--- Log opened Sat Feb 15 00:00:31 2014 20140215 00:03:12-!- Velensk [~Velensk@cpe-75-187-86-211.woh.res.rr.com] has joined #wesnoth-dev 20140215 00:07:11-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140215 00:12:06-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 252 seconds] 20140215 00:16:48-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140215 00:23:12-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140215 00:24:36< _8680_> Coffee_irc: I think I’m done with . 20140215 00:28:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140215 00:45:41< mattsc> On my current play-through of SotBE Civil War, I lost 3 L3s and 2 L2s. I consider that perfectly acceptable. 20140215 00:45:59< mattsc> I am sad though that I can never keep my wolfies alive. :( 20140215 00:46:54< mattsc> Actually, I did in this scenario, but I came into it without any leveled wolves at all... 20140215 00:50:37-!- Jetrel_ [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140215 00:52:41-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Ping timeout: 245 seconds] 20140215 01:14:58< happygrue> okay, thanks shadowm, any editing is fine. 20140215 01:15:14-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140215 01:20:33< irker964> wesnoth: mattsc wesnoth-old:master ad80628e3e65 / data/campaigns/Son_Of_The_Black_Eye/maps/15_Civil_War.map: SotBE S15: map changes for balancing http://git.io/TDQ4qw 20140215 01:20:34< irker964> wesnoth: mattsc wesnoth-old:master bbb2059b6a0a / data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg: SotBE S15: balancing adjustments to turns and gold http://git.io/4jLKYw 20140215 01:20:37< irker964> wesnoth: mattsc wesnoth-old:master 8b6b33a27f73 / data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg: SotBE S16: rearrange some messages in opening dialog http://git.io/qQcaaA 20140215 01:21:49-!- justinzane_ [~justinzan@70.38.124.236] has joined #wesnoth-dev 20140215 01:22:04-!- justinzane [~justinzan@tiny.justinzane.com] has quit [Ping timeout: 260 seconds] 20140215 01:48:17-!- stikonas__ [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20140215 01:48:21-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 248 seconds] 20140215 01:58:07-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140215 02:01:28-!- justinzane__ [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20140215 02:02:39-!- justinzane_ [~justinzan@70.38.124.236] has quit [Ping timeout: 251 seconds] 20140215 02:14:38< mattsc> "Then, a freak meteorite strike hit Kapou'e's camp and killed all his veteran troops. Only Grüü and Kapou'e himself miraculously survived." 20140215 02:14:51< mattsc> Am I allowed to do that? 20140215 02:15:36< EliDupree> Yes, in your Grüü/Kapou'e fan fiction :p 20140215 02:15:48< shadowm> Wut. 20140215 02:16:06< shadowm> Are you trying to write a time over event message? 20140215 02:17:04< mattsc> Nah, it would go into the story bit. 20140215 02:17:06< mattsc> I just want to get rid of all the leveled units on the recall list about 2/3 through the campaign. :P 20140215 02:17:31< shadowm> That's why long campaigns suck. 20140215 02:18:01< vultraz> Why would you do that? 20140215 02:18:11< vultraz> So it doesn't fall into IftU-syndrome? 20140215 02:18:20< mattsc> Because playing with all L3s is boring. 20140215 02:18:40< vultraz> mattsc: tell that to Northern Rebirth.... 20140215 02:18:44< shadowm> vultraz: It happens in HttT too. 20140215 02:18:47< mattsc> And yes, I am aware that I cannot do that in mainline. :) 20140215 02:18:53< shadowm> And really every campaign that has more than 8 scenarios. 20140215 02:19:10< mattsc> vultraz: I have never played all the way through NR because I really don't like it. 20140215 02:19:22< shadowm> In HttT the problem is exarcebated by the number of different recruit possibilities. 20140215 02:19:30< shadowm> And your loyals. 20140215 02:19:40< mattsc> But I can do it (and do do it) in my own campaigns. And some players really hate that. :D 20140215 02:20:15< mattsc> Btw, it (NR) is the only mainline campaign I have never played to the end. 20140215 02:20:23< vultraz> mattsc: I got to the last scenario of NR and...well...you face about 20 orcish warlords surrounding the enemy keep. And guess what? You have enough level 3units to kill them all >_< 20140215 02:20:24< EliDupree> FWIW, I don't play with all level 3 units... I leave half to a third of my units as L1-L2 units who are being power trained by the L3s 20140215 02:20:45< EliDupree> it's quite absurd, but it's nice to challenge myself to get $unit one kill every turn 20140215 02:20:57< EliDupree> and that keeps the game interesting 20140215 02:20:57< shadowm> mattsc: That's why in AtS I decided to blow things up every once in a while. 20140215 02:21:07< mattsc> EliDupree: yes, I do that as well. But there are plenty of campaigns were you could, if you wanted to. 20140215 02:21:23< vultraz> shadowm's solution in AtS is actually a great way to prune your army 20140215 02:21:28< EliDupree> Here's an idea (although it can't just be stuck onto an existing campaign) 20140215 02:21:28< shadowm> People in the intended audience segment appear to love explosions. 20140215 02:21:44< shadowm> And explosions enable me to reap veterans without having to think too much about it. 20140215 02:21:47< EliDupree> Every so often you know you're coming to an area where your earlier units are bad 20140215 02:21:50< EliDupree> like elves in caves 20140215 02:21:52< vultraz> shadowm: yes. we are Michael Bay fans 20140215 02:22:06< EliDupree> so the scenarios are about using your L3 elves to help train up the dwarves you'll need soon 20140215 02:22:13< shadowm> "Oh, you want your fancy L3s? THEY DIED IN THE EXPLOSION. Sorry." 20140215 02:22:25< EliDupree> and then the elves are de facto eliminated, without upsetting the player by killing them. 20140215 02:22:51< EliDupree> And later on you can have a grand battle where all your units are effective again 20140215 02:23:04< mattsc> shadowm: yeah, I know, I like it. :) 20140215 02:23:25< EliDupree> Or you could even do this in a more direct way 20140215 02:23:28< mattsc> In Grnk, I do something some people hate even more. I make you fight the army you built earlier. 20140215 02:23:37< mattsc> And I demote our hero not just once, but twice. 20140215 02:23:46< vultraz> Ouch e_e 20140215 02:23:49< mattsc> But it all makes perfect sense from the story point of view. 20140215 02:23:49< EliDupree> *tell the player* "your current veterans are going to die/leave in a few scenarios", then it'll be less of a cop-out when it happens 20140215 02:24:17< shadowm> I was going to do that in IftU and then in AtS, but I never came up with a good non-frustrating non-spoilery way to do it. 20140215 02:24:34< mattsc> vultraz: it is supposed to tell a pretty depressing story, that just gets worse and worse for Grnk (through part 1, at least) 20140215 02:24:47< EliDupree> As long as the player feels like they're still building on *something* they did earlier, they won't be so upset. 20140215 02:24:47< shadowm> It's not nice to be forced to kill your own invincible rabid dog. 20140215 02:25:05-!- justinzane__ [~justinzan@tiny.justinzane.com] has quit [Ping timeout: 245 seconds] 20140215 02:25:05-!- justinzane [~justinzan@184.107.104.190] has joined #wesnoth-dev 20140215 02:25:56< EliDupree> shadowm: I don't recall the plots well enough, but to avoid spoilers you could probably stick in an unrelated plot device that would make them go away even if the spoiler didn't happen 20140215 02:26:09< mattsc> EliDupree: yes - that's why I'd actually not do the thing with the meteor strike, even though the idea very much appeals to my evil side. 20140215 02:26:10< EliDupree> Then you can have the "person about to retire gets killed" trope or whatever :p 20140215 02:27:13< vultraz> mattsc: giant sinkhole swallows camp 20140215 02:27:15< mattsc> I actually quite like the way how it happens in AtS. I don't think it needs to be announced. 20140215 02:27:37< mattsc> vultraz: sounds good to me. 20140215 02:27:59< shadowm> Well, technically, everyone is put on a bus in the first episode, no explosions involved... except for a handful of units you yourself choose to send to their doom. 20140215 02:28:20< shadowm> The bus crashes offscreen, though. 20140215 02:28:30< vultraz> Ah. the Bus 20140215 02:29:23< mattsc> Anyways, I was just being silly. I am not going to change significantly how SotBE works, but if I had written it, I wouldn't have so many L3s by the end. 20140215 02:29:49< vultraz> Perhaps that's something for me to think about while writing mine 20140215 02:30:15< mattsc> vultraz: it really depends on what you like. Write your campaign the way _you_ like it. 20140215 02:30:29< mattsc> No matter how you do it, you'll get people who love it and people who hate it. 20140215 02:30:39< mattsc> So you might as well do it in a way you enjoy. 20140215 02:31:16< vultraz> mattsc lvl: sensei 20140215 02:32:50< shadowm> vultraz: I gave you similar advice before, didn't I? >:p 20140215 02:33:00< vultraz> You did? 20140215 02:33:08< shadowm> In the AtS 0.9.0 announcement. 20140215 02:33:48< shadowm> vultraz: "I like the finished product, had fun making it, and learned lots of things along the road." 20140215 02:33:50< vultraz> Oh right 20140215 02:40:18-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140215 02:40:30-!- stikonas__ [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Quit: Konversation terminated!] 20140215 02:45:29< Velensk> For what it's worth, I think that one of the strongest advantages of short campaigns is that they don't give the player an essentially unlimited resource in terms of exp. 20140215 02:48:28< EliDupree> Whoop de doo, another gui2/imagemods segfault 20140215 02:50:59< mattsc> Velensk: Agreed. And you can turn that around: one of the main challenges of writing a longer campaign is preventing that from happening in a way that isn't just random events like meteor strikes. 20140215 02:52:11< mattsc> But then, I know that quite a few people really like the big battle setup with lots of strong units. I'm not telling them they shouldn't, I'm just not one of them. 20140215 02:54:25< Velensk> I like both. But they provide a very different challenge. 20140215 02:54:49< Velensk> both for players and designers 20140215 02:55:39< Velensk> In a section of War of the Dragon that I never actually released there were two levels in a row whose main purpose was to deplete the players supply of lvl 3/4 units before the final section of the campaign. 20140215 02:55:42< shadowm> Battle for Wesnoth is the easiest scenario in the whole game unless you choose to not recall units. 20140215 02:56:19< Velensk> Battle for Wesnoth is pretty easy even if you don't recall units. 20140215 02:56:50< shadowm> Well, I admit I haven't ever tried it without recalling. 20140215 02:56:56< Velensk> By contrast, in the campaign I'm working on now, I find myself running out of veterans every time I try the last level 20140215 02:57:18< Velensk> I once tried it only recruiting knights. It was still pretty easy. 20140215 02:59:29< EliDupree> Heh. I once did an HttT playthrough with the gimmick "no recalls" 20140215 02:59:41< EliDupree> Battle for Wesnoth was a challenge, but not as much as some other scenarios 20140215 03:00:09-!- sachith500 [~kvirc@112.135.220.242] has joined #wesnoth-dev 20140215 03:05:06-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140215 03:06:59-!- sachith500 [~kvirc@112.135.220.242] has quit [Read error: Connection reset by peer] 20140215 03:18:14-!- Velensk [~Velensk@cpe-75-187-86-211.woh.res.rr.com] has quit [Quit: Leaving] 20140215 03:20:31-!- sachith500 [~kvirc@112.135.220.242] has joined #wesnoth-dev 20140215 03:20:35-!- Ivanovic_ [~ivanovic@x2f50c64.dyn.telefonica.de] has joined #wesnoth-dev 20140215 03:20:35-!- Ivanovic_ [~ivanovic@x2f50c64.dyn.telefonica.de] has quit [Changing host] 20140215 03:20:35-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140215 03:24:36-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20140215 03:26:26-!- Ivanovic_ is now known as Ivanovic 20140215 03:35:11-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140215 03:36:13< shadowm> vultraz: https://dl.dropboxusercontent.com/u/21371130/screenshots/wesnoth-1.11.9-screenshot-notification.png https://dl.dropboxusercontent.com/u/21371130/screenshots/wesnoth-1.11.10-screenshot-notification.png 20140215 03:36:28< shadowm> You wanted to know what that branch was all about. 20140215 03:37:14-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140215 03:37:33-!- cib0 [~cib@p5DC75E86.dip0.t-ipconnect.de] has quit [Ping timeout: 272 seconds] 20140215 03:40:05< vultraz> notbad.jpg 20140215 03:40:40< vultraz> I wish it saved in jpg as opposed to bmp, though 20140215 03:41:37< shadowm> I think it's obvious that the scope of my UI changes here is limited to... UI changes. 20140215 03:41:48< shadowm> Also, you mean PNG. Fuck JPG. 20140215 03:43:43< vultraz> Alright, png 20140215 03:43:49< vultraz> why can't it be png 20140215 03:44:38< shadowm> Because soemone needs to write code for that. 20140215 03:45:12< vultraz> Huh? 20140215 03:45:53< shadowm> Write code. 20140215 03:46:48< vultraz> Ok 20140215 03:47:16< shadowm> SDL_image only reads images. 20140215 03:48:06< vultraz> So why do we have bmp support 20140215 03:48:17< shadowm> Because SDL can write Windows bitmaps. 20140215 03:48:25< vultraz> That is literally the worst format to save a screenshot in 20140215 03:48:42< shadowm> It's all SDL (not SDL_image) has. 20140215 03:49:02< shadowm> int SDL_SaveBMP(SDL_Surface*, const char*); 20140215 03:49:31< shadowm> Also SDL_Surface* SDL_LoadBMP(const char*); 20140215 03:50:17< vultraz> It's still a horrible format 20140215 03:50:39< shadowm> I wouldn't argue otherwise. 20140215 03:50:45< vultraz> What about people with bad internet like me who then have to open the image in gimp and shrink it and covert it to jgp 20140215 03:51:12< shadowm> Okay, first of all jgp isn't a thing, second, the default should be a lossless format, so it should still be either BMP or PNG. 20140215 03:51:31< vultraz> Oh right, lossless because pixel 20140215 03:51:45< shadowm> No, it's not "because pixel". 20140215 03:52:09< vultraz> Then why? 20140215 03:52:35< shadowm> There are many possible uses for a screenshot, and uploading it to a forum to proceed to immediately forget about it is only one such. 20140215 03:53:03< shadowm> To cover the broadest range of use cases possible, you should make sure the output matches the input. 20140215 03:54:07< vultraz> However...I think most people would just use external programs for a screenshot 20140215 03:54:27< vultraz> Our functionality for such isn't exactly obvious 20140215 03:54:29< shadowm> In any case, there is code to write PNGs in Anura that appears to be licensed under the GNU GPL version 2 or later. 20140215 03:55:56-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: ancestral] 20140215 03:55:58< shadowm> I won't be the one to figure out whether it will work without modifications or not, though. 20140215 03:56:51< vultraz> And yet again, Anura comes out superior 20140215 03:57:14< shadowm> Such a constructive remark. 20140215 03:57:29-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 246 seconds] 20140215 03:57:43< shadowm> I'm seeing gems like this in the code, so it definitely shouldn't be simply copy-pasted into Wesnoth: 20140215 03:57:46< shadowm> row_pointers=(png_byte **)malloc(surf->h * sizeof(png_byte*)); 20140215 03:58:00< shadowm> And: 20140215 03:58:01 * vultraz stares blankly 20140215 03:58:02< shadowm> goto savedone; 20140215 03:58:30< shadowm> And: 20140215 03:58:32< shadowm> palette_alpha=(Uint8 *)malloc((colorkey+1)*sizeof(Uint8)); 20140215 03:58:46< vultraz> What does this mean 20140215 03:58:46< shadowm> Ad nauseam. 20140215 03:59:03< shadowm> Incompatible coding styles. That's evidently based on pure-C code. 20140215 03:59:53< shadowm> malloc and friends aren't welcome in our C++ style, and neither are gotos intended as an object disposal solution. 20140215 04:00:55< shadowm> setjmp(). Blegh! 20140215 04:01:06< shadowm> Reminds me why I ditched wesnoth-tc. 20140215 04:01:57-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140215 04:03:50< vultraz> RCX is better anyway 20140215 04:09:48-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140215 04:14:39-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 252 seconds] 20140215 04:17:28-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140215 04:20:42-!- irker964 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140215 04:40:20-!- exciton_ [chuck-the-@95.72.2.200] has joined #wesnoth-dev 20140215 04:41:48-!- exciton_ [chuck-the-@95.72.2.200] has quit [Read error: Connection reset by peer] 20140215 04:42:09-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 252 seconds] 20140215 04:44:35-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20140215 04:45:18-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140215 04:45:41-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140215 04:46:08-!- sachith500 [~kvirc@112.135.220.242] has quit [Ping timeout: 246 seconds] 20140215 04:59:29-!- sachith500 [~kvirc@112.135.223.189] has joined #wesnoth-dev 20140215 05:26:23-!- ejls [~ejls@etiennesimon.eu] has joined #wesnoth-dev 20140215 05:34:09< sachith500> hello 20140215 05:34:17< sachith500> I've been looking into this bug https://gna.org/bugs/index.php?21358 20140215 05:34:33< sachith500> and I found this line in wmllint-1.4 20140215 05:34:57< sachith500> if special.startswith("plague("): 20140215 05:35:24-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140215 05:35:31< sachith500> I think it should be ->>if special.startswith("plague"): 20140215 05:38:34< sachith500> could someone confirm if I'm right so I can send a PR? :) 20140215 05:40:19-!- exciton_ [chuck-the-@95.72.2.200] has joined #wesnoth-dev 20140215 05:43:51-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20140215 05:44:19< sachith500> ahh nvm I think it's for inserting a new plague type(please ignore my previous messages) 20140215 05:58:00-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140215 06:02:42-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 260 seconds] 20140215 06:08:01-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140215 06:39:40-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140215 06:44:35-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140215 06:53:01< shadowm> fendrin: Are you aware that some images for the replay UI buttons are missing? 20140215 06:55:15< shadowm> http://pastebin.com/i34kj5B6 ... easiest fix would be to just use the 25x25 versions, I'm not sure what making those buttons so large is supposed to accomplish anyway. 20140215 07:25:27-!- sachith500 [~kvirc@112.135.223.189] has quit [Quit: KVIrc 4.1.3 Equilibrium http://www.kvirc.net/] 20140215 07:34:29-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140215 07:37:52-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140215 07:46:09-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140215 07:46:40-!- sachith500 [~kvirc@112.135.223.189] has joined #wesnoth-dev 20140215 07:51:15-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 260 seconds] 20140215 07:56:18-!- exciton_ [chuck-the-@95.72.2.200] has quit [Read error: Connection reset by peer] 20140215 07:56:33-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140215 08:06:14-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140215 08:07:45-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140215 08:08:43< vultraz> shadowm: sorry, it's my fault 20140215 08:09:06< vultraz> I converted the replay ui to the new images 20140215 08:37:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20140215 08:38:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140215 09:02:02-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140215 09:03:27-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140215 09:26:44-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140215 09:33:32-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140215 09:34:15-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140215 09:38:37-!- kex [~kex@89.205.75.19] has quit [Read error: Operation timed out] 20140215 09:41:59< shadowm> vultraz: Can you fix it? 20140215 09:42:31< shadowm> trademark: "There is only one requirement, you must choose between being motivated or being a genius." ... Uh, what is this supposed to mean? It sounds like you are trying to make a statement about the project's difficulty level, but... 20140215 09:48:54-!- mjs-de [~mjs-de@f048071209.adsl.alicedsl.de] has joined #wesnoth-dev 20140215 09:53:35-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140215 10:07:13< vultraz> shadowm: it seems _30 variations of *play_side* and *play_turn* were never created 20140215 10:07:51< vultraz> Weird considering both play and pause have both 25 and 30. 20140215 10:08:23< vultraz> I'm looking to see their usage 20140215 10:14:25< vultraz> shadowm: ok, inspection shows all replay buttons use _30 variations 20140215 10:14:45< vultraz> so either we ping LB for _30 variations of those two image sets or reduce all to _25 20140215 10:15:01< vultraz> which I think you already considered 20140215 10:15:04< vultraz> (cf [17:55:07] shadowm http://pastebin.com/i34kj5B6 ... easiest fix would be to just use the 25x25 versions, I'm not sure what making those buttons so large is supposed to accomplish anyway. ) 20140215 10:17:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140215 10:23:34-!- Amu [smar@nano.smar.fi] has joined #wesnoth-dev 20140215 10:26:20-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140215 10:28:10-!- Smar [~smar@dsl-hkibrasgw3-58c3d1-228.dhcp.inet.fi] has quit [Quit: nyaa~] 20140215 10:28:28-!- Amu is now known as Smar 20140215 10:51:27-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20140215 10:51:27-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20140215 10:51:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140215 11:00:43-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140215 11:12:12-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20140215 11:12:31< mordante> servus 20140215 11:14:24< mordante> Ivanovic, I've traced the Pandora main map issue for small maps to the theme inheritance code 20140215 11:15:06< mordante> the background image doesn't get loaded, so the behaviour is as expected (as I said on the FOSDEM I've seen this issue before) 20140215 11:15:42< mordante> shadowm, maybe try http://mxe.cc/ to cross-compile GTK 20140215 11:18:59< mordante> Soliton, nice to see you want to mentor 20140215 11:22:28-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140215 11:27:20-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 260 seconds] 20140215 11:42:51-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140215 12:00:03-!- Velensk [~Velensk@cpe-75-187-86-211.woh.res.rr.com] has joined #wesnoth-dev 20140215 12:14:27< trademark> shadowm, well that's not what I meant and I changed that, thank you for pointing it out :-) 20140215 12:14:42< trademark> mordante, hi 20140215 12:15:50< trademark> if you have anything to add to the UMCD project or changes, do not hesitate :-) 20140215 12:17:21< trademark> shadowm, btw, thank you for the corrections. 20140215 12:17:34< mordante> hi trademark 20140215 12:18:12< mordante> I've no modifications for now, the project looks rather nice and a lot of details 20140215 12:23:52-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20140215 12:44:06< loonycyborg> trademark: did you check my own asio server experiment? https://github.com/wesnoth/wesnoth-old/blob/asio_wesnothd/src/server/server.cpp 20140215 12:45:08< loonycyborg> This is the main reason I consider another abstraction unnecessary. asio is good enough at making a server that is just a series of callbacks that schedule other callbacks 20140215 12:57:28-!- DeNiS_M [~denis@130.43.56.106.dsl.dyn.forthnet.gr] has joined #wesnoth-dev 20140215 13:00:43-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140215 13:01:25-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140215 13:10:36-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140215 13:13:31-!- kex [~kex@89.205.75.19] has quit [Read error: Operation timed out] 20140215 13:42:55< mordante> Ivanovic, the main map fix is very very trivial http://paste.debian.net/82199/ 20140215 13:43:33-!- cib0 [~cib@p5DD20876.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140215 13:43:38< mordante> since I rewrote the merge code to something more readable I want to add a check to avoid this issue in the future 20140215 13:49:37-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20140215 14:08:32< Ivanovic> mordante: okay, so the minimap is separate 20140215 14:09:52< mordante> Ivanovic, yes but I can reproduce an issue there as well, not sure whether it has something to do with the Pandora issue 20140215 14:10:12< Ivanovic> if it does not there is at least one more issue fixed in the end 20140215 14:10:13< Ivanovic> ;) 20140215 14:10:41< mordante> true I just started to look at that issue 20140215 14:13:28-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20140215 14:15:04-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140215 14:16:04< trademark> loonycyborg, well not sure what to respond, but your abstraction abstract over WML, it's not generic, but it doesn't matter because it only used in Wesnoth. I tried to make an abstraction over any kind of data and I splitted the transfer from the data part. Just see how it'll be useful, we can keep both abstraction inside Wesnoth and if my try is a failure we'll use yours :-) 20140215 14:22:18-!- cib0 [~cib@p5DD20876.dip0.t-ipconnect.de] has quit [Quit: Leaving] 20140215 14:22:43-!- cib0 [~cib@p5DD20876.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140215 14:31:46-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140215 14:31:54-!- Samual [~dioteckte@xonotic/core-team/Samual] has quit [Read error: Connection reset by peer] 20140215 14:32:14-!- Samual [~dioteckte@xonotic/core-team/Samual] has joined #wesnoth-dev 20140215 14:42:02< stikonas> what might be the rough timeline for stable? Something like May? 20140215 14:43:32-!- sachith500|2 [~kvirc@112.135.198.234] has joined #wesnoth-dev 20140215 14:44:36< loonycyborg> trademark: the point is I didn't use any particular abstraction in wesnothd. Only some helper functions. Yet it wasn't too hard to work with. 20140215 14:45:29< loonycyborg> network_asio.cpp stuff is NOT used for my asio server. 20140215 14:45:50< loonycyborg> only for client 20140215 14:46:33-!- sachith500 [~kvirc@112.135.223.189] has quit [Ping timeout: 252 seconds] 20140215 14:46:56-!- Octalot [~noct@31.185.149.167] has quit [Ping timeout: 245 seconds] 20140215 14:47:23< loonycyborg> I'm not saying that it's impossible to come up with a better useful abstraction, but given how hard the problem is I decided not to try until I have some experience 20140215 14:47:31< loonycyborg> impementing stuff using pure asio 20140215 14:49:21< loonycyborg> Particularly pay attention to error handling. It's easy to forget about it for users of your code. 20140215 14:49:53< loonycyborg> It's best to be required only to catch an exception in one central location. 20140215 14:50:24< loonycyborg> And use destructors and what-not to ensure that things are kept sane during stack unwinding. 20140215 14:51:36< loonycyborg> Hope you won't require people to provide separate error handler for any and all async operations. 20140215 14:58:43-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140215 15:03:11-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 246 seconds] 20140215 15:08:48< mattsc> Ivanovic: concerning your mail to the ML, my goal is to have the SotBE balancing done altogether by the 22nd. I have 3 scenarios left (and they are pretty straightforward), so I think I can make that. 20140215 15:09:10< mattsc> zookeeper: have you tried the new ogre AI yet? 20140215 15:14:02< trademark> loonycyborg, users are not required to provide an error handler, but they can. You can register a handler on the server to do something if a handler from the io_service launch an exception. 20140215 15:16:21< trademark> the way you abstracted over asio was pragmatic, and that's good. I come up with a solution that I felt possible to be re-used in other projects, that's why I did things even more abstract. 20140215 15:21:00< Ivanovic> mattsc: scenario rebalancing does not matter 20140215 15:21:05< Ivanovic> that can still be done 20140215 15:21:17< Ivanovic> it is just unit rebalancing which should be kept low 20140215 15:21:32< Ivanovic> stikonas: yeah, late april, early may 20140215 15:22:15< mattsc> Ivanovic: Oh, I see, I misread that. Well, I'm trying for that anyway. I really want to get it done and move on to other things... 20140215 15:22:30< Ivanovic> if you want to change strings though you should have it done before 20140215 15:23:08< Ivanovic> and the 22nd for you probably means "evening of 21st" since i would like to have the release itself done by about 15:00 local time (right now it is 16:23) 20140215 15:23:12< mattsc> Right, that's another reason. I don't think I need to any more, but you never know until you're actually done. 20140215 15:23:47< mattsc> Understood 20140215 15:32:43-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20140215 15:37:18< mattsc> vultraz: also, it would be nice to add tooltips to the replay buttons 20140215 15:40:48< mattsc> Well, I just checked that my memory is correct that 1.10 has tooltips and trunk does not. So rather than "it would be nice" I'd say that's a bug that needs fixing. 20140215 16:00:18-!- exciton_ [chuck-the-@77.51.121.145] has joined #wesnoth-dev 20140215 16:03:35-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20140215 16:06:03-!- irker646 [~irker@ai0867.net] has joined #wesnoth-dev 20140215 16:06:04< irker646> wesnoth: Andrius Silinskas wesnoth-old:master f16c90be765e / src/multiplayer_create.cpp: Translatable MP game types (MP Create). http://git.io/Pkjiag 20140215 16:13:59< irker646> wesnoth: Mark de Wever wesnoth-old:master 9bcfeffc4204 / changelog data/themes/editor.cfg: Fix drawing the offmap area for small resolutions. http://git.io/PI7wJQ 20140215 16:14:01< irker646> wesnoth: Mark de Wever wesnoth-old:master e6df6f7b8728 / changelog src/theme.cpp: Disallow change and remove sections without an id. http://git.io/S9vvIQ 20140215 16:14:03< irker646> wesnoth: Mark de Wever wesnoth-old:master 136f38c6422a / changelog src/display.cpp: Properly redraw the minimap upon resizing. http://git.io/ptQc9g 20140215 16:14:05< irker646> wesnoth: Mark de Wever wesnoth-old:master 56b18db1fc07 / changelog data/themes/editor.cfg src/display.cpp src/theme.cpp: Merge branch 'bug_21584' http://git.io/1yXqZg 20140215 16:21:01< mordante> AI0867, was this patch yours http://pastebin.com/XeCsmA25 ? 20140215 16:22:14< zookeeper> mattsc, not yet, will do tonight (that is, in the next 6 hours) 20140215 16:27:31< Ivanovic> mordante: btw lately i get compilation errors with the default settings when building for the pandora with build type set to release 20140215 16:27:38< Ivanovic> because it automatically sets NDEBUG 20140215 16:28:35< Ivanovic> and now i am off for the evening, CU 20140215 16:31:06< mordante> Ivanovic, hmm that's bad not the compilation errors but that Pandora runs with asserts disabled 20140215 16:31:37< mordante> remind me again when you have time to debug/test 20140215 16:38:17-!- vernon [~quassel@catv-89-133-164-152.catv.broadband.hu] has joined #wesnoth-dev 20140215 16:39:26-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140215 16:46:52-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140215 16:51:26-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 252 seconds] 20140215 16:55:06-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 260 seconds] 20140215 17:06:32< AI0867> mordante: no, that was shadowm's diagnosis 20140215 17:06:39-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140215 17:08:53-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140215 17:10:14< mordante> thanks AI0867 20140215 17:10:52< mordante> shadowm, regarding the patch you posted yesterday http://pastebin.com/DNUPEZdb, feel free to commit it 20140215 17:11:55< mordante> on my screen the difference is minimal and it's nice to have GUI1 and GUI2 the same in this regard 20140215 17:16:39-!- exciton_ [chuck-the-@77.51.121.145] has quit [Read error: Connection reset by peer] 20140215 17:16:53-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140215 17:18:52-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140215 17:30:53-!- sachith500|2 [~kvirc@112.135.198.234] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20140215 17:33:52-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20140215 17:33:52-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20140215 17:33:53-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140215 17:34:16-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140215 17:40:43< mordante> shadowm, I fixed the blurring in the title screen based upon your patch, will commit it later 20140215 17:42:14-!- TC01 [~quassel@128.220.109.252] has joined #wesnoth-dev 20140215 17:45:30-!- noy [~Noy@50.98.14.44] has joined #wesnoth-dev 20140215 17:45:36-!- noy [~Noy@50.98.14.44] has quit [Changing host] 20140215 17:45:36-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140215 17:55:36< irker646> wesnoth: Mark de Wever wesnoth-old:master 3c9f91a8afd3 / / (3 files in 3 dirs): Enables blurring in the title screen. http://git.io/18CqHw 20140215 18:00:34< vultraz> mattsc: should be simple to readdd them 20140215 18:05:31< AI0867> Ivanovic: cmake automatically adds -DNDEBUG for release builds. The solution is to not build a release build 20140215 18:05:44< AI0867> from what I hear, you should leave the build type unset 20140215 18:13:47< AI0867> mordante: the upper-left border around the tips now temporarily draws just around the text when you hit next or previous 20140215 18:17:39< mordante> AI0867, I see it thanks 20140215 18:20:38< AI0867> espreon: the encyclopedia includes both the "Northlands" and the "Far North" with pretty similar descriptions 20140215 18:24:50-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140215 18:28:41< vultraz> fendrin: you might want to read the notes I left for shadowm earlier 20140215 18:29:00< vultraz> fendrin: basically, should the replay theme buttons be demoted to _25 or all be _30 20140215 18:33:37-!- mjs-de [~mjs-de@f048071209.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140215 19:12:15-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Ping timeout: 252 seconds] 20140215 19:13:36-!- DeNiS_M [~denis@130.43.56.106.dsl.dyn.forthnet.gr] has quit [Quit: Leaving] 20140215 19:14:50-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140215 19:20:29-!- Gambit [~derek@pa-67-234-76-186.dhcp.embarqhsd.net] has joined #wesnoth-dev 20140215 19:20:36-!- Gambit [~derek@pa-67-234-76-186.dhcp.embarqhsd.net] has quit [Changing host] 20140215 19:20:36-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140215 19:25:03< fendrin> vultraz: I think LordBob already did the replay action icons in the 30 size. 20140215 19:25:40< vultraz> fendrin: play_side and play_turn are missing _30 variations 20140215 19:25:48< fendrin> Yes I know. 20140215 19:26:08< fendrin> Chance is high that LordBob already produced them. 20140215 19:26:32< vultraz> Should I PM him about it? 20140215 19:26:42< fendrin> Yes please. 20140215 19:27:03< fendrin> Tell him I wouldn't be angry if he would be more in irc from time to time. 20140215 19:27:11-!- wesbot changed the topic of #wesnoth-dev to: 1.11.10 (start of string+feature freeze) planned for February 22nd | asheviere (old server) will be shut down on 16th Feb 2014, migrate all stuff, cf dev mailinglist | 220 bugs, 349 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140215 19:32:06< AI0867> fendrin: that expression works in dutch and german, but less so in english 20140215 19:32:39< fendrin> No surprise :-) 20140215 19:32:58< fendrin> LordBob is from France, he might get it. 20140215 19:37:06-!- TC01_ [~quassel@128.220.109.252] has joined #wesnoth-dev 20140215 19:37:33-!- TC01 [~quassel@128.220.109.252] has quit [Disconnected by services] 20140215 19:37:36-!- TC01_ is now known as TC01 20140215 19:46:58< AI0867> wesbot: seen espreon 20140215 19:46:58< wesbot> AI0867: Person, who 12d 10h ago used nick Espreon, 11d 23h ago as Guest71970 they left with the message: 20140215 19:47:03< AI0867> that long? 20140215 19:57:22-!- shubham [~shubham@183.83.13.75] has joined #wesnoth-dev 20140215 20:07:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140215 20:18:55-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20140215 20:20:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140215 20:33:22< Espreon> We haven't decided around what time we want to release 1.12, right? 20140215 20:33:44< mordante> Espreon, we'll go into freeze next weekend 20140215 20:34:40< mordante> so time for translators to start their engines… just started to work on translating myself ;-) 20140215 20:35:54< Espreon> I see. 20140215 20:35:57< Espreon> Into what language, though? 20140215 20:36:17< mordante> German 20140215 20:36:34< Espreon> Why? 20140215 20:36:42< Espreon> I thought you were Dutch. 20140215 20:36:46< AI0867> he is 20140215 20:36:54< AI0867> but nobody cares about the dutch translation =P 20140215 20:36:56-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140215 20:37:01< mordante> because I was working on another bug and saw errors in the German translation 20140215 20:37:02< Espreon> That's a shame. 20140215 20:37:08< Espreon> Dutch is a nice language. 20140215 20:37:14< mordante> German also 20140215 20:37:25< Espreon> Central and High German are too hissy for me. 20140215 20:37:58-!- trewe [~trewe@53.41.43.5.rev.vodafone.pt] has joined #wesnoth-dev 20140215 20:37:59< mordante> well then I'll use southern German ;-) 20140215 20:38:36-!- SigurdFD [~SigurdFD@24.154.98.89] has joined #wesnoth-dev 20140215 20:38:46< Espreon> Yes, the worst kind. Heh heh. 20140215 20:39:55< mordante> depends on which part of the south :-P if we talk about the south east the rest of Germany will agree ;-) 20140215 20:40:49< Espreon> If it's been touched by the High German Consonant Shift, I want nothing to do with it. 20140215 20:40:55< Espreon> That's all I know. 20140215 20:41:34< Espreon> So I guess I should put down that Old High German grammar I got. 20140215 20:45:04< mordante> well then maybe you should read the original version of the Nibelungenlied 20140215 20:46:47< Espreon> Let's see... 20140215 20:47:36< mordante> Espreon, http://en.wikipedia.org/wiki/Der_Ring_des_Nibelungen 20140215 20:48:03< mordante> wait that's the wrong one http://en.wikipedia.org/wiki/Nibelungenlied 20140215 20:48:35< Espreon> Yes, but I need to find more text. 20140215 20:48:49< Espreon> "Middle High German" raises a red flag 20140215 20:48:50< Espreon> Heh heh 20140215 20:49:30< mordante> yeah, but it doesn't look like modern German 20140215 20:49:37< Espreon> Still too hissy 20140215 20:51:17< mordante> btw AI0867 I have a fix for the title screen, but got distracted by errors in the German translation ;-) 20140215 20:55:39-!- irker646 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140215 20:55:49< mordante> I'm off bye 20140215 20:55:53-!- irker082 [~irker@ai0867.net] has joined #wesnoth-dev 20140215 20:55:53< irker082> wesnoth: Mark de Wever wesnoth-old:master a6a12c9f1fda / src/gui/dialogs/title_screen.cpp: Add a work-around for a blurring issue. http://git.io/6PWLCQ 20140215 20:55:55< Espreon> Good bye. 20140215 20:56:04-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20140215 21:03:00-!- justinzane_ [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20140215 21:03:21-!- justinzane [~justinzan@184.107.104.190] has quit [Ping timeout: 252 seconds] 20140215 21:08:20-!- iwaim___ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 265 seconds] 20140215 21:08:56-!- iwaim___ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20140215 21:14:28< shadowm> mordante: Re listbox patch, okay, will do. 20140215 21:14:36-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140215 21:20:46-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20140215 21:22:20< shadowm> Oh nice, the blur workaround is in! 20140215 21:23:09< shadowm> As well as another workaround, hm. 20140215 21:51:45-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140215 21:55:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140215 22:02:55-!- SigurdFD [~SigurdFD@24.154.98.89] has quit [] 20140215 22:05:38-!- shubham [~shubham@183.83.13.75] has quit [Ping timeout: 246 seconds] 20140215 22:14:13< AI0867> shadowm: we could generate a static front page from the news section? I think one of the reasons for the current arrangement is that it requires only apache to work, nothing else. 20140215 22:20:02< shadowm> Yes, that is also a thing that could be done with a specialized local php script that could import the required infra from phpbb. 20140215 22:20:32< shadowm> Only problem is that there would remain a bit of the front page that is neither constant nor defined by phpBB: the Downloads list. 20140215 22:21:26< shadowm> The whole #overview block in the front page is variable and it tends to be completely replaced when announcing a new stable series. 20140215 22:22:10< shadowm> (#overview: The "The Battle for Wesnoth" div.) 20140215 22:27:47< shadowm> fendrin, vultraz: Again, why do they need to be 30x30 rather than 25x25? 20140215 22:30:33< fendrin> The 30x30 are a little more touchscreen friendly. 20140215 22:30:56< shadowm> But isn't there going to be a separate theme for that? 20140215 22:31:32< fendrin> Yes, some time in the future. Not for 1.12. 20140215 22:32:34< fendrin> Let's ask the other way around, is 30x30 to huge for some reason? 20140215 22:32:38< shadowm> The buttons are too large compared to the PoV combo. 20140215 22:33:06< fendrin> Ah yes. I have noticed that as well. 20140215 22:38:17< shadowm> mordante: Okay, unfortunately blurring the WML [message] panels breaks dynamic widgets on it ([option] lists, [text_input] input) horribly, so I guess that will have to wait for 1.14. :( 20140215 22:39:12< Espreon> Bah. 20140215 22:45:43< Coffee_irc> _8680_: I added your documentation to http://wiki.wesnoth.org/AnimationWML#Progressive_string_square_bracket_expansion_syntax 20140215 22:46:07< irker082> wesnoth: Ignacio R. Morelle wesnoth-old:master e992f4eb8476 / data/gui/default/macros/_initial.cfg: gui2/ttoggle_button et al: Use transparent color background to match GUI1 http://git.io/s8G2TA 20140215 22:46:55< shadowm> Plus blurring is too expensive performance-wise in some border cases like the full-screen [message] from the test scenario. 20140215 22:47:22< shadowm> I kind of wish we had a nice opaque background for those, actually. 20140215 22:48:56< shadowm> On the other hand, considering how often I use [message]s on a fullscreen black background in AtS... no, not really. :p 20140215 22:49:46< _8680_> Coffee_irc: Okay, thanks. Though I think your pseudo-code’s introduction may need editing. 20140215 22:52:11< Coffee_irc> _8680_: done 20140215 22:52:22< Coffee_irc> now it should all make sense and cover everything 20140215 22:53:24-!- justinzane_ [~justinzan@tiny.justinzane.com] has quit [] 20140215 22:54:03< _8680_> Maybe that page should be split up. Those level-5 headings are so small that they’re smaller than the non-heading text. 20140215 22:54:21< _8680_> `font-size: 95%` 20140215 22:55:20< Coffee_irc> you mean a sepaarate wiki page? 20140215 22:57:19-!- justinzane [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20140215 22:58:05< _8680_> Yes, so that higher-level headings could be used, that aren’t so tiny. 20140215 22:58:27< _8680_> (Higher heading levels being numerically lower levels.) 20140215 22:58:30< Coffee_irc> okay, that makes snese 20140215 22:58:36< Coffee_irc> *sense 20140215 22:58:57< _8680_> But I don’t know how to split it up in an appropriate way. 20140215 22:59:22< Coffee_irc> it's starting to get long, so it makes sense to split it up 20140215 22:59:30< Coffee_irc> I can create a separate page for it 20140215 22:59:46< Coffee_irc> and keep the examples, with more detail in the linked page 20140215 23:00:04< _8680_> Okay, I think that should work. 20140215 23:00:30< _8680_> Something like “Main article: User:8680/AnimationWMLProgressive[…]”. 20140215 23:00:31< Coffee_irc> the square split function can be used elsewhere apart from unit animation as well 20140215 23:00:40< _8680_> Or “See also: […]”. 20140215 23:00:54< Coffee_irc> and there are a couple of links to it as it is 20140215 23:01:04< Coffee_irc> these will make more sense if it is in a separate page 20140215 23:01:17< _8680_> Links to my documentation draft? 20140215 23:01:27< Coffee_irc> well, like that 20140215 23:01:34< Coffee_irc> as a speparate page 20140215 23:01:41< Coffee_irc> that is what I am thinking 20140215 23:01:50< Coffee_irc> as the syntax can be used for any animation 20140215 23:02:09< Coffee_irc> from terrain to animated objects on the map to units 20140215 23:32:28-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140215 23:39:33-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 252 seconds] 20140215 23:44:40-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140215 23:57:59-!- justinzane [~justinzan@tiny.justinzane.com] has quit [Remote host closed the connection] 20140215 23:58:29-!- justinzane [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev --- Log closed Sun Feb 16 00:00:46 2014