--- Log opened Mon Mar 17 00:00:16 2014 20140317 00:00:22< battlestar> i can limit it to lvl 1's 20140317 00:00:37< siddh> I also recommend changing the CtH to always 50% instead of 70% 20140317 00:00:51< battlestar> but i can't seem to find where the leader identifier in unit code is 20140317 00:01:12< battlestar> ah canrecruit 20140317 00:02:32< battlestar> is there a core ability for fixed CtH at 50%? 20140317 00:02:51< siddh> nope but creating one isnt too hard 20140317 00:03:21< battlestar> yeah 20140317 00:03:27< siddh> you can basically copy magical and change the value 20140317 00:03:29< battlestar> btw charm does still damage the victim 20140317 00:03:39< siddh> 1 point yea 20140317 00:03:44< battlestar> yeah i'm so lazy 20140317 00:03:48< siddh> but anyway there's a lot of factors which make it good 20140317 00:03:57< siddh> you can misplace your opponents unit 20140317 00:04:04< siddh> which also means putting it to terrain where it has low defense 20140317 00:04:09< siddh> and then make it attack an opponent unit 20140317 00:04:12< siddh> and taking high damage in retaliation 20140317 00:04:26< battlestar> i remember that cement ability had fixed 50% before i changed it 20140317 00:04:30< siddh> it makes it harder for opponent to select recruits 20140317 00:04:41< siddh> also in a sense damage is doubled because opponent units damage each other 20140317 00:04:48< siddh> in addition to that your total number of moves you could make 20140317 00:04:59< siddh> goes up by the amount of level 1 units you could charm 20140317 00:05:05< siddh> it's seriously very good 20140317 00:05:10< battlestar> nice 20140317 00:05:13-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 00:05:15< siddh> but even a change like 70->50 puts it closer to balanced since 20140317 00:05:21< siddh> then you're more likely to take retal dmg on your level2 unit 20140317 00:05:34< siddh> you're not using a level2 unit attack otherwise so you're losing that as opportunity cost 20140317 00:06:20< siddh> but I'm not sure if that's enough or if it's still too good 20140317 00:06:28< battlestar> how about taking off magical al-together or is fixing hit chance at 50% better 20140317 00:06:35-!- trewe [~trewe@174.70.108.93.rev.vodafone.pt] has quit [Quit: quit] 20140317 00:07:04< siddh> fixing at 50% i think 20140317 00:07:09< battlestar> okay 20140317 00:07:13< siddh> it's too reliable against units with low defense otherwise 20140317 00:07:33< siddh> And im guessing it doesnt work on units in villages anyway 20140317 00:07:37< siddh> but oh 20140317 00:07:44< siddh> it's still too good there's no way around it :D 20140317 00:08:18< battlestar> it does work on units in villages... but village probably won't change side, i don't know how that actually will react 20140317 00:08:38< siddh> myea I forgot about that you can also break enemy zoc lines with it 20140317 00:08:52< siddh> which totally makes it OP even with that change 20140317 00:09:13< battlestar> lol so fix it at 40%? 20140317 00:09:25< siddh> well it sure is better then 20140317 00:09:44< siddh> but probably not good enough. and im not sure it's moodwise good to have attacks that probably wont work 20140317 00:09:57< siddh> liek if u put it at 5% then yea it sure is balanced but how fun is that? 20140317 00:11:38< battlestar> change=50%-arcane resist 20140317 00:11:41< battlestar> chance* 20140317 00:12:10< battlestar> nevermind that, too complicated to code lol 20140317 00:12:20< siddh> that'd be interesting 20140317 00:12:24< siddh> but yeah 20140317 00:12:33< siddh> another way would be to weaken the unit that has the attack 20140317 00:12:40< siddh> but it's not such a good idea on leader units 20140317 00:12:55< battlestar> it depends on if event names allows me to do it 20140317 00:13:13< battlestar> and i don't know what a negative hit chance will do 20140317 00:13:52< battlestar> okay will just take succubus out of leader list and make her weaker 20140317 00:14:32< battlestar> undead don't have to worry about it 20140317 00:15:06-!- RiftWalker [~androirc@129.59.115.24] has quit [Remote host closed the connection] 20140317 00:15:20-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 00:17:04< battlestar> what do you call a cth fixed at 50%? 20140317 00:17:23< battlestar> "coin flip"? 20140317 00:18:07< siddh> dont need to call it anything 20140317 00:18:23< siddh> you can just leave it hidden and add it to charm's description that the chance is 50% 20140317 00:21:20< battlestar> ok that's done 20140317 00:21:47< battlestar> took off 10 hp 20140317 00:22:28< battlestar> off leader list 20140317 00:22:43< siddh> yeah that's good it was way too mobile for a leader anyway :D 20140317 00:23:26< siddh> I mean the fastest leader is drake warrior with flight and 6 MP, but now it would've been succubus with 7 MP, Flight, skirmisher and charm.. Humm. :D 20140317 00:23:42< siddh> anyway i didnt look at the leaders otherwise yet 20140317 00:25:22< battlestar> oh i didn't update the cement ability 20140317 00:26:18-!- vernon [~quassel@catv-89-133-164-152.catv.broadband.hu] has quit [Ping timeout: 240 seconds] 20140317 00:28:23< battlestar> reauploaded 20140317 00:33:56< siddh> hmm what's the cement ability? 20140317 00:36:15< battlestar> like charm but enemy is petrified instead 20140317 00:36:33< siddh> kk, for 1 turn? 20140317 00:36:36< battlestar> yeah 20140317 00:36:51< battlestar> then they pop out of the stone fresh like a monkey 20140317 00:37:11< siddh> well I dunno I think the faction is now somewhat more balanced to go with default, but probably needs quite a lot of tweaking still 20140317 00:38:07< battlestar> indeed 20140317 00:38:55-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 264 seconds] 20140317 00:40:24< siddh> but you can play games and go from there, maybe you'll get ideas too :) 20140317 00:40:39< battlestar> yeah 20140317 00:42:36< battlestar> ok the charm filter works against only lvl 1 now 20140317 00:43:21< battlestar> actually... charm doesn't even last 1 turn 20140317 00:43:24-!- RiftWalker [~androirc@129.59.115.24] has quit [Remote host closed the connection] 20140317 00:43:37-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 00:45:02< battlestar> which makes it different based on what number player you are 20140317 00:45:09< battlestar> which is bad 20140317 00:53:09< siddh> I gotta go to bed now.. Good luck finishing your faction, I hope it works out alright :) 20140317 00:53:22< siddh> and GN everyone 20140317 00:53:26-!- siddh [~johndoe@adsl-85-157-196-5.regionline.fi] has quit [] 20140317 00:56:46< battlestar> night 20140317 00:57:12< battlestar> thanks for your help 20140317 01:12:13-!- RiftWalker [~androirc@129.59.115.24] has quit [Remote host closed the connection] 20140317 01:12:27-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 01:14:25-!- bagz1e [~bag@85-76-177-120-nat.elisa-mobile.fi] has quit [] 20140317 01:14:40-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth 20140317 01:24:56-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 01:41:02-!- RiftWalker [~androirc@129.59.115.24] has quit [Remote host closed the connection] 20140317 01:41:19-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 02:09:51-!- RiftWalker [~androirc@129.59.115.24] has quit [Remote host closed the connection] 20140317 02:10:06-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 02:19:43-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 264 seconds] 20140317 02:38:40-!- RiftWalker [~androirc@129.59.115.24] has quit [Remote host closed the connection] 20140317 02:38:55-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 03:02:18-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 240 seconds] 20140317 03:05:27-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20140317 03:07:30-!- RiftWalker [~androirc@129.59.115.24] has quit [Remote host closed the connection] 20140317 03:07:44-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 03:08:00-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth 20140317 03:20:48-!- Ivanovic_ [~ivanovic@x2f50d6a.dyn.telefonica.de] has joined #wesnoth 20140317 03:23:08-!- Ivanovic_ [~ivanovic@x2f50d6a.dyn.telefonica.de] has quit [Changing host] 20140317 03:23:08-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20140317 03:24:01-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20140317 03:24:58-!- Ivanovic_ is now known as Ivanovic 20140317 03:28:32-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140317 03:31:30-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140317 03:36:19-!- RiftWalker [~androirc@129.59.115.24] has quit [Remote host closed the connection] 20140317 03:36:33-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 03:51:11-!- ArneBab [~quassel@212.255.226.11] has quit [Read error: Operation timed out] 20140317 03:51:52-!- ArneBab [~quassel@55d45ff4.access.ecotel.net] has joined #wesnoth 20140317 04:05:08-!- RiftWalker [~androirc@129.59.115.24] has quit [Remote host closed the connection] 20140317 04:05:20-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 04:33:57-!- RiftWalker [~androirc@129.59.115.24] has quit [Remote host closed the connection] 20140317 04:34:09-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 04:52:16-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: Lost terminal] 20140317 04:52:33-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 04:52:36-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20140317 05:01:55-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 05:02:46-!- RiftWalker [~androirc@129.59.115.24] has quit [Remote host closed the connection] 20140317 05:03:01-!- RiftWalker [~androirc@129.59.115.24] has joined #wesnoth 20140317 05:09:29-!- Jozrael2 [~Jozrael@76.91.181.112] has joined #wesnoth 20140317 05:09:57-!- Jozrael2 [~Jozrael@76.91.181.112] has quit [Client Quit] 20140317 05:12:43-!- Jozrael [Jozrael@76.91.181.112] has quit [Ping timeout: 264 seconds] 20140317 05:21:43-!- RiftWalker [~androirc@129.59.115.24] has quit [Ping timeout: 264 seconds] 20140317 05:23:09-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20140317 05:42:09-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20140317 06:25:55-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140317 06:40:49-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 240 seconds] 20140317 06:45:17-!- eldruz [~eldruz@lav35-1-82-236-137-179.fbx.proxad.net] has joined #wesnoth 20140317 06:49:30-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20140317 07:04:17-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 07:38:49-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20140317 07:43:49-!- JackBauer24 [~JackBauer@89-79-180-156.dynamic.chello.pl] has joined #wesnoth 20140317 07:55:11-!- Samual_ [~dioteckte@xonotic/core-team/Samual] has quit [Ping timeout: 255 seconds] 20140317 08:01:34-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Read error: Operation timed out] 20140317 08:03:26-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20140317 08:18:50-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20140317 08:21:28-!- Yukiria [~chatzilla@124.109.10.167] has joined #wesnoth 20140317 08:22:02-!- ArneBab_ [~quassel@55d45ff4.access.ecotel.net] has joined #wesnoth 20140317 08:22:43-!- bhldev_ [~briandev@24-212-129-219.cable.teksavvy.com] has joined #wesnoth 20140317 08:24:24-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 240 seconds] 20140317 08:24:40-!- Yukiria is now known as vultraz 20140317 08:24:52-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20140317 08:24:52-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20140317 08:26:24-!- Fortescue_ [sid1929@gateway/web/irccloud.com/x-ehsayzvspnaazqeo] has joined #wesnoth 20140317 08:28:52-!- ArneBab [~quassel@55d45ff4.access.ecotel.net] has quit [Ping timeout: 240 seconds] 20140317 08:28:53-!- bhldev__ [~briandev@24-212-129-219.cable.teksavvy.com] has quit [Ping timeout: 240 seconds] 20140317 08:28:55-!- Fortescue [sid1929@gateway/web/irccloud.com/x-pbdzagbmenurzicd] has quit [Ping timeout: 240 seconds] 20140317 08:29:20-!- Fortescue_ is now known as Fortescue 20140317 08:45:49-!- Nostromus [~Thunderbi@e179233126.adsl.alicedsl.de] has joined #wesnoth 20140317 09:43:14-!- Octalot [~noct@31.185.149.167] has joined #wesnoth 20140317 10:01:55-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140317 10:06:08-!- fendrin_ [~fabi@88-134-21-163-dynip.superkabel.de] has joined #wesnoth 20140317 10:07:26-!- vernon [~quassel@client-133-33.wifi.elte.hu] has joined #wesnoth 20140317 10:09:26-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 252 seconds] 20140317 10:36:26-!- bagzie [~bag@85-76-182-218-nat.elisa-mobile.fi] has joined #wesnoth 20140317 10:51:09-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 10:59:41-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 255 seconds] 20140317 11:00:34-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 11:06:01-!- vernon [~quassel@client-133-33.wifi.elte.hu] has quit [Read error: Connection reset by peer] 20140317 11:06:07-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140317 11:06:49-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 11:07:21-!- vernon [~quassel@client-133-33.wifi.elte.hu] has joined #wesnoth 20140317 11:54:03-!- JackBauer24 [~JackBauer@89-79-180-156.dynamic.chello.pl] has quit [Quit: Konversation terminated!] 20140317 12:07:52-!- frank1e [~frank1e@unaffiliated/frank1e] has joined #wesnoth 20140317 12:25:57-!- Siddh [~johndoe@adsl-85-157-196-5.regionline.fi] has joined #wesnoth 20140317 12:25:57< Siddh> hello 20140317 12:26:18< Siddh> Can you filter for schedule by id? 20140317 12:26:18< Siddh> :D 20140317 12:27:21< zookeeper> i could check, but it wouldn't take any less time than if you did 20140317 12:27:34< Siddh> oh :) 20140317 12:29:51< Siddh> yes it can be done! great 20140317 12:30:18< Siddh> I'm gonna make it so all units do 30% more dmg in melee combat during the blood moon 20140317 12:30:22< Siddh> you think that's ok? :D 20140317 12:30:35< Siddh> or maybe 25% but since i put 30% for darkest hour thought I could use the same value 20140317 12:34:41< Siddh> any suggestions what special might be with the following events: Starnight, silverynight, unnatural night/day when the sun is gone but all other celestial objects are creating light and eclipse? :D 20140317 12:36:20< Siddh> gotta create some formula for lawful bonuses 20140317 12:39:27< Siddh> myea I think 30% is ok, it's a lot and gives advantage to the side with initiative, but at least everyone is doing more dmg so it's not so bad 20140317 12:39:57< Siddh> the darkest hour 30 chaotic bonus though is rather questionable since it's decisive, but that's how it's gonna be 20140317 12:41:23< Siddh> Btw for mp games when "starting time is set as random" 20140317 12:41:39< Siddh> does it mean that the starting time randomly picks a macro for default schedules, like dawn, first watch.. 20140317 12:41:50< Siddh> and if you have a corresponding macro in your schedule, then random start time can work? 20140317 12:42:09< zookeeper> "picks a macro" doesn't make any sense at all ever anywhere 20140317 12:42:13< Siddh> I was having some bug with that 20140317 12:42:21< Siddh> well 20140317 12:42:33< zookeeper> i'm sure it just picks a random ToD from the scenario's schedule 20140317 12:42:48< Siddh> it does? well that's great 20140317 12:42:58< Siddh> does it mean I can remove the {DAWN} and such from the schedule.cfg? 20140317 12:43:10< zookeeper> i don't know, but it's the only possibility that i can think of which would make any sense at all. 20140317 12:43:49< zookeeper> i can't say because i don't know how you want to organize your WML. you never need to use a single macro if you don't want to. 20140317 12:44:29< Siddh> yeah the point is that I just want to make the schedule work normally 20140317 12:44:38< Siddh> but I dont know what are all those things that these macros in default schedule are linked to 20140317 12:44:46< Siddh> like for an example it has a macro for "dawn" 20140317 12:44:58< Siddh> which means it picks a starting time with dawn as first ToD in the schedule 20140317 12:45:14< Siddh> so since there's 1 for each time of day, it would be possible that the "random start time" was using those macroes 20140317 12:45:24< Siddh> but if it doesnt then i dont need them I guess 20140317 12:49:05< Siddh> btw wanna check out the schedule images and tell me what you think about them? :D Or do you have better things to do 20140317 12:49:27< zookeeper> i doubt i'll have anything in particular to say 20140317 12:49:44< Siddh> oh :D 20140317 12:51:43< Siddh> I think overall the system is a little to active 20140317 12:51:54< Siddh> but it's gonna have to do 20140317 12:52:11< Siddh> the only real way to avoid that would be to make even a longer cycle if I wanted to have a similar number of special events 20140317 12:55:03< Siddh> or perhaps not the only way 20140317 12:55:19< Siddh> sharpening the celestial object's cycles with some more skill would help to 20140317 13:05:42-!- vernon [~quassel@client-133-33.wifi.elte.hu] has quit [Ping timeout: 255 seconds] 20140317 13:16:30-!- DCW [~Thunderbi@cpc66863-finc15-2-0-cust393.4-2.cable.virginmedia.com] has joined #wesnoth 20140317 13:36:34-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth 20140317 13:36:34-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20140317 13:36:34-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth 20140317 13:41:13-!- shadowm_desktop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 13:43:43-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140317 13:45:47< Siddh> btw zookeeper the dawn etc. macroes seem to be necessary for the schedules to work 20140317 13:47:05-!- DCW [~Thunderbi@cpc66863-finc15-2-0-cust393.4-2.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 20140317 13:47:12< Soliton> macros just get replaced by their definition. it's a simple text substitution. so you can always just use what the macros are defined to instead. 20140317 13:50:05< Siddh> yea 20140317 13:50:36< Siddh> however if I removed the macroes then it gives an error that they're missing 20140317 13:53:24< Soliton> obviously if the macros are used and you remove them... 20140317 13:53:28< Siddh> but it doesnt matter it seems to work for the most part as longa s they're there 20140317 13:53:43< Siddh> yes but the point is that i dont know if multiplayer uses macro for "dawn" by default or not 20140317 13:54:35< Soliton> what's "multiplayer" here? 20140317 13:54:48< Siddh> you know the schedule contains definition for default schedule, and it also contains definitions for different starting times of the schedule, which are essentially shifted copies of the default schedule 20140317 13:55:09< Siddh> so it would be possible "dawn" and those specific macroes are only used when someone wants to use an exact starting time 20140317 13:55:17< Siddh> and the random starting time system would work without them 20140317 13:55:35< Siddh> Well I dunno I just got some error because I removed them, so I put them back.. No big deal 20140317 13:55:48< Siddh> it could it would've worked anyway 20140317 13:58:34< Siddh> it's done and the blood moon thing works ok aint gonna bother with the schedule for a while now :D 20140317 13:59:10< Soliton> i can't really make sense of what you're saying but if you're using a macro that depends on other macros to work (i.e. schedule macros depending on DAWN etc) then that will not work indeed. 20140317 13:59:44< Siddh> in the default schedule file 20140317 13:59:51< Siddh> there's the definition for the default schedule 20140317 14:00:02< Siddh> starts from schedule item #1 and ends with schedule item #n 20140317 14:00:17< Siddh> there's also an additional macro for each and every other possible starting time 20140317 14:00:28< Siddh> like definition for default schedule with starting time #2 20140317 14:00:36< Siddh> and the content is the default schedule, with the given starting time 20140317 14:00:44< Siddh> but instead of #2 we have 20140317 14:00:50< Siddh> dawn, morning, afternoon, etc 20140317 14:01:01< Siddh> I dont have morning or afternoon in my schedule 20140317 14:01:11< Siddh> but if I remove the macro for morning or afternoon, it gives an error 20140317 14:01:14< Siddh> kk 20140317 14:02:23< Siddh> so when it comes to hte "random start time" in multiplayer games it could be using these ready made macros 20140317 14:02:39< Soliton> of course, you can't just remove random bits and expect it to work. why are you editing core macros anyway? 20140317 14:02:55< Siddh> I'm not editing core macros but instead creating a schedule for my own era 20140317 14:03:11< Soliton> the random start time feature has nothing to do with macros. 20140317 14:03:22< Siddh> alright so that would work anyway 20140317 14:03:45< Siddh> but you still get an error if you dont have a dawn/morning, etc, macro there in the custom schedule, or at least i got one 20140317 14:04:32< zookeeper> then you're doing something wrong 20140317 14:04:34< Soliton> well, i could repeat that it has nothing to do with the macro but it's probably futile at this point. 20140317 14:04:35< zookeeper> what that is, i cannot say 20140317 14:05:31< Soliton> it's possible that the random start time feature expects specific [time]s in your schedule though. 20140317 14:05:55< Siddh> yeah Soliton now it's starting to sound like I got it and you didn't 20140317 14:05:56< zookeeper> possible, but that'd mean it's coded all wrong 20140317 14:06:04< Siddh> yeah, zookeeper I thought so too 20140317 14:06:43< Siddh> :D 20140317 14:06:45< Siddh> sorry :D 20140317 14:07:23-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 14:07:35-!- shadowm_desktop2 [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20140317 14:09:15< Soliton> as it turns out the random start time feature does not depend on any specific [time]. 20140317 14:09:59< zookeeper> i was looking at the code too, but all i found was tons and tons of boilerplate code and nothing substantial 20140317 14:09:59< Siddh> kk 20140317 14:10:07< zookeeper> now i really don't want to get into wesnoth coding 20140317 14:10:23< Siddh> but the way teh default schedule is made suggests that it's not very smartly done 20140317 14:10:28< Siddh> but that might be to save time 20140317 14:10:55< Soliton> what suggests that? 20140317 14:11:02< Siddh> well if you look at the core schedule 20140317 14:11:07< Siddh> .cfg 20140317 14:11:40< Siddh> oh wait it's different in the newer version! 20140317 14:12:06< Soliton> zookeeper: a quick grep found the tod_manager that has the random start time logic in it. :-P 20140317 14:12:11< Siddh> wel if you look at the schedule.cfg from the stable version 20140317 14:12:31< Siddh> then.. that.. suggests it's not very smatrly done but the problem is totally fixed in the developement version 20140317 14:12:34< Siddh> xD 20140317 14:12:50< zookeeper> you make no sense whatsoever 20140317 14:12:54< Soliton> zookeeper: https://github.com/wesnoth/wesnoth/blob/8aa0febfde421f4f2a986679e0a9912d0d6277d0/src/tod_manager.cpp#L351 20140317 14:13:02< Siddh> you got development / stable version? 20140317 14:13:07< zookeeper> Soliton, fine, fine 20140317 14:13:08< Siddh> open schedule.cfg and you see what i mean 20140317 14:13:09< zookeeper> both 20140317 14:13:12< zookeeper> and no, i don't 20140317 14:13:14< Siddh> compare them 20140317 14:13:33< zookeeper> i have 20140317 14:13:40< Siddh> kk so you get it? :D 20140317 14:13:43< zookeeper> no 20140317 14:13:46< Siddh> 8[ 20140317 14:15:02< Siddh> but anyway this explains it and there's no problem anymore 20140317 14:21:19< Siddh> anyway the random starting time uses those macroes 20140317 14:22:02< Siddh> nope it doesnt 20140317 14:22:29< zookeeper> ... 20140317 14:22:35< Siddh> instead I got a random starting time that coincided with the macroed starting times 4 times in a row 20140317 14:22:50< Siddh> but 5th time it was different 20140317 14:22:50< Siddh> :D 20140317 14:23:23< Siddh> probability 0.01% 20140317 14:26:36-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth 20140317 14:40:37-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20140317 14:42:02-!- Samual [diotecktec@xonotic/core-team/Samual] has joined #wesnoth 20140317 14:44:57-!- JackBauer24 [~JackBauer@89-79-180-156.dynamic.chello.pl] has joined #wesnoth 20140317 14:49:23< Siddh> anyone wanna play a game with my era for testing? :D 20140317 14:50:45< Siddh> it should be balanced to be playable but requires to know how it works 20140317 14:51:06< Siddh> I mean it's imbalanced but a bigger problem is not knowing the era 20140317 14:54:45-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 15:03:31-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140317 15:04:58-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 15:32:07-!- shadowm_desktop2 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 15:33:44-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 255 seconds] 20140317 15:35:00-!- DCW [~Thunderbi@cpc66863-finc15-2-0-cust393.4-2.cable.virginmedia.com] has joined #wesnoth 20140317 15:36:20-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140317 15:44:19-!- claymore [~claymore@unaffiliated/claymore] has quit [Ping timeout: 264 seconds] 20140317 15:45:26-!- bagzie [~bag@85-76-182-218-nat.elisa-mobile.fi] has quit [] 20140317 15:46:14-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20140317 16:01:16< Siddh> hmm 20140317 16:06:35-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth 20140317 16:48:07-!- shadowm_desktop2 [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140317 16:51:44-!- DCW [~Thunderbi@cpc66863-finc15-2-0-cust393.4-2.cable.virginmedia.com] has quit [Remote host closed the connection] 20140317 16:54:12-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140317 17:10:53-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has joined #wesnoth 20140317 17:31:55-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth 20140317 17:55:31< Siddh> hmm 20140317 17:58:07-!- claymore [~claymore@unaffiliated/claymore] has quit [Ping timeout: 264 seconds] 20140317 18:00:14< Siddh> in a capture event is the unit that captures the village stored in some way 20140317 18:00:25< Siddh> ? 20140317 18:00:30-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20140317 18:00:50< zookeeper> in $unit as in all events involving a unit 20140317 18:01:48-!- ancestral [~ancestral@75-161-229-57.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140317 18:01:50< Siddh> kk 20140317 18:02:02< Siddh> alright I think I can do this so let's see if I can without questions ;) 20140317 18:08:33< Siddh> let's see if it works! :) 20140317 18:10:19-!- bagzie [~bag@85-76-178-27-nat.elisa-mobile.fi] has joined #wesnoth 20140317 18:10:55< Siddh> it works! it's amazing! 20140317 18:10:56< Siddh> :DD 20140317 18:23:02< Siddh> I made the macro to stop certain units from being able to capture villages 20140317 18:23:11< Siddh> which was absolutely necessary for this era to work 20140317 18:23:48< Siddh> because for an example this mage faction has a scout unit which has nightstalk and daystalk, it's otherwise useless as a combat unit, but it is the best scouting unit 20140317 18:24:04< Siddh> of course if it could capture villages it wouldn't work as just a scouting unit 20140317 18:25:12< Siddh> even now it might be necessary to remove zoc and movement point loss from ambush 20140317 18:25:16< Siddh> or the ambush effect 20140317 18:25:34< Siddh> but at least it wont ruin the game with village captures :D 20140317 18:31:03< Siddh> next challenge is fixing the additional damage macroes XP problem :x but that's probably a little too hard 20140317 18:31:45< Siddh> it would be an event triggered by an event 20140317 18:31:50< Siddh> so is that possible? 20140317 18:32:22< Siddh> hmm 20140317 18:32:47< Siddh> perhaps it would be easier to resolve if the unit is going to die before doing the harm_unit thing 20140317 18:34:36-!- lipkab [~lipkab@host-91-147-212-189.biatv.hu] has joined #wesnoth 20140317 18:35:48< Siddh> luckily harm_unit makes it easier 20140317 18:36:17< Siddh> is it possible to conditionally fire an action from another action? 20140317 18:37:42< Siddh> hmm I'll check the "mindflay" ability it probably had similar stuff in it :D 20140317 18:43:07-!- lipkab [~lipkab@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 264 seconds] 20140317 18:45:30-!- Panda_ [~IMO@AMontsouris-653-1-196-58.w92-141.abo.wanadoo.fr] has joined #wesnoth 20140317 18:46:54< Siddh> I tried asking forums since I can't resolve this :D 20140317 18:57:18< Siddh> the ai doesnt get the inability to capture villages though.:D But it mostly doesnt get anything in the era so it was a lost cause to begin with 20140317 19:29:32-!- lipkab [~lipkab@host-91-147-212-189.biatv.hu] has joined #wesnoth 20140317 19:39:06-!- Octalot [~noct@31.185.149.167] has quit [] 20140317 19:53:37-!- lipkab [~lipkab@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 240 seconds] 20140317 19:59:21-!- Dunno [~Adium@89-76-41-182.dynamic.chello.pl] has joined #wesnoth 20140317 20:00:32-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20140317 20:06:59-!- lipkab [~lipkab@host-91-147-212-189.biatv.hu] has joined #wesnoth 20140317 20:11:23-!- lipkab [~lipkab@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 255 seconds] 20140317 20:13:20-!- lipkab [~lipkab@host-91-147-212-189.biatv.hu] has joined #wesnoth 20140317 20:23:19-!- lipkab [~lipkab@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 246 seconds] 20140317 20:37:09-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth 20140317 20:37:56-!- Dunno [~Adium@89-76-41-182.dynamic.chello.pl] has quit [Quit: Leaving.] 20140317 20:44:49-!- trewe [~trewe@212.222.137.78.rev.vodafone.pt] has joined #wesnoth 20140317 21:02:50-!- eldruz [~eldruz@lav35-1-82-236-137-179.fbx.proxad.net] has quit [Ping timeout: 252 seconds] 20140317 21:13:43-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20140317 21:15:50-!- Johannes13 [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20140317 21:26:39-!- frank1e [~frank1e@unaffiliated/frank1e] has quit [Quit: Uh, what happens when I push this shiny button? I guess I'll just-] 20140317 21:27:07-!- frank1e [~frank1e@unaffiliated/frank1e] has joined #wesnoth 20140317 21:40:46-!- frank1e [~frank1e@unaffiliated/frank1e] has quit [Quit: Uh, what happens when I push this shiny button? I guess I'll just-] 20140317 21:48:44-!- falcon` is now known as Falcon` 20140317 21:50:25-!- claymore [~claymore@unaffiliated/claymore] has quit [Ping timeout: 240 seconds] 20140317 21:53:29-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20140317 22:02:01-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20140317 22:12:54-!- claymore [~claymore@unaffiliated/claymore] has quit [Ping timeout: 255 seconds] 20140317 22:13:49-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20140317 22:15:10-!- claymore [~claymore@unaffiliated/claymore] has quit [Read error: Connection reset by peer] 20140317 22:22:35-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20140317 22:31:10-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20140317 22:35:59-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 246 seconds] 20140317 22:58:18-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20140317 23:22:35-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20140317 23:24:26-!- JackBauer24 [~JackBauer@89-79-180-156.dynamic.chello.pl] has quit [Quit: Konversation terminated!] 20140317 23:28:03-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140317 23:29:11-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth 20140317 23:32:25-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20140317 23:33:35-!- Falcon` is now known as falcon` 20140317 23:37:23-!- ToBeFree [ToBeFree@unaffiliated/tobefree] has quit [Ping timeout: 252 seconds] 20140317 23:37:47-!- bagzie [~bag@85-76-178-27-nat.elisa-mobile.fi] has quit [] 20140317 23:41:31-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 264 seconds] 20140317 23:42:02-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20140317 23:48:39-!- Siddh [~johndoe@adsl-85-157-196-5.regionline.fi] has quit [] 20140317 23:48:56-!- ToBeFree [~tobefree@unaffiliated/tobefree] has joined #wesnoth 20140317 23:55:57-!- Nostromus [~Thunderbi@e179233126.adsl.alicedsl.de] has quit [Quit: Nostromus] --- Log closed Tue Mar 18 00:00:18 2014