--- Log opened Wed Feb 26 00:00:43 2014 20140226 00:07:10-!- seralol [Junwei@nusnet-186-95.dynip.nus.edu.sg] has joined #wesnoth-dev 20140226 00:10:38-!- serados [Junwei@nusnet-186-95.dynip.nus.edu.sg] has quit [Ping timeout: 246 seconds] 20140226 00:15:41-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140226 00:16:20-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Client Quit] 20140226 00:27:51-!- iceiceice_ [~chris@207-237-132-90.ny.subnet.cable.rcn.com] has quit [Ping timeout: 272 seconds] 20140226 00:43:46-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Computer's napping] 20140226 00:47:55-!- sachith500 [~kvirc@112.134.121.14] has joined #wesnoth-dev 20140226 01:10:21-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20140226 01:27:11-!- wesbot changed the topic of #wesnoth-dev to: string+feature freeze active on master | 219 bugs, 350 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140226 02:06:07-!- sachith500 [~kvirc@112.134.121.14] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20140226 02:35:04-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140226 02:35:39-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140226 02:40:05-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 246 seconds] 20140226 02:50:33-!- stikonas__ [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20140226 02:52:15-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 272 seconds] 20140226 03:18:50-!- trewe [~trewe@50.229.137.78.rev.vodafone.pt] has quit [Quit: quit] 20140226 03:30:14-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 264 seconds] 20140226 03:40:27-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140226 03:51:23-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140226 03:56:38-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 264 seconds] 20140226 03:58:44-!- Ivanovic_ [~ivanovic@x2f4985c.dyn.telefonica.de] has joined #wesnoth-dev 20140226 04:02:17-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20140226 04:03:23-!- Ivanovic_ [~ivanovic@x2f4985c.dyn.telefonica.de] has quit [Ping timeout: 252 seconds] 20140226 04:04:54-!- stikonas__ [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Quit: Konversation terminated!] 20140226 04:15:02-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140226 04:30:54-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 244 seconds] 20140226 04:32:05-!- jamit [~jamit@wesnoth/developer/jamit] has joined #wesnoth-dev 20140226 04:33:46-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140226 04:34:11-!- cib0 [~cib@p5DD21670.dip0.t-ipconnect.de] has quit [Ping timeout: 246 seconds] 20140226 04:34:58< irker175> wesnoth: JaMiT wesnoth-old:master 9c08880d51c8 / src/unit_types.cpp: Only need to check description != NULL once. http://git.io/rmq8jg 20140226 04:35:00< irker175> wesnoth: JaMiT wesnoth-old:master 5162b0584ea4 / changelog players_changelog src/unit_types.cpp: Use print_modifier, not signed_value, when dealing with percentages. http://git.io/mWnbbQ 20140226 04:35:02< irker175> wesnoth: JaMiT wesnoth-old:master 7cb0f5b92866 / changelog src/game_events/handlers.cpp: Split event names before filing handlers by name. http://git.io/ZLGARQ 20140226 04:37:21-!- Appleman1234 [~Appleman1@rrcs-97-79-164-178.sw.biz.rr.com] has joined #wesnoth-dev 20140226 04:49:55-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140226 05:08:02-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140226 05:11:51-!- shadowm_desktop [ignacio@186.11.6.158] has joined #wesnoth-dev 20140226 05:12:15-!- shadowm_desktop is now known as Guest26210 20140226 05:18:26-!- jamit [~jamit@wesnoth/developer/jamit] has quit [Quit: Leaving.] 20140226 05:38:29-!- chris_ [~chris@cpe-66-108-20-80.nyc.res.rr.com] has joined #wesnoth-dev 20140226 05:39:33-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140226 05:44:31-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20140226 06:43:34< vultraz> What is the current procedure for loading a UMC multiplayer scenario (not campaign)? 20140226 06:44:23< vultraz> Rewriting wiki sections on that and need to be sure 20140226 06:57:36-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140226 06:58:41-!- chris_ is now known as iceiceice_ 20140226 06:59:04< iceiceice_> i think its basically just make sure you click multiplayer 20140226 06:59:19< iceiceice_> and dont try to load from the load game button on title screen, 20140226 06:59:25< iceiceice_> or use the back to turn feature 20140226 06:59:45< iceiceice_> im not authoritative but if you do either of those things it goes to the SP code path 20140226 07:00:31< iceiceice_> which will automatically try to substitute [scenario] for [multiplayer] and controller = human for controller = network etc. 20140226 07:01:04< iceiceice_> it might not be a problem just for scenarios though ... so i probably shouldnt have said anything, i'm not sure 20140226 07:02:47< vultraz> iceiceice_: I meant if you want to have your scenario appear in the MP map selection. I think putting a single map file in editor/maps will have the map appear there, but if you want to make a scenario you have to create a cfg file. I can't remember if you still need #ifdef multiplayer 20140226 07:03:22< vultraz> (haven't played around with mp stuff in forever, sorry) 20140226 07:03:58< iceiceice_> hmm... 20140226 07:04:13< zookeeper> stuff inside an #ifdef MULTIPLAYER is only read when entering multiplayer. stuff without naturally always gets read. so you never _need_ it for anything. 20140226 07:04:15< iceiceice_> i mean you could look at a 1.12 add-on and look at it XD 20140226 07:04:40< iceiceice_> *download... i am sleepy i really should not be writing things here 20140226 07:05:04< iceiceice_> only other thing i can remember is, you should check "allow_new_game = true" 20140226 07:05:10< iceiceice_> otherwise it won't appear in the list 20140226 07:05:30< iceiceice_> gl, good night 20140226 07:05:50-!- iceiceice_ [~chris@cpe-66-108-20-80.nyc.res.rr.com] has quit [Quit: Leaving] 20140226 07:09:07< vultraz> alright, so all that you need is a _main.cfg including your scenario file (which uses [scenario] now and not [multiplayer]?) 20140226 07:12:34-!- sachith500_ [c0f80841@gateway/web/freenode/ip.192.248.8.65] has joined #wesnoth-dev 20140226 07:27:11-!- wesbot changed the topic of #wesnoth-dev to: string+feature freeze active on master | 217 bugs, 350 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140226 07:27:47-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140226 07:27:54-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Read error: Connection reset by peer] 20140226 07:28:56-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20140226 07:32:49-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20140226 07:34:04< sachith500_> hello Soliton :) 20140226 07:34:39< Soliton> greetings. 20140226 07:34:52< sachith500_> I'm interested in the multiplayer data analysis project for gsoc :) 20140226 07:35:36< sachith500_> I've already forked and built the game 20140226 07:35:46< sachith500_> I sent 2 small Pull requests a while back too 20140226 07:36:12< sachith500_> could you point me to which part of the code I should look into next 20140226 07:36:25< sachith500_> to get a feel for the code :D 20140226 07:37:26< Soliton> replay code would be the most relevant part, i guess. 20140226 07:38:02< sachith500_> as in savefileWML? 20140226 07:39:09< Soliton> in general this project is somewhat independent of the game just aimed to process/analyze replays/saves. 20140226 07:39:21< Soliton> saves are similar to replays, yes. 20140226 07:39:50< Soliton> i don't know what exactly savefileWML entails. 20140226 07:39:59< sachith500_> hmm, well I've been playing the game for about 3 months now 20140226 07:40:19< Soliton> that's good. 20140226 07:40:30< Soliton> being familiar with the game is always a plus. 20140226 07:40:50< sachith500_> I like the game :D would really like to contribute something important 20140226 07:41:08< sachith500_> Do you have any idea about how to get players to actually use this feature 20140226 07:41:19< sachith500_> I read in the mailing list 20140226 07:41:29< sachith500_> the idea about having a resign button 20140226 07:41:46< Soliton> well, this feature is not rellay meant for every player but those interested in understanding/improving the balance for example. 20140226 07:41:57< sachith500_> oh all right 20140226 07:42:02< Soliton> ok, yes the resign button is meant for everyone of course. 20140226 07:42:43< sachith500_> ah right, people writing addons should find it useful too right 20140226 07:42:52< Soliton> well, i'm sure lots of players will use that button. i don't think there is much of an issue to convince them. 20140226 07:43:10< sachith500_> hmm ok :D 20140226 07:43:22< Soliton> admittedly i'm not completely caught up on the recent email influx on our mailing list... :-/ 20140226 07:43:34< sachith500_> haha yeah 20140226 07:43:42< sachith500_> i've only read it here and there myself 20140226 07:44:21< sachith500_> I noticed an AI project was added later on 20140226 07:44:29< sachith500_> It wasn't there when I checked it out earlier 20140226 07:44:58< sachith500_> do you have any bugs I could work on? 20140226 07:46:13< sachith500_> regarding this part of the code, I mean :) 20140226 07:48:25< Soliton> not from the top of my head, check out bugs.wesnoth.org. 20140226 07:49:17< sachith500_> ok will do, thanks for your time :D 20140226 07:49:42< Soliton> you're welcome. 20140226 07:49:51-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has quit [Remote host closed the connection] 20140226 08:06:03-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140226 08:10:58-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140226 08:13:08-!- seralol [Junwei@nusnet-186-95.dynip.nus.edu.sg] has quit [Quit: Leaving] 20140226 08:15:27-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20140226 08:28:55-!- Coffee_irc [~david@ppp118-210-31-67.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20140226 08:29:02-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140226 08:31:09-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 244 seconds] 20140226 08:41:33-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140226 08:44:32-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has joined #wesnoth-dev 20140226 09:02:27-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has quit [Remote host closed the connection] 20140226 09:09:10 * shadowm glares in jamit's general direction. 20140226 09:15:56-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140226 09:20:14-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 244 seconds] 20140226 09:20:29-!- Appleman1234 [~Appleman1@rrcs-97-79-164-178.sw.biz.rr.com] has quit [Ping timeout: 272 seconds] 20140226 09:20:47< shadowm> Ivanovic: When are we going to get 1.11.11 out? It seems we got a bug that breaks several mainline campaigns and possibly a lot of UMC out there on 1.11.10, and it's fixed in master: https://gna.org/bugs/?21722 20140226 09:51:14-!- Guest26210 [ignacio@186.11.6.158] has quit [Ping timeout: 264 seconds] 20140226 10:17:19-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140226 10:27:29-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140226 10:46:12-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140226 10:51:14-!- irker175 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140226 11:01:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140226 11:12:06-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has joined #wesnoth-dev 20140226 11:13:56-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140226 11:19:21-!- spoffy [~spoffy@2001:630:d0:f110:5d8d:3e20:42fe:4522] has joined #wesnoth-dev 20140226 11:41:16< spoffy> Just downloading the source via Git. Why is Wesnoth so large? :P 20140226 11:41:27< spoffy> Art assets? 20140226 11:44:37< sachith500_> haha I had the same problem several months ago 20140226 11:45:02< sachith500_> what was it 2gb or something? 20140226 11:45:46< sachith500_> my directory says 4.6gb O.o 20140226 11:46:04< sachith500_> ah I built the game there as well 20140226 11:46:27< spoffy> Yeah, it's easily past a gig now and it showing as only just past halfway. 20140226 11:47:00< spoffy> When it's done I'll take a look, but I was just curious as to where the size comes from :P My assumption would be art assets and music, but I can't verify till the download is done :P 20140226 11:47:20< spoffy> 2GB built? Wow. 20140226 11:47:32< spoffy> (Note: Should pay more attention to filesizes when installing) :) 20140226 11:48:18< sachith500_> I actually did some api calls on the git api to find the size 20140226 11:48:20< sachith500_> hehe 20140226 11:48:29< sachith500_> my connection kept dropping >.< 20140226 11:49:47-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140226 11:58:49-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140226 12:05:13-!- sachith500_ [c0f80841@gateway/web/freenode/ip.192.248.8.65] has quit [Ping timeout: 245 seconds] 20140226 12:10:15-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Quit: DCW] 20140226 12:12:17-!- spoffy [~spoffy@2001:630:d0:f110:5d8d:3e20:42fe:4522] has quit [Quit: Leaving] 20140226 12:16:00-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140226 12:16:15-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140226 12:21:17-!- exciton_ [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140226 12:23:38-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 240 seconds] 20140226 12:25:14-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140226 12:26:15-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140226 12:28:08-!- exciton_ [chuck-the-@89.208.170.132] has quit [Ping timeout: 240 seconds] 20140226 12:28:33-!- spoffy [~spoffy@2001:630:d0:f110:5d8d:3e20:42fe:4522] has joined #wesnoth-dev 20140226 12:30:48-!- stikonas [~gentoo@maths-pgs-002.maths.ed.ac.uk] has joined #wesnoth-dev 20140226 12:30:48-!- stikonas [~gentoo@maths-pgs-002.maths.ed.ac.uk] has quit [Changing host] 20140226 12:30:48-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140226 12:31:17-!- exciton_ [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140226 12:33:38-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 240 seconds] 20140226 12:54:38-!- spoffy [~spoffy@2001:630:d0:f110:5d8d:3e20:42fe:4522] has quit [Remote host closed the connection] 20140226 13:04:00-!- sachith500 [~kvirc@112.134.33.88] has joined #wesnoth-dev 20140226 13:20:00-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20140226 13:20:00-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20140226 13:20:00-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140226 13:31:21< sachith500> hello happygrue :) 20140226 13:32:55-!- mjs-de [~mjs-de@f049144099.adsl.alicedsl.de] has joined #wesnoth-dev 20140226 13:40:01-!- exciton_ [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140226 13:40:15-!- exciton [chuck-the-@89.109.219.164] has joined #wesnoth-dev 20140226 13:46:45< happygrue> hi 20140226 13:47:13< happygrue> hello sachith500 20140226 13:47:27< sachith500> hey I've been looking at the multiplayer data project 20140226 13:47:29< sachith500> :D 20140226 13:47:33< happygrue> great! 20140226 13:47:36< sachith500> I've already built the game 20140226 13:47:41< sachith500> and sent 2 pull requests 20140226 13:47:49< sachith500> (did it before you got selected for gsoc) 20140226 13:48:03< sachith500> I've also been playing for 2 months :D 20140226 13:48:07< sachith500> love the game 20140226 13:48:21< happygrue> also great! :D 20140226 13:48:44< sachith500> which part of the code should I look at next? :D 20140226 13:49:13< sachith500> I'd like to get more familiar so I can write up a good proposal :) 20140226 13:49:28< happygrue> specifically to prepare for that idea, ah ok 20140226 13:50:15< happygrue> well, there are a few different parts to the idea, the first two being most important. 20140226 13:50:21< sachith500> is that idea important in terms of priorities? 20140226 13:50:51< happygrue> sorry, slighty busy, a few moments 20140226 13:50:56< sachith500> no problem :) 20140226 13:55:40< happygrue> okay iceiceice has just been dealing with changing the game state a bit with his blindfold for adds/drops, maybe the part most applicable is this one: https://github.com/wesnoth/wesnoth-old/pull/105 20140226 13:56:07< happygrue> but regarding adding a "surrender/declare winner" option to the end of game sequence that might be a good place to look at, for getting a feel for it 20140226 13:56:38< sachith500> hmm ok 20140226 13:56:50< happygrue> I don't actually do any coding, but once that first part is addressed, Soliton is a good person to ask about how the server handles data and how to address the current replay archive 20140226 13:57:02< sachith500> oh I already talked to him earlier 20140226 13:57:08< happygrue> oh good 20140226 13:57:16< sachith500> he asked me to take a look at replays 20140226 13:57:56< happygrue> I think getting familier with savegame WML is going to be very useful to you: http://wiki.wesnoth.org/SavefileWML 20140226 13:58:14< happygrue> I am not sure exactly how up to data that is, but that is a good place to start 20140226 13:58:19< sachith500> ah all right :D 20140226 13:58:28< sachith500> I'll take a look at the actual code too 20140226 13:58:36< sachith500> that'll definitely be up to date :D 20140226 13:59:16< sachith500> I'll look around some more and get back to you if I have any questions. 20140226 13:59:21< sachith500> Thanks for your time :) 20140226 14:00:19-!- exciton_ [chuck-the-@89.109.219.164] has joined #wesnoth-dev 20140226 14:01:03-!- sachith500|2 [~kvirc@112.135.162.212] has joined #wesnoth-dev 20140226 14:01:58< happygrue> sure, someone already directed you to this aslo, I assume: http://wiki.wesnoth.org/SoC2014_Template_of_Student_page 20140226 14:04:08-!- exciton [chuck-the-@89.109.219.164] has quit [Ping timeout: 240 seconds] 20140226 14:04:26-!- sachith500 [~kvirc@112.134.33.88] has quit [Ping timeout: 264 seconds] 20140226 14:04:37< happygrue> but as for where to start looking, I think starting with savegameWML and looking at how you could get a menu dialog at the end of the game to be writing the useful "this team won, that team lost" info into a savegame/replay is good and should be perhaps be a good way to ease into it. ;) 20140226 14:05:33< sachith500|2> yeah all right :D 20140226 14:05:45< sachith500|2> also 20140226 14:05:59< sachith500|2> there were a number of steps in the gsoc pages 20140226 14:06:20< happygrue> As I imagine it, if one team wins outrright by leader death that is easy to record, but it's what happens when some player drops that we need to be careful about. Many games end because one side says "gg" and then just leaves basically, we want to declare them the loser by some easy menu option ideally. :D 20140226 14:06:39< sachith500|2> most of those are for after proposals, right? 20140226 14:06:47< sachith500|2> right 20140226 14:07:00< happygrue> can you point me to which steps you're looking at? I'm not sure 20140226 14:07:24< sachith500|2> http://wiki.wesnoth.org/SummerOfCodeIdeas 20140226 14:07:27< sachith500|2> the wiki page etc 20140226 14:07:50< sachith500|2> should I make one now itself? 20140226 14:08:13< happygrue> yeah, the first three are the big ones, and yes you can start from the student template and just fill in the easy stuff now 20140226 14:08:22< happygrue> so it will be easy to edit more as you go along 20140226 14:09:08< happygrue> there will likely be several applicants for at least some of the projects, so the more "put together" your application is the better your chance of being approved :D 20140226 14:09:25< sachith500|2> ok :D 20140226 14:09:42< sachith500|2> so I can start work on the proposal now itself then? 20140226 14:10:06< happygrue> you're in good shape now, if you can be poking around and identify some of the challenges and how you plan to address them that would be great. 20140226 14:10:29< happygrue> sure, just follow the steps on the wiki to create your page (don't just edit the template) 20140226 14:11:04< happygrue> I have to go for a bit but if you look around you might be able to find past propsals and such 20140226 14:11:19< happygrue> to browse a bit. afk now o/ 20140226 14:12:36< sachith500|2> oh I have another question 20140226 14:12:36< sachith500|2> what happens 20140226 14:12:36< sachith500|2> to switching sides etc? 20140226 14:13:36< sachith500|2> I guess since we're looking at the end of the game, it doesn't really matter? 20140226 14:13:45< sachith500|2> o/ 20140226 14:13:46< sachith500|2> thanks for your help :D 20140226 14:24:08-!- exciton [chuck-the-@89.109.219.164] has joined #wesnoth-dev 20140226 14:25:21-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Computer's napping] 20140226 14:27:08-!- exciton_ [chuck-the-@89.109.219.164] has quit [Ping timeout: 240 seconds] 20140226 14:28:02< happygrue> sachith500|2: I don't follow about the sides, but I think you're right: it shouldn't matter. 20140226 14:28:42< sachith500|2> yeah :) 20140226 14:28:49< sachith500|2> and this is for all eras yeah? 20140226 14:29:00< happygrue> if you are talking about different players taking control, I think it's not important to track. 20140226 14:29:05< happygrue> yes 20140226 14:29:12< sachith500|2> what about eras like world conquest 20140226 14:29:24< sachith500|2> where it's player vs AI? 20140226 14:29:45< happygrue> ideally yes, so that UMC authors could eventually filter this to get data about their scenario 20140226 14:30:08< happygrue> so we can see stuff like "which race wins most in WC" and such 20140226 14:30:10< sachith500|2> hmm if all the players leave, we can take that as an AI win I suppose 20140226 14:30:36< happygrue> well, we need to be a bit careful about some cases, and there will be many games that will just stay unfinished 20140226 14:30:47< sachith500|2> right :D 20140226 14:30:49< happygrue> if players leave without declaring loss I think we have to assume they saved it to continue later 20140226 14:31:05< happygrue> so unless we get some "this side wins" from a a player I think we have to assume a save 20140226 14:31:07< sachith500|2> yeah 20140226 14:31:18< sachith500|2> I agree 20140226 14:31:42< happygrue> and lots of games will get thrown out due to that, but if we educate the players to just click win/loss most of the time we should get lots of good data too 20140226 14:32:09< sachith500|2> yeah, when they realise it's to help with balance 20140226 14:32:12< sachith500|2> they will be all for it 20140226 14:34:40-!- Aishiko_laptop [~unknown@198.85.71.253] has joined #wesnoth-dev 20140226 14:37:37-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-dev 20140226 14:43:44-!- exciton [chuck-the-@89.109.219.164] has quit [Read error: Connection reset by peer] 20140226 14:43:59-!- exciton [chuck-the-@89.109.219.164] has joined #wesnoth-dev 20140226 14:45:27-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140226 14:45:31< Soliton> note that factions win in mp not races. (i've fixed the wiki page about that.) 20140226 14:46:12-!- irker178 [~irker@ai0867.net] has joined #wesnoth-dev 20140226 14:46:12< irker178> wesnoth: Boldizsár Lipka wesnoth-old:master e2e4952d38a7 / src/about.cpp: Properly redraw the credits screen when the window is resized. http://git.io/LnhqRg 20140226 14:46:29< Aishiko_laptop> *insert your time greeting here* everyone 20140226 14:46:44< lipkab> Oh heck. 20140226 14:46:55< lipkab> I added an unnecessary include. 20140226 14:47:22< Aishiko_laptop> fix and push it back out lipkab? 20140226 14:47:39< Soliton> alternatively, panic. 20140226 14:47:47 * lipkab panics 20140226 14:48:38< Aishiko_laptop> panicking solves nothing! take care of it and then have the panic/breakdown once its not an issue anymore! 20140226 14:49:24< Soliton> that doesn't make any sense, why would you panic once everything is good again?! 20140226 14:49:35< lipkab> Hmm. 20140226 14:49:40< irker178> wesnoth: Bär Halberkamp wesnoth-old:master 8e6f147d8eb7 / data/core/team-colors.cfg: Changed the minimap marker colors for darkred and lightred http://git.io/vmeUMw 20140226 14:49:43< irker178> wesnoth: Bär Halberkamp wesnoth-old:master ba6592a1a3a3 / changelog: Updated changelog http://git.io/e5r2Ow 20140226 14:49:47< lipkab> Why I can't push an amended commit? 20140226 14:50:04< Soliton> because you can't just change history willy nilly. 20140226 14:50:11< Aishiko_laptop> Soliton, emotions don't make sense! if they did.... well relationship issues would be easy to deal with 20140226 14:50:13< lipkab> :( 20140226 14:50:48< Aishiko_laptop> lipkab, you'll have to make a commit to fix that issue and push it out 20140226 14:51:07< Aishiko_laptop> even I know that much! 20140226 14:51:30< lipkab> You're a very knowledgeable person indeed... 20140226 14:51:44 * Aishiko_laptop is a git failure mostly because she hasn't used it much 20140226 14:52:28< Aishiko_laptop> not really I just remember things, I had that issue, well sort of, when I was applying to the Kernel Project last year for OPW 20140226 14:52:49< irker178> wesnoth: Boldizsár Lipka wesnoth-old:master b58d40d9fb8e / src/about.cpp: Remove an unnecessary include. http://git.io/EqCsVQ 20140226 14:53:21-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has quit [Quit: Vannak idők, mikor menni kell] 20140226 14:53:26< bumbadadabum> I feel the need to change history all the time 20140226 14:53:42< bumbadadabum> windfolk: Bär Halberkamp Era_of_Chaos:master 5c048fa161eb / units/dwarves/ (Arblaster.cfg Compounder.cfg Crossbowman.cfg Repeater.cfg): Forgot to add the TIME to the SOUND:HIT_AND_MISS for the crossbowmen http://git.io/UQKebw 20140226 14:53:43< bumbadadabum> yeah... 20140226 14:53:44< Aishiko_laptop> I think it has to do will rolling back buggy commits 20140226 14:53:53< Aishiko_laptop> will=with 20140226 14:53:57< bumbadadabum> these things happen to me a lot 20140226 14:54:38-!- exciton [chuck-the-@89.109.219.164] has quit [Ping timeout: 240 seconds] 20140226 14:55:55-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140226 14:57:03< Aishiko_laptop> I'm hoping to find mordante at some point today to bounce ideas off of and get some idea of where to look to find research materials for my proposal 20140226 14:59:05< zookeeper> with svn no one ever talked about rewriting history (because you pretty much couldn't, i know), now it seems to be mentioned at least once per day. 20140226 15:00:00< zookeeper> well, rewriting history _and_ the exact format of commits 20140226 15:00:41< zookeeper> dunno why conformity is seemingly more important with git 20140226 15:00:48< Soliton> Aishiko_laptop: he'll probably not be around for the next 4 hours or so. best to just ask your questions so maybe someone else can help you and/or mordante can immediately respond later when he is around. 20140226 15:04:21< happygrue> Is it too late for me to panic? I miss all the fun. 20140226 15:04:27< happygrue> Soliton: thanks, re: races/factions 20140226 15:05:32-!- cib0 [~cib@p5DC741C5.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140226 15:05:59< Aishiko_laptop> well I'm mostly interested in the spritesheets project and was hoping to find some, inspiration on how to implement it. And some assistance finding some technical details so I can properly think through the process and build a time line, mile stones, and a weekly commit schedule. That way when I go in the plan is fleshed out, and everyone knows what to expect 20140226 15:06:49< Aishiko_laptop> also to prevent me from coding something that won't work that planing would have made me go, "Oh that's not going to work because of X or Y" 20140226 15:07:04< Aishiko_laptop> happygrue, no panic away 20140226 15:07:49 * happygrue freaks out for a bit 20140226 15:15:40< Aishiko_laptop> I've got an idea on how it should work (or how I'd do it) but not found much that helps me figure out if Its do able, yet and thought since he's the point of contact that he might have some materials that could help me, in the meantime back to the search engines. 20140226 15:17:10-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140226 15:17:58-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Write error: Broken pipe] 20140226 15:18:38-!- Coffee_irc [~david@ppp118-210-31-67.lns20.adl2.internode.on.net] has quit [Write error: Broken pipe] 20140226 15:20:58< happygrue> I would expect him to drop by regularly 20140226 15:21:11< happygrue> if he's not here it probably means he has no time to answer any questions anyway ;) 20140226 15:23:27< happygrue> Aishiko_laptop: if you want to start editing your ideas and basic info here: http://wiki.wesnoth.org/SoC2014_Template_of_Student_page 20140226 15:23:35< happygrue> then you can just point him to it when he shows up 20140226 15:24:40-!- Delfinisko [~Delfinisk@ip-85.163.255.114.o2inet.sk] has joined #wesnoth-dev 20140226 15:24:54< Aishiko_laptop> happygrue, that is true, but I have a bad habit of loitering in a channel when away and reading back so I have an idea of what the topic is when I return and if there is anything that was asked not answered that I could answer 20140226 15:25:21< happygrue> sure, lurking is fine 20140226 15:25:46< happygrue> this channel is also logged (link in the topic) so you can scan/search after being away 20140226 15:26:22< Delfinisko> hi guys 20140226 15:26:38< happygrue> hello 20140226 15:28:31< Delfinisko> looking for someone really bored :) 20140226 15:28:40< Delfinisko> i wanna test a simple campaign :) 20140226 15:30:02< happygrue> well, I was going to point you to mattsc until you said simple... ;) 20140226 15:32:12< Delfinisko> 3 scenarios, simple english, good for beginners... well, thats the thing, maybe in the highest diff it is too simple :( 20140226 15:32:53-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 272 seconds] 20140226 15:34:17< happygrue> Ah, you have a campaign 20140226 15:34:24< happygrue> I was thinking you were looking to test out a campaign 20140226 15:34:49< happygrue> I'd suggest posting a fourm thread about it, that often gets a number of people to try it. 20140226 15:35:00< Aishiko_laptop> Delfinisko, I'd be happy to try it out for you if, they're not long 20140226 15:36:17< Aishiko_laptop> ahh I think I found a good starting point =) 20140226 15:38:01< Aishiko_laptop> I think my biggest question is do I use SDL1.2 or SDL2 since the hope is to move to SDL2 soonish? 20140226 15:38:31< Soliton> i doubt there is any realistic hope for "soonish". 20140226 15:39:28< Aishiko_laptop> oh, I saw it as a project for this year's GSOC 20140226 15:39:58< Soliton> so at best it'll be done after GSOC. 20140226 15:41:24< Aishiko_laptop> so do for SDL1.2 but if their isn't much difference in the doing of in it SDL2 then having it ready and waiting would be a nice optional project? 20140226 15:42:16< Soliton> sounds good. 20140226 15:43:17< Aishiko_laptop> I'm thinking ahead... maybe ;P 20140226 15:53:38-!- vultraz [~chatzilla@124.109.10.167] has quit [Ping timeout: 264 seconds] 20140226 15:54:01< Delfinisko> sorry, i was eating :) 20140226 15:54:09< Delfinisko> yep, i made a campaign several years ago (!) and want to improve it a bit :) called "the final exam". repaired to work on 1.12 20140226 15:54:24< Delfinisko> aishiko: yes? many thanks :) i will be very happy :) 20140226 15:55:32< Aishiko_laptop> Delfinisko, a link if you please ;) 20140226 15:58:02-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140226 15:58:15< Aishiko_laptop> I can't test it without having it 20140226 16:00:17< _8680_> I believe it’s on the add-ons servers. 20140226 16:00:37< _8680_> At least, it was at one point. 20140226 16:02:05< Delfinisko> link? what link? it is an uploaded addon 20140226 16:02:27< Delfinisko> (sorry, writing faster then reading :D) 20140226 16:03:00< Delfinisko> brutally old: http://forums.wesnoth.org/viewtopic.php?f=8&t=23398 20140226 16:11:31< Aishiko_laptop> thank you I'm going after it now 20140226 16:13:02-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: Ciao] 20140226 16:16:09< Aishiko_laptop> Delfinisko, could it have been purged? 20140226 16:17:03< Delfinisko> purged? what you mean? 20140226 16:17:28< Aishiko_laptop> I'm not finding it on add-ons.wesnoth.org when I do a search for it 20140226 16:17:35< Delfinisko> idownloaded it from 1.4 server and remake it a bit. new version is on 1.12 now 20140226 16:17:41< Aishiko_laptop> maybe I'm doing it wrong 20140226 16:19:00< Delfinisko> hmmm, cannot find it as well. can it be found via game itself? 20140226 16:19:59< Aishiko_laptop> Okay so its NOT me, that makes me feel a little better, I'll look there as well 20140226 16:24:56< Delfinisko> i see it in the game, but it is logical, since i am an uploader :D 20140226 16:25:12< Delfinisko> but maybe it takes time :) 20140226 16:25:14< sachith500|2> soliton, happygrue I created a wiki page for the project 20140226 16:25:16< sachith500|2> http://wiki.wesnoth.org/GSoC_sachith500_Proposal 20140226 16:25:24< Delfinisko> or i can send it as zip :) 20140226 16:25:31< sachith500|2> I will update it further as I keep working on it :) 20140226 16:25:43< Aishiko_laptop> that works too =) 20140226 16:30:18-!- exciton_ [chuck-the-@89.109.220.133] has joined #wesnoth-dev 20140226 16:30:31-!- sachith500|2 [~kvirc@112.135.162.212] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20140226 16:34:08-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 240 seconds] 20140226 16:34:37< Delfinisko> heh i found it :) 20140226 16:34:38< Delfinisko> http://addons.wesnoth.org/1.11/ 20140226 16:36:48< Delfinisko> how to add it to 1.12? i dont have the beta version, i have 1.11.9 20140226 16:40:00< Soliton> then get the beta version. 20140226 16:49:52< Delfinisko> okay... but i have a slow net :( can i upgrade somehow without downloading the big file? 20140226 16:50:19< zookeeper> which OS? 20140226 16:50:53< Delfinisko> windows 7 64bit 20140226 16:51:32< zookeeper> well i guess someone could upload the 1.11.10 .exe... 20140226 16:51:56< zookeeper> since you could use it with data from git 20140226 16:56:55< Delfinisko> or i will download it somewhere else :) 20140226 16:57:52< Delfinisko> where i have a faster net 20140226 17:00:59-!- prkc [~negusnyul@catv-188-142-184-108.catv.broadband.hu] has joined #wesnoth-dev 20140226 17:01:05-!- Delfinisko [~Delfinisk@ip-85.163.255.114.o2inet.sk] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 20140226 17:01:07-!- prkc [~negusnyul@catv-188-142-184-108.catv.broadband.hu] has quit [Client Quit] 20140226 17:04:20< Ivanovic> shadowm: uhm, okay, this sounds like an evil problem 20140226 17:04:34< Ivanovic> okay, i guess we can try to get out beta2 either saturday evening or on sunday 20140226 17:11:56-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20140226 17:27:34-!- Spoffy [~chatzilla@152.78.175.8] has joined #wesnoth-dev 20140226 17:33:58-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140226 17:35:36-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140226 17:52:22-!- irker178 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140226 17:55:55-!- Gallaecio [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140226 18:02:51-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20140226 18:03:10< Spoffy> What's a rough estimate of Wesnoth's time taken to compile? 20140226 18:03:40< anonymissimus> Jamit: your smart list implementation absolutely doesn't compile in MSVC; I'm afraid it's way over my head 20140226 18:04:08< AI0867> anonymissimus: pastebin the errors? 20140226 18:04:17< AI0867> Spoffy: that depends rather strongly on your machine 20140226 18:04:32< anonymissimus> (in my experience MSVC tends to create very cryptic errors if templates are involved) 20140226 18:04:35< AI0867> an underpowered EeePC from 5 years ago can take hours 20140226 18:04:41< AI0867> anonymissimus: most compilers do that 20140226 18:04:59< anonymissimus> no, gcc's compile errors are easier to decipher than MSVC's 20140226 18:05:10< AI0867> but a modern machine might take less than 15 minutes from a cold start 20140226 18:05:17< Spoffy> Mmk. What would you say is typical (Two core laptop)? Ah. 20140226 18:05:19< Spoffy> That is quite a range. 20140226 18:05:27< Spoffy> Guess I'd better just try it :) 20140226 18:05:39< anonymissimus> AI0867: and well, the errors are very complex and in German 20140226 18:05:41-!- Aishiko_laptop [~unknown@198.85.71.253] has quit [Ping timeout: 244 seconds] 20140226 18:05:51< AI0867> anonymissimus: so change your language settings =P 20140226 18:08:39< AI0867> and doesn't MSVC use error codes to help with this sort of stuff? 20140226 18:09:36< anonymissimus> AI0867: i don't think I can mae MSVC give english errors 20140226 18:10:07< AI0867> then just give me the german. I can probably decipher it 20140226 18:10:15< anonymissimus> AI0867: and changing the "language setting" in windows is only possible if you have a multi language pack installed IIRC 20140226 18:10:21< AI0867> though it'll have to wait for tomorrow 20140226 18:10:33< vultraz> Spoffy: for me, on an i5 dual w/ hyper threading, 15 - 30 minutes 20140226 18:11:03< Spoffy> Sounds very similar to me own, thanks vultraz and AI0867 :) 20140226 18:11:57-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140226 18:13:24< anonymissimus> AI0867: about error codes, you mean C1023 etc ? 20140226 18:13:30< AI0867> stuff like that, yes 20140226 18:13:44< AI0867> that should make the translated text unneeded 20140226 18:13:50< anonymissimus> those are useless mostly, i can only look up micorsoft's error description with them 20140226 18:14:03< anonymissimus> but I almost never can get anything out of them 20140226 18:14:09< AI0867> well, that plus the code excerpts should be enough 20140226 18:14:26< anonymissimus> Microsoft documentation is much worse than the stl one for instance 20140226 18:14:42< anonymissimus> such as cplusplus.com 20140226 18:15:20< anonymissimus> ah okay yes, for translation they suffice 20140226 18:18:05-!- aquileia [5fd017e3@gateway/web/freenode/ip.95.208.23.227] has joined #wesnoth-dev 20140226 18:20:10-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140226 18:20:46-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140226 18:24:24< anonymissimus> shadowm: and thnx for maintaining the codeblocks files; you are doing that very expertly :) 20140226 18:25:19-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 244 seconds] 20140226 18:29:16-!- Delfinisko [~Delfinisk@ip-85.163.234.144.o2inet.sk] has joined #wesnoth-dev 20140226 18:29:18-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140226 18:32:33-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Quit: DCW1] 20140226 18:39:22< Spoffy> Just installing all the dependencies, dang there's a lot :P 20140226 18:47:42-!- Aishiko_laptop [~unknown@cpe-065-191-176-226.nc.res.rr.com] has joined #wesnoth-dev 20140226 18:49:21-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20140226 18:49:36< mordante> servus 20140226 18:50:29< Aishiko_laptop> hi mordante 20140226 18:50:58< mordante> hi Aishiko_laptop you had some questions regarding the sprite sheets? 20140226 18:51:44-!- somzzz [~somzzz@188.26.40.102] has joined #wesnoth-dev 20140226 18:52:38< Aishiko_laptop> yes, I found a few articles on how to implement them and create the sheets from the multiple images, I just needed to use a little more search-fu, but any assistance or advice you can give a novice to game code would be appreciated especially with working with WML and SDL 20140226 18:52:41< Delfinisko> hello :) 20140226 18:53:08< mordante> lipkab, I've mainly been working on getting Wesnoth to compile with SDL2, and looked a bit at the textures 20140226 18:53:13< mordante> hi Delfinisko 20140226 18:53:33-!- exciton_ [chuck-the-@89.109.220.133] has quit [Read error: Connection reset by peer] 20140226 18:53:47-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140226 18:53:53< Aishiko_laptop> mordante, one of my biggest questions is do use SDL 1.2 for the spritesheets or 2.0 or both depending on time? 20140226 18:53:57< mordante> lipkab I first wanted to make sure we wanted to go that direction before investing time ;-) 20140226 18:54:45< zookeeper> i bet very little of the code will have anything to do with sdl directly 20140226 18:54:57< mordante> lipkab I'd like more information regarding savegame organisation, so we can see whether it's GSoC worthy 20140226 18:55:22< Delfinisko> does SDL 1.2 have any future? (i dont know anything about "real" coding) 20140226 18:55:47< mordante> lipkab not sure whether improving WML loading is really worth the effort 20140226 18:56:43< mordante> Aishiko_laptop, I won't be around long today, will yo be around this weekend? Then we could discuss SDL and WML in more detail 20140226 18:57:07< Aishiko_laptop> mordante, yes I will if there is a good time for you I can work around it 20140226 18:57:34< mordante> Aishiko_laptop, the image load code loads an image in a SDL surface for 1.2 and that will be a texture in SDL 2.0 20140226 18:58:29< mordante> the spritesheet task is not about switching to SDL 2, so depending how far the SDL migration is you have to use one or the other 20140226 18:59:09< mordante> Aishiko_laptop, ok great, it's just in the weekend I'm less time constrained. I just popped in because I saw you in the log ;-) 20140226 18:59:53< Aishiko_laptop> alright I'll read up on both methods so I can do which ever is choosen to go with at the time of coding, but I think it might be easy enough to migrate from one to the other at this point from what I've seen 20140226 18:59:53< mordante> Delfinisko, SDL 1.2 is no longer developed, but migration can be a lot of work, so some projects will stay on SDL 1.2 for a time 20140226 19:00:11< Aishiko_laptop> lol and I had great timing to come in just after you! 20140226 19:00:14< mordante> Delfinisko, just like projects staying on older versions of GTK, Qt etc 20140226 19:00:43< mordante> Aishiko_laptop, yes for the spritesheets the switch should be trivial 20140226 19:01:43< Aishiko_laptop> mordante, Alright, I'll talk you this weekend then and do a little more reading and looking at the code base concerning the sprites 20140226 19:03:01< Aishiko_laptop> that way I can have more integent and relevant questions to ask and a better Idea of the process I think would work and hopefully get construtive feed back so I can write the best proposal I can (I'm bad at the proposal writing part of the equation) 20140226 19:03:15< mordante> best focus on SDL 1.2, that's used now and you can test with it 20140226 19:03:15< mordante> SDL2 doesn't compile, I've several patches and with some it runs, but ugly 20140226 19:03:45< Aishiko_laptop> and Thank you, mordante for taking the time and effort to help not only me but all of us enjoy the game and contributing 20140226 19:03:54< mordante> Aishiko_laptop, do you know the game frogatto? 20140226 19:04:30< mordante> Aishiko_laptop, maybe also look at frogatto http://www.frogatto.com/ they also use sprite sheets 20140226 19:04:42< mordante> you're welcome 20140226 19:04:44< Aishiko_laptop> thank you I 20140226 19:04:50< Aishiko_laptop> 'll look at it today 20140226 19:05:46< mordante> also regarding the proposal it doesn't need to be prefect the first time, we expect it to be improved with the feedback you'll get here 20140226 19:06:42< mordante> anonymissimus, doesn't everybody love their errors in German? ;-) 20140226 19:08:20 * Aishiko_laptop translates the improved to mean don't procrastinate! 20140226 19:10:28< mordante> anyway got to go, bye 20140226 19:10:47-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20140226 19:11:24-!- prkc [~negusnyul@catv-188-142-184-108.catv.broadband.hu] has joined #wesnoth-dev 20140226 19:14:51-!- prkc [~negusnyul@catv-188-142-184-108.catv.broadband.hu] has quit [Client Quit] 20140226 19:15:15-!- werlley [~werlley@179.124.130.66] has joined #wesnoth-dev 20140226 19:15:45< Aishiko_laptop> hmmm I just found a bug in the tutorial 20140226 19:22:50-!- somzzz [~somzzz@188.26.40.102] has quit [Ping timeout: 246 seconds] 20140226 19:23:17-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20140226 19:27:11-!- wesbot changed the topic of #wesnoth-dev to: string+feature freeze active on master | 216 bugs, 350 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140226 19:33:00-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 244 seconds] 20140226 19:38:28-!- anonymissimus_ [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20140226 19:39:51-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140226 19:41:02< anonymissimus_> mordante: actually, no; I would like everything on my computers to always be English-only 20140226 19:41:27< anonymissimus_> but windows unfortunately often enforces German 20140226 19:41:36-!- Gallaecio_ [~quassel@84.120.219.139.dyn.user.ono.com] has joined #wesnoth-dev 20140226 19:41:40-!- somzzz [~somzzz@188.26.40.102] has joined #wesnoth-dev 20140226 19:41:53< zookeeper> yeah i too hate when some locale-like stuff decides to display dates etc in finnish 20140226 19:42:15< lipkab> Aishiko_laptop: Go for SDL 1.2. The spritesheet task won't require much more than clipping and blitting surfaces, and we'll need to convert hundreds of similar calls anyway. 20140226 19:42:25< anonymissimus_> sometimes it's painful, such as when trying to match service names with their English variants in some guide for instance 20140226 19:42:30< lipkab> A few dozen more doesn't count. 20140226 19:43:13< aquileia> The trunk addon server isn't accessed by 1.11.10, right? Some authors (Dugi, Lord Knightmare, ...) didn't upload to 1.12 but to trunk. Should they be PM'd? 20140226 19:43:33-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140226 19:43:33< anonymissimus_> except for the dates; I hate the English way of putting the month in the middle, it breaks ordering 20140226 19:43:48< anonymissimus_> the day inthe middle actually 20140226 19:44:41< anonymissimus_> first day, then month, then years follows an ordering from small to big that's how it should be 20140226 19:44:47< Aishiko_laptop> I'll make a script part of my project to automate spritesheeting old sprites 20140226 19:45:32< Aishiko_laptop> anonymissimus, I agree but I tend to do computer dates Year/Month/Day to make getting them in chronological order easier 20140226 19:47:15< aquileia> Aishiko_laptop: I didn't read the proposal for the sprite sheet task, but this could interest you (just in case you didn't know of it) : http://wiki.wesnoth.org/ImagePathFunctionWML#Crop_Function 20140226 19:47:45-!- Netsplit *.net <-> *.split quits: anonymissimus, Fortescue, Gallaecio 20140226 19:47:57< aquileia> If it's already in the proposal, well, it doesn't hurt to write it anyway... 20140226 19:48:11< anonymissimus_> year/month/day is also okay, thats from big to small then 20140226 19:48:47< anonymissimus_> just middle-sized/small/big is confusing 20140226 19:50:41< Aishiko_laptop> aquileia, no its not as far as I know, thank you I'll look at it 20140226 19:51:43< anonymissimus_> JaMiT, AI0867 : so here are the errors: http://pastebin.com/zyzYTXwE 20140226 19:51:57< anonymissimus_> wesbot: seen JaMiT 20140226 19:51:57< wesbot> anonymissimus_: The person with the nick jamit last spoke 1d 16h ago. 14h 33m ago they left with the message: Quit: Leaving. 20140226 19:52:28< anonymissimus_> if you need translations, serch microsoft's docu by the error code 20140226 19:52:28< Aishiko_laptop> anonymissimus_, and you know why they do that? because they broke from the British and had to do things their own way and have stayed the course of obstinate it has to be my way ever since... or that's my poke at the reason why 20140226 19:55:03< aquileia> Aishiko_laptop: I don't know whether shadowm's crop function is fast enough to be used that frequently, but it's a reference implementation in any case 20140226 20:00:31-!- Spoffy [~chatzilla@152.78.175.8] has quit [Ping timeout: 272 seconds] 20140226 20:00:31-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 272 seconds] 20140226 20:00:31-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 272 seconds] 20140226 20:00:31-!- lobby [~wesnoth@wesnoth/bot/lobby] has quit [Excess Flood] 20140226 20:00:46-!- lobby_ [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20140226 20:00:46-!- Topic for #wesnoth-dev: string+feature freeze active on master | 216 bugs, 350 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140226 20:00:46-!- Topic set by wesbot [~wesbot@asteria.debian.or.at] [Wed Feb 26 19:27:11 2014] 20140226 20:00:46[Users #wesnoth-dev] 20140226 20:00:46[ _8680_ ] [ crimson_penguin] [ fabi__ ] [ loonycyborg ] [ Samual ] [ ToBeFree ] 20140226 20:00:46[ AI0867 ] [ DDR ] [ Gallaecio_] [ LordNasty ] [ shadowm ] [ tomreyn ] 20140226 20:00:46[ Aishiko_laptop ] [ Delfinisko ] [ happygrue ] [ MaraJade ] [ shikadibot ] [ trademark_] 20140226 20:00:46[ alcedine ] [ DHost_ ] [ Ivanovic ] [ matthiaskrgr] [ Smar ] [ Upth ] 20140226 20:00:46[ anonymissimus_ ] [ elias ] [ iwaim___ ] [ mattsc ] [ Soliton ] [ vultraz ] 20140226 20:00:46[ apoi ] [ EliDupree ] [ janebot_ ] [ melinath ] [ somzzz ] [ werlley ] 20140226 20:00:46[ aquileia ] [ enchilado ] [ Jetrel ] [ mjs-de ] [ Spoffy ] [ wesbot ] 20140226 20:00:46[ ChrisOelmueller] [ Espreon ] [ knotwork ] [ molgrum ] [ Spoffy_ ] [ zookeeper ] 20140226 20:00:46[ cib0 ] [ esr1 ] [ lipkab ] [ nurupo ] [ thunderstruck] [ zookeeper2] 20140226 20:00:46[ Crendgrim ] [ exciton ] [ lobby_ ] [ Rhonda ] [ timotei__ ] [ {V} ] 20140226 20:00:46-!- Irssi: #wesnoth-dev: Total of 60 nicks [0 ops, 0 halfops, 0 voices, 60 normal] 20140226 20:00:53-!- Channel #wesnoth-dev created Tue Jan 27 05:28:41 2009 20140226 20:01:21< Aishiko_laptop> like say spreading across 4 monitors filled with sprites... oh wait I can do that test myself =P 20140226 20:01:33-!- Spoffy [~chatzilla@152.78.175.8] has quit [Ping timeout: 272 seconds] 20140226 20:01:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 272 seconds] 20140226 20:01:59-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 272 seconds] 20140226 20:02:35-!- Spoffy_ is now known as Spoffy 20140226 20:02:54< zookeeper2> Aishiko_laptop, there's got to have been several threads on spritesheets before, and how they should work from the WML side. which one(s) have you read? 20140226 20:04:00-!- Delfinisko [~Delfinisk@ip-85.163.234.144.o2inet.sk] has quit [Write error: Broken pipe] 20140226 20:04:04< anonymissimus_> jamit: I also identified commit f3c18b62925183901e3963b2315ee572af34326a as the problematic one (but that is clear, sort of) 20140226 20:04:07< Aishiko_laptop> well none zookeeper2 I just found out about them a few mintues ago but its now on my list of required reading to learn more about it 20140226 20:04:46< anonymissimus_> jamit: actually, 3f584e2435eaf9a7a4b90c2dc34e18ffc7eaa943 the one where smart_list is included for the first time 20140226 20:05:21-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140226 20:05:21-!- Fortescue [sid1929@gateway/web/irccloud.com/session] has joined #wesnoth-dev 20140226 20:05:22-!- Irssi: Join to #wesnoth-dev was synced in 287 secs 20140226 20:05:22-!- Fortescue [sid1929@gateway/web/irccloud.com/session] has quit [Changing host] 20140226 20:05:22-!- Fortescue [sid1929@gateway/web/irccloud.com/x-hquhfoobzeujlaet] has joined #wesnoth-dev 20140226 20:06:14-!- zookeeper2 is now known as zookeeper 20140226 20:06:40-!- zookeeper [~lmsnie@37.35.27.57] has quit [Changing host] 20140226 20:06:40-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140226 20:06:53< zookeeper> Aishiko_laptop, okay, great. there's been some varying suggestions for what the WML interface should be like so it's a good idea to read through the suggestions. 20140226 20:08:16< zookeeper> although the old threads don't account for the new bracket animation frame syntax (fighter-idle-[1~8,4~8,4,1].png etc) 20140226 20:08:25-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20140226 20:09:39< Aishiko_laptop> but at least it will give me an idea of what didn't work in the past 20140226 20:09:58< Aishiko_laptop> and then I can avoid repeating an error 20140226 20:11:33-!- Crab_ [~Crab_@222-26.63-188.cust.bluewin.ch] has joined #wesnoth-dev 20140226 20:11:38-!- Crab_ [~Crab_@222-26.63-188.cust.bluewin.ch] has quit [Changing host] 20140226 20:11:38-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140226 20:12:35-!- lipkabb [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140226 20:17:11< aquileia> repost... The trunk addon server isn't accessed by 1.11.10, right? Some authors (Dugi, Lord Knightmare, ...) didn't upload to 1.12 but to trunk. Should they be PM'd? 20140226 20:19:04-!- Netsplit *.net <-> *.split quits: anonymissimus_, lipkab 20140226 20:19:19-!- Netsplit *.net <-> *.split quits: LordNasty 20140226 20:19:55-!- Netsplit over, joins: LordNasty 20140226 20:21:48< aquileia> I mean if we want 1.12 to be populated, it's unfortunate if some addons are split to a server without direct accessibility. 20140226 20:22:20-!- somzzz [~somzzz@188.26.40.102] has left #wesnoth-dev [] 20140226 20:22:51< zookeeper> aquileia, well it doesn't hurt to PM and ask 20140226 20:23:12< aquileia> and the ", right?" part? 20140226 20:23:49< aquileia> I'm on 1.11.9, so I can't say for sure 20140226 20:24:03< lipkabb> aquileia: http://addons.wesnoth.org/trunk/ that only Dugi uploaded anything recently. 20140226 20:24:10< lipkabb> *says 20140226 20:24:23< zookeeper> aquileia, and yes, 1.11.10 connects to the 1.12 server 20140226 20:24:30< lipkabb> And I assume he knows what he's doing. 20140226 20:24:44< aquileia> Ok 20140226 20:25:22< aquileia> Though I see no reason not to upload to 1,12 if he was trunk-compatible 20140226 20:26:27< lipkabb> Maybe just haven't got time yet... 1.12 instance is live for a few days only. 20140226 20:26:43< aquileia> It can't hurt to write a one-liner 20140226 20:27:02< aquileia> So thanks for your comments 20140226 20:28:42< aquileia> Oh and by the way cephalo replied he'll try out png compressing - 15MB less 20140226 20:29:38< lipkabb> Nice. Which add-on? 20140226 20:29:56< aquileia> Library of Kratemaqht 20140226 20:32:49< anonymissimus> happygrue: you should take down default+khalifate era from the 1.11 addons server now btw, it probably causes conflicts if it's installed 20140226 20:32:52< aquileia> The dragons are really awesome - absolutely worth a look. And soon only 45MB :) 20140226 20:33:47< aquileia> The fire animation could profit from the alpha channel, but... one advice at a time 20140226 20:33:56< lipkabb> That would have saved c.a. 125 gigs of bandwith during the last four years which is about 85 MB a day. 20140226 20:34:22< lipkabb> If we multiply that with 10-15 addons, it could probably make a difference, I dunno. 20140226 20:35:30< lipkabb> shadowm could certainly make use of that bandwidth. 20140226 20:36:22< aquileia> Well, multiply isn't accurate - it's the biggest addon on 1.11 and practically only png's 20140226 20:37:26< lipkabb> Yeah, but it's not amongst the most downloaded once. 20140226 20:38:02< lipkabb> Ageless, for example is only half the size but about 6 times mor downloads. 20140226 20:38:05< lipkabb> *more 20140226 20:40:36< anonymissimus> zookeeper: what tool are you using to "search in all wml files in some directory and all of its subdirectories for a certain string" ? and I don't want cygwin 20140226 20:40:56< zookeeper> anonymissimus, grepWin 20140226 20:45:02< zookeeper> the _only_ problem i've had with it is that while displaying results, it can't display the context (the surrounding lines), only the line on which the match was found. but i have a slightly older version so it could even be possible now. 20140226 20:45:14-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20140226 20:45:14-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20140226 20:45:14-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140226 20:46:26< aquileia> ChaosRider would have been next in row, but he seems to compress already. Having an addon only containing cephalo's dragon ripped out of his campaign is a bit rough though... 20140226 20:47:57< aquileia> Especially unusual as it has a comparable download count as the original 20140226 20:48:16< aquileia> s/as/is 20140226 20:50:47< aquileia> shadowm: You seemed interested to try pngout - any news by coincidence? 20140226 20:51:44< aquileia> Is it responsible for pnggauntlet's higher compress ratio on many files? 20140226 20:52:04-!- lipkabb [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Quit: Vannak idők, mikor menni kell] 20140226 21:01:00-!- cib0 [~cib@p5DC741C5.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140226 21:03:02-!- iceiceice [~chris@207-237-132-90.ny.subnet.cable.rcn.com] has joined #wesnoth-dev 20140226 21:03:29< iceiceice> hi if anyone can offer me some advice regarding git i would appreciate 20140226 21:03:37< iceiceice> i'm trying to revert an accidental commit: bab03d554bea92f1ce6f585ef1123202173a3491 20140226 21:04:47< iceiceice> for some reason when i try to revert it, git does nothing and gives me no message: 20140226 21:04:50< iceiceice> http://pastebin.com/Pfi9ST6g 20140226 21:05:01-!- werlley [~werlley@179.124.130.66] has quit [Write error: Connection reset by peer] 20140226 21:10:25< Aishiko_laptop> do you have permission to revert/Rollback? if not you might have to just submit a new patch and say something like fixing commit:XXXXXX because Y broke 20140226 21:10:38< iceiceice> i successfully reverted the merge commit which caused this 20140226 21:10:44< iceiceice> but it turned out that didnt revert the commit itself 20140226 21:10:52< iceiceice> only the record of the merge 20140226 21:10:56< iceiceice> afaik 20140226 21:12:48< Aishiko_laptop> if it was sucessful you should have removed it from the commit record for when you push and can now make the changes, I don't think reverting a commit changes the code on you machine, just goes "ohh you don't want to send this one out when you a push of commits" 20140226 21:13:07< iceiceice> no i think it actually creates a commit which cancels that commit 20140226 21:13:17< iceiceice> which you may then push to revert the commit without "editing history" 20140226 21:14:19-!- cib0 [~cib@p5DC741C5.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140226 21:14:31-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140226 21:14:40< mattsc> iceiceice: yes, that's correct. Do you want me to try if I can revert it from the github gui? It would then show up as me having done it though. 20140226 21:14:52< iceiceice> thats fine with me 20140226 21:14:58< iceiceice> so make sure it is actualy on master... 20140226 21:15:12< iceiceice> if its on a topic branch that was what i intended but i think the topic got merged somehow 20140226 21:15:29< iceiceice> im really unclear on what the status is if i reverted the merge... i would think that should revert the consequences of the merge as well?? 20140226 21:15:30< mattsc> I do everything on master ;) 20140226 21:15:33< mattsc> most of the time ... 20140226 21:15:34< iceiceice> but apparently not 20140226 21:16:02< happygrue> thanks anonymissimus, I just removed it. 20140226 21:16:05< mattsc> We're talking about bab03d554bea92f1ce6f585ef1123202173a3491? "Turn dialog used for hotseat mp games now applies a blindfold"? 20140226 21:16:10< iceiceice> i am finding that i should just stick with the "training wheels" way of doing things where i make topic branches, push them to a fork, and make PRs 20140226 21:16:13< iceiceice> yes that commit 20140226 21:16:28< Aishiko_laptop> PRs? 20140226 21:16:35< Aishiko_laptop> public relations? 20140226 21:16:43< mattsc> iceiceice: nope, I get the "nothing to commit message as well" 20140226 21:18:10< mattsc> iceiceice: if you look here: https://github.com/wesnoth/wesnoth-old/blob/master/src/playsingle_controller.cpp#L744 20140226 21:18:20< happygrue> Aishiko_laptop: Pull Requests 20140226 21:18:23< mattsc> that change from that commit is not there, so there is indeed nothing to commit, it seems 20140226 21:18:41< happygrue> er, Push requests I guess 20140226 21:18:47< happygrue> w/e 20140226 21:20:49-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Ping timeout: 252 seconds] 20140226 21:21:01< iceiceice> its pull requests i think 20140226 21:21:03< iceiceice> mattsc: thanks 20140226 21:22:05< Aishiko_laptop> happygrue, Thank you, I'm not a big git user, in fact it was the hardest part of the kernel project application I did last year, figuring out how to make it do what needed to be done 20140226 21:27:43-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20140226 21:27:43-!- Topic for #wesnoth-dev: string+feature freeze active on master | 216 bugs, 350 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140226 21:27:43-!- Topic set by wesbot [~wesbot@asteria.debian.or.at] [Wed Feb 26 19:27:11 2014] 20140226 21:27:43[Users #wesnoth-dev] 20140226 21:27:43[ _8680_ ] [ Crendgrim ] [ fabi__ ] [ lobby ] [ noy ] [ thunderstruck] 20140226 21:27:43[ AI0867 ] [ crimson_penguin] [ Fortescue ] [ lobby_ ] [ nurupo ] [ timotei__ ] 20140226 21:27:43[ Aishiko_laptop ] [ DDR ] [ Gallaecio_] [ loonycyborg ] [ Rhonda ] [ ToBeFree ] 20140226 21:27:43[ alcedine ] [ DHost_ ] [ happygrue ] [ LordNasty ] [ Samual ] [ tomreyn ] 20140226 21:27:43[ anonymissimus ] [ elias ] [ iceiceice ] [ MaraJade ] [ shadowm ] [ trademark_ ] 20140226 21:27:43[ apoi ] [ EliDupree ] [ Ivanovic ] [ matthiaskrgr] [ shikadibot] [ Upth ] 20140226 21:27:43[ aquileia ] [ enchilado ] [ iwaim___ ] [ mattsc ] [ Smar ] [ vultraz ] 20140226 21:27:43[ boucman ] [ Espreon ] [ janebot_ ] [ melinath ] [ Soliton ] [ wesbot ] 20140226 21:27:43[ ChrisOelmueller] [ esr1 ] [ Jetrel ] [ mjs-de ] [ Spoffy ] [ zookeeper ] 20140226 21:27:43[ cib0 ] [ exciton ] [ knotwork ] [ molgrum ] [ stikonas ] [ {V} ] 20140226 21:27:43-!- Irssi: #wesnoth-dev: Total of 60 nicks [0 ops, 0 halfops, 0 voices, 60 normal] 20140226 21:27:48-!- Channel #wesnoth-dev created Tue Jan 27 05:28:41 2009 20140226 21:28:02< happygrue> https://help.github.com/articles/using-pull-requests 20140226 21:29:10-!- Irssi: Join to #wesnoth-dev was synced in 95 secs 20140226 21:29:44-!- cib [~cib@p5DC741C5.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140226 21:29:53< happygrue> You could also file a bug report, that is always a safe thing to do. For somethign minor I don't actually know if there is a prefered way to handle it: does it need a bug report? Just do a PR? 20140226 21:30:09-!- cib is now known as Guest91673 20140226 21:30:35-!- cib0 [~cib@p5DC741C5.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140226 21:31:23 * happygrue throws at his dartboard and hits shadowm as the random person to ask the above question to 20140226 21:32:18< iceiceice> i think maybe we should make a wiki page "git crash course for new devs" or something 20140226 21:32:39< aquileia> that woul be nice... 20140226 21:32:57< aquileia> s/woul/would 20140226 21:34:30-!- lobby_ [~wesnoth@wesnoth/bot/lobby] has quit [Write error: Connection reset by peer] 20140226 21:34:46-!- LordNasty [~NaSTy@93-43-144-31.ip92.fastwebnet.it] has quit [Ping timeout: 252 seconds] 20140226 21:35:01< aquileia> some days ago when I had problems this could have saved a lot of time for some of you... 20140226 21:35:05-!- LordNasty [~NaSTy@93-43-144-31.ip92.fastwebnet.it] has joined #wesnoth-dev 20140226 21:35:16< Aishiko_laptop> happygrue, its a minor thing really, the tutorial doesn't properly track a part of the tutorial and when not done right makes it impossible to continue you have to go back a turn and try again, instead of not being allowed to do the move in the first place 20140226 21:36:31< Aishiko_laptop> I was thinking fixing that little bug might be a good first bug fix, but I'm not sure if the tutorial is considered part of the core program or just an "addon" and hense not sure where to go with a fix once I have it in hand 20140226 21:37:05< Aishiko_laptop> though I am running 1.10.5 so I should see if it still exists in the master first 20140226 21:37:16< happygrue> yep, that would be best 20140226 21:37:50-!- Guest91673 is now known as cib0 20140226 21:37:55< happygrue> The safest thing to do would be to confirm in master, then file a but report, then file a PR that fixes (and links to) the bug 20140226 21:38:25< happygrue> and if you have no history of making changes, I'd suggest doing just that. 20140226 21:38:34< happygrue> it's good to know all those steps 20140226 21:41:27< anonymissimus> mattsc: did perhaps someone write a script to auto-update wml for teh deprecated ai tags ([target] and so on) ? 20140226 21:41:40< anonymissimus> I got many of those, its painful 20140226 21:43:48-!- vernon [~quassel@catv-89-133-164-152.catv.broadband.hu] has joined #wesnoth-dev 20140226 21:44:13< Aishiko_laptop> I've reported bugs before, but not for wesnoth (I tend to do only campaigns) so it'll also force me to get the accounts I don't have 20140226 21:44:46< aquileia> iceiceice: I took some notes on the parts where I had problems, perhaps they are useful for a beginners guide? http://pastebin.com/3HbeTjJK 20140226 21:45:20< iceiceice> y i feel like we should do it now while we still haven't completely figured git out 20140226 21:46:37< Aishiko_laptop> that might be a good idea 20140226 21:46:49-!- vernon [~quassel@catv-89-133-164-152.catv.broadband.hu] has quit [Read error: Connection reset by peer] 20140226 21:48:10< mattsc> anonymissimus: unfortunately, I think flix did this by hand for mainline ... 20140226 21:48:34< mattsc> (or maybe one of the other GSoC students) 20140226 21:51:54< anonymissimus> mattsc: if we sum up the work required to update mainline and all addons manually, writing a script should be less work 20140226 21:52:22< mattsc> anonymissimus: I can't disagree with that 20140226 21:54:35< Aishiko_laptop> anonymissimus, you mean a script to update the addons to keep them compatible with the mainline? 20140226 21:56:10< anonymissimus> Aishiko_laptop: yes 20140226 21:56:16< anonymissimus> and mainline as well 20140226 21:56:33< anonymissimus> as long as not someone with enough time updates it manually 20140226 21:56:50< aquileia> isn't this supposed to be put into wmllint then? 20140226 21:56:59< anonymissimus> automatic updating of such repetitive logic tends to be much less error prone as well 20140226 21:57:19< anonymissimus> yes, wmllint would have been the right place 20140226 21:57:29< anonymissimus> the hack syntax section 20140226 21:57:51< Aishiko_laptop> that might be a good idea for a GSOC project, or would it not take enough time? 20140226 21:58:00< aquileia> Hmm... if I had any time I would give it a try, but... 20140226 21:58:16< Aishiko_laptop> because if it would be I'd recommend adding it to the list of projects 20140226 21:58:22< anonymissimus> firstly that, and secondly it would be needed quickly 20140226 21:58:31< anonymissimus> before 1.12 is out or so 20140226 21:58:31< Aishiko_laptop> if its not been added already 20140226 21:59:04< anonymissimus> well, it could be a smaller task for someone to prove he understands things and so on 20140226 21:59:07-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20140226 21:59:10< anonymissimus> he/she 20140226 22:00:05< mattsc> It could be put onto the EasyCoding page. 20140226 22:00:41< mattsc> Doesn't have to be done for all changes all at once, just some (or even one) of the more prevalent ones, such as the [target] -> [goal] change. 20140226 22:01:52< aquileia> If it isn't taken the next three weeks, I might learn python fundamentals and try myself... the language seems easy enough, and I always wanted to try a scripting language 20140226 22:02:19< aquileia> But I can't promise I have time 20140226 22:03:00< mattsc> anonymissimus, aquileia, Aishiko_laptop, all: added a new task here (at the end): http://wiki.wesnoth.org/EasyCoding#Improvements_to_AI 20140226 22:03:40< mattsc> anonymissimus: feel free to change/adjust/add information ... I just wanted to put it out there, but don't know much about these scripts. 20140226 22:03:51< anonymissimus> there are more tags in question, see http://wiki.wesnoth.org/AiWML#The_.5Bai.5D_Tag:_Defining_Aspects 20140226 22:04:03< anonymissimus> Deprecated AI Targeting Aspects section 20140226 22:04:22< mattsc> anonymissimus: I figured we let people start with one, adding more should be simply after that. Let me add a sub-bullet 20140226 22:04:50< anonymissimus> okay, so I wait with updating my addon and hope someone does the job :P 20140226 22:05:15< anonymissimus> the deprecation message is wrong btw, it say it'll be removed in 1.12.0 that can't be right 20140226 22:05:37< anonymissimus> as that's the stable series 20140226 22:05:40-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140226 22:05:51< anonymissimus> so it will be 1.13.0-dev 20140226 22:06:04< Aishiko_laptop> you could even break it out and have several scripts done as an addon if they (students) finish up early 20140226 22:07:36< anonymissimus> if the script will be there, we can also re-check whether any of the manual changes in mainline introduced bugs (which I consider likely actually) 20140226 22:08:02< anonymissimus> that is, I sure would have made some 20140226 22:10:13< mattsc> anonymissimus: sure - and yes, the version number should be changed. 20140226 22:13:41< mattsc> aquileia, Aishiko_laptop, all lurking potential GSoC applicants: if you plan to work on any of those tasks, make sure to read the foreword in the EasyCoding section (in particular the part about claiming a task). 20140226 22:19:12-!- shadowm_desktop [ignacio@186.9.8.207] has joined #wesnoth-dev 20140226 22:19:36-!- shadowm_desktop is now known as Guest55063 20140226 22:24:06< shadowm> aquileia: I believe they are aware that the "trunk" add-ons server (listed as "Testing" in status.wesnoth.org) is only for testing purposes since AFAIK they only upload experimental versions of their add-ons there. 20140226 22:24:52< shadowm> aquileia, Aishiko_laptop : IIRC using ~CROP() results in some inconvenient image cache overhead because the game caches both the original image and the cropped version. 20140226 22:25:22-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140226 22:26:14-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20140226 22:26:19< shadowm> aquileia: I haven't tried pngout yet, I tend to be notably lazy about running software I can't comfortably download from Debian's archive. 20140226 22:27:06< Aishiko_laptop> shadowm, reading about it I figured I'd not use the crop funtion it felt wrong but I couldn't lay my finger on why 20140226 22:28:07< shadowm> ~CROP() is very useful for other things, but for a spritesheet I find it incredibly cumbersome. 20140226 22:29:36< shadowm> Here's an example of WML to define time of day schedules using a spritesheet; the first macro is required since we can't really define an image's, er, spritesheetness in order to have the necessary numbers predefined in a single place: http://pastebin.com/GTT3i0en 20140226 22:29:51< Aishiko_laptop> shadowm, just to be sure do you mean to do it on the main listing page or on the individuall project page? 20140226 22:29:57< aquileia> shadowm: Just thought you might have tried it 20140226 22:30:02< shadowm> Since it's not possible to do math in those contexts, I had to get the numbers myself using the GIMP. 20140226 22:30:23-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140226 22:30:24< shadowm> Aishiko_laptop: Hm, do what? 20140226 22:31:36< Aishiko_laptop> the claiming of a task, I'm not 100% sure on where it goes and I want to get it right 20140226 22:32:29< aquileia> You can't claim a GSoC project but just an easy coding task I think 20140226 22:33:15< aquileia> Several students can apply for a project 20140226 22:33:20< shadowm> See the third point in http://wiki.wesnoth.org/SummerOfCodeIdeas#List_of_Ideas_for_the_Project_.28Suggestions_from_Wesnoth_developers.29 ; you should create a new page and it'll be listed automatically under http://wiki.wesnoth.org/SummerOfCodeIdeas . 20140226 22:33:29< Aishiko_laptop> ohh that expains that, I was wondering why we would claim a project AND do a proposal! I totally misunderstood 20140226 22:33:53< Aishiko_laptop> issue solved and on to the next task 20140226 22:33:55< shadowm> For writing your own new idea proposal you should also create a new page using http://wiki.wesnoth.org/SoC_Ideas2014_Template 's source. 20140226 22:34:32< aquileia> But referencing easy coding tasks you did doesn't hurt for being picked... 20140226 22:34:36< shadowm> Both pages include category inclusions which will allow them to be listed in the SummerOfCodeIdeas page if used correctly. 20140226 22:34:52-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20140226 22:35:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 240 seconds] 20140226 22:38:20< aquileia> Hmm... what about a note on the easy coding page like "If none of these are to your liking, feel free to check our bug tracker with a broad spectrum of tasks" 20140226 22:39:15< aquileia> Right now it's pretty much AI only 20140226 22:39:30< shadowm> Feel free to add such a note to the page. 20140226 22:41:59< mattsc> aquileia: yeah, I think I m pretty much the only one who has updated that page recently, thus the heavy emphasis on AI tasks 20140226 22:43:03-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140226 22:44:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20140226 22:46:06< aquileia> shadowm: Perhaps the performance comparision of pngout and advpng - and the inclusion in wesnoth-optipng if the results satisfy - is an option for easy coding? 20140226 22:46:26< shadowm> How would that be a coding task? 20140226 22:46:59< Ivanovic> aquileia: performance of the tools is not much of an issue 20140226 22:47:05< aquileia> Profiling isn't coding, but the seamless inclusion is coding, and it's easy 20140226 22:47:12< Ivanovic> if this runs on my box for 30min or for 5h does not matter (much) 20140226 22:47:18< shadowm> Ivanovic: Well, you say that but there is a non-obvious factor to take into account re performance. 20140226 22:47:21< Ivanovic> since it is only run very seldom 20140226 22:47:23< shadowm> The decompression performance. 20140226 22:48:08< Ivanovic> shadowm: that is not really much a concern, at least it has not been 20140226 22:48:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140226 22:48:46< Ivanovic> and i guess the sane step there would be heading towards the tilesets which mean you just need to open one file, not 20 for a single unit with complete animations 20140226 22:48:52< Ivanovic> but anyway, i am off to bed now, n8 20140226 22:48:58< shadowm> And precaching. 20140226 22:49:14< shadowm> That's a thing Wesnoth doesn't do and it's evident whenever I first scroll a map with mountains. 20140226 22:50:28< aquileia> But that wouldn't classify as easy anymore... 20140226 22:51:01< aquileia> 'Not so easy coding' proposal :p 20140226 22:51:01< shadowm> Well, we have NotSoEasyCoding for the masoch^W enthusiasts out there. 20140226 22:51:51< aquileia> I can only cite "Feel free to add such a note to the page." 20140226 22:54:38< aquileia> If you want me to a add the simple part (profiling compression ratio & decompression speed, inclusion in optipng) under easy, just say so 20140226 22:55:05< aquileia> But as you sai it's not that coding centred 20140226 22:55:13< aquileia> s/sai/said 20140226 22:55:50-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140226 22:59:48< shadowm> Yeah, you may add that. 20140226 23:01:07-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140226 23:01:37-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20140226 23:07:09-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140226 23:11:00< mattsc> Umm, who messed with spaces not being accepted in filenames??? 20140226 23:11:20< shadowm> AI0867 did it. 20140226 23:11:21< Aishiko_laptop> not I and I can say that with authority! 20140226 23:11:36< mattsc> On OS X, the default path to the user directory contains a space 20140226 23:11:56< mattsc> As a result, I cannot load any add-on at the moment 20140226 23:12:24< shadowm> The check should probably be changed so it's only done on the last path component. 20140226 23:12:26< Aishiko_laptop> ummm... opps? 20140226 23:12:52< mattsc> That would be nice, yeah. :P 20140226 23:17:07< elias> under Windows, "Program Files (x86)" also has two spaces :P 20140226 23:22:13-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140226 23:22:22< aquileia> shadowm: Proposal added, hope it's well defined 20140226 23:22:28-!- Crab_ [~Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20140226 23:22:59< Aishiko_laptop> ohhh so the change only really left the linux folks alone and hit everyone its sounding like 20140226 23:23:55-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Computer's napping] 20140226 23:27:18-!- Spoffy [~chatzilla@152.78.175.8] has quit [Ping timeout: 240 seconds] 20140226 23:37:23-!- Aishiko_laptop [~unknown@cpe-065-191-176-226.nc.res.rr.com] has quit [Ping timeout: 244 seconds] 20140226 23:40:39-!- Crab_ [~Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20140226 23:45:57-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20140226 23:49:31< aquileia> May I suggest to delete the three timestamps at easy coding? 'Currently' signed with 2006 isn't encouraging as some people might not see that there are lots of recent changes. 20140226 23:53:53< mattsc> aquileia: will do, later tonight or sometime tomorrow 20140226 23:54:23< aquileia> If it's just deleting it, I could do it right now 20140226 23:54:44< mattsc> I haven't looked - if that's all that's needed go ahead. 20140226 23:55:14< aquileia> If you want to sign instead, that's a possibility I think 20140226 23:55:40< mattsc> nah 20140226 23:55:57< anonymissimus> not the first time I am happy about the German translation for program files being one word :P 20140226 23:56:23< anonymissimus> no, windows should be modified to never accept spaces anywhere thats better 20140226 23:56:25< aquileia> It's just that there are three dates used: 2006, 2008, 2010 and this isn't building confidence 20140226 23:57:01< aquileia> anonymissimus: Isn't it using the English name for intern purposes? 20140226 23:57:01-!- Borisz [9842eb37@gateway/web/freenode/ip.152.66.235.55] has joined #wesnoth-dev 20140226 23:57:27-!- Borisz [9842eb37@gateway/web/freenode/ip.152.66.235.55] has quit [Client Quit] 20140226 23:57:58< mattsc> aquileia: I'll be afk for a couple hours - just do what you deem fit; or nothing, in which case I'll check it out later 20140226 23:58:12< aquileia> Oh and 'Programme (x86)' is the same problem 20140226 23:58:44< anonymissimus> aquileia: no, its using translations everywhere 20140226 23:59:05< anonymissimus> (the positive side of the translation problem I mentioned earlier in this case) 20140226 23:59:36< aquileia> I'm from Germany myself, and trying to copy paths shows me the English names 20140226 23:59:53< aquileia> So I'm not too sure --- Log closed Thu Feb 27 00:00:00 2014