--- Log opened Mon Jun 09 00:00:02 2014 --- Day changed Mon Jun 09 2014 20140609 00:00:02< iceiceice> i dont know much about the po update scripts 20140609 00:01:11< aquileia> iceiceice: Ivanovic guessed that they aren't needed, but he probably isn't around this late 20140609 00:02:17< aquileia> Other projects on GitHub exclude them via their .gitignore, and the files seem to be created automatically - it shouldn't do any harm to delete them 20140609 00:03:51< aquileia> but there's no need to merge it early 20140609 00:03:58< iceiceice> ok i read the commits it looks good to me 20140609 00:04:02< iceiceice> but i will let someone else merge i tink 20140609 00:06:02< aquileia> thanks for 198 in any case 20140609 00:06:02-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20140609 00:06:11-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20140609 00:06:11-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140609 00:08:46< aquileia> hmm... esr probably knows about it: "Eric Raymond [...] wrote one of the earliest versions of sed" 20140609 00:14:17< shadowm> Know about what in particular? 20140609 00:15:12< aquileia> shadowm: autotools creates emove-potcdate.sin, a sed script, when doing internationalization stuff 20140609 00:15:38< aquileia> I think it can safely be removed 20140609 00:16:11< aquileia> but as I don't use it myself, I can't say for sure 20140609 00:16:25< shadowm> We don't use autotools since 1.9.x. 20140609 00:17:13< aquileia> Is is substituted by cmake? 20140609 00:17:32< shadowm> By cmake and scons but Ivanovic only uses cmake. 20140609 00:19:18-!- gfgtdf [~chatzilla@f054157094.adsl.alicedsl.de] has quit [Ping timeout: 240 seconds] 20140609 00:24:57< happygrue> fabi: zookeeper: My thinking with the terrian stuff is to see how many problems there are, if it's not "too many" then we hack the movetypes or what have you to keep the same values as 1.10.7. But I really really hate that, as I strongly suspect that will lead to other problems and is just a poor way to do anything. 20140609 00:25:25< happygrue> then we would try to implement a better solution, rethinking simple rules for how this terrian stuff should work, ideally in a way without exceptions all over 20140609 00:25:38< iceiceice> so im not the most experienced player, 20140609 00:25:39< happygrue> and if that can be done with balance tweaking, fine 20140609 00:25:46< iceiceice> but i dont remember ever having to think about what "hills + mushroom" equlas 20140609 00:25:51< iceiceice> im not sure how many maps its really in 20140609 00:26:17< iceiceice> i dont see that there could be a problem just changing what few instances there are to mushrooms only and going from there if people are concerned about balance changes 20140609 00:26:27< happygrue> well, the issue now is that more terrians are overlayed I guess 20140609 00:26:35< iceiceice> and then people can figure out hwo to owrk the mushroom terrain in strategically after 20140609 00:27:06< happygrue> if we had to change the bat, cav, and some other units already... then thinking about going forward with any new terrian or new units... it is just not a good system 20140609 00:27:41< aquileia> shadowm: The wiki states: remove-potcdate.sin - Some strange file available in each textdomain dir. Used by the tools, no idea how it is done and if it is really needed. 20140609 00:27:43< happygrue> plus what about UMC? It's bad for backwards compatability if we don't have clear rules where all terrian will function a certain way 20140609 00:27:48< happygrue> the more units with special rules the worse. 20140609 00:28:09< happygrue> ...worse it will be. (my apologies to grammer folks) 20140609 00:28:10< aquileia> It's from 1.6 20140609 00:28:19< aquileia> the wiki page, I mean 20140609 00:28:53< happygrue> shadowm: [17:19:38] Wesnoth 2.0 the Gameplay Rules Update confirmed! <--- What is this about? 20140609 00:29:12< happygrue> I must have missed it. 20140609 00:29:36< happygrue> oh iceiceice, I saw this recently: http://www.gog.com/galaxy 20140609 00:29:44< irker413> wesnoth: Chris Beck wesnoth:master 97f99407c1b2 / src/play_controller.cpp: move some code out of play_controller to game_board http://git.io/t_yWqA 20140609 00:29:46< irker413> wesnoth: Chris Beck wesnoth:master 1f00eb5c3f6e / projectfiles/VC9/WML_tests.cmd: Merge branch 'master' of git://github.com/wesnoth/wesnoth http://git.io/Uk8OQw 20140609 00:30:02< happygrue> which given the Wesnoth on Steam debate made me think it looks like a great thing for us to be interested in. 20140609 00:30:32< shadowm> happygrue: When you said something about changing some rules for clarity/simplicity. 20140609 00:31:12< happygrue> oh, I see 20140609 00:34:26< vultraz> Did someone mention Wesnoth on Steam? 20140609 00:36:29< iceiceice> happygrue: yeah that does look nice 20140609 00:42:15< Turuk> Wesnoth on Steam? Sounds evil 20140609 00:42:27< Turuk> Should proably have someone do some research on it though 20140609 00:45:38< happygrue> busy now, but there is a forum debate about it, and I think something on the ML as well 20140609 00:46:30< vultraz> happygrue: yes, I'm the one who sent the ML mail 20140609 00:46:46< vultraz> I'm researching what needs to be done 20140609 00:47:00< vultraz> The first and foremost thing, though, is a trailer 20140609 00:47:24< vultraz> And AFAIK none of us is good at video editing 20140609 00:48:19-!- ancestral [~ancestral@12.23.74.29] has quit [Quit: i go nstuf kthxbai] 20140609 00:49:33< Turuk> Why not use the old one? 20140609 00:50:32< Turuk> vultraz: I could have my wife help me (if I can persuade her) 20140609 00:50:39< Turuk> she used to do videos in her marketing job 20140609 00:50:50< vultraz> Turuk: it's 4 years old 20140609 00:50:56< Turuk> vultraz: shhh 20140609 00:50:59< vultraz> we want to show off all the new graphics 20140609 00:51:14< Turuk> vultraz: I know 20140609 00:51:26< vultraz> Plus, I'll be honest, it wasn't really well done in the first place 20140609 00:51:30< Turuk> I would show things as you talk about them too (Better than the old one) 20140609 00:51:32< Turuk> Yeah 20140609 00:52:23< Turuk> Title screen, story screens, gameplay (variety of campaigns/units), push the add-on content (show the interface), then a hit on the create/contribute side (wiki view, active forum shots, etc.) 20140609 00:54:24< vultraz> Well, being no expert at marketing, I was imagining something that showed off the general story of various campaigns, not just a video with a list of features. Those could go near the end 20140609 00:54:49< vultraz> So people who look at it think, "wow, ok, this story looks interesting!" 20140609 00:54:58< shadowm> Noooooooo. 20140609 00:54:58< vultraz> not "wow, look, nice forums" 20140609 00:55:00< shadowm> Bad idea. 20140609 00:55:35< vultraz> shadowm: elaborate 20140609 00:56:23< shadowm> Insert any of several previous rants we have had about mainline campaign design and storytelling practices here. 20140609 00:56:57< shadowm> The key word here is 'we'. You have also complained about them before. 20140609 01:02:52< iceiceice> idk i have no idea how to make a good video, 20140609 01:02:57< iceiceice> all the video trailers seem pretty formulaic to me, you just hit them with as much eye candy as possible 20140609 01:03:08< iceiceice> so in that sense the delfador zapping things was spot on 20140609 01:03:29< iceiceice> imo should have more of the more awesome and characteristic sound effects too though 20140609 01:03:47< iceiceice> like thunderer gunshot, ulfzerker laugh, lich death 20140609 01:04:04< iceiceice> i think you could make a pretty "normal" trailier like that 20140609 01:04:09< iceiceice> but idk if thats even what is the best thing 20140609 01:04:17< iceiceice> i had no complaints about the previous trailer 20140609 01:04:19< irker413> wesnoth: gfgtdf wesnoth:master 6fc8c829d67e / src/ (gamestatus.cpp gamestatus.hpp save_index.cpp save_index.hpp): move extract_summary_from_config function http://git.io/msLJeQ 20140609 01:04:21< irker413> wesnoth: gfgtdf wesnoth:master 88ba83d98ed1 / src/ (multiplayer_create_engine.hpp resources.cpp resources.hpp): fixup "remove resources::state_of_game" http://git.io/pxAOLA 20140609 01:04:23< irker413> wesnoth: gfgtdf wesnoth:master 3e5b88cb99a9 / src/ (mp_depcheck.hpp multiplayer_create_engine.hpp): clean a dependency http://git.io/CRJNyA 20140609 01:04:25< irker413> wesnoth: gfgtdf wesnoth:master b9d12c68fa09 / src/menu_events.cpp: use resources::classification/mp_setting instead of game_state http://git.io/0UZP-Q 20140609 01:04:27< irker413> wesnoth: gfgtdf wesnoth:master e7573db2fedc / src/gui/auxiliary/event/handler.hpp: prevent msvc compiler warning http://git.io/58lZag 20140609 01:04:29< irker413> wesnoth: gfgtdf wesnoth:master 0beb8a1e7941 / src/ (menu_events.cpp menu_events.hpp play_controller.cpp play_controller.hpp): remove game_state from menu_handler http://git.io/5WU6qw 20140609 01:05:25< vultraz> shadowm: I suppose - but you need to attract people 20140609 01:05:33< vultraz> Wesnoth is not RPGMaker 20140609 01:05:47< vultraz> It's an actual game with a story, and that needs to be shown off 20140609 01:06:25< iceiceice> imo if we want to show off umc we should show off some of the more established add-ons also 20140609 01:06:36< iceiceice> i think alot of them can contribute some nice screenshots 20140609 01:06:57< vultraz> You want to show off LotI?? 20140609 01:07:08< iceiceice> hehe i dont actually know LotI at all 20140609 01:07:12< iceiceice> but i dont think its a bad idea 20140609 01:07:18< iceiceice> i think mabuse's add-on has some nice scenes in it 20140609 01:07:21< iceiceice> uhh 20140609 01:07:29< iceiceice> maybe tek's? or the conquest- one? 20140609 01:07:43< vultraz> shadowm's, too, probably 20140609 01:07:50< iceiceice> yeah 20140609 01:09:02< shadowm> Why. 20140609 01:09:31-!- Coffee_irc [~david@ppp121-45-15-35.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20140609 01:10:34< vultraz> Yours are established 20140609 01:12:41< aquileia> shadowm: About the 'New Contributors' section in the release notes - what about mentioning that some people (iceiceice, slowthinker, SigurdFD come to mind) helped improving the game with bug reports? The section doesn't exactly overflow, and it could motivate players to actually report bugs 20140609 01:13:59< shadowm> I remember saying that was the last announcement I'd write. 20140609 01:14:09< shadowm> *myself 20140609 01:14:52< aquileia> I know, but you're the most qualified to answer IMHO 20140609 01:15:27< aquileia> And I don't know who will carry on 20140609 01:15:30< Turuk> vultraz: I gave a list to showcase what I would put in it 20140609 01:15:46< Turuk> but it would be similar ot the old one in that it would be more visual based (as iceiceice pointed out) then just a list 20140609 01:15:53< Turuk> Those would just be the sections 20140609 01:16:05< Turuk> I would overlay it with some of the great music and sound effects for the battles 20140609 01:16:24< shadowm> Many bug reports are reported anonymously, so that kind of poses a slight difficulty in making the procedure all-inclusive. 20140609 01:16:53< aquileia> shadowm: Not all - just those mass-reporters 20140609 01:17:33< aquileia> iceiceice reported, what, perhaps 20 bugs the last month? 20140609 01:18:13< shadowm> I reported a security vulnerability. 20140609 01:18:16< shadowm> :( 20140609 01:18:44< shadowm> (Although TBH I just posted it for gfdgffddg.) 20140609 01:19:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140609 01:19:31< shadowm> The bottomline is that it doesn't sound like a particularly good or useful idea to me. 20140609 01:19:55< aquileia> ok 20140609 01:22:05< shadowm> The ulf laugh should remain as a surprise for players IMO. 20140609 01:22:54< vultraz> Turuk: well, alright, why don't you work on that 20140609 01:22:59< shadowm> Also, if you are going to show off add-ons make sure they don't visually deviate much from mainline in either direction, otherwise people might start wondering if/why the whole game is/isn't like that. 20140609 01:23:05< vultraz> I'll deal with figuring out the other logistics 20140609 01:23:20< Turuk> vultraz: I will, though it'd be nice to have a laid-out plan of what it needs/what it shoudl have 20140609 01:24:01< vultraz> Well, for one, don't use the Northern Mountains track :P 20140609 01:25:31-!- Kexoth [~kex@93-143-115-225.adsl.net.t-com.hr] has joined #wesnoth-dev 20140609 01:25:57< iceiceice> aquileia: its different also because im a dev 20140609 01:26:01< iceiceice> im supposed to test things 20140609 01:26:19-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20140609 01:26:34< vultraz> Turuk: secondly, try to give it a fair enough representation of the story, not just the features 20140609 01:26:44< vultraz> storyscreens, text quotes, etc 20140609 01:26:50< Turuk> gotcha, that's fair 20140609 01:26:58-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140609 01:27:15< shadowm> Read aloud in 's voice. 20140609 01:27:24< vultraz> Preferably with some nice fade effects and music timing 20140609 01:27:37-!- cib_ [~cib@p20030067CE126501267703FFFEE75B84.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20140609 01:27:50< vultraz> Show off the combat, and the cool new unit portraits 20140609 01:27:56< vultraz> Especially undead, everyone likes undead 20140609 01:27:59-!- kex [~kex@93-143-105-144.adsl.net.t-com.hr] has quit [Ping timeout: 276 seconds] 20140609 01:28:32< vultraz> shadowm: Morgan Freeman :P 20140609 01:29:15< vultraz> Turuk: IMO, don't mention "open source, cross platform compatible" in the trailer 20140609 01:29:24< Turuk> haha I can leave that out 20140609 01:29:34< Turuk> "Closed source, compatible on one platform you've never heard of" 20140609 01:29:35< Turuk> got it 20140609 01:29:39< shadowm> What. No. 20140609 01:29:42< vultraz> xD 20140609 01:30:03< shadowm> Being OSS is part of Wesnoth's identity, and regardless you want to mention it runs on Linux and OS X. 20140609 01:30:25< vultraz> Well... 20140609 01:30:40< vultraz> If that needs to be included, put it at the very end, at a "closing screen" 20140609 01:30:57< vultraz> Logo, Platform logos, + open source, or something 20140609 01:32:20< iceiceice> im actually with shadowm on that, i think OSS is actually a bigger part of the project than just what platforms it runs on 20140609 01:32:30< iceiceice> alot of the way it is doesn't really make sense unless you keep in mind its OSS 20140609 01:32:50< iceiceice> should mention "all pcs, android, pandora..." 20140609 01:32:55< iceiceice> we're on pretty much everything? 20140609 01:33:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140609 01:33:11< iceiceice> besides like xbox and such? 20140609 01:33:18< vultraz> Well. Possibly. But I don't think it should take up a whole screen of text like the current trailer does 20140609 01:33:19< iceiceice> for obvious reaons? 20140609 01:33:32< shadowm> I wouldn't include Android and iOS. 20140609 01:34:14< shadowm> We don't have a shared codebase, and the Android situation is even less orderly than iOS. 20140609 01:34:43< vultraz> Put it somewhere, just not 20140609 01:34:51< vultraz> IN YOUR FACE WE'RE OSS YOU HEAR ME 20140609 01:35:08-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140609 01:37:08< irker413> wesnoth: Chris Beck wesnoth:master 84ab0c2fb0cb / src/play_controller.cpp: play_controllers uses const accessors to game_board http://git.io/CtIxbw 20140609 01:37:10< irker413> wesnoth: Chris Beck wesnoth:master 3c54dd63c814 / src/ (13 files in 2 dirs): Merge branch 'master' of git://github.com/wesnoth/wesnoth http://git.io/tbJfkw 20140609 01:38:15< Turuk> I'l' just have it stream at the bottom 20140609 01:38:19< Turuk> *I'll 20140609 01:38:30< Turuk> and I swear I can spel corectly in the traler 20140609 01:40:03< aquileia> AFAIK the supported OSes are flagged on Stream, so we wouldn't need to mention it at all? 20140609 01:40:23< aquileia> I mean the platform thing 20140609 01:40:33< shadowm> Surely the trailer doesn't need to be made only for Steam? 20140609 01:41:09< shadowm> Besides, it can't hurt to have a reminder in the video (just like you'd already do with the title of the game itself). 20140609 01:41:20< aquileia> That's true as well, but we could keep it in a separate trail to be able to remove it in case 20140609 01:41:34< Turuk> shadowm: It would just be a generic trailer 20140609 01:41:35< Turuk> not Steam specific 20140609 01:43:30< aquileia> hmm... Would it be ok to bring the Hakim portrait if it's the only khalifate one we have? 20140609 01:44:49< happygrue> aquileia: I am sure it would 20140609 01:44:57< happygrue> can't wait for them all to be done to put one in IMO... 20140609 01:49:05< vultraz> Turuk: yeah, a generic trailer 20140609 01:49:20< vultraz> Not too long, either 20140609 01:49:29< vultraz> No longer than 2 minutes at most, I'd say 20140609 01:54:07-!- aquileia [2edf50c1@gateway/web/freenode/ip.46.223.80.193] has quit [Ping timeout: 246 seconds] 20140609 01:55:51< vultraz> Turuk: any idea how long it should take? Month, maybe? 20140609 01:56:03< Turuk> vultraz: Roughly, yeah 20140609 01:56:11< Turuk> It will not be a quick thing, but I will start working on it 20140609 01:56:21< Turuk> Most of it will be laying it out/getting the content 20140609 01:56:59< vultraz> Alright. Just good to have a genera; ETA 20140609 01:58:49< vultraz> I imagine we'll still be in beta next month :P 20140609 02:02:56< vultraz> alright, so next step... 20140609 02:03:00< vultraz> talk to our CFO 20140609 02:03:55-!- gfgtdf [~chatzilla@f054146086.adsl.alicedsl.de] has joined #wesnoth-dev 20140609 02:05:23< vultraz> who...isn't here right now 20140609 02:06:16< shadowm> We have a CFO? 20140609 02:06:46< vultraz> noy 20140609 02:06:55< shadowm> I didn't know we were a corporation. 20140609 02:07:19< Turuk> Wesnoth, Inc. 20140609 02:07:53< shadowm> Oh, right, that thing that I've heard probably exists. 20140609 02:08:13< Turuk> Maybe it does 20140609 02:08:15< shadowm> Although I believe it's separate from us, no? 20140609 02:09:12< gfgtdf> im getting a lot of warnings in msvc now about very longs names like boost::mpl::vector3>,boost::multi_index::hashed_non_unique ons_container::by_unit>,boost::multi_index::const_mem_fun>,boost::multi_index::hashed_non_unique,boost::multi_index::const_mem_fun>>,std::allocator>,boost::mpl::vector1>,boost::multi_ 20140609 02:09:15< gfgtdf> index::detail::hashed_index,boost::hash,std::equal_to,boost::multi_index::detail::nth_layer<2,wb::action_ptr,boost::multi_index::indexed_by>,boost::multi_index::hashed_non_unique dex::tag,boost::multi_index::const_mem_fun>,boost::multi_index::hashed_non_unique,boost::multi_index::const_mem_fun>>,std::allocator>,boost::mpl::vector1 >,boost::multi_index::detail::hashed_non_unique_tag>,boost::multi_index::detail::hashed_index,boost::hash,std::equal_to,boost::multi_index::detail::nth_layer<3,wb::action_ptr,boost::multi_index::indexed_by ntainer::chronological>>,boost::multi_index::hashed_non_unique,boost::multi_index::const_mem_fun>,boost::multi_index::hashed_non_unique,boost::multi_index::const_mem_fun>>,std::allo 20140609 02:09:21< gfgtdf> cator>,boost::mpl::vector1,boost::multi_index::detail::hashed_non_unique_tag>> 20140609 02:09:24< shadowm> Make it stop. 20140609 02:09:27< gfgtdf> does anyone knows why i get them now ? 20140609 02:09:39< shadowm> No, but next time use a pastebin. 20140609 02:10:01-!- Kexoth [~kex@93-143-115-225.adsl.net.t-com.hr] has quit [Remote host closed the connection] 20140609 02:10:02< gfgtdf> shadowm: hm was a onle line paste 20140609 02:10:06< gfgtdf> one line* 20140609 02:10:20< shadowm> IRC lines are up to less than 510 chars in length, so your client split it up. 20140609 02:10:44< gfgtdf> hm ok, i'll think of that next time 20140609 02:10:52-!- prophile [~alynn@oftn/member/prophile] has quit [Quit: The Game] 20140609 02:10:53< shadowm> (512 chars - 2 for the mandatory CR-LF - client path prefix - PRIVMSG command and target) 20140609 02:11:41< shadowm> Also, nobody could possibly read those name anyway. 20140609 02:11:46< shadowm> s 20140609 02:12:45< shadowm> Unless you can pinpoint a specific commit I'd assume something changed in your compiler configuration or changed Boost versions in between. 20140609 02:15:18-!- Ivanovic_ [~ivanovic@frnk-5f752b34.pool.mediaWays.net] has joined #wesnoth-dev 20140609 02:17:43-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20140609 02:19:13-!- Ivanovic_ is now known as Ivanovic 20140609 02:19:55< iceiceice> gfgtdf: is it since my commit? 20140609 02:20:03< iceiceice> or earlier 20140609 02:20:06< iceiceice> *my last commit 20140609 02:20:36< gfgtdf> iceiceice: hm i got them in a lot of files so unless you changes global.hpp i doubt its relates to a speciayl commit 20140609 02:20:41< gfgtdf> changed* 20140609 02:20:48< iceiceice> i mean i changed play_controller 20140609 02:20:53< iceiceice> which is sort of the god class 20140609 02:21:31< iceiceice> this one look slike its all white board related though? 20140609 02:22:46-!- Ivanovic [~ivanovic@frnk-5f752b34.pool.mediaWays.net] has quit [Changing host] 20140609 02:22:46-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140609 02:23:18< gfgtdf> iceiceice: hm i think i found teh reason 20140609 02:23:27< gfgtdf> iceiceice: it was relatews to my local changes 20140609 02:23:49< gfgtdf> iceiceice: it seems like i somehow dont unddertstand mavs pragme warning pop/push 20140609 02:24:20-!- ancestral [~ancestral@mobile-166-137-177-248.mycingular.net] has joined #wesnoth-dev 20140609 02:27:21< gfgtdf> It seems like some boost headers autmaticly disable this warning globaly and putting the #include in a warning push/pop (for another warning) prevents that.. 20140609 02:34:10-!- cib_ [~cib@p20030067CE126501267703FFFEE75B84.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140609 02:38:54< irker413> wesnoth: Chris Beck wesnoth:master 18dabe47c4f3 / src/ (game_board.cpp game_board.hpp playsingle_controller.cpp): move "move survivors to recall" code play_controller -> game_board http://git.io/YiIl6w 20140609 02:44:01< shadowm> Why do we use the "portable" form of boost::function types in some places? 20140609 02:45:24< shadowm> (Meaning boost::function0, boost::function1 and friends.) 20140609 02:48:00< gfgtdf> shadowm: i think it's just taste of the one who wrote it. I personly don't see much difference in readability. 20140609 02:48:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140609 02:49:30< vultraz> oh there's noy 20140609 02:50:43< gfgtdf> shadowm: I think the portable syntax is simpler to understand, but the other syntax gives a way to name the arguments. 20140609 02:52:25< irker413> wesnoth: Ignacio R. Morelle wesnoth:master 284300cde9e8 / utils/mp-server/update_server: update_server: Rewrote about 50% of the script, now works with RO checkouts http://git.io/W4RVug 20140609 02:52:41-!- gfgtdf [~chatzilla@f054146086.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 20140609 02:53:09-!- ancestral [~ancestral@mobile-166-137-177-248.mycingular.net] has quit [Quit: Smell ya later!] 20140609 02:57:40< irker413> wesnoth: Chris Beck wesnoth:master f814a35c5f36 / src/ (4 files): remove unnecessary argument to play_controller::fire_prestart http://git.io/Rib2sw 20140609 02:57:42< irker413> wesnoth: Chris Beck wesnoth:master 26398fed080a / utils/mp-server/update_server: Merge branch 'master' of git://github.com/wesnoth/wesnoth http://git.io/BznquA 20140609 02:59:53-!- Coffee_irc [~david@ppp121-45-15-35.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20140609 03:07:31-!- Coffee_irc [~david@ppp121-45-15-35.lns20.adl2.internode.on.net] has 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06:28:34-!- ancestral [~ancestral@12.23.74.29] has joined #wesnoth-dev 20140609 06:39:25-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140609 06:46:10-!- Sulfur [~Miranda@p5B008655.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140609 06:46:59-!- cib_ [~cib@p20030067CE126501267703FFFEE75B84.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20140609 06:53:09-!- ancestral [~ancestral@12.23.74.29] has quit [Quit: i go nstuf kthxbai] 20140609 06:55:16-!- ancestral [~ancestral@12.23.74.29] has joined #wesnoth-dev 20140609 07:36:30-!- kex [~kex@93-143-115-225.adsl.net.t-com.hr] has joined #wesnoth-dev 20140609 07:40:26< Coffee_irc> ping iceiceice 20140609 07:41:15-!- kex [~kex@93-143-115-225.adsl.net.t-com.hr] has quit [Ping timeout: 252 seconds] 20140609 07:54:50-!- mjs-de [~mjs-de@p508C8C81.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140609 08:03:02-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20140609 08:03:38-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140609 08:07:24-!- ygtsjt [~V@72-69-ftth.on.nl] has joined #wesnoth-dev 20140609 08:08:02-!- {V} [~V@72-69-ftth.on.nl] has quit [Ping timeout: 240 seconds] 20140609 08:08:16-!- ygtsjt is now known as {V} 20140609 08:16:33-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20140609 08:16:48< mordante> servus 20140609 08:17:55< mordante> iceiceice, please revert them yourself 20140609 08:22:39-!- ancestral [~ancestral@12.23.74.29] has quit [Quit: End Transmission.] 20140609 08:22:54-!- ancestral [~ancestral@12.23.74.29] has joined #wesnoth-dev 20140609 08:31:48-!- kex [~kex@212.92.210.53] has joined #wesnoth-dev 20140609 08:38:21-!- irker651 [~irker@fehu.ai0867.net] has joined #wesnoth-dev 20140609 08:38:21< irker651> wesnoth: Mark de Wever wesnoth:1.12 f5942668cecb / changelog src/gui/widgets/scrollbar_container.cpp: Fix an assertion failure in the GUI2 placement. http://git.io/qBLDjQ 20140609 08:38:42< mordante> Necrosporus_, shadowm the fix for 1.12 is there, master will follow later^ 20140609 08:39:18< mordante> EliDupree, I can't reproduce https://gna.org/bugs/index.php?21785, can you test whether ^^ fixes it for 1.12? 20140609 08:40:53< ancestral> (Anyone connected on morgan.freenode.net might want to choose to connect using a different server. Suspect a possible DDoS.) 20140609 08:43:20< ancestral> Not Data! Don’t die! 20140609 08:44:03< ancestral> Riker, what took you so long? 20140609 08:44:24< ancestral> (Probably had to manually climb 80 fights of stairs with the turbolifts out) 20140609 08:44:37< ancestral> Damn, wrong room. Sorry about the banter. 20140609 08:44:41-!- ancestral [~ancestral@12.23.74.29] has left #wesnoth-dev [] 20140609 09:15:45< mordante> Is http://wiki.wesnoth.org/Multiplayerservers still up to date, when I log in on port 14997, 14998, and 14999 I'm the only player 20140609 09:19:33-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140609 09:23:41-!- knotwork_ [~markm@unaffiliated/knotwork] has quit [Ping timeout: 240 seconds] 20140609 09:23:43-!- knotwork__ [~markm@142.68.133.2] has joined #wesnoth-dev 20140609 09:23:43-!- knotwork__ [~markm@142.68.133.2] has quit [Changing host] 20140609 09:23:43-!- knotwork__ [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20140609 09:27:54-!- Bodhi-Baum [~Bodhi@dslb-084-063-040-180.pools.arcor-ip.net] has joined #wesnoth-dev 20140609 09:41:01-!- Sulfur2 [~Miranda@p5B008655.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140609 09:42:36-!- Sulfur [~Miranda@p5B008655.dip0.t-ipconnect.de] has quit [Ping timeout: 260 seconds] 20140609 09:51:07-!- Haudegen [~quassel@cpe90-146-97-175.liwest.at] has joined #wesnoth-dev 20140609 10:02:26-!- DCW [~Thunderbi@cpc66863-finc15-2-0-cust393.4-2.cable.virginm.net] has joined #wesnoth-dev 20140609 10:11:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140609 10:27:09-!- prophile [~alynn@oftn/member/prophile] has joined #wesnoth-dev 20140609 10:47:27-!- prophile [~alynn@oftn/member/prophile] has quit [Quit: The Game] 20140609 10:51:50-!- DCW [~Thunderbi@cpc66863-finc15-2-0-cust393.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20140609 11:03:13-!- Bodhi-Baum [~Bodhi@dslb-084-063-040-180.pools.arcor-ip.net] has quit [Quit: Verlassend] 20140609 11:31:30-!- mjs-de [~mjs-de@p508C8C81.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20140609 11:37:08-!- thunderstruck [~zaibotren@cpc7-cowc7-2-0-cust670.14-2.cable.virginm.net] has joined #wesnoth-dev 20140609 11:39:19-!- cib_ [~cib@p5DD20218.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140609 11:41:58-!- Spoffy [~chatzilla@152.78.175.8] has joined #wesnoth-dev 20140609 11:53:55-!- timotei_ is now known as timotei 20140609 12:04:01-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140609 12:04:56-!- EdB [~edb@85.69.242.6] has quit [Client Quit] 20140609 12:06:19-!- irker651 [~irker@fehu.ai0867.net] has quit [Quit: transmission timeout] 20140609 12:08:30-!- Sulfur2 [~Miranda@p5B008655.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140609 12:12:48-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140609 12:17:07-!- mjs-de [~mjs-de@p508C8C81.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140609 12:30:30-!- thunderstruck [~zaibotren@cpc7-cowc7-2-0-cust670.14-2.cable.virginm.net] has quit [Quit: leaving] 20140609 12:31:14< fabi> hello 20140609 12:34:59-!- prophile [~alynn@oftn/member/prophile] has joined #wesnoth-dev 20140609 12:35:35-!- higgins [~higgins@192.241.198.49] has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 20140609 12:39:30-!- higgins [~higgins@192.241.198.49] has joined #wesnoth-dev 20140609 12:41:37-!- Sulfur [~Miranda@p5B008655.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140609 12:49:59-!- thunderstruck [~zaibotren@cpc7-cowc7-2-0-cust670.14-2.cable.virginm.net] has joined #wesnoth-dev 20140609 12:55:41-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has joined #wesnoth-dev 20140609 12:56:18-!- cib_ [~cib@p5DD20218.dip0.t-ipconnect.de] has quit [Quit: Leaving] 20140609 13:03:47-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20140609 13:12:03< mordante> hi fabi 20140609 13:12:16< fabi> hi mordante 20140609 13:12:51< fabi> mordante: You mentioned some hotkey related problems earlier. Do you had any such ones in the meantime? 20140609 13:14:39-!- irker369 [~irker@fehu.ai0867.net] has joined #wesnoth-dev 20140609 13:14:39< irker369> wesnoth: Mark de Wever wesnoth:master ce773892a163 / changelog src/gui/widgets/scrollbar_container.cpp: Fix an assertion failure in the GUI2 placement. http://git.io/O05LDA 20140609 13:14:39< irker369> wesnoth: Mark de Wever wesnoth:master 1be5aebc281d / changelog src/gui/widgets/listbox.cpp src/gui/widgets/listbox.hpp: Let listboxs update its contents when adding rows. http://git.io/B9JkbA 20140609 13:14:40< irker369> wesnoth: Mark de Wever wesnoth:master b57f9c81f319 / changelog src/gui/widgets/toggle_panel.cpp: Avoid calling the change callback twice. http://git.io/QvZf_A 20140609 13:14:41< irker369> wesnoth: Mark de Wever wesnoth:master ea1a6fbe0f27 / src/gui/dialogs/gamestate_inspector.cpp: Remove redundant window invalidations. http://git.io/99ZezA 20140609 13:14:42< irker369> wesnoth: Mark de Wever wesnoth:master 7efb1ba73b7c / / (6 files in 3 dirs): Merge branch 'gamestate_dialogue_improvements' http://git.io/C-BHkQ 20140609 13:15:48-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20140609 13:17:39< mordante> fabi, no but haven't tested also 20140609 13:22:18-!- Spoffy [~chatzilla@152.78.175.8] has quit [Ping timeout: 240 seconds] 20140609 13:28:45-!- wesbot changed the topic of #wesnoth-dev to: string+feature freeze active on 1.12 | 239 bugs, 345 feature requests, 29 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140609 13:30:04-!- EdB [~edb@85.69.242.6] has quit [Ping timeout: 260 seconds] 20140609 13:32:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140609 13:35:23< irker369> wesnoth: Mark de Wever wesnoth:master e35f4bb501d5 / src/ (93 files in 17 dirs): Strip trailing whitespace. http://git.io/ibtk4A 20140609 13:35:25< irker369> wesnoth: Mark de Wever wesnoth:master 91ea8b103f8e / src/make_enum.hpp: Use a variable as const ref instead of const. http://git.io/g7YzNg 20140609 13:46:24-!- riksteri [~riksteri@dsl-tkubrasgw3-54f96b-216.dhcp.inet.fi] has joined #wesnoth-dev 20140609 13:47:13< mordante> aquileia are these bugs fixed? https://gna.org/bugs/index.php?13248 https://gna.org/bugs/index.php?13333 20140609 13:51:56< AI0867> zookeeper: I don't know why the padding was removed 20140609 13:52:27< AI0867> fabi: regarding 18282b542fe48614d, there's ^Ufi right below ^Uf, and you didn't change that one 20140609 13:54:54< fabi> AI0867: Right, I will change it as well. 20140609 14:04:33< fabi> AI0867, shadowm: I need the translated strings for all 6 hex field directions. A static method in map_location is my prefered way of doing it. Is it okay to just include gettext.hpp? Or do I also need to set a special textdomain? 20140609 14:05:34-!- prophile [~alynn@oftn/member/prophile] has quit [Quit: The Game] 20140609 14:10:21-!- aquileia [2edf50c1@gateway/web/freenode/ip.46.223.80.193] has joined #wesnoth-dev 20140609 14:13:16< aquileia> mordante: 13248 isn't adressed yet (I misunderstood the issue), I couldn't reproduce 13333 20140609 14:16:15< mordante> oke thanks aquileia 20140609 14:17:31-!- aquileia [2edf50c1@gateway/web/freenode/ip.46.223.80.193] has quit [Ping timeout: 246 seconds] 20140609 14:17:39-!- sachith500 [~kvirc@112.134.221.171] has joined #wesnoth-dev 20140609 14:18:00-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20140609 14:23:15-!- prophile [~alynn@oftn/member/prophile] has joined #wesnoth-dev 20140609 14:25:42-!- prophile [~alynn@oftn/member/prophile] has quit [Client Quit] 20140609 14:27:38-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20140609 14:31:25-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140609 14:32:01< lipkab> mordante: Hello. 20140609 14:33:46< lipkab> What's the plans with display management with SDL2? Is twindow going to replace CVideo? 20140609 14:36:09-!- sachith500 [~kvirc@112.134.221.171] has quit [Read error: Connection reset by peer] 20140609 14:38:51-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Remote host closed the connection] 20140609 14:49:30-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20140609 14:53:37-!- mjs-de [~mjs-de@p508C8C81.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20140609 14:53:42-!- Spoffy [~chatzilla@152.78.175.8] has joined #wesnoth-dev 20140609 14:57:54-!- Sulfur [~Miranda@p5B008655.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140609 15:03:36-!- iceiceice_ [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20140609 15:04:59-!- Sulfur [~Miranda@p5B008655.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140609 15:15:25-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140609 15:18:08< happygrue> good moring Aishiko, how goes it? 20140609 15:19:00-!- iceiceice_ [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20140609 15:19:45-!- sachith500 [~kvirc@112.134.221.171] has joined #wesnoth-dev 20140609 15:21:13-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has quit [Quit: Off to save the world!] 20140609 15:32:44-!- sachith500 [~kvirc@112.134.221.171] has quit [Read error: Connection reset by peer] 20140609 15:48:31< irker369> wesnoth: anatoly techtonik wesnoth:master e40196f89e14 / scons/ (boost.py cplusplus.py python_devel.py): scons: Fix imports http://git.io/YEQQlA 20140609 15:48:33< irker369> wesnoth: anatoly techtonik wesnoth:master a698f00ca4ac / projectfiles/VC9/ (WML_tests.cmd wesnoth.vcproj): Merge branch 'master' of https://github.com/wesnoth/wesnoth-old http://git.io/crvCEg 20140609 15:48:35< irker369> wesnoth: anatoly techtonik wesnoth:master 8b614c9ed629 / scons/config_check_utils.py: scons: find_include expand comprehension for debug http://git.io/1YkGsA 20140609 15:48:37< irker369> wesnoth: anatoly techtonik wesnoth:master 5e3ee31a9938 / scons/ (boost.py config_check_utils.py gettext.py lua.py): scons: find_include simplify API http://git.io/6izTrg 20140609 15:48:39< irker369> wesnoth: Sergey Popov wesnoth:master 311c4d3d480b / scons/ (boost.py config_check_utils.py cplusplus.py gettext.py lua.py python_devel.py): Merge pull request #184 from techtonik/master http://git.io/UKANow 20140609 16:04:17< irker369> wesnoth: Chris Beck wesnoth:master 02d8d0a07ded / utils/wesnoth-attack-sim.c: add warning about memory leaks reported by cppcheck http://git.io/j9O-oA 20140609 16:04:19< irker369> wesnoth: Chris Beck wesnoth:master f1d947b8795a / src/ana/api/binary_streams.hpp: change throw in destructor to an assert, to silence cppcheck http://git.io/N8iI2w 20140609 16:04:21< irker369> wesnoth: Chris Beck wesnoth:master 7e9d522232e6 / / (105 files in 21 dirs): Merge branch 'master' of git://github.com/wesnoth/wesnoth http://git.io/KtuP4g 20140609 16:04:53< mordante> Aishiko, around? 20140609 16:06:03-!- iceiceice_ [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20140609 16:06:42< iceiceice_> fabi: quick question 20140609 16:06:54< iceiceice_> there are these functions in display.hpp 20140609 16:07:03< iceiceice_> change_map, change_units, change_teams 20140609 16:07:09< iceiceice_> i think you added them? 20140609 16:07:14< iceiceice_> they are only used by the map editor 20140609 16:07:34< iceiceice_> do you think there is any reason for the display object to have internal copies of these pointers and not use the "resources" pointers? 20140609 16:10:33< Aishiko> mordante, I'm here 20140609 16:13:15-!- iceiceice_ [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20140609 16:15:27< mordante> hi Aishiko 20140609 16:15:33< mordante> Aishiko, how are things going? 20140609 16:16:40< Aishiko> going, still going over the cache, trying to make sure its right, I'm going to push it out this afternoon along with some parsing for the individual locations 20140609 16:19:00< mordante> great, I really look forward looking at your code 20140609 16:19:49< Aishiko> mordante, after that, I'll work on the spritefinder until I get some feedback, as we'll need that for the artists 20140609 16:21:04< mordante> what does the spritefinder do? 20140609 16:22:43< Aishiko> it'll return the SDL_Rect of the sprites, once thats working I'll make it generate the spritesheet code for the configs so its a copy/paste 20140609 16:23:35< mordante> sounds interesting 20140609 16:23:41< happygrue> Aishiko: Did you have any luck with the ssh access stuff? 20140609 16:26:55< Aishiko> happygrue, actually, no it looks like its not git but an ssh-agent issue on my end, I'll reinstall the ssh and that should hopefully fix it 20140609 16:27:42< mordante> Aishiko, maybe as test add yourself to about.cfg and commit that, then you know whether it works 20140609 16:29:07< Aishiko> fails to pull or push 20140609 16:29:50-!- Haudegen [~quassel@cpe90-146-97-175.liwest.at] has quit [Ping timeout: 265 seconds] 20140609 16:32:03< thunderstruck> iceiceice_, iceiceice: https://gna.org/bugs/index.php?21975 20140609 16:32:34< thunderstruck> I hope that you won't mind that I assigned this to you. 20140609 16:33:50< mordante> Aishiko, that doesn't look good 20140609 16:35:00< Aishiko> I can fix it, this has happened before 20140609 16:35:07< mordante> ok 20140609 16:42:01< Aishiko> I just needed to restart it using "exec ssh-agent /bin/bash" and that fixes 99% of the issue 20140609 16:43:46< Aishiko> and then readd my key and volia~! I get the "successfully authenticated but no shell access" message 20140609 16:51:46-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has quit [Quit: No Ping reply in 180 seconds.] 20140609 16:52:24-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has joined #wesnoth-dev 20140609 16:52:56< mordante> seems partial success 20140609 16:58:07< vultraz> Is the key on gh> 20140609 16:58:08< vultraz> ? 20140609 17:00:01-!- Haudegen [~quassel@212095007066.public.telering.at] has joined #wesnoth-dev 20140609 17:04:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140609 17:08:56< irker369> wesnoth: Mark de Wever wesnoth:master 0322918cefea / src/gui/widgets/container.cpp: Honour the minimum size for a container. http://git.io/qjfJlg 20140609 17:08:58< irker369> wesnoth: Mark de Wever wesnoth:master b7ef64cb194a / changelog data/gui/default/widget/toggle_panel_default.cfg: Set the minimum size for a listbox cell. http://git.io/wPJAIQ 20140609 17:11:53-!- ancestral [~ancestral@17.114.45.98] has joined #wesnoth-dev 20140609 17:13:06< irker369> wesnoth: Mark de Wever wesnoth:1.12 c85781f8e596 / src/gui/widgets/container.cpp: Honour the minimum size for a container. http://git.io/ROw2tQ 20140609 17:13:08< irker369> wesnoth: Mark de Wever wesnoth:1.12 06b7144e1a5a / changelog data/gui/default/widget/toggle_panel_default.cfg: Set the minimum size for a listbox cell. http://git.io/DaXrYw 20140609 17:17:03< irker369> wesnoth: fendrin wesnoth:master 03a455e35fff / src/ (map_location.cpp map_location.hpp): Getter for translated names of the hex field directions. http://git.io/oscaiQ 20140609 17:17:04< irker369> wesnoth: fendrin wesnoth:master efec08034817 / src/editor/map/map_context.cpp: Save the facing of the units to the scenario file. http://git.io/B2LgNA 20140609 17:17:06< irker369> wesnoth: fendrin wesnoth:master 11a7b22381bd / src/hotkey/command_executor.cpp: Support for submenues which are associated with a hotkey action. http://git.io/lVMsUg 20140609 17:17:08< irker369> wesnoth: fendrin wesnoth:master 84baedf4d3c8 / / (5 files in 3 dirs): Change unit facing submenu for the scenario editor. http://git.io/AIJ3Fw 20140609 17:20:18-!- Spoffy [~chatzilla@152.78.175.8] has quit [Ping timeout: 240 seconds] 20140609 17:30:09-!- Necrosporus_ is now known as Necrosporus 20140609 17:32:34-!- Haudegen [~quassel@212095007066.public.telering.at] has quit [Ping timeout: 276 seconds] 20140609 17:33:31< mordante> I'm off bye 20140609 17:34:10-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20140609 17:34:47< Necrosporus> In "Two brothers" scenario 1 there's [role] in start event and it's used in turn 10 event. role is only assigned to one unit, which means if the unit will die before the 10th turn, message would be skipped breaking dialogue 20140609 17:36:46< Necrosporus> Also I found other problem, enemy's orb seem to always be red 20140609 17:37:07-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140609 17:37:07< Necrosporus> Maybe it should reflect if enemy unit moved yet or not during its turn? 20140609 17:38:59-!- Bodhi-Baum [~Bodhi@dslb-084-063-040-180.pools.arcor-ip.net] has joined #wesnoth-dev 20140609 17:43:00< mattsc> vultraz: I haven’t been following the Steam discussion and don’t have time to read up on it, so sorry if this has been explained … 20140609 17:43:21< mattsc> What does “the packagers would deal with their respective Steam releases” mean? Are these different from normal releases and how often do they have to be done? 20140609 17:43:43< zookeeper> huh, this is new: if wesnoth loses focus, the music stops. 20140609 17:44:40< Necrosporus> Is it a bug or feature? 20140609 17:45:47< vultraz> mattsc: meaning, you'd have to build, then upload it to steam 20140609 17:45:52< vultraz> instead of to sourceforge 20140609 17:46:31-!- DCW [~Thunderbi@cpc66863-finc15-2-0-cust393.4-2.cable.virginm.net] has joined #wesnoth-dev 20140609 17:46:45< fabi> Necrosporus: In 1.12 enemy units don't have an orb now. 1.14 is not adjusted yet. 20140609 17:47:58< mattsc> vultraz: just the normal releases? 20140609 17:48:04< Necrosporus> in 1.11.15 they seem to have 20140609 17:48:07< vultraz> yes 20140609 17:48:46< vultraz> the actual process will have to be learned by each uploader, obviously 20140609 17:48:52-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20140609 17:49:06< vultraz> It doesn't look that difficult 20140609 17:49:11< mattsc> vultraz: well, if the only difference is where to upload, that’s not a big deal 20140609 17:49:18-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140609 17:49:43< vultraz> Yup 20140609 17:50:39< fabi> mattsc: Steam wants to install everything itself into a "game library" called place. Thus some adjustments for the steam way of installing will most likely be involved. 20140609 17:51:47-!- Sulfur [~Miranda@p5B008655.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140609 17:53:00< mattsc> fabi: okay, thanks for letting me know. I can’t make any promises at this time that I’ll have time to do that on the Mac side (if it’s more than just changing a directory path or so). 20140609 17:54:12< fabi> mattsc: I suspect that this has to be only done once and works on every steam platform from that point on. 20140609 17:54:34< mattsc> okay 20140609 17:55:46< fabi> mattsc: Maybe we can find a steam maintainer who can just take the conventional releases and take care for them being on steam without more work to the current platform release producers. 20140609 17:57:34< mattsc> fabi: that would be nice, but since I do not know anything about this, I have no idea if that is likely to happen or not 20140609 18:07:28-!- Spoffy [~chatzilla@152.78.175.8] has joined #wesnoth-dev 20140609 18:19:33-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has quit [Ping timeout: 265 seconds] 20140609 18:24:36-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20140609 18:25:39-!- DCW [~Thunderbi@cpc66863-finc15-2-0-cust393.4-2.cable.virginm.net] has quit [Quit: DCW] 20140609 18:38:48-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140609 18:39:09< irker369> wesnoth: Andrius Silinskas wesnoth:1.12 d2978a66b7c2 / changelog src/multiplayer_create_engine.cpp: Set missing game_classification members for MP Campaigns. http://git.io/Hz03-w 20140609 18:45:56< irker369> wesnoth: Andrius Silinskas wesnoth:master 51a2c0443fd8 / changelog src/multiplayer_create_engine.cpp: Set missing game_classification members for MP Campaigns. http://git.io/o316OA 20140609 18:51:48-!- Bodhi-Baum [~Bodhi@dslb-084-063-040-180.pools.arcor-ip.net] has quit [Quit: Verlassend] 20140609 19:08:12-!- kex [~kex@212.92.210.53] has quit [Remote host closed the connection] 20140609 19:22:17-!- Haudegen_ [~quassel@212095007112.public.telering.at] has joined #wesnoth-dev 20140609 19:22:23< shadowm> fabi: Why would you need a special textdomain? You just need to decide whether to use 'wesnoth' or 'wesnoth-lib' and define the GETTEXT_TEXTDOMAIN macro at the top of the file accordingly. 20140609 19:22:48< shadowm> fabi: I mean GETTEXT_DOMAIN. 20140609 19:23:11-!- Haudegen_ is now known as Haudegen 20140609 19:23:16-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20140609 19:24:33< shadowm> mordante: The MOTD should tell you what server you are currently connected to. 20140609 19:25:22< shadowm> mordante: The page doesn't mention that unless you set your version to 'test' (or something like that, I don't recall the specifics) you'll get redirected to whichever instance is the correct one for your version. 20140609 19:28:16< shadowm> So... the improbable just happened. 20140609 19:28:45-!- wesbot changed the topic of #wesnoth-dev to: string+feature freeze active on 1.12 | 235 bugs, 345 feature requests, 29 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140609 19:28:45< shadowm> Wesnoth appears to time out when trying to upload a 30 MiB add-on to a local campaignd on the same machine. 20140609 19:29:35< shadowm> That's probably not really what's taking place here, I'll need to figure out how to get campaignd to give me more verbose information about network operations. 20140609 19:29:54-!- Crendgrim [~quassel@wesnoth/forum-moderator/crendgrim] has quit [Quit: .] 20140609 19:38:33< shadowm> Ugh. 20140609 19:38:44< shadowm> It seems like Wesnoth isn't even sending anything before it gets disconnected. 20140609 19:55:45-!- ancestral is now known as ancestral_lunch 20140609 19:59:47-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140609 20:00:47-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 276 seconds] 20140609 20:02:55< shadowm> Aishiko: If you are trying to ssh into github's server with a regular ssh client instead of using Git, the "You've successfully authenticated, but GitHub does not provide shell access." is normal and expected. Now try using Git to push instead. 20140609 20:03:07< shadowm> *message is 20140609 20:03:57-!- Haudegen [~quassel@212095007112.public.telering.at] has quit [Ping timeout: 245 seconds] 20140609 20:04:18-!- riksteri [~riksteri@dsl-tkubrasgw3-54f96b-216.dhcp.inet.fi] has quit [Read error: Connection reset by peer] 20140609 20:17:24-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20140609 20:22:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140609 20:24:13-!- kex [~kex@93-143-115-225.adsl.net.t-com.hr] has joined #wesnoth-dev 20140609 20:29:47-!- Haudegen [~quassel@178.165.130.30.wireless.dyn.drei.com] has joined #wesnoth-dev 20140609 20:50:50-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140609 20:54:18-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20140609 20:54:25-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140609 20:56:01-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 260 seconds] 20140609 20:59:03-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140609 21:02:23-!- kex [~kex@93-143-115-225.adsl.net.t-com.hr] has quit [Remote host closed the connection] 20140609 21:02:47-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140609 21:02:55-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20140609 21:03:45-!- kex [~kex@93-143-115-225.adsl.net.t-com.hr] has joined #wesnoth-dev 20140609 21:07:42-!- kex [~kex@93-143-115-225.adsl.net.t-com.hr] has quit [Remote host closed the connection] 20140609 21:08:31-!- kex [~kex@93-143-115-225.adsl.net.t-com.hr] has joined #wesnoth-dev 20140609 21:08:48-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 260 seconds] 20140609 21:14:33-!- ancestral_lunch is now known as ancestral 20140609 21:18:46-!- thunderstruck [~zaibotren@cpc7-cowc7-2-0-cust670.14-2.cable.virginm.net] has quit [Quit: leaving] 20140609 21:28:31< Turuk> vultraz: ping 20140609 21:28:35< Aishiko> shadowm, I know =) its the message I was expecting to get it just throws me that for some odd reason I have to run 2 commands after killing all the ssh sessions to get there! 20140609 21:29:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140609 21:38:16< shadowm> Aishiko: If the SSH transport is too much trouble for you, I believe you can also push using https after editing your remote(s)'s URL accordingly -- that would use the GitHub account password though, and it'd ask for it for every push. 20140609 21:38:45< shadowm> But anyway, have you tried to push the branch yet? 20140609 21:40:49-!- iceiceice_ [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20140609 21:41:19< iceiceice_> i didn't know we had the option to use ssh transport, i have been using the http version exclusively 20140609 21:46:12< iceiceice_> thunderstruck: i think you are probably right about 21975 -- i think also though that when i first reported the bug the test case was failing because of a different issue with gfgtdf since fixed 20140609 21:46:34< iceiceice_> i think you are right that the only problem left is in the commit you referenced 20140609 21:50:48< shadowm> *https 20140609 21:51:05< shadowm> At least I'd assume you wouldn't use http even if it were a hidden option. 20140609 21:53:23< iceiceice_> y 20140609 21:53:37< iceiceice_> i guess i dont see a problem with having to type my password constantly? 20140609 21:53:53< iceiceice_> its a check against bad pushes, also it means i wont forget my password 20140609 21:54:17< shadowm> Too bad it's not a check against force-pushing to the wrong repository. :D 20140609 21:55:19 * Aishiko feels that is a good reason to push to her local and then from there pull from wesnoth or push to wesnoth, so there is a second step incase she does something silly like that 20140609 21:56:10-!- noy [~Noy@207.230.250.62] has joined #wesnoth-dev 20140609 21:56:12< shadowm> Aishiko: Have you tried to push to Wesnoth's repository yet, though? 20140609 21:56:13-!- noy [~Noy@207.230.250.62] has quit [Changing host] 20140609 21:56:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140609 21:56:31-!- prophile [~alynn@oftn/member/prophile] has joined #wesnoth-dev 20140609 21:58:01< Aishiko> shadowm, as soon as the compile finishes and if no issues I shall be, trying again 20140609 21:58:04-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20140609 21:58:26< shadowm> Okay. 20140609 21:58:48< shadowm> You'll be pushing a new branch IIRC? 20140609 21:59:57< Aishiko> I can or I can just use the spritesheet branch that is already there and waiting 20140609 22:00:36< shadowm> Oh, we already have a spritesheet branch. 20140609 22:00:47< shadowm> I hadn't noticed. 20140609 22:00:59< Aishiko> yesit was set up pre-start of the summer 20140609 22:06:00< Turuk> shadowm's a bit behind the curve 20140609 22:06:02< Turuk> :P 20140609 22:06:10< shadowm> mordante: Now if I start Wesnoth in the test scenario, launch :inspect, select Units, and then select Variables again, I get this weird tall vertical scrollbar for the items list: https://dl.dropboxusercontent.com/u/21371130/screenshots/wesnoth-1.13.0-weird-overlong-vscroll.png. It then disappears if I switch to Team 1 and then back to Variables. 20140609 22:06:33-!- gfgtdf [~chatzilla@e177019237.adsl.alicedsl.de] has joined #wesnoth-dev 20140609 22:06:55< shadowm> This is really minor for that dialog in particular, but I thought I'd mention it anyway. 20140609 22:07:42-!- iceiceice_ [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 245 seconds] 20140609 22:08:48-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20140609 22:16:18< gfgtdf> iceiceice: my compiler gives a warning about an unrefereced local vaiable 'e' : https://github.com/wesnoth/wesnoth/blob/master/src/replay_controller.cpp#L65 20140609 22:18:17< irker369> wesnoth: Ignacio R. Morelle wesnoth:master 0e9f18d8ebd2 / changelog src/gui/dialogs/gamestate_inspector.cpp: gui2/tgamestate_inspector: Use write() function for printing WML objects http://git.io/07FOmA 20140609 22:18:20< irker369> wesnoth: Ignacio R. Morelle wesnoth:master eab3e6fb646f / / (3 files in 3 dirs): gui2/tgamestate_inspector: Add a button to copy contents to clipboard http://git.io/2r5aDQ 20140609 22:18:23< irker369> wesnoth: Ignacio R. Morelle wesnoth:master 03021c04828a / / (3 files in 3 dirs): Merge branch 'feature/inspect-copy-paste' http://git.io/5QOk-Q 20140609 22:21:03< shadowm> mordante: Are you aware of GUI2 tooltips causing map labels (such as those in the test scenario) to render through the dialog, or should I file a new bug? (I'm asking because I remember you planned to rewrite the tooltips code.) 20140609 22:33:28< Necrosporus> I think sigthted event in 4th scenario of Two Brothers is somehow offset 20140609 22:34:16-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20140609 22:48:23< shadowm> ... There's nothing in the logs that could explain why I can't upload a large add-on to a local campaignd. 20140609 22:48:53< shadowm> From campaignd's side it's a client disconnection. 20140609 22:49:07< shadowm> From the client's side it's "connection reset by peer". 20140609 22:51:05< shadowm> This is very troubling because I'm certain this wasn't a problem a few months ago. 20140609 23:04:15-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140609 23:24:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140609 23:34:58-!- Haudegen [~quassel@178.165.130.30.wireless.dyn.drei.com] has quit [Read error: Connection reset by peer] 20140609 23:39:55-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20140609 23:43:23-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 265 seconds] 20140609 23:48:23< gfgtdf> thunderstruck: do you see why we have a [carryover_sides_start] in non-start-of-scenario savegames? I'd liek to rmeove it. 20140609 23:50:07< fabi> shadowm: Yes, I meant if I need to specify an existing textdomain to the file. Would you say it is more wesnoth or more wesnoth-lib fitting the issue? 20140609 23:55:33< Aishiko> gfgtdf, I think that might be so if you load that it can load the sides properly to that save, but that's just my guess 20140609 23:59:58< gfgtdf> Aishiko: i think all data that was in [carryover_sides_start] and is used in the current scenario gets merged into [snapshot] at teh beginning of a new scenario and the rest stays into [carryover_sides] --- Log closed Tue Jun 10 00:00:14 2014