--- Log opened Mon Apr 21 00:00:45 2014 20140421 00:03:18-!- iceiceice [~chris@cpe-66-108-20-80.nyc.res.rr.com] has joined #wesnoth-dev 20140421 00:07:02-!- Octalot [~noct@27.74.208.46.dyn.plus.net] has quit [Ping timeout: 245 seconds] 20140421 00:17:00< gfgtdf> iceiceice: do you hink we can fix 21902 soo ? otherwise i propose just disabling it for real mp just by using (game_config::debug && network::nconnections() == 0) instead of just game_config::debug 20140421 00:17:21< gfgtdf> iceiceice: also i made acomment on 21903 20140421 00:18:40< iceiceice> gfgtdf: 20140421 00:18:49< iceiceice> i'm not really working on fixing either of these, i'm working on other issues 20140421 00:18:56< iceiceice> however my opinions are 20140421 00:19:09< iceiceice> on 21902, the issue is that it makes it hard to debug mp campaigns 20140421 00:19:22< iceiceice> if you try to transition with debug mode on you basically crash 20140421 00:19:35< iceiceice> i guess one thing you could do is like, 20140421 00:19:42< iceiceice> you know what, 20140421 00:19:45< iceiceice> i really have no idea how to fix that 20140421 00:19:56< gfgtdf> ok i'll do what i saoid above then 20140421 00:19:59< gfgtdf> said* 20140421 00:20:03< iceiceice> no i think thats a bad idea 20140421 00:20:09< gfgtdf> why ? 20140421 00:20:17< iceiceice> because what does it help? 20140421 00:20:24< gfgtdf> it doesnt crash 20140421 00:20:31< iceiceice> its a debug mode though 20140421 00:20:35< gfgtdf> so? 20140421 00:20:36< iceiceice> it doesnt actually matter if it crashes 20140421 00:20:41< iceiceice> in terms of release 20140421 00:20:53< gfgtdf> ? why shoudl that not matter ? 20140421 00:20:54< iceiceice> we should just leave it broken until whoever made it wants to fix it i think 20140421 00:21:01< gfgtdf> noo that a bad idea 20140421 00:21:05< iceiceice> what it should do is do the right thing, the same thing as it does in local play 20140421 00:21:09< iceiceice> except in networked 20140421 00:21:16< iceiceice> if you intentionally make local vs networked nontransparent 20140421 00:21:19< iceiceice> it will just be confusing 20140421 00:21:22< iceiceice> and mask the fact that there's a bug 20140421 00:21:24< gfgtdf> well someone introduces a feature the never worked in mp and makres wenoth crash 20140421 00:21:28< gfgtdf> indroduced 20140421 00:21:40< iceiceice> no, 20140421 00:21:45< iceiceice> debug mode worked 20140421 00:21:50< gfgtdf> until when ? 20140421 00:22:08< iceiceice> i think that what happened is when the new mp connect stuff happened the logic just doesnt take into account that you might be in a networked context 20140421 00:22:10-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140421 00:22:19< iceiceice> what needs to happen is 20140421 00:22:24< iceiceice> (1) the clients need to know if the host is in debug mode 20140421 00:22:33< iceiceice> or, possibly just assume the host and client debug mod eis the same which i think woudl be fine 20140421 00:22:51< iceiceice> (2) the clients need to either call mp_wait or 20140421 00:23:07< iceiceice> (3) the clients need to call wait_For_download and the host needs to know that if debug mode is on then ready should never be blocked 20140421 00:24:04< iceiceice> idk i didnt test a workaround, it may even be that the host can turn off debug mode and then turn it back on 20140421 00:24:15< gfgtdf> we (at least I) cannot do that until 1.11.13 20140421 00:24:37< iceiceice> this is like the least important bug on the tracker 20140421 00:24:44< iceiceice> its just a bug with debug mode 20140421 00:24:49< iceiceice> you can cheat in otherways if you need to 20140421 00:24:55< gfgtdf> well not onyl devgs use debug mode 20140421 00:24:59< gfgtdf> also wml authors 20140421 00:25:09< gfgtdf> and people who just want to know whats ging on 20140421 00:25:30< gfgtdf> you cannot say it's in debug mode so its very unimportatn 20140421 00:25:42< iceiceice> why dont we just fix 21941, that one should be upgraded to blocker anyways 20140421 00:26:25< gfgtdf> iceiceice: i dont see how that is related ot the other 20140421 00:27:14< iceiceice> idk if you think debug mode is very important, then fine make the bandaid you suggested, i've said my piece 20140421 00:27:25< iceiceice> imo theres many higher priority items that affect normal game play 20140421 00:27:56< iceiceice> i have very bad seasonal allergeis the past few days, my productivity is going way down 20140421 00:28:08< iceiceice> i had to buy a ton of antihistamines yesterday 20140421 00:28:32< iceiceice> tree pollen is just ruining me and it is everywhere :O 20140421 00:29:21< iceiceice> the drugs make me somewhat sleepy however, and i may get headaches and such 20140421 00:29:57< gfgtdf> bandaid is better than bleeding, and not only the Severity is important for the priority also how easiy it is to fix i think. 20140421 00:30:07< iceiceice> i am going to try to finish the patch i was working on for 21939 20140421 00:30:36< iceiceice> gfgtdf: i guess i also think about, 20140421 00:30:41< gfgtdf> iceiceice: do you also get the "side .. , has not controller but should" messages ? 20140421 00:30:44< iceiceice> the long term consequences 20140421 00:31:00< gfgtdf> wne adanvong to next levels 20140421 00:31:02< gfgtdf> when 20140421 00:31:22< iceiceice> no i havent seen that 20140421 00:31:32< iceiceice> ive only seen whiteboard messages 20140421 00:31:46< gfgtdf> i often get "side ... has no sontroller but should" 20140421 00:31:55< gfgtdf> host has been asigned controll 20140421 00:32:46< iceiceice> it sounds like a blocker 20140421 00:32:51< iceiceice> idk can u tell me how to reproduce? 20140421 00:33:39< iceiceice> gfgtdf: let me finish my thoguht about long term 20140421 00:33:47< iceiceice> the way i see it is like 20140421 00:33:52< iceiceice> suppose you are building a piece of infrastructure 20140421 00:33:54< iceiceice> like a bridge 20140421 00:34:02< iceiceice> its almost always better to have it than not 20140421 00:34:08< iceiceice> if you ignore the cost 20140421 00:34:14< iceiceice> but sometimes 20140421 00:34:15< gfgtdf> hm to test i usualy paly with a modified LoW, where kalrnz has 99 moves, i play capter 4 20140421 00:34:19< iceiceice> suppose someone builds a bad bridge 20140421 00:34:24< iceiceice> society may be stuck with it 20140421 00:34:34< iceiceice> because no one wants to pay the cost to replace it with a good bridge 20140421 00:34:41< iceiceice> even if eveyrone woudl be better off 20140421 00:34:53< iceiceice> band aid is good if fixing things are too hard otherwise, 20140421 00:34:57< iceiceice> but if it is easy to fix 20140421 00:35:00< iceiceice> shoudl just wait for someone to do it right 20140421 00:35:09< iceiceice> my feeling is 21903 has an easy fix that is really the right thing 20140421 00:36:25< gfgtdf> iceiceice: ye sure a better fix woudl be, we never entering the next scenario immideately, and changing the host into sending somethign similar to start_scenario immideatey if he is not in debug mode 20140421 00:38:06< iceiceice> so i guess i should give a better explanation of how the networking transition system actually works, because i learned more 20140421 00:38:16< iceiceice> the mp connect engine is actually *always* used no matter what 20140421 00:38:22< iceiceice> its just that the mp connect gui is not always used 20140421 00:38:34< iceiceice> i said before there are like, some number of code paths 20140421 00:38:42< iceiceice> really what is happening is, there are two "optional" phases 20140421 00:38:53< iceiceice> 1) is, at the end of the level after victory, we may or may not enter linger mode 20140421 00:39:13< iceiceice> when linger mode happens that is supposed to be sort of liek wait for download screen except you look at the units 20140421 00:39:20< iceiceice> everyone's end turn and end scenario is disabled except host 20140421 00:39:31< iceiceice> the host sends [store_next_level] ... level ... [/store_next_level] 20140421 00:39:40< iceiceice> actually 20140421 00:39:43< iceiceice> just before that, 20140421 00:39:46< iceiceice> the host will send [update_game] 20140421 00:39:47< gfgtdf> "iceiceice everyone's end turn and end scenario is disabled except host" <-- currentl not 20140421 00:39:54< iceiceice> yeah but its what is supposed to happen 20140421 00:40:02< iceiceice> at least it is implicit in the server that it expects this 20140421 00:40:09< gfgtdf> ye i know 20140421 00:40:17< iceiceice> ok 20140421 00:40:25< iceiceice> when the level is stored, 20140421 00:40:28< iceiceice> hmm 20140421 00:40:31< iceiceice> let me back up again 20140421 00:40:34< iceiceice> [update_game] is sort of like [create_game] 20140421 00:40:40< iceiceice> it causes the started_ flag to be unset 20140421 00:40:52< iceiceice> when store_next_level is sent, 20140421 00:40:57< iceiceice> it sends [notify_next_level] to clients 20140421 00:41:00< gfgtdf> started_ is a serersided variable ? 20140421 00:41:01< iceiceice> which makes their buttons active 20140421 00:41:06< iceiceice> started_ is a variable of game 20140421 00:41:08< iceiceice> on server 20140421 00:41:08< iceiceice> yeah 20140421 00:41:44< iceiceice> if the host has "allow_next_game = true", 20140421 00:41:47< iceiceice> they will call the mp_connect dialog 20140421 00:41:51< iceiceice> and get to reconfigure the sides 20140421 00:42:09< iceiceice> i would have to review to be sure if the sides go to mp_wait or just wait for download or something 20140421 00:42:18< iceiceice> i would also have to review to be sure if that happens before [store_next_level], 20140421 00:42:24-!- sachith500 [~kvirc@112.134.72.82] has joined #wesnoth-dev 20140421 00:42:26< iceiceice> i think its pretty rare that you do both linger mode and allow next game 20140421 00:42:34< iceiceice> anyways at the end, always, 20140421 00:42:40< iceiceice> the host will send [start_game] when they are done and transition 20140421 00:42:46< iceiceice> and that will put them right into the game 20140421 00:42:58< iceiceice> the other clients if they are waiting for downlaod will also go right there, 20140421 00:43:02< iceiceice> if they are lingering they might not make it until later 20140421 00:43:16< iceiceice> imo there were big big problems already with this idea, 20140421 00:43:19< iceiceice> mainly because 20140421 00:43:24< iceiceice> if the clients are lingering 20140421 00:43:26< iceiceice> and the host starts to play 20140421 00:43:30< iceiceice> they will still get all the messages 20140421 00:43:49< iceiceice> there was no tracking of which clients are on the old level or the new level 20140421 00:44:35< iceiceice> since it was already a big problem in all verisons i wouldn't necessarily say its a blocker 20140421 00:44:50< iceiceice> however it is more annoying since my server controller tweaks patch 20140421 00:45:05< iceiceice> because what happens now is that the lingering clients get the change controller messages before they start the next game 20140421 00:45:12< iceiceice> its ok because nothing still happens in the ligner mode, 20140421 00:45:18< iceiceice> and when they transition, they get those again from the history 20140421 00:45:23< iceiceice> since we save them now 20140421 00:45:24-!- sachith500 [~kvirc@112.134.72.82] has quit [Read error: Connection reset by peer] 20140421 00:45:41-!- sachith500 [~kvirc@112.134.72.82] has joined #wesnoth-dev 20140421 00:45:47< iceiceice> so i really have no idea what to do about this that woudl be the proper fix, 20140421 00:45:52< iceiceice> which is why i am making a bandaid now 20140421 00:46:08< gfgtdf> but wouldnt it also be wring if the other cienty didint get those messages ? 20140421 00:46:15< gfgtdf> wrong* 20140421 00:46:20< iceiceice> they should only get them on the next level 20140421 00:46:33< gfgtdf> wouldnt the bve missing them at some when they reach tehe next level ? 20140421 00:46:33< iceiceice> i dont think i will block *all* messages, just some 20140421 00:46:39< iceiceice> just like, 20140421 00:46:42< iceiceice> the ones that are stored to history 20140421 00:46:52< iceiceice> so it seems like, the real fix should be that 20140421 00:46:59< iceiceice> the new level takes place in a new game object 20140421 00:47:17< iceiceice> its really poorly thought out the current system imo 20140421 00:47:28< iceiceice> and it also results that we dont store replays of scenarios that get transitioned 20140421 00:47:35< iceiceice> because that only happens when the game object gets destroyed 20140421 00:48:29< iceiceice> idk i see this as a big enough problem that trying to do more in freeze is not appropriate, i just want to make a bandaid i think 20140421 00:48:44< iceiceice> what i'm planning is, the game will keep track of if it is being transitioned 20140421 00:48:52< iceiceice> and the players will keep track of whether they are on the old or new level 20140421 00:49:22< iceiceice> but you definitely cant send all messages from the second level to players on the first level 20140421 00:50:04< gfgtdf> iceiceice: we coudl also try to cheche those messages clientsided 20140421 00:50:08< gfgtdf> cache 20140421 00:50:21< iceiceice> its so complicated though 20140421 00:50:37< gfgtdf> its rather strange, that we use teh same process network data function in linger mode that we also use during the game 20140421 00:50:45< iceiceice> tbh now that i think about it 20140421 00:50:52< iceiceice> we should just deprecate linger mode in networekd mp 20140421 00:51:12< iceiceice> its a pretty stupid feature and causes alot of headaches for us 20140421 00:51:27< iceiceice> and wml could simulate it if someone really needed for some reason 20140421 00:52:07< gfgtdf> what do yu think should the client see during waitong for teh host to upload 20140421 00:52:30< iceiceice> just a dialog i guess 20140421 00:52:38< iceiceice> it should happen instantly 20140421 00:52:48< iceiceice> normally it does 20140421 00:53:26< gfgtdf> iceiceice: i also think it woulnt be that hard to leave linger mode immieately after we receive notify_next_scneario 20140421 00:53:58< iceiceice> hehe 20140421 00:54:09< iceiceice> after coding random stuff on the server code to try to handle linger mode correctly fo ra while now, 20140421 00:54:30< iceiceice> my feeling is to just go into playmp_controller, to the check for linger mode, and add "&& network::connections > 0" 20140421 00:54:36< iceiceice> or whatever the right syntax is 20140421 00:54:48< iceiceice> err you know what i mean 20140421 00:55:14< iceiceice> maybe what you are saying is less of a change 20140421 00:55:39< iceiceice> hmmm 20140421 00:57:54-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 240 seconds] 20140421 00:58:49-!- chris__ [~chris@cpe-66-108-20-80.nyc.res.rr.com] has joined #wesnoth-dev 20140421 00:59:10-!- chris__ is now known as iceiceice_ 20140421 00:59:34< iceiceice_> idk i cannot think too clearly about it atm tbh 20140421 01:00:03< iceiceice_> ok, 20140421 01:00:23< iceiceice_> i think i will make a PR of my topic branch but mark it do not pull 20140421 01:00:32< iceiceice_> maybe it will help to decide if it is the right direction 20140421 01:00:43< iceiceice_> and work on a different issue instead, maybe think about this later 20140421 01:02:12-!- iceiceice [~chris@cpe-66-108-20-80.nyc.res.rr.com] has quit [Ping timeout: 276 seconds] 20140421 01:08:02< gfgtdf> iceiceice_: i'm still getting "side 7 has not controller durign controller tweaks, assigning host control", not tha side 7 is a 'local player' host controlled side (before and after). and there is another host 'local player' side (side 6) but i dont get error for side 6 20140421 01:14:23< Coffee_irc> mattsc: https://gna.org/bugs/?21943 is all yours :) 20140421 01:17:40< iceiceice_> gfgtdf: is this when transitioning? 20140421 01:18:10< iceiceice_> Coffee_irc: maybe we should tell him that we won't fix it, to see if he gets mad enough that he writes a patch himself :p 20140421 01:18:24< gfgtdf> ydes i got this when starting from LoW scenario 3 and advanced to the next 20140421 01:18:37< mattsc> Coffee_irc: yeah, well, I am busy 20140421 01:18:56< mattsc> I think there a mushrooms by the side of the house. I have to go and watch them grow. 20140421 01:18:56< iceiceice_> gfgtdf: hmm do you have debugging on your server activated? 20140421 01:19:06< gfgtdf> no 20140421 01:19:25< iceiceice_> there is some debugging output for the server i made 20140421 01:19:28< iceiceice_> uh 20140421 01:19:30< iceiceice_> i think you like 20140421 01:19:35< iceiceice_> log_debug=server or smth 20140421 01:20:01< iceiceice_> i am wondering whatexactly its complaining about, if it is on the player layout for first scen or next scen? etc. 20140421 01:20:22< iceiceice_> it should tell you exactly what the controller types and connection assignments are rihgt beofre and after controller tweaks 20140421 01:20:43< iceiceice_> i did not write new code to assign players to sides, there is something called update player list that already did that and was in the server 20140421 01:20:45< iceiceice_> when it would start 20140421 01:21:44< iceiceice_> hmmmmm 20140421 01:21:52< iceiceice_> i wonder if it is actualy happening in the "load_next_scenario" fucntion? 20140421 01:23:50< gfgtdf> i git the message wtice, once it tells me somethign bout 'while controller tweaks' and once it ltess me something about 'why player p advances' 20140421 01:23:52< gfgtdf> got 20140421 01:24:12< gfgtdf> got are seen at the second scenario 20140421 01:24:16< gfgtdf> both 20140421 01:25:36-!- neXyon_ [~neXyon@178-191-217-145.adsl.highway.telekom.at] has quit [Quit: bye] 20140421 01:32:20< Coffee_irc> grr 20140421 01:32:50< Coffee_irc> somethings changed recently and now launching my test scenario from the command line leads to "defeated" on startup 20140421 01:33:07< mattsc> Coffee_irc: leaderless sides? 20140421 01:33:13< Coffee_irc> mattsc: yes 20140421 01:33:38< Coffee_irc> do I have to have a leader? 20140421 01:33:58< mattsc> No, but if you don’t you now need fight_on_without_leader=yes in the side. 20140421 01:34:06< mattsc> Talk to iceiceice_ if you want to know why. 20140421 01:34:18< Coffee_irc> ok 20140421 01:34:21< Coffee_irc> well, that works 20140421 01:34:32< Coffee_irc> I'm ok with it if there is a reason 20140421 01:35:14< mattsc> That’s what I told him. It’s something about two bugs that have been forever canceling each other, and once one got fixed, the other needed to get fixed too. 20140421 01:35:34< mattsc> Something about the check_victory condition, but TBH, I didn’t pay enough attention to the details. 20140421 01:36:52< mattsc> Btw, this also means that you can now have a human controlled side without a leader, which is rather convenient. 20140421 01:37:16< iceiceice_> ok i have to sleep now bb 20140421 01:37:21< gfgtdf> Coffee_irc: thats most likley my faul if on 1.12 20140421 01:37:23< iceiceice_> gfgtdf: i will look at this thing at some point 20140421 01:37:42-!- iceiceice_ [~chris@cpe-66-108-20-80.nyc.res.rr.com] has quit [Quit: Leaving] 20140421 01:37:45< Coffee_irc> gfgtdf: as long as it works it doesn't bother me 20140421 01:38:05< gfgtdf> Coffee_irc: i added a check_vitory after the start event 20140421 01:38:33< gfgtdf> Coffee_irc: if it causes problem i can remove it for 1.12.13 since it only fixes a minor bug 20140421 01:38:47< Coffee_irc> gfgtdf: no, it is fine 20140421 01:39:18< Coffee_irc> my test scenario is to fix a bug with unit animations that I forgot about 20140421 01:39:52< gfgtdf> you fixed the stange movement anomations bug ? 20140421 01:40:02< gfgtdf> animationd 20140421 01:40:04< Coffee_irc> gfgtdf: yeah 20140421 01:40:06< gfgtdf> animations 20140421 01:40:10< mattsc> gfgtdf: and all the affected AI test scenarios have been fixed as well 20140421 01:40:26< gfgtdf> mattsc: affected by the movement bug = 20140421 01:40:28< gfgtdf> ?* 20140421 01:40:36< Coffee_irc> and now the remaining bug assigned to me is about standing animations with multiple separate frames https://gna.org/bugs/index.php?21316 20140421 01:40:52< mattsc> by the “defeated” dialog kicking in before the scenario even started 20140421 01:41:33< gfgtdf> mattsc: the changed i did did i only 2 days ago so that might another bug anyway 20140421 01:42:24< mattsc> gfgtdf: I’d think so too. It’s the things for which iceiceice (I think) introduced the fight_on_without_leader flag. 20140421 01:42:38< gfgtdf> mattsc: ye 20140421 01:44:52< irker934> wesnoth: gfgtdf wesnoth:master c1dcd4629ff4 / src/playcampaign.cpp: disable mp::configure in mp transient in networked mp http://git.io/0yp8ag 20140421 01:45:29< gfgtdf> ah i wanted this commit on 1.12 not on master :( 20140421 01:47:04< gfgtdf> gotta do it again 20140421 01:48:32< irker934> wesnoth: gfgtdf wesnoth:1.12 7267cd945f93 / src/playcampaign.cpp: disable mp::configure in mp transient in networked mp http://git.io/DkwxoA 20140421 01:54:16< gfgtdf> Coffee_irc: now im quites sure it my screen that causes this issues, strangeley the screen always goes dark everywhere when there is big dark place on teh screen. 20140421 01:54:20< gfgtdf> quite 20140421 01:54:39-!- trewe [~trewe@133.72.108.93.rev.vodafone.pt] has quit [Quit: quit] 20140421 01:55:56< Coffee_irc> gfgtdf: ? 20140421 01:57:46< gfgtdf> i asked before whetherothers also have the problem that the screen sometimes gets dark when playing wesnoth, it tough it was you to who i tlked but it was aquileia 20140421 01:57:54< gfgtdf> i thought 20140421 02:02:49-!- gfgtdf [~chatzilla@f054139077.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 20140421 02:03:31-!- sachith500 [~kvirc@112.134.72.82] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20140421 02:13:22-!- Ivanovic_ [~ivanovic@frnk-5f74c25c.pool.mediaWays.net] has joined #wesnoth-dev 20140421 02:13:52< Aishiko_laptop> mordante I have a more functional spritesheetfinder app done still not working 100% but it's working better 20140421 02:16:37-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20140421 02:17:17-!- Ivanovic_ is now known as Ivanovic 20140421 02:21:35-!- Ivanovic [~ivanovic@frnk-5f74c25c.pool.mediaWays.net] has quit [Changing host] 20140421 02:21:35-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140421 02:38:34-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has joined #wesnoth-dev 20140421 02:44:52-!- wesbot changed the topic of #wesnoth-dev to: string+feature freeze active on 1.12 | 238 bugs, 346 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140421 03:38:31-!- ancestral [~ancestral@12.23.74.29] has quit [Quit: i go nstuf kthxbai] 20140421 03:42:47< irker934> wesnoth: David Mikos wesnoth:1.12 376accf81e51 / changelog src/unit_animation.cpp: Fix bug #21316: make subframes within standing animations cycle by default http://git.io/2ovGng 20140421 03:45:36< irker934> wesnoth: David Mikos wesnoth:master 600f56fdfacf / changelog src/unit_animation.cpp: Fix bug #21316: make subframes within standing animations cycle by default http://git.io/Vf_K4A 20140421 03:45:38< irker934> wesnoth: David Mikos wesnoth:master 774b0ec16289 / src/playcampaign.cpp: Merge branch 'master' of https://github.com/wesnoth/wesnoth http://git.io/BW617w 20140421 03:48:18-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has quit [Quit: noy-wesnoth] 20140421 03:55:58-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has joined #wesnoth-dev 20140421 04:12:15-!- ancestral [~ancestral@12.23.74.29] has joined #wesnoth-dev 20140421 04:19:08-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140421 05:04:24-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has quit [Quit: noy-wesnoth] 20140421 05:06:50-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has joined #wesnoth-dev 20140421 05:36:51-!- ancestral [~ancestral@12.23.74.29] has quit [Quit: End Transmission.] 20140421 06:32:40-!- sachith500 [~kvirc@112.134.72.82] has joined #wesnoth-dev 20140421 06:36:50-!- sachith500 [~kvirc@112.134.72.82] has quit [Ping timeout: 240 seconds] 20140421 06:45:41-!- irker934 [~irker@fehu.ai0867.net] has quit [Quit: transmission timeout] 20140421 06:48:26-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140421 07:02:19-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140421 07:06:16-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has quit [Quit: noy-wesnoth] 20140421 07:11:15-!- Sulfur [~Miranda@p5B00812B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140421 07:11:26-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140421 07:15:12-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140421 07:36:09-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has joined #wesnoth-dev 20140421 07:43:51-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has quit [Quit: noy-wesnoth] 20140421 07:44:09-!- ancestral [~ancestral@12.23.74.29] has joined #wesnoth-dev 20140421 07:49:50-!- Sulfur [~Miranda@p5B00812B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140421 07:51:16-!- aquileia [6dc00d61@gateway/web/freenode/ip.109.192.13.97] has joined #wesnoth-dev 20140421 07:53:17< aquileia> gfgtdf: In that case, my guess is that your energy save management overacts. 20140421 07:56:30< aquileia> Some monitors have brightness adaption, and perhaps you might want to try deactivating it? 20140421 07:57:28-!- aquileia [6dc00d61@gateway/web/freenode/ip.109.192.13.97] has quit [Quit: Page closed] 20140421 07:58:24< Aishiko_laptop> I'm glad that the spritesheets will be 1.12 and 2.0 compatible, so its one part of the project that shouldn't need migrating. 20140421 07:58:45< Aishiko_laptop> well once its implemented 20140421 07:58:56-!- Yaiyan [5693fa2d@gateway/web/cgi-irc/kiwiirc.com/ip.86.147.250.45] has joined #wesnoth-dev 20140421 08:11:50-!- bagzie [~bag@85-76-150-244-nat.elisa-mobile.fi] has joined #wesnoth-dev 20140421 08:21:51-!- irker870 [~irker@fehu.ai0867.net] has joined #wesnoth-dev 20140421 08:21:52< irker870> wesnoth: David Mikos wesnoth:master 2c805ea9b7ad / data/core/units/bats/ (Bat_Blood.cfg Bat_Vampire.cfg): AnimationWML: explicitly set movement animations for vampire/blood bat. http://git.io/L0TwCg 20140421 08:22:36< irker870> wesnoth: David Mikos wesnoth:1.12 7022481d4066 / data/core/units/bats/ (Bat_Blood.cfg Bat_Vampire.cfg): AnimationWML: explicitly set movement animations for vampire/blood bat. http://git.io/LmdZmw 20140421 08:34:14-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140421 08:38:55-!- neXyon [~neXyon@178-191-217-145.adsl.highway.telekom.at] has joined #wesnoth-dev 20140421 08:53:59-!- DHost [~Pcy@vps.plok.fr] has quit [Ping timeout: 252 seconds] 20140421 08:57:19-!- ancestral [~ancestral@12.23.74.29] has quit [Quit: i go nstuf kthxbai] 20140421 09:03:57-!- bagzie [~bag@85-76-150-244-nat.elisa-mobile.fi] has quit [] 20140421 09:05:22-!- _8680_ [~8680@2002:4404:712c:0:c8d7:c5c2:7d74:1bc1] has quit [Ping timeout: 245 seconds] 20140421 09:06:40-!- _8680_ [~8680@2002:4404:712c:0:148e:43d8:f0bf:9205] has joined #wesnoth-dev 20140421 09:07:00-!- DHost [~Pcy@vps.plok.fr] has joined #wesnoth-dev 20140421 09:09:36< Yaiyan> Should really set up sdl on my mac, and see if I can get fullscreen to actually work properly 20140421 09:09:55< Yaiyan> Even though wesnoth's not alone in not having it work, it really should 20140421 09:12:25-!- _8680_ [~8680@2002:4404:712c:0:148e:43d8:f0bf:9205] has quit [Ping timeout: 252 seconds] 20140421 09:13:18-!- _8680_ [~8680@2002:4404:712c:0:f911:5d31:1c:65c9] has joined #wesnoth-dev 20140421 09:15:33-!- Yaiyan [5693fa2d@gateway/web/cgi-irc/kiwiirc.com/ip.86.147.250.45] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20140421 09:17:13-!- NateWr [~NateWr@cpc65580-sgyl33-2-0-cust998.18-2.cable.virginm.net] has joined #wesnoth-dev 20140421 09:18:18-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has joined #wesnoth-dev 20140421 09:37:15-!- _8680_ [~8680@2002:4404:712c:0:f911:5d31:1c:65c9] has quit [Ping timeout: 252 seconds] 20140421 09:38:03-!- _8680_ [~8680@2002:4404:712c:0:c48f:8e8a:878a:127d] has joined #wesnoth-dev 20140421 09:38:43-!- DHost [~Pcy@vps.plok.fr] has quit [Ping timeout: 252 seconds] 20140421 09:39:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140421 09:39:45< irker870> wesnoth: Nils Kneuper wesnoth:master b9c72256f0f0 / po/ (wesnoth-editor/cs.po wesnoth-help/cs.po wesnoth-lib/cs.po): updated Czech translation http://git.io/MYPO3Q 20140421 09:39:47< irker870> wesnoth: Nils Kneuper wesnoth:1.12 5ab543a0264d / po/ (wesnoth-editor/cs.po wesnoth-help/cs.po wesnoth-lib/cs.po): updated Czech translation http://git.io/LKDByw 20140421 09:42:50-!- Yaiyan [5693fa2d@gateway/web/cgi-irc/kiwiirc.com/ip.86.147.250.45] has joined #wesnoth-dev 20140421 09:44:29-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140421 09:57:02-!- DHost [~Pcy@vps.plok.fr] has joined #wesnoth-dev 20140421 10:06:54-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has quit [Quit: noy-wesnoth] 20140421 10:08:37-!- ancestral [~ancestral@12.23.74.29] has joined #wesnoth-dev 20140421 10:08:38-!- ancestral [~ancestral@12.23.74.29] has quit [Client Quit] 20140421 10:19:44-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has joined #wesnoth-dev 20140421 10:35:55-!- DHost [~Pcy@vps.plok.fr] has quit [Ping timeout: 252 seconds] 20140421 10:38:24-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has quit [Quit: noy-wesnoth] 20140421 10:41:36-!- DHost [~Pcy@vps.plok.fr] has joined #wesnoth-dev 20140421 10:50:49-!- Duthlet [~Duthlet@wesnoth/mp-mod/Duthlet] has joined #wesnoth-dev 20140421 11:05:52-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140421 11:16:18-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has quit [Ping timeout: 240 seconds] 20140421 11:18:49-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20140421 11:18:50-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20140421 11:18:50-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20140421 11:19:02< mordante> servus 20140421 11:19:36-!- Sulfur [~Miranda@p5B00812B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140421 11:22:26< mordante> Aishiko, will have a look at your patch later 20140421 11:22:26-!- Octalot [~noct@27.74.208.46.dyn.plus.net] has joined #wesnoth-dev 20140421 11:23:52-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140421 11:36:40-!- DCW [~Thunderbi@cpc66863-finc15-2-0-cust393.4-2.cable.virginm.net] has joined #wesnoth-dev 20140421 11:42:58-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has joined #wesnoth-dev 20140421 11:48:02-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140421 11:48:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 250 seconds] 20140421 11:57:38-!- Octalot [~noct@27.74.208.46.dyn.plus.net] has quit [Ping timeout: 240 seconds] 20140421 12:13:43-!- Octalot [~noct@27.74.208.46.dyn.plus.net] has joined #wesnoth-dev 20140421 12:17:28-!- happygrue [~happygrue@2601:6:4380:7df:529:9b36:4602:b3e4] has joined #wesnoth-dev 20140421 12:17:28-!- happygrue [~happygrue@2601:6:4380:7df:529:9b36:4602:b3e4] has quit [Changing host] 20140421 12:17:28-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140421 12:22:34-!- DCW [~Thunderbi@cpc66863-finc15-2-0-cust393.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20140421 12:24:42< Ivanovic> AI0867, boucman, cib0, Coffee_irc, elias, fendrin_, happygrue, Jetrel_, loonycyborg, mordante, shadowm, Soliton, zookeeper, everyone else who cares: i am considering to work on releasing 1.11.13 in about 4 hours 20140421 12:24:49< Ivanovic> are there any blockers or reasons not to do so? 20140421 12:28:49< happygrue> Ivanovic: not from me, but it seemed like iceiceice was working some things, not sure if they were blockers, but did you ask him already? 20140421 12:37:47-!- stikonas__ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140421 12:37:51-!- sachith500 [~kvirc@112.135.113.121] has joined #wesnoth-dev 20140421 12:39:39-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 276 seconds] 20140421 12:39:50-!- irker870 [~irker@fehu.ai0867.net] has quit [Quit: transmission timeout] 20140421 12:41:40< mordante> Ivanovic, I've no blockers 20140421 12:52:34-!- spoffy [~spoffy@host86-168-246-14.range86-168.btcentralplus.com] has joined #wesnoth-dev 20140421 13:17:13-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140421 13:17:14-!- stikonas__ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 255 seconds] 20140421 13:38:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 252 seconds] 20140421 13:40:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140421 13:48:13-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20140421 13:51:53< mordante> Aishiko, I tested your patch, it does more, but unfortunately still crashes 20140421 13:52:13< mordante> Aishiko, I'd like to discuss the patch when you're around, please ping me 20140421 13:58:13-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140421 13:58:14-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140421 14:12:02-!- mjs-de [~mjs-de@p508C9026.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20140421 14:24:47-!- justinzane [~justinzan@24.49.184.3] has joined #wesnoth-dev 20140421 14:30:18-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20140421 14:30:32-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140421 14:35:57< stikonas> Ivanovic: I've sent you translation update. Strangely, KMail refused to gpg sign it. It might be that SHA512 is disabled in your key hash preferences... Although, I can't understand why it doesn't choose some other hash. 20140421 15:03:57-!- noy-wesnoth [~Noy@S01067cb21b205894.vs.shawcable.net] has joined #wesnoth-dev 20140421 15:04:34-!- noy-wesnoth is now known as noy 20140421 15:12:23-!- bagzie [~bag@85-76-149-245-nat.elisa-mobile.fi] has joined #wesnoth-dev 20140421 15:20:51-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 276 seconds] 20140421 15:26:01-!- Spoffy_ [~sailfish@host86-168-246-14.range86-168.btcentralplus.com] has joined #wesnoth-dev 20140421 15:27:20-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20140421 15:30:28-!- Spoffy_ [~sailfish@host86-168-246-14.range86-168.btcentralplus.com] has quit [Read error: Connection reset by peer] 20140421 15:33:34-!- gfgtdf [~chatzilla@f054139077.adsl.alicedsl.de] has joined #wesnoth-dev 20140421 15:34:05-!- Sulfur [~Miranda@p5B00812B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140421 15:38:09-!- mjs-de [~mjs-de@p508C9026.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140421 15:42:18< gfgtdf> Ivanovic: when do you make 1.11.13 ? 20140421 15:47:22-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140421 15:49:38-!- markus_ [~mjs-de@p508C8047.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140421 15:52:48-!- mjs-de [~mjs-de@p508C9026.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20140421 16:06:55-!- Anakonda [Anakonda@88-148-200-195.bb.dnainternet.fi] has joined #wesnoth-dev 20140421 16:23:04-!- neXyon [~neXyon@178-191-217-145.adsl.highway.telekom.at] has quit [Quit: bye] 20140421 16:25:24-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140421 16:31:56-!- irker377 [~irker@fehu.ai0867.net] has joined #wesnoth-dev 20140421 16:31:56< irker377> wesnoth: gfgtdf wesnoth:1.12 78aadf428f7e / src/synced_checkup.cpp: rename replay [checkup] tags to [result] http://git.io/a81GlQ 20140421 16:31:57< irker377> wesnoth: gfgtdf wesnoth:1.12 63cc9da38200 / src/replay.cpp: more robust replaying http://git.io/i9U-2g 20140421 16:32:00< irker377> wesnoth: gfgtdf wesnoth:1.12 986002b44880 / src/playmp_controller.cpp: fix 21903 http://git.io/oKwiNA 20140421 16:32:01< irker377> wesnoth: gfgtdf wesnoth:1.12 213a93f97635 / src/ (play_controller.cpp playmp_controller.cpp): partly revert e454252f218b http://git.io/vm6bGQ 20140421 16:36:14-!- DHost [~Pcy@vps.plok.fr] has quit [Ping timeout: 276 seconds] 20140421 16:44:33< Ivanovic> gfgtdf: hopefully in some minutes 20140421 16:44:42-!- neXyon [~neXyon@178-191-217-145.adsl.highway.telekom.at] has joined #wesnoth-dev 20140421 16:46:17< stikonas> Ivanovic: have you got Lithuanian .po files? 20140421 16:46:54< stikonas> It would be nice to get them in before the release 20140421 16:49:21< Ivanovic> stikonas: i received a mail from you 20140421 16:49:30< Ivanovic> i need some more mins before i can really get started anyway... 20140421 16:49:50< stikonas> ok, thanks 20140421 16:53:57-!- DHost [~Pcy@vps.plok.fr] has joined #wesnoth-dev 20140421 16:54:18-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has quit [Ping timeout: 240 seconds] 20140421 16:57:28-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has joined #wesnoth-dev 20140421 17:08:11-!- justinzane [~justinzan@24.49.184.3] has quit [Read error: Operation timed out] 20140421 17:12:35-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has quit [Ping timeout: 255 seconds] 20140421 17:35:00< irker377> wesnoth: Nils Kneuper wesnoth:master ec593c96ca89 / / (30 files in 29 dirs): updated Lithuanian translation http://git.io/R2ioRw 20140421 17:35:02< irker377> wesnoth: Nils Kneuper wesnoth:master a9a74e419834 / changelog: changelog formatting fixes http://git.io/kDVU_Q 20140421 17:35:04< irker377> wesnoth: Nils Kneuper wesnoth:1.12 ce4f4a6824e8 / / (30 files in 29 dirs): updated Lithuanian translation http://git.io/KJKmhQ 20140421 17:35:06< irker377> wesnoth: Nils Kneuper wesnoth:1.12 24758c5b5263 / changelog players_changelog: fixed changelog formatting http://git.io/B4VwIg 20140421 17:42:58-!- vorobeez [558e940c@gateway/web/freenode/ip.85.142.148.12] has joined #wesnoth-dev 20140421 17:47:49-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140421 17:51:36-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has joined #wesnoth-dev 20140421 17:51:55-!- justinzane [~justinzan@12.172.184.69] has joined #wesnoth-dev 20140421 17:52:21-!- sachith500|2 [~kvirc@112.134.138.241] has joined #wesnoth-dev 20140421 17:55:33-!- sachith500 [~kvirc@112.135.113.121] has quit [Ping timeout: 276 seconds] 20140421 18:01:43-!- adityapande [ca4eaca2@gateway/web/freenode/ip.202.78.172.162] has joined #wesnoth-dev 20140421 18:02:15-!- Ivanovic changed the topic of #wesnoth-dev to: releasing 1.11.13 | string+feature freeze active on 1.12 | 238 bugs, 346 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140421 18:02:44< Ivanovic> ahhh, lovely 20140421 18:02:48< Ivanovic> someone broke the stringfreeze 20140421 18:03:16< adityapande> ? 20140421 18:03:34< vultraz> hm? 20140421 18:04:41< Ivanovic> iceiceice broke the freeze 20140421 18:04:56< Ivanovic> 6d79c417 (Chris Beck 2014-04-14 12:20:50 -0400 883) std::string help_string2 = _("Do not show the map until given control of a side"); 20140421 18:05:02< Ivanovic> this one is a new string 20140421 18:05:22< Aishiko_laptop> ice? thats not good 20140421 18:05:36< Ivanovic> 6d79c417 (Chris Beck 2014-04-14 12:20:50 -0400 663) _ ("This side is in an idle state. To proceed with the game, it must be assigned to another controller. You may use :droid, :control or :give_control for example."), 20140421 18:06:04< vultraz> Are you going to revert them? 20140421 18:06:11< Ivanovic> 6d79c417 (Chris Beck 2014-04-14 12:20:50 -0400 876) replay_options_strings_.push_back(_("Normal replays")); 20140421 18:06:15< Ivanovic> 6d79c417 (Chris Beck 2014-04-14 12:20:50 -0400 878) replay_options_strings_.push_back(_("Enter game blindfolded")); 20140421 18:07:01< zookeeper> someone asked you a while ago about a string that was presumably very important but which would break the freeze, maybe that's it. 20140421 18:08:35< Ivanovic> iceiceice: i did *NOT* agree on changing them right now 20140421 18:08:40< Ivanovic> 20140413 18:54:49< Ivanovic> just add it to the list of 1.12.1 changes 20140421 18:08:41< vultraz> IMHO this is acceptable breakage 20140421 18:08:49< Ivanovic> this clearly say "do so for 1.12.1, not 1.12.0" 20140421 18:08:49< happygrue> I think he's been fixing bugs with the blindfold, so if those get reverted then probably the whole blindfold setup needs to be considered to be reverted also, though that's just a guess. 20140421 18:09:58< Ivanovic> happygrue: if i accept this handfull of freaking tiny changes (really, those are not major and extremely important looking to me!), then this would open up for changes by basically everybody 20140421 18:10:22< Ivanovic> happygrue: so yeah, i will be very strict about the freeze and only major issues where something is 100% wrong are allowed 20140421 18:10:29< Ivanovic> those are, uhm, not in this category 20140421 18:10:38< zookeeper> well i think we're all reasonable enough here that allowing an exception doesn't lead to everyone wanting the same. 20140421 18:10:39< happygrue> yep, not saying one way or the other what is best, I just wanted to point that out. 20140421 18:10:54< happygrue> it's a nice feature but it's not critical so I can understand the position. 20140421 18:10:59< Ivanovic> zookeeper: ehm, really? 20140421 18:11:10< vultraz> IIRC the string freeze has been broken in the past 20140421 18:11:21< zookeeper> Ivanovic, well, yes 20140421 18:11:29< vultraz> This seems like an important issue, and, what zookeeper said 20140421 18:11:33< Ivanovic> vultraz: not for branches/1.12 20140421 18:11:37< adityapande> what is a string freeze? 20140421 18:11:48< vultraz> adityapande: no strings can be added or changed 20140421 18:11:56< Ivanovic> adityapande: a way for translators to catch up with the work done by devs 20140421 18:12:11< loonycyborg> not all string but only translated strings 20140421 18:12:17< Ivanovic> no changes which alter strings and change the work required by translators to get completed are allowed 20140421 18:12:20< vultraz> Ivanovic: I believe it was around the release of 1.10 20140421 18:12:36< vultraz> My point is there is precedent 20140421 18:12:39< Ivanovic> vultraz: always after strict consideration 20140421 18:12:40< adityapande> so what does it mean that a string freeze is broken? 20140421 18:12:51< Ivanovic> and for 1.10 we had an explicit point in time where we said "get it done" 20140421 18:13:01< Ivanovic> adityapande: it means that i am stubborn and revert a commit 20140421 18:13:41< adityapande> is it like going back to an old version of git repo 20140421 18:13:45< happygrue> adityapande: translaters have to come back and do more work after they were done. And we translate to a lot of languages, so it's not trivial 20140421 18:13:49< gfgtdf> Ivanovic: in e6a852f4a45741450f15ccd51ccf0aad4e990121 there were changes ,abe we can use the old string in translations ? 20140421 18:13:54< gfgtdf> changed* 20140421 18:14:03< gfgtdf> s/abe/maybe 20140421 18:14:08< zookeeper> adityapande, it means that a new string gets added or an existing one changed, meaning that strings the translators are working on suddenly get changed and that means more work and annoyance for them 20140421 18:14:28< adityapande> ohh 20140421 18:14:41< adityapande> which all languages? 20140421 18:14:45< Aishiko_laptop> iceiceice shall be taken out back behind the irc and beaten to within a cm of his life with a wet noodle! or poodle... yeah a wet poodle! 20140421 18:15:03< Ivanovic> Aishiko_laptop: sadly i am out of wet poodles... 20140421 18:15:03< happygrue> the whole point of the string freeze is pointless if we break the string freeze every time or every other time... and if we break it once then maybe it's okay to break it 3 times... etc. That is the reason NOT to break it. If something is *critical* then sometimes it is worth breaking 20140421 18:15:04< gfgtdf> i mwan in the comit are the odl strng, not that they were changes in that commit 20140421 18:15:10< Ivanovic> could you borrow me one? 20140421 18:15:49< happygrue> these strings might not really be needed but are just nice for explaining the function, perhaps he can just take out the messages and make a note in the release notes? 20140421 18:15:55< Aishiko_laptop> adityapande, run wesnoth and go to the language button and take a look or translations subfolder of the wesnoth source 20140421 18:16:08< adityapande> ok 20140421 18:16:26< Aishiko_laptop> Ivanovic, I've got a poodle, well the roomie does, I'm sure if she doesn't know we can use the blasted thing =D 20140421 18:16:54< irker377> wesnoth: Nils Kneuper wesnoth:1.12 1397f8360ad5 / src/ (multiplayer_lobby.cpp playmp_controller.cpp): Revert "fixup user displayed strings", this broke the stringfreeze http://git.io/2Em2DQ 20140421 18:17:21< Ivanovic> Aishiko_laptop: hmmm, do you think she expects it back in mint condition? 20140421 18:17:23 * vultraz sighs 20140421 18:17:27< Ivanovic> so do i need to bring a towel? 20140421 18:17:48< Aishiko_laptop> Ivanovic, its a rescue, its already broken, I would suspect not 20140421 18:18:26< Aishiko_laptop> no on the towel, we'll let the roomie handle her beast afterwards 20140421 18:19:10-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has quit [Ping timeout: 265 seconds] 20140421 18:19:54< Ivanovic> Aishiko_laptop: sounds like a nice approach 20140421 18:20:08< Ivanovic> hmmm, we could charge a fee for washing the poodle... 20140421 18:20:11< Ivanovic> ^^ 20140421 18:20:48< Aishiko_laptop> hmmm yeah and then have iceiceice give it, its trimming =D 20140421 18:21:44< Aishiko_laptop> that might teach him to not break the string freeze! 20140421 18:22:14< happygrue> A lesson I remember well from years ago. ;) 20140421 18:22:53-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has joined #wesnoth-dev 20140421 18:23:16-!- ancestral [~ancestral@17.114.45.117] has joined #wesnoth-dev 20140421 18:23:38< Ivanovic> Aishiko_laptop: you really must love this poodle considering how much good this would do it 20140421 18:23:47< Ivanovic> first a washing, then some trimming 20140421 18:24:21< Aishiko_laptop> Ivanovic, actually I hate the thing 20140421 18:25:14< Ivanovic> do you just hate this specific poodle or is it a more generic thing? 20140421 18:25:38< Aishiko_laptop> this specific one, but all poodles are yap rats =P 20140421 18:28:12< irker377> wesnoth: Nils Kneuper wesnoth:1.12 bc5fbec8a555 / / (40 files in 2 dirs): pot-update and regenerated doc files (prepare for 1.11.13) http://git.io/0-9K8g 20140421 18:28:14< irker377> wesnoth: Nils Kneuper wesnoth:1.12 b580503478c0 / Doxyfile changelog players_changelog src/wesconfig.h: version bump to 1.11.13 http://git.io/quphxQ 20140421 18:28:17< Ivanovic> hehe 20140421 18:28:53< Ivanovic> though if you want to see yapping dogs you should have a look at wiener dogs 20140421 18:29:13< Ivanovic> they are pretty common in germany and they tend to yap a lot... 20140421 18:29:15< vultraz> Dauchsund 20140421 18:29:24< Ivanovic> Dackel 20140421 18:31:04< Aishiko_laptop> nahhh get the Basset, all the low set of the dauchsund but all the sounds of a big dog..... and the temperment of a cat..... when it comes to training beyond housebreaking 20140421 18:31:29-!- noy [~Noy@S01067cb21b205894.vs.shawcable.net] has quit [Quit: noy] 20140421 18:33:23-!- aquileia [6dc00d61@gateway/web/freenode/ip.109.192.13.97] has joined #wesnoth-dev 20140421 18:34:32-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 276 seconds] 20140421 18:34:56-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20140421 18:36:12< Ivanovic> a friend of mine got both a wienerdog and a hovawart 20140421 18:36:24< aquileia> Ivanovic, loonycyborg: Just out of interest, would it theoretically be possible to have AI0867's pull request in the Windows package for 1.11.13? 20140421 18:36:40< Ivanovic> somehow she really made those two dogs into real lapdogs 20140421 18:36:51< Ivanovic> in fact the wienerdog loves to lie in her lap... 20140421 18:38:01< loonycyborg> I can apply any patches or whatever when building release 20140421 18:38:13< Aishiko_laptop> Ivanovic, I have a german shepard mix that thinks she is a lapdog 20140421 18:38:17< loonycyborg> but I need really good reason to do so 20140421 18:39:59< Ivanovic> Aishiko_laptop: the most funny thing is when this more than 100 pound hovawart races towards a cat to play with it... 20140421 18:40:06< Ivanovic> he does not know that dogs don't like cats 20140421 18:40:27< Ivanovic> and he is always so shocked when the cats just run away instead of player 20140421 18:40:56< aquileia> loonycyborg: PR 155 fixes the issue with non-ASCII paths (e.g. if the userdata directory is set to games) breaking Wesnoth on Windows, it requires SDL_mixer 1.2.12 though which is the reason it isn't commited yet. 20140421 18:41:03< Aishiko_laptop> my German Shepard does that too, but throw a ball she chases it and then stops over it sniffs it look at it with this "What do I do now?" and then leaves the ball and goes and gets me and looks at me to throw again... 20140421 18:41:08-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140421 18:41:28< aquileia> loonycyborg: It's not essential to get it in, but isn't bad either 20140421 18:41:42< Aishiko_laptop> well when she actually deligns to chase the ball, more oftenn then not she watches the ball fly and then looks at you with the "now what?" look 20140421 18:42:11< loonycyborg> It seems I'm still using sdl_mixer 1.2.8 there 20140421 18:43:50-!- Dugi [93fbd156@gateway/web/freenode/ip.147.251.209.86] has joined #wesnoth-dev 20140421 18:46:12< aquileia> 01:44 Ivanovic: As to translations... is it a problem they don't work correctly on master with a 1.11 translation directory? Whatever language I select I only get my system language, which is German... 20140421 18:46:17< Ivanovic> Aishiko_laptop: what about a dog who is unable to dig in earth? 20140421 18:46:48< Ivanovic> that is: who uses the nose to try to shift earth around for digging? 20140421 18:47:10< Ivanovic> aquileia: that sounds strange 20140421 18:47:23< aquileia> That's the reason I asked 20140421 18:48:28< Ivanovic> aquileia: on which OS are you and how did you build the binary? 20140421 18:48:40< Aishiko_laptop> Ivanovic, thats odd, my dog likes the local dogpark the only good thing about where I live, 50+ acres of trees, trails, a stream, and a small peat bog like area, all off leash and the dogs can dig where ever they want 20140421 18:48:49< aquileia> I copied the dir to test a bug and wondered why it suddenly showed German text before selecting anything - and even more that selecting a language had no effect 20140421 18:49:02< aquileia> Windows, MSVC 2013 release build 20140421 18:49:18< Ivanovic> uhm, okay, with windows i will be of no help 20140421 18:49:25< Ivanovic> but seeing german is a good sign to me 20140421 18:49:35< Ivanovic> i would assume that everything works if i saw the game in german 20140421 18:49:36< Ivanovic> ;) 20140421 18:50:05< Ivanovic> Aishiko_laptop: wow, that one sounds huge 20140421 18:50:11< aquileia> My preference file was correctly set to a different language, but it had no effect 20140421 18:50:14-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has quit [Ping timeout: 255 seconds] 20140421 18:51:24-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has joined #wesnoth-dev 20140421 18:51:30< Aishiko_laptop> Ivanovic, about 1/20 of a square mile 20140421 18:51:52< Ivanovic> do you also have this in square meters? 20140421 18:51:58< Ivanovic> yeah, us europeans... 20140421 18:52:03< Aishiko_laptop> if I'm doing the math right, the dogs love the stream, in areas it gets deep enough for even full blood labs and shepards to swim 20140421 18:54:12< Aishiko_laptop> 202343 square meter 20140421 18:54:24< Ivanovic> that is pretty large 20140421 18:54:42< Ivanovic> like 400x500m 20140421 18:54:49< Aishiko_laptop> that sounds about right 20140421 18:57:48< Aishiko_laptop> I might go and measure it some day and get real numbers and not the bandied about number of 50 acres, though there is a lot of land that is part of the park but not actually used (no trails etc) 20140421 18:58:18< irker377> wesnoth: ivanovic wesnoth: b580503478c0 tagged as 1.11.13 20140421 18:58:35< Ivanovic> loonycyborg: okay, tagging now, now just uploading... 20140421 18:58:44< Ivanovic> shadowm: will you be able to handle the release announcement part? 20140421 19:00:13< shadowm> Yes. 20140421 19:00:53< Ivanovic> that's great, thanks! 20140421 19:01:29< Ivanovic> and right about now the mails should tickle in for students accepted (or not accepted) 20140421 19:01:41< Ivanovic> to everyone accepted: congratulations! 20140421 19:01:55< adityapande> :( 20140421 19:02:12< Ivanovic> to everyone not accepted: i am very sorry that we could not accept you in, but we are very limited in the number of students we can mentor 20140421 19:02:31< Ivanovic> in the end we are just a rather small org and even 5 students over the summer is really stretching what we can handle 20140421 19:02:47< Aishiko_laptop> GSOC announcement accepted Proposals have been anounnced https://www.google-melange.com/gsoc/projects/list/google/gsoc2014 20140421 19:05:23< Dugi> Seems I'll have a plenty of free time this summer :D 20140421 19:06:20-!- justinzane [~justinzan@12.172.184.69] has quit [Remote host closed the connection] 20140421 19:06:41-!- vorobeez [558e940c@gateway/web/freenode/ip.85.142.148.12] has quit [Quit: Page closed] 20140421 19:06:44-!- justinzane [~justinzan@host-12-172-184-69.nctv.com] has joined #wesnoth-dev 20140421 19:07:09-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has quit [Ping timeout: 252 seconds] 20140421 19:07:20< adityapande> i ll try and work on my idea this summer despite the gsoc results 20140421 19:07:23< adityapande> good night ppl 20140421 19:07:32< sachith500|2> so all 5 slots got projects? 20140421 19:07:56-!- iceiceice [~chris@cpe-66-108-20-80.nyc.res.rr.com] has joined #wesnoth-dev 20140421 19:08:05< iceiceice> Ivanovic: i just looked at logs and saw this uproar about string freeze 20140421 19:08:12< iceiceice> here was logs from april 13: 20140421 19:08:13< iceiceice> 20140413 18:21:39< iceiceice> Ivanovic: i found my old message, here's what i wrote about 20140421 19:08:13< iceiceice> 20140413 18:23:11< iceiceice> i found that in a commit from Feb 21, from before string freeze, i wrote a string which I forgot to put a translation mark on: 20140421 19:08:13< iceiceice> 20140413 18:23:12< iceiceice> https://github.com/wesnoth/wesnoth/blob/d6c259468661974b820bfdf1f12524288f09b55e/src/playmp_controller.cpp#L556 20140421 19:08:13< iceiceice> 20140413 18:23:25< iceiceice> the string is "This side is in an idle state. To proceed with the game, the host must assign it to another controller." 20140421 19:08:16< iceiceice> 20140413 18:23:59< iceiceice> i really dont think its likely that i could make a string using the existing entries to communicate this 20140421 19:08:19< iceiceice> 20140413 18:24:17< iceiceice> i mean i could make something but it would not be great 20140421 19:08:23< iceiceice> 20140413 18:24:43-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140421 19:08:26< iceiceice> 20140413 18:24:47< iceiceice> i wanted to ask, is it possible to break string freeze so i can get this string translated? 20140421 19:08:29< iceiceice> 20140413 18:24:58-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140421 19:08:31< iceiceice> 20140413 18:25:23< iceiceice> (I would replace the one just before it, "Wesnoth", as a blank I think, it makes more sense that way) 20140421 19:08:34< iceiceice> 20140413 18:27:04-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140421 19:08:37< iceiceice> 20140413 18:27:31< iceiceice> i fixed this already on master here: https://github.com/wesnoth/wesnoth/commit/647c3e0c81fb7ae144d1f760555c92ee6d9b11b8 20140421 19:08:40< iceiceice> 20140413 18:48:44< iceiceice> btw, sorry that i made this mistake 20140421 19:08:42< iceiceice> 20140413 18:54:40< Ivanovic> i think i already mentioned before that i really hate stringchanges at this time 20140421 19:08:45< iceiceice> 20140413 18:54:49< Ivanovic> just add it to the list of 1.12.1 changes 20140421 19:08:46< timotei> omg no 20140421 19:08:47< iceiceice> 20140413 18:57:17< gfgtdf> iceiceice: can we reasign an empty side during a game ? 20140421 19:08:48< timotei> :D 20140421 19:08:49< iceiceice> 20140413 18:57:57< iceiceice> Ivanovic: okay, thank you 20140421 19:09:44< Ivanovic> iceiceice: jepp, changes for 1.12.1, not 1.12.0 with its upcoming further beta and rc versions 20140421 19:09:47< Ivanovic> ;) 20140421 19:09:51-!- adityapande [ca4eaca2@gateway/web/freenode/ip.202.78.172.162] has quit [Quit: Page closed] 20140421 19:09:52< sachith500|2> congrats to everyone selected for GSoC :D 20140421 19:10:04< iceiceice> Ivanovic: ok i think i misunderstood 20140421 19:10:10< iceiceice> sorry 20140421 19:10:26-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has joined #wesnoth-dev 20140421 19:10:58< iceiceice> so i was supposed to have waited for a 1.12.1 branch to exist or be tagged or something? 20140421 19:12:37< aquileia> I think you wait for 1.12.0 to be tagged so that you 20140421 19:12:48< aquileia> get your commit in 1.12.1 20140421 19:13:33< iceiceice> ok well, news to me 20140421 19:14:12< Ivanovic> as aquileia said 20140421 19:14:25< Ivanovic> sorry that i was not more clear 20140421 19:14:43< iceiceice> y sorry for misunderstanding, i did not mean to go against your wishes 20140421 19:14:55< shadowm> This "string freeze for 1.12.0 but not 1.12.1+" thing is silly. 20140421 19:15:18-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has quit [Ping timeout: 240 seconds] 20140421 19:15:20< Ivanovic> shadowm: there is some kind of string freeze for 1.12.1 20140421 19:15:57< Ivanovic> shadowm: whenever i put an update of strings into 1.12.x the translators are promised to get a warning upfront and at least one week of time between the pot file change and the next release 20140421 19:16:42< shadowm> And somehow it's not logistically feasible to do the same _long_ before 1.12.0 for a couple of strings? 20140421 19:17:29< shadowm> I'd be concerned if they took a lot of effort to translate (e.g. campaign or help system prose), but they don't. 20140421 19:17:47-!- lipkab [~lipkab@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140421 19:18:20< Ivanovic> shadowm: it is easier to create a "hard cut" then filter through exceptions where the changes also completely change the text 20140421 19:18:47< iceiceice> you know if it is really going to be a pain for translators it might be better to just skip this string and leave it untranslated in 1.12 20140421 19:18:55< shadowm> I'm not sure if you realize that using 'then' where you mean 'than' completely changes the meaning of that sentence. 20140421 19:18:59< iceiceice> there are many strings we show to mp players that are not translated 20140421 19:19:05< iceiceice> for isntance, afaik all server messages 20140421 19:19:15< iceiceice> this string is not a server message, but it is pretty similar in spirit 20140421 19:19:47< iceiceice> im not sure if i realized that at the time that i made this request 20140421 19:19:50< Ivanovic> iceiceice: i think not showing the server messages translated has mainly technical background 20140421 19:20:05< shadowm> Some server messages are translatable, actually, it's just that it's done through a very convoluted and archaic mechanism. 20140421 19:20:17< iceiceice> i see 20140421 19:21:04< shadowm> Those messages that can be translated are typically sent with a numeric code that the client must match internally. 20140421 19:21:54< iceiceice> yeah i mean it sounds like we should use that for all of those messages 20140421 19:22:00-!- gfgtdf_ [~chatzilla@e177018204.adsl.alicedsl.de] has joined #wesnoth-dev 20140421 19:22:00< iceiceice> but for the most part afaik we dont 20140421 19:22:06< iceiceice> all i mean is, practically speaking its hard to change controllers around and such in mp if you dont speak english, i'm not sure if making this one string translatable will have a big impact at all in 1.12 20140421 19:22:25< iceiceice> its something to be balanced in terms of cost benefit if its going to greatly inconvenience the translators 20140421 19:22:28< shadowm> I say archaic because IRC kind of works like that too and the thing was designed around 1987 or so I think. 20140421 19:23:10 * shadowm goes to check the list of students. 20140421 19:23:27-!- gfgtdf [~chatzilla@f054139077.adsl.alicedsl.de] has quit [Ping timeout: 265 seconds] 20140421 19:23:40-!- gfgtdf_ is now known as gfgtdf 20140421 19:23:46-!- lipkab [~lipkab@host-91-147-212-189.biatv.hu] has quit [Read error: Connection reset by peer] 20140421 19:24:42< shadowm> lipkab, RiftWalker, and... I don't recognize the other three. 20140421 19:24:53< vultraz> where's the list? 20140421 19:25:00-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has joined #wesnoth-dev 20140421 19:25:09< Aishiko_laptop> GSOC announcement accepted Proposals have been anounnced https://www.google-melange.com/gsoc/projects/list/google/gsoc2014 20140421 19:25:13< shadowm> http://www.google-melange.com/gsoc/projects/list/google/gsoc2014 20140421 19:25:25< shadowm> (Enter Wesnoth under Organization.) 20140421 19:25:28< Ivanovic> http://wiki.wesnoth.org/SoC_2014_Spoffy_Finishing_and_Enhancing_the_UMCD 20140421 19:25:30< sachith500|2> who's the ai guy? 20140421 19:25:46-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140421 19:25:53< sachith500|2> congrats lipkab :P 20140421 19:25:56< Ivanovic> http://wiki.wesnoth.org/SoC2014_RiftWalker_Unify_SP_MP 20140421 19:26:03< Ivanovic> http://wiki.wesnoth.org/SoC2014_kevin_AI 20140421 19:26:09< lipkab> sachith500|2: Thanks! 20140421 19:26:10< Ivanovic> http://wiki.wesnoth.org/SpriteSheetApplicationSAB 20140421 19:26:17< Ivanovic> http://wiki.wesnoth.org/SoC2014_lipkab_SDL2 20140421 19:26:24< Ivanovic> these are the 5 accepted proposals this year 20140421 19:26:50< sachith500|2> SAB is aishiko? :P 20140421 19:27:00< Aishiko_laptop> that I am 20140421 19:27:05< shadowm> Congrats, RiftWalker, lipkab, Aishiko_laptop, Kevin_Xi, spoffy. 20140421 19:27:06< sachith500|2> ahaha congrats Aishiko :D 20140421 19:27:08< sachith500|2> hahaha 20140421 19:27:19< sachith500|2> glad to see your hard work paid off ^_^ 20140421 19:27:34< Aishiko_laptop> I had to reload the page several times going, "No their must be a mistake, here" 20140421 19:27:35-!- justinzane [~justinzan@host-12-172-184-69.nctv.com] has quit [Remote host closed the connection] 20140421 19:27:39< sachith500|2> hahaha 20140421 19:27:41< Aishiko_laptop> thank you sachith500|2 20140421 19:27:57 * vultraz throws confetti 20140421 19:28:00-!- justinzane [~justinzan@host-12-172-184-69.nctv.com] has joined #wesnoth-dev 20140421 19:28:08 * sachith500|2 blows the party horn. 20140421 19:28:14< aquileia> Aishiko_laptop: So SAB is you? congrats 20140421 19:28:49< lipkab> shadowm: Thanks! 20140421 19:28:53 * aquileia notices sachith's post 20140421 19:28:54< sachith500|2> and happygrue will be mentoring you hehe :D 20140421 19:28:54-!- Gallaecio_ [~quassel@84.120.115.132.dyn.user.ono.com] has joined #wesnoth-dev 20140421 19:29:07-!- gfgtdf [~chatzilla@e177018204.adsl.alicedsl.de] has quit [Ping timeout: 252 seconds] 20140421 19:29:14< Aishiko_laptop> aquileia, thank you, I'm just sad that we all didn't make it in 20140421 19:29:31-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has quit [Ping timeout: 252 seconds] 20140421 19:29:53< shadowm> If you all made it in I think we'd need to start cloning mentors. 20140421 19:30:05< Aishiko_laptop> shadowm, yeah there is that =) 20140421 19:30:26< shadowm> There's a chicken-and-egg issue there in that we need Google's money in order to purchase the infrastructure required for that. 20140421 19:30:33< sachith500|2> haha 20140421 19:30:36< aquileia> shadowm: No, we only need a press-gang =P 20140421 19:31:12< vultraz> Now let's hope all the projects are completed successfully with as little difficulty on the part of the students or the mentors :D 20140421 19:31:34< Aishiko_laptop> aquileia, what we really need is a for those of use that got mentors to become mentors at somepoint, so we can welcome in a New Generationn of Devs 20140421 19:31:34< happygrue> Aishiko_laptop: busy now for a few, but congrats and let's talk in a bit! 20140421 19:31:53< Aishiko_laptop> happygrue, thanks and that's fine, when your ready 20140421 19:32:23-!- Ivanovic changed the topic of #wesnoth-dev to: released 1.11.13, announcing "soon" | string+feature freeze active on 1.12 | 238 bugs, 346 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140421 19:32:25< sachith500|2> :D 20140421 19:33:04< sachith500|2> well I'll see you guys around ^_^ 20140421 19:33:21< sachith500|2> I have every intention of lurking around, and generally making a pest of myself ;) 20140421 19:33:36< lipkab> shadowm: Wesnoth doesn't need happygrue-clones, Wesnoth needs YOU! :P 20140421 19:33:43< lipkab> No offense happygrue. 20140421 19:33:59< vultraz> imagine an army of shadowms 20140421 19:34:08< iceiceice> hopefully no offense to the happygrue clones either :p 20140421 19:34:13< Aishiko_laptop> sachith500|2, you do that, I'll be disappointed if you don't =) remember always next year and you can make your proposal better over the next 9 months in the hopes of reapplying next year =) 20140421 19:34:18< iceiceice> i wouldnt want to offend an army of clones 20140421 19:34:28< sachith500|2> yeah :P 20140421 19:34:31< lipkab> Of course. 20140421 19:34:40< Aishiko_laptop> that was my plan, assuming that I wouldn't be accepted like last year 20140421 19:34:42< sachith500|2> I actually got selected for a different project :P 20140421 19:34:42< shadowm> No, an army of mes would be the worst-case scenario. 20140421 19:34:47< sachith500|2> so not that disappointed hehe 20140421 19:34:50< vultraz> iceiceice: but you know they never shoot anything :P 20140421 19:34:52< Aishiko_laptop> sachith500|2, ohh nice! 20140421 19:34:57< sachith500|2> :D 20140421 19:35:46< Ivanovic> vultraz: a huge army of clones can wreak havoc without ever intending to do so 20140421 19:35:58< Ivanovic> just consider what say 1,000,000 clones need to eat 20140421 19:36:04< Ivanovic> or how much space they need just to sleep 20140421 19:36:21< happygrue> oh, we're not offended 20140421 19:36:39< happygrue> we'll just lurk in the dark until you let your light go out... 20140421 19:36:54< aquileia> shadowm: Except for the huge amount of rubber mallet incidences, it would be fantastic! 20140421 19:38:02< shadowm> The clones would eventually turn against each other and lay waste to everything in their path. 20140421 19:38:03-!- travis-ci [~travis-ci@ec2-50-16-45-207.compute-1.amazonaws.com] has joined #wesnoth-dev 20140421 19:38:03< travis-ci> [travis-ci] wesnoth/wesnoth#2429 (1.11.13 - b580503 : Nils Kneuper): The build passed. 20140421 19:38:03< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/23451266 20140421 19:38:03-!- travis-ci [~travis-ci@ec2-50-16-45-207.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140421 19:38:15< shadowm> There are more dignified ways to bring upon the end of the world as we know it. 20140421 19:40:13< shadowm> Hm, okay, hilariously enough it seems Aishiko_laptop is the only selected student with a forum account. 20140421 19:40:28< Ivanovic> yes, e.g. i could willingly and without any resistance at all have the string freeze broken 20140421 19:40:37< Ivanovic> this *would* be the end of the world as you all know it! 20140421 19:40:39< Ivanovic> ;) 20140421 19:40:52-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140421 19:40:59< lipkab> shadowm: And me! 20140421 19:41:01< Aishiko_laptop> shadowm, LOL I did that because it was listed in the TODO for applying to the project! otherwise I'd not have 20140421 19:41:07-!- sachith500|2 [~kvirc@112.134.138.241] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20140421 19:41:24< shadowm> *with a forum account already in the GSoC group. 20140421 19:41:43< Ivanovic> that was of course the only reason for accepting her 20140421 19:42:12< Ivanovic> it had nothing to do with being around in irc, being helpful, showing that she works on code and has a good proposal... 20140421 19:42:18< Ivanovic> ;) 20140421 19:42:28< shadowm> RiftWalker: Is this you? 20140421 19:42:45< shadowm> spoffy: Is this you? 20140421 19:43:03< shadowm> No Kevin_Xi. 20140421 19:43:27< Ivanovic> shadowm: there is a name listed on the proposal page 20140421 19:43:28-!- Jetrel_ [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Ping timeout: 258 seconds] 20140421 19:43:31< shadowm> Oh, fakevin. 20140421 19:43:42< Ivanovic> try FAKevin 20140421 19:43:49-!- justinzane [~justinzan@host-12-172-184-69.nctv.com] has quit [Ping timeout: 252 seconds] 20140421 19:44:00< shadowm> Yes, sure, the forums don't care about the capitalization anyway. 20140421 19:45:23< shadowm> OK, added everyone. 20140421 19:45:51< mattsc> Gngngngngn… I hate Xcode. 20140421 19:46:02< mattsc> Or rather, I have no idea what I am doing. :P 20140421 19:46:29< mattsc> You really shouldn’t let me do things. 20140421 19:46:37< shadowm> aquileia: You got commit access or something? 20140421 19:46:52< aquileia> no 20140421 19:47:40< aquileia> I asked for gna access and Ivanovic said I can't have it without commit rights 20140421 19:47:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140421 19:47:56< shadowm> Okay, I was about to ask why you asked for gna access then. 20140421 19:48:41< shadowm> Ah, no wonder I had a hard time finding the notification email, the subject is in _German_. 20140421 19:49:25< aquileia> shadowm: What the hell? That message was autogenerated, I'm not to blame 20140421 19:49:33< lipkab> Isn't Gna a French site? 20140421 19:49:35< shadowm> I wasn't blaming you. 20140421 19:50:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20140421 19:50:13< shadowm> Do you have gna configured to speak to you in German, though? 20140421 19:50:42< shadowm> Uh. Does gna even support account-specific languages? 20140421 19:50:57< irker377> wesnoth: Nils Kneuper wesnoth:1.12 82b2ba23ad8f / Doxyfile changelog players_changelog src/wesconfig.h: post release version bump to 1.11.13+dev http://git.io/wTmApw 20140421 19:51:05< Ivanovic> okay, 1.11.13 should be done 20140421 19:51:40< shadowm> Screw this, I'm not qualified to try to understand how gna.org works. 20140421 19:51:55< shadowm> That stuff is for physicists. 20140421 19:52:05< aquileia> shadowm: I'm currently looking for such a setting, right now it defaults to my browser language 20140421 19:52:22< aquileia> shadowm: That's me! 20140421 19:52:28< Ivanovic> release done, i am basically off now 20140421 19:53:39< mattsc> Oh, great, and now the Xcode build of 1.11.13 failed… 20140421 19:53:50< mattsc> Anybody know what this is about: wesnoth-1.12/src/lua/liolib.cpp:542:3: error: unknown type name 'off_t' l_seeknum offset = (l_seeknum)p3; 20140421 19:55:34< shadowm> Try including ? 20140421 19:55:51< shadowm> off_t is supposed to describe a file seek offset. 20140421 19:56:24< mattsc> But why would it suddenly fail now if it always build so far? (I don’t actually expect anybody to know the answer to that, just saying.) 20140421 19:56:34< mattsc> s/build/built 20140421 19:56:34< shadowm> Did you change something in your SDK? 20140421 19:56:41< mattsc> Nope. 20140421 19:56:59< shadowm> Are you sure? 20140421 19:57:05< mattsc> Nope. 20140421 19:57:11< shadowm> This includes upgrading the compiler and/or C runtime. 20140421 19:57:28< mattsc> I did upgrade Xcode recently, but it was a minor version number upgrade ... 20140421 19:57:53< mattsc> Also, I built this morning, but that was a partial build, not the clean build I am trying to do right now for the OS X package. 20140421 19:58:34< mattsc> Sigh. Well, the OS X package might just not get done today. 20140421 20:01:05-!- justinzane [~justinzan@64.234.62.62] has joined #wesnoth-dev 20140421 20:03:17< Dugi> Guys, how do I undo changes I've done since the last commit? 20140421 20:04:09< shadowm> 1) `git stash` allows you to save them; 2) `git checkout -- path/to/file` reverts a single file. 20140421 20:04:29< Dugi> I need to undo changes to many files. 20140421 20:04:32< shadowm> 3) `git reset --hard` reverts local changes on the entire tree to the current HEAD. 20140421 20:04:36< aquileia> Dugi: all of them? that'd be git reset --hard HEAD (it will completely delete your changes though) 20140421 20:04:43< shadowm> 4) `git clean` is a dangerous thing you probably don't need. 20140421 20:05:07< Dugi> Okay, so git stash + git reset --hard will do? 20140421 20:05:18< shadowm> That's pointlessly redundant. 20140421 20:05:51< aquileia> git stash gets them out of the way 20140421 20:06:16< shadowm> What git stash [save] does: "Save your local modifications to a new stash, and run git reset --hard to revert them." 20140421 20:07:00-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140421 20:07:59< aquileia> Ivanovic: I just build 1.11.13 and the translation issue was there as well 20140421 20:09:15< Dugi> Okay, it worked, thank you guys. 20140421 20:09:28< aquileia> loonycyborg: Could you check your release build when it's ready, please? Try to set the language to sth. different than the system language 20140421 20:11:20< iceiceice> fwiw i dont like to stash at all, i like to use checkout -f when i want t abandon changes 20140421 20:11:31< aquileia> On my local build (VC12, Windows 7) it didn't accept changes, so it'd be nice to know if it's in the release as well 20140421 20:11:43< shadowm> stash is not for abandoning changes, it's for storing them. 20140421 20:11:57< iceiceice> yeah but in practice i never actualy go backt o my stash 20140421 20:15:33< loonycyborg> aquileia: You mean with that pull request applied? 20140421 20:15:40-!- Yaiyan [5693fa2d@gateway/web/cgi-irc/kiwiirc.com/ip.86.147.250.45] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20140421 20:16:03< aquileia> loonycyborg: No, even without (the PR doesn't interfere) 20140421 20:16:12< loonycyborg> hmm ok 20140421 20:16:30< aquileia> I checked out 1.12 without modifications 20140421 20:16:49< spoffy> shadowm That is indeed e :) 20140421 20:17:00< mordante> Aishiko_laptop, lipkab and the other students accepted congrats 20140421 20:17:08< Aishiko_laptop> thank you mordante 20140421 20:17:15< mordante> Dugi, you're still welcome to work on your idea outside GSoC 20140421 20:17:31< spoffy> shadowm Thanks for the congrats :) 20140421 20:17:45< lipkab> mordante: Thanks. Can we talk about the schedule now? 20140421 20:17:59-!- NateWr_ [~NateWr@cpc65580-sgyl33-2-0-cust998.18-2.cable.virginm.net] has joined #wesnoth-dev 20140421 20:18:56-!- ancestral [~ancestral@17.114.45.117] has quit [Quit: ancestral] 20140421 20:19:51< loonycyborg> are 1.11 releases from master branch? 20140421 20:20:15-!- NateWr [~NateWr@cpc65580-sgyl33-2-0-cust998.18-2.cable.virginm.net] has quit [Ping timeout: 250 seconds] 20140421 20:20:27< mordante> lipkab, are you around tomorrow evening? I've to work tomorrow so should be getting some sleep 20140421 20:20:49< loonycyborg> I think we were branching off next stable branch in a different way in the past 20140421 20:20:51< mordante> Aishiko_laptop, btw I'd still like to discuss your patch next week 20140421 20:21:07< lipkab> mordante: Okay, I'll be here. 20140421 20:21:08< Dugi> mordante: I learned of the deadline in the last day and I just picked an idea that appealed to me. Because of the hasty decision, I am not surprised that I wasn't chosen. Yet, there is something I believe I'd enjoy doing more than the campaign wizard. But who knows, if I'll not enjoy that, I'll return to that idea. 20140421 20:21:23< Aishiko_laptop> mordante, OK, I'd like that 20140421 20:22:18< shadowm> loonycyborg: No, 1.12. 20140421 20:22:26< mordante> Dugi, also your proposal was not really strong, as said before with a custom idea we like a lot more details 20140421 20:22:36< mordante> Dugi, and indeed starting earlier also helps 20140421 20:22:45< shadowm> loonycyborg: It's true that this time around we're not doing it the usual way, but I believe this procedure was also done long ago for 1.2. 20140421 20:23:09< mordante> lipkab, you're also in UTC+2? 20140421 20:23:26< lipkab> mordante: Yes. 20140421 20:25:17< mordante> lipkab, me too, shall we meet at 20:30? 20140421 20:25:45< lipkab> mordante: Sounds good to me. 20140421 20:26:22< mordante> ok 20140421 20:30:17-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 264 seconds] 20140421 20:30:21< mordante> I'm off night 20140421 20:30:56< lipkab> Bye. 20140421 20:31:10-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20140421 20:31:21< Aishiko_laptop> lipkab, I was wondering if you can have SDL 1.x and SDL 2.x on the same system? 20140421 20:31:34< lipkab> Aishiko_laptop: Sure. 20140421 20:32:04< Aishiko_laptop> great then I'll test my spritesheet against SDL 2 as well as SDL 1 in the hope that it'll work in either 20140421 20:32:30< shadowm> Here I have SDL 1.2.x installed system-wide and SDL 2.x in my home dir. 20140421 20:33:23< Aishiko_laptop> thats great to know =) 20140421 20:33:28< shadowm> I haven't checked how much work it takes atm to convince Wesnoth's build scripts to use the latter, though. 20140421 20:34:04< shadowm> Another game I build against SDL 2 just looks for sdl2-config in PATH, which I have (~/bin/sdl2-config). 20140421 20:34:22< lipkab> shadowm: SCons supports SDL2 already. 20140421 20:34:34< lipkab> CMake not yet, but mordante got it working by setting some CMake flags. 20140421 20:35:21< shadowm> Oh, I think it was with cmake that I tried the other day and failed. 20140421 20:35:28< mattsc> shadowm: Thanks, btw. If I include sys/types.h in src/lua/liolib.cpp, I can compile past that point. I don’t think that’s the way to fix it and I still don’t know what happened, but at least it will let me get the OS X package out. 20140421 20:36:51< shadowm> "Failed" in this case meaning the automatic detection went with 1.2.x. 20140421 20:37:22< shadowm> And then I tried overriding some stuff and still didn't manage to convince it otherwise because I guess cmake knows I don't like it. 20140421 20:37:26< Anakonda> that never detects anything 20140421 20:40:05< Anakonda> cmake can detect my mingw from path but not headers from mingw's include dir 20140421 20:40:14-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Read error: Connection reset by peer] 20140421 20:40:27-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140421 20:44:52-!- wesbot changed the topic of #wesnoth-dev to: released 1.11.13, announcing "soon" | string+feature freeze active on 1.12 | 237 bugs, 347 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140421 20:52:18-!- ancestral [~ancestral@17.114.45.117] has joined #wesnoth-dev 20140421 20:58:27< Anakonda> .. linking error .. 20140421 21:05:48-!- ancestral [~ancestral@17.114.45.117] has quit [Quit: ancestral] 20140421 21:13:10-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140421 21:17:50-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140421 21:30:58-!- iceiceice [~chris@cpe-66-108-20-80.nyc.res.rr.com] has quit [Quit: Leaving] 20140421 21:31:32-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Quit: Vannak idők, mikor menni kell] 20140421 21:34:37-!- Yaiyan [5693fa2d@gateway/web/cgi-irc/kiwiirc.com/ip.86.147.250.45] has joined #wesnoth-dev 20140421 21:41:31< Dugi> Thanks Google Translate for letting me understand lipkab's leaving message. 20140421 21:49:26-!- Yaiyan [5693fa2d@gateway/web/cgi-irc/kiwiirc.com/ip.86.147.250.45] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20140421 21:55:54-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 240 seconds] 20140421 22:00:24-!- c74d3 is now known as c74d 20140421 22:11:37-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20140421 22:14:08< loonycyborg> Ivanovic: 1.11.13 windows installer is uploaded 20140421 22:14:30< loonycyborg> Language changing still seems to work. 20140421 22:18:35-!- Yaiyan [5693fa2d@gateway/web/cgi-irc/kiwiirc.com/ip.86.147.250.45] has joined #wesnoth-dev 20140421 22:20:42-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140421 22:22:41-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20140421 22:23:49< aquileia> loonycyborg: Good to know, then it has to be a problem with my build 20140421 22:24:02< aquileia> Thanks for checking 20140421 22:27:34-!- bagzie [~bag@85-76-149-245-nat.elisa-mobile.fi] has quit [] 20140421 22:28:33< mattsc> aquileia: have you actually built the translations? (disclaimer: I haven’t read everything you have said on the topic, so this might be a stupid question) 20140421 22:29:46< aquileia> I copied an existing 'translations' directory; so probably I missed that there is an additional step? 20140421 22:32:43< loonycyborg> You have the dir with .mo files? Can wesnoth find it? 20140421 22:34:09< aquileia> I just have a repo clone with the po files + that translations dir 20140421 22:34:47< aquileia> oh, the mo files are in translations, so yes 20140421 22:35:42< aquileia> it found the German translation, so the location is correct 20140421 22:36:19< aquileia> but I can't even switch back to English as soon as the German translation is thee 20140421 22:36:21< aquileia> *there 20140421 22:38:24< mattsc> aquileia: have you shut down Wesnoth in between? 20140421 22:38:31< aquileia> yes 20140421 22:38:37< mattsc> For some reason I have to do that (sometimes). Okay. 20140421 22:40:00< aquileia> I recently updated some dependencies, I'll check whether reverting that helps... but not today 20140421 22:40:42< shadowm> Unless those dependencies include gettext, it's unlikely to make a difference. 20140421 22:40:53< shadowm> Or the C library. 20140421 22:47:46-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140421 22:49:53-!- Duthlet [~Duthlet@wesnoth/mp-mod/Duthlet] has quit [Quit: leaving] 20140421 22:51:15-!- irker377 [~irker@fehu.ai0867.net] has quit [Quit: transmission timeout] 20140421 22:54:18< aquileia> shadowm: I just checked against the old package and libintl/gettext is the same there 20140421 22:55:00< aquileia> It took so long because I didn't notice that the decompression was on halt... 20140421 22:57:08-!- Yaiyan [5693fa2d@gateway/web/cgi-irc/kiwiirc.com/ip.86.147.250.45] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20140421 22:58:29-!- neXyon [~neXyon@178-191-217-145.adsl.highway.telekom.at] has quit [Read error: Operation timed out] 20140421 23:00:43-!- neXyon [~neXyon@178-191-149-141.adsl.highway.telekom.at] has joined #wesnoth-dev 20140421 23:04:18< aquileia> Linking against the old dependency package didn't fix the issue... I'm puzzled 20140421 23:05:02< aquileia> But well, that's a problem for another day 20140421 23:05:18< aquileia> Bye 20140421 23:05:58-!- aquileia [6dc00d61@gateway/web/freenode/ip.109.192.13.97] has quit [Quit: Page closed] 20140421 23:07:05-!- NateWr_ [~NateWr@cpc65580-sgyl33-2-0-cust998.18-2.cable.virginm.net] has quit [Quit: Leaving] 20140421 23:07:17-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140421 23:07:29-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20140421 23:10:33-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 250 seconds] 20140421 23:12:44-!- spoffy [~spoffy@host86-168-246-14.range86-168.btcentralplus.com] has quit [Ping timeout: 276 seconds] 20140421 23:18:31-!- neXyon [~neXyon@178-191-149-141.adsl.highway.telekom.at] has quit [Quit: bye] 20140421 23:18:33-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140421 23:29:21-!- Anakonda [Anakonda@88-148-200-195.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 20140421 23:33:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140421 23:36:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140421 23:40:45-!- Octalot [~noct@27.74.208.46.dyn.plus.net] has quit [] 20140421 23:43:18-!- Dugi [93fbd156@gateway/web/freenode/ip.147.251.209.86] has quit [Ping timeout: 240 seconds] 20140421 23:50:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140421 23:51:27-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140421 23:54:03-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140421 23:56:03-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 252 seconds] --- Log closed Tue Apr 22 00:00:00 2014