--- Log opened Mon Feb 17 00:00:13 2014 20140217 00:45:32< iceiceice> hi, i have a question for anyone who might know or have an opinion 20140217 00:46:05< iceiceice> i think it would be desirable if the endlevel tag permitted umc authors to override some fields of the target scenario 20140217 00:46:20< iceiceice> for instance, if the target scenario has random_start_time on, they could switch it off 20140217 00:46:29< iceiceice> or more generally perhaps change how the sides are configured 20140217 00:47:11< iceiceice> the reason is that, sometimes you want to reuse a scenario with slightly modified parameters, and it leads to bloat in the cache if you make different copies of the scenario for each setting, 20140217 00:47:23< iceiceice> equally important, sometimes you might want to transition to a scenario that is not "yours" 20140217 00:47:32< iceiceice> but is not originally concieved of as being the target of a transition 20140217 00:48:28< iceiceice> does anyone have any thoughts on this? 20140217 00:48:59< mattsc> iceiceice: http://www.youtube.com/watch?v=CxK_nA2iVXw :P 20140217 00:49:29< iceiceice> haha 20140217 00:49:52< mattsc> Sorry, I'll stop now ... 20140217 01:12:13< shadowm> happygrue: Is this you? http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=136703 20140217 01:13:29< happygrue> shadowm: yes, is it a problem? 20140217 01:13:51< shadowm> Only if it were an impostor. 20140217 01:14:14< happygrue> tis me! Though if my evil twin happygrue_ shows up, shoot him. 20140217 01:32:11-!- Samual [~dioteckte@xonotic/core-team/Samual] has quit [Read error: Connection reset by peer] 20140217 01:32:31-!- Samual [~dioteckte@xonotic/core-team/Samual] has joined #wesnoth-dev 20140217 01:39:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140217 01:44:37-!- justinzane [~justinzan@tiny.justinzane.com] has quit [Read error: Connection reset by peer] 20140217 01:44:50-!- justinzane [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20140217 01:47:39-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140217 01:56:39-!- irker710 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140217 02:16:48-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140217 02:29:38-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140217 02:50:06-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Quit: Konversation terminated!] 20140217 02:52:53-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth-dev 20140217 03:18:46-!- Ivanovic_ [~ivanovic@x2f4635b.dyn.telefonica.de] has joined #wesnoth-dev 20140217 03:21:56-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20140217 03:23:02-!- Ivanovic_ [~ivanovic@x2f4635b.dyn.telefonica.de] has quit [Ping timeout: 252 seconds] 20140217 03:25:16-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 245 seconds] 20140217 03:35:20-!- Ivanovic [~ivanovic@x2f4635b.dyn.telefonica.de] has joined #wesnoth-dev 20140217 03:35:20-!- Ivanovic [~ivanovic@x2f4635b.dyn.telefonica.de] has quit [Changing host] 20140217 03:35:20-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140217 03:58:02-!- exciton_ [chuck-the-@95.72.226.164] has joined #wesnoth-dev 20140217 03:58:11-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 245 seconds] 20140217 04:01:56-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20140217 04:12:29-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140217 04:17:26-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 265 seconds] 20140217 04:21:36-!- irker012 [~irker@ai0867.net] has joined #wesnoth-dev 20140217 04:21:36< irker012> wesnoth: Alexander van Gessel wesnoth-old:alep_android_port 4ffb0d2cc6fa / src/hotkeys.cpp: Android port 1.10.7-23 update from Alessandro Pira http://git.io/eHWzHw 20140217 04:23:01-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140217 04:29:14< irker012> wesnoth: Alexander van Gessel wesnoth-old:master bbe459927fa3 / data/tools/wesnoth/wescamp.py: Add a missing space http://git.io/k51ypw 20140217 04:46:04-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140217 05:25:41-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 245 seconds] 20140217 05:28:24-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140217 05:44:02-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140217 06:00:39-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140217 06:05:18-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 260 seconds] 20140217 06:42:44-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140217 06:50:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140217 06:50:36-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 245 seconds] 20140217 07:02:09-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Remote host closed the connection] 20140217 07:04:17< zookeeper> iceiceice, well how common situation is that? and surely the bloat cache isn't of any concern except in case of very large scenarios 20140217 07:04:58< zookeeper> s/bloat cache/cache bloat 20140217 07:05:50-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140217 07:06:19< iceiceice> so its hard for me to really know, but I think it is quite common to make many copies of the same scenario for each individual setting of parameters 20140217 07:06:34< iceiceice> for instance coffee describes doing this in his top comment as a workaround for a bug: 20140217 07:06:35< iceiceice> https://gna.org/bugs/?15948 20140217 07:07:13< zookeeper> not that i 20140217 07:07:37< zookeeper> know everything about UMC, but i don't think i've ever heard of cases of having to duplicate scenarios for a reason like that 20140217 07:07:43< zookeeper> i'm sure it's happened, but... 20140217 07:07:58< iceiceice> ok well, i can tell you right now RBY duplicates every mainline mp scenario 20140217 07:08:18< iceiceice> to make it so they all have matching SAVE ids 20140217 07:08:26< zookeeper> RBY? 20140217 07:08:35< _8680_> Rushed By Yetis, I think. 20140217 07:08:39< iceiceice> RBY = Rushed By Yetis 20140217 07:08:47< iceiceice> is the main map pool for ladder play 20140217 07:08:52< iceiceice> uhm 20140217 07:09:00-!- Coffee_irc [~david@ppp118-210-3-133.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20140217 07:09:03< zookeeper> right 20140217 07:09:20< iceiceice> Creep War is a popular add-on, there are like 6 variations of it, each of which are copy pastes pretty much with minor variations 20140217 07:09:52< iceiceice> im not sure if its terribly important but, 20140217 07:10:09< iceiceice> basically i think it would be nice if carryover_info could include some extra parameters of the scenario 20140217 07:10:17< iceiceice> that's all that i'm talking about doing 20140217 07:10:36< zookeeper> well, sure, if you think it's useful 20140217 07:11:36< zookeeper> maybe something like [endlevel] [next_scenario_settings] 20140217 07:11:51< iceiceice> yeah thats what i had in mind 20140217 07:12:16< zookeeper> and all the cfg inside that gets merged with the scenario's cfg 20140217 07:12:27< iceiceice> yeah 20140217 07:12:44< zookeeper> i mean, no reason to limit it to just a pre-defined set of overrides when you could allow full cfg merging, i suppose 20140217 07:13:18< iceiceice> sure 20140217 07:13:30< iceiceice> it would be nice if you could pass along events to run at the next scenario for example 20140217 07:13:53< zookeeper> yeah, and add new sides too 20140217 07:16:09< iceiceice> so i guess the best way to explain my motivation is that, i think that many of the different interesting strategy games people now play under wesnoth i think can have additional replay value or interest if you set it up or configure it slightly differently 20140217 07:16:22< iceiceice> so for example people played mainline 1v1 for a long time, 20140217 07:16:29< iceiceice> then there was sudden interest in this "pick your recruits" style 20140217 07:16:48< iceiceice> where its the same except that you have an initial phase where you draft an ad hoc faction just for that match 20140217 07:16:58< iceiceice> theres a lot of scenarios where a similar mod might be interesting, 20140217 07:17:22< iceiceice> but it is really hard to do that in a scenario sometimes, as if there are timed events you'll have to delay all the timers , 20140217 07:17:33< iceiceice> or like really read what is going on to figure out how to do it safely 20140217 07:17:40< iceiceice> its a lot simpler if you can use the target scenario as a black box 20140217 07:17:56< iceiceice> and just write an initial scenario that is bascialyl just a gui / configuration scenario 20140217 07:18:16< iceiceice> so RBY is just a random map pool, that also does faction randomization while guaranteeing that there is not a mirror matchup, 20140217 07:18:24< iceiceice> as many players feel mirror matchup is less fun 20140217 07:18:28< iceiceice> so its not even interactive, 20140217 07:18:40< iceiceice> but its implemented as an mp campaign 20140217 07:18:41< iceiceice> where the fisrt scenario ends during prestart 20140217 07:19:05< iceiceice> the pick your recruits thing, as it was implemented, was extremely laborious 20140217 07:19:09< iceiceice> and reequires new copies of every map 20140217 07:19:24< iceiceice> but you could just have a little "draft a faction" scenario which transitions to the target mainline scenario 20140217 07:19:34< iceiceice> and it would cut out alot of the crap 20140217 07:19:45< iceiceice> i want to make it very easy to make scen\arios like this 20140217 07:19:48< zookeeper> well... pick your recruits, except for the very very first version, was implemented as an era and it wasn't very laborious 20140217 07:20:04< iceiceice> ok well, it predates me 20140217 07:20:08< iceiceice> but looking at the current version 20140217 07:20:17< iceiceice> its like every map has this turn 1 event where the leader is stone 20140217 07:20:25< iceiceice> and you pick your recruits 20140217 07:20:29< iceiceice> and then turn 2 is a "normal" turn 20140217 07:20:35< iceiceice> and so every TOD has to be set back one 20140217 07:20:39< zookeeper> no, it's just an era with some start events that make the magic happen 20140217 07:20:42< iceiceice> and any scheduled event has to be adjusted 20140217 07:20:57< iceiceice> ok, maybe i'm talking about PYRA 20140217 07:21:02< iceiceice> or some other version 20140217 07:21:05< zookeeper> probably, i dunno how it's done 20140217 07:21:16< iceiceice> but clearly if you want to play mainline Aethermaw with Pick your recruits 20140217 07:21:23< iceiceice> you need to adjust all the timings 20140217 07:21:40< iceiceice> to make time to pick your recruits 20140217 07:22:36< zookeeper> not really, i believe [modify_turns] can be used on turn 2 to set the turn number back to 1 20140217 07:22:51< iceiceice> ok, that might be 20140217 07:22:53< zookeeper> i'm not sure if it supports going backwards, but at least the wiki doesn't say it doesn't 20140217 07:24:04< iceiceice> either way, even if you do that, it requires duplicating the aethermaw scenario with your mod 20140217 07:24:19< iceiceice> well i guess i might be wrong about that, 20140217 07:24:22< zookeeper> no it doesn't! 20140217 07:24:26< iceiceice> if you can pack everything into the era 20140217 07:24:27< zookeeper> that's my point 20140217 07:25:25< zookeeper> the era doesn't need to do anything except the few events it takes to handle the unit picking 20140217 07:25:35< zookeeper> then an event to set turn back to 1, unstone leaders, done 20140217 07:26:08< iceiceice> ok well, if you actually can set the turn back to 1, that's great 20140217 07:26:28< iceiceice> im going to look at which ever version of PYRA i had downlaoded, 20140217 07:26:37< zookeeper> i guess i could port it for 1.10 anyway... 20140217 07:26:39< iceiceice> but i think ti would cut down on the size of that add-on by about 20x if what you say works 20140217 07:26:42< zookeeper> s/could/should 20140217 07:28:31< zookeeper> i don't understand wtf PYRA duplicates _all_ the scenarios. there doesn't really seem to be any reason for it. 20140217 07:28:50< zookeeper> scenarios with timers that are important enough that they must be accounted for? fine, there's maybe a few in mainline 20140217 07:29:51< zookeeper> anyway, the orders of magnitude bigger "problem" with it is the way it seems to also duplicate like all mainline units 20140217 07:30:04< iceiceice> i guess its true that starting TOD is less important for balance when you aren't using mainline factions anymore 20140217 07:30:40< iceiceice> so i guess i see it as a more general thing then just PYR though 20140217 07:31:05< iceiceice> the wesnoth interface and WML are powerful enough that it is relatively easy to make complicated guis for game related choices 20140217 07:31:15< zookeeper> _also_, [replace_schedule] can be used to set the schedule to a predefined one and basically ignore the scenario's random start time 20140217 07:31:15< iceiceice> and that is actually easier than trying to code something up in C++ 20140217 07:31:50< iceiceice> oh i didn't know about that, thanks 20140217 07:34:16< iceiceice> so what i think is basically, we should anticipate that if someone wants to set up a special start or configuration procedure for their scenario, they will want to do it in WML, and technically set it all up as a mini MP campaign 20140217 07:34:47< iceiceice> because in some cases that's actually the easiest thing right now 20140217 07:36:14< zookeeper> didn't you mean "someone else's scenario" in this case? :p 20140217 07:36:25< iceiceice> sure either way 20140217 07:40:49-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140217 07:47:02-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Remote host closed the connection] 20140217 07:48:44-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140217 07:49:08< iceiceice> hmm so i am looking at the config.cpp source... 20140217 07:49:26< iceiceice> so merging just merges children based on their position in the ordered children list, and not by id matching or anything? 20140217 07:50:26-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20140217 07:53:23-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 260 seconds] 20140217 07:56:32-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140217 08:34:38< zookeeper> oh well, looks like [modify_turns] current=1 doesn't work, at least in 1.10 20140217 08:49:26-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140217 09:25:45-!- exciton_ [chuck-the-@95.72.226.164] has quit [Read error: Connection reset by peer] 20140217 09:25:59-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140217 09:36:58-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140217 10:05:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140217 10:10:43-!- mjs-de [~mjs-de@g228169126.adsl.alicedsl.de] has joined #wesnoth-dev 20140217 10:11:14-!- Jigar54 [~Jigar54@14.139.82.6] has joined #wesnoth-dev 20140217 10:12:11< Jigar54> i m new and want to start contributing. Can anyone guide me through? 20140217 10:13:53-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140217 10:24:04-!- irker012 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140217 10:28:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140217 10:29:32< zookeeper> Jigar54, well that naturally depends on what you want to do. 20140217 10:30:30< Jigar54> i know c/c++ and am very much intrsted in ai and game development. I have some knowledge in ai too. 20140217 10:31:03< zookeeper> so coding then, i take it 20140217 10:32:23< Jigar54> actually graphics part too is good 20140217 10:34:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140217 10:34:49< Jigar54> as u say. 20140217 10:35:22< zookeeper> i'd be faster if the wiki and forums weren't so jammed right now. 20140217 10:39:04< zookeeper> in any case, stick around here, it's a time of day when not many people are around 20140217 10:39:22< Jigar54> ohh...its okay...will stay around only! 20140217 10:41:56< zookeeper> well i can't get you any links because w.org is apparently toast, but 1) get a clone of the repo 2) start working and 3) issue pull requests when you've finished with something 20140217 10:42:25< zookeeper> and between 2 and 3, talk to people here to make sure you're actually working on something useful ;) 20140217 10:46:54< zookeeper> but i think you more or less have to decide for yourself what area of the game interests you the most 20140217 10:47:54< Jigar54> okay thnx will surely start working on that! can u tell me where will i find the repo? 20140217 10:47:59< Jigar54> yaa i will look upon dat 20140217 10:48:09< zookeeper> https://github.com/wesnoth/wesnoth-old 20140217 10:48:21< zookeeper> nevermind the "-old", it's still the right one 20140217 10:49:05< Jigar54> okay will start working on it. 20140217 10:50:23< zookeeper> so how much have you played the game? 20140217 10:51:54< Jigar54> just looked at it and it intrsted me. I like strategy games ! 20140217 10:52:45< Jigar54> will play it more in d coming days 20140217 10:59:01< zookeeper> that's a good idea, since how else will you know which parts of the game you can and want to improve 20140217 11:03:00-!- Octalot [~noct@31.185.149.167] has joined #wesnoth-dev 20140217 11:08:34-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140217 11:10:32-!- stikonas [~gentoo@maths-pgs-002.maths.ed.ac.uk] has joined #wesnoth-dev 20140217 11:10:39-!- stikonas [~gentoo@maths-pgs-002.maths.ed.ac.uk] has quit [Changing host] 20140217 11:10:39-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140217 11:25:11-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140217 11:27:02-!- Jigar54 [~Jigar54@14.139.82.6] has quit [Ping timeout: 252 seconds] 20140217 11:27:16-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140217 11:43:30-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Ping timeout: 252 seconds] 20140217 11:45:09-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20140217 12:38:27-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Ping timeout: 245 seconds] 20140217 12:41:54-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20140217 12:49:19-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140217 12:50:06-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140217 13:01:22-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140217 13:02:44-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140217 13:16:46-!- lobby [~wesnoth@wesnoth/bot/lobby] has quit [Ping timeout: 265 seconds] 20140217 13:18:04-!- lobby [~wesnoth@baldras.wesnoth.org] has joined #wesnoth-dev 20140217 13:18:04-!- Topic for #wesnoth-dev: 1.11.10 (start of string+feature freeze) planned for February 22nd | asheviere (old server) will be shut down on 16th Feb 2014, migrate all stuff, cf dev mailinglist | 223 bugs, 348 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140217 13:18:04-!- Topic set by wesbot [~wesbot@wesnoth/bot/wesbot] [Sun Feb 16 19:27:11 2014] 20140217 13:18:04[Users #wesnoth-dev] 20140217 13:18:04[ _8680_ ] [ DHost ] [ Fortescue ] [ loonycyborg ] [ Rhonda ] [ Upth ] 20140217 13:18:04[ AI0867 ] [ EdB ] [ iceiceice ] [ LordNasty ] [ Samual ] [ vultraz ] 20140217 13:18:04[ alcedine_ ] [ ejls ] [ Ivanovic ] [ MaraJade ] [ shadowm ] [ wesbot ] 20140217 13:18:04[ boucman_work ] [ elias ] [ iwaim___ ] [ matthiaskrgr] [ shikadibot] [ yann ] 20140217 13:18:04[ ChrisOelmueller] [ EliDupree] [ janebot_ ] [ mattsc ] [ Smar ] [ zookeeper] 20140217 13:18:04[ cjhopman_ ] [ enchilado] [ Jetrel_ ] [ melinath ] [ Soliton ] [ {V} ] 20140217 13:18:04[ Coffee_irc ] [ Espreon ] [ justinzane] [ mjs-de ] [ stikonas ] 20140217 13:18:04[ Crendgrim ] [ esr ] [ kex ] [ molgrum_ ] [ timotei_ ] 20140217 13:18:04[ crimson_penguin] [ exciton ] [ knotwork ] [ nurupo ] [ ToBeFree ] 20140217 13:18:04[ DDR ] [ fendrin ] [ lobby ] [ Octalot ] [ tomreyn ] 20140217 13:18:04-!- Irssi: #wesnoth-dev: Total of 56 nicks [0 ops, 0 halfops, 0 voices, 56 normal] 20140217 13:18:12-!- Channel #wesnoth-dev created Tue Jan 27 05:28:41 2009 20140217 13:19:18-!- Irssi: Join to #wesnoth-dev was synced in 85 secs 20140217 13:34:23-!- LordNasty [~NaSTy@93-43-144-31.ip92.fastwebnet.it] has quit [Ping timeout: 260 seconds] 20140217 13:49:24-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has joined #wesnoth-dev 20140217 13:51:18-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140217 13:52:05-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has quit [Client Quit] 20140217 13:53:25-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has joined #wesnoth-dev 20140217 13:53:53-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140217 14:23:42-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Ping timeout: 260 seconds] 20140217 14:24:04-!- DCW 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#wesnoth-dev 20140217 19:45:49-!- Crab_ [~Crab_@222-26.63-188.cust.bluewin.ch] has quit [Changing host] 20140217 19:45:49-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140217 19:45:49-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20140217 19:46:02-!- Ivanovic_ [~ivanovic@x2f40453.dyn.telefonica.de] has quit [Changing host] 20140217 19:46:02-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140217 19:46:52-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 260 seconds] 20140217 19:47:55-!- Ivanovic_ is now known as Ivanovic 20140217 19:53:28-!- irker106 [~irker@ai0867.net] has joined #wesnoth-dev 20140217 19:53:28< irker106> wesnoth: anonymissimus wesnoth-old:master d01e212391e9 / projectfiles/VC9/wesnoth.vcproj: vc project update http://git.io/Z11www 20140217 19:57:21-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20140217 20:06:53-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140217 20:19:42-!- cib_ [~cib@p5DC742FB.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140217 20:20:33-!- stikonas_ [~gentoo@anon-33-175.vpn.ipredator.se] has joined #wesnoth-dev 20140217 20:20:39-!- stikonas_ [~gentoo@anon-33-175.vpn.ipredator.se] has quit [Changing host] 20140217 20:20:51-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140217 20:21:15-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 265 seconds] 20140217 20:23:31-!- cib0 [~cib@p5DD216F2.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20140217 20:24:45< iceiceice> hi, if anyone with an opinion and some spare time can comment on the discussion at either of these https://gna.org/bugs/?21405, https://gna.org/bugs/?21659, i think i have some time later today to work on a PR for one or both of these 20140217 20:25:58< iceiceice> or at least to do some testing 20140217 20:35:26< irker106> wesnoth: GunChleoc wesnoth-old:master c3e3675fa2ba / data/campaigns/ (2 files in 2 dirs): gd Map overlays for AOI, TSG http://git.io/vUQJGg 20140217 20:35:28< irker106> wesnoth: GunChleoc wesnoth-old:master 4b1ce10ec0b0 / data/tools/ (unit_tree/html_output.py wmlunits): Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git http://git.io/els3bw 20140217 20:35:30< irker106> wesnoth: GunChleoc wesnoth-old:master 50ca4a599886 / data/campaigns/An_Orcish_Incursion/images/maps/l10n/gd/aoi--overlay.png: Updated gd overlay for AOI map http://git.io/osIhgg 20140217 20:35:38< irker106> wesnoth: GunChleoc wesnoth-old:master 02bae1337ae5 / data/core/images/maps/l10n/gd/titlescreen--overlay.png: Added titlescreen overlay for gd http://git.io/XD3sHg 20140217 20:35:38< irker106> wesnoth: GunChleoc wesnoth-old:master 8bdc96ecbb91 / / (1233 files in 84 dirs): Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git http://git.io/w4tjMg 20140217 20:35:38< irker106> wesnoth: GunChleoc wesnoth-old:master bd3061e78b2d / / (628 files in 63 dirs): Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git http://git.io/MOE5lQ 20140217 20:35:38< irker106> wesnoth: GunChleoc wesnoth-old:master 4d57d19e8ca3 / / (6 files in 5 dirs): Added gd map localization for HTTT and fixed exported .png overlays for other gd http://git.io/qwBj1Q 20140217 20:35:40< irker106> wesnoth: GunChleoc wesnoth-old:master 099727163908 / data/campaigns/ (2 files in 2 dirs): Fixed gd map overlays for AOI, TSG http://git.io/JO5pRA 20140217 20:35:43< irker106> wesnoth: Chusslove Illich wesnoth-old:master 413be729a393 / / (6 files in 5 dirs): Merge pull request #91 from gunchleoc/master http://git.io/XZosvQ 20140217 20:37:11< irker106> wesnoth: Chusslove Illich (Часлав Илић) wesnoth-old:master f063fb493657 / l10n-track: Updated l10n-track. http://git.io/QVvadw 20140217 20:39:45< happygrue> iceiceice: I'll take a look at the multiplayer drop one 20140217 20:47:46< mattsc> iceiceice: go ahead with the location set PR, I think that one's a no brainer. You should do a grep through the data/ folder though just to make sure that it's not used the other way around somewhere. 20140217 20:47:52< mattsc> I doubt it, but better safe than sorry. 20140217 20:48:09< iceiceice> ok thx 20140217 20:48:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140217 20:48:50< happygrue> it's tricky 20140217 20:49:26< happygrue> still trying to think about what the ideal solution is. 20140217 20:55:05< iceiceice> i think that in practice, if it is a "relatively serious" game, usually people just hope that there is a spectator 20140217 20:55:11< iceiceice> and pass control to the spec 20140217 20:55:37< iceiceice> so my feeling is that if you could pass to a blocker droid that would be ideal 20140217 20:55:37< iceiceice> but i would want to test it 20140217 20:55:38< iceiceice> clearly 20140217 20:57:38< iceiceice> it might make sense to look into how it happens that the ai gets interrupted -- is there some kind of "undroid" exception that is thrown? 20140217 20:57:40< happygrue> iceiceice: that doesn't work for 1v1 games where you want to wait for your opponent to come back 20140217 20:57:49< happygrue> is there a way to bypass the replay? 20140217 20:57:50< iceiceice> wait why not 20140217 20:58:26< happygrue> passing control to a spec, assuming there is on, when you want to play against ONLY the person you are playing against is not ideal at all I think? 20140217 20:58:31< happygrue> *one 20140217 20:58:39< iceiceice> i mean the obs can see anyway 20140217 20:58:50< iceiceice> clearly the obs is not supposed to touch anything 20140217 20:59:00< happygrue> yes, but they could also then move pieces and mess up the game 20140217 20:59:00< iceiceice> yeah so you pass to someone who wont do that :) 20140217 20:59:00< happygrue> right, but who knows what happens in practice? 20140217 20:59:08< iceiceice> idk this is the best solution atm 20140217 20:59:08< happygrue> and there has to be an obs for that to work... 20140217 20:59:12< iceiceice> yes 20140217 20:59:18< iceiceice> so that is why the blocker droid would be an improvement 20140217 20:59:21< happygrue> I'm writing something longer 20140217 20:59:25< happygrue> yes 20140217 20:59:40< happygrue> but, the problem still exists if the player has to watch the replay to retake his side 20140217 20:59:53< happygrue> so that doesn't actually fix the issue of players seeing each other 20140217 20:59:58< happygrue> just lessens it 20140217 21:00:13< iceiceice> so at least if you have the blocker droid you can save and reload 20140217 21:00:20< happygrue> so... can we skip the replay? Or blank out the display while watching a replay? 20140217 21:00:24< iceiceice> if you dont even have that then theres no way for you to save and reload 20140217 21:00:35< iceiceice> without seeing all sides 20140217 21:00:38< happygrue> but reloading you will also see all sides... 20140217 21:00:42< iceiceice> no i dont think so 20140217 21:00:57< iceiceice> if you reload from a save file 20140217 21:00:57< iceiceice> it will jump right to the snapshot 20140217 21:01:11< happygrue> well, maybe we should test that, I thought in the game reaction screen where you fill sides with players the host at least gets to see all races? 20140217 21:01:19< happygrue> not positions, but leaders and stuff 20140217 21:01:24< happygrue> not as bad though 20140217 21:01:25< iceiceice> thats true 20140217 21:01:46< iceiceice> yes so i guess that is a drawback 20140217 21:01:56< happygrue> save/reload is still the best IMO, unless we can totally skip watching the replay somehow 20140217 21:02:13< happygrue> though existiing options should be kept too 20140217 21:02:41< iceiceice> yeah i mean... i agree that the system definitely needs a lot of thought 20140217 21:02:45< happygrue> what would be most ideal is to block the replay, so that in larger games players could keep playing while the drop rejoins and no one has to stop 20140217 21:02:55< iceiceice> that seems like a larger project though 20140217 21:03:02< happygrue> but I don't know if that is possible, given how replays work 20140217 21:03:02< happygrue> yes 20140217 21:03:05< iceiceice> or at least i'm not sure how skipping rpelays workss 20140217 21:03:10< happygrue> too bad we didn't have this talk a week ago... ;) 20140217 21:03:10< iceiceice> haha 20140217 21:03:12< iceiceice> yeah 20140217 21:03:27< iceiceice> i feel like the two things that SlowThinker suggests would help in 90% of cases anyways 20140217 21:03:35< happygrue> it would be better than how it is 20140217 21:04:16-!- cib_ is now known as cib0 20140217 21:06:10< happygrue> okay, I posted something along those lines 20140217 21:06:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140217 21:09:13< mattsc> iceiceice: PR #97 needs a changelog entry 20140217 21:09:13-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20140217 21:10:08< iceiceice> happygrue: i think it cut off the last bit of your post maybe 20140217 21:10:18< happygrue> >:| 20140217 21:11:16< happygrue> grrr 20140217 21:11:16< happygrue> it said success! I trusted it 20140217 21:12:31< happygrue> nope, I just fail at editing and there was a bit of a line I thought I deleted at the end. 20140217 21:13:02< irker106> wesnoth: mattsc wesnoth-old:master ca1952c043c7 / data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg: SotBE S17: make all the guards loyal http://git.io/egYFsA 20140217 21:13:05< irker106> wesnoth: mattsc wesnoth-old:master 70f120c96a1d / data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg: SotBE S17: make reinforcements appear at southern edge of map http://git.io/s1aigQ 20140217 21:13:06< irker106> wesnoth: mattsc wesnoth-old:master a9b7424e178a / data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg: SotBE S17: scroll to location where reinforcements appear http://git.io/gCPUKA 20140217 21:13:08< irker106> wesnoth: mattsc wesnoth-old:master 1c96f82f276c / data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg: SotBE S17: some tweaks to AI reinforcement events http://git.io/H7zuGA 20140217 21:13:10< irker106> wesnoth: mattsc wesnoth-old:master 49afab28d956 / data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg: SotBE S17: make the enemy AI leader passive http://git.io/iGHeSw 20140217 21:13:21< irker106> wesnoth: mattsc wesnoth-old:master 16e71c2b9d0a / data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg: SotBE S17: decrease enemy AI aggression during nighttime http://git.io/_m7Ruw 20140217 21:13:21< irker106> wesnoth: mattsc wesnoth-old:master 17d447fa6a19 / data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg: SotBE S17: start schedule at morning, not dawn http://git.io/Xqbnww 20140217 21:13:21< irker106> wesnoth: mattsc wesnoth-old:master 56c458b2ff63 / data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg: SotBE S17: balancing adjustments to turns, gold, income http://git.io/1WvP8w 20140217 21:15:29< iceiceice> haha 20140217 21:15:49< iceiceice> mattsc: i am trying to edit the changelog using github web interface but apparently the changelog is too much for it to handle 20140217 21:16:04< iceiceice> somehow i thought that thing was more robust than that 20140217 21:16:53< iceiceice> i'll mess around with this later, i dont want to switch branches on my local repo right now 20140217 21:17:03< mattsc> iceiceice: hmm, I thought people had done that before ... 20140217 21:17:22< iceiceice> maybe i have too many tabs open or something 20140217 21:17:50-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140217 21:18:00< mattsc> Sure, no problem. If you do't get it to work, just send me the line and I'll put it into the changelog after merging the PR. 20140217 21:18:58< mattsc> I won't do either until tonight anyway, really need to take care of some other things right now; ttyl. 20140217 21:21:00-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20140217 21:22:38-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 265 seconds] 20140217 21:28:39-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20140217 21:31:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140217 21:36:32< iceiceice> ttyl 20140217 21:44:31-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140217 21:49:29-!- cib0 [~cib@p5DC742FB.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20140217 21:49:39-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has quit [Quit: Off to save the world!] 20140217 21:50:27-!- cib0 [~cib@p5DC742FB.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140217 21:50:33-!- cib0 [~cib@p5DC742FB.dip0.t-ipconnect.de] has quit [Client Quit] 20140217 21:59:30-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Remote host closed the connection] 20140217 22:01:26-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140217 22:03:07-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 272 seconds] 20140217 22:05:52-!- cib0 [~cib@p5DC742FB.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140217 22:29:10-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140217 22:40:11-!- SigurdFD [~SigurdFD@24.154.98.89] has joined #wesnoth-dev 20140217 22:58:23-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20140217 23:01:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20140217 23:01:58-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Remote host closed the connection] 20140217 23:02:21-!- stikonas__ [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20140217 23:02:47-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 252 seconds] 20140217 23:07:16-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 245 seconds] 20140217 23:30:24-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20140217 23:34:25-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140217 23:46:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140217 23:51:00-!- mjs-de [~mjs-de@f049131142.adsl.alicedsl.de] has joined #wesnoth-dev 20140217 23:52:34-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140217 23:56:59-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 240 seconds] --- Log closed Tue Feb 18 00:00:43 2014