20140212 22:03:30< trademark> I guess, but don't say that an abstraction over asio is pointless 20140212 22:04:05< loonycyborg> For the purpose of implementing wesnothd I found it pointless 20140212 22:04:14< loonycyborg> It was easier to work with asio directly 20140212 22:04:30< loonycyborg> async io is hard 20140212 22:04:35< trademark> again, I can't understand how you can speak about an abstraction you didn't test 20140212 22:04:42< trademark> I know it's hard 20140212 22:05:08< trademark> it took me a summer to understand that 20140212 22:07:53< loonycyborg> asio itself handles the harder parts internally, I don't see how you can plug anything there 20140212 22:08:18< loonycyborg> While simplifying making simple servers and what-not isn't a priority 20140212 22:09:15< loonycyborg> Maybe it might look kinda hairy if done directly in asio, but you won't save much lines of code that way 20140212 22:09:16< Ivanovic> loonycyborg: the priority has always been and will always be on the stuff people actually want to work on 20140212 22:10:41< loonycyborg> Yes, you might want to work on improving networking support 20140212 22:10:59< shadowm> Nice priority, but it should go below upholding minimum quality requirements unless you want to demotivate everyone later when Wesnoth has become an unreadable ball of code. (This is more of a general statement, not related to the specific subject at hand.) 20140212 22:12:18< loonycyborg> You'd need to better justify adding more abstraction layers. Do not assume you need one. Just do your work. 20140212 22:12:24< shadowm> For example, I wouldn't want to work on UI tasks if GUI2 didn't exist and have a generally nice interface to work with. 20140212 22:12:41< loonycyborg> If your work becomes too hard without more powerful abstractions, add them. 20140212 22:12:47< loonycyborg> Otherwise don't bother. 20140212 22:13:03< trademark> loonycyborg, I didn't work on an abstraction in the first place, the abstraction emerges from the code 20140212 22:13:07< shadowm> I also probably wouldn't want to work on the add-ons client code if there wasn't a nice abstraction layer concealing all the ugly networking implementation details from me. 20140212 22:13:09< Ivanovic> i think that is why trademark added the layer, because he was running into issues 20140212 22:13:52< Ivanovic> shadowm: and i think the idea of getting rid of sdl_net is great if this will finally allow us to support connections using ipv6 20140212 22:14:00< trademark> but just look this code, tired of speaking about something you didn't see, that's a freaking simple example: https://github.com/ptal/neev/blob/master/example/position/position_client.cpp 20140212 22:15:03< trademark> a client that received a serialized position from a server. 20140212 22:15:39< trademark> I don't know how much lines you'd need to do it with boost.asio but I'm pretty sure you'd need the double or the triple. 20140212 22:18:44-!- mattsc [~mattsc@BeaverNet-166.caltech.edu] has quit [Quit: Ciao] 20140212 22:20:56< loonycyborg> trademark: that's not to bad. At least it's integrated into asio event framework. 20140212 22:21:24< trademark> I extended the event framework, instead of passing handler, you register them before 20140212 22:21:35< loonycyborg> Wesnoth relies on gzipped WML for serialization though :P 20140212 22:21:54< trademark> yeah, you can extend this library for any kind of data :D 20140212 22:22:14< trademark> I just used Boost.Serialization because it was easy (the library is really young) 20140212 22:22:49< trademark> and FYI, I serialized to text (because the binary version is plateform dependent :-)). 20140212 22:23:03< trademark> whatever, gtg 20140212 22:23:22< trademark> good night/day 20140212 22:23:23< trademark> bye 20140212 22:25:25 * shadowm wants to take a look at that branch after 1.11.10. 20140212 22:29:59-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 272 seconds] 20140212 22:45:52-!- aquileia [93aba5b1@gateway/web/freenode/ip.147.171.165.177] has joined #wesnoth-dev 20140212 22:48:11-!- alcedine [~alcedine@151.236.26.17] has joined #wesnoth-dev 20140212 23:03:13-!- TC01_ [~quassel@128.220.109.252] has joined #wesnoth-dev 20140212 23:03:32-!- TC01 [~quassel@128.220.109.252] has quit [Disconnected by services] 20140212 23:03:36-!- TC01_ is now known as TC01 20140212 23:04:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 250 seconds] 20140212 23:05:53-!- aquileia [93aba5b1@gateway/web/freenode/ip.147.171.165.177] has quit [Quit: Page closed] 20140212 23:08:59-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140212 23:32:59-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20140212 23:34:17-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140212 23:34:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140212 23:40:20-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20140212 23:42:54-!- vultraz_old [~chatzilla@124.109.10.167] has quit [Read error: Connection reset by peer] 20140212 23:43:07-!- Yukiria [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20140212 23:43:38-!- Yukiria is now known as vultraz_old 20140212 23:51:19-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20140212 23:56:58-!- mjs-de [~mjs-de@f048203162.adsl.alicedsl.de] has quit [Remote host closed the connection] --- Log closed Thu Feb 13 00:00:23 2014