--- Log opened Thu Feb 13 00:00:23 2014 20140213 00:10:50-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140213 00:16:15-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Ping timeout: 250 seconds] 20140213 00:17:34-!- alcedine [~alcedine@151.236.26.17] has quit [Ping timeout: 245 seconds] 20140213 00:18:34-!- alcedine [~alcedine@151.236.26.17] has joined #wesnoth-dev 20140213 00:22:42-!- Ravior [~ravior@193.226.56.55] has quit [Read error: Connection reset by peer] 20140213 00:25:16-!- cib0 [~cib@p5DD229AD.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20140213 01:00:33-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140213 01:27:11-!- wesbot changed the topic of #wesnoth-dev to: 1.11.10 (start of string+feature freeze) planned for February 22nd | asheviere (old server) will be shut down on 16th Feb 2014, migrate all stuff, cf dev mailinglist | 220 bugs, 347 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! 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[~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140213 03:14:51-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140213 03:22:59-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140213 03:23:05-!- Ivanovic_ [~ivanovic@x2f48cde.dyn.telefonica.de] has joined #wesnoth-dev 20140213 03:23:14-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140213 03:25:15-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Read error: Operation timed out] 20140213 03:26:02-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140213 03:26:59-!- Ivanovic_ is now known as Ivanovic 20140213 03:26:59-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 265 seconds] 20140213 03:27:24-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140213 03:29:29-!- esr1 [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20140213 03:30:07-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Ik ga weg] 20140213 03:54:06-!- Appleman1234 [~Appleman1@rrcs-97-79-164-178.sw.biz.rr.com] has joined #wesnoth-dev 20140213 04:52:41-!- mattsc [~mattsc@68-190-227-202.static.azus.ca.charter.com] has joined #wesnoth-dev 20140213 05:16:27< shadowm> I can't help but wonder what the perceived benefit of translatable WML parser error messages is, when people are still required to read heaps of documentation that's in English. 20140213 05:16:55< shadowm> (Also, messages from the WML preprocessor are not translatable.) 20140213 05:19:31-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140213 05:20:43-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20140213 05:26:04-!- Appleman1234 [~Appleman1@rrcs-97-79-164-178.sw.biz.rr.com] has quit [Read error: Connection reset by peer] 20140213 06:14:18-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140213 06:19:30-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140213 06:34:40-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140213 06:42:03< shadowm> https://dl.dropboxusercontent.com/u/21371130/screenshots/wesnoth-1.11.10-wml-reporting/10-addon-load-ann.png https://dl.dropboxusercontent.com/u/21371130/screenshots/wesnoth-1.11.10-wml-reporting/10-early-load-ann.png 20140213 06:42:11< shadowm> Also https://dl.dropboxusercontent.com/u/21371130/screenshots/wesnoth-1.11.10-wml-reporting/10-single-addon-load.png https://dl.dropboxusercontent.com/u/21371130/screenshots/wesnoth-1.11.10-wml-reporting/10-core-load.png 20140213 06:42:45< shadowm> (Sorry for the horrible mouse handwriting.) 20140213 06:43:56< shadowm> (And the 'sumary' typo.) 20140213 06:48:14-!- Ivanovic [~ivanovic@x2f48cde.dyn.telefonica.de] has quit [Changing host] 20140213 06:48:15-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140213 06:48:52-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 20140213 06:49:33-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140213 06:51:36< Yukiria> Looks good 20140213 06:52:03-!- Yukiria is now known as vultraz_old 20140213 06:53:52< shadowm> The main changes to the text report part: 1) Pointers to the source locations are indented in a separate line for both parser and preprocessor errors*; 2) removed the tokenizer state information that nobody needs (the "value at " bit). 20140213 06:54:08< shadowm> This applies both to the GUI display, and the stderr output. 20140213 06:55:41-!- vultraz_old [~chatzilla@124.109.10.167] has quit [Changing host] 20140213 06:55:41-!- vultraz_old [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140213 06:56:02< shadowm> (* The "Quoted string not terminated" error in one of the screenshots is an exception only because at the time I hadn't changed the preprocessor diagnostics -- yes, it's a preprocessor error, not a parser error.) 20140213 06:56:50< shadowm> Here is what it looks like in stderr in two other test runs: http://pastebin.com/gA3RGzjg 20140213 06:57:36< shadowm> And here is a sample of the text copied to clipboard when clicking the button: http://pastebin.com/KFpHiKGW 20140213 06:58:40< shadowm> (Trying to reduce the amount of posts with absurdly large screenshots for reporting WML errors with the text report feature.) 20140213 06:59:18< shadowm> So, if no-one has any objections, I'm going to convert the straight ASCII apostrophes running around into curly ones and merge upstream. 20140213 07:00:38< shadowm> elias: Btw, you didn't see my question from the other day I think: have you had time to look into making wesnoth_addon_manager pass the whole .pbl to the server? 20140213 07:01:13< shadowm> That's rather important for 1.12. 20140213 07:16:14-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140213 07:34:44-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140213 07:52:57-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Remote host closed the connection] 20140213 07:54:00-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20140213 08:12:39-!- _8680_ [~8680@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Remote host closed the connection] 20140213 08:13:10-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140213 08:15:12-!- TC01 [~quassel@128.220.109.252] has quit [Ping timeout: 245 seconds] 20140213 08:15:15-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140213 08:15:29-!- TC01 [~quassel@128.220.109.252] has joined #wesnoth-dev 20140213 08:17:13-!- boucman_work1 is now known as boucman_work 20140213 08:17:20-!- boucman_work [~rosen@193.56.60.161] has quit [Changing host] 20140213 08:17:20-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140213 08:18:01-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140213 08:26:24-!- _8680__ [~8680@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20140213 08:53:17-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20140213 08:53:17-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20140213 08:53:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140213 09:13:22< shadowm> On second thought, I'm leaving the apostrophe and quote commits out. 20140213 09:14:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140213 09:15:19< shadowm> The world is not ready for them, especially this broken operating system I'm testing in a VM right now. 20140213 09:15:28< shadowm> *especially not 20140213 09:26:38-!- irker762 [~irker@ai0867.net] has joined #wesnoth-dev 20140213 09:26:38< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master a30c50d56739 / data/gui/default/widget/label_default.cfg: gui2/tlabel: Add 'default_bold' variant for text in bold http://git.io/sSbnCw 20140213 09:26:39< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master d5a34a1460cf / / (5 files in 3 dirs): gui2/twml_error: New GUI2 dialog to be used for WML parser/pp errors http://git.io/6G2qUA 20140213 09:26:40< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 9b26df2dbbfd / src/serialization/parser.cpp: parser: Don't include extra tokenizer state information in parser::error() http://git.io/a73eeA 20140213 09:26:42< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 458b36d0075d / / (3 files in 2 dirs): gui2/twml_error: Handle an optional list of faulty files separately http://git.io/5ptdOA 20140213 09:26:44< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 5934124cf52a / src/gui/dialogs/wml_error.cpp: gui2/twml_error: Replace add-on base paths with synthetic add-on names http://git.io/AF_nIQ 20140213 09:26:47< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 585eede3a994 / src/gui/dialogs/wml_error.cpp: gui2/twml_error: Use real add-on names from _info.cfg when available http://git.io/nYzgMw 20140213 09:26:50< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master dd61db47c893 / src/game_config_manager.cpp: Replace gui2::tmessage with gui2::twml_error for reporting WML load errors http://git.io/_XLVbw 20140213 09:26:53< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 2659dfcb9d0f / data/gui/default/window/wml_error.cfg: gui2/twml_error: Use the description scroll_label variant for the report http://git.io/zh8jUQ 20140213 09:26:56< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master b88c8a043773 / src/game_config_manager.cpp: Issue WML load error reports to stderr immediately instead of queueing them http://git.io/8kXL9A 20140213 09:26:59< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 91e843a404f2 / src/game_config_manager.cpp: Push WML load errors into a vector before displaying, change format http://git.io/c30fWQ 20140213 09:27:02< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 9eeab249d10c / data/gui/default/window/wml_error.cfg: gui2/twml_error: Limit maximum dialog size to 600x600 for readability http://git.io/eD_00w 20140213 09:27:05< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 798c7402f140 / / (4 files in 3 dirs): gui2/twml_error: Add a post_summary field for advice on reporting add-on errors http://git.io/41uHjQ 20140213 09:27:08< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master e4bed0ce962f / / (3 files in 2 dirs): gui2/twml_error: Add a button to copy the WML error report to clipboard http://git.io/piSn8w 20140213 09:27:11< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 9a381946433e / src/game.cpp: Request delivery of SDL_SYSWMEVENT events on X11 and Win32 early http://git.io/tYwI_A 20140213 09:27:14< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 9ea586aa2706 / src/serialization/ (string_utils.cpp string_utils.hpp): Add a utils::indent() function to indent a text block with whitespace http://git.io/3HrXRg 20140213 09:27:17< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master f540e71f7870 / src/gui/dialogs/wml_error.cpp: gui2/twml_error: Further improvements to the clipboard version of the report http://git.io/_refWg 20140213 09:27:20< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 8bacea32cba1 / src/gui/dialogs/wml_error.hpp: gui2/twml_error: Additional Doxygen documentation http://git.io/jLmyOg 20140213 09:27:23< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master d36e4d79236b / src/gui/dialogs/wml_error.cpp: gui2/twml_error: Indent single-element WML file lists too http://git.io/cXHkKg 20140213 09:27:26< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 95bcf34133e8 / src/serialization/preprocessor.cpp: preprocessor: Indent error location info on a separate line http://git.io/-f8UUA 20140213 09:27:29< irker762> wesnoth: Ignacio R. Morelle wesnoth-old:master 204b1effd520 / src/serialization/parser.cpp: parser: Indent error location info on a separate line http://git.io/OjuVYA 20140213 09:27:32< irker762> wesnoth: Ignacio R. 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Morelle wesnoth-old:master ca0cdf376d54 / projectfiles/CodeBlocks/wesnoth.cbp: CodeBlocks project update http://git.io/vPWiFw 20140213 13:17:16< irker648> wesnoth: Ignacio R. Morelle wesnoth-old:master 73583d3e95bb / / (5 files in 2 dirs): Remove empty unused game_instance class and its source files http://git.io/KFEAJA 20140213 13:40:02-!- mattsc [~mattsc@68-190-227-202.static.azus.ca.charter.com] has quit [Quit: Computer's napping] 20140213 13:42:55-!- mjs-de [~mjs-de@f048101247.adsl.alicedsl.de] has joined #wesnoth-dev 20140213 13:50:47-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140213 13:53:22 * vultraz_old pings fendrin 20140213 13:53:41< vultraz_old> fendrin: did you ever do anything more with the save function of the custom tod dialog? 20140213 13:53:56< vultraz_old> I recall you telling me just to have it return the vector, and you would do something with it later 20140213 13:54:01< vultraz_old> Did you ever get around to that? 20140213 13:55:29< vultraz_old> fendrin: also, the selection issue. Last I checked recently it still had the very annoying behavior of unselecting with the same mouse click 20140213 13:59:50< vultraz_old> IIRC you had an idea for an improvement (select/deselect on alternate clicks) 20140213 14:02:08< vultraz_old> Back to the issue of the ToD dialog... I'm actually not sure how viable including it with 1.12 is at all. 20140213 14:03:59< vultraz_old> besides the save issue, I can't remember if it works with multiple binary paths (I think not, but I don't have a current build to check, and I think I was hoping shadowm's improvements on the file chooser dialog would hit sooner) 20140213 14:04:39< shadowm> Improvements? 20140213 14:06:31< vultraz_old> And for the save issue, I never put thought into the format for the output. A separate schedules file in the binary path's macro folder would probably be most elegant, but not all map/scenario files go into an addon - since some are in userdata, would that mean the custom schedule would be in the .cfg? I'm pretty sure that's not where most people would want it 20140213 14:06:53< vultraz_old> shadowm: yeah, i thought you were improving that... thing 20140213 14:06:55< shadowm> My file chooser dialog branch never went further than the reimplementation prototyping stage because of a crash bug with GUI2 listboxes, and I haven't touched it in _ages_ (it's not even in my pure Git repository, it's in my archived git-svn tree). At this point the code is probably unreconcilable. 20140213 14:07:18< vultraz_old> right... 20140213 14:07:32< vultraz_old> would it happen to be the row removal bug? 20140213 14:07:53< shadowm> ("Reimplementation prototyping" means that as a first step I was attempting to take the current GUI1 design as basis and port it to GUI2 before adding features.) 20140213 14:08:15< shadowm> (Bit by bit.) 20140213 14:09:35< vultraz_old> so to sum it up I left the tod dialog mid-development and am just remembering now it's not really "stable" >_> 20140213 14:10:12< vultraz_old> My SSHD won't arrive for at least another week, so I doubt I'll have time to do anything on it 20140213 14:10:45-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 248 seconds] 20140213 14:10:52-!- boucman_work1 [~rosen@193.56.60.161] has joined #wesnoth-dev 20140213 14:10:54-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140213 14:11:08-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140213 14:12:24< vultraz_old> or in other words, I fucked up <_< 20140213 14:13:45< vultraz_old> fendrin: also wondering if perhaps you got around to dealing with the thing where tags and all their children got dumped into the cfg files 20140213 14:17:16-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140213 14:17:30-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140213 14:18:14-!- sachith500 [~kvirc@112.135.239.250] has quit [Ping timeout: 246 seconds] 20140213 14:22:12-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140213 14:30:56-!- sachith500 [~kvirc@112.135.225.164] has joined #wesnoth-dev 20140213 14:36:22-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140213 14:53:09-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20140213 14:53:09-!- happygrue 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17:28:54-!- cib0 [~cib@132.231.178.74] has quit [Ping timeout: 260 seconds] 20140213 17:31:29-!- sachith500 [~kvirc@112.135.225.164] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20140213 17:42:39-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140213 17:42:45-!- irker357 [~irker@ai0867.net] has joined #wesnoth-dev 20140213 17:42:45< irker357> wesnoth: mattsc wesnoth-old:master 985ff47602ee / data/campaigns/Son_Of_The_Black_Eye/maps/13_The_Dwarvish_Stand.map: SotBE S13: take half the villages off the map http://git.io/bVSj9A 20140213 17:42:45< irker357> wesnoth: mattsc wesnoth-old:master b45f6591b25d / data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg: SotBE S13: balancing adjustments to gold and turn number http://git.io/DMZquw 20140213 18:00:05-!- Crab_ [~Crab_@222-26.63-188.cust.bluewin.ch] has joined #wesnoth-dev 20140213 18:00:12-!- Crab_ [~Crab_@222-26.63-188.cust.bluewin.ch] has quit [Changing host] 20140213 18:00:12-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140213 18:00:47< irker357> wesnoth: mattsc wesnoth-old:master 100c76969dd7 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Update Xcode project http://git.io/lVSQ_Q 20140213 18:05:02-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140213 18:07:06-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140213 18:10:37< irker357> wesnoth: mattsc wesnoth-old:master 58185947a20b / data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg: SotBE S14: minor change to dialog http://git.io/qrcliQ 20140213 18:10:59< Crab_> mattsc, Ivanovic: I've put up an AI idea for making the AI adapt to the night-day cycle and balance of forces better 20140213 18:11:10< Ivanovic> Crab_: great! 20140213 18:11:54< Crab_> Ivanovic: I think it's a smaller piece than 'improve the AI' or 'teach the AI defend well', so there's a chance that the student would be able to do something useful there during the summer. 20140213 18:12:29< Crab_> and I've done some experiments on 'total retreat' in the past, so there's some starting tasks that I can try to guide students on 20140213 18:14:10< mattsc> Crab_: interesting. My first gut reaction is that this is actually larger than the defensive positioning task because it would need to include that. 20140213 18:14:29< mattsc> What are you imagining the AI to do when it decides that it is time to retreat? 20140213 18:15:25-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140213 18:15:33< happygrue> moving out of range of SOME enemies while staying on good terrian would be ideal IMO 20140213 18:15:51< mattsc> thus, defensive positioning ;) 20140213 18:16:02< Crab_> mattsc: the first things to try would be to check if reducing aggression before bad ToD and increasing it after ToD would help, in combination with retreating a bit. 20140213 18:16:37< Crab_> mattsc: so, it might include defensive positioning but it doesn't require thinking about 'forming lines' as a end goal 20140213 18:17:44< Crab_> also we can try holding back for 1 turn and then attacking at better odds next turn, if that makes sense 20140213 18:18:13< happygrue> another factor would be that if there are enough units that could be killed then staying even at bad ToD becomes very good. 20140213 18:18:33< mattsc> Crab_: okay, sounds like you have a plan 20140213 18:19:12< Crab_> also, checking if something useful can be done depending on our total villages controlled - e.g. it might make sense to avoid taking risks if the AI has more villages compared to human 20140213 18:19:49< Crab_> also, it can try figuring out if the forces it has are enough to capture a village , and determining 'where to attack' based on that 20140213 18:20:35< Crab_> so, I'm mainly thinking of various 'looking globally and changing future behavior based on that' things 20140213 18:21:17< mattsc> Crab_: okay - well, I'll be interested in pitching Fred against that AI at the end of the summer ;) 20140213 18:21:32< Crab_> mattsc: that'll be a good motivator for the student :))) 20140213 18:21:59< mattsc> and for me as well 20140213 18:23:06< Crab_> super 20140213 18:23:14< Crab_> but let's see if we're accepted first :) 20140213 18:23:21< mattsc> Right 20140213 18:23:55< mattsc> But I'll get back to Fred either way. I just can't leave him in his current state ... 20140213 18:24:07< mattsc> Crab_: on a different topic, did you ever decide whether you want to make the old AI aspect syntax work when a Lua engine is defined? 20140213 18:25:10< Crab_> it'll be better if it worked 20140213 18:25:50< mattsc> Yeah, agreed. Any chance of getting that done before the feature freeze? 20140213 18:26:13< mattsc> Or we could declare it a bug, rather than a feature, in which case there are a couple weeks more time. ;) 20140213 18:26:29< Crab_> :) tsss, the release manager might be looking :) 20140213 18:26:39< Crab_> I'll take a look, but no promises 20140213 18:26:40< mattsc> Hee hee 20140213 18:27:05< mattsc> Crab_: Btw, for the Micro AIs it does not matter any more because I have switched them completely to external CAs. 20140213 18:27:24< mattsc> But there are plenty of other bits of Lua AI code out there for which it does matter. 20140213 18:28:14< mattsc> Crab_: actually, in that context: setting an AI aspect in a MP scenario (in [side][ai]) also does not work. Is that for the same reason? 20140213 18:28:34< Crab_> happygrue: I think that if we get a student who hasn't played wesnoth, he'll have to ask questions or watch a lot of replays to see what human players usually do before bad ToD (e.g. before first night) 20140213 18:29:21< Crab_> mattsc: I don't know, but that looks like a different reason for me 20140213 18:29:33< Crab_> mattsc: if the syntax is modern.. 20140213 18:29:36< happygrue> yes, that seems to be one of the challenges with working on the wesnoth AI - it's an easy game but there is actually a lot going on if you want to really improve play 20140213 18:30:02< happygrue> so to know what is "better" actually takes a fair bit of work to understand the game 20140213 18:30:39< mattsc> Crab_: no, I mean using the old syntax 20140213 18:30:50< Crab_> mattsc: ah, yes, then, same reason 20140213 18:31:16< mattsc> If you put something like [ai]aggression=1[/ai] into [side] in a MP scenario, it does not take effect. Or at least didn't last time I checked. 20140213 18:31:49< Crab_> happygrue: luckily, the application period is quite long, so if the student has time, he can figure things out 20140213 18:35:25< happygrue> I was wondering if algorithm improvement would also be something that a GSoC student might have any success at? That is, ignoring all play factors but looking through AI code in particular, but perhaps other aspects of the game (WML execution?) to see if changing something could result in improved performance 20140213 18:35:37< happygrue> just an idea, I have no idea if it is feasable or just silly 20140213 18:36:51-!- mattsc [~mattsc@adsl-71-156-39-137.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20140213 18:37:15< Crab_> happygrue: we have a way to test if things became better after any (possibly unrelated) changes, but, mostly, we've optimized the important part (pathfinding) already, trying to make AI faster 20140213 18:38:24-!- mattsc [~mattsc@adsl-71-156-32-163.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20140213 18:39:28< mattsc> ugh, power flicker took the router out here at the airport ... reading up on what I missed ... 20140213 18:39:49-!- cib0 [~cib@p5DD20534.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140213 18:39:51< happygrue> I was just recalling that I thought improvements in performance had to be made when the game was ported various places, I just wondered if having someone who had studied and was interested in such things might be able to find something to improve. 20140213 18:40:57-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20140213 18:41:28< mattsc> happygrue (I typed this before I noticed that I was disconnected, don't think it went through): 20140213 18:41:30-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140213 18:41:35< mattsc> yeah, indeed. I wasn't new to Wesnoth, but I still spent a lot of time talking to some of the better multi-players (is that what you call them?) when I started working on my AIs... 20140213 18:41:55< happygrue> mattsc: I didn't see that, no. But that seems like the way to do it. :D 20140213 18:42:15< happygrue> I imagine it would help anyway. ;) 20140213 18:42:29< Crab_> happygrue: we ported some of the things from the iOS port - and, we also found out that we've done some changes in the same way independently 20140213 18:42:32< mattsc> Well, it both helps and causes lots of frustration :) 20140213 18:42:42< happygrue> hehe 20140213 18:43:28< mattsc> Btw, trying to make an AI work well in a small MP game with limited resources is very different from a large army battle. 20140213 18:43:55< mattsc> Not only are tactics and strategy different, but you also can't use statistical means to evaluate turns as well. 20140213 18:44:08< Crab_> mattsc: true. but the more restricted you set you goal, the easier it becomes. 20140213 18:44:36< Crab_> mattsc: so I'll be happy even if the improvements would be restricted only to some games, as long as there's no regressions in other cases 20140213 18:44:49< mattsc> Crab_: yes, of course 20140213 18:45:04< mattsc> Any work and progress on this is good, IMO 20140213 18:49:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140213 18:49:16-!- Octalot [~noct@31.185.149.167] has quit [] 20140213 18:49:47< fendrin> vultraz_old: pong 20140213 18:49:59< vultraz_old> fendrin: hey 20140213 18:50:11-!- Crab_ [~Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20140213 18:51:14-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Remote host closed the connection] 20140213 18:52:12-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140213 18:52:15< fendrin> vultraz_old: Nothing happens with the custom saved tod schedule so far. It is not saved yet. 20140213 18:52:39< fendrin> Selecting/deselecting is fixed by now. 20140213 18:53:21< fendrin> The question about the dumb is not understand by me. 20140213 18:56:16< vultraz_old> the dumb? 20140213 18:59:09< vultraz_old> oh the tag dump? 20140213 19:07:12-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20140213 19:07:47-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140213 20:00:22< fendrin> Tag dump. Is there still debug output left? 20140213 20:00:26< fendrin> vultraz_old: ^ 20140213 20:02:53-!- DeNiS_M [~denis@46.246.220.61.dsl.dyn.forthnet.gr] has joined #wesnoth-dev 20140213 20:04:35-!- mjs-de [~mjs-de@f048101247.adsl.alicedsl.de] has quit [Ping timeout: 260 seconds] 20140213 20:10:40-!- denis_ [~denis@46.246.181.58.dsl.dyn.forthnet.gr] has joined #wesnoth-dev 20140213 20:11:35-!- DeNiS_M [~denis@46.246.220.61.dsl.dyn.forthnet.gr] has quit [Ping timeout: 260 seconds] 20140213 20:14:28-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140213 20:19:08-!- mjs-de [~mjs-de@f048111003.adsl.alicedsl.de] has joined #wesnoth-dev 20140213 20:19:26-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140213 20:23:08-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20140213 20:23:08-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20140213 20:23:08-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20140213 20:23:43< mordante> servus, will be here only shortly 20140213 20:24:22< Ivanovic> :( 20140213 20:25:04< mordante> Ivanovic, if you have a question, feel free to ask (working on the latest GSoC e-mail) 20140213 20:25:21< Ivanovic> no question right now 20140213 20:25:52-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140213 20:26:01< mordante> shadowm, no there are no part-time mentors, but not every mentor needs to have a student 20140213 20:26:18< mordante> shadowm, and even not registered mentors can help out by assisting students 20140213 20:26:31< Ivanovic> and in fact several people can mentor a student by providing guidance 20140213 20:26:45< mordante> exactly 20140213 20:26:45< Ivanovic> *but* in the end one mentor is the primary and handles the evaluation 20140213 20:27:32< mordante> and if that mentor is not available the project administrator can do that part, preferably the mentor sends the answers to the admin upfront 20140213 20:27:47< mordante> the evaluation questions are often known before the evaluation starts 20140213 20:28:22< mordante> mattsc ^^ 20140213 20:29:52-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20140213 20:30:06< mattsc> mordante: thanks 20140213 20:31:01< mordante> mattsc, I hope that allows you to mentor, maybe also ask Crab_ to assist you when you're not around 20140213 20:31:33< mordante> mattsc, and it's not mandatory the mentor doesn't take time off during the summer, not sure how long you'll be away 20140213 20:34:51< mattsc> mordante: 4-6 weeks total, some of it being entirely out of contact. 20140213 20:35:43< Ivanovic> mattsc: this can still work nicely 20140213 20:36:01< Ivanovic> as long as the student is aware of whom to contact when 20140213 20:36:23< Ivanovic> and as long as the discussions are usually take place in the open chan so that more folks can participate and are aware of it 20140213 20:36:24< Ivanovic> ;) 20140213 20:36:55< mordante> agreed 20140213 20:37:11< mordante> I would really like to see an AI project ;-) 20140213 20:37:14< happygrue> hi mordante, thanks for the feedback 20140213 20:37:23< happygrue> games are already collected and stored 20140213 20:37:26< happygrue> we have a lot of data 20140213 20:37:35< mordante> happygrue, you're welcome 20140213 20:37:36-!- stikonas_ [~gentoo@anon-36-81.vpn.ipredator.se] has joined #wesnoth-dev 20140213 20:37:37-!- stikonas_ [~gentoo@anon-36-81.vpn.ipredator.se] has quit [Changing host] 20140213 20:37:37-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140213 20:37:39< happygrue> they are also viewable, but we DON'T record who won... 20140213 20:37:49< happygrue> so it is not very useful for many purposes 20140213 20:38:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 264 seconds] 20140213 20:38:36< mattsc> Ivanovic, mordante: I don't know. You can pretty much assume that I will not be available much at all all of July and August, because in between those trips I have a lot of other things to do. I have mentored before and I don't think that that's a good setup for what is needed. 20140213 20:38:37< happygrue> so the idea was not to create storage stuff, but to just add that mechanic and take the existing structure and add a way to display it 20140213 20:39:21< happygrue> they are here: http://replays.wesnoth.org/ 20140213 20:39:46< mordante> mattsc, that's why I suggested to maybe discuss it with Crab_ and maybe the two of you can handle one student 20140213 20:40:09< mattsc> mordante: right, and we've started that discussion already. 20140213 20:40:21< happygrue> but I guess I should post that to the ML 20140213 20:40:22< mordante> mattsc, great :-) 20140213 20:40:59< mattsc> I am definitely happy to help, but saying that I will be the main mentor and then not be around a lot wouldn't be fair to the students. 20140213 20:41:11< mattsc> We'll figure it out. 20140213 20:41:50< mordante> agreed that it then would not be a good idea to be the main mentor 20140213 20:43:18-!- denis__ [~denis@46.246.226.2.dsl.dyn.forthnet.gr] has joined #wesnoth-dev 20140213 20:43:37< mordante> happygrue, ah I missed that part (somewhat in a hurry and the mail is a bit late, since it needs to be posted tomorrow) 20140213 20:43:52< happygrue> yep, I understand 20140213 20:43:57< mordante> happygrue, thanks for the clarification 20140213 20:44:08< happygrue> they are good points, I was in a hurry posting my stuff too, and failed to mention we already collect this I guess :D 20140213 20:44:53< mordante> it was there, but the title contradicted it ;-) 20140213 20:45:57-!- denis_ [~denis@46.246.181.58.dsl.dyn.forthnet.gr] has quit [Ping timeout: 248 seconds] 20140213 20:46:23-!- denis__ [~denis@46.246.226.2.dsl.dyn.forthnet.gr] has quit [Client Quit] 20140213 20:46:25< mordante> so I would really change the title, for example »Improve the automated collection and display of multiplayer game data« 20140213 20:46:36-!- denis__ [~denis@46.246.226.2.dsl.dyn.forthnet.gr] has joined #wesnoth-dev 20140213 20:46:41< happygrue> ah, yes 20140213 20:46:56< happygrue> ah well. I responded so that people only reading the ML will have some idea 20140213 20:47:17< happygrue> but I guess it needs to happen very soon if we're going to add that as an idea 20140213 20:47:45< happygrue> there could be other issues or problems, but it is something I would love to see and use 20140213 20:52:30< mordante> happygrue, I still assume the data from the savegames need to be put in some database with a tool 20140213 20:53:11< mordante> so I would also put that in the idea as a technical detail 20140213 20:54:38< mordante> and mention that the tool can be written in several languages, IIRC there are WML parsers for C++, Python and Perl 20140213 20:54:49< happygrue> do you still think it is too large a project to work? 20140213 20:55:00< happygrue> there are quite a few parts still 20140213 20:55:19< mordante> and since the savegame WML has no macros it's not hard to write one in another language 20140213 20:56:30< mordante> but I would recommend against that, since it costs valuable time to write it (time better used on the main project) 20140213 20:56:36< mordante> well it makes the project a lot smaller, which is a good thing :-) 20140213 20:57:08< mordante> part 1 of course remains 20140213 20:58:15< mordante> and I would still advice to first get things up and running around win/lose/abandoned before expanding on it 20140213 20:58:19< happygrue> another concern would be can anyone mentor it 20140213 20:58:54-!- denis_ [~denis@77.49.186.238.dsl.dyn.forthnet.gr] has joined #wesnoth-dev 20140213 21:00:35< mordante> so remaining gold units, recruited units etc. can be interesting, but I fear it will result the student to spend to much time on data mining and to litte on data processing/analysing 20140213 21:00:51< mordante> I think with the reduced scope it can fit in a GSoC, but I think we need think about how we want the data to be displayed 20140213 21:00:53-!- denis__ [~denis@46.246.226.2.dsl.dyn.forthnet.gr] has quit [Ping timeout: 248 seconds] 20140213 21:01:28< mordante> at some point Rusty wrote something, but that was not really usable so is no longer in use 20140213 21:02:23< happygrue> pretty busy right now, but IMO if it does feel too large then just focusing on the first part would still be really useful, as we are currently storing the data but not including win/loss info and perhaps other things 20140213 21:02:42< happygrue> if we could start storing data that had that info in it, then presenting it could happen later 20140213 21:02:50< mordante> yes I wondered whether somebody volunteered to mentor 20140213 21:02:50< happygrue> as data would continue to accumulate in the meantime 20140213 21:03:21< happygrue> no, and while I studied CS in school that was more than a decade ago and I haven't done anything with it... so I'm no good there :D 20140213 21:04:10< happygrue> I could assist with the project goals, but would be no help for actually finding out where things are and what to do about them 20140213 21:04:10< mordante> exactly and I also expect if there is something usable, including processing and displaying it probably be easier to find volunteers who want to expand on it 20140213 21:04:21< mordante> (might even help to attract new coders from the MP community) 20140213 21:05:35< mordante> got to go now, probably won't be around before the GSoC application deadline 20140213 21:06:29< happygrue> okay, thanks 20140213 21:08:34-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20140213 21:10:40-!- irker357 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140213 21:11:30-!- mattsc [~mattsc@adsl-71-156-32-163.dsl.irvnca.sbcglobal.net] has quit [Quit: Ciao] 20140213 21:23:33-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140213 21:41:20-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140213 21:46:18< elias> shadowm: sorry, no, haven't had time, was without a computer all week... but will return home in 2 days 20140213 21:46:20-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140213 21:48:21-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Remote host closed the connection] 20140213 21:51:02-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140213 22:06:36-!- denis_ [~denis@77.49.186.238.dsl.dyn.forthnet.gr] has quit [Quit: Leaving] 20140213 22:12:03-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote host closed the connection] 20140213 22:17:50-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140213 22:24:41-!- cib0 [~cib@p5DD20534.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20140213 22:44:53-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 248 seconds] 20140213 22:51:56-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140213 23:10:06< shadowm> elias: Okay. 20140213 23:13:46-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140213 23:19:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20140213 23:24:52-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140213 23:38:51-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev --- Log closed Fri Feb 14 00:00:27 2014