--- Log opened Sat May 10 00:00:51 2014 20140510 00:15:49-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-umc-dev 20140510 00:20:29-!- _8680_ [~8680@2002:4404:712c:0:dfe:cece:f050:751b] has quit [Ping timeout: 246 seconds] 20140510 00:21:20-!- _8680_ [~8680@2002:4404:712c:0:488b:5d7a:737a:4ed1] has joined #wesnoth-umc-dev 20140510 00:28:42-!- _8680_ [~8680@2002:4404:712c:0:488b:5d7a:737a:4ed1] has quit [Ping timeout: 240 seconds] 20140510 00:29:39-!- _8680_ [~8680@2002:4404:712c:0:85eb:57ba:1497:50dd] has joined #wesnoth-umc-dev 20140510 01:45:40-!- trewe [~trewe@63.47.103.87.rev.vodafone.pt] has quit [Quit: quit] 20140510 02:38:42-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Ik ga weg] 20140510 03:28:07-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-umc-dev 20140510 04:12:42-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 240 seconds] 20140510 06:37:40-!- irker065 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20140510 13:50:07-!- trewe [~trewe@2001:8a0:d13e:a401:626c:66ff:fe92:9b7c] has joined #wesnoth-umc-dev 20140510 14:53:13-!- irker898 [~irker@fehu.ai0867.net] has joined #wesnoth-umc-dev 20140510 14:53:13< irker898> wesnoth-umc-dev: ln-zookeeper * r19657 /trunk/Brotherhood_of_Light/ (5 files in 2 dirs): 20140510 14:53:14< irker898> wesnoth-umc-dev: Added new spell school "light" and reworked the whole combat spell tree. 20140510 15:14:53< irker898> wesnoth-umc-dev: ln-zookeeper * r19658 /trunk/Brotherhood_of_Light/Readme.txt: 20140510 15:14:54< irker898> wesnoth-umc-dev: Updated changelog. 20140510 15:56:56-!- fabi_ [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20140510 15:59:58-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 240 seconds] 20140510 18:14:58-!- irker898 [~irker@fehu.ai0867.net] has quit [Quit: transmission timeout] 20140510 18:59:02-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20140510 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20:59:55-!- _8680_ [~8680@2002:4404:712c:0:c58e:c9a0:8f02:1684] has joined #wesnoth-umc-dev 20140510 20:59:58-!- _8680_ is now known as Guest91835 20140510 21:04:49-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Read error: Connection reset by peer] 20140510 21:14:45-!- ChanServ [ChanServ@services.] has quit [shutting down] 20140510 21:18:35-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-umc-dev 20140510 21:30:05-!- ChanServ [ChanServ@services.] has joined #wesnoth-umc-dev 20140510 21:30:05-!- ServerMode/#wesnoth-umc-dev [+o ChanServ] by barjavel.freenode.net 20140510 21:30:59-!- bumbadadabum is now known as Guest15600 20140510 21:46:28-!- fabi_ [~fabi@wesnoth/developer/fendrin] has quit [Quit: Konversation terminated!] 20140510 22:37:02-!- blarumyrran [~Bbbb123@wesnoth/artist/blarumyrran] has joined #wesnoth-umc-dev 20140510 22:39:44< blarumyrran> test 20140510 22:39:52< blarumyrran> huh 20140510 22:39:59< blarumyrran> what do you know, it went through 20140510 22:40:29< blarumyrran> how's hanging? 20140510 22:41:14< blarumyrran> I have been thinking a lot of priorities 20140510 22:41:19< blarumyrran> I think it is interesting how, 20140510 22:41:38< blarumyrran> the priority of an unpleasant sensation does not strongly correlate to the priority of an unpleasant sensation 20140510 22:42:13< blarumyrran> so you can easily override a low-priority high-unpleasantness unpleasant sensation with a high-priority low-unpleasantness unpleasant sensation 20140510 22:42:54< blarumyrran> eg by biting your arms, which has quite a high priority but relatively low unpleasantness 20140510 22:45:49< blarumyrran> it is advisable to bite your arms in your opposite-of-wrists area, because that area is 1) useless 2) covered by most clothing 20140510 22:46:15< blarumyrran> so it will not cause awkward questions later on 20140510 22:46:36< blarumyrran> "thank you for the tip,. blarumyrran!" 20140510 22:46:38< blarumyrran> you're welcome 20140510 22:46:46< blarumyrran> thius one's on the house 20140510 22:46:57< blarumyrran> and the house is the house of Konradines 20140510 22:48:38< blarumyrran> i was looking at kickstarter adventure games today 20140510 22:48:47< blarumyrran> and so i was thinking, what is it really that separates 20140510 22:49:12< blarumyrran> the "classic" adventure games from modern ones, like the Telltale Walking Dead game 20140510 22:49:18< blarumyrran> it is really, inventory puzzles 20140510 22:49:30< blarumyrran> they are the one most defining feature of those "classic" adventure games 20140510 22:49:37< blarumyrran> i hate that part of them :/ 20140510 22:51:03< blarumyrran> np: http://grooveshark.com/#!/s/Tamacum/2UvDW0?src=5 20140510 22:51:17< blarumyrran> Often I hate the guitar 20140510 22:51:33< blarumyrran> you know what I mean? It feels so much weaker than a piano, if you try to play it 20140510 22:52:04< blarumyrran> if you play a piano, it's like CRASH in this section, CRASH in that section, and they are both pleasant kind of crashes if you know what you're doing 20140510 22:52:18< blarumyrran> but with a guitar, it all feels kind fo weak 20140510 22:52:44< blarumyrran> i had a guitar once, but i never even bothered to learn the basics of it, because of this 20140510 22:52:56< blarumyrran> it feels weak by nature, compared to the piano 20140510 22:53:21< blarumyrran> but then, i listened to gabrielo y rodrigo 20140510 22:53:28< blarumyrran> they made me reconsider 20140510 22:53:38< blarumyrran> i still haven't resumed learned the guitar 20140510 22:53:50< blarumyrran> but they have cha nged my opinion on the guiatr as such 20140510 22:54:11< blarumyrran> sometimes, it can be definitively non-weak 20140510 22:54:16< blarumyrran> yes 20140510 22:55:33< blarumyrran> btw how far is the muslim faction progressing= 20140510 22:55:40< blarumyrran> is it progresing to mainline for 1.12 20140510 22:55:45< blarumyrran> ? 20140510 22:56:18< blarumyrran> ERR nevermind, i noticed a mistake has been made 20140510 22:56:21< blarumyrran> " the priority of an unpleasant sensation does not strongly correlate to the priority of an unpleasant sensation" 20140510 22:56:37< blarumyrran> i meant, the priority of an unpleasant sensation does not strongly correlate to the unpleasantness of an unpleasant sensation 20140510 22:58:54< blarumyrran> #wesnoth-music is empty D: 20140510 22:59:14< blarumyrran> where will all the mac os x discussion take placce now 20140510 23:02:16-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-umc-dev 20140510 23:02:59< blarumyrran> Anyway, @ " it is really, inventory puzzles 20140510 23:03:00< blarumyrran> they are the one most defining feature of those "classic" adventure games" 20140510 23:03:31< blarumyrran> I think the walking dead games were more enjoyabl than those old-time adventure games anyway 20140510 23:03:52< blarumyrran> they were both enjoyable, but the telltale games really put a focus on what is relatable 20140510 23:04:36< blarumyrran> i nthink the fundamental question 20140510 23:04:45< blarumyrran> of old-scholl point&click adventure games is, 20140510 23:04:56< blarumyrran> is it really worth it not to highlight the interactable hotspots? 20140510 23:05:23< blarumyrran> on the plus side, they might give a sense of exploration, although imo that is in this case a very weak sense 20140510 23:05:45< blarumyrran> on the down side, they are really annoying 20140510 23:06:19< blarumyrran> in the "try everying" sense that assumes that there exactly one shovel in a world at a time 20140510 23:08:53< blarumyrran> np: http://www.youtube.com/watch?v=RJkLgO5MTuc 20140510 23:48:09-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Killed (wilhelm.freenode.net (Nickname regained by services))] 20140510 23:50:55-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-umc-dev --- Log closed Sun May 11 00:00:53 2014