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[ignacio@190.91.76.121] has quit [Client Quit] 20140607 17:57:53-!- shadowm_desktop2 [ignacio@wesnoth/developer/shadowm] has joined #wesnoth 20140607 18:10:11-!- ancestral [~ancestral@12.23.74.29] has joined #wesnoth 20140607 18:28:02-!- shadowm_desktop2 is now known as shadowm_desktop 20140607 19:08:56-!- bxvf34 [~x@c-24-23-236-180.hsd1.ca.comcast.net] has joined #wesnoth 20140607 19:12:10< bxvf34> hey everyone. i love wesnoth but i'm a lousy gamer and the turn limits are making it impossible for me to play the single player campaigns. does anyone know if there's a way to remove the maximum turn limit? 20140607 19:12:27< zookeeper> sure 20140607 19:12:55< zookeeper> http://wiki.wesnoth.org/CommandMode 20140607 19:13:03< zookeeper> at the bottom are a few commands for manipulating the turn limit 20140607 19:13:39< zookeeper> i'd suggest just increasing the limit slightly however, because the bonus gold at victory depends on how many turns are left... if you remove the limit, no bonus 20140607 19:14:00< bxvf34> zookeeper: thank you! 20140607 19:14:43< bxvf34> where did they come up with the name wesnoth? it's such a funny name 20140607 19:15:16< zookeeper> in any case, if you constantly find the turn limits hard to deal with and are not playing on the hardest difficulties, it's probably because you're not using a particularly effective playstyle 20140607 19:15:29< zookeeper> i'm not 100% sure, but i think dave just picked a name that sounded good 20140607 19:15:48< zookeeper> (there's etymology for it in "the rise of wesnoth", but i believe it's just a retcon) 20140607 19:19:04< bxvf34> lol 20140607 19:19:09< bxvf34> well thanks for the info 20140607 19:20:28-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 240 seconds] 20140607 19:24:26< bxvf34> i did turn_limit 30 and it says command is currently unavailable 20140607 19:24:55< Turuk> did you do :debug first? 20140607 19:25:29< bxvf34> oops i just saw where it says to do that. thanks 20140607 19:25:37< Turuk> Sure thing, good luck! 20140607 19:25:41< bxvf34> :) 20140607 19:25:42< Turuk> bxvf34: what campaign are you playing? 20140607 19:26:27< bxvf34> An Orcish Incursion 20140607 19:27:09< bxvf34> zookeeper is probably right about not having a good playstyle though. i get my behind kicked on easiest setting 20140607 19:31:14< zookeeper> well, i'd suggest making sure that you understand how the basic combat rules of strikes/damage/defense works, and then just try to stick to good defense terrain and avoid using melee attacks against melee units etc. that alone goes a long way. 20140607 19:32:09< zookeeper> don't hit the orcish grunt with a sword if you can hit it with a bow, because in the latter case you won't risk taking any damage in return 20140607 19:33:38< bxvf34> i've been doing that, except for when i think i have the potential to kill him, then i'll do melee instead of bow since it does more damage 20140607 19:36:41< zookeeper> okay 20140607 19:44:17< bxvf34> now that i increased the turn limit i can not rush, and try to control more villages and do more defence. it's working 20140607 19:48:48< Turuk> bxvf34: if you ever want some more help, you can take some of the replays from your playthroughs and post them on the forums to ask for advice 20140607 19:51:42< bxvf34> oh that's a good idea. i've never checked out the forums before 20140607 19:54:28< Turuk> They are a halfway decent place :P 20140607 19:55:52< celticminstrel> Only halfway, huh? :P 20140607 19:58:15< Turuk> If it was completely decent, it'd be too boring ;) 20140607 19:58:24< zookeeper> also, i guess a common newbie mistake is to try to keep everyone alive and mainly use a core group of leveled units. 20140607 19:58:27< bxvf34> i think rushing was my problem. i took it easy and just beat this scenario without crossing over into the extra turns i added 20140607 19:59:08< zookeeper> whereas it's better to get into the mindset of using plenty of fresh recruits and considering them expendable 20140607 19:59:27< Turuk> bxvf34: Don't rush, try to pay attention to your unit's alignment and the time of day for your bonus. (Plus zookeeper's advice that units are the means to an end.) 20140607 19:59:43< celticminstrel> I don't really like that mindset. 20140607 19:59:51< celticminstrel> Even if it's more effective. 20140607 20:00:46< bxvf34> ya, that's true i suppose 20140607 20:01:03< celticminstrel> I tend to forget about time of day sometimes. >_> 20140607 20:01:20< celticminstrel> Although I think I've made use of it at times. 20140607 20:01:31< Turuk> bxvf34: More advanced than just melee/range is damage type 20140607 20:01:39< celticminstrel> To be fair though, I usually play as elves, so the advantage/disadvantage is a little less. 20140607 20:01:46< celticminstrel> Because they're neutral. 20140607 20:01:55< Turuk> You can look at units to see what their resistances are to certain types of damage, and try to find units you have that they are least resistant to. 20140607 20:01:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140607 20:02:17< Turuk> celticminstrel: That's a good point, TOD is less critical, though it's still nice to know if your enemy is at his TOD disadvantage 20140607 20:02:21< celticminstrel> I think that's better phrased as "most vulnerable to". 20140607 20:02:31< celticminstrel> And yeah, that's still nice to know. 20140607 20:02:32< Turuk> celticminstrel: Thanks, you're right 20140607 20:02:37< Turuk> I'm trying to chase a kid and come back to type 20140607 20:03:17< Turuk> My thoughts are staccato 20140607 20:03:46< celticminstrel> It means the same thing, basically, but "resistant" sort of implies there's a minimum point of 0% resistance, while "vulnerable" does not have this implication. At least for me, anyway. 20140607 20:05:07< Turuk> True, and your word choice works better for units that have negative resistances 20140607 20:05:24< celticminstrel> That was my thought, yes. 20140607 20:05:40-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth 20140607 20:06:33< Turuk> I think my thought now meshes with your thought. 20140607 20:06:38< Turuk> At least, I thought so. 20140607 20:06:47< celticminstrel> Heh. 20140607 20:11:28< bxvf34> are you guys involved with development or just know a lot about playing this game? 20140607 20:12:16 * celticminstrel I'm not involved with development. 20140607 20:12:27< celticminstrel> ...that was not supposed to be an action. 20140607 20:12:45< celticminstrel> I have made a campaign though. Which I need to update at some point. 20140607 20:14:14< Turuk> celticminstrel, which campaign? 20140607 20:15:54< Turuk> bxvf34: Just know a lot about playing the game 20140607 20:16:03< celticminstrel> "Beseiged Druids" 20140607 20:16:23< bxvf34> cool 20140607 20:16:26-!- Narrat [~Narrat@p5DC6A5B6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20140607 20:18:36< Turuk> Ah yes, well, it's only been a couple years 20140607 20:18:46-!- Narrat [~Narrat@p5DC6A5B6.dip0.t-ipconnect.de] has joined #wesnoth 20140607 20:19:12< celticminstrel> ? 20140607 20:36:33-!- ancestral [~ancestral@12.23.74.29] has quit [Quit: i go nstuf kthxbai] 20140607 20:38:57-!- Haudegen [~quassel@cpe90-146-97-175.liwest.at] has quit [Remote host closed the connection] 20140607 20:39:13-!- ancestral [~ancestral@12.23.74.29] has joined #wesnoth 20140607 20:40:00< bxvf34> zookeeper: i don't even think i need the extra turns. i beat two scenarios without using them. my strategy has improved 20140607 20:41:55-!- ancestral [~ancestral@12.23.74.29] has quit [Client Quit] 20140607 20:47:23-!- bxvf34 [~x@c-24-23-236-180.hsd1.ca.comcast.net] has quit [Quit: WeeChat 0.4.3] 20140607 20:47:58-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20140607 20:53:20-!- trewe [~trewe@2001:8a0:d13e:4001:626c:66ff:fe92:9b7c] has joined #wesnoth 20140607 20:57:30-!- ancestral [~ancestral@adsl-76-248-166-148.dsl.pltn13.sbcglobal.net] has joined #wesnoth 20140607 20:59:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140607 20:59:23-!- Narrat [~Narrat@p5DC6A5B6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20140607 21:00:11-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20140607 21:00:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20140607 21:01:50-!- Narrat [~Narrat@p5DC6B108.dip0.t-ipconnect.de] has joined #wesnoth 20140607 21:03:33-!- ancestral [~ancestral@adsl-76-248-166-148.dsl.pltn13.sbcglobal.net] has quit [Quit: i go nstuf kthxbai] 20140607 21:06:18-!- SZ_Bot [SZ_Bot@27.83.235.80.dyn.estpak.ee] has quit [Read error: Connection reset by peer] 20140607 21:06:36-!- SZ_Bot__ [SZ_Bot@27.83.235.80.dyn.estpak.ee] has joined #wesnoth 20140607 21:06:36-!- SZ_Bot__ is now known as SZ_Bot 20140607 21:08:44-!- ancestral [~ancestral@76.248.166.148] has joined #wesnoth 20140607 21:09:32-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! 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