--- Log opened Fri Jun 13 00:00:14 2014 20140613 01:08:50-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 244 seconds] 20140613 01:37:08-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-umc-dev 20140613 01:45:28-!- groggy [~chatzilla@96-37-252-169.dhcp.leds.al.charter.com] has joined #wesnoth-umc-dev 20140613 01:51:43-!- groggy [~chatzilla@96-37-252-169.dhcp.leds.al.charter.com] has quit [Remote host closed the connection] 20140613 03:08:43-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 240 seconds] 20140613 03:30:45< irker485> mattsc: mattsc AI-demos:master ae3ad84d7a98 / lua/grunt_rush_Freelands_S1_engine.lua: Fred: add side gold to stats output http://git.io/1ty7Dg 20140613 03:30:47< irker485> mattsc: mattsc AI-demos:master 91d26c92810e / README.md _main.cfg scenarios/switchboard.cfg: Update Wesnoth version requirement text http://git.io/osO3rA 20140613 03:30:49< irker485> mattsc: mattsc AI-demos:master 106a14921475 / _main.cfg scenarios/switchboard.cfg: Update campaign description text http://git.io/mgTzcQ 20140613 03:30:51< irker485> mattsc: mattsc AI-demos:master ecffe71e6dd2 / version.txt: Bump version to 0.13.0 http://git.io/Q-0ZzQ 20140613 03:34:35< irker485> mattsc: mattsc AI-demos: ecffe71e6dd2 tagged as v0.13.0 20140613 03:40:01< irker485> mattsc: mattsc AI-demos:master 15b03c0d213d / version.txt: Post release version bump to 1.13.0+dev http://git.io/e2JPmg 20140613 03:40:55< mattsc> Yay! :) 20140613 03:41:27< mattsc> It’s up on the 1.12/1.13 add-ons server. I’m too lazy to write the forum post any more tonight though. 20140613 04:29:18< Necrosporus> so is 1.13.0 out ? 20140613 05:53:55-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 240 seconds] 20140613 05:55:52-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-umc-dev 20140613 07:15:56-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20140613 07:31:19-!- _8680_ [~8680@2002:4404:712c:0:50d8:d7aa:8db0:3e15] has quit [Ping timeout: 252 seconds] 20140613 07:32:20-!- _8680_ [~8680@2002:4404:712c:0:481d:a07f:66:2a59] has joined #wesnoth-umc-dev 20140613 07:38:05-!- _8680_ [~8680@2002:4404:712c:0:481d:a07f:66:2a59] has quit [Ping timeout: 264 seconds] 20140613 07:38:56-!- _8680_ [~8680@2002:4404:712c:0:d538:9566:87b6:8652] has joined #wesnoth-umc-dev 20140613 07:55:05-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Ping timeout: 264 seconds] 20140613 08:04:40-!- _8680_ [~8680@2002:4404:712c:0:d538:9566:87b6:8652] has quit [Ping timeout: 260 seconds] 20140613 08:05:35-!- _8680_ [~8680@2002:4404:712c:0:d5f4:c603:6f99:102d] has joined #wesnoth-umc-dev 20140613 08:54:21-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140613 09:03:03-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 240 seconds] 20140613 11:21:25< irker485> NX-RPG: Charles Dang :master * 439cf12 / episode1/maps/04_Pursuit.map: http://git.io/oX5F1A 20140613 11:21:25< irker485> NX-RPG: E1S4: shallow-ized some water 20140613 11:21:27< irker485> NX-RPG: Charles Dang :master * ebedfbf / episode1/maps/04_Pursuit.map: http://git.io/gtbGMQ 20140613 11:21:28< irker485> NX-RPG: E1S4: move starting position up a few hexes 20140613 11:21:31< irker485> NX-RPG: Charles Dang :master * cf7a73e / episode1/scenarios/04_Pursuit.cfg: http://git.io/_ysSaA 20140613 11:21:32< irker485> NX-RPG: E1S4: more improvements progress 20140613 11:38:41-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20140613 11:58:16-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140613 13:14:39-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20140613 13:28:11< SZ_Bot> Necrosporus problem was from other place actually, there was [petrifies] in addition to attacker hits event where this conditional was 20140613 13:32:35-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-umc-dev 20140613 13:42:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20140613 13:57:41< vultraz> mattsc: that's the difference between station_x,station_y and guard_x,guard_y in the stationary guardian MAI? 20140613 14:00:53< mattsc> vultraz: the guarded location, in a way, is the “trigger location”. If an enemy gets within a certain distance of this, the guard moves toward the “station” (which can be different). 20140613 14:01:23< vultraz> Ah 20140613 14:01:31< mattsc> Of course, if the enemy gets within the distance of the station or the guard itself, that triggers the move as well. 20140613 14:01:44< mattsc> TBH, it never really made sense to me. :P 20140613 14:01:50< vultraz> Would it make sense to have the latter default to the former if not provided? 20140613 14:02:10< mattsc> It was suggested by somebody else and I just coded it that way, you can check out the forum thread for the discussion. 20140613 14:02:29< mattsc> Yeah, that would make sense. I’ll add that to the list. 20140613 14:02:32< vultraz> I have a guard sitting on the location it's guarding; just seems redundant to have to set both sets twice 20140613 14:02:53< mattsc> right 20140613 14:04:33< vultraz> So should we now use the guardian MAIs as a matter of course, as opposed to ai_special=guardian? 20140613 14:06:17< vultraz> Just trying to figure out what's best for this situation: 20140613 14:06:39< vultraz> I have a leader, and another unit. I want them to stay stationary, but I want the recruits to go and protect player 1 from attacking unit B 20140613 14:07:12< mattsc> vultraz: there is nothing wrong with the ai_special guardian. The different guardians all have somewhat different behavior. Use the one that suits your purpose best. 20140613 14:08:26< mattsc> For what you describe, any of those guardians may work, or the Hang Out MAI. It really depends on the specifics. 20140613 14:08:49< vultraz> AIs are so complicated :( 20140613 14:09:06-!- crend [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-umc-dev 20140613 14:09:55-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has quit [Ping timeout: 240 seconds] 20140613 14:10:14-!- crend is now known as Crendgrim 20140613 14:11:54< mattsc> Well, yes, but the advantage here is that you actually do have a choice. Previously, you took the ai_guardian, whether it did what you wanted or not. :) 20140613 14:12:32< vultraz> true, true 20140613 14:12:42< vultraz> The MAIs have been extremely helpful 20140613 14:12:56< vultraz> What's difficult is making them do what I want in my complicated situations 20140613 14:13:52< mattsc> Yeah, I understand. If you find a situation in which the behavior provided just won’t do, let me know and I’ll see what I can do. 20140613 14:15:49-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140613 14:17:28< vultraz> " If an enemy is within 'distance' of the guard, but not also within the same distance of the guarded location and the station (all of this simultaneously), move the guard in the direction of the station." 20140613 14:17:33 * vultraz reads thisover several times 20140613 14:22:09< vultraz> Alright, so I guess... 20140613 14:22:18< vultraz> ai_special guardian for unit B 20140613 14:23:07< vultraz> Hm 20140613 14:24:03< vultraz> if I set side 3 units' station on unit B's location, that will cause them to...move toward that if you get within...distance 20140613 14:24:16< vultraz> so I think... 20140613 14:24:22< vultraz> aggressive to side 1 20140613 14:24:45< vultraz> oh wait, I want side 3's units to move 20140613 14:24:47< vultraz> ugh 20140613 14:27:23< vultraz> hmmm 20140613 14:27:46< vultraz> I guess maybe [protect] would do fine 20140613 14:27:59< vultraz> or [goal] is it, now 20140613 14:28:44-!- crend [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-umc-dev 20140613 14:29:34-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has quit [Ping timeout: 240 seconds] 20140613 14:29:47-!- crend is now known as Crendgrim 20140613 14:31:37< vultraz> But first, I need to figure out why the secnario fails 20140613 15:02:35-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20140613 15:20:57-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20140613 15:24:42-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20140613 15:39:16< mattsc> Necrosporus: to answer your question: http://forums.wesnoth.org/viewtopic.php?f=10&t=34976&start=435#p571787 20140613 16:34:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140613 16:41:41-!- noy [~Noy@184.69.143.198] has joined #wesnoth-umc-dev 20140613 16:41:44-!- noy [~Noy@184.69.143.198] has quit [Changing host] 20140613 16:41:44-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20140613 18:06:38< vultraz> is there a reason id=doppelganger_$($i+1) doesn't work? 20140613 18:09:01< zookeeper> uh 20140613 18:09:28< zookeeper> i guess not, if you really have such a unit 20140613 18:11:00< vultraz> I'm creating one, with that id 20140613 18:11:04< vultraz> but nothing shows up after _ 20140613 18:11:10< zookeeper> oh 20140613 18:11:41< zookeeper> so have you made sure that $($i+1) actually produces what you think it does? 20140613 18:12:16-!- lord-knyghtmare [~tahsinjah@203.188.163.173] has joined #wesnoth-umc-dev 20140613 18:12:31< vultraz> That's what I'm trying to do 20140613 18:12:46< zookeeper> well, DEBUG_MSG is your friend as usual 20140613 18:13:51-!- lord-knyghtmare [~tahsinjah@203.188.163.173] has quit [Client Quit] 20140613 18:17:05< vultraz> interesting... 20140613 18:17:14< vultraz> it evaluates correctly 20140613 18:17:43< vultraz> but it's not present in the unit id 20140613 18:17:57< zookeeper> in that case, i have no idea 20140613 18:18:17< zookeeper> quote the whole thing? 20140613 18:22:10< vultraz> zookeeper: it...works with quotes o_O 20140613 18:22:14< zookeeper> yippee 20140613 18:22:36< zookeeper> i knew that i had gotten into the habit of quoting that stuff for a reason 20140613 18:25:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140613 18:27:17< vultraz> thanks :3 20140613 18:27:20< irker485> NX-RPG: Charles Dang :master * af1a34a / episode1/maps/04_Pursuit.map,episode1/scenarios/04_Pursuit.cfg: http://git.io/axCDlA 20140613 18:27:21< irker485> NX-RPG: E1S4: more fixes - Rhean's appearance almost complete 20140613 18:28:02-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Cheers] 20140613 18:28:25-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20140613 18:31:52< vultraz> SO much work still remains, however... 20140613 18:40:01< c74d> vultraz: quoting formulae is good practice; formulae using + must be quoted, or the + is concatenation, not addition. 20140613 18:52:30< zookeeper> oh right, that's probably what caused the problem 20140613 19:12:21-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20140613 19:15:48-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Cheers] 20140613 19:17:51-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20140613 19:31:29-!- lord-knyghtmare [~tahsinjah@203.188.163.173] has joined #wesnoth-umc-dev 20140613 19:36:18-!- lord-knyghtmare [~tahsinjah@203.188.163.173] has quit [Quit: lord-knyghtmare] 20140613 20:05:38-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-umc-dev 20140613 20:11:21-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-umc-dev 20140613 20:11:21-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Client Quit] 20140613 21:40:56-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140613 22:33:03-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20140613 22:40:40-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-umc-dev 20140613 22:56:51-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20140613 23:25:55-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 240 seconds] 20140613 23:36:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20140613 23:40:26-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-umc-dev 20140613 23:43:03-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 240 seconds] 20140613 23:51:55-!- Necrosporus_ is now known as Necrosporus 20140613 23:52:00-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Quit: Necrosporus] --- Log closed Sat Jun 14 00:00:49 2014