--- Log opened Mon Feb 24 00:00:10 2014 --- Day changed Mon Feb 24 2014 20140224 00:00:10< shadowm> The AI didn't do a very good job at asserting control over its villages, that's why I eventually started spamming Naffats. 20140224 00:01:13< iceiceice> hmm i tried changing the "shrouded" test to always return false if there is a blindfold on... 20140224 00:01:14< mattsc> shadowm: try using the Experimental AI. If there's one thing it does pretty well it's village grabbing. 20140224 00:01:19< shadowm> They cost 19g each and do cool fire stuff. 20140224 00:01:34< iceiceice> this mostly does what i want but i still see unit globes and helath bars... 20140224 00:01:36< iceiceice> not sure why 20140224 00:05:00< jamit> Is https://gna.org/bugs/index.php?3856 still considered a feature request rather than a bug? 20140224 00:05:18< jamit> Because it seems like a fix to that would aid iceiceice out a bit... 20140224 00:05:58< iceiceice> quick question for anyone who might know the display code: 20140224 00:05:58< jamit> (I just didn't get to it before the feature freeze.) 20140224 00:06:08< iceiceice> is it assumed in the implementation that any shrouded hex is also fogged? 20140224 00:06:48< jamit> Not just assumed. A shrouded hex is forced fogged. 20140224 00:08:01< iceiceice> ok i guess the blindfold better do that too :p 20140224 00:09:11< jamit> See team.cpp, line 553. When asking if a hex is fogged, the first thing the function does is check if it is shrouded. If it is shrouded, the fogged function returns true. 20140224 00:10:58< iceiceice> yeah so for me i am concerned about observers i guess 20140224 00:11:21< iceiceice> for which the field "team * viewpoint_" is null in the display object 20140224 00:11:53< iceiceice> i think i've figured it out though 20140224 00:12:47< jamit> Does anyone want to see if https://gna.org/bugs/index.php?21708 is still a problem? "Still" as in if your build is updated as of about 2 hours ago? 20140224 00:14:15< noy> fabi_ http://forums.wesnoth.org/viewtopic.php?p=567091#p567091 Really? 20140224 00:14:31< jamit> I had forgotten about that report when I made that commit. 20140224 00:17:09-!- aquileia [5fd017e3@gateway/web/freenode/ip.95.208.23.227] has joined #wesnoth-dev 20140224 00:17:23< iceiceice> jamit: https://gna.org/bugs/index.php?3856 i never thought about htat issue, its amazing its been around for nearly 10 years (?) 20140224 00:18:21< jamit> iceiceice: I had some ideas for fixing it, but there was always higher priority stuff. 20140224 00:18:25-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140224 00:18:55< jamit> If it's deemed a bug that can be fixed in the feature freeze, I can go ahead with a fix and maybe make things easier for you. 20140224 00:21:00< jamit> If it is in fact a feature request, maybe you'd want to withdraw the blindfold feature until 1.13 (when I could do something about the FR). 20140224 00:21:00< jamit> Or if you prefer figuring this out, you can and I could benefit. :) Something tells me it might be easier for me than for you, though. (Since I've been working with the fog.) 20140224 00:21:09< jamit> s/you can and/you can do it and/ 20140224 00:24:31< iceiceice> i feel like it very nearly works right now... 20140224 00:25:01< iceiceice> the display code is kind of a mess but i feel like it will only take a little more trial and error 20140224 00:27:27< iceiceice> it would definitely be good to fix that other bug though independently of my feature 20140224 00:28:22< aquileia> shadowm, _8680_ : One last comment for today - I deactivated metadata deletion and set pnggauntlet to -o5. The skeletal dragon is still compressed just as well. 20140224 00:30:00< jamit> Hmm... noy, you do multiplayer stuff, don't you? Would you think bug #3856 is more of a feature request or a bug (with regards to the feature freeze)? 20140224 00:30:16< aquileia> I guess it's the different step after optipng... instead of advpng, it uses pngout 20140224 00:34:25< shadowm> Hm. 20140224 00:34:28< iceiceice> jamit: i guess most accurately its a design flaw... i feel like its closer to a bug than a feature request but i guess its hard to say 20140224 00:34:33< aquileia> this would also explain why not all files improved - both have their strengths and weaknesses 20140224 00:34:45< shadowm> Where do I get pngout for Debian? 20140224 00:35:02< aquileia> no idea 20140224 00:35:20< shadowm> It's not in the repositories here. 20140224 00:36:13< iceiceice> jamit: do you know what part of the display code draws health bars and globes? i'm grepping about without success 20140224 00:36:50< jamit> Hmm... I might be able to find it relatively quickly. 20140224 00:38:36< aquileia> It seems the author provides a 'Linux' version... very specific... http://advsys.net/ken/utils.htm 20140224 00:38:51-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140224 00:40:15< jamit> iceiceice: I think it's done deep in unit::redraw_unit() in unit.cpp. 20140224 00:40:44< AI0867> shadowm: would you consider it a 'bugfix' if I break the inclusion of space-containing WML files? 20140224 00:41:04< AI0867> you can't include them directly (they're interpreted as a macro), but you can include a directory that contains them 20140224 00:41:11< jamit> "Deep" as in the function starts at line 1888, and I'm looking at an if statement starting on line 2044. 20140224 00:41:24-!- aquileia_ [5fd017e3@gateway/web/freenode/ip.95.208.23.227] has joined #wesnoth-dev 20140224 00:41:31< iceiceice> jamit: is it related to "display::draw_bar" and "display::calculate_energy_bar" or are those for something else? 20140224 00:42:15< AI0867> wesbot: seen elias 20140224 00:42:15< wesbot> AI0867: Queried user last spoke 2d 22h ago. elias is currently here and on the channels #wesnoth and #wesnoth-de. 20140224 00:42:16-!- Jetrel_ [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Ping timeout: 264 seconds] 20140224 00:42:43-!- aquileia [5fd017e3@gateway/web/freenode/ip.95.208.23.227] has quit [Ping timeout: 245 seconds] 20140224 00:42:54< elias> wesbot: seen me 20140224 00:42:55< wesbot> elias: Sorry, I don't know of me. 20140224 00:42:59< shadowm> AI0867: 20140224 00:43:00< shadowm> 00:42:46 wesnoth@website:~/addons-unpacked$ find 1.11 -name '* *.cfg' | wc -l 20140224 00:43:03< shadowm> 2701 20140224 00:43:29< shadowm> AI0867: You should definitely take this fact into account. 20140224 00:43:47< AI0867> feh 20140224 00:43:56< iceiceice> jamit: thanks for the pointer, i think can answer my own questions now 20140224 00:44:20< jamit> OK 20140224 00:44:31< shadowm> AI0867: http://pastebin.com/QrcmVWRC 20140224 00:44:42< AI0867> okay, so that'll break everything because too many add-on writers can't be bothered to use underscores 20140224 00:45:21< AI0867> not *that* many, but perhaps a bit too late to break compatibility now 20140224 00:45:23< shadowm> It really could've been done in 1.11.10, but now it's too late for this IMO. 20140224 00:45:39< elias> those spaces also break the error reporting in .plain files btw. 20140224 00:45:49< shadowm> The announcement says we won't break things behind people's backs. 20140224 00:46:00< elias> (but only a problem when debugging wmlunits code I suppose) 20140224 00:46:01< shadowm> One could take that to mean we can still break things in front of them, though. 20140224 00:46:15< AI0867> okay, so here are the options: 20140224 00:46:31< AI0867> 1) make the list non-filename-character separated instead 20140224 00:46:37< shadowm> Option 0: Have campaignd disallow uploading add-ons containing file or directory names with spaces. 20140224 00:46:46< AI0867> 2) break compatibility anyway, and loudly announce that we have done so 20140224 00:46:59< shadowm> (campaignd can be updated whenever we need regardless of the freeze.) 20140224 00:47:01< AI0867> option 0 is a feature for #2 20140224 00:47:26< AI0867> but right now I only care about WML files, not about images and random other crap 20140224 00:47:33< AI0867> (wescamp also hates spaces in WML files) 20140224 00:47:39-!- Crendgrim_ [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20140224 00:47:47< AI0867> 3) forget about all this until 1.12 is forked off 20140224 00:48:23< shadowm> The 1.12 add-ons server currently only contains three add-ons, none of which are affected. 20140224 00:48:24< AI0867> I'd like to do #2 w/ option 0 20140224 00:49:46-!- Netsplit *.net <-> *.split quits: timotei_, irker169, Crendgrim, stikonas 20140224 00:50:33-!- Netsplit over, joins: timotei_, stikonas 20140224 00:52:26< shadowm> AI0867: The function you want for campaignd is addon_filename_legal() in src/addon/validation.cpp 20140224 00:55:55< AI0867> does campaignd provide a sane error message for this? 20140224 00:56:09< AI0867> it probably doesn't specify the character that's at fault =/ 20140224 00:56:12< shadowm> network::send_data(construct_error("Add-on rejected: The add-on contains an illegal file or directory name." 20140224 00:56:16< shadowm> " File or directory names may not contain any of the following characters: '/ \\ : ~'"), sock); 20140224 00:56:31< AI0867> yeah, that'll confuse the hell out of people 20140224 00:56:47< AI0867> fortunately, that string isn't translatable 20140224 00:56:49< shadowm> "any of the following characters or whitespace"? 20140224 00:57:16< shadowm> Yeah, none of the campaignd diagnostics are translatable, and neither are the upload status notifications and the upload terms. 20140224 00:57:27< noy> jamit: I don't have access anymore, can you message me a summary of what it is? 20140224 00:58:08-!- aquileia_ [5fd017e3@gateway/web/freenode/ip.95.208.23.227] has quit [Ping timeout: 245 seconds] 20140224 00:58:11< shadowm> noy: Hm, everyone should have access to public bugs. Is your browser choking on gna.org's certificate perhaps? 20140224 00:58:29< noy> I don't remember… I haven't tried since :p 20140224 00:59:49< AI0867> okay, so we've broken neither the featurefreeze nor the stringfreeze =) 20140224 01:00:35< jamit> noy: In a hotseat multiplayer game, when one player ends his turn, the screen immediately shifts to the next player's view. So one of the players is going to see the other's forces. The suggestion was to have something obscure the map between turns so players can change seats. 20140224 01:00:48< noy> oh I saw you talking about that 20140224 01:01:13< AI0867> jamit: sounds like PBEM might not be too far away! 20140224 01:01:35< shadowm> "Wesnoth 2.0: the PBEM update" 20140224 01:01:36< noy> … yeah, like PBEM, I don't think this is a major issue or need 20140224 01:02:20< noy> I'm wondering if there are any things that might break gameplay 20140224 01:02:26< AI0867> I have a proof-of-concept bot to keep games open, but it could really use some features like this 20140224 01:02:30< shadowm> Did you people only fix 7-8 bugs since 1.11.9, or someone closed fixed bugs before me? 20140224 01:04:53< shadowm> iceiceice: Can I close https://gna.org/bugs/index.php?21405 ? We close fixed bugs after a release. 20140224 01:05:11< shadowm> (Or immediately, when they only affect the state between releases.) 20140224 01:05:26< iceiceice> sure 20140224 01:07:25< AI0867> now, to check for spaces only in directory-loops, or also for directly-included files 20140224 01:07:50< AI0867> the latter will be caught by the current preprocessor, but there might be ways around that 20140224 01:08:00< AI0867> (like commandline options that tell the game where to start parsing) 20140224 01:08:19< iceiceice> jamit: it might be that we can use the blindfold feature to implement that, if i get it to work? 20140224 01:08:45< iceiceice> right now i've implemented blindfold in a nearly identical manner to update_locker, 20140224 01:08:53< shadowm> mattsc: This was fixed, right? https://gna.org/bugs/index.php?21306 20140224 01:09:05< iceiceice> except that it applies to display rather than video 20140224 01:09:18< iceiceice> and does this thing with shroud rather than anything else 20140224 01:10:29< iceiceice> it might be that there could be a "blindfold between turns" preference and three lines that add a blindfold, call a redraw, and put up a [message], maybe in like play_controller.cpp or something 20140224 01:10:39< mattsc> shadowm: as far as I can tell, the reported bugs were not bugs and what I fixed was unrelated. 20140224 01:10:56< shadowm> mattsc: The closing it as Invalid. 20140224 01:11:19< mattsc> shadowm: yeah, to the best of my knowledge, i'd say that's correct. 20140224 01:11:56< mattsc> shadowm: well ... 20140224 01:12:07< shadowm> Hm, yes? 20140224 01:12:10< jamit> iceiceice: Well, noy wasn't that enthusiastic about it being a bug. I'm not inclined to play in a gray area of the feature freeze without some sort of support from more senior developers. 20140224 01:12:10< jamit> iceiceice: Does your shroud fix also obscure the minimap? 20140224 01:12:24< noy> its not a bug, sorry… its a feature request 20140224 01:12:30< iceiceice> ok :) 20140224 01:12:31< mattsc> The second poster _might_ be referring to the same bug I fixed, but I got no confirmation of that when I asked for more information. 20140224 01:12:50< mattsc> SkyOne's problem was him still using vieweing_side= instead of side= 20140224 01:12:56< shadowm> That's what happens when people submit/post into bugs anonymously. 20140224 01:12:59< shadowm> Invalid it is! ;) 20140224 01:13:00< iceiceice> jamit: it will when i'm done but not right now 20140224 01:13:05< mattsc> okay :) 20140224 01:13:21< jamit> iceiceice: Oh one other thing, you probably want to make sure you're not putting too much of a performance burden on low-end machines during normal gameplay (when normal drawing occurs). 20140224 01:15:06-!- irker826 [~irker@ai0867.net] has joined #wesnoth-dev 20140224 01:15:06< irker826> wesnoth: Alexander van Gessel wesnoth-old:master 7855a9f0a94e / src/serialization/preprocessor.cpp: Ignore filenames with spaces and complain about them http://git.io/MeaTPQ 20140224 01:15:08< irker826> wesnoth: Alexander van Gessel wesnoth-old:master 374b97db8799 / src/addon/validation.cpp: Disallow filenames with spaces on the add-on server http://git.io/AEIoSQ 20140224 01:15:10< irker826> wesnoth: Alexander van Gessel wesnoth-old:master 4619063ac227 / src/campaign_server/campaign_server.cpp: Warn about whitespace in illegal filename message http://git.io/bGwI7A 20140224 01:15:12< irker826> wesnoth: Alexander van Gessel wesnoth-old:master e838206f65d5 / changelog players_changelog src/map_label.cpp src/map_label.hpp: Merge branch 'master' of github.com:wesnoth/wesnoth-old http://git.io/uZp-oA 20140224 01:15:50< shadowm> AI0867: https://github.com/wesnoth/wesnoth-old/commit/374b97db8799415e0607968331c3d61386167918 ... What about LF, CR, vertical tab, etc.? 20140224 01:16:07< shadowm> Also horizontal tab. 20140224 01:17:28< AI0867> those are evil too, but won't cause me trouble in this particular case 20140224 01:17:35< shadowm> (Remember when I was around rambling about how we didn't disallow newlines in add-on names?) 20140224 01:18:23< iceiceice> jamit: yeah... i will think about how best to do that 20140224 01:18:50< irker826> wesnoth: Ignacio R. Morelle wesnoth-old:master e9c8f605dcaf / RELEASE_NOTES: Clear RELEASE_NOTES http://git.io/9Ws_4Q 20140224 01:18:50< shadowm> AI0867: Oh yeah, changelog entry. Also RELEASE_NOTES. 20140224 01:19:00< iceiceice> actually it might be that the best thing is to define a new "team"... it looks like observer status corresponds to the "null" team, i might want to define a "blind observer?" 20140224 01:19:16< AI0867> I thought about RELEASE_NOTES, but is this that user-visible? 20140224 01:19:36< shadowm> AI0867: I'd like a changelog entry for every single thing we fix from this point onwards. 20140224 01:19:45< AI0867> okay 20140224 01:19:58< AI0867> the issue with the changelog was more that I'd have to make like 3 entries 20140224 01:20:01< shadowm> We kind of need to show that the advertised bug fixing is taking place. 20140224 01:20:38< shadowm> As for R_N, well, it's not that necessary in this case, I think, because I'm going to post a note after the current announcement right now. 20140224 01:21:03< AI0867> k 20140224 01:21:06< shadowm> Because I'm building an updated 1.12 campaignd right now. 20140224 01:21:17< jamit> iceiceice: that idea has potential. Perhaps not so much "blind" as "has fog if any team does, has shroud if any team does, and has no units to clear either". Which is blind if shroud is being used. :) 20140224 01:21:36< shadowm> Oh, uh, in 39 minutes, when the downstream clone is updated. 20140224 01:21:48< iceiceice> yeah it might be the cleanest thing to do... 20140224 01:22:04< iceiceice> i think i will just try to get something that works first and refactor later though 20140224 01:23:21< iceiceice> even in the current code imo it would be better to have a const team::OBSERVER than just constantly null pointer testing 20140224 01:23:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140224 01:24:07-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140224 01:24:24-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20140224 01:25:15< irker826> wesnoth: Alexander van Gessel wesnoth-old:master 94f0bfa02cf9 / src/addon/validation.cpp: Also disallow CR, LF, HT, VT http://git.io/9R_tdg 20140224 01:25:18< irker826> wesnoth: Alexander van Gessel wesnoth-old:master c9f8d1531947 / changelog: changelog entries http://git.io/uGcxsQ 20140224 01:25:19< irker826> wesnoth: Alexander van Gessel wesnoth-old:master bb5663f92ee4 / RELEASE_NOTES: Merge branch 'master' of github.com:wesnoth/wesnoth-old http://git.io/cTQItQ 20140224 01:26:09< shadowm> AI0867: Eh, why not use isspace() instead? 20140224 01:26:33< AI0867> because that would be more work? 20140224 01:26:47< AI0867> it would also include FF though 20140224 01:26:53< shadowm> What does '\n' mean in Windows, again? 20140224 01:27:05< AI0867> on its own? 20140224 01:27:11-!- wesbot changed the topic of #wesnoth-dev to: string+feature freeze active on master | 214 bugs, 350 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140224 01:27:12< shadowm> In a string like that. 20140224 01:27:24< AI0867> nothing unless the program interprets it that way 20140224 01:27:42< shadowm> "\r\n" would be CR followed by LF, or two CRs followed by an LF? 20140224 01:28:03< AI0867> on windows, "\r\n" is the correct way to type a newline 20140224 01:28:09< mattsc> I wish my IRC client would return me from 'away' when I type something :( 20140224 01:28:24< AI0867> so CRLF 20140224 01:28:33< shadowm> But we use "\n" all the time and notepad seems to understand our stderr.txt just fine. 20140224 01:28:56< shadowm> Or is that because the console API replaces LF with CR-LF? 20140224 01:29:03< AI0867> yeah, if you write in "text mode", windows automatically translates 20140224 01:29:32< shadowm> Ah, yes, the file open mode. I had forgotten that was a thing. 20140224 01:29:33< AI0867> and unless you specify a 'b' in the open call, it opens in text mode 20140224 01:29:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140224 01:30:03-!- sachith500 [~kvirc@112.134.76.255] has joined #wesnoth-dev 20140224 01:32:46< AI0867> but yeah, I'm still missing form feed 20140224 01:33:12< AI0867> but really, why would we accept *any* control character? 20140224 01:33:41< shadowm> I don't know if there's any OS that would allow the rest. I only know Linux allows LF. 20140224 01:34:32< AI0867> I think some OS allows full unicode 20140224 01:34:44< AI0867> can't remember which one though 20140224 01:36:28< shadowm> Even U+0000? :o 20140224 01:38:28< jamit> AI0867: I would ask why we would *reject* a character. I'd say spaces messing with macros is a legit reason. As is rejection of the character by one of the OS's we target. 20140224 01:38:32< jamit> But I'm not doing the work,... ;) 20140224 01:42:04< jamit> If all the OS's accept it.... Or if there's a specific problem it causes in the game. 20140224 01:42:45< jamit> Not all srings are null-terminated. 20140224 01:44:55< irker826> wesnoth: Chris Beck wesnoth-old:master ba45c6870da3 / src/team.hpp: fix bug associated to idle sides http://git.io/ziuKfw 20140224 01:49:42< shadowm> iceiceice: _8680_ has brought to my attention that you disapproved a spam topic. 20140224 01:49:58< iceiceice> yeah i couldnt figure out how to move it to the junkyrd 20140224 01:50:16< shadowm> When it's in the queue awaiting approval, you don't. 20140224 01:50:26< shadowm> See http://forums.wesnoth.org/viewtopic.php?f=16&t=38227 20140224 01:50:39< vultraz> May you disprove one if there are two by the same author? 20140224 01:51:02< shadowm> You _may_, but it's a waste of time. 20140224 01:51:28< shadowm> The bancannon will delete all those posts at once, no matter how many they are. 20140224 01:51:43< vultraz> Alright, so I only wasted my time, good to know 20140224 01:51:56< mattsc> vultraz: you disprove that they exist? :P 20140224 01:52:03< iceiceice> hmm it wasn't clear to me that it was waiting for approval 20140224 01:52:11< iceiceice> i thoguht it was actually live on the forum, maybe i missed something 20140224 01:52:37< iceiceice> i'll try to pay more attention 20140224 01:52:50< shadowm> When a post is awaiting approval, it is displayed as such ("this post is awaiting approval" or so), and contributes to the count in the navigation area at the top. 20140224 01:53:22< shadowm> This may be confused with ("this post has been reported"), though. 20140224 01:55:29-!- jamit [~jamit@wesnoth/developer/jamit] has quit [Ping timeout: 240 seconds] 20140224 01:56:12< irker826> wesnoth: Alexander van Gessel wesnoth-old:master a6630a3a08ea / data/tools/wesnoth/wmlparser2.py: Revert "[wmlunits] Disable crashing chunk_start stuff someone added." http://git.io/EOVHUQ 20140224 01:56:14< irker826> wesnoth: Alexander van Gessel wesnoth-old:master 2a9b54e98a44 / src/team.hpp: Merge branch 'master' of github.com:wesnoth/wesnoth-old http://git.io/2fttSQ 20140224 01:58:10-!- jamit [~jamit@wesnoth/developer/jamit] has joined #wesnoth-dev 20140224 02:01:05-!- sachith500|3 [~kvirc@112.134.65.75] has joined #wesnoth-dev 20140224 02:02:56< shadowm> fabi_: Around? 20140224 02:04:27< shadowm> AI0867: 1.12 campaignd rebuilt and restarted. 20140224 02:04:28-!- sachith500 [~kvirc@112.134.76.255] has quit [Ping timeout: 264 seconds] 20140224 02:07:06< iceiceice> btw, to who it may concern, i think i have figured out what is odd about the KDE notifications issued by wesnoth... 20140224 02:07:25< iceiceice> it seems that what it is doing is remembering all the chat messages issued by the speaker 20140224 02:07:42< iceiceice> then when a new one occurs, it pushes it to the end, and displays all of it 20140224 02:07:55< iceiceice> but also it does this both with end lines and without 20140224 02:08:14< iceiceice> so the notificaitn looks like "speaker: hi how are you tl;dr 20140224 02:08:15< iceiceice> hi 20140224 02:08:16< iceiceice> how are you 20140224 02:08:19< iceiceice> tl;dr " 20140224 02:08:32< shadowm> Sounds awful. 20140224 02:08:34< iceiceice> and the server also counts as a speaker 20140224 02:08:45< iceiceice> so the really annoying thing is after 7 messages or so, the new messages dont show 20140224 02:08:54< iceiceice> and its only messages from an hour ago / previous game 20140224 02:08:57-!- ujdf [~V@72-69-ftth.on.nl] has joined #wesnoth-dev 20140224 02:09:12< shadowm> Well, I think we can all agree that server messages should still be included. 20140224 02:09:22< iceiceice> i think first of all the order should be reversed... 20140224 02:09:25< iceiceice> so the new messages are at the top 20140224 02:09:36-!- {V} [~V@72-69-ftth.on.nl] has quit [Disconnected by services] 20140224 02:09:40-!- ujdf is now known as {V} 20140224 02:10:01< shadowm> I wonder what would the use of seeing past messages be, though? Perhaps just as a form of context? In that case, three or four previous messages should be enough. 20140224 02:11:33< iceiceice> yeah... 20140224 02:11:39< iceiceice> i think the relevant code is here: https://github.com/wesnoth/wesnoth-old/blob/master/src/game_display.cpp#L923 20140224 02:13:26< iceiceice> i guess the windows notifications dont do this, they just show the message 20140224 02:16:19< sachith500|3> hey ice :D 20140224 02:16:52< iceiceice> hi sachith :) 20140224 02:17:11< fabi_> shadowm: hi 20140224 02:17:39< shadowm> fabi_: Hi. When are we going to get the alignment label back in the sidebar? 20140224 02:18:25< fabi_> Oh, I thought I had already commited it. 20140224 02:18:36< fabi_> Let me see. 20140224 02:20:59< shadowm> iceiceice: Yeah, only one message on Windows. 20140224 02:21:12< AI0867> elias: the issue should now be fixed, if you have any further problems with that feature, please report them to me 20140224 02:21:36< shadowm> Saying "foo: bar" results in "speaker name: foo: bar", though ("speaker name" being the speaker's nickname), which doesn't seem all that great, but whatever. 20140224 02:22:00< iceiceice> i would rather not open a previous branch and compile to test this, but i'm going to assume that most users would prefer that the kde notifications area also just the most recent line 20140224 02:22:14< iceiceice> i think thats easy to enough to just commit from the github interface 20140224 02:22:16< iceiceice> does that sound reasonable? 20140224 02:22:32< iceiceice> s/previous branch/new branch 20140224 02:22:42< iceiceice> s/area/are 20140224 02:23:17< shadowm> Whenever I assume something in easy, I later get surprised by all kinds of factors that I didn't originally take into account. 20140224 02:23:41< shadowm> For example, here we have the OS X notifications code intertwined in the mess as well. 20140224 02:24:08-!- TC01 [~quassel@128.220.109.252] has quit [Remote host closed the connection] 20140224 02:24:11< shadowm> I think it'd be preferable if you took your time and finish whatever it is you are doing now first. :p 20140224 02:24:12-!- sachith500|3 [~kvirc@112.134.65.75] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20140224 02:29:16< shadowm> iceiceice: Hm, I unmarked the blindfold option, but I still seem to join blindfolded. 20140224 02:29:26< iceiceice> really? 20140224 02:29:34< iceiceice> in which version 20140224 02:30:07< shadowm> 1.11.10+dev. 20140224 02:30:15< iceiceice> ok 20140224 02:30:20< iceiceice> i guess maybe i should push my topic branch 20140224 02:30:21< iceiceice> https://github.com/cbeck88/wesnoth-old/compare/blindfold_ii 20140224 02:30:39< iceiceice> almost all of the old code, except the checkbox in the lobby has been replaced 20140224 02:30:50< iceiceice> so unless the bug is that that checkbox is broken it might be fixed now 20140224 02:37:32< shadowm> iceiceice: It seems to stay on regardless of what the checkbox says if you enable it once during a session. 20140224 02:38:26< iceiceice> yeah so in the version at 1.11.10 it is messed up in that, i forgot that the update lock needs to be disabled if you end the game or something without ever taking control of a side 20140224 02:38:28< iceiceice> so that is very bad 20140224 02:38:37< iceiceice> in the new version, it is automatically unlcoked by a blindfold object 20140224 02:38:43< iceiceice> if that object ever goes out of scope 20140224 02:38:46< iceiceice> similar to update_locker 20140224 02:38:56< iceiceice> i should have done that in the initial push of all of this but i didn't think about it 20140224 02:39:17< iceiceice> so it doesn't suprrise me that there will be some carryover effects from that 20140224 02:39:45< iceiceice> i dont think it makes that much sense to test the feature on master right now, if you want to give me useful feedback then either you should pull my topic branch or i should push it to master 20140224 02:40:21< shadowm> Hm, let me try to remember how to pull external branches without breaking my own. 20140224 02:42:22< shadowm> shadowm@nanacore:~/src/wesnoth% git checkout -b testing/iceiceice-blindfold 20140224 02:42:29< shadowm> shadowm@nanacore:~/src/wesnoth% git pull https://github.com/cbeck88/wesnoth-old.git blindfold_ii 20140224 02:42:32< shadowm> I think. 20140224 02:45:52< iceiceice> hmm... does anyone know where resources::teams is initialized? 20140224 02:46:35< shadowm> Not that it matters, but under the fake shroud effect I'm still able to see... things. 20140224 02:47:04< iceiceice> do you mean the unit globes? 20140224 02:47:06< shadowm> I'm seeing unit orbs and I'm able to hover over hexes with no indication other than the terrain identification in the sidebar. It looks rather surreal. 20140224 02:47:18< iceiceice> yeah i've ben working on that for about 2 hours 20140224 02:47:27< shadowm> Oh, and I can select units, it seems. 20140224 02:47:35< iceiceice> the issue is that, units have some visibility test that isn't part of display 20140224 02:47:48< iceiceice> i think i could fix this with one line of code actually 20140224 02:48:36< shadowm> I'm also noticing a very interesting glitch... 20140224 02:48:39< iceiceice> so i need to figure out what is the right thing to put at unit.cpp:2865 20140224 02:48:46< iceiceice> this unit::is_visible_to_team thing 20140224 02:50:24< shadowm> Turns out this weird map edge glitch I'm seeing already existed as far back as 1.11.0, though. 20140224 02:55:35< iceiceice> what's the glitch? 20140224 02:56:01< shadowm> Some pixels on the map edge over shroud change colors as I move my mouse over them. 20140224 02:56:40< shadowm> Alternatively, they are turning into trails of the hardware cursor, but that shouldn't happen™. 20140224 02:59:01< iceiceice> hmm does anyone know what team corresponds to observers? on reading the unit code it seems there must be such a team... 20140224 02:59:11< iceiceice> its not clear to me how the resources::teams thing is initialized 20140224 03:00:11< iceiceice> all i actually need is how to test if a team is observer... i assume it will have controller=empty or something? 20140224 03:03:58-!- Ivanovic_ [~ivanovic@x2f4e8a0.dyn.telefonica.de] has joined #wesnoth-dev 20140224 03:04:38< iceiceice> lol... this really should be fixed: 20140224 03:04:39< iceiceice> https://github.com/wesnoth/wesnoth-old/blob/master/src/team.hpp#L351 20140224 03:05:01< iceiceice> there is just some global method "is_observer" in team.hpp, team.cpp, that does some test to try to determine if the current viewer is an observer 20140224 03:06:16-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 264 seconds] 20140224 03:07:52-!- Ivanovic_ is now known as Ivanovic 20140224 03:16:34< iceiceice> shadowm: i fixed the thing about the globes and the health bars, and the sidebar, i think i will push to master soon 20140224 03:31:11< iceiceice> ok im out for now, gnight everyone 20140224 03:33:02< irker826> wesnoth: Chris Beck wesnoth-old:master e9841da6f52e / src/ (display.cpp display.hpp): create display::blindfold accessors http://git.io/OgMDXw 20140224 03:33:02< irker826> wesnoth: Chris Beck wesnoth-old:master e8fcf0bae019 / src/display.hpp: create blindfold struct http://git.io/gTTdjw 20140224 03:33:02< irker826> wesnoth: Chris Beck wesnoth-old:master 2cf867aa371a / src/ (playmp_controller.cpp playmp_controller.hpp): use blindfold struct in playmp controller to implement feature http://git.io/L1-qkA 20140224 03:33:03< irker826> wesnoth: Chris Beck wesnoth-old:master 491b1def742b / src/display.hpp: implement blindfold by shroud http://git.io/wzj3gQ 20140224 03:33:03< irker826> wesnoth: Chris Beck wesnoth-old:master 5e28b7c109b0 / src/ (display.cpp display.hpp): minimap does not draw units if blindfolded http://git.io/OLdujg 20140224 03:33:04< irker826> wesnoth: Chris Beck wesnoth-old:master 20440faa552c / src/unit.cpp: units now say that blind observers can't see them http://git.io/lEsMww 20140224 03:33:05< irker826> wesnoth: Chris Beck wesnoth-old:master 1176119024fb / src/display.cpp: try to disable reachmap info in blindfold http://git.io/Vl9bEg 20140224 03:33:06< irker826> wesnoth: Chris Beck wesnoth-old:master 2cfe43dd73e1 / src/ (display.cpp display.hpp playmp_controller.cpp playmp_controller.hpp unit.cpp): Merge pull request #111 from cbeck88/blindfold_ii http://git.io/jvXuhQ 20140224 03:41:04-!- iceiceice [~chris@207-237-132-90.ny.subnet.cable.rcn.com] has quit [Ping timeout: 264 seconds] 20140224 03:50:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140224 03:58:02-!- ujdf [~V@72-69-ftth.on.nl] has joined #wesnoth-dev 20140224 04:01:41-!- {V} 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[~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140224 06:40:29-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20140224 06:47:39-!- irker039 [~irker@ai0867.net] has joined #wesnoth-dev 20140224 06:47:39< irker039> wesnoth: Chris Beck wesnoth-old:master 2ed1338e5950 / src/game_display.cpp: concatenate messages to front rather than end of dbus messages http://git.io/RrPYSQ 20140224 07:07:59-!- cib0 [~cib@p5DD2271D.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140224 07:27:11-!- wesbot changed the topic of #wesnoth-dev to: string+feature freeze active on master | 216 bugs, 350 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140224 07:35:03-!- cib0 [~cib@p5DD2271D.dip0.t-ipconnect.de] has quit [Ping timeout: 264 seconds] 20140224 07:37:27-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Remote host closed the connection] 20140224 07:40:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140224 07:58:50-!- timotei__ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20140224 08:03:32-!- Netsplit *.net <-> *.split quits: timotei_, iceiceice 20140224 08:04:52-!- boucman_work [~rosen@193.56.60.160] has joined #wesnoth-dev 20140224 08:07:22-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20140224 08:09:57-!- Netsplit *.net <-> *.split quits: boucman_work 20140224 08:10:33-!- Netsplit over, joins: iceiceice 20140224 08:15:40-!- boucman_work [~rosen@193.56.60.160] has joined #wesnoth-dev 20140224 08:25:59< zookeeper> 20140224 10:25:03 error config: caught config::error: Mandatory WML child missing yet untested for. Please report. 20140224 08:27:01< zookeeper> happened when pressing the "activate" button for modifications, in the game creation screen 20140224 08:27:39< zookeeper> (the modification list only had one labelless checkbox which didn't work) 20140224 08:28:15< zookeeper> (which is because i forgot to add a name for the modification, i'm sure :p) 20140224 08:29:32< zookeeper> so, nevermind 20140224 08:30:14< shadowm> I don't think you are supposed to get that error even in that case. It comes directly from the implementation of the WML storage class. 20140224 08:30:48< shadowm> It generally means whoever coded the feature failed to account for a corner case. 20140224 08:33:25< zookeeper> i see 20140224 08:33:58< zookeeper> well, i got that sorted out but can't get my slider to actually appear 20140224 08:34:41< zookeeper> oh, dorky me, it's in the next dialog 20140224 08:36:50-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140224 08:38:30-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140224 08:41:11-!- Crab_ [~Crab_@222-26.63-188.cust.bluewin.ch] has joined #wesnoth-dev 20140224 08:41:16-!- Crab_ [~Crab_@222-26.63-188.cust.bluewin.ch] has quit [Changing host] 20140224 08:41:16-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140224 08:58:05-!- Crab_ [~Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20140224 09:02:54< zookeeper> female red mage's hood has some semi-transparent pixels... but it seems so minor i'm not sure if it's even worth fixing 20140224 09:05:27< zookeeper> err, and i mean the portrait, not sprite 20140224 09:05:45< zookeeper> ah well, let's fix it anyway 20140224 09:17:28< irker039> wesnoth: ln-zookeeper wesnoth-old:master 1c4481eae481 / data/core/images/portraits/humans/transparent/mage-red+female.png: Fixed some pixels not being opaque as they should. http://git.io/KKi_Ww 20140224 09:30:27-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has joined #wesnoth-dev 20140224 09:31:29< zookeeper> in 1.11.10, i got the "this is a multiplayer scenario. some parts of it may not work properly in single-player" warning when going back to turn 1 from the "back to" menu in a local MP scenario 20140224 09:44:16-!- mjs-de [~mjs-de@f048174216.adsl.alicedsl.de] has joined #wesnoth-dev 20140224 09:55:50< iceiceice> zookeeper: i think that means we should change the code path used by that menu item 20140224 09:57:18< iceiceice> the error should only fire when using the sp scenario load routine 20140224 09:58:20< iceiceice> or i guess we should revisit ivanovic's suggestion, "instead of giving an error if at all possible can we just do the correct thing?" 20140224 09:58:54 * iceiceice hmmm.... 20140224 10:02:02-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140224 10:02:41< iceiceice> on the bright side, it helps people to get used to the following rules, which they should be following anyways i guess: http://forums.wesnoth.org/viewtopic.php?f=15&t=34363 20140224 10:04:32-!- knotwork [~markm@unaffiliated/knotwork] has quit [Read error: Connection reset by peer] 20140224 10:05:08-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140224 10:05:36-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20140224 10:24:00< zookeeper> someone's made cavalryman 100x100 whereas it doesn't need to be, at all. 20140224 10:25:14< vultraz> zookeeper: talk to Jetrel 20140224 10:27:42< Jetrel> zookeeper: speak of the devil 20140224 10:27:42< Jetrel> zookeeper: that really shouldn't be an issue - notwithstanding that our engine sucks. 20140224 10:27:42< Jetrel> You're free to shrink it, but if I need to re-pad it to accomodate animations, I may. 20140224 10:28:02-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140224 10:28:18< zookeeper> it's not an issue except in the recruit dialog where it's of course shrunk to 72x72 to not screw up the spacing. 20140224 10:28:41< zookeeper> and it's not like the dialog should just use for example cropping either, because fire dragons etc 20140224 10:28:45< Jetrel> If this is regarding some sort of "iconic representation" - I'm in favor of well-animated units having a single frame - which may in fact not match any of the frames in their standing animation, which is meant to be used for exactly that - recruit dialogs, campaign menus, etc. 20140224 10:29:19< Jetrel> Such a frame would be named e.g. "cavalryman.png". 20140224 10:29:23< vultraz> iceiceice: are those still an issue? 20140224 10:29:30< Jetrel> zookeeper: yeah, so feel free to shrink it down if need be. 20140224 10:47:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140224 10:49:40-!- LordNasty [~NaSTy@93-43-144-31.ip92.fastwebnet.it] has joined #wesnoth-dev 20140224 11:03:22-!- irker039 [~irker@ai0867.net] has quit [Ping timeout: 378 seconds] 20140224 11:03:53-!- Fortescue [sid1929@gateway/web/irccloud.com/x-jqxenivcrbepwwhx] has quit [Ping timeout: 378 seconds] 20140224 11:06:15-!- Fortescue [sid1929@gateway/web/irccloud.com/session] has joined #wesnoth-dev 20140224 11:06:15-!- Fortescue [sid1929@gateway/web/irccloud.com/session] has quit [Changing host] 20140224 11:06:15-!- Fortescue [sid1929@gateway/web/irccloud.com/x-hbmospscuxctxhpd] has joined #wesnoth-dev 20140224 11:14:50-!- thunders1ruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20140224 11:17:06-!- justinzane [~justinzan@tiny.justinzane.com] has quit [Write error: Broken pipe] 20140224 11:17:15-!- MaraJade [goossenm@shell.onid.oregonstate.edu] has quit [Write error: Broken pipe] 20140224 11:17:36-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Remote host closed the connection] 20140224 11:18:56-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140224 11:29:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140224 11:47:36-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140224 12:00:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140224 12:01:33-!- sachith500|2 [~kvirc@112.134.29.62] has joined #wesnoth-dev 20140224 12:04:00-!- sachith500 [~kvirc@112.134.65.75] has quit [Ping timeout: 240 seconds] 20140224 12:13:57-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140224 12:15:42-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140224 12:28:20-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140224 12:28:48-!- kex [~kex@89.205.75.19] has quit [Read error: Connection reset by peer] 20140224 12:29:01-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140224 12:33:47-!- grzywacz [~grzywacz@wesnoth/developer/grzywacz] has quit [Remote host closed the connection] 20140224 12:39:04-!- stikonas [~gentoo@129.215.155.83] has joined #wesnoth-dev 20140224 12:39:04-!- stikonas [~gentoo@129.215.155.83] has quit [Changing host] 20140224 12:39:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140224 13:02:59-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140224 13:10:16-!- kex [~kex@89.205.75.19] has quit [Write error: Broken pipe] 20140224 13:11:47-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140224 13:12:22-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140224 13:28:54-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20140224 13:28:54-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20140224 13:28:54-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140224 13:47:17-!- lobby [~wesnoth@baldras.wesnoth.org] has joined #wesnoth-dev 20140224 13:47:17-!- Topic for #wesnoth-dev: string+feature freeze active on master | 216 bugs, 350 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140224 13:47:17-!- Topic set by wesbot [~wesbot@asteria.debian.or.at] [Mon Feb 24 07:27:11 2014] 20140224 13:47:17[Users #wesnoth-dev] 20140224 13:47:17[ _8680_ ] [ DCW ] [ Guest33521] [ knotwork ] [ Rhonda ] [ ToBeFree ] 20140224 13:47:17[ AI0867_ ] [ DDR ] [ Guest58894] [ lobby ] [ sachith500|2 ] [ tomreyn ] 20140224 13:47:17[ alcedine ] [ DHost_ ] [ happygrue ] [ loonycyborg ] [ Samual ] [ trademark_] 20140224 13:47:17[ apoi ] [ elias ] [ iceiceice ] [ LordNasty ] [ shadowm ] [ vultraz ] 20140224 13:47:17[ boucman_work ] [ EliDupree] [ Ivanovic ] [ matthiaskrgr] [ Smar ] [ wesbot ] 20140224 13:47:17[ bumbadadabum ] [ enchilad1] [ iwaim___ ] [ melinath ] [ Soliton ] [ zookeeper ] 20140224 13:47:17[ ChrisOelmueller] [ esr1 ] [ janebot_ ] [ mjs-de ] [ stikonas_ ] [ {V} ] 20140224 13:47:17[ Crendgrim_ ] [ fabi_ ] [ Jetrel ] [ molgrum ] [ thunders1ruck] 20140224 13:47:17[ crimson_penguin] [ Fortescue] [ kex ] [ nurupo ] [ timotei__ ] 20140224 13:47:17-!- Irssi: #wesnoth-dev: Total of 52 nicks [0 ops, 0 halfops, 0 voices, 52 normal] 20140224 13:47:24-!- Channel #wesnoth-dev created Tue Jan 27 05:28:41 2009 20140224 13:47:57-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Ping timeout: 491 seconds] 20140224 13:48:24-!- happygrue_ [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20140224 13:48:24-!- happygrue_ [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20140224 13:48:24-!- happygrue_ [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140224 13:48:37-!- Irssi: Join to #wesnoth-dev was synced in 88 secs 20140224 13:48:39-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Excess Flood] 20140224 13:48:40-!- iceiceice [~chris@cpe-66-108-20-80.nyc.res.rr.com] has quit [Excess Flood] 20140224 13:48:48-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Read error: Connection reset by 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[Quit: Computer's napping] 20140224 15:30:22< Soliton> iceiceice: it should be fairly obvious that those are workarounds for bugs nothing we want people to have to follow... 20140224 15:32:15-!- thunders1ruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20140224 15:35:43-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20140224 15:35:49-!- zookeeper2 [~lmsnie@37.35.27.57] has joined #wesnoth-dev 20140224 15:37:50-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Write error: Broken pipe] 20140224 15:43:35-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 246 seconds] 20140224 15:46:39-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140224 15:49:19-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Excess Flood] 20140224 15:50:10-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140224 16:07:33-!- mattsc [~mattsc@154.20.32.246] has quit 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[~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20140224 17:06:17-!- Netsplit over, joins: Fortescue, Crendgrim_, LordNasty, mjs-de, timotei__ 20140224 17:14:30-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140224 17:21:07-!- mjs-de [~mjs-de@f048174216.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140224 17:23:22< AI0867> shadowm: weren't you going to post about whitespace&filenames in the forums? Or are we going to wait for the first person to complain? 20140224 17:24:02-!- Ivanovic [~ivanovic@x2f4e8a0.dyn.telefonica.de] has quit [Changing host] 20140224 17:24:02-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140224 17:28:39-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140224 17:30:08-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140224 17:44:17-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140224 17:52:24-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140224 17:59:30-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140224 17:59:53-!- zookeeper2 [~lmsnie@37.35.27.57] has joined #wesnoth-dev 20140224 18:00:07-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140224 18:01:14-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Write error: Broken pipe] 20140224 18:04:24-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 240 seconds] 20140224 18:17:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140224 18:39:51-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140224 18:45:12< Ivanovic> okay, who writes the news article stating that we were accepted into gsoc 2014? 20140224 18:47:08< Rhonda> Isn't it always the one who asks? 20140224 18:47:31 * Ivanovic is off 20140224 18:47:32< Ivanovic> ... 20140224 18:47:34< Ivanovic> ;) 20140224 18:52:44-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140224 19:13:09-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20140224 19:13:09-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20140224 19:13:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140224 19:13:34< Ivanovic> noy: the GSoC hoodie is secured! 20140224 19:13:45< noy> I saw that 20140224 19:13:52< noy> Awesome… I can keep warm 20140224 19:52:59< Ivanovic> shadowm: want to copy this one to the frontpage? http://forums.wesnoth.org/viewtopic.php?f=62&t=40074 20140224 19:56:08< zookeeper2> noy, is the backstory still more or less this? http://forums.wesnoth.org/viewtopic.php?p=503997#p503997 20140224 19:56:34< noy> yes 20140224 19:58:00< zookeeper2> okay, was just curious. 20140224 19:58:13-!- zookeeper2 is now known as zookeeper 20140224 19:58:15-!- zookeeper [~lmsnie@37.35.27.57] has quit [Changing host] 20140224 19:58:15-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140224 20:00:49< Ivanovic> shadowm: okay, give me a little more time to add some more content to the post 20140224 20:08:58-!- Guest58894 is now known as Espreon 20140224 20:09:02-!- Espreon [~espreon@ai0867.net] has quit [Changing host] 20140224 20:09:02-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20140224 20:09:27-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140224 20:14:25< happygrue_> Hmmm, I wish I'd remembered that was there 20140224 20:14:33< happygrue_> we could have put it in so that their history has something in it 20140224 20:14:39-!- happygrue_ is now known as happygrue 20140224 20:17:16< Ivanovic> shadowm: okay, also updated the frontpage 20140224 20:17:25< Ivanovic> please fix any issues you find in the forums and on the frontpage 20140224 20:35:53-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Computer's napping] 20140224 20:40:09-!- iceiceice [~chris@cpe-66-108-20-80.nyc.res.rr.com] has quit [Remote host closed the connection] 20140224 20:46:26-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20140224 20:49:18-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140224 20:51:40 * lipkab is considering shamelessly applying for one of Wesnoth's GSoC projects 20140224 20:53:40< lipkab> Although seeing our usual slots/applicants ratio it'd be probably still easier to get into another project :) 20140224 21:01:28-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20140224 21:14:41-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 257 seconds] 20140224 21:15:11-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Quit: Vannak idők, mikor menni kell] 20140224 21:16:29-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140224 21:33:01< thunderstruck> lipkab: Which project? :) 20140224 21:35:36-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 252 seconds] 20140224 21:51:28-!- kex [~kex@95.180.213.88] has joined #wesnoth-dev 20140224 21:58:39-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140224 22:05:45-!- iceiceice [~chris@207-237-132-90.ny.subnet.cable.rcn.com] has joined #wesnoth-dev 20140224 22:08:57-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 272 seconds] 20140224 22:09:54< shadowm> AI0867: I'm going to let them figure it out by themselves for now. 20140224 22:10:03< shadowm> The error message from campaignd should be enough. 20140224 22:13:39-!- irker200 [~irker@ai0867.net] has joined #wesnoth-dev 20140224 22:13:39< irker200> wesnoth: Chris Beck wesnoth-old:blindfold_turn_dialog 12624ffd2f32 / src/playsingle_controller.cpp: Turn dialog used for hotseat mp games now applies a blindfold http://git.io/JKZv_g 20140224 22:14:49< iceiceice> noy, jamit: Following our discussion yesterday about Bug #3865, I pushed a very simple fix to a topic branch, https://github.com/wesnoth/wesnoth-old/tree/blindfold_turn_dialog 20140224 22:15:17< iceiceice> i guess we can think about that for 1.13 20140224 22:18:38-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140224 22:18:46< iceiceice> crap that's a typo, its 3856 20140224 22:19:42 * shadowm hits Ivanovic with the squeaky rubber mallet. 20140224 22:19:45< shadowm> 01:55:52 wesnoth@website:~/WWW/html$ ll index.html 20140224 22:19:45< shadowm> -rw-r--r-- 1 ivanovic www-data 17155 Feb 24 20:17 index.html 20140224 22:20:31< iceiceice> hmm... if i want to rebase a topic branch on wesnoth-old, what is the right way to do that/ 20140224 22:21:06< shadowm> Wasn't it wesnoth:www-data before and mode 0664? 20140224 22:21:57< iceiceice> is there anyway to rebase a topic branch on wesnoth-old without using push -f ? 20140224 22:22:03< shadowm> Which is a bad idea by itself, but... 20140224 22:23:26< irker200> wesnoth: Chris Beck wesnoth-old:blindfold_turn_dialog af200e825d59 / src/playsingle_controller.cpp: Turn dialog used for hotseat mp games now applies a blindfold http://git.io/swvpyw 20140224 22:24:34< iceiceice> problem solved 20140224 22:25:04< shadowm> Ivanovic: Too lazy to proof-read it, I'm leaving that task to _8680_ , but I replaced the tacky attachment with the same image uploaded to /images. 20140224 22:26:11< shadowm> AI0867: How can the tag situation be fixed? 20140224 22:26:32-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20140224 22:27:30< shadowm> I mean, duh, yeah, let's create an annotated tag, sure, but how can we make sure the committer for that is Ivanovic and the date is the original tag's date? 20140224 22:28:21< iceiceice> why dont we just make the current master 1.11.10 20140224 22:29:01< iceiceice> i mean i guess you could like rebase everything from the past few days and make that original tag an annotated tag? 20140224 22:29:32< shadowm> I don't think I followed that. 20140224 22:29:40< iceiceice> ok i said two separate things i guess 20140224 22:29:44< shadowm> Do you know what git rebase does? 20140224 22:29:50-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140224 22:30:08< iceiceice> yes it allows you to rewrite history by reapplying the commits in a changed or modified order 20140224 22:30:13< shadowm> It rewrites history, which is unacceptable for an upstream repository everyone has been pulling from since the rebase point. 20140224 22:30:40< iceiceice> if u say so, its only like 2 days of rewrite 20140224 22:30:52< shadowm> And master is not 1.11.10, 1.11.10 is 1.11.10 -- that is, only 1.11.10 matches the tarball. 20140224 22:30:59< iceiceice> i guess it would cause a headache 20140224 22:31:33< shadowm> It's highly improper for an upstream repository to rewrite history. 20140224 22:31:46< iceiceice> well those are your options pretty much, if you think changing the repo in anyway is unacceptable then i guess you are stuck 20140224 22:32:11< shadowm> That said, deleting a tag to replace it with the real thing and announcing that while annuncing it properly wouldn't hurt. 20140224 22:32:57< iceiceice> how important is it to have an annotated tag here? its still just a beta 20140224 22:33:05< iceiceice> 1.11.11 will come soon enough 20140224 22:33:12< shadowm> Repository management practices. 20140224 22:34:31< iceiceice> how bad would it be if we just pretend the lightweight tag didnt happen, make an annotated tag for 1.11.10 right now, update the tarball, update everything? we wouldn't have to rewrite history then 20140224 22:35:07< shadowm> Sigh. See, making the annotated tag is easy. You can decide on the starting point of a tag whenever you want. 20140224 22:35:20< iceiceice> oh i see 20140224 22:35:36< shadowm> I could tag the first commit ever if I wanted. What isn't trivial IIRC is to forge the committer's identity and date. 20140224 22:36:03< shadowm> Hence I'm asking AI0867, who has more experience with this kind of thing. 20140224 22:36:06< iceiceice> what would happen if we put an annotated tag on top of the lightweight tag right now? 20140224 22:36:31< shadowm> I think Git would not accept that without -f. 20140224 22:36:36< iceiceice> i see 20140224 22:36:45< shadowm> And still, they'd be different objects with different dates and authors. 20140224 22:37:09< shadowm> Hm, GIT_AUTHOR_DATE and GIT_COMMITER_DATE. 20140224 22:37:54< iceiceice> sorry for the stupid questions ^^ 20140224 22:41:03< _8680_> I’m to proof-read ? 20140224 22:45:39-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140224 22:48:16< irker200> wesnoth: Chris Beck wesnoth-old:blindfold_turn_dialog 27767ff8e64f / src/unit.cpp: fixup blindfold http://git.io/btuvPQ 20140224 22:49:08-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20140224 22:51:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140224 22:51:44< irker200> wesnoth: Chris Beck wesnoth-old:master 874e9f0e743f / src/unit.cpp: fixup blindfold http://git.io/dWxkHA 20140224 22:56:23-!- kex [~kex@95.180.213.88] has quit [Remote host closed the connection] 20140224 22:57:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140224 22:59:05< irker200> wesnoth: Chris Beck wesnoth-old:blindfold_turn_dialog bab03d554bea / src/playsingle_controller.cpp: Turn dialog used for hotseat mp games now applies a blindfold http://git.io/xd1NLQ 20140224 23:00:13-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 20140224 23:08:24-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20140224 23:22:30-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20140224 23:25:08-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140224 23:40:58< shadowm> _8680_: Yes. 20140224 23:42:28< _8680_> “mentored and selected” → “selected and mentored”? 20140224 23:42:35< _8680_> “As in the past years” → “As in past years” or “As in the past”. 20140224 23:43:20< shadowm> Yeah, "selected and mentored" sounds better since it respects causality. 20140224 23:45:16< _8680_> “application as mentoring organization for” → “application to be a mentoring organization in”. 20140224 23:46:17< _8680_> Or “the Wesnoth team has applied to be a mentoring organization in Google Summer of Code 2014”. 20140224 23:46:18< anonymissimus> shadowm and whoever coded the :controller command; it's probably worth mentioning that the value of that will differ between clients (for the same side) 20140224 23:46:51< anonymissimus> I guess; at least this is what happens when getting it from [store_side] and lua 20140224 23:46:53< shadowm> The context is the announcement? 20140224 23:47:16< shadowm> Otherwise I'm not sure what I have to do with this. 20140224 23:47:31< anonymissimus> shadowm: yes 20140224 23:47:37< _8680_> Oh, there should be a comma after “As in past years”/“As in the past”. 20140224 23:48:33< shadowm> Hm, yeah, you see, iceiceice wrote that text. 20140224 23:48:51< shadowm> So I'm not sure how relevant this is given that it's a console command and not a WML attribute. 20140224 23:48:55< anonymissimus> or better here, actually http://wiki.wesnoth.org/COMMANDMODE 20140224 23:49:04< anonymissimus> no note on that there 20140224 23:49:17< iceiceice> yes thats a good point 20140224 23:49:37< shadowm> Where did you find that link so I can hit whoever did it with an uppercase 'A'? 20140224 23:49:41< anonymissimus> IIRC an ai side while show up as network on a remote client 20140224 23:49:53< iceiceice> so its not even clear if that command needs to be available, i only wrote it because it was helpful for me for testing, then i was like, well why remove it 20140224 23:50:18< _8680_> “list with” → “list of” 20140224 23:51:47< anonymissimus> you could just as well use lua wesnoth.message(wesnoth.side[x].controller) or the like 20140224 23:52:35< shadowm> Why is it described as a debugging command and yet isn't in that section? 20140224 23:52:37< anonymissimus> or better, put it into the right-click menu available in the test scenario (or similar in mp) 20140224 23:55:39< shadowm> Ivanovic: Who are our mentors this time, again? 20140224 23:55:43-!- mjs-de [~mjs-de@g228160059.adsl.alicedsl.de] has joined #wesnoth-dev 20140224 23:55:52< shadowm> So I can update the SoC group leaderships in the forums. --- Log closed Tue Feb 25 00:00:33 2014