--- Log opened Wed Jun 11 00:00:14 2014 --- Day changed Wed Jun 11 2014 20140611 00:00:14< Necrosporus> That's from THoT #10 20140611 00:00:53-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140611 00:02:39< happygrue> Necrosporus: that seems fine to me, he's saying he will personally do it. 20140611 00:03:25< happygrue> also, are you playing through THoT currently? On master or the latest release? 20140611 00:03:44< irker161> wesnoth: gfgtdf wesnoth:master 929b7dfede31 / src/ (37 files in 3 dirs): rename game_state -> saved_game http://git.io/Rim-tQ 20140611 00:03:46< irker161> wesnoth: gfgtdf wesnoth:master 7f6d4a7e2508 / src/ (saved_game.cpp saved_game.hpp savegame.cpp): simplify saved_game s constructor http://git.io/Wl2_tg 20140611 00:03:48< irker161> wesnoth: gfgtdf wesnoth:master 31927886f583 / src/saved_game.cpp: fixup renaming game_state -> saved_game http://git.io/QO3hJQ 20140611 00:03:50< irker161> wesnoth: gfgtdf wesnoth:master ea4af52470f9 / src/savegame.cpp: disable unneeded code. http://git.io/qDAhAQ 20140611 00:03:52< irker161> wesnoth: gfgtdf wesnoth:master 7154ab4609af / src/savegame.cpp: add comment about unused code. http://git.io/dXK63g 20140611 00:05:14< Necrosporus> happygrue, 15+ 20140611 00:05:17< happygrue> Necrosporus: I made some balance changes to a number of the scenarios a few months ago, so I would appreciate any feedback you have about scenarios that seem too hard/easy and what difficulty. (I did not touch the last one, or edit anything else except fixing one minor bug) 20140611 00:05:30< iceiceice> happygrue, Necrosporus: idk i mean it could be changed like "And I will show you to our best quarters myself" but its nitpicky 20140611 00:05:56< Necrosporus> happygrue, I'm playing on medium 20140611 00:06:06< Necrosporus> #10 is too easy 20140611 00:07:00-!- ancestral [~ancestral@17.114.45.98] has quit [Quit: ancestral] 20140611 00:07:23< happygrue> iceiceice: could be. I really don't nitpick such things, but I wouldn't fight against any change either. I think it's basically fine as is but perhaps to a grammer nut it could improve. 20140611 00:07:50< happygrue> And I mean grammer nut in the most complementary fashion. ;) 20140611 00:07:51< iceiceice> sometimes grammar deviations are intentional anyways :) 20140611 00:08:52< Necrosporus> I'm not a native english speaker but this sentence seems wrong to me, as there is 'we' and 'myself' instead of 'ourselves' 20140611 00:14:51< irker161> wesnoth: gfgtdf wesnoth:master 3bc9e0476d85 / src/saved_game.cpp: remove function we had twice http://git.io/HQqL6g 20140611 00:16:53< shadowm> We now have both a savegame.cpp _and_ a saved_game.cpp? 20140611 00:20:18< gfgtdf> shadowm: yes 20140611 00:20:21-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20140611 00:20:55< shadowm> I thought the gamestate-and-gamestatus era was over. ;) 20140611 00:22:29< gfgtdf> shadowm: hmm gamestatus just want a fitting name, the plan is that saved_game is more or less the content of a savefile, with mathods to operate on it and savegame.cpp is more about gui/controller things 20140611 00:22:41< gfgtdf> methods* 20140611 00:22:53< gfgtdf> methods to operate on it = expand carryover_sides_start 20140611 00:22:56< gfgtdf> and similar 20140611 00:23:11< gfgtdf> lets see what will be left in savegame.cpp after refactoring 20140611 00:25:44-!- riksteri [~riksteri@dsl-tkubrasgw3-54f96b-216.dhcp.inet.fi] has quit [Read error: Connection reset by peer] 20140611 00:27:19< shadowm> That was intended to be a jab at poor naming conventions. 20140611 00:28:39< shadowm> For a few stable series we had both a game_state and a gamestatus class. Both with distinct interfaces and implementations, but confusingly similar names and purpose. 20140611 00:29:40< Necrosporus> mattsc, there's a problem with AI in #10 of THoT in 1.11.15, it seem to attack only right side instead of player, leaving leaders naked so it's matter of sending few squads to kill them all 20140611 00:31:26-!- travis-ci [~travis-ci@ec2-54-237-208-250.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 00:31:26< travis-ci> [travis-ci] wesnoth/wesnoth#3081 (master - 7154ab4 : gfgtdf): The build was broken. 20140611 00:31:26< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/27268562 20140611 00:31:26-!- travis-ci [~travis-ci@ec2-54-237-208-250.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 00:33:09< irker161> wesnoth: gfgtdf wesnoth:master a3a999572ca8 / src/saved_game.cpp: fix / -> \ http://git.io/RBMrPw 20140611 00:34:32< gfgtdf> shadowm: 1 day ago we had game_data and game_state that isn't that much better i think 20140611 00:35:58< iceiceice> shadowm: we (still?) have/had game_state in the *file* named gamestatus.cpp 20140611 00:36:03< iceiceice> that was incredibly confusing... 20140611 00:43:15< shadowm> gamestatus is the class that's now defunct then. 20140611 00:49:25< iceiceice> gfgtdf: where was the unit_id manager before? 20140611 00:49:30< iceiceice> and is it in play_controller now? 20140611 00:49:51< mattsc> Necrosporus: okay, thanks, I’ll have a look at that tomorrow. And just to confirm, you are talking about 10_The_Siege_of_Kal_Kartha ? 20140611 00:49:54< gfgtdf> it was before in savegame.cpp or similar 20140611 00:50:00< happygrue> mattsc: I asked Necrosporus to ping you just to see if you had any suggestions for how to make the AI better there 20140611 00:50:00< gfgtdf> yes its in play_controller now 20140611 00:50:02< happygrue> and yes. 20140611 00:50:53< mattsc> happygrue: okay - I’ll have a look. I don’t remember the scenario off the top of my head. It’s probably as simple as adding a [goal] tag. 20140611 00:50:59< happygrue> basically, the orcs seem to be going all to the right (against the AI) and not against the player. Ideally, units would be sent right and left. 20140611 00:51:07< happygrue> okay, that would be great if it was easy :D 20140611 01:03:41-!- Talash [ae00a02c@gateway/web/freenode/ip.174.0.160.44] has joined #wesnoth-dev 20140611 01:05:05-!- travis-ci [~travis-ci@ec2-54-196-205-139.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 01:05:05< travis-ci> [travis-ci] wesnoth/wesnoth#3083 (master - a3a9995 : gfgtdf): The build is still failing. 20140611 01:05:05< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/27270145 20140611 01:05:05-!- travis-ci [~travis-ci@ec2-54-196-205-139.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 01:06:41< iceiceice> gfgtdf: i guess the game_state object is used in the unit tests? 20140611 01:06:58< iceiceice> in test_mp_connect? 20140611 01:07:17< gfgtdf> iceiceice: hm ye the msvc test doesnt include teh tet so i didnt notice 20140611 01:08:10< iceiceice> i see 20140611 01:08:26< iceiceice> i guess the tests mgiht not be all set up in the project files right or smth 20140611 01:08:36< iceiceice> im not sure if i have been adding any test files i made there... 20140611 01:08:55< iceiceice> for another day... 20140611 01:09:16< iceiceice> i have a branch where i can remove resources::game_map 20140611 01:11:55-!- Talash [ae00a02c@gateway/web/freenode/ip.174.0.160.44] has quit [Ping timeout: 246 seconds] 20140611 01:12:49< irker161> wesnoth: gfgtdf wesnoth:master c9be48f57080 / src/tests/test_mp_connect.cpp: game_state -> saved_game in test_mp_connect.cpp http://git.io/EtpVmg 20140611 01:13:09< c74d> Necrosporus: “myself” there is “attached” to the “I”, not to the “we”; it emphasizes that the speaker is doing this personally. 20140611 01:13:10< gfgtdf> iceiceice: i cannot test whether that compiles localy to i just replayced by text search. 20140611 01:13:59< iceiceice> can you add it to the VC test target? 20140611 01:14:37< gfgtdf> iceiceice: i think there is no test target 20140611 01:14:45< iceiceice> :O 20140611 01:14:47< iceiceice> lol ok 20140611 01:14:54< iceiceice> i thought that aquileia added some kind of test target? 20140611 01:14:59< iceiceice> i think the wml unit tests are supposed to run in vc now 20140611 01:15:06< iceiceice> if the C++ ones don't though then thats kind of unfortunate 20140611 01:15:53< gfgtdf> iceiceice: my local vc projectfiles are from when i cloned the repo, and i updated them myself so i dont have new special changes to them 20140611 01:16:11< c74d> An wholly untested commit pushed to the master branch? Tsk tsk. 20140611 01:16:57< c74d> s/An/A/ (A partially un-proofread message posted to a public channel? Tsk tsk.) 20140611 01:19:06< gfgtdf> iceiceice: do you know why we need to update carryover_sides_start here: https://github.com/wesnoth/wesnoth/blob/master/src/playcampaign.cpp#L400 ? 20140611 01:19:16< mattsc> Necrosporus, happygrue: umm, it’s not a bug, it’s very much intentional: https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_Hammer_of_Thursagan/scenarios/10_The_Siege_of_Kal_Kartha.cfg#L108 20140611 01:19:43< mattsc> They are attacking Kal Kartha, that’s what it supposed to happen. 20140611 01:19:48< mattsc> s/it/is 20140611 01:19:55< iceiceice> gfgtdf: i think its because we are starting a new level? 20140611 01:20:04< iceiceice> as i understand, carryover_sides_start is mandatory in all replays 20140611 01:20:10< gfgtdf> no we also so so if loading from a snapshot 20140611 01:20:24< gfgtdf> iceiceice: why should it be manditory in replays ? 20140611 01:20:30< iceiceice> hmm ok but if we load from replay we need it 20140611 01:20:35< gfgtdf> s/so so/do so* 20140611 01:20:42< gfgtdf> iceiceice: why do we need it ? 20140611 01:20:48< iceiceice> i think that it is important to have a carryover_sides start accompanying any replay_start 20140611 01:21:25< iceiceice> but i am not sure completely why 20140611 01:21:32< iceiceice> i think the start of scenario save needs to have a carryover_sides start? 20140611 01:21:34< iceiceice> otherwise it cannot work 20140611 01:21:39< gfgtdf> iceiceice: i dont think so because we usual merge carryover_sides_start inso teh scenario before saving teh [replay_start] snapshot 20140611 01:21:41< iceiceice> the point of that save method is that you reload the scenario level 20140611 01:21:45< iceiceice> and then apply caryrover to it 20140611 01:21:52< iceiceice> so that if your campaign WML is screwed up, 20140611 01:22:01< iceiceice> maintainer can patch the campaign wml, 20140611 01:22:09< iceiceice> and you can resume from start of scenario save with your full recall list intact 20140611 01:22:49< gfgtdf> iceiceice: how can i trigger reloading teh sacenrtio for replays ? 20140611 01:22:50< iceiceice> if you dont have a carryover_sides_start then i think it defeats the purpose of start of scenario saves 20140611 01:22:51< happygrue> mattsc: ah right, now I see the idea is to kill them before they can crush the gate 20140611 01:23:05< iceiceice> gfgtdf: what exactly do you mean? 20140611 01:23:18< gfgtdf> iceiceice: yes we definitely need them for scenario start saves but i dont think we need them for replay saves 20140611 01:23:35< iceiceice> hmm... 20140611 01:23:59< iceiceice> yeah i guess it doesnt make much sense then 20140611 01:24:07< iceiceice> because if the level were changed significantly the replay is probably oos 20140611 01:24:20< iceiceice> so replays should start at first snapshot 20140611 01:25:14< gfgtdf> iceiceice: when we replay a scenaio we usualy start from [replay_start] and then replay [replay] on it. [replay_start] is nothign more thna an autmaticly made snapshit shortly before [start] events, and [carryover_sides_start] was already merged into scenartios at this point to we dotn need it maymore i think 20140611 01:25:23< gfgtdf> snapshot* 20140611 01:25:52< iceiceice> yeah i think you are right 20140611 01:26:02< iceiceice> but i dont think it means that line you pointed to can be removed? 20140611 01:26:06< iceiceice> because its still needed for full saves 20140611 01:27:05< gfgtdf> what do you mena by "full saves" ? 20140611 01:27:15< gfgtdf> iceiceice: ^ 20140611 01:27:36< iceiceice> how will you make a start of scenario save if you don't have carryover_sides_start 20140611 01:28:03< gfgtdf> iceiceice: i dont think ever make a start-of-scenario save in teh middle of a scenario 20140611 01:28:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140611 01:29:12< iceiceice> hmm maybe im not reading right. is start of scenario save made before that line? 20140611 01:29:33< gfgtdf> iceiceice: start of scenario saves ae made at teh end of a scenario 20140611 01:29:37< gfgtdf> the end* 20140611 01:29:43< iceiceice> oh 20140611 01:29:47< iceiceice> that's kind of wierd 20140611 01:29:49< gfgtdf> and in the case the carryover_sides_start s recreated* 20140611 01:29:56-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140611 01:30:10< gfgtdf> since we want it for the next scenario 20140611 01:30:26< gfgtdf> to carryover teh data from this scenario 20140611 01:33:04< gfgtdf> iceiceice: i think im just gonna remove it and see what happens 20140611 01:33:56< iceiceice> hehe ok 20140611 01:34:02< iceiceice> i guess that the only place that start of scenario saves is made right now, 20140611 01:34:05< iceiceice> is in playcampaign.cpp also, 20140611 01:34:12< iceiceice> line 650 20140611 01:34:22< iceiceice> i guess it makes sense 20140611 01:34:37< iceiceice> it doesnt even seem to use carryover_sides_start? 20140611 01:34:45< iceiceice> maybe it gets it throguh gamestate i guess 20140611 01:35:05< gfgtdf> ye 20140611 01:35:13< iceiceice> i think you are right 20140611 01:35:17< iceiceice> i think the line at 532 is the one that matters 20140611 01:35:21< iceiceice> the one at 400 is probably deadcode 20140611 01:36:28< Necrosporus> mattsc, yes, the siege. Though it may be so because I had recalled a lot of high-level units and them are afraid to attack? 20140611 01:38:22-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20140611 01:39:36< Necrosporus> mattsc, so < They are attacking Kal Kartha, that’s what it supposed to happen.> << I think then there must be some hint to not overrecall 20140611 01:40:04< Necrosporus> I spend all gold only to make most of units crawl behind useless 20140611 01:41:12< Necrosporus> And maybe at least some guards around the keeps? 20140611 01:41:19< Necrosporus> happygrue, what do you think? 20140611 01:41:43< Necrosporus> Add some units with ai_special=guardian around keeps to make player's life a little harder? 20140611 01:41:45-!- travis-ci [~travis-ci@ec2-107-21-131-102.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 01:41:45< travis-ci> [travis-ci] wesnoth/wesnoth#3084 (master - c9be48f : gfgtdf): The build was fixed. 20140611 01:41:45< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/27271604 20140611 01:41:45-!- travis-ci [~travis-ci@ec2-107-21-131-102.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 01:42:34< happygrue> Necrosporus: I recall something in the dialog about how you must hurry before they break through the gate 20140611 01:42:53< happygrue> I toned down the AI gold, perhaps that is the problem 20140611 01:43:14< happygrue> as before I changed anything the AI would crush the gate before you could even get to the leaders 20140611 01:43:25< happygrue> but I was also playing on hard 20140611 01:43:59< Necrosporus> I think I should have played on hard, medium seems a little boring 20140611 01:44:21< happygrue> it probably is to a good player 20140611 01:44:25< happygrue> did you lose any scenarios? 20140611 01:44:41< Necrosporus> But in other case, second scenario of IftU is too hard even on medium... or I'm doing it wrong 20140611 01:45:53< Necrosporus> happygrue, yes, but it's because I try to gain experience to leader even if he's injured 20140611 01:47:00< irker161> wesnoth: Chris Beck wesnoth:master 4830b8ee3c3e / src/ (29 files in 12 dirs): partially remove resources::game_map (part 1) http://git.io/5v9Iug 20140611 01:47:02< irker161> wesnoth: Chris Beck wesnoth:master aab7edd88ce4 / src/ (27 files in 11 dirs): remove resources::game_map (part 2) http://git.io/y9JjwQ 20140611 01:47:04< irker161> wesnoth: Chris Beck wesnoth:master 22cc827d7187 / src/ (11 files in 5 dirs): finish removing resources::game_map http://git.io/Nw0ueA 20140611 01:47:06< irker161> wesnoth: Chris Beck wesnoth:master 148d42ea88a0 / src/ (38 files in 4 dirs): Merge branch 'master' of git://github.com/wesnoth/wesnoth http://git.io/UD7hqg 20140611 01:48:10< mattsc> Necrosporus (and happygrue): I am not saying that what’s happening is good, I am just saying that the AI is doing exactly what it is told to do. 20140611 01:48:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140611 01:48:35< mattsc> So it’s a question of scenario design rather than of fixing AI problems. 20140611 01:50:02< mattsc> You could lower the value in the [goal], or make it only apply to the leader, that would send some more troops to other goals (like the player’s leader). But you’d have to play around with that to see what works best. 20140611 01:50:21< Necrosporus> mattsc, is it possible to make AI also have some units around leaders instead of sending them all out? 20140611 01:50:41< mattsc> Not unless you make them guardians. 20140611 01:50:44< Necrosporus> except using predefined guardians 20140611 01:50:55-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20140611 01:51:25< mattsc> I guess you could use the hang-out Micro AI these days … 20140611 01:52:56< happygrue> Necrosporus: different campaigns are at different levels, this one is not supposed to be so hard. 20140611 01:54:50< happygrue> but it depends I guess. Since I didn't create the scenario I don't know how it was supposed to go ideally, but it is okay as is. If you'd like to playtest it after messing with the AI or mattsc has some brainstorm that could make it better that's fine too 20140611 01:55:05< happygrue> I just wanted to make sure the whole thing wasn't "too hard" after nerfing the Lord 20140611 02:00:10< Necrosporus> what's nerfing? 20140611 02:04:00< iceiceice> reducing the power 20140611 02:06:52< Necrosporus> nerfing? 20140611 02:07:00< Necrosporus> I mean which Lord? 20140611 02:08:08< Necrosporus> In 03_Strange_Allies I doubt why is it requred to keep the orc leader alive? 20140611 02:09:56-!- sachith500 [~kvirc@112.134.81.99] has joined #wesnoth-dev 20140611 02:11:07< mattsc> happygrue: I’m not planning to do anything about it. On the other hand, if you guys want to change the behavior, I’m happy to tell you how that might be done. But you’ll have to do the playtesting. :D 20140611 02:11:47< mattsc> Necrosporus: https://github.com/wesnoth/wesnoth/commit/3890c429fc9c0dd7a7851389d8fd4c129b5cbef2 20140611 02:13:21-!- Ivanovic_ [~ivanovic@frnk-5f74ccd8.pool.mediaWays.net] has joined #wesnoth-dev 20140611 02:15:29-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20140611 02:16:19< Necrosporus> happygrue, for 03_Strange_Allies I feel like ally could have killed bandits without my help 20140611 02:17:16-!- Ivanovic_ is now known as Ivanovic 20140611 02:17:21< Necrosporus> Also I was a little displeased about it stealing XP 20140611 02:17:56< Necrosporus> mattsc, is it possible to make ally try to not kill enemy but reduce its health to let the player get XP? 20140611 02:19:17< Necrosporus> Also dialugue at start of troll bridge looks strange. Troll is talking to himself 20140611 02:19:21< mattsc> Necrosporus: uh, not easily… You could probably use the simple attack AI to attack only enemies about … 8 HP or so, and disable the rest of the attacks. 20140611 02:19:28< mattsc> But that would be pretty artifical ... 20140611 02:20:12< mattsc> s/about/above 20140611 02:20:55< Necrosporus> Also dwarves are talking about stonework of bridge, but it's wooden 20140611 02:21:17< vultraz> Easily fixed 20140611 02:21:21< iceiceice> maybe it has some stones also? 20140611 02:21:35< vultraz> Just replace it with a stone bridge :P 20140611 02:23:10< shadowm> There weren't any bridges other than the wooden bridge in mainline back when THoT was first written, that's why. 20140611 02:24:53< vultraz> So replace it 20140611 02:24:57< vultraz> With a stone bridge 20140611 02:25:39< shadowm> So do it. 20140611 02:26:36-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 265 seconds] 20140611 02:26:49< vultraz> No clone 20140611 02:26:53< vultraz> Can't do that via web interface 20140611 02:27:31< vultraz> and I don't intend to clone until i fix my windows install and now have it on impending eplozion course in 25 days 20140611 02:27:35< vultraz> not 20140611 02:30:57-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140611 02:32:18-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 240 seconds] 20140611 02:33:07-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 276 seconds] 20140611 02:34:49< c74d> vultraz, why can’t you do that via the Web UI? 20140611 02:34:53< c74d> (Can’t, not mayn’t.) 20140611 02:35:59-!- Turuk [~Turuk@wesnoth/forum-moderator/turuk] has joined #wesnoth-dev 20140611 02:37:18-!- Spoffy [~chatzilla@152.78.175.8] has quit [Ping timeout: 240 seconds] 20140611 02:39:08< vultraz> c74d: you need to have a visual editor to change something on a map 20140611 02:39:21< c74d> I do? 20140611 02:39:39< shadowm> Incorrect, but since it's you I'd require you to use one anyway. 20140611 02:39:49-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20140611 02:39:56< vultraz> You don't 20140611 02:40:11< vultraz> But editing a raw map file is 20140611 02:40:24< vultraz> Something I'm not confident in doing 20140611 02:40:29< Necrosporus> Actually it's quite easy 20140611 02:40:49< vultraz> I know it is 20140611 02:40:58< vultraz> I just don't want to screw it up :P 20140611 02:42:35< vultraz> Plus you heartd shadowm 20140611 02:42:43< Turuk> zookeeper: ping 20140611 02:42:56< shadowm> zookeeper isn't online at this time. 20140611 02:42:59< iceiceice> hehe 20140611 02:43:03< iceiceice> wheres the line on the wiki 20140611 02:43:15< iceiceice> "this is not the matrix, you don't have to edit map files by hand. use the editor!" 20140611 02:43:30< vultraz> did I keep that line? I think I removed it 20140611 02:43:36< Turuk> shadowm: I'm hoping he reads logs :P 20140611 02:43:54< iceiceice> aww 20140611 02:43:55< shadowm> Sure, if you'd leave a message for him? 20140611 02:44:20< iceiceice> seriously, there shoudl be liek an ascii-code page display mode for wesnoth 20140611 02:44:33< iceiceice> just for amusement value 20140611 02:44:36< Necrosporus> By the way, seems like map format changed since 1.10 20140611 02:44:53< Necrosporus> it's not padded with spaces anymore 20140611 02:44:55< iceiceice> yes 20140611 02:44:57< iceiceice> that's correct 20140611 02:45:05< Necrosporus> any other changes? 20140611 02:45:30< shadowm> iceiceice: Try `SDL_VIDEODRIVER=caca wesnoth` (assuming your libSDL was compiled with libcaca support). 20140611 02:45:50< iceiceice> where do i add that? 20140611 02:45:59< iceiceice> to a header? 20140611 02:45:59< Turuk> shadowm: I sent him a PM as well 20140611 02:46:15< Necrosporus> error display: Could not initialize SDL_video: No available video device 20140611 02:47:24< iceiceice> i think i see... 20140611 02:47:26< iceiceice> i will try this later 20140611 02:47:34-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20140611 02:47:54< shadowm> iceiceice: To your shell's prompt. 20140611 02:48:48< irker161> wesnoth: Ignacio R. Morelle wesnoth:master 23ce3f8574f8 / src/campaign_server/ (campaign_server.cpp campaign_server.hpp): campaignd: Rename and refactor campaign_server class into campaignd::server http://git.io/oaLhgw 20140611 02:48:51< irker161> wesnoth: Ignacio R. Morelle wesnoth:master 796b77d44023 / src/campaign_server/ (campaign_server.cpp campaign_server.hpp): campaignd: Rename a server class field and some scoped_ostream objects http://git.io/kbCIvg 20140611 02:48:54< irker161> wesnoth: Ignacio R. Morelle wesnoth:master ada5a7ca60a3 / src/campaign_server/ (campaign_server.cpp campaign_server.hpp): campaignd: Refactor config commit boilerplate into a separate method http://git.io/776mqA 20140611 02:48:57< irker161> wesnoth: Ignacio R. Morelle wesnoth:master deea32f9a5fd / src/campaign_server/ (campaign_server.cpp campaign_server.hpp): campaignd: Make input_ a boost::scoped_ptr http://git.io/_zU2ww 20140611 02:49:00< irker161> wesnoth: Ignacio R. Morelle wesnoth:master a8ea4796a0db / src/campaign_server/campaign_server.cpp: campaignd: Replace write_config() scheduling mechanism http://git.io/j21y9A 20140611 02:49:03< irker161> wesnoth: Ignacio R. Morelle wesnoth:master c164cb22b046 / src/campaign_server/ (campaign_server.cpp campaign_server.hpp): campaignd: Refactor request handling blocks into separate methods http://git.io/2KSzrQ 20140611 02:49:06< irker161> wesnoth: Ignacio R. Morelle wesnoth:master e5354435b185 / src/campaign_server/ (campaign_server.cpp campaign_server.hpp): campaignd: Refactor construct_message/error() functions and boilerplate http://git.io/AwEY1g 20140611 02:49:09< irker161> wesnoth: Ignacio R. Morelle wesnoth:master 0d81fae45ba7 / src/ (5 files in 2 dirs): campaignd: Move several anonymous namespace members to a new file http://git.io/-efI-g 20140611 02:49:12< irker161> wesnoth: Ignacio R. Morelle wesnoth:master 42ee57c91934 / src/campaign_server/ (addon_utils.cpp addon_utils.hpp campaign_server.cpp): campaignd: Move and document more ancillary functions http://git.io/g-Lk0Q 20140611 02:49:15< irker161> wesnoth: Ignacio R. Morelle wesnoth:master 7535b916a3f0 / src/campaign_server/campaign_server.cpp: campaignd: Wrap request handler registration statements in macros http://git.io/U_88AQ 20140611 02:49:18< irker161> wesnoth: Ignacio R. Morelle wesnoth:master dff480bb0765 / src/campaign_server/campaign_server.cpp: campaignd: Drop pointless use of lexical_cast to set WML attributes http://git.io/UVKbUQ 20140611 02:49:21< irker161> wesnoth: Ignacio R. Morelle wesnoth:master 9b1fd86016d0 / src/campaign_server/campaign_server.cpp: campaignd: Use empty C strings instead of t_strings to clear out attributes http://git.io/r02qpg 20140611 02:49:24< irker161> wesnoth: Ignacio R. Morelle wesnoth:master 603c06d1e779 / src/campaign_server/campaign_server.cpp: campaignd: Show RO mode warning in load_config() rather than in run() http://git.io/LQ7zxA 20140611 02:49:27< irker161> wesnoth: Ignacio R. Morelle wesnoth:master e13570954a1a / src/campaign_server/campaign_server.cpp: campaignd: Code indentation and spacing style changes for consistency http://git.io/_aihSQ 20140611 02:49:30< irker161> wesnoth: Ignacio R. Morelle wesnoth:master fb5c5abeffc8 / src/campaign_server/campaign_server.cpp: campaignd: Use const references or values where applicable http://git.io/AMbRNw 20140611 02:49:33< irker161> wesnoth: Ignacio R. Morelle wesnoth:master 52f71d900f1f / src/ (6 files in 2 dirs): Merge branch 'feature/campaignd-refactoring' http://git.io/YR3D0Q 20140611 03:01:07-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 240 seconds] 20140611 03:07:17< irker161> wesnoth: Ignacio R. Morelle wesnoth:1.12 821feef111de / changelog src/gui/dialogs/gamestate_inspector.cpp: gui2/tgamestate_inspector: Use write() function for printing WML objects http://git.io/AKEyTg 20140611 03:07:20< irker161> wesnoth: Ignacio R. Morelle wesnoth:1.12 6a56da5f0f60 / / (3 files in 3 dirs): gui2/tgamestate_inspector: Add a button to copy contents to clipboard http://git.io/Ld6YPw 20140611 03:07:23< irker161> wesnoth: Ignacio R. Morelle wesnoth:1.12 4d338f52e872 / / (3 files in 3 dirs): Merge branch 'backport/1.12/inspect-copy-paste' into 1.12 http://git.io/OxpKUA 20140611 03:08:44< shadowm> The editor segfaults on startup. 20140611 03:08:55< shadowm> Appparently on master only, though. 20140611 03:12:47< irker161> wesnoth: Ignacio R. Morelle wesnoth:1.12 7fff3c766d00 / data/campaigns/The_Hammer_of_Thursagan/maps/04_Troll_Bridge.map: THoT S4: Replace the wooden bridge with a stone one per the start dialogue http://git.io/FQhIPA 20140611 03:12:50< irker161> wesnoth: Ignacio R. Morelle wesnoth:master 1ef59a37d160 / data/campaigns/The_Hammer_of_Thursagan/maps/04_Troll_Bridge.map: THoT S4: Replace the wooden bridge with a stone one per the start dialogue http://git.io/Nt4uLw 20140611 03:14:49-!- gfgtdf [~chatzilla@f054060077.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 20140611 03:24:56-!- sachith500 [~kvirc@112.134.81.99] has quit [Read error: Connection reset by peer] 20140611 03:25:51-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140611 03:25:51-!- iceiceice_ [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20140611 03:25:54< iceiceice_> shadowm: really? 20140611 03:26:01< iceiceice_> i just made changes to the editor and fixed the segfaults 20140611 03:26:13< iceiceice_> if its segfaulting for you its probably my fault 20140611 03:26:51< iceiceice_> how are you building? are you in debug mode or something? 20140611 03:28:29< shadowm> Yes, really. 20140611 03:28:51< shadowm> It's an -O3 build. I only make debug builds as needed. 20140611 03:28:53< iceiceice_> hmm im getting it now too 20140611 03:29:05< iceiceice_> it must be post merge or something... 20140611 03:29:09< iceiceice_> i will start to bisect 20140611 03:30:03< shadowm> mordante: Just filed a bug for the tooltips issue: https://gna.org/bugs/index.php?22176 20140611 03:32:36< iceiceice_> hmm it must be since i factored out resources::game_map 20140611 03:32:47< iceiceice_> oh i think i know what happened probably 20140611 03:33:03< shadowm> iceiceice_: http://pastebin.com/NN9gWHcE 20140611 03:33:25< shadowm> Tell me if you need me to run any commands on the dead process. 20140611 03:34:36< iceiceice_> its ok, i know what's wrong 20140611 03:34:36< iceiceice_> thanks 20140611 03:37:27-!- ancestral [~ancestral@12.23.74.29] has joined #wesnoth-dev 20140611 03:41:39< iceiceice_> is it acceptable to leave the editor in a broken state for, worst case, several hours, while I fix this, or should I revert my last 3 commits and do it on a branch 20140611 03:42:29< vultraz> Should be 20140611 03:43:23< iceiceice_> i guess i can try to push a really quick fix-the-damn-segfault fix and then refactor from there 20140611 03:55:20< shadowm> It's master. 1.13.0-dev. I would be surprised if it weren't broken. 20140611 04:04:57< iceiceice_> idk other than this editor segfault thing i just introduced my feeling is that 1.13 and 1.12 are more or less equivalent right now in reliability 20140611 04:05:28< iceiceice_> but i guess that won't be for long 20140611 04:05:38< shadowm> Nah. 20140611 04:05:47< shadowm> master can't advance scenarios whereas 1.12 can. 20140611 04:06:13-!- Krishna_ [~krishna@117.213.202.215] has joined #wesnoth-dev 20140611 04:09:34< iceiceice_> :O 20140611 04:14:04-!- sachith500 [~kvirc@112.134.81.99] has joined #wesnoth-dev 20140611 04:20:06-!- Krishna_ [~krishna@117.213.202.215] has quit [Quit: Leaving] 20140611 04:20:29-!- Krishna_ [~krishna@117.213.202.215] has joined #wesnoth-dev 20140611 04:21:13-!- Krishna_ [~krishna@117.213.202.215] has quit [Client Quit] 20140611 04:25:21-!- scimitar [~krishna@117.213.202.215] has joined #wesnoth-dev 20140611 04:30:10-!- iceiceice_ [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20140611 04:30:19-!- iceiceice_ [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20140611 04:46:09< irker161> wesnoth: Ignacio R. Morelle wesnoth:master 6558bdc785bb / src/campaign_server/campaign_server.cpp: campaignd: Write config to disk every ten minutes, not 60 seconds http://git.io/ULcBVg 20140611 04:48:59-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20140611 04:56:26-!- scimitar [~krishna@117.213.202.215] has quit [Ping timeout: 265 seconds] 20140611 05:05:58-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20140611 05:09:19-!- scimitar [~krishna@117.221.44.187] has joined #wesnoth-dev 20140611 05:16:40-!- Guest38649 [~cib@p5DD223EA.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140611 05:24:15-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has joined #wesnoth-dev 20140611 05:28:32-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 260 seconds] 20140611 05:31:37< irker161> wesnoth: Chris Beck wesnoth:master 126358f50cdd / src/ (display.cpp resources.cpp resources.hpp): add display_context pointer to resources http://git.io/jvkzIg 20140611 05:31:39< irker161> wesnoth: Chris Beck wesnoth:master da552fc10e37 / / (10 files in 4 dirs): fixup segfaulting editor, favoring display_context over game_board http://git.io/Qgx7EA 20140611 05:31:41< irker161> wesnoth: Chris Beck wesnoth:master 3b70c87f5be0 / / (13 files in 4 dirs): Merge branch 'fixup_segfaulting_editor' http://git.io/YwHS6g 20140611 05:31:52-!- shadowm_desktop [ignacio@186.9.73.1] has joined #wesnoth-dev 20140611 05:32:08-!- shadowm_desktop is now known as Guest98804 20140611 05:36:10-!- Sulfur [~Miranda@p5B009EEB.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140611 05:50:05-!- scimitar [~krishna@117.221.44.187] has quit [Ping timeout: 265 seconds] 20140611 06:02:29-!- scimitar [~krishna@117.221.46.22] has joined #wesnoth-dev 20140611 06:04:34-!- mjs-de [~mjs-de@f048242250.adsl.alicedsl.de] has joined #wesnoth-dev 20140611 06:21:05-!- Ivanovic [~ivanovic@frnk-5f74ccd8.pool.mediaWays.net] has quit [Changing host] 20140611 06:21:05-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140611 06:26:13-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140611 06:30:17-!- Guest38649 [~cib@p5DD223EA.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20140611 06:38:07-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20140611 06:43:38-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has quit [Remote host closed the connection] 20140611 06:51:22-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20140611 07:00:38-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Excess Flood] 20140611 07:04:26-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20140611 07:21:34-!- thunderstruck [~zaibotren@cpc7-cowc7-2-0-cust670.14-2.cable.virginm.net] has joined #wesnoth-dev 20140611 07:25:40-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140611 07:28:45-!- wesbot changed the topic of #wesnoth-dev to: string+feature freeze active on 1.12 | 237 bugs, 345 feature requests, 29 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140611 07:34:22-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20140611 07:40:28-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140611 07:42:16-!- Haudegen_ [~quassel@91.141.0.58.wireless.dyn.drei.com] has joined #wesnoth-dev 20140611 07:48:08-!- Haudegen_ is now known as Haudegen 20140611 07:59:01-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140611 08:08:50-!- Kexoth [~kex@93-137-9-100.adsl.net.t-com.hr] has quit [Remote host closed the connection] 20140611 08:12:35-!- ancestral [~ancestral@12.23.74.29] has quit [Quit: End Transmission.] 20140611 08:18:52-!- scimitar [~krishna@117.221.46.22] has quit [Ping timeout: 260 seconds] 20140611 08:19:07-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140611 08:21:03< thunderstruck> iceiceice_: ping 20140611 08:26:52-!- Kexoth [~kex@212.92.210.53] has joined #wesnoth-dev 20140611 08:27:19-!- Sulfur [~Miranda@p5B009EEB.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140611 08:50:36-!- Guest98804 [ignacio@186.9.73.1] has quit [Ping timeout: 260 seconds] 20140611 09:10:03-!- Sulfur [~Miranda@p5B009EEB.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140611 09:10:38-!- mjs-de [~mjs-de@f048242250.adsl.alicedsl.de] has quit [Ping timeout: 240 seconds] 20140611 09:11:01-!- mjs-de [~mjs-de@f049085103.adsl.alicedsl.de] has joined #wesnoth-dev 20140611 09:23:18< AI0867> shadowm: it runs all the tests, which is something 20140611 09:28:28-!- Haudegen [~quassel@91.141.0.58.wireless.dyn.drei.com] has quit [Ping timeout: 276 seconds] 20140611 09:34:28-!- sachith500 [~kvirc@112.134.81.99] has quit [Ping timeout: 260 seconds] 20140611 09:42:18-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 240 seconds] 20140611 09:43:35-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20140611 09:56:31-!- cib [~cib@132.231.178.132] has 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[~Turuk@wesnoth/forum-moderator/turuk] has quit [Remote host closed the connection] 20140611 11:26:57-!- cib [~cib@132.231.178.29] has joined #wesnoth-dev 20140611 11:27:21-!- cib is now known as Guest57016 20140611 11:31:47-!- DCW [~Thunderbi@cpc66863-finc15-2-0-cust393.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20140611 11:31:58-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 265 seconds] 20140611 11:32:04-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20140611 11:38:02-!- sachith500|2 [~kvirc@112.135.41.43] has joined #wesnoth-dev 20140611 11:41:43-!- sachith500 [~kvirc@112.134.81.99] has quit [Ping timeout: 276 seconds] 20140611 11:49:35-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140611 12:00:32-!- Guest57016 [~cib@132.231.178.29] has quit [Ping timeout: 260 seconds] 20140611 12:13:43-!- Ardonik [~user@adsl-75-28-103-232.dsl.irvnca.sbcglobal.net] has quit [Read error: Connection reset by peer] 20140611 12:16:06-!- Turuk [~Turuk@wesnoth/forum-moderator/turuk] has joined #wesnoth-dev 20140611 12:18:54-!- Guest57016 [~cib@132.231.65.176] has joined #wesnoth-dev 20140611 12:21:17-!- Ardonik [~user@adsl-75-28-103-232.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20140611 12:27:01-!- sachith500 [~kvirc@112.135.41.43] has joined #wesnoth-dev 20140611 12:27:48< Soliton> more like the masked units fail to use [base_unit] for some reason and are lagging behind in a number of ways. 20140611 12:29:00-!- sachith500|2 [~kvirc@112.135.41.43] has quit [Ping timeout: 260 seconds] 20140611 12:31:20-!- sachith500 [~kvirc@112.135.41.43] has quit [Ping timeout: 260 seconds] 20140611 12:32:21-!- sachith500 [~kvirc@112.135.41.43] has joined #wesnoth-dev 20140611 12:35:25-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has joined #wesnoth-dev 20140611 13:10:33-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20140611 13:22:41-!- faabumc [~vcr@wesnoth/developer/faabumc] has joined #wesnoth-dev 20140611 13:25:15-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20140611 13:28:45-!- wesbot changed the topic of #wesnoth-dev to: string+feature freeze active on 1.12 | 240 bugs, 345 feature requests, 29 patches | Logs: http://irclogs.wesnoth.org | Alternate logs: http://wesnoth.debian.net | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140611 13:32:38-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 265 seconds] 20140611 13:33:01-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20140611 14:02:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140611 14:18:29-!- gfgtdf [~chatzilla@f054060077.adsl.alicedsl.de] has joined #wesnoth-dev 20140611 14:19:05< Spoffy> Gotta ask: Git, there's the 1.12 branch and master branch. Can anyone quickly tell me the major difference? It doesn't seem like one is strictly ahead of the another, they both seem to have diverged a significant number of commits ago. 20140611 14:22:23< vultraz> The 1.12 branch is what is going to become the 1.12 release series - which is cirrently in beta 20140611 14:22:48< vultraz> master diverged off of that and development continues on that branch of material not slated for 1.12 20140611 14:27:46-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140611 14:28:59-!- Guest57016 [~cib@132.231.65.176] has quit [Ping timeout: 245 seconds] 20140611 14:29:21-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20140611 14:29:32< Spoffy> Ah, okay, thanks Vultraz. 20140611 14:30:05-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Remote host closed the connection] 20140611 14:31:14-!- riksteri [~riksteri@dsl-tkubrasgw3-54f96b-216.dhcp.inet.fi] has joined #wesnoth-dev 20140611 14:35:51-!- Kexoth [~kex@212.92.210.53] has quit [Remote host closed the connection] 20140611 14:36:21-!- Kexoth [~kex@212.92.210.53] has joined #wesnoth-dev 20140611 14:40:37-!- Kexoth [~kex@212.92.210.53] has quit [Ping timeout: 245 seconds] 20140611 14:40:39-!- irker161 [~irker@fehu.ai0867.net] has quit [Quit: transmission timeout] 20140611 14:52:13-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20140611 14:52:41-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140611 14:59:38< Spoffy> Yay. >Merging in master to UMCD... git status is 5818 lines long. 20140611 15:06:33-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 252 seconds] 20140611 15:10:58< iceiceice_> Spoffy: there's at least a thousand commits between master and 1.12, they are pretty much totally diverged 20140611 15:11:13< iceiceice_> master has several features and string changes that 1.12 does not 20140611 15:11:59< Spoffy> iceiceice_: Thanks. Yeah, I was looking for which to bring the UMCD branch up to date with. I'm actually quite surprised the two have diverged as much as they have. 20140611 15:12:33< iceiceice_> thunderstruck: pong? 20140611 15:14:29-!- Kexoth [~kex@93-137-9-100.adsl.net.t-com.hr] has joined #wesnoth-dev 20140611 15:20:17-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140611 15:28:07-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 245 seconds] 20140611 15:28:43-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140611 15:37:13< thunderstruck> iceiceice_: Hi. Since you were doing a lot of work for MP, I wanted to ask what do you think is the current state of MP/MP Campaigns on 1.12? Do you think there is still a lot problems to fix? 20140611 15:37:36< thunderstruck> Are you aware of any major problems with it? 20140611 15:38:00< iceiceice_> i think gfgtdf reported a problem recently 20140611 15:38:06< iceiceice_> that had to do with saving and loading 20140611 15:38:23< iceiceice_> but i think we are basically able to play thorugh networked mp campaigns successfully 20140611 15:38:27< iceiceice_> and transition successfully 20140611 15:38:46< iceiceice_> the last time i worked on it it looks like we are able to play through LoW as a networked campaign 20140611 15:38:57< iceiceice_> except for minor campaign wml glitches 20140611 15:39:15< thunderstruck> Did you play a complete LoW campaign? 20140611 15:39:22< iceiceice_> i did 20140611 15:39:32< iceiceice_> theres some issue in the second to last campaign, 20140611 15:39:35< thunderstruck> Cool. So that means that fabi fixed LoW MP already. 20140611 15:39:37< iceiceice_> *scenario, 20140611 15:39:44< iceiceice_> well, 20140611 15:39:51< iceiceice_> theres two issues still with LoW but otherwise it works 20140611 15:39:59< iceiceice_> one is that in scenario 3, theres something wrong witht he replace map syntax 20140611 15:40:01< thunderstruck> Is it WML or C+++ side? 20140611 15:40:03< iceiceice_> wml 20140611 15:40:08< iceiceice_> in scenario 14, 20140611 15:40:13< iceiceice_> the scenario has too many sides 20140611 15:40:16< iceiceice_> and is rejected by mp server 20140611 15:40:30< iceiceice_> i'm not sure what was the ultimate outcome of that, 20140611 15:40:42< iceiceice_> we could just bump up the number of allowed sides but i think fabi wants to just rework the scenario 20140611 15:40:50< iceiceice_> but also it might have just been postponed 20140611 15:41:11< iceiceice_> those are the only issues that remain afaik 20140611 15:41:28< iceiceice_> i havent tried to rigorously test saving and reloading though 20140611 15:41:30< thunderstruck> I see. Then I'll do some play testing LoW myself. 20140611 15:41:48< thunderstruck> I'm also aware that there could be minor problems with FLG. 20140611 15:41:56< iceiceice_> ok 20140611 15:42:00< iceiceice_> if there are i didnt notice 20140611 15:42:04< thunderstruck> But these should be solved by adding some new attributes. 20140611 15:42:09< thunderstruck> They are more logic problems. 20140611 15:42:10< iceiceice_> so also, i tested not using debug mode 20140611 15:42:25< iceiceice_> i used a patch to data/campaigns/LoW/.../characters.cfg 20140611 15:42:34< iceiceice_> to give kalenz and landar very high hp and attack etc. 20140611 15:42:36< thunderstruck> iceiceice_: https://gna.org/bugs/?21978 20140611 15:43:00< iceiceice_> i think there are small issues with debug mode right now when you use it in a networked context 20140611 15:43:20< iceiceice_> right 20140611 15:43:43< thunderstruck> Does it give you OOS? 20140611 15:44:39< iceiceice_> i didnt test 20140611 15:45:07-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 240 seconds] 20140611 15:45:47< thunderstruck> iceiceice_: The last time I checked debug mode in networked MP it was giving me OOS, I think. 20140611 15:45:52-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140611 15:46:23< iceiceice_> oh 20140611 15:46:27-!- cib [~cib@p508BCCE7.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140611 15:46:30< iceiceice_> yeah i think its some form of oos 20140611 15:46:34-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140611 15:46:44< iceiceice_> the last thing i remember was something about, server and clients not agreeing when they should go to mp connect 20140611 15:46:47< iceiceice_> because of debug mode 20140611 15:46:55-!- cib is now known as Guest77949 20140611 15:47:53< thunderstruck> iceiceice_: Hmmm... IIRC, allow_new_game defaults to true for host when debug mode is on. 20140611 15:48:06< thunderstruck> However, I can't remember if it happens for non-host players. 20140611 15:48:15< thunderstruck> I'll probably check this when playtesting LoW. 20140611 15:48:19-!- faabumc [~vcr@wesnoth/developer/faabumc] has quit [Ping timeout: 272 seconds] 20140611 15:48:25< iceiceice_> yeah i think its hard to fix 20140611 15:48:34< iceiceice_> the host would have to send his debug status to the clients or something? 20140611 15:48:45< iceiceice_> idk 20140611 15:48:56< thunderstruck> iceiceice_: Maybe. I would be more concerned about cheating players, though. 20140611 15:49:18< iceiceice_> yeah i think its not so bad if debug mode doesnt work very well in networked mp 20140611 15:59:43-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 272 seconds] 20140611 16:00:09-!- aquileia [2edf50c1@gateway/web/freenode/ip.46.223.80.193] has joined #wesnoth-dev 20140611 16:00:50< aquileia> iceiceice_, gfgtdf: The WML tests are directly attached to the Wesnoth project, there's no separate target 20140611 16:01:47< aquileia> I once tried to port the C++ tests in a "wesnothtest" target, but found no way to reliably link to the objectfiles necessary for that 20140611 16:02:37-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140611 16:06:27-!- Kexoth [~kex@93-137-9-100.adsl.net.t-com.hr] has quit [Ping timeout: 245 seconds] 20140611 16:07:32< iceiceice_> aquileia: i think there needs to be some analogue of this line? https://github.com/wesnoth/wesnoth/blob/master/src/SConscript#L687 20140611 16:07:58-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 240 seconds] 20140611 16:08:41-!- Sulfur [~Miranda@p5B009EEB.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140611 16:08:47-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 252 seconds] 20140611 16:09:28< aquileia> I think such a concept would need a complete restructure of the VC project - and I don't know whether it would stay backwards compatible with VC9 20140611 16:10:16< aquileia> I read about others who just listed every single object file to work around that... impractical for Wesnoth, though 20140611 16:11:01< aquileia> Now that I think of it I could write a script that creates the list for me and wire it in as a pre-build event... 20140611 16:11:44-!- Kexoth [~kex@93-143-105-165.adsl.net.t-com.hr] has joined #wesnoth-dev 20140611 16:11:59< aquileia> The WML_tests.cmd was my first script at all, back then I didn't even think about such an option 20140611 16:13:13< iceiceice_> VC doesn't let you reuse object files in another target unless you mention them explicitly? 20140611 16:13:27< aquileia> gfgtdf: And you really might want to get a new copy of the project file - updating the VC9 one is a matter of minutes and there's even a manual for it 20140611 16:13:50< aquileia> iceiceice_: I think so 20140611 16:14:29< aquileia> Some paople asked on stackoverflow and nobody could really help them, only workarounds 20140611 16:15:24< aquileia> e.g. packing the whole project in a lib and the programme being reduced to the main function 20140611 16:16:15< aquileia> Some other projects really did that to get their tests running 20140611 16:17:16< aquileia> gfgtdf: s/manual/wiki page 20140611 16:17:19-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has quit [Quit: Off to save the world!] 20140611 16:18:10< aquileia> iceiceice_: http://msdn.microsoft.com/en-gb/library/hh419385.aspx 20140611 16:18:26-!- travis-ci [~travis-ci@ec2-54-82-55-141.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 16:18:26< travis-ci> [travis-ci] gfgtdf/wesnoth-old#125 (gamestate_refactor - 3b0b004 : gfgtdf): The build was broken. 20140611 16:18:26< travis-ci> [travis-ci] Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/27322624 20140611 16:18:26-!- travis-ci [~travis-ci@ec2-54-82-55-141.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 16:18:54< gfgtdf> aquileia: well i also have done some changes to my projectfiles,, thats i'd have to replay then 20140611 16:20:38-!- Haudegen_ [~quassel@212095007117.public.telering.at] has quit [Ping timeout: 240 seconds] 20140611 16:22:37-!- aquileia [2edf50c1@gateway/web/freenode/ip.46.223.80.193] has quit [Ping timeout: 246 seconds] 20140611 16:23:59-!- sachith500 [~kvirc@112.135.41.43] has quit [Read error: Connection reset by peer] 20140611 16:24:41-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has joined #wesnoth-dev 20140611 16:25:35-!- prophile [~alynn@oftn/member/prophile] has joined #wesnoth-dev 20140611 16:33:10-!- aquileia [2edf50c1@gateway/web/freenode/ip.46.223.80.193] has joined #wesnoth-dev 20140611 16:33:51< aquileia> I finished reading the logs and saw at the bottom that I had been disconnected without warning... 20140611 16:34:03< aquileia> gfgtdf: What are those changes, if I may ask? Perhaps we can improve the one in the repo 20140611 16:35:26< aquileia> iceiceice_: And what we'd really need is someone with VC9 to create the C++ test project 20140611 16:36:39< aquileia> The data format massively changed (.vcproj -> .vcxproj) and I'm pretty much doing these things based on what little documentation there is 20140611 16:37:37-!- ancestral [~ancestral@17.114.45.98] has joined #wesnoth-dev 20140611 16:38:04< aquileia> But if we could get them in, there's even a plugin to VC that includes boost based tests into the VC test interface 20140611 16:42:12< iceiceice_> hmm well if no one is using vc9 why dont we just upgrade 20140611 16:42:24-!- Sulfur [~Miranda@p5B009EEB.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140611 16:46:29< aquileia> iceiceice_, I don't know what anonymissimus uses 20140611 16:47:10< iceiceice_> what number is the modern version of VC? 20140611 16:47:32< aquileia> I'm using VC12 which is from 2013 20140611 16:47:49< aquileia> there'll probably be a new version this year 20140611 16:48:03-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140611 16:48:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140611 16:48:20< iceiceice_> hmm 20140611 16:48:29< iceiceice_> maybe we should have a VC12 project file also? 20140611 16:48:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140611 16:49:07< iceiceice_> if it makes it easy for people to use the tests it's a good thing, in my experience that helps greatly with development 20140611 16:49:12< aquileia> Visual Studio flawlessly upgrades project files even from versions that are alot older 20140611 16:49:40< aquileia> The only issue is implementing new mechanisms 20140611 16:49:42< iceiceice_> y but if we can't figure out how to add a test target except in a newer versin 20140611 16:49:45< iceiceice_> yeah 20140611 16:50:36< aquileia> adding the target is a piece of cake, the issue is cross-project dependencies - officially they should work, but I couldn't get it to find the object files 20140611 16:51:34< aquileia> And after two weekends I stopped caring 20140611 16:52:40< aquileia> It could either be solved via a script, a complete restructure or... possibly using the VC9 GUI 20140611 16:56:59< iceiceice_> well you know my views ide's i guess 20140611 16:59:03< aquileia> vcproj is a barely documented proprietary format - sometimes you need to rely on the ide 20140611 17:06:23-!- travis-ci [~travis-ci@ec2-54-82-55-141.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 17:06:23< travis-ci> [travis-ci] gfgtdf/wesnoth-old#126 (gamestate_refactor - 948f40d : gfgtdf): The build is still failing. 20140611 17:06:23< travis-ci> [travis-ci] Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/27325914 20140611 17:06:23-!- travis-ci [~travis-ci@ec2-54-82-55-141.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 17:12:48-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140611 17:23:34< happygrue> 20140611 10:08:54< Necrosporus> By the way happygrue forgot to reduce hatchet strikes for masked dwarvish lord 20140611 17:23:36-!- sachith500 [~kvirc@112.135.41.43] has joined #wesnoth-dev 20140611 17:23:38< happygrue> Necrosporus: thanks for the reminder 20140611 17:26:01< happygrue> shadowm: I have to change that ^ unit in the THoT, the changelog entry would go under campaigns, right (as opposed to filing it under unit changes)? 20140611 17:27:45-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20140611 17:28:18< aquileia> happygrue: Wouldn't it be better just to use base_unit, as suggested by Soliton? 20140611 17:28:52-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140611 17:29:04< aquileia> happygrue: ^ 20140611 17:29:36< happygrue> yeah, I should have read on in the logs ;) 20140611 17:30:37< aquileia> I could do it if you wanted, but it's probably easier for you 20140611 17:31:39< aquileia> Handling a PR is a little bit of overhead, and it's such a trivial task 20140611 17:32:36 * aquileia changes his OS and will be back is a minute 20140611 17:32:39< happygrue> busy now, but I'll take a look in a bit. 20140611 17:32:47-!- aquileia [2edf50c1@gateway/web/freenode/ip.46.223.80.193] has quit [Quit: Page closed] 20140611 17:34:07-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20140611 17:34:49-!- aquileia [2edf50c1@gateway/web/freenode/ip.46.223.80.193] has joined #wesnoth-dev 20140611 17:37:30< aquileia> Hmm.. if we could only have the masks as a halo and take advantage of the full core animations... 20140611 17:38:05-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140611 17:39:06< aquileia> happygrue: ^ 20140611 17:39:38< happygrue> aquileia: I have no idea about making that work, but it sounds great if possible? 20140611 17:39:43< happygrue> but do the heads move during the animations? 20140611 17:40:14< aquileia> moving is no problem, it's rotation 20140611 17:41:27-!- sachith500 [~kvirc@112.135.41.43] has quit [Ping timeout: 245 seconds] 20140611 17:42:54-!- Bodhi-Baum [~Bodhi@dslb-084-063-052-082.pools.arcor-ip.net] has joined #wesnoth-dev 20140611 17:43:28< aquileia> I don't think we could do it without new art, unfortunately - and that will probably never happen 20140611 17:44:35< happygrue> never is a long time. 20140611 17:46:44< aquileia> I think we'll have to live with what we have 20140611 17:46:56< happygrue> Could we contact the original artist and see if they could touch up the masks to work with the animations? 20140611 17:47:37-!- Guest77949 [~cib@p508BCCE7.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20140611 17:51:43< aquileia> happygrue: r.wesnoth.org/t35754 20140611 17:52:58< aquileia> We might have had a volunteer... 20140611 17:53:27-!- riksteri [~riksteri@dsl-tkubrasgw3-54f96b-216.dhcp.inet.fi] has quit [Quit: riksteri] 20140611 17:53:52-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140611 17:53:53< aquileia> not to the newest animations, but perhaps bumbadadabum still wants to help with them? 20140611 17:56:17-!- Sulfur [~Miranda@p5B009EEB.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140611 17:59:16< aquileia> If we don't apply them now, I'll upload them to wesnoth-resources to ensure they aren't lost again... 20140611 18:01:05-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 252 seconds] 20140611 18:04:04-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20140611 18:04:18-!- cib [~cib@p508BCCE7.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140611 18:04:41-!- cib is now known as Guest97138 20140611 18:12:29-!- ArcusT7 [~arcus@pc139.riednet.wh.tu-darmstadt.de] has joined #wesnoth-dev 20140611 18:16:39-!- irker627 [~irker@fehu.ai0867.net] has joined #wesnoth-dev 20140611 18:16:39< irker627> wesnoth: Chris Beck wesnoth:master 2bd6520d0c41 / src/reports.cpp: use display_context pointer for reports that need teams http://git.io/yB944g 20140611 18:16:41< irker627> wesnoth: Chris Beck wesnoth:master d2f35c60827d / src/reports.cpp: comment out unused includes http://git.io/78xYNw 20140611 18:16:43< irker627> wesnoth: Chris Beck wesnoth:master 0d6f146ed3b1 / src/reports.cpp: use disp_context->units() in reports, not resources::units http://git.io/B9OrfA 20140611 18:18:57-!- mjs-de [~mjs-de@f049085103.adsl.alicedsl.de] has quit [Ping timeout: 245 seconds] 20140611 18:19:43-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140611 18:26:58< gfgtdf> aquileia: that a are mostly local things (files) related to local working branches, and some small propertie changes (when i downloaded it, it didn't even create debug information in release buils) 20140611 18:27:55-!- Haudegen_ [~quassel@178.115.128.212.wireless.dyn.drei.com] has joined #wesnoth-dev 20140611 18:27:58< aquileia> those property changes might be useful if you could apply them to the old project 20140611 18:28:46-!- Haudegen_ is now known as Haudegen 20140611 18:31:52-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 245 seconds] 20140611 18:32:17-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140611 18:33:36-!- Haudegen [~quassel@178.115.128.212.wireless.dyn.drei.com] has quit [Read error: Connection reset by peer] 20140611 18:33:39-!- mjs-de [~mjs-de@f049085103.adsl.alicedsl.de] has joined #wesnoth-dev 20140611 18:35:59-!- Haudegen [~quassel@178.115.128.212.wireless.dyn.drei.com] has joined #wesnoth-dev 20140611 18:36:24-!- prophile [~alynn@oftn/member/prophile] has quit [Quit: The Game] 20140611 18:37:31-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 240 seconds] 20140611 18:45:01-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140611 18:50:23< irker627> wesnoth: Boldizsár Lipka wesnoth:master 4288e08b043a / src/ (loadscreen.cpp sdl/window.cpp sdl/window.hpp): Better name for twindow::clear(Uint8, Uint8, Uint8, Uint8). http://git.io/tl4EIw 20140611 18:50:25< irker627> wesnoth: Boldizsár Lipka wesnoth:master 03c0efe95b3f / src/sdl/ (window.cpp window.hpp): Remove twindow::clear. http://git.io/Lrd45g 20140611 18:50:27< irker627> wesnoth: Boldizsár Lipka wesnoth:master 66fdc79e5dc1 / src/ (image.cpp image.hpp): Add a function that loads a texture. http://git.io/uctzww 20140611 18:50:29< irker627> wesnoth: Boldizsár Lipka wesnoth:master d80b4788fe6f / src/ (image.cpp image.hpp): Add texture caches. http://git.io/pf1TaA 20140611 18:50:31< irker627> wesnoth: Boldizsár Lipka wesnoth:master d7026648f717 / src/sdl/ (texture.cpp texture.hpp): Color mod functions for ttexture. http://git.io/nFQP0A 20140611 18:50:33< irker627> wesnoth: Boldizsár Lipka wesnoth:master aaf3afff1d29 / src/ (image.cpp image.hpp): A function to get textures from the cache. http://git.io/QBpTKg 20140611 18:50:35< irker627> wesnoth: Boldizsár Lipka wesnoth:master 4a179629c4b5 / src/loadscreen.cpp: Load the logo from the texture cache. http://git.io/UJBI3w 20140611 18:51:54< irker627> wesnoth: Chris Beck wesnoth:master 33689f6c7cbf / src/reports.cpp: fixup prior commit http://git.io/snSyTw 20140611 18:51:56< irker627> wesnoth: Chris Beck wesnoth:master 656870ca64a9 / src/ (8 files): move parse_location_range to map:: object http://git.io/yoHkaQ 20140611 18:51:58< irker627> wesnoth: Chris Beck wesnoth:master c88b64be2311 / src/ (7 files in 2 dirs): Merge branch 'master' of git://github.com/wesnoth/wesnoth http://git.io/7A2ZiQ 20140611 18:54:34< iceiceice_> hmm i get "undeclared identifier: sdl:: " in image.hpp now 20140611 18:55:30< lipkab> Uh-oh, that'll be me. 20140611 18:55:36< lipkab> Which line? 20140611 18:56:26< iceiceice_> In file included from src/unit_frame.hpp:23: 20140611 18:56:26< iceiceice_> src/image.hpp:129:2: error: use of undeclared identifier 'sdl' 20140611 18:56:26< iceiceice_> sdl::ttexture load_texture(const locator &loc, 20140611 18:56:42< lipkab> Okay, will fix in a minute. 20140611 18:56:47< iceiceice_> ok thanks 20140611 18:57:03< iceiceice_> should i be trying to compile master using SDL2 = yes? 20140611 18:57:17< iceiceice_> i dont have the sdl 2 stuff fully installed right now 20140611 18:58:11-!- travis-ci [~travis-ci@ec2-54-196-87-235.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 18:58:11< travis-ci> [travis-ci] wesnoth/wesnoth#3094 (master - 0d6f146 : Chris Beck): The build was broken. 20140611 18:58:11< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/27335615 20140611 18:58:11-!- travis-ci [~travis-ci@ec2-54-196-87-235.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 19:00:06< irker627> wesnoth: Boldizsár Lipka wesnoth:master 42bb7378bd72 / src/ (image.cpp image.hpp): Guard occurences of ttexture with an #if. http://git.io/XsuwSQ 20140611 19:01:32< lipkab> iceiceice_: Well, that would make you not spot these errors either, but would not fix anything else :P 20140611 19:02:13< lipkab> Sigh. When I can get rid of these damn #if blocks. 20140611 19:05:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140611 19:10:01-!- travis-ci [~travis-ci@ec2-54-82-55-141.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 19:10:01< travis-ci> [travis-ci] wesnoth/wesnoth#3096 (master - 4a17962 : Boldizsár Lipka): The build was broken. 20140611 19:10:01< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/27338433 20140611 19:10:01-!- travis-ci [~travis-ci@ec2-54-82-55-141.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 19:10:11-!- aquileia [2edf50c1@gateway/web/freenode/ip.46.223.80.193] has quit [Quit: Page closed] 20140611 19:16:04-!- travis-ci [~travis-ci@ec2-54-204-220-69.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 19:16:05< travis-ci> [travis-ci] gfgtdf/wesnoth-old#127 (gamestate_refactor - 3ddd545 : gfgtdf): The build is still failing. 20140611 19:16:05< travis-ci> [travis-ci] Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/27337354 20140611 19:16:05-!- travis-ci [~travis-ci@ec2-54-204-220-69.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 19:17:27< happygrue> wesbot: seen bumbadadabum 20140611 19:17:28< wesbot> happygrue: The person with the nick bumbadadabum last spoke 24d 20h ago. 4d 1h ago was here and on the channel #wesnoth-umc-dev with the message: Ping timeout: 240 seconds 20140611 19:18:14-!- travis-ci [~travis-ci@ec2-54-196-87-235.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 19:18:14< travis-ci> [travis-ci] wesnoth/wesnoth#3097 (master - c88b64b : Chris Beck): The build was broken. 20140611 19:18:14< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/27338533 20140611 19:18:14-!- travis-ci [~travis-ci@ec2-54-196-87-235.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 19:18:23< happygrue> aquileia: I'll send him a PM and see what his interest level is. 20140611 19:21:12< gfgtdf> iceiceice_: do you know whether its possible to pass aseed to the random generator ? 20140611 19:21:38< iceiceice_> when? 20140611 19:21:54< gfgtdf> iceiceice_: maybe we shoudl chage the randomgenerator code to accept a random obecjt to generatr random instead of rand() 20140611 19:22:09< gfgtdf> iceiceice_: when we call random_generate_map 20140611 19:22:20< iceiceice_> hmm let me look 20140611 19:24:04< iceiceice_> yeah i think that's a good idea 20140611 19:25:59< gfgtdf> iceiceice_: it seems like teh mpa gen has its one rng implementation :o https://github.com/wesnoth/wesnoth/blob/master/src/generators/yamg/ya_mapgen.cpp#L2062 20140611 19:26:13< iceiceice_> gfgtdf: i think yamg is not the main rng 20140611 19:26:29< iceiceice_> idk maybe im wrong? 20140611 19:26:30-!- shadowm_desktop [ignacio@186.9.92.13] has joined #wesnoth-dev 20140611 19:26:38< iceiceice_> *main map generator 20140611 19:26:55-!- shadowm_desktop is now known as Guest41186 20140611 19:27:21< iceiceice_> the default one is src/generators/mapgen.cpp i think 20140611 19:28:44< gfgtdf> iceiceice_: according to git "Pyrophorus" write it you know who that is ? 20140611 19:29:04< iceiceice_> only from forums 20140611 19:29:21< iceiceice_> idk i saw that the yamg was disabled in 1.12 release, 20140611 19:29:24< shadowm> AI0867: Usually not enough for us. 20140611 19:29:41< iceiceice_> i remember some time ago i ran cppcheck on wesnoth, it flagged various issues but one was something about expired iterators in yamg? 20140611 19:29:47< shadowm> happygrue: Yes. 20140611 19:30:17< iceiceice_> idk do you know what the status of the project is? 20140611 19:30:27< gfgtdf> iceiceice_: no i dotn know nothign about it 20140611 19:30:48< shadowm> No, yamg is not the original random map generator and it's supposed to live alongside it. 20140611 19:30:54< gfgtdf> iceiceice_: accorgn nto a comment we onyl use an internal rang to have the same results onj all machines 20140611 19:31:04< happygrue> thanks shadowm. 20140611 19:31:05< gfgtdf> according tp* 20140611 19:31:09< gfgtdf> to* 20140611 19:31:16-!- Guest41186 [ignacio@186.9.92.13] has quit [Client Quit] 20140611 19:31:29< gfgtdf> iceiceice_: so we coudl also use the normal simle_rng 20140611 19:31:34< iceiceice_> yea 20140611 19:31:45< gfgtdf> iceiceice_:or boost rng laster 20140611 19:32:00< iceiceice_> yeah its probably a good idea, i dont see any reason against it 20140611 19:32:09-!- shadowm_desktop2 [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20140611 19:32:13-!- shadowm_desktop2 is now known as shadowm_desktop 20140611 19:33:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20140611 19:34:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140611 19:36:08-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Ping timeout: 252 seconds] 20140611 19:36:55-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has joined #wesnoth-dev 20140611 19:37:33< irker627> wesnoth: Chris Beck wesnoth:master a16ed4ccfd93 / src/ (image.cpp loadscreen.cpp): fix compilation http://git.io/fTwLxw 20140611 19:41:55-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 240 seconds] 20140611 19:53:33-!- travis-ci [~travis-ci@ec2-54-204-220-69.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 19:53:33< travis-ci> [travis-ci] wesnoth/wesnoth#3098 (master - 42bb737 : Boldizsár Lipka): The build is still failing. 20140611 19:53:33< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/27339273 20140611 19:53:33-!- travis-ci [~travis-ci@ec2-54-204-220-69.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 19:54:06-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140611 19:55:43-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140611 19:55:56-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 252 seconds] 20140611 20:01:55-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 240 seconds] 20140611 20:05:28-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20140611 20:05:32-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20140611 20:07:15< irker627> wesnoth: Ignacio R. Morelle wesnoth:master 6757d25af16a / src/game_controller.cpp: Improve formatting of the MP save/replay warning for Load Game http://git.io/Zw7ADA 20140611 20:15:17-!- mjs-de [~mjs-de@f049085103.adsl.alicedsl.de] has quit [Ping timeout: 264 seconds] 20140611 20:17:55-!- Guest97138 [~cib@p508BCCE7.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20140611 20:23:04-!- travis-ci [~travis-ci@ec2-54-82-55-141.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 20:23:04< travis-ci> [travis-ci] wesnoth/wesnoth#3099 (master - a16ed4c : Chris Beck): The build was fixed. 20140611 20:23:04< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/27342133 20140611 20:23:04-!- travis-ci [~travis-ci@ec2-54-82-55-141.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 20:25:32-!- Gallaecio [~quassel@84.120.115.132.dyn.user.ono.com] has quit [Remote host closed the connection] 20140611 20:26:21-!- Bodhi-Baum [~Bodhi@dslb-084-063-052-082.pools.arcor-ip.net] has quit [Quit: Verlassend] 20140611 20:37:47-!- noy [~Noy@wesnoth/developer/noy] has quit [Remote host closed the connection] 20140611 20:38:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140611 20:40:00-!- Netsplit *.net <-> *.split quits: apoi, cib0, shadowm 20140611 20:40:03-!- Netsplit over, joins: cib0 20140611 20:40:03-!- shadowm [~ignacio@fehu.ai0867.net] has joined #wesnoth-dev 20140611 20:40:14-!- Netsplit over, joins: apoi 20140611 20:40:25-!- shadowm is now known as Guest78953 20140611 20:42:25< irker627> wesnoth: Chris Beck wesnoth:master e4eb0a3ede83 / src/ (6 files in 2 dirs): use ptr to impl for gamemap in game_board, avoiding map.h include http://git.io/C9dVgw 20140611 20:42:27< irker627> wesnoth: Chris Beck wesnoth:master ac44e80a25d5 / src/ (6 files in 2 dirs): Merge branch 'game_map_scoped_ptr_in_game_board' http://git.io/ribsXg 20140611 20:45:54-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140611 20:50:56-!- travis-ci [~travis-ci@ec2-54-204-220-69.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 20:50:56< travis-ci> [travis-ci] wesnoth/wesnoth#3100 (master - 6757d25 : Ignacio R. Morelle): The build was fixed. 20140611 20:50:56< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/27344240 20140611 20:50:56-!- travis-ci [~travis-ci@ec2-54-204-220-69.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 20:54:35-!- Talash [ae00a02c@gateway/web/freenode/ip.174.0.160.44] has joined #wesnoth-dev 20140611 20:59:55-!- Talash [ae00a02c@gateway/web/freenode/ip.174.0.160.44] has quit [Quit: Page closed] 20140611 21:07:07-!- prophile [~alynn@oftn/member/prophile] has joined #wesnoth-dev 20140611 21:07:07< iceiceice_> 20140611 04:05:47< shadowm> master can't advance scenarios whereas 1.12 can. 20140611 21:07:13< iceiceice_> shadowm: is this still an issue? 20140611 21:07:22< iceiceice_> i tested but i was not able to find a problem 20140611 21:11:02< gfgtdf> thunderstruck: do you know why we in teh mp connect code have a game_state (now saved_game) object that contains a mo_settings but also a single mp_game_settings object ? 20140611 21:15:08-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20140611 21:17:43< Guest78953> iceiceice_: Yes, it is. 20140611 21:18:02< iceiceice_> how to reproduce? 20140611 21:18:13< Guest78953> HttT S1, :cl to any other scenario. 20140611 21:18:42-!- Guest78953 is now known as shadowm 20140611 21:18:46-!- shadowm [~ignacio@fehu.ai0867.net] has quit [Changing host] 20140611 21:18:46-!- shadowm [~ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20140611 21:19:53< iceiceice_> ok thanks 20140611 21:24:07< gfgtdf> iceiceice_, shadowm, whta happens if you try to advance ? 20140611 21:24:19< iceiceice_> gfgtdf: it signals "the end" 20140611 21:26:14-!- lipkab [~the_new_l@host-91-147-212-189.biatv.hu] has quit [Quit: .] 20140611 21:26:42< gfgtdf> iceiceice_: mabe a "e.proceed_to_next_level = true;" in here: https://github.com/wesnoth/wesnoth/blob/master/src/menu_events.cpp#L2998 can fix 20140611 21:26:45< gfgtdf> maybe* 20140611 21:26:51< thunderstruck> gfgtdf: It's part of MP data flow. It's used to pass data around for various purposes. 20140611 21:27:00< thunderstruck> E.g. to keep track of defines. 20140611 21:27:21 * shadowm should figure out one of these days how to get a list of pull requests that weren't merged by the poster. 20140611 21:27:22< gfgtdf> iceiceice_: but why dont we use the mp_settings of game_state for that ? 20140611 21:27:37< gfgtdf> thunderstruck: ^ 20140611 21:27:39< iceiceice_> gfgtdf: cl is for single play 20140611 21:28:55< gfgtdf> iceiceice_: i still think that coudl be a reason, i think the code thach checks it runs in mp and in sp 20140611 21:29:02< gfgtdf> checks* 20140611 21:30:12< iceiceice_> ok that fixed it 20140611 21:30:15< iceiceice_> shadowm: ^ 20140611 21:30:51< thunderstruck> gfgtdf: I don't know original reasons behind it. 20140611 21:31:01< irker627> wesnoth: Chris Beck wesnoth:master 359caee9a8f9 / src/menu_events.cpp: fix a problem where :cl command caused campaign to end http://git.io/HhJ5xg 20140611 21:31:07< thunderstruck> gfgtdf: At this point game_state contains more information than mp_game_settings. 20140611 21:31:50< thunderstruck> gfgtdf: And so that's why it's used there. 20140611 21:32:11< thunderstruck> gfgtdf: Of course, I'm not saying that this data flow is perfect. 20140611 21:36:41< shadowm> mordante, everyone else: Reminder that bugs that didn't affect a single published release are to be closed immediately when fixed. 20140611 21:36:59-!- mjs-de [~mjs-de@f049085103.adsl.alicedsl.de] has joined #wesnoth-dev 20140611 21:37:02< thunderstruck> gfgtdf: And the difference between mp_game_settings and game_state is that the first one is used to transfer data in networked MP 20140611 21:37:09-!- ancestral [~ancestral@17.114.45.98] has quit [Quit: ancestral] 20140611 21:37:19-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140611 21:37:24< thunderstruck> while the latter one is used to build level config 20140611 21:38:12-!- Talash [ae00a02c@gateway/web/freenode/ip.174.0.160.44] has joined #wesnoth-dev 20140611 21:38:18< gfgtdf> thunderstruck: but in here: https://github.com/wesnoth/wesnoth/blob/master/src/mp_game_utils.cpp#L47 ist looks liek it just both merged into2 config that is then sended over the netqwork 20140611 21:38:27< gfgtdf> merged into 1 config 20140611 21:39:55< iceiceice_> shadowm: that should be put on the wiki somewhere 20140611 21:40:31< iceiceice_> http://wiki.wesnoth.org/ReportingBugs#Bug_protocol 20140611 21:41:00< shadowm> iceiceice_: It already is. 20140611 21:41:07< shadowm> Last bullet. 20140611 21:41:07-!- travis-ci [~travis-ci@ec2-54-196-87-235.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 21:41:07< travis-ci> [travis-ci] wesnoth/wesnoth#3102 (master - ac44e80 : Chris Beck): The build has errored. 20140611 21:41:07< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/27347334 20140611 21:41:07-!- travis-ci [~travis-ci@ec2-54-196-87-235.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 21:41:24< iceiceice_> i see 20140611 21:42:45< Spoffy> Little bit confused. LibSDL >= 1.2.7 in master, struggling to find any references to such a version anywhere. Latest I can find is 1.2.15. 20140611 21:43:00< Spoffy> Wait, nevermind. *Facepalms* 20140611 21:43:27< Spoffy> *resumes being confused as to why libsdl is isn't being detected* 20140611 21:43:38< shadowm> Linux? 20140611 21:43:49< Spoffy> Yup. 20140611 21:43:53< shadowm> Install the corresponding -dev or -devel package. 20140611 21:44:03< Spoffy> I had it. Gonna try again. 20140611 21:44:25< Spoffy> Just updated + upgraded my distro. 20140611 21:44:25< shadowm> If you are using scons, you might also have to pass --config=force after a failed test run. 20140611 21:44:44< Spoffy> I'm testing both, thanks. 20140611 21:44:52< thunderstruck> gfgtdf: Yes, but game_state is still part of data flow afterwards. Take a look at playcamapign.cpp 20140611 21:44:57< thunderstruck> playcampaign* 20140611 21:45:03< thunderstruck> Lots of things rely on it. 20140611 21:45:23< gfgtdf> thunderstruck: ye im refactorng tht cod currently: https://github.com/wesnoth/wesnoth/pull/201 20140611 21:45:28< gfgtdf> that code 20140611 21:45:38< irker627> wesnoth: Chris Beck wesnoth:master 4ffb2371b2f4 / src/game_board.hpp: remove unnecessary friend class http://git.io/iXzu-w 20140611 21:47:25-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140611 21:47:56< thunderstruck> gfgtdf: Wow. That's great. 20140611 21:48:20< thunderstruck> gfgtdf: But I'm not sure if game_state should disappear from MP Connect. 20140611 21:48:31< gfgtdf> thunderstruck: no i just renamed it 20140611 21:48:33< gfgtdf> renamed* 20140611 21:49:28< thunderstruck> gfgtdf: I see. If you want we could have a further chat tomorrow. I have send reply to Riftwalker now. 20140611 21:49:39< thunderstruck> have to* 20140611 21:49:49< gfgtdf> thunderstruck: ok 20140611 21:50:37-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 245 seconds] 20140611 21:52:40-!- gfgtdf_ [~chatzilla@d228089.adsl.hansenet.de] has joined #wesnoth-dev 20140611 21:54:22-!- gfgtdf [~chatzilla@f054060077.adsl.alicedsl.de] has quit [Ping timeout: 245 seconds] 20140611 21:54:35-!- gfgtdf_ is now known as gfgtdf 20140611 21:56:07-!- Samual [~dioteckte@xonotic/core-team/Samual] has quit [Ping timeout: 252 seconds] 20140611 22:03:20-!- prophile [~alynn@oftn/member/prophile] has quit [Quit: The Game] 20140611 22:03:20-!- Talash [ae00a02c@gateway/web/freenode/ip.174.0.160.44] has quit [Quit: Page closed] 20140611 22:03:22< irker627> wesnoth: Chris Beck wesnoth:master 15ed9d186676 / src/ (game_board.cpp game_board.hpp replay_controller.cpp): refactor replay_controller in order to unfriend game_board http://git.io/BsD5qg 20140611 22:03:38-!- ancestral [~ancestral@17.115.177.242] has joined #wesnoth-dev 20140611 22:06:54< irker627> wesnoth: Chris Beck wesnoth:master 5b2bf834435e / src/game_board.hpp: remove unnecessary friend class http://git.io/c5OFEQ 20140611 22:08:40-!- thunderstruck [~zaibotren@cpc7-cowc7-2-0-cust670.14-2.cable.virginm.net] has quit [Quit: leaving] 20140611 22:19:20-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20140611 22:20:10-!- mjs-de [~mjs-de@f049085103.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140611 22:20:39< irker627> wesnoth: Chris Beck wesnoth:master f698badbd170 / src/ (5 files): team::objectives_changed and countdown ops become mutable http://git.io/mCC_Zg 20140611 22:27:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20140611 22:33:01< gfgtdf> iceiceice_: do you know what "user_map" in mp_create is ? 20140611 22:33:18< gfgtdf> iceiceice_: esp what is the difference between a mp scenario an a user map ? 20140611 22:33:30< iceiceice_> i think user map means 20140611 22:33:34< iceiceice_> look in the editor directory 20140611 22:33:44< iceiceice_> as opposed to, add-on directory 20140611 22:33:53< iceiceice_> and data/multiplayer 20140611 22:33:56-!- ancestral [~ancestral@17.115.177.242] has quit [Quit: ancestral] 20140611 22:34:02< iceiceice_> i dont think theres any difference besides that 20140611 22:34:29< gfgtdf> iceiceice_: that'd mean user map is a putre debug feature ? 20140611 22:34:32< gfgtdf> pure* 20140611 22:34:42< iceiceice_> i think its just for convenience 20140611 22:34:52< gfgtdf> for map designer that they dotn have to copy it into addons filder ? 20140611 22:34:59< iceiceice_> yeah 20140611 22:35:07< iceiceice_> and it also doesnt pollute their main directories 20140611 22:35:12< iceiceice_> *categories 20140611 22:35:28< iceiceice_> its a step in the right direction, it shoudl be easier to organize the list of scenarios 20140611 22:36:48< gfgtdf> hm ok i saw 20140611 22:38:39-!- ancestral [~ancestral@17.115.177.242] has joined #wesnoth-dev 20140611 22:44:15< gfgtdf> iceiceice_: so the main difference is that usere map is not relates to any wml file its "just a mapfile" 20140611 22:58:23< gfgtdf> iceiceice_: when i adjust things like "village gold" in the mp configure sceen in a mp campaig, is that then supposed to last for all further scenario or not ? 20140611 23:01:10< gfgtdf> iceiceice_: i think that for example for an user adjusted "Experience modifier" it makes sense to have it persistent over ther whole campaign but for "turns" maybe not 20140611 23:14:22< iceiceice_> sry was afk 20140611 23:14:48< iceiceice_> yeah i think there is a general issue right now with 20140611 23:14:53< iceiceice_> eras not lasting for the whole campaign 20140611 23:15:00< iceiceice_> mp settings not lasting for the whole campaign 20140611 23:18:14-!- travis-ci [~travis-ci@ec2-54-196-87-235.compute-1.amazonaws.com] has joined #wesnoth-dev 20140611 23:18:14< travis-ci> [travis-ci] wesnoth/wesnoth#3107 (master - f698bad : Chris Beck): The build was broken. 20140611 23:18:14< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth/builds/27356034 20140611 23:18:14-!- travis-ci [~travis-ci@ec2-54-196-87-235.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140611 23:19:06< happygrue> CodeBlocks is throwing this error at me: g++.exe: .objs-debug\src\random.o: No such file or directory 20140611 23:19:23< happygrue> hmmm, and I see travis is having issues too? 20140611 23:20:25< gfgtdf> happygrue: maybe the codeboky was not updated after this: https://github.com/wesnoth/wesnoth/commit/35b8730f8caf95b500f1be3af1d272a54cb75717 20140611 23:20:43< gfgtdf> codeblocks* 20140611 23:21:27-!- Haudegen [~quassel@178.115.128.212.wireless.dyn.drei.com] has quit [Remote host closed the connection] 20140611 23:22:29-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has quit [Quit: No Ping reply in 180 seconds.] 20140611 23:22:46-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20140611 23:24:42< happygrue> Could be. I haven't compiled in weeks. What should I do about that? 20140611 23:25:07< shadowm> I'll fix it in a minute. 20140611 23:25:12< happygrue> \o/ 20140611 23:26:01< iceiceice_> happygrue: i apparently broke master... i think i did not clean build or something 20140611 23:26:19< iceiceice_> broke it a couple times today actually :/ 20140611 23:27:06< happygrue> oops! 20140611 23:29:06< irker627> wesnoth: Chris Beck wesnoth:master 8e923abeb1ab / src/playsingle_controller.cpp: fix compilation http://git.io/jZmjZQ 20140611 23:29:10< iceiceice_> should be ok now i think 20140611 23:30:56< irker627> wesnoth: Ignacio R. Morelle wesnoth:master acd814f64c3c / projectfiles/CodeBlocks/wesnoth.cbp: CodeBlocks project update http://git.io/bhuR4w 20140611 23:31:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140611 23:31:29< shadowm> happygrue: My build hasn't finished, but I believe that should work. ^ 20140611 23:32:11< gfgtdf> shadowm: it it possbiel to connect to the 1.11.15 server with a 1.13-dev clien t ? 20140611 23:32:14< gfgtdf> possible ? 20140611 23:32:24< gfgtdf> (without modifying code i mean ofc) 20140611 23:33:29< shadowm> I don't think so. 20140611 23:34:34-!- prophile [~alynn@oftn/member/prophile] has joined #wesnoth-dev 20140611 23:35:54< gfgtdf> iceiceice_: you know what "Remote scenario" means in teh mp lobby ? 20140611 23:36:17< iceiceice_> i think it means they modified core multiplayer stuff? 20140611 23:36:23< iceiceice_> or just that, its a scenario you dont have? 20140611 23:37:19< gfgtdf> iceiceice_: i see that for all user maps and random generated scenarios 20140611 23:37:24< gfgtdf> iceiceice_: hm why is it important to know whether i have that scenario? 20140611 23:38:09< iceiceice_> if someone thinks they will play on hamlets and the minimap looks the same, but in fact theres many bizarre changes? 20140611 23:38:14< iceiceice_> idk 20140611 23:38:21< iceiceice_> it makes sense to me 20140611 23:38:47< iceiceice_> also it will help you to make sure you have the matching versions of some add-on 20140611 23:39:58< shadowm> Remote scenario: you don't have the scenario or their copy differs from yours. 20140611 23:40:19-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20140611 23:40:48< gfgtdf> hmm ok that explaing why random scenarios are always remote scenario 20140611 23:40:52< gfgtdf> explains 20140611 23:42:17-!- ArcusT7 [~arcus@pc139.riednet.wh.tu-darmstadt.de] has quit [Ping timeout: 264 seconds] 20140611 23:43:20-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 260 seconds] 20140611 23:45:10-!- ancestral [~ancestral@17.115.177.242] has quit [Quit: ancestral] 20140611 23:50:12-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20140611 23:56:32-!- ancestral [~ancestral@12.23.74.29] has joined #wesnoth-dev --- Log closed Thu Jun 12 00:00:04 2014