--- Log opened Fri Oct 17 00:00:26 2014 20141017 00:00:27< shadowm> And clearly won't any tme soon. :\ 20141017 00:01:44< iceiceice> yeah i cant do it right now but i will try to get to it 20141017 00:01:58< iceiceice> i wouldn't want to make the commit and claim i fixed it unless i actually tested it a fair amount 20141017 00:02:10< iceiceice> and that testing is more easily done by writing unit tests than actually doing it manually 20141017 00:03:15< shadowm> Well, I think I can at least push a version containing the previous code which obviously worked for my use cases. 20141017 00:04:07< fabi> iceiceice: There is a unit test framework for wml handling code? 20141017 00:04:16< iceiceice> shadowm: yeah that might be a good idea 20141017 00:04:18< iceiceice> fabi: yes :) 20141017 00:04:26< fabi> cool 20141017 00:09:14< irker334> wesnoth: Chris Beck wesnoth:master 69e3469eb3ed / src/ (unit.cpp unit.hpp unit_animation_component.cpp unit_drawer.cpp): fix bug 21400: image_icon being selected as default frame image http://git.io/NvYF1A 20141017 00:09:16< irker334> wesnoth: Chris Beck wesnoth:master 625ef07086cf / src/ (unit.cpp unit.hpp unit_animation_component.cpp unit_drawer.cpp): Merge pull request #301 from cbeck88/fixbug_21400_master http://git.io/qNcCWA 20141017 00:10:49< irker334> wesnoth: Chris Beck wesnoth:master ee3f1101210c / changelog: update changelog http://git.io/fUqphg 20141017 00:11:00< irker334> wesnoth: Chris Beck wesnoth:1.12 ac6815cc42e5 / src/unit.cpp: fix bug 21400: unit::absolute_image being used for unit animations http://git.io/WShcWw 20141017 00:11:02< irker334> wesnoth: Chris Beck wesnoth:1.12 e2dbbf83494b / src/unit.cpp: Merge pull request #298 from cbeck88/fixbug_21400 http://git.io/W5MUTw 20141017 00:11:35< irker334> wesnoth: Chris Beck wesnoth:1.12 a914c93db777 / changelog: update changelog http://git.io/mEcvSw 20141017 00:12:05-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20141017 00:17:20-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20141017 00:20:32-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20141017 00:24:35< shadowm> Hm, why can't I reproduce the move_unit bug in 1.12? :/ 20141017 00:26:48< shadowm> Oh, it's about finding a vacant hex, right. 20141017 00:27:28< shadowm> Okay, got it. 20141017 00:29:21-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 246 seconds] 20141017 00:31:31-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141017 00:31:56-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Client Quit] 20141017 00:33:31-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 20141017 00:49:46< shadowm> > Lock wait timeout exceeded; try restarting transaction [1205] 20141017 00:49:49< shadowm> Wheeeeeeeeeeeee 20141017 00:50:02< shadowm> !wss 20141017 00:50:03< shikadibot> shadowm: DNS: Online Web: Online Forums: Online Wiki: Online Add-ons: Online MP #1: Issues (1.6) MP #2: Online MP #3: Online 20141017 00:50:07< shikadibot> shadowm: Last updated: 59 seconds ago 20141017 00:50:35-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has joined #wesnoth-dev 20141017 00:51:40< shadowm> And here I was blaming my connection for being unable to upload my add-on. 20141017 00:52:44< gfgtdf> iceiceice: at least on windows the boost filesystem branch needs boost::locale ( see first three commits in https://github.com/AI0867/wesnoth/compare/AI0867:boost_filesystem...boost_filesystem_win) which is new in 1.48 20141017 00:56:18-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 20141017 01:13:07-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20141017 01:13:07-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20141017 01:13:07-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20141017 01:37:10-!- ancestral [~ancestral@17.114.45.53] has quit [Quit: ancestral] 20141017 01:40:04-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141017 02:08:13-!- ancestral [~ancestral@12.23.74.29] has joined #wesnoth-dev 20141017 02:12:47-!- markus_ [~mjs-de@f053054178.adsl.alicedsl.de] has joined #wesnoth-dev 20141017 02:16:32-!- mjs-de [~mjs-de@f048231149.adsl.alicedsl.de] has quit [Ping timeout: 260 seconds] 20141017 02:18:23-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20141017 02:21:42-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 246 seconds] 20141017 02:22:21-!- Ivanovic_ is now known as Ivanovic 20141017 02:30:08< irker334> wesnoth: Charles Dang website:master 3f12e625ca9e / start/1.12/template.html: Improved the Khalifate description http://git.io/TspSBw 20141017 02:31:37< shadowm> vultraz: Why did you make 'games' singular? 20141017 02:32:02< shadowm> Oh, okay, you altered the sentence in other ways too. 20141017 02:32:04< shadowm> I don't like it. 20141017 02:32:46< shadowm> vultraz: Can we actually discuss semantic changes here instead of doing this? 20141017 02:32:51< vultraz> The original was run-on 20141017 02:32:53< shadowm> Please? 20141017 02:33:01< vultraz> Alright 20141017 02:33:20< shadowm> You know that I'm usually inclined to disagree with the "run-on" excuse. 20141017 02:33:55< vultraz> In this case, it is 20141017 02:34:11< vultraz> Very much so 20141017 02:34:35< shadowm> I don't see it. 20141017 02:34:56< shadowm> More specifically, I don't see how fixing its run-onness has anything to do with changing the semantics of the first part. 20141017 02:35:57< vultraz> Specifying the era as "optional" makes it appear as an 'addon' era or something 20141017 02:36:03< vultraz> to be used to complement the default 20141017 02:36:13< vultraz> we do not have that functionality 20141017 02:36:14< shadowm> And that's what it is. 20141017 02:36:19< shadowm> It's an optional era. 20141017 02:36:31< vultraz> if you look at it that way, every era is optional 20141017 02:36:35< shadowm> People may choose to use the Default era, or Default + Khalifate. 20141017 02:36:54< shadowm> Yes. 20141017 02:37:23< vultraz> Also, games was changed to game since you're setting up a single game 20141017 02:37:26< vultraz> Not multiple games at once 20141017 02:37:43< vultraz> And even if you were, you'd use 'game' 20141017 02:37:51< shadowm> I don't see why it has to be about the number of games you can set-up simultaneously. 20141017 02:38:10< vultraz> 'game set-up' refers to the general act of setting up a game 20141017 02:38:14< vultraz> ergo, singular 20141017 02:38:16< shadowm> Furthermore, there are multiple games going on the server. People may choose to join an existing game, or make their own. 20141017 02:38:31< shadowm> People who join an existing game do not get to choose the era. 20141017 02:38:39< vultraz> also, read the sentence again: "Available in games set-up to use the optional “Default + Khalifate” era," 20141017 02:38:57< shadowm> Yes. 20141017 02:39:18< vultraz> Available in []....what 20141017 02:39:33< vultraz> the verb here is 'to use' 20141017 02:39:33< shadowm> Please elaborate. 20141017 02:39:48< vultraz> You lack a subject 20141017 02:40:03< shadowm> "this faction of humans" 20141017 02:40:12< vultraz> You have a predicate nominative but an incorrectly implied subject 20141017 02:40:41< shadowm> I don't understand grammar technobabble in either language, sorry. 20141017 02:41:40< vultraz> 'available in' is a prepositional phrase 20141017 02:41:45< vultraz> Anyway, the sentence is wrong 20141017 02:41:54< shadowm> Still don't understand. 20141017 02:42:49< vultraz> Assuming an implied subject of "it" being the faction 20141017 02:42:58< vultraz> and... 20141017 02:43:21< vultraz> You could make the sentence correct if you changed 'available ' to a different word 20141017 02:43:27< shadowm> The subject isn't implied, it's just not on the left. 20141017 02:43:58< vultraz> You would have to change 'available' to 'possible' 20141017 02:44:16< vultraz> So basically, your sentence parses as, "it's possible to use the era in game creation' 20141017 02:44:43< shadowm> The faction and its units are available on games set-up t o use the D+K era. 20141017 02:44:43< vultraz> Which is close to what you want to say, but not quite\ 20141017 02:44:59< shadowm> *in 20141017 02:45:38< vultraz> Now, look at my sentence: "Available in game set-up to use via the “Default + Khalifate” era". this entire phrase now refers back to "this faction of humans" 20141017 02:45:59< shadowm> There is no subject in your sentence. 20141017 02:46:08< vultraz> the subject is 'this faction of humans' 20141017 02:46:44< shadowm> I fail to see the difference if the same thing follows after 'era'. 20141017 02:47:10< vultraz> Trust me, mine is correct 20141017 02:47:39< shadowm> I'd like to trust you, but I know from AtS you are likely to ruin the semantics of any sentence you don't understand. :) 20141017 02:48:12< vultraz> Now, for the rest, 20141017 02:48:17< vultraz> "[]to their advantage, counting lawful and liminal units amongst their ranks, healers and high-accuracy melee fighters, and[]" 20141017 02:48:27< vultraz> in order to make this bit correct, you could also have said 20141017 02:48:30< shadowm> I do not protest that change. 20141017 02:48:36< vultraz> 'counting, among their ranks' bla bla bla 20141017 02:49:29< shadowm> That's not in your patch. 20141017 02:49:39< vultraz> I said could also have done 20141017 02:49:46< vultraz> My way splits it into two sentence for better clarity 20141017 02:49:55< shadowm> Oh wait, I'm looking at the patch ass-wards. 20141017 02:50:19< shadowm> That's what I get for having local changes. 20141017 02:50:36< vultraz> Now, I have another proposed change 20141017 02:50:51< vultraz> "It is for this reason that we have added a new option to the Load Game dialog allowing you" 20141017 02:51:35< shadowm> What is the proposed change? 20141017 02:51:56< vultraz> This is the only place in the entire document, excluding the meta DL/MI sections, where you use 'you' as opposed to 'players' 20141017 02:52:14< shadowm> Yes. 20141017 02:52:20< vultraz> Also, 'It is for this reason' is a bit overly verbose 20141017 02:52:43< shadowm> Do you have an opinion on the issue? 20141017 02:52:45< vultraz> I would suggest, "For this reason, we have added a new option to the Load Game dialog allowing players []" 20141017 02:53:11< shadowm> Right now I can't decide whether the release announcement is intended to be read by our player base, or by a technical committee. 20141017 02:53:18< shadowm> It feels too terse and unfriendly. 20141017 02:53:28< vultraz> It should be directed to players 20141017 02:53:39< vultraz> We want newcomers to be interested 20141017 02:53:49< vultraz> Newcomers are likely not of a technical crowd 20141017 02:53:58< shadowm> The constant allusions to this vague "the players" concept doesn't sound exactly inclusive to me. 20141017 02:54:25< shadowm> It kind of sounds like we are speaking from behind a wall. 20141017 02:54:52< shadowm> I know some of us are allergic to players, but. 20141017 02:55:01< shadowm> Guess what, we are developing a game for players. :p 20141017 02:56:25< shadowm> Anyway, I'll let you decide whether to stick to exclusively using "the players" as the" or not. 20141017 02:56:35< shadowm> Now. bold text. 20141017 02:56:39< vultraz> as the what? 20141017 02:56:55< shadowm> *"the players" or not. 20141017 02:57:06< vultraz> ""the players" as the" or not." 20141017 02:57:11< shadowm> *"the players" or not. 20141017 02:57:17< vultraz> Ok 20141017 02:57:19< vultraz> for now I will 20141017 02:57:35< vultraz> if we decide otherwise later, it will be easier to do a batch change 20141017 02:57:40< shadowm> Now. 20141017 02:57:45< vultraz> Bold Text 20141017 02:57:56< shadowm> Yes. 20141017 02:58:09< shadowm> You've been continuously sidestepping the question for the past 24 hours. 20141017 02:58:50< shadowm> It's a simple yes/no/insert-alternative-here matter. 20141017 02:59:05< irker334> wesnoth: Charles Dang website:master 8f381eb21f83 / start/1.12/template.html: Tweaked game difficulty section https://github.com/wesnoth/website/commit/8f381eb21f83851c19aecd04953976cfe2c4f300 20141017 02:59:21< vultraz> ^ little different from that I posted above 20141017 02:59:24< vultraz> anyway... 20141017 02:59:31< vultraz> what is your proposed format 20141017 02:59:36 * shadowm leans on the player defense wall. 20141017 02:59:38< mattsc> vultraz, shadowm: your sentence versions of the bit starting with “Available …” are both gramatically correct (well, almost, both have a small problem), but they say something completely different. 20141017 02:59:41 * c74d notes that “set-up” is a noun and “set up” is a verb. 20141017 02:59:54< shadowm> Yes, c74d. I knew that already. 20141017 02:59:56< mattsc> c74d: that is the small problem 20141017 03:00:15< mattsc> c74d: actually, the noun (usually at least) is setup 20141017 03:00:27< vultraz> Right 20141017 03:00:34< vultraz> Forgot to change that 20141017 03:00:42< ancestral> setup, not set-up 20141017 03:00:45< c74d> The hyphen shouldn’t change its noun-ness. 20141017 03:00:49< ancestral> Right 20141017 03:00:50< shadowm> Le sign. 20141017 03:01:00< shadowm> vultraz: http://i.imgur.com/bgwnLea.png 20141017 03:01:00< ancestral> Harhar 20141017 03:01:28< irker334> wesnoth: Charles Dang website:master f2cde19bd146 / start/1.12/template.html: set-up -> setup http://git.io/W2NWmQ 20141017 03:01:30< shadowm> (There are a few wording changes in my local copy too.) 20141017 03:01:57< mattsc> vultraz: I believe that you misunderstood what shadowm was trying to say in that sentence and changed it into something different. 20141017 03:02:08< mattsc> what you say is similar, but not the same thing 20141017 03:02:23< vultraz> Well his was wrong 20141017 03:02:28< vultraz> No matter what he was saying 20141017 03:02:29< mattsc> no, it was not 20141017 03:02:36< vultraz> Elaborate 20141017 03:03:07< mattsc> Availabe in games THAT ARE set up to use … , this faction … 20141017 03:03:22< mattsc> the only mistake was that the - should not have been there 20141017 03:03:29< mattsc> the only grammatical mistake 20141017 03:03:34< vultraz> that makes sense 20141017 03:03:51< vultraz> hmmmm 20141017 03:03:53< ancestral> shadowm: That third paragraph (or fourth, depending where you start) has no bold, but it talks about the built-in help system, so you might choose to embolden that. 20141017 03:03:56< vultraz> actually, you're right 20141017 03:03:58< mattsc> what you turned it into is an (also grammatical) similar but different sentence 20141017 03:04:12< ancestral> (Yes, “embolden” is the proper verb.) 20141017 03:04:12< mattsc> *(also grammatically correct) 20141017 03:04:13< shadowm> :| 20141017 03:04:13< vultraz> sorry shadowm, I parsed it wrong, due to the - 20141017 03:04:39< mattsc> anyways, so both version work, it’s just a slight difference in how you say it 20141017 03:04:42< vultraz> I still feel mine is more...intuitive? 20141017 03:05:30< mattsc> I have no personal preference for one or the other… 20141017 03:05:53< vultraz> available in game set up to.. 20141017 03:05:56< shadowm> ancestral: I didn't feel comfortable with highlighting either a long phrase like that "built-in help system", or an ubiquitous verb like "help". 20141017 03:06:07< vultraz> available in game setup via to, 20141017 03:06:09< vultraz> hmm 20141017 03:06:19< ancestral> shadowm: In actual length, it is shorter than “Add-ons Manager” 20141017 03:06:32< ancestral> Also, “art improvements” 20141017 03:06:36< shadowm> I'm not speaking in phonetical terms. 20141017 03:06:45< ancestral> Physically, it is shorter. 20141017 03:06:48< c74d> “help system”? 20141017 03:06:50< vultraz> I dunno 20141017 03:07:20< vultraz> gah 20141017 03:07:24< vultraz> Now I'm indecisive 20141017 03:07:32< shadowm> ancestral: No, I'm pretty sure it's longer in every way. 20141017 03:07:36-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20141017 03:07:44< vultraz> I think I'll keep mine 20141017 03:07:46< iceiceice> is it true that there are no gui2 menus or context menus of any kind? 20141017 03:07:54< shadowm> Yes, iceiceice. 20141017 03:07:56< vultraz> It gives a better implicit meaning of player agency 20141017 03:07:57< ancestral> shadowm: Now you’re just being stubborn 20141017 03:07:57< iceiceice> ... 20141017 03:08:06< vultraz> MOVING ON 20141017 03:08:18< vultraz> shadowm: the 1.4 format handled it better, I think 20141017 03:08:20< iceiceice> grrr...!! 20141017 03:08:27< vultraz> this seems like you're randomly shouting random words 20141017 03:08:31< shadowm> ancestral: https://dl.dropboxusercontent.com/u/21371130/screenshots/phrase-length.png 20141017 03:08:42< vultraz> "The MINMAP!!! now offers" 20141017 03:08:53< vultraz> "star-shapes ELLIPSES!!!" 20141017 03:08:56< vultraz> shaped* 20141017 03:09:07< ancestral> shadowm: Where’s the kerning? 20141017 03:09:07< shadowm> ancestral: I don't know what font you are using there, but that's what it looks like for me and I'm absolutely certain the second is longer! 20141017 03:09:13< c74d> vultraz: what does look like for you? 20141017 03:09:24< vultraz> c74d: I'm referring to shadowm's screen 20141017 03:09:26< vultraz> shot 20141017 03:09:27< shadowm> ancestral: I don't know, why are you asking me? 20141017 03:09:40< shadowm> Firefox is rendering that text via Cairo/freetype, not me. 20141017 03:09:43< ancestral> I did not realize the bold would make it that much longer 20141017 03:09:44< vultraz> c74d: and the general practice of emboldened words 20141017 03:10:11< c74d> vultraz: okay… do you think the same of Wikipedia’s lead sections? 20141017 03:10:14< shadowm> vultraz: I like EMPHASIS on RANDOM WORDS all over the PLACE. 20141017 03:10:31< shadowm> But I agree. 20141017 03:10:36< vultraz> c74d: not exactly, but that's a different context 20141017 03:10:48< shadowm> vultraz: Alternatives? I don't want to go back to the 1.4 format. 20141017 03:11:06< c74d> () 20141017 03:11:07< c74d> “The LEAD SECTION!! (also known as the LEDE!!, LEAD!!, INTRODUCTION!! or INTRO!!) of a Wikipedia article […]” 20141017 03:11:10< shadowm> I don't like it because it's redundant. 20141017 03:11:22< ancestral> text-rendering: optimizeLegibility? 20141017 03:11:35< shadowm> "Short description of enumeration below \n Enumeration here, including pretty much 98% of the words from the short description, yay!" 20141017 03:11:36< vultraz> The only other I had considered was highlighting all of the first sentence of the paragraphs, and adjusting them to bespoke the major content in said paragraph 20141017 03:11:41< ancestral> Dunno, maybe on small sizes it is less desirable 20141017 03:11:58< vultraz> Most of them are already good enough 20141017 03:12:01< shadowm> Most paragraphs have really long first sentences. 20141017 03:12:14< vultraz> Let's see how it looks 20141017 03:12:27< ancestral> shadowm: You have some options. If it’s standing out too much you can choose to make the bold be slightly lighter, like #333 or #666 20141017 03:12:29< shadowm> "The minimap now offers alternative display modes for situations where a more fine-grained visualization of units, terrains, and villages is desired."" 20141017 03:12:46< shadowm> Then "something about ellipsis in the same paragraph. (wth) 20141017 03:12:53< ancestral> Or 20141017 03:12:53< shadowm> ellipses 20141017 03:13:01< vultraz> in that case, stop after 'modes' 20141017 03:13:03< ancestral> shadowm: Is this written in Open Sans? 20141017 03:13:11< shadowm> ancestral: DejaVu Sans. 20141017 03:13:11< ancestral> You aren’t bound strictly by weight 700 20141017 03:13:27< shadowm> But the actual font is system-dependent, because these elements are using the browser's default sans serif font. 20141017 03:13:38< shadowm> (Glamdrol baggage I haven't decided to replace yet.) 20141017 03:13:55< ancestral> Well in that case 20141017 03:13:56< ancestral> You might be 20141017 03:14:13< vultraz> shadowm: I have no other alternative 20141017 03:14:13< ancestral> It’s 2014. Use a web font. 20141017 03:14:14< shadowm> vultraz: Let me strip the s and commit the wording changes first. 20141017 03:14:22< vultraz> k 20141017 03:14:32< shadowm> ancestral: The intro section use s Open Sans. 20141017 03:14:45< ancestral> You’d have more weights there to use in Open Sans 20141017 03:14:59< shadowm> Also, recommend me a web font that doesn't suck and isn't Open Sans and doesn't weigh more than 0.80x Open Sans byte-wise. 20141017 03:15:11< ancestral> You don’t like Open Sans? 20141017 03:15:18< shadowm> No, I only link to the regular, bold, and italic Open Sans. 20141017 03:15:22< vultraz> Vernada? 20141017 03:15:27< shadowm> That's already pushing it byte-wise. 20141017 03:15:38< shadowm> Also, it's vultraz who hates Open Sans, not me. 20141017 03:15:46 * c74d likes using to highlight and draw attention to key phrases; indeed, it’s one of the few applications (only application?) of still sanctioned by the standard. 20141017 03:15:46< shadowm> vultraz: It's called Verdana. 20141017 03:16:02< shadowm> I specifically want to avoid Verdana because SAN uses Verdana extensively. 20141017 03:16:04< vultraz> c74d: that is what I proposed 20141017 03:16:05< ancestral> Don’t link to bold 20141017 03:16:08< ancestral> Verdana sucks 20141017 03:16:17< shadowm> ancestral: Needed for

elements using Open Sans. 20141017 03:16:35< shadowm> I don't trust synthetic emboldening. 20141017 03:16:41< ancestral> Neither do I 20141017 03:16:44< shadowm> Especially not on Linux. 20141017 03:17:00< c74d> (“sanctioned” = approved, not “sanctioned” = banned… using that word is annoying.) 20141017 03:17:30< ancestral> shadowm: Sorry, you don’t want to link to more than 3 font files? 20141017 03:17:38< ancestral> That’s your concern? 20141017 03:17:40< shadowm> Yeah. 20141017 03:17:48< ancestral> 3 because it’s an arbitrary number? 20141017 03:17:52< shadowm> I already have the weighty intro background *and* the fonts. 20141017 03:18:00< shadowm> It's really pushing it for 3.5G connections. 20141017 03:18:03< ancestral> Or because you feel it’s the smallest you can possibly pare it down to 20141017 03:18:09< vultraz> shadowm: Quicksand strikes me as nice 20141017 03:18:59< ancestral> shadowm: What kind of format of file are you using to share it up? Or are you hotlinking through Google fonts? 20141017 03:19:13< ancestral> (There’s not necessarily a wrong way to do it) 20141017 03:19:14< shadowm> Currently the latter. 20141017 03:19:29< irker334> wesnoth: Ignacio R. Morelle website:master 7ae32ed1040b / start/1.12/template.html: Minor wording changes http://git.io/Y-k8xA 20141017 03:19:35 * vultraz reviews commit 20141017 03:19:51< shadowm> `git show -p --word-diff` is amazing. 20141017 03:20:08< shadowm> I think you need a wordwise diff backend installed and configured with Git for that, though. 20141017 03:21:11< vultraz> I just look at the web interface 20141017 03:21:16< vultraz> I could use TGit's diff viewer 20141017 03:21:19< vultraz> But this is quicker 20141017 03:21:51< shadowm> The web interface doesn't do line wrapping. 20141017 03:22:19< shadowm> It's infuriating, because I don't have a horizontal scrollwheel. 20141017 03:22:26< c74d> I’ve never needed to configure Git to use word-diff. 20141017 03:22:50< vultraz> shadowm: what do you think of the Quicksand font 20141017 03:23:23< shadowm> *Awful*. 20141017 03:23:28< shadowm> For content, that is. 20141017 03:23:33< c74d> You can’t make (vertical scroll) + (some modifier key) = (horizontal scroll)? 20141017 03:23:55< shadowm> vultraz: I don't think you are taking readability into account when proposing these fonts. Check the "Paragraph" view in Google Fonts. 20141017 03:24:19< vultraz> Oh deer 20141017 03:24:22< shadowm> You are going to be reading countless paragraphs all in the same font. 20141017 03:24:39< shadowm> That's pretty much why Open Sans has become so absurdly popular. 20141017 03:25:04< ancestral> http://www.labnol.org/internet/reduce-google-fonts-size/21057/ 20141017 03:25:19< vultraz> Yes, i can see.. 20141017 03:25:47< shadowm> ancestral: I can't wait to see how the number of languages we need to support would factor into that! 20141017 03:25:52< iceiceice> shadowm: btw, for what it's worth, there is no "wml unit test API" to speak of 20141017 03:25:59< ancestral> Apparently you can load specific glyphs of a font which will reduce the load size. Not sure if this will reduce the time to load, but it would reduce the size 20141017 03:26:00< iceiceice> all you need to know how to do is make scenarios that have events in them 20141017 03:26:03< vultraz> (oh god.. what in hell is this monstrosity called Montserrat Subrayada...) 20141017 03:26:07< ancestral> shadowm: How many languages do you plan on writing this one page in? 20141017 03:26:15< shadowm> ancestral: http://gettext.wesnoth.org/ 20141017 03:26:20< iceiceice> a unit test is just a scenario that ends somehow in victory or defeat, in response to the start event 20141017 03:26:35< shadowm> All the languages listed there, or more realistically, the subset that translators manage to finish up in time for gold. 20141017 03:26:37< ancestral> Are we talking about Glamdrol or this one page? 20141017 03:26:53< shadowm> The 1.12 release announcement. 20141017 03:26:58< vultraz> Glamdrol? 20141017 03:27:01< vultraz> What? 20141017 03:27:05< shadowm> Glamdrol is not a page. 20141017 03:27:06< ancestral> How many languages do you plan on writing this one page in? 20141017 03:27:13< vultraz> Obciously 20141017 03:27:23< shadowm> All the languages listed in http://gettext.wesnoth.org/, ancestral. 20141017 03:27:32< shadowm> Or more realistically, the subset that translators manage to finish up in time for gold. 20141017 03:27:33< ancestral> shadowm: I know that, I thought maybe you were plannign on incorporating parts of this into a template which I dunno, related to Glamdrol 20141017 03:27:43< shadowm> Glamdrol's successor is Wesmere. 20141017 03:27:49< ancestral> shadowm: 54 pages? 20141017 03:27:53< shadowm> ETA December 2015. 20141017 03:27:54< ancestral> People are going to do that? 20141017 03:27:57< ancestral> Haha 20141017 03:28:03< shadowm> ancestral: Or more realistically, the subset that translators manage to finish up in time for gold. 20141017 03:28:13< vultraz> All relevant Glamdrol elements have been incorporated into Westin 20141017 03:28:15< ancestral> shadowm: Not sure Open Sans even has the glyphs for all that 20141017 03:28:18< shadowm> I'm getting tired of repeating myself. 20141017 03:28:36< shadowm> ancestral: Here's a reasonable reference for the number of languages available around gold: http://www.wesnoth.org/start/1.10/ 20141017 03:28:38< vultraz> I now support Open Sans 20141017 03:28:43< shadowm> Scroll to the bottom. 20141017 03:28:46< ancestral> I know there a bajillion languages 20141017 03:28:57< shadowm> ancestral: Yeah, Open Sans doesn't, hence I only use it for the intro atm. 20141017 03:29:15< ancestral> I just didn’t think that there would be a necessity to have the release announcement in every single language 20141017 03:29:30< ancestral> I mean, hey, that’s great 20141017 03:29:36< ancestral> Do it if like, people want to 20141017 03:29:36< vultraz> We put out calls to all 20141017 03:29:43< ancestral> Put it in Klingon, I don’t care 20141017 03:29:45< vultraz> Who comes through, that's what we have 20141017 03:29:59< shadowm> iceiceice: The macros and the context they are used on are the API for me. 20141017 03:30:28< iceiceice> shadowm: there's really only like 3 macros 20141017 03:30:31< iceiceice> https://github.com/wesnoth/wesnoth/blob/master/data/test/macros/wml_unit_test_macros.cfg 20141017 03:30:55< shadowm> iceiceice: There are also specific design patterns for this, aren't tehere? 20141017 03:31:07< shadowm> Set-up stuff, perform action, check results, end the scenario. 20141017 03:31:09< ancestral> shadowm: Loading 4 Open Sans fonts would probably be smaller than 3 DejaVu Sans fonts 20141017 03:31:12< shadowm> *Set up 20141017 03:31:27< ancestral> Since DejaVu Sans has all the glyphs 20141017 03:31:31< shadowm> ancestral: We do not load DejaVu Sans from the web. 20141017 03:31:41< ancestral> Oh only if it’s installed? 20141017 03:31:43< shadowm> We do not even require DejaVu Sans. 20141017 03:31:43< ancestral> Gotcha 20141017 03:31:59< shadowm> On Linux, DejaVu Sans is the default sans serif font. 20141017 03:32:05< ancestral> Then… alright 20141017 03:32:09< shadowm> The stylesheet requests the default sans serif font, whichever it is. 20141017 03:32:26< shadowm> (On Windows, Arial is the default instead. Also on Chrome for Linux, weirdly enough.) 20141017 03:32:41< ancestral> The systems will figure it out 20141017 03:32:45< iceiceice> shadowm: "setup stuff" doesn't really turn out any differently from "set up a scene" in normal wesnoth scenario development 20141017 03:32:48< shadowm> (fontconfig on Linux resolves Arial to DejaVu Sans if there's no Arial installed.) 20141017 03:32:50< iceiceice> now does "perform action" 20141017 03:32:51< ancestral> Ewww, Arial. 20141017 03:32:53< iceiceice> *nor does 20141017 03:32:57< shadowm> (etc. etc. etc.) 20141017 03:33:38< ancestral> 'Palatino', 'Palatino Linotype', 'URW Palladio L', 'Zapf Calligraphic 801', 'TeX Gyre Pagella', 'Book Antiqua' 20141017 03:33:39< ancestral> right 20141017 03:33:45< shadowm> Why do I keep having to explain the stylesheet when the stylesheet is on GitHub? :p 20141017 03:34:05< shadowm> ancestral: What are you looking at? 20141017 03:35:07< shadowm> vultraz: I haven't decided anything about emboldening content yet. 20141017 03:35:25< vultraz> Alright 20141017 03:35:56< shadowm> vultraz: That's why I committed the wording changes without the emboldening. 20141017 03:35:58< ancestral> An old stylesheet of mine as an example of what you were saying about sans-serif neo-grotesques, finding comparable fonts based off the work of Hermann Zapf 20141017 03:36:03< ancestral> shadowm: 20141017 03:36:14< shadowm> vultraz: So, what do you think about them? 20141017 03:36:34< vultraz> All good 20141017 03:36:35< ancestral> Not suggesting anything, I was just adding to your argument, i.e. I understand 20141017 03:36:39< shadowm> ancestral: I lost track after "sans-serif". 20141017 03:36:52< shadowm> Sorry, I'm not a typography enthusiast. :( 20141017 03:36:52< ancestral> Hey, you asked 20141017 03:37:19< ancestral> Nah, you’re fine, the site’s fine, the solution is good for the 50 langauges you plan on having this release in :-P 20141017 03:37:31< ancestral> *release announcement 20141017 03:37:39< vultraz> It won't be 50 20141017 03:37:47< ancestral> vultraz: ONE CAN TRY! 20141017 03:37:49< shadowm> It's not really my plan, it's the usual MO for releasing a new stable series. 20141017 03:37:58< shadowm> You have to assume the worst^Wbest case situation. 20141017 03:38:21< shadowm> Right now the only language that's guaranteed to be ready in time is Spanish. 20141017 03:38:22< ancestral> Next time, the release announcement should just have pictures and pictographs 20141017 03:38:26< ancestral> Problem solved. 20141017 03:38:40< ancestral> Maybe some numbers to break things up 20141017 03:38:59< ancestral> Blind people might be upset though. 20141017 03:39:05< shadowm> I'd just plaster a few screenshots and pie charts on the page and call it a day. 20141017 03:39:28< vultraz> 10/10 would read 20141017 03:39:43< shadowm> But instead we are supposed to expect people to read an endless stream of words. 20141017 03:39:57< ancestral> Maybe we need a simple translation, like https://simple.wikipedia.org/ ;-) 20141017 03:40:17< shadowm> vultraz: A bit OT, but I was wondering if we should have a section dedicated to attracting new contributors or not. 20141017 03:40:21< ancestral> This is Wesnoth. It’s fun! 1.12 adds lots of cool things! You should download it! 20141017 03:40:27< shadowm> Like we already have in the forum posts. 20141017 03:40:29< ancestral> 20141017 03:41:14< vultraz> shadowm: hmmm... saying what? 20141017 03:41:22< vultraz> direct c/p of the forum post? 20141017 03:41:23< ancestral> Anyway, if the rest of the main site looked like this template, it would make my eyes happier 20141017 03:41:37< vultraz> ancestral: wesmere, ETA December 2015 20141017 03:41:51< shadowm> vultraz: No, not direct copy-paste. The bit in the forum posts only covers the coding aspect. 20141017 03:42:04< shadowm> In truth, you can contribute to Wesnoth in a myriad of other ways. 20141017 03:42:11< shadowm> 1) Translations 20141017 03:42:16< shadowm> 2) Add-ons 20141017 03:42:23< shadowm> 3) Art for add-ons or mainline 20141017 03:42:27< shadowm> 4) Music and sounds 20141017 03:42:34< ancestral> wesmore, wesville, wesington, wesmopolis, 20141017 03:42:46< shadowm> 5) Spreading the word 20141017 03:42:53< shadowm> 6) Helping other people in the forums 20141017 03:43:00< ancestral> Going on IRC? 20141017 03:43:19< shadowm> vultraz: Nothing of this is covered in the forum release announcements. 20141017 03:43:26< ancestral> vultraz: Crafting the release announcement 20141017 03:44:02< iceiceice> we should definitely get someone to translate the release announcement into hieroglyphics :D 20141017 03:44:16< ancestral> iceiceice: That’s pretty much what I was saying! 20141017 03:44:25< ancestral> Good old cuneiform 20141017 03:44:36< shadowm> I know you tend to consider the open-source aspect irrelevant for announcements, but the truth is that without it Wesnoth would've closed down in 2003. 20141017 03:44:45< iceiceice> yep even a caveman could figure it out then 20141017 03:45:05< iceiceice> a caveman with a PhD in hieroglyphics, that is :D 20141017 03:45:06< shadowm> I doubt Dave would've seen it through to 1.0 if there hadn't been other people contributing. 20141017 03:45:22< vultraz> iceiceice: without it, we're discriminating against ancient Mesopotamians! :P 20141017 03:45:23< shadowm> It'd have been just yet another programmer's experiment, lost forever in the depths of the Internet. 20141017 03:45:23< ancestral> shadowm: Do you think a good number of people will get to this page from the main page? 20141017 03:45:35 * shadowm hits ancestral with the squeaky mallet. 20141017 03:45:52< vultraz> shadowm: well, depends on how it's couched 20141017 03:45:54< ancestral> 20141017 03:46:10< shadowm> It will be linked from it, like we've done for every other stable release announcement. 20141017 03:46:23< ancestral> I’m just curious how many people click through for stuff like this 20141017 03:46:31< iceiceice> yeah i'm pretty sure there is only one game of this scope made solely by one person and without any open source aspect or corporate backing 20141017 03:46:39< vultraz> shadowm: I recommend putting it, like, " want to contribute to the game yourself? blablablaba" 20141017 03:46:46< ancestral> Obviously this is a damn good looking release announcement 20141017 03:47:03< ancestral> I’m more wowed by this than wesnoth.org if I was a returning player 20141017 03:47:09< vultraz> iceiceice: which one? 20141017 03:47:14< vultraz> ancestral: yes, we know this 20141017 03:47:19< iceiceice> ahem... let me find the full title... 20141017 03:47:22< ancestral> k point made 20141017 03:47:30< shadowm> vultraz and I made this. 20141017 03:47:33< iceiceice> "Slaves to Armok: God of Blood Chapter II: Dwarf Fortress" 20141017 03:47:33< shadowm> It's our baby. 20141017 03:47:48< vultraz> dat name 20141017 03:47:53< ancestral> I was about to say DF 20141017 03:48:05< ancestral> iceiceice: But actually, there are many games which people develop for an eternity that just never see the light of day 20141017 03:48:10< ancestral> Or they do, but to little fanfare 20141017 03:48:23< vultraz> ancestral: we don;t have time to redo the front page 20141017 03:48:28< iceiceice> i guess if they dont get finished i dont consider them "made" 20141017 03:48:40< ancestral> I’m sure not 20141017 03:48:59< vultraz> shadowm has a prototype, but it's a LONG way from being complete 20141017 03:49:00< shadowm> vultraz: So yeah, I want to know whether to have a try at writing the plug section or not. 20141017 03:49:10< shadowm> It's not a prototype. 20141017 03:49:12< vultraz> plug? 20141017 03:49:15< shadowm> It's a garbage dump of ideas. 20141017 03:49:35< shadowm> vultraz: The "hey we are OSS and we could use YOUR help" plug. 20141017 03:49:49< vultraz> ehhh...why the hell not 20141017 03:49:51< vultraz> do it 20141017 03:51:53< ancestral> Just put up a speech bubble touting OSS comign from your non-OSS, copyrighted OOTS avatar 20141017 03:52:02< ancestral> :-D 20141017 03:52:26< iceiceice> fabi: if you have a moment, 20141017 03:52:32< shadowm> ancestral: Har har. 20141017 03:52:32< iceiceice> here's another thread you might take a look at, 20141017 03:52:33< iceiceice> http://forums.wesnoth.org/viewtopic.php?f=4&t=40914 20141017 03:53:01< shadowm> I'm not really the best spokesperson for OSS as a thing, I'm sure. 20141017 03:53:57< vultraz> Let's have EE ESS ARR write it 20141017 03:54:07< iceiceice> actually that guy slightly annoyed me with his response, 20141017 03:54:24< iceiceice> i was tempted to write back something like "no you don't get it, if people don't help us do this, it will probably happen" 20141017 03:54:39< iceiceice> *it will probably never happen 20141017 03:55:13< fabi> are you still talking about joystick support? 20141017 03:55:19< iceiceice> yers 20141017 03:55:21< iceiceice> *yes 20141017 03:55:22< shadowm> I'd gladly help, but I've never owned or used a gamepad in my whole life.life. 20141017 03:55:41< vultraz> I have a joystick 20141017 03:55:48< shadowm> So the prerequisite for helping there is owning and understanding your gamepad. 20141017 03:55:56< fabi> no 20141017 03:56:05< fabi> It is enough for me to own a gamepad. 20141017 03:56:22< shadowm> Understanding how your machine and your gamepad talk to each other. 20141017 03:56:41< fabi> The show stopper for joystick/gamepad is the support for buttons in gui1 and gui2. 20141017 03:56:51< vultraz> I fail to see how wesnoth could be played with a damn joystick 20141017 03:57:07< iceiceice> hehe 20141017 03:57:32< iceiceice> "you know... this would be a lot of work, maybe we should just skip and wait for the next generation of this technology" 20141017 03:57:54< iceiceice> "new development goal: year 2050, add support for in situ transcranial electrode game interface" 20141017 03:57:59< vultraz> ok ok...lemme select that archer. no. no. THE OTHER one. back back. no halp. im moving the screen 20141017 03:58:44< iceiceice> fabi: did you ever read mordante's design doc? 20141017 03:58:59< iceiceice> there's a lot of stuff about some kind of general widget iterator 20141017 03:59:00< fabi> iceiceice: No, should I? 20141017 03:59:05< iceiceice> it might be helpful 20141017 03:59:20< iceiceice> i think maybe it would simplify some of the problems you were talkin about 20141017 04:00:03< iceiceice> like, maybe define "gamepad right button" to be like, "take widget iterator, increment and highlight / select the newly found widget" 20141017 04:00:04< fabi> The joystick support itself is already fine. 20141017 04:00:28< fabi> What is missing is a proper configuration screen. 20141017 04:00:42< shadowm> I did volunteer long ago to write one for you. 20141017 04:01:29< fabi> hmmm 20141017 04:01:33< fabi> I can't remember. 20141017 04:01:53-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 272 seconds] 20141017 04:02:36< fabi> Well, it is not the time to discuss the joystick support now. 20141017 04:03:27-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20141017 04:04:53< iceiceice> fabi: is it indeed the case that "... gamepad support is not functional in 1.10.7" ? 20141017 04:06:14< fabi> I honestly don't know. 20141017 04:06:46< iceiceice> aha ok 20141017 04:07:02< fabi> It is true that you can't play Wesnoth with a gamepad. 20141017 04:07:25< fabi> You can move units around but you can't attack since the attack dialog is gui1 and not aware of gamepads. 20141017 04:07:59< fabi> I have not tested the gamepad code for a while. 20141017 04:08:06< fabi> But it should still work. 20141017 04:08:40< fabi> It is not easy to enable the thing since it relies on config files. 20141017 04:09:05< shadowm> Also, before I forget, I actually like Verdana. 20141017 04:09:18 * vultraz twitches 20141017 04:09:18< shadowm> I'm just afraid of getting stuck with it forever. 20141017 04:09:32< vultraz> i keep...having the compulsion to center more and more text 20141017 04:10:01< shadowm> For Iris I wanted to use Open Sans, but I ended up dropping the plan due to various issues with hinting and color combinations on Linux and Windows. 20141017 04:10:52-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 258 seconds] 20141017 04:11:03< vultraz> shadowm: are you taking the TS screen? 20141017 04:11:09< iceiceice> shadowm: do you think we should move clipboard.?pp to the desktop/ folder? 20141017 04:11:51< shadowm> vultraz: Paraphrasing an earlier conversation: "don't want to waste efforts, let's wait for the screenshot resolution resolution first". 20141017 04:12:13< shadowm> iceiceice: Hm, sure why not. 20141017 04:12:47< shadowm> vultraz: But yes, I'm obviously going to take the screenshot myself. 20141017 04:12:51< vultraz> Ok 20141017 04:12:53< shadowm> I've been the screenshots person for a whole year now. 20141017 04:13:39< shadowm> I've got a whole dir full of screenshots here. 20141017 04:13:54< shadowm> PNG originals and JPEG conversions + thumbnails. 20141017 04:14:04< vultraz> I assume it will be presented as a large pic? 20141017 04:14:07< vultraz> not a small thumb? 20141017 04:14:18< shadowm> Thumbnail. 20141017 04:14:35< shadowm> You have Chrome. You should give its device+network emulation mode a try. 20141017 04:14:48< shadowm> Then you'll understand pain. 20141017 04:14:52< vultraz> it's what??????? 20141017 04:15:02< shadowm> Device+network emulation mode. 20141017 04:15:06< vultraz> ??????????????????? 20141017 04:15:13< shadowm> That's not a question. 20141017 04:15:49< shadowm> You keep asking me to cram heavy stuff into the page and the truth is that we are already past the usability limit. 20141017 04:15:58< vultraz> shadowm.. 20141017 04:16:01< vultraz> look at the dota announcements 20141017 04:16:06< vultraz> Just once 20141017 04:16:09< shadowm> No. 20141017 04:16:19< vultraz> It takes like 3 minutes to load for me 20141017 04:16:23< vultraz> it's so jam-packed 20141017 04:16:36< shadowm> And you are perfectly happy with that because you are a masochist. 20141017 04:16:52< shadowm> I don't think many of us are that much into big games in the first place. 20141017 04:16:58< c74d> 3 minutes? Goodness. 20141017 04:17:04< shadowm> Wesnoth tends to cater to a niche market. 20141017 04:17:12< vultraz> My Steam Library should tell 20141017 04:17:31< shadowm> Until we land in Steam Greenlight, odds are that our demographics won't change with 1.12. 20141017 04:17:43< shadowm> And your plan kind of fell apart. 20141017 04:17:44< vultraz> I wanted a greenlight release with 1.12 20141017 04:17:48< vultraz> but turuk has gone MIA! 20141017 04:17:56< shadowm> ikr 20141017 04:18:07< vultraz> We NEED that trailer - not just for greenlight, but because the old one is 4 years old, outdated, and bad 20141017 04:18:08< shadowm> Did you know the forums are currently admin and mod-less? 20141017 04:18:15< shadowm> True fact. 20141017 04:18:41< vultraz> I can't do it, I don't know who besides phanterm could, but he doesn't even play... 20141017 04:18:48-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20141017 04:18:52< vultraz> His absence has thrown a spanner in ALL the works 20141017 04:18:54< shadowm> But it'd be rude of me to expect people to stick with this dated game for so long. 20141017 04:18:55< vultraz> ALL OF THEM 20141017 04:19:11< iceiceice> vultraz: we should ask powershot to make us a trailer XD 20141017 04:19:13< iceiceice> http://www.youtube.com/watch?feature=player_embedded&v=xQ4sCCdoqz0 20141017 04:19:18-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [] 20141017 04:19:19< shadowm> It'd also be rude of me to expect Turuk to admin the forums when he has a life to live. 20141017 04:19:20< iceiceice> this is the only trailer i have ever seen for any wesnoth content 20141017 04:19:24< shadowm> And a family to take care of. 20141017 04:19:27< iceiceice> besides the official one 20141017 04:19:41< shadowm> I'm not saying anything vultraz, I'm just sayin'. 20141017 04:19:41< vultraz> iceiceice: one like 6 dislikes 20141017 04:19:52< iceiceice> yeah but theres currently no competition D: 20141017 04:20:06< shadowm> 01:18:40 I can't do it, I don't know who besides phanterm could, but he doesn't even play... 20141017 04:20:22< shadowm> Apparently AAA game makers hire people who've never played their games to act as their spokespeople in events. 20141017 04:20:45< shadowm> Might as well be actors. 20141017 04:21:52< shadowm> iceiceice: What am I watchi 20141017 04:22:01< iceiceice> idk its from powershot's signature 20141017 04:22:40< shadowm> im dying 20141017 04:23:07< shadowm> vultraz: That's how you make trailers, take note. 20141017 04:25:31< vultraz> dis trailer 20141017 04:25:34< vultraz> 10/10 IGN 20141017 04:26:24< vultraz> shadowm: this is the best thing ever 20141017 04:32:00< ancestral> vultraz: http://youtu.be/usL3jYKvAEo 20141017 04:32:11< ancestral> It was rough and never finished 20141017 04:34:57-!- Sulfur [~Miranda@p5B327228.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141017 04:35:43-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Quit: system reboot in progress] 20141017 04:37:15< iceiceice> ancestral: that looks nice :) 20141017 04:37:28< ancestral> Thanks! 20141017 04:38:04< ancestral> Someone else could easily do something of that kind of quality or better, for a full 60 seconds or what have you 20141017 04:38:22< ancestral> 2 minutes? Whatever the standard length is these days 20141017 04:38:35< vultraz> this is from 2009.. 20141017 04:42:03-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20141017 04:43:48< ancestral> Yeah it was 5 years ago 20141017 04:45:19< vultraz> I would try, but my upload speed is horrendous and there's no free video editing software 20141017 04:54:22< iceiceice> hey i got a link to a different trailer: https://www.youtube.com/watch?v=EIt69vznegs 20141017 04:54:33< iceiceice> is this a different official trailer? 20141017 04:57:04< vultraz> It's from 2006 20141017 04:57:10< vultraz> Perhaps it was the one before 20141017 05:00:36-!- kex [~kex@78.157.29.160] has quit [Remote host closed the connection] 20141017 05:09:30-!- Gallaecio [~quassel@84.120.180.152.dyn.user.ono.com] has joined #wesnoth-dev 20141017 05:10:15-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Bye for now] 20141017 05:45:58< vultraz> shadowm: what do you think of bumping the font-size of #content to 1.1em? 20141017 05:59:20< vultraz> And width to 120% on the same (which I can't figure how to do) 20141017 06:00:10< iceiceice> agh ok now i have a gui design question: 20141017 06:00:22< iceiceice> should "link awareness" be a property of label instances or label definitions 20141017 06:01:08< vultraz> Oh, I just realized that's what you did on your staging on SAN 20141017 06:01:21< iceiceice> for comparison, it appears that, whether the text can wrap, # of characters per line, and text alignment are properties of an instance 20141017 06:02:02< iceiceice> whereas font and size are properties of a definition 20141017 06:02:29< vultraz> shadowm: btw, the SAN westin test looks great on mobile, just saying 20141017 06:02:58< vultraz> Though for some reason the dl button gets stuck in a permanently hover: state 20141017 06:03:41< vultraz> Ah, nevermind 20141017 06:03:52< vultraz> It's mentioned on the dev mozilla page 20141017 06:04:44< vultraz> Not a big issue 20141017 06:05:46< iceiceice> ok well i already coded it so it affects label instances, all you naysayers have lost your chance to change my mind :p 20141017 06:06:06< vultraz> shadowm: ok, your staging on SAN looks much better on mobile than what we have currently 20141017 06:18:59-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20141017 06:29:34-!- Gallaecio [~quassel@84.120.180.152.dyn.user.ono.com] has quit [Remote host closed the connection] 20141017 06:37:59-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 255 seconds] 20141017 06:49:03-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20141017 06:53:26-!- markus_ [~mjs-de@f053054178.adsl.alicedsl.de] has quit [Remote host closed the connection] 20141017 06:53:43-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20141017 06:54:03-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 272 seconds] 20141017 06:58:02-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20141017 07:06:03< shadowm> vultraz: I'm not surprised that after calling it SAN once you decided to stick with that. 20141017 07:06:12< shadowm> *I called it SAN once 20141017 07:06:29< vultraz> That's beside the point 20141017 07:07:07< shadowm> iceiceice: IIRC that was our official trailer for 1.0, yes. 20141017 07:07:42< shadowm> Well, none of the sprites shown have team color bits, so I'm now pretty sure it is for 1.0. 20141017 07:07:49< shadowm> Team color was introduced in version 1.1.2. 20141017 07:08:00< vultraz> shadowm: is there any reason we can't commit those changes, with default sans serif as the font? 20141017 07:08:07< shadowm> And then very slowly added to existing art over the 1.1.x cycle. 20141017 07:08:31< shadowm> vultraz: Committing my own changes should be my own responsibility. 20141017 07:08:49< shadowm> "default sans serif as the font" I think you mean Open Sans, because "default sans serif" *is* the current font. 20141017 07:09:16< vultraz> Yes 20141017 07:09:18< vultraz> Keep the font 20141017 07:09:22< vultraz> Bit increase the size/width 20141017 07:09:23< shadowm> No. 20141017 07:09:29< shadowm> DejaVu Sans looks awful at that size. 20141017 07:09:36< shadowm> And so does Arial. 20141017 07:09:38< vultraz> Not here 20141017 07:09:43< shadowm> And any font with full hinting. 20141017 07:10:21< shadowm> The trick with Open Sans is that it's hinted differently, probably because of the font's own hintng info. 20141017 07:10:58< shadowm> So, no. 20141017 07:11:17< shadowm> Meaning "no, I won't change the font size unless we switch to Open Sans". 20141017 07:13:49< vultraz> and why cannot we switch to open sans 20141017 07:14:03< vultraz> Js, I no longer have objections to the font 20141017 07:14:16< shadowm> Javascript? 20141017 07:14:26< shadowm> What has javascript to do with switching? :\ 20141017 07:14:31< vultraz> Just saying 20141017 07:15:11< vultraz> also, this is what 'font-family: 'sans-serif'; looks like for me: https://www.dropbox.com/s/wwrrw3fuvccre4a/westin%20larger%20text.png?dl=0 20141017 07:15:17< vultraz> I don't see how it's so "terrible" 20141017 07:15:41< shadowm> Can I see a full-res screenshot? 20141017 07:15:43-!- bumbadadabum [~bumbadada@wcw-stud-145-109-8-184.wireless.uva.nl] has joined #wesnoth-dev 20141017 07:16:05< shadowm> Oh, download, open in gwenview, Okay. 20141017 07:16:11< shadowm> ultraz: Awful. 20141017 07:16:24< bumbadadabum> ^ 20141017 07:16:27< bumbadadabum> idek what this is about 20141017 07:16:49< shadowm> Then go read the logs, bumbadadabum. 20141017 07:17:01< vultraz> screw you, bumbadadabum 20141017 07:17:24< shadowm> This isn't the kids playground. 20141017 07:17:40< bumbadadabum> I know it isn't 20141017 07:18:16< zookeeper> bumbadadabum, what sort of balance changes are you compelled to make to the map then? more defensive terrain here and there doesn't sound like it'd upset anything. 20141017 07:18:23< shadowm> vultraz: I find myself way too often trying to reach for a TOC that doesn't exist. 20141017 07:18:38< bumbadadabum> zookeeper: well I had to make weldyn more like in HttT 20141017 07:18:45< shadowm> I don't like having to type the document fragment into the URL bar by hand while I'm editing specific sections. 20141017 07:18:46< bumbadadabum> and also add a little trees to make it look better 20141017 07:18:57< vultraz> shadowm: your point being? just...scroll down 20141017 07:19:04< shadowm> vultraz: I don't like having to type the document fragment into the URL bar by hand while I'm editing specific sections. 20141017 07:19:26< shadowm> "Just scroll down" requires me to reach for my mouse. 20141017 07:19:42< shadowm> It also doesn't automatically stop at the point I need. 20141017 07:20:12< vultraz> pageup/pagedown 20141017 07:20:21< shadowm> It also doesn't automatically stop at the point I need. 20141017 07:20:31< vultraz> Approx 20141017 07:20:36< shadowm> Nope. 20141017 07:20:45< shadowm> I think we should find a way to add the TOC back before the string freeze. 20141017 07:21:21< vultraz> I think not 20141017 07:21:36< vultraz> There is no way to fit it in without disrupting the page 20141017 07:21:37< shadowm> Let's ask Ivanovic what he thinks about there not being a TOC. 20141017 07:21:50< shadowm> Ivanovic: What do you think about the 1.12 announcement not having a TOC so far? 20141017 07:21:50< vultraz> He said it doesn't really matter 20141017 07:22:11< shadowm> Really? I remember having to convince him that it wasn't a big issue. 20141017 07:22:18< vultraz> He was convinced 20141017 07:22:19< shadowm> Before my opinion on the matter changed. 20141017 07:22:29< shadowm> I.e. before it became so long. 20141017 07:22:33< vultraz> If you want, add one for development 20141017 07:22:38< vultraz> But it can't be in the final release 20141017 07:22:59< shadowm> And one for development there will be. 20141017 07:23:07< shadowm> Just you watch. 20141017 07:24:20< vultraz> Now, onto the text issue 20141017 07:24:34< vultraz> I have nothing to say on the text issue 20141017 07:24:45< vultraz> if you want Open Sans, use it 20141017 07:24:45< bumbadadabum> zookeeper: http://i.imgur.com/l9t7hlD.jpg does this look good to you? 20141017 07:24:53< bumbadadabum> also in the setting of "weldyn 100 years later" 20141017 07:25:51< vultraz> shadowm: besides readability, the larger size has several advantages: it looks better on mobile, for one, and it also results in fewer lines for the intro 20141017 07:26:14< vultraz> on my 1600x900 screen, the word "details...." gets stuck on its own line 20141017 07:26:20< shadowm> Wait what. 20141017 07:26:30< bumbadadabum> zookeeper: I might add a little more trees to make the terrain more interesting gameplay-wise 20141017 07:26:32< shadowm> How does increasing the text size result in *fewer* lines? 20141017 07:27:05< bumbadadabum> I fucking hate large font sizes 20141017 07:27:09< vultraz> The width gets increased as well 20141017 07:27:13< bumbadadabum> I have multiple userstyles that lower the font size 20141017 07:27:37< shadowm> vultraz: *Width*? 20141017 07:27:49< shadowm> Are you talking of the #intro section, or the #content below? 20141017 07:27:51-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20141017 07:27:53< vultraz> Both 20141017 07:28:01< vultraz> #intro is a little wider in your staging 20141017 07:28:04< shadowm> Maybe I should spend more time with device mulation mode. 20141017 07:28:18< shadowm> I thought I had dealt with this previously. 20141017 07:28:31< vultraz> On my screen, that sticks "details" back on the previous line, and everything is nice 20141017 07:28:50< vultraz> and as I said, on mobile, your staging also results in less wasted margin space 20141017 07:28:56< vultraz> plus is much easier to read 20141017 07:31:01-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 255 seconds] 20141017 07:31:40< shadowm> What device do you have? 20141017 07:32:11< vultraz> iPad mini 1st gen 20141017 07:32:26< shadowm> What, that's not a < 700 px hres device, is it? 20141017 07:33:05< vultraz> it doesn't have Retina 20141017 07:33:16< shadowm> Chrome says 1024x768 for iPad 1/2/iPad Mini. 20141017 07:33:28< shadowm> So the unpadding rule doesn't kick in, right. 20141017 07:33:50 * shadowm probably should read up on other CSS typesetting techniques. 20141017 07:34:04< vultraz> Do you want a screenshot? 20141017 07:34:12< shadowm> Because we can't rely on font sizes to fix line layour issues. 20141017 07:34:18< shadowm> Remember translations. 20141017 07:35:23< vultraz> We should make sure English looks best 20141017 07:35:46< shadowm> Also, other standard resolutions, *plus* people shouldn't be expected to keep their browser window maximized at all times. 20141017 07:36:08< zookeeper> bumbadadabum, looks good to me; the only thing that might need attention is how the ring of mainland villages is bigger now, possible making the enemies reach them faster and harder to defend 20141017 07:36:13< shadowm> vultraz: Too bad, I'm the Spanish translator now. 20141017 07:36:29< shadowm> That means I'll do whatever it takes to have both look "best". 20141017 07:36:36< bumbadadabum> zookeeper: should I add a few castles and trees around them? 20141017 07:37:24< vultraz> shadowm: ok, looking again, margins on both are the same in portrait, but SAN staging wastes much less space in landscape 20141017 07:37:50< shadowm> Portrait would be 768x1024? 20141017 07:38:16< shadowm> I think that's correct, yes. 20141017 07:38:22< zookeeper> bumbadadabum, yeah trees would be good, and/or some small wood forts maybe 20141017 07:38:34< zookeeper> bumbadadabum, will you do approaching weldyn, too? 20141017 07:38:40< vultraz> yes 20141017 07:38:54< bumbadadabum> zookeeper: I already did that, but not the increased weldyn size 20141017 07:39:17< zookeeper> yes, i mean the geography and buildings etc 20141017 07:39:29< zookeeper> the river/lake thing is different there (and in weldyn besieged, too) 20141017 07:39:34< shadowm> By the way, vultraz, what do you think of phasing out the "content developers" language from now on? I feel it has the unfortunate implication of involving formal programming skills. 20141017 07:39:45< shadowm> It might be just me though, I'm not sure. 20141017 07:40:06< shadowm> "Content creators" feels more appropriately general to me. 20141017 07:40:18< vultraz> agreed 20141017 07:41:15< bumbadadabum> zookeeper: I'll try 20141017 07:41:49< zookeeper> bumbadadabum, great. if you do weldyn besieged, then that only needs the southwest river thingy closed off, i think 20141017 07:44:28< bumbadadabum> zookeeper: well weldyn is completely different in scenario 14 20141017 07:45:08< zookeeper> ehh, i mean s/weldyn besieged/weldyn under attack 20141017 07:47:29< bumbadadabum> I did approaching weldyn 20141017 07:47:37-!- Necrosporus_ is now known as Necrosporus 20141017 07:49:41< bumbadadabum> ok closed that off 20141017 07:49:44< bumbadadabum> now to commit 20141017 07:49:51< bumbadadabum> and test if I didn't break any unit placement 20141017 08:00:11< iceiceice> shadowm: what is a good link color? I was using #8888ff but its clearly not so great 20141017 08:04:49< irker334> wesnoth: Bär Halberkamp wesnoth:master d7ae5ce962e8 / data/campaigns/Eastern_Invasion/maps/ (14_Approaching_Weldyn.map 16_Weldyn_under_Attack.map 17b_Weldyn_Besieged.map): Improved the final few EI maps http://git.io/i6K32A 20141017 08:04:52< irker334> wesnoth: Bär Halberkamp wesnoth:master 0b16e789e37d / data/campaigns/Eastern_Invasion/ (maps/14_Approaching_Weldyn.map scenarios/14_Approaching_Weldyn.cfg): EI: changed scenario 14 to fit the new map, and added some more encampment for s http://git.io/JRDDGA 20141017 08:04:55< shadowm> iceiceice: Whatever color the help system uses atm. 20141017 08:04:55< irker334> wesnoth: Bär Halberkamp wesnoth:master b06e164597c8 / data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg: EI: changed the starting villages in S17b http://git.io/iwbuog 20141017 08:04:58< irker334> wesnoth: Bär Halberkamp wesnoth:master 779274306362 / changelog players_changelog: Updated changelogs http://git.io/9IMSTA 20141017 08:05:50< shadowm> I think it's yellow something. The exact def must be somewhere in the code. 20141017 08:20:48-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 246 seconds] 20141017 08:26:27-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20141017 08:27:09-!- molgrum [~molgrum@212.85.89.43] has joined #wesnoth-dev 20141017 08:32:07< shadowm> vultraz: I'm so sorry. 20141017 08:32:25< shadowm> I'm so, so sorry: (F5, click on the label on the bottom right of the intro area) 20141017 08:36:14-!- Sulfur [~Miranda@p5B327228.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20141017 08:38:02-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20141017 08:40:50< zookeeper> shadowm, well no one's gonna notice that 20141017 08:41:23< shadowm> 04:22:32 If you want, add one for development \n But it can't be in the final release 20141017 08:41:47< shadowm> Now it can be and nobody will notice! 20141017 08:42:56-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 260 seconds] 20141017 08:46:02< bumbadadabum> shadowm: am I allowed to post my opinion in the resolution thread? 20141017 08:46:08< bumbadadabum> or do you want to keep it empty 20141017 08:46:36< bumbadadabum> actually nvm I need to go 20141017 08:46:44< bumbadadabum> zookeeper: can you look at my map 20141017 08:51:25-!- bumbadadabum [~bumbadada@wcw-stud-145-109-8-184.wireless.uva.nl] has quit [Ping timeout: 260 seconds] 20141017 08:54:28< shadowm> bumbadadabum: There's a "specify" poll option for a reason. 20141017 09:01:17-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20141017 09:05:42-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 245 seconds] 20141017 09:17:09-!- Sulfur [~Miranda@p5B327228.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141017 09:20:47-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20141017 09:35:24-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Read error: Connection reset by peer] 20141017 09:35:48< iceiceice> shadowm: i want to merge this: https://github.com/wesnoth/wesnoth/pull/300 20141017 09:36:43< iceiceice> i think i've sort of "grokked" gui2 to a limited extent now... i dont think i did anything wrong design-wise now 20141017 09:36:53< iceiceice> unless you write that it's effed up somehow, i'm probably going to merge tomorrow morning 20141017 09:48:01-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20141017 09:50:08< vultraz> shadowm: not bad, not bad 20141017 09:55:07< vultraz> I'm impressed 20141017 09:55:17< vultraz> I was imaging something ugly as fuck, like the old tod 20141017 09:55:21< vultraz> i mean, toc 20141017 09:56:38-!- kex [~kex@46.217.82.210] has joined #wesnoth-dev 20141017 09:58:15-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20141017 10:25:05-!- ancestral [~ancestral@12.23.74.29] has quit [Quit: i go nstuf kthxbai] 20141017 10:30:19-!- vifon [~vifon@bohdan.wu-be.de] has joined #wesnoth-dev 20141017 10:33:47< vultraz> shadowm: you forgot Contribute in the toc 20141017 10:35:28-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Remote host closed the connection] 20141017 10:35:52-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20141017 10:38:27< vultraz> Could you please commit some of your stuff, though, I want to work on the Contribute section 20141017 10:38:30< vultraz> what you have sucks 20141017 10:44:10< vultraz> Actually, nevermind that, I forgot I can steal the source with a rightclick 20141017 10:56:50-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141017 11:02:54< vultraz> shadowm: https://www.dropbox.com/s/gtihjnl0c4kkako/Contributions.png?dl=0 20141017 11:04:15-!- Coffee_irc [~david@ppp118-210-90-49.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20141017 11:05:02-!- irker334 [~irker@fehu.ai0867.net] has quit [Quit: transmission timeout] 20141017 11:06:11-!- kex [~kex@46.217.82.210] has quit [Remote host closed the connection] 20141017 11:12:28-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 272 seconds] 20141017 11:55:09-!- Sulfur [~Miranda@p5B327228.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20141017 11:56:39-!- prkc_ [~prkc@catv-80-99-60-5.catv.broadband.hu] has joined #wesnoth-dev 20141017 11:56:50-!- prkc [~prkc@catv-80-99-60-5.catv.broadband.hu] has quit [Quit: Leaving] 20141017 11:57:01-!- prkc_ is now known as prkc 20141017 11:57:06-!- prkc [~prkc@catv-80-99-60-5.catv.broadband.hu] has quit [Client Quit] 20141017 11:57:23-!- prkc [~prkc@catv-80-99-60-5.catv.broadband.hu] has joined #wesnoth-dev 20141017 12:00:51-!- kex [~kex@77.28.4.219] has joined #wesnoth-dev 20141017 12:03:31-!- Sulfur [~Miranda@p5B327228.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141017 12:08:49-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Read error: Connection reset by peer] 20141017 12:11:55-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20141017 12:24:30-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20141017 12:57:58-!- kex [~kex@77.28.4.219] has quit [Remote host closed the connection] 20141017 13:08:03-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141017 13:09:27< vultraz> committed it. irker not reporting for some reason 20141017 13:10:40-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has joined #wesnoth-dev 20141017 13:18:24-!- kex [~kex@77.28.4.219] has joined #wesnoth-dev 20141017 13:24:10-!- riksteri [~riksteri@dsl-tkubrasgw3-54f96b-216.dhcp.inet.fi] has joined #wesnoth-dev 20141017 13:28:23-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has joined #wesnoth-dev 20141017 13:29:28< gfgtdf> loonycyborg: which boostversion do you use? (iassumedyouareour winowspackager) 20141017 13:30:26< loonycyborg> gfgtdf: 1.46 for 1.11 series releases 20141017 13:31:42-!- Haudegen [~quassel@85.124.51.57] has quit [Remote host closed the connection] 20141017 13:32:20-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20141017 13:32:39< gfgtdf> loonycyborg: we think about to merge the boostfilesystem banch which uses boost::locale which is new in boost 1.48 is that a problem for you? 20141017 13:32:52-!- Haudegen is now known as Guest83411 20141017 13:32:52< loonycyborg> I can upgrade 20141017 13:33:04< gfgtdf> loonycyborg: ok 20141017 13:37:19< gfgtdf> iceiceice: the 2 days since the mail are over that means we now decided to merge boost fiesystem in? 20141017 13:37:22-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 20141017 14:02:23-!- Guest83411 is now known as Haudegen 20141017 14:17:57-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20141017 14:24:57-!- Sulfur [~Miranda@p5B327228.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20141017 14:39:59-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has joined #wesnoth-dev 20141017 14:40:32-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141017 14:40:40< gfgtdf> does any1 know whether it is possbile to to do seomthing like #if HAVE_BOOST(SOME_BOOST_COMPONENT) ? 20141017 15:06:54-!- Sulfur [~Miranda@p5B327228.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141017 15:10:03-!- knotwork [~markm@unaffiliated/knotwork] has quit [Read error: No route to host] 20141017 15:22:18-!- travis-ci [~travis-ci@ec2-54-166-147-125.compute-1.amazonaws.com] has joined #wesnoth-dev 20141017 15:22:18< travis-ci> gfgtdf/wesnoth-old#275 (AI-boost_filesystem_3 - b247d86 : gfgtdf): The build passed. 20141017 15:22:18< travis-ci> Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/38268063 20141017 15:22:18-!- travis-ci [~travis-ci@ec2-54-166-147-125.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141017 15:25:09-!- ancestral [~ancestral@17.114.45.53] has joined #wesnoth-dev 20141017 15:45:24-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20141017 15:49:44-!- Coffee_irc [~david@ppp118-210-90-49.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20141017 15:55:42< loonycyborg> gfgtdf: you can also check boost version. It has a define for it. 20141017 15:58:08-!- DCW [~Thunderbi@cpc66866-finc15-2-0-cust47.4-2.cable.virginm.net] has joined #wesnoth-dev 20141017 15:58:34< gfgtdf> loonycyborg: yes i think i have heared that it's posible that for example one has boost 1.48 but not the boost::locale component 20141017 15:59:02-!- kex [~kex@77.28.4.219] has quit [Remote host closed the connection] 20141017 15:59:26< gfgtdf> s/yes/yes but 20141017 15:59:28< loonycyborg> there's no point in supporting such cases. Just require them to install appropriate component 20141017 16:00:13< loonycyborg> if they won't boost.locale in particular you can add build system switch for it 20141017 16:00:35-!- kex [~kex@77.28.4.219] has joined #wesnoth-dev 20141017 16:02:17-!- kex [~kex@77.28.4.219] has quit [Remote host closed the connection] 20141017 16:02:32< gfgtdf> loonycyborg: i not just put it intoa #ifdef win32 becasie if i understood correctly that is onyl needed on windows. Also i have never edited a build system script and leaning that would require some time. 20141017 16:02:37< gfgtdf> s/not/now 20141017 16:03:03< gfgtdf> loonycyborg: see this commt: https://github.com/gfgtdf/wesnoth-old/commit/0ba4e1488fd9bc301abe5f873016c9bdc84353fe 20141017 16:03:45< loonycyborg> ok make it windows specific 20141017 16:03:56< loonycyborg> or wait 20141017 16:04:14< loonycyborg> filesystem switch probably requires a lot of changes 20141017 16:04:38< loonycyborg> I think it's bad idea to support both v2 and v3 with ifdefs 20141017 16:05:47< gfgtdf> loonycyborg: y we only support v3, but v3 requires boost 1.44 and boost locae requires 1.48 20141017 16:06:18-!- Kexoth [~kex@77.28.4.219] has joined #wesnoth-dev 20141017 16:06:33< loonycyborg> and locate is used what for? codecvt facet? 20141017 16:06:45< loonycyborg> then it indeed makes sense to make it windows only 20141017 16:08:14< gfgtdf> loonycyborg: yes codecvt facet (actualy i dont know 100% what codecvt facet is but i think thats what it is). 20141017 16:09:38< loonycyborg> if boost.locate is used only to convert between utf-8 and utf-16 for winapi calls then it's windows specific. 20141017 16:11:32< gfgtdf> loonycyborg: i believe boost.locale is used to set the "locale" for boost filesystem fucntion to utf8 which is the default on linux. So yes on windows it internaly converts utf8 to utf16. Idf what it does onj linux 20141017 16:11:40< gfgtdf> Idk* 20141017 16:30:21-!- Kexoth [~kex@77.28.4.219] has quit [Remote host closed the connection] 20141017 16:31:28-!- kex [~kex@77.28.4.219] has joined #wesnoth-dev 20141017 16:32:00-!- chains [~Rylar@173.240.246.140] has joined #wesnoth-dev 20141017 16:32:12-!- chains_ [~Rylar@173.240.246.140] has joined #wesnoth-dev 20141017 16:32:25-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20141017 16:32:50-!- chains [~Rylar@173.240.246.140] has quit [Client Quit] 20141017 16:33:08-!- chains_ is now known as Greg-Boggs- 20141017 16:33:43-!- Gallaecio [~quassel@84.120.180.152.dyn.user.ono.com] has joined #wesnoth-dev 20141017 16:34:27-!- lipkab [~the_new_l@host-91-147-211-128.biatv.hu] has joined #wesnoth-dev 20141017 16:34:43-!- Greg-Boggs- is now known as Greg-Boggs-pnwds 20141017 16:38:46< bumbadadabum> mattsc: Is there anything small I can do in the lua department of wesnoth? 20141017 16:39:03< bumbadadabum> I need to refresh my lua knowledge 20141017 16:40:31-!- DCW [~Thunderbi@cpc66866-finc15-2-0-cust47.4-2.cable.virginm.net] has quit [Ping timeout: 272 seconds] 20141017 16:42:05-!- DCW [~Thunderbi@cpc66866-finc15-2-0-cust47.4-2.cable.virginm.net] has joined #wesnoth-dev 20141017 16:42:25< mattsc> bumbadadabum: nothing really comes to mind right now 20141017 16:42:47< mattsc> I have written down that the random recruitment Micro AI is slow, that’s the closest to “small” I have on my list 20141017 16:45:51-!- Sulfur [~Miranda@p5B327228.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20141017 16:59:16< vultraz> Appears irker is down 20141017 17:02:44-!- travis-ci [~travis-ci@ec2-54-166-147-125.compute-1.amazonaws.com] has joined #wesnoth-dev 20141017 17:02:44< travis-ci> gfgtdf/wesnoth-old#277 (AI-SDL_RWops - dea5c65 : Alexander van Gessel): The build has errored. 20141017 17:02:44< travis-ci> Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/38281446 20141017 17:02:44-!- travis-ci [~travis-ci@ec2-54-166-147-125.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141017 17:11:52-!- travis-ci [~travis-ci@ec2-54-166-201-61.compute-1.amazonaws.com] has joined #wesnoth-dev 20141017 17:11:52< travis-ci> gfgtdf/wesnoth-old#278 (AI-SDL_RWops_2 - 3de087b : Alexander van Gessel): The build failed. 20141017 17:11:52< travis-ci> Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/38281966 20141017 17:11:52-!- travis-ci [~travis-ci@ec2-54-166-201-61.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141017 17:14:49< gfgtdf> does someone know why travis doesnt want to ckeck my https://github.com/wesnoth/wesnoth/pull/302 ? 20141017 17:14:52-!- kex [~kex@77.28.4.219] has quit [Remote host closed the connection] 20141017 17:17:27-!- kex [~kex@77.28.4.219] has joined #wesnoth-dev 20141017 17:21:11-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 20141017 17:26:44< vultraz> lipkab: you committed to the wrong file 20141017 17:27:28< lipkab> Which is the right file? 20141017 17:27:41< vultraz> template.html 20141017 17:27:51< vultraz> not index.en.html 20141017 17:28:40< lipkab> Ok. 20141017 17:29:23< vultraz> Will you fix it, or should I? 20141017 17:29:37< lipkab> I'm fixing it right now. 20141017 17:29:53< vultraz> OK 20141017 17:43:45< vultraz> shadowm: be sure to pull 20141017 18:04:20-!- DCW [~Thunderbi@cpc66866-finc15-2-0-cust47.4-2.cable.virginm.net] has quit [Quit: DCW] 20141017 18:10:02-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20141017 18:15:06-!- kex [~kex@77.28.4.219] has quit [Remote host closed the connection] 20141017 18:15:25-!- kex [~kex@77.28.4.219] has joined #wesnoth-dev 20141017 18:17:01-!- kex [~kex@77.28.4.219] has quit [Remote host closed the connection] 20141017 18:35:31-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Bye for now] 20141017 18:40:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20141017 18:46:12-!- iceiceice [~chris@192.16.204.74] has joined #wesnoth-dev 20141017 18:46:21-!- iceiceice [~chris@192.16.204.74] has quit [Changing host] 20141017 18:46:21-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20141017 18:46:27< iceiceice> gfgtdf: it sometimes happened to me that travis didn't realize the pr changed, 20141017 18:46:35< iceiceice> i don't really know the cause but then it looks exactly like that 20141017 18:46:49< iceiceice> i think what i did in the past was, use git commit --amend to change the last commit message slightly 20141017 18:46:54< iceiceice> and push -f to the pr again 20141017 18:47:20-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has joined #wesnoth-dev 20141017 18:47:38< iceiceice> gfgtdf: is boost :: locale a library? 20141017 18:47:55< gfgtdf> iceiceice: you mena whether its header only ? 20141017 18:47:57< gfgtdf> whether* 20141017 18:48:27< iceiceice> i mean should we also need some libboost-locale-dev or something ? 20141017 18:48:41< gfgtdf> iceiceice: i think yes 20141017 18:49:25< iceiceice> ok, that shouldn't be a problem 20141017 18:50:23< iceiceice> oh i see, it seems only windows requires that? 20141017 18:51:00< gfgtdf> iceiceice: on wndoes we need that to make boost::filesystem use utf8, i beleive on linux it utf8 by defeualt 20141017 18:52:38< gfgtdf> iceiceice: i madea pr that coudl be merged as is https://github.com/wesnoth/wesnoth/pulls but i didnt test it that much 20141017 18:52:53< iceiceice> im trying to build it now 20141017 18:54:01< gfgtdf> iceiceice: also i tried to merge ai's rwops but i get some errors about https://github.com/gfgtdf/wesnoth-old/commit/dea5c65e7e380f6724c60c17ee99fc501564f782 in https://travis-ci.org/gfgtdf/wesnoth-old/builds/38281446 20141017 18:54:07< gfgtdf> traviserrors 20141017 18:55:11< iceiceice> its probably out of date 20141017 18:55:15< iceiceice> i think raring was a long time ago 20141017 18:55:23< iceiceice> we might not need that line anymore 20141017 18:56:18< gfgtdf> iceiceice: when i remove that commits i get doesnt have sdl_mixer 1.2.12 durign scons check 20141017 18:56:45-!- Greg-Boggs-pnwds [~Rylar@173.240.246.140] has quit [Ping timeout: 246 seconds] 20141017 18:57:09< iceiceice> it looks like it should be available in trusty? https://launchpad.net/ubuntu/+source/sdl-mixer1.2 20141017 19:00:00< gfgtdf> iceiceice: i just cherrpicked that commit from AI idk what any of the words in (sudo add-apt-repository -y "deb http://archive.ubuntu.com/ubuntu/ raring main universe") mean (ok i know what sudo does but that's all) 20141017 19:01:15< iceiceice> gfgtdf: ill try to figure it out 20141017 19:01:34-!- stairway [~stairway@p20030056CB27B10195B509BB6F8973EB.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141017 19:02:23< gfgtdf> iceiceice: do you think we shoudl merge 302 today ? (in teh nest 4 hours) 20141017 19:02:41< iceiceice> y if we could 20141017 19:03:09< gfgtdf> iceiceice: why shouldnt could it ? 20141017 19:04:43< iceiceice> well if we fix the travis issues :) 20141017 19:05:01< gfgtdf> iceiceice: the button is green without travis issues :) 20141017 19:05:10< iceiceice> gfgtdf: try to replace "deb http://archive.ubuntu.com/ubuntu/ raring main universe" with "deb http://gb.archive.ubuntu.com/ubuntu/ trusty universe 20141017 19:05:22< iceiceice> i can make a pr that tries it also i guess 20141017 19:05:42< gfgtdf> iceiceice: note that https://github.com/gfgtdf/wesnoth-old/commit/dea5c65e7e380f6724c60c17ee99fc501564f782 is not in pr 302 20141017 19:07:01< gfgtdf> iceiceice: so drop the 'main' ? 20141017 19:07:21< iceiceice> y i think main is not needed for trusty 20141017 19:08:15-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has quit [Quit: Off to save the world!] 20141017 19:09:17< gfgtdf> iceiceice: also note that for pr i have this travis which passed: https://github.com/gfgtdf/wesnoth-old/commit/0ba4e1488fd9bc301abe5f873016c9bdc84353fe 20141017 19:09:21< gfgtdf> pr 302 20141017 19:11:19< Ivanovic> shadowm: about which version of the announcement do you want to have my opinion? 20141017 19:11:26< Ivanovic> can you send me a link so that I can look at it? 20141017 19:11:33< Ivanovic> re ToC question 20141017 19:12:04< gfgtdf> does anyone know when aquileia will be back? 20141017 19:13:02-!- travis-ci [~travis-ci@ec2-54-166-201-61.compute-1.amazonaws.com] has joined #wesnoth-dev 20141017 19:13:03< travis-ci> gfgtdf/wesnoth-old#279 (AI-SDL_RWops - 1759990 : gfgtdf): The build has errored. 20141017 19:13:03< travis-ci> Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/38294537 20141017 19:13:03-!- travis-ci [~travis-ci@ec2-54-166-201-61.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141017 19:15:50< iceiceice> gfgtdf: i guess it didnt work :/ 20141017 19:15:51< iceiceice> https://travis-ci.org/wesnoth/wesnoth/jobs/38294862 20141017 19:16:59-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20141017 19:17:41< gfgtdf> y i saw 20141017 19:19:22-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 258 seconds] 20141017 19:22:55-!- ancestral [~ancestral@17.114.45.53] has quit [Quit: ancestral] 20141017 19:24:38-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141017 19:27:13< iceiceice> gfgtdf: the problem is that raring reached end of line and no longer exists, i think 20141017 19:28:21-!- prkc [~prkc@catv-80-99-60-5.catv.broadband.hu] has quit [Remote host closed the connection] 20141017 19:30:19-!- prkc [~prkc@catv-80-99-60-5.catv.broadband.hu] has joined #wesnoth-dev 20141017 19:31:54< iceiceice> gfgtdf: i think i got it to work, 20141017 19:32:07< gfgtdf> iceiceice: yes looks good 20141017 19:32:08< iceiceice> just change raring to "saucy" :) https://travis-ci.org/wesnoth/wesnoth/jobs/38296825#L53 20141017 19:32:26< iceiceice> i think its replacing a ton of packages with saucy versions but i dont think thats a big problem... 20141017 19:33:29< gfgtdf> iceiceice: i guess taht was also true for teh raring ? 20141017 19:33:53< iceiceice> i'm not srue 20141017 19:34:07< iceiceice> i think ubuntu works a bit like we do, every other version is "stable" vs "dev" 20141017 19:34:16< iceiceice> i think raring was a "dev" version and is now gone 20141017 19:34:22< iceiceice> precise is old stable 20141017 19:34:30< iceiceice> and i guess saucy is stable? 20141017 19:34:38< iceiceice> i dont really know for sure 20141017 19:35:13< iceiceice> hmm i guess quantal should be in there somewhere too :/ i dont actually know how this works 20141017 19:35:28< gfgtdf> iceiceice: no we have "long trem support" vs "normal" 20141017 19:35:48< gfgtdf> iceiceice: "raring " and "saucy" are beoth normal i think 20141017 19:36:36< iceiceice> i see 20141017 19:37:24< gfgtdf> iceiceice: so nothing stops pr 302 now ? 20141017 19:37:57< iceiceice> yeah i think not 20141017 19:38:18< iceiceice> do you want to merge mixer also? 20141017 19:38:30< iceiceice> i dont see why we shouldnt just test it all at once, and bisect if there are problems 20141017 19:39:27-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 245 seconds] 20141017 19:39:45-!- stairway [~stairway@p20030056CB27B10195B509BB6F8973EB.dip0.t-ipconnect.de] has quit [Ping timeout: 272 seconds] 20141017 19:43:27< gfgtdf> iceiceice: ye but i think its easier to merge filesystem frist 20141017 19:43:57< gfgtdf> iceiceice: althoigh i dont think that there will be mreging cinflicts but idk for sure 20141017 19:44:01< iceiceice> ok 20141017 19:44:24< iceiceice> vultraz: re: https://github.com/wesnoth/website/commit/1d118c55a67f6216cce9693b7e3f45ae5c5ca924 20141017 19:44:31< iceiceice> i think maybe you should mention music as distinct from art? 20141017 19:49:44 * c74d grumbles about music being a type of art too. 20141017 19:51:10-!- mjs-de [~mjs-de@p508CBF35.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141017 19:51:37-!- stairway [~stairway@p20030056CB56890195B509BB6F8973EB.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141017 19:55:30-!- riksteri [~riksteri@dsl-tkubrasgw3-54f96b-216.dhcp.inet.fi] has quit [Quit: riksteri] 20141017 19:55:45-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 20141017 19:57:08-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has joined #wesnoth-dev 20141017 19:57:22-!- stairway [~stairway@p20030056CB56890195B509BB6F8973EB.dip0.t-ipconnect.de] has quit [Quit: Leaving] 20141017 19:57:22< gfgtdf> iceiceice: you beleive we shoudl merge pr 303 (yours) as-is ? 20141017 19:57:53< iceiceice> nah i was going to close that 20141017 19:57:56< iceiceice> we could i guess... 20141017 20:00:36< iceiceice> why dont we merge yours and then work out whatever conflicts 303 has 20141017 20:01:30-!- Greg-Boggs-pnwds [~Rylar@173.240.246.140] has joined #wesnoth-dev 20141017 20:01:32-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 258 seconds] 20141017 20:02:49< gfgtdf> iceiceice: ok but i'll wait for https://travis-ci.org/wesnoth/wesnoth/builds/38296822 first 20141017 20:04:30< iceiceice> ok 20141017 20:13:07< gfgtdf> iceiceice: i merged 302 (irker is currently on vacation) 20141017 20:13:14-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20141017 20:13:48< iceiceice> shikadibot: seen irker? 20141017 20:13:48< shikadibot> iceiceice: Sorry, I don't know of irker. 20141017 20:14:02< iceiceice> shikadibot: seen irker334? 20141017 20:14:03< shikadibot> iceiceice: The person with the nick irker334 last spoke 12h 9m ago. 9h 9m ago was here and on the channels ##shadowm and #wesnoth-umc-dev with the message: Quit: transmission timeout 20141017 20:15:55< iceiceice> gfgtdf: i pulled master and rebased 303 on top of it 20141017 20:16:19< gfgtdf> iceiceice: any conflicts ?= 20141017 20:16:25< iceiceice> i didnt get any conflits 20141017 20:16:44< mattsc> gfgtdf: does this merge require the new libraries yet? 20141017 20:19:16< gfgtdf> mattsc: yes boost filesystem 1.44, but its still optional since the filesystem.cpp file is still there, you caneigher cmpile it with filesystem.cpp, or with filesystem_boost.cpp 20141017 20:19:28-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20141017 20:20:10-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20141017 20:20:17< mattsc> didn’t you say 1.48 earlier? 20141017 20:20:22< gfgtdf> mattsc: if you dont use scons you'll by default use filesystem.cpp since only teh scons buildfiles were updated 20141017 20:20:34< gfgtdf> mattsc: y 1.48 on windows. 20141017 20:21:16< mattsc> gfgtdf: okay, well, I’m just letting Xcode build it in whatever way it wants to (and it just finished compiling, so no problem so far) 20141017 20:21:32< gfgtdf> mattsc: do you use scons ? 20141017 20:22:12< gfgtdf> mattsc: the code that needed 1.48 is afaik inly needed on windows so i put it into ifdefs 20141017 20:22:15< mattsc> not that I am aware of (unless Xcode does it without telling me) 20141017 20:22:27< mattsc> only for building translations for the OS X packages 20141017 20:23:02< mattsc> gfgtdf: there shouldn’t be a problem in master anyway, I’ve updated the libs there recently. It’s the 1.12 OS X builds that use very old libraries. 20141017 20:23:09< gfgtdf> mattsc: then you need to add "filesystem_boost.cpp" to you projectfile and disable "filesystem.cpp" in your projectfiels in order to test teh new code 20141017 20:24:07< mattsc> gfgtdf: is that something I _should_ do, or something I _can_ do if I feel like meddling with things of which I understand next to nothing? 20141017 20:24:48-!- lipkab [~the_new_l@host-91-147-211-128.biatv.hu] has quit [Quit: .] 20141017 20:24:54< iceiceice> mattsc: it depends if you have filesystem bugs on OSX 20141017 20:25:34< gfgtdf> mattsc: we are trying to get testes to it since we want t to put it into 1.12 soon, and to report bug you dot need to underxstand every line. 20141017 20:25:40< iceiceice> actually ideally we would phase out the old filesystem code eventually 20141017 20:26:26< iceiceice> i guess if the boost_filesystem stuff is broken on OSX thats something we would like to know as soon as possible 20141017 20:26:47< iceiceice> not that anyone expects that... 20141017 20:27:55< mattsc> gfgtdf: do I keep filesystem.hpp? 20141017 20:29:13< iceiceice> Ivanovic: i have a cmake question, 20141017 20:29:21< iceiceice> do you know how this stuff about generating project files works? 20141017 20:30:00< gfgtdf> mattsc: yes keep filesyste,.hpp 20141017 20:30:10< iceiceice> it might be nice if we could try generating Xcode / code::blocks / VC and see if we get okay results 20141017 20:31:15< gfgtdf> mattsc: actualy filesystem.hpp is not a build object so it sould compile whether you have it included in teh projectfiels or not 20141017 20:31:20< gfgtdf> should* 20141017 20:32:12< mattsc> gfgtdf: well, the quick and dirty test did not work 20141017 20:32:28< gfgtdf> mattsc: meaning it didnt compile ? 20141017 20:32:39< mattsc> getting “Undefined symbols … boost::filesystem::path::m_path_iterator_increment” etc. linker errors 20141017 20:32:54< mattsc> I really don’t have time to play with this right now. 20141017 20:33:00< mattsc> I _might_ look into it sometime on the weekend 20141017 20:33:52< gfgtdf> mattsc; that soulnds like you don't have the boost_filesystem lib files (the .lib files yould that be on windows) 20141017 20:34:04< gfgtdf> (idk which files those are on a mac) 20141017 20:34:37-!- ancestral [~ancestral@17.114.45.53] has joined #wesnoth-dev 20141017 20:36:05< mattsc> gfgtdf: ah, right, duh! 20141017 20:36:15< mattsc> this is separate from these, right? libboost_iostreamsw libboost_program_optionsw libboost_regexw libboost_systemw libboost_threadw 20141017 20:37:42< mattsc> (ignore the ‘w’ at the end of the filenames) 20141017 20:38:17< mattsc> I’ll get the filesystem ones at some time on the weekend and try it out 20141017 20:39:40< Ivanovic> iceiceice: no, i don't know how that works 20141017 20:40:55-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20141017 20:42:03< shadowm> vultraz: I didn't forget adding Contribute. I forgot *purging* it. 20141017 20:43:47< shadowm> irker is MIA it seems? 20141017 20:44:51< shadowm> Should be fixed now. 20141017 20:45:19< gfgtdf> mattsc: yes it is differewnt from the names of your files i'd assume it's "libboost_filesystemw" 20141017 20:47:53 * shadowm glares at lipkab. 20141017 20:48:21< shadowm> You didn't need to revert, just apply the changes to the right file and let the wrong one be clobbered on the next update. 20141017 20:48:43< gfgtdf> iceiceice: you tell me when you merged the ai-sdl_rwops ? i'll start to test then 20141017 20:48:45< shadowm> vultraz: What I had in Contribute wasn't meant for you to even *see*. 20141017 20:49:04< shadowm> Next time could you wait for me to have the chance to say anything at all before committing it? 20141017 20:50:00< iceiceice> Ivanovic: it doesnt seem like it should be too hard but i have no idea how to get a project file generator that didnt come with my system 20141017 20:50:08< iceiceice> gfgtdf: yeah i'll wait for travis to finish 20141017 20:50:24< shadowm> vultraz: "Input varies greatly" -- I don't like this bit, it's too broad. 20141017 20:50:46< shadowm> Maybe it's the type of content, maybe it's its quality, or maybe it's its amount. 20141017 20:50:55< Ivanovic> iceiceice: so what exactly do you want to do and test? 20141017 20:51:13< Ivanovic> usually you should run cmake right on the devices where you want to build since it will search for the libs in the respective system 20141017 20:51:51-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 20141017 20:52:24< shadowm> vultraz: The bulleted list was meant to use imperative statements on purpose, you changed this. 20141017 20:52:46< shadowm> vultraz: Okay, I changed that. 20141017 20:52:51< shadowm> Not you. 20141017 20:53:12< shadowm> Why did you even include the commented out block I had only for reference gfsggfdgfdg. 20141017 20:53:19-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has joined #wesnoth-dev 20141017 20:53:27< shadowm> :| 20141017 20:54:30< iceiceice> Ivanovic: it sounds, from reading docs 20141017 20:54:42< iceiceice> that i should be able to do things like "cmake -GXcode" 20141017 20:54:46< iceiceice> and get an xcode project file 20141017 20:54:49< iceiceice> based on the cmake recipe 20141017 20:55:15< Ivanovic> http://stackoverflow.com/questions/395169/using-cmake-to-generate-visual-studio-c-project-files 20141017 20:55:25< Ivanovic> so it should be cmake -G "generator name" 20141017 20:55:34< iceiceice> yeah i looked at that 20141017 20:55:44< iceiceice> the thing is on my system i only have a tiny set of generator names available 20141017 20:55:46< iceiceice> from cmake --help 20141017 20:56:09< iceiceice> http://hastebin.com/olosebewoj.cmake 20141017 20:56:14< iceiceice> i dont know how i get more things there 20141017 20:56:21< Ivanovic> http://pastebin.com/zTYvMz5S 20141017 20:56:27< Ivanovic> this is the list i have (scroll down) 20141017 20:56:37< Ivanovic> as said, you can *NOT* create global project files using cmake 20141017 20:56:49< Ivanovic> each developer needs to run it on their own system to generate the project files 20141017 20:57:10< Ivanovic> and editing the project files will not update the cmake files for everybody else (as mentioned several times in the stackoverflow post) 20141017 20:57:16< gfgtdf> iceiceice: i think an irc but that could answer question like "when did persion A and person B talked about XYZ" woudl be very cool. 20141017 20:57:24< iceiceice> Ivanovic: i'm not trying to make global project file, 20141017 20:57:27< Ivanovic> so no, unless you have a mac at hand you will not be able to generate xcode files 20141017 20:57:35< iceiceice> yeah so why is that the case? 20141017 20:57:44< Ivanovic> and you need a windows system, possibly with visual studio to generate those files 20141017 20:57:56< Ivanovic> because it scans the *local system* for the exact available libs 20141017 20:58:00< iceiceice> is the xcode program actually needed to generate the project file? 20141017 20:58:06< Ivanovic> which will then be used to link 20141017 20:58:23< iceiceice> hmm ok 20141017 20:58:47-!- irker902 [~irker@fehu.ai0867.net] has joined #wesnoth-dev 20141017 20:58:47< irker902> wesnoth: Ignacio R. Morelle website:master 0271c8f69309 / start/1.12/template.html: Revert "Restored a line, slightly modified, about translations under General" http://git.io/ChUZYQ 20141017 20:58:48< irker902> wesnoth: Ignacio R. Morelle website:master 9670d35d192d / start/1.12/template.html: Revert "Added section regarding contributions" http://git.io/8ufVaQ 20141017 20:58:53< iceiceice> so right now we do have these project files in the repository: 20141017 20:58:56< Ivanovic> and in theory every dev could have a different version of the libs 20141017 20:59:06< iceiceice> https://github.com/wesnoth/wesnoth/tree/master/projectfiles 20141017 20:59:17< iceiceice> i dont know what libs those are configured to use 20141017 20:59:18< Ivanovic> i know that we have those 20141017 20:59:31< iceiceice> it would be nice if we could have cmake automatically update those 20141017 20:59:40< Ivanovic> they tend to be configured to use the "generic version of lib" not the specific one which cmake will look for 20141017 20:59:44< iceiceice> or make new ones 20141017 21:00:03< Ivanovic> so libSDL.so (generic) instead of cmake looking for libSDL.so.1.12.14 20141017 21:00:29< iceiceice> hmm... 20141017 21:00:33< iceiceice> can we configure cmake not to do that? 20141017 21:00:39< Ivanovic> since cmake does a version check it needs to look at the exact files 20141017 21:00:40< Ivanovic> so it will not just stop with a libSDL.co 20141017 21:00:41< Ivanovic> ehm, so 20141017 21:01:56< iceiceice> hmm 20141017 21:02:05-!- Coffee_irc [~david@ppp118-210-90-49.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20141017 21:02:20< iceiceice> so its a small problem right now esp. for xcode because the project files require some maintanence that mattsc doesn't know how to do 20141017 21:02:34< iceiceice> for instance i think we dont compile with growl support anymore 20141017 21:02:38< iceiceice> even though we have code for that 20141017 21:02:51< iceiceice> because the growl file needs to be compiled with a -DHAVE_GROWL flag or some such 20141017 21:02:57-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20141017 21:03:01< iceiceice> that kind of thing i would think could go into the cmake recipe 20141017 21:03:24< iceiceice> its very hard for someone like me to edit it into the projectfile manually 20141017 21:08:26-!- prkc [~prkc@catv-80-99-60-5.catv.broadband.hu] has quit [Remote host closed the connection] 20141017 21:11:52< mattsc> iceiceice: which maintenance do I not know how to do? (you’re probably right, just wondering) 20141017 21:13:25< iceiceice> you see this line here? 20141017 21:13:26< iceiceice> https://github.com/wesnoth/wesnoth/blob/master/projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj#L359 20141017 21:13:41< iceiceice> where it says "{COMPILER_FLAGS = "-DHAVE_GROWL"; };" 20141017 21:13:52< iceiceice> that's from when the growl stuff was in a different file 20141017 21:14:13< iceiceice> i moved at the notifications stuff into file in src/desktop/ 20141017 21:14:16< iceiceice> *all the 20141017 21:14:44-!- molgrum [~molgrum@212.85.89.43] has quit [Quit: Lämnar] 20141017 21:14:49< iceiceice> because its all pretty gnarly and it makes everything more confusing to have it all mixed up in a big file 20141017 21:14:57< iceiceice> that flag needs to move to this file: 20141017 21:15:25< iceiceice> https://github.com/wesnoth/wesnoth/blob/master/src/desktop/growl_notification.cpp 20141017 21:15:42< mattsc> iceiceice: okay, no problem … 20141017 21:15:43< iceiceice> but i dont know if i can do it by hand in the project file, it might break your project file 20141017 21:15:52< iceiceice> i dont know we talked about this a long time ago 20141017 21:16:19< mattsc> iceiceice: I do know that you cannot do it by hand 20141017 21:21:14< mattsc> iceiceice: okay, did that. I’m currently compiling, but I cleaned the build earlier, so it’s going to take 10 min or so 20141017 21:26:31< iceiceice> ok :) 20141017 21:26:49< iceiceice> i wonder if the growl code will work, i guess we'll see 20141017 21:27:04< iceiceice> it should be the same 20141017 21:27:34< iceiceice> gfgtdf: i will merge #303 once travis finishes, should be shortly 20141017 21:28:39-!- gfgtdf_ [~chatzilla@f054134139.adsl.alicedsl.de] has joined #wesnoth-dev 20141017 21:30:26-!- gfgtdf [~chatzilla@f050179033.adsl.alicedsl.de] has quit [Ping timeout: 240 seconds] 20141017 21:30:34-!- gfgtdf_ is now known as gfgtdf 20141017 21:31:22< shadowm> iceiceice: I suspect mordante would've wanted a separate label widget to have the ability to have links. 20141017 21:31:44< iceiceice> why? 20141017 21:32:11< shadowm> Because he also wanted a separate label widget to have the ability to support markup. 20141017 21:32:55< iceiceice> hmm... this way makes more sense to me 20141017 21:33:03< iceiceice> this way you can have label definitions that do or dont have links 20141017 21:33:07< shadowm> That's really why the Lua wesnoth.set_dialog_markup addition was held back for so long until I decided "screw it". 20141017 21:33:08< iceiceice> you can change it dynamically in c++ if you desire 20141017 21:33:40< iceiceice> ok i'll offer mordante a deal, if he makes me gui2 menus and context menus, i'll make a new label widget, maybe two :p 20141017 21:33:54-!- prkc [~prkc@catv-80-99-60-5.catv.broadband.hu] has joined #wesnoth-dev 20141017 21:33:56< shadowm> Sounds fair to me. 20141017 21:33:59< mattsc> oh, right: error: 'Growl_SetDelegate' is deprecated 20141017 21:34:15< mattsc> oh well, I’ll look into that (also) some other time 20141017 21:34:21< shadowm> iceiceice: I'm still really busy -- anything in particular about the PR you want me to look at? 20141017 21:34:26< iceiceice> mattsc: ok thanks for trying 20141017 21:34:43< shadowm> (Also note that I don't understand GUI2 widget implementation details in C++ at all.) 20141017 21:34:50< mattsc> iceiceice: I think that’s actually just a warning, and it goes past this if I turn off strict compiling 20141017 21:35:13< iceiceice> shadowm: i'm not going to do anything with that until finished with filesystem crap and the move unit bug 20141017 21:35:22< mattsc> anyways, I’ll figure it out, just not right now 20141017 21:35:29< shadowm> iceiceice: desktop::open_object() supports Windows, X11, and OS X atm, so that's at least all mainline-supported platforms that aren't Pandora. 20141017 21:36:15< shadowm> I'm not going to even attempt to support people running Wesnoth on Unix using a non-X11 SDL backend because that's silly. 20141017 21:37:09< shadowm> And existing AmigaOS, BeOS, etc. support code was purged by someone else some time after 1.12 was forked, since it hasn't been maintained in years and it's presumably broken by now. 20141017 21:39:49< iceiceice> is any of our netcode OS specific? 20141017 21:40:16< shadowm> Yes. 20141017 21:40:31< shadowm> That's like, the smallest engineering issue with it. 20141017 21:41:07< shadowm> It also makes assumptions about SDL_net's internal API and ABI and includes very intrusive code paths dealing with deficiencies in the library. 20141017 21:41:20< iceiceice> i didnt code anything using a socket since i was in highschool i dont think 20141017 21:41:57< shadowm> loonycyborg wrote a Boost.asio client but it's only used for the campaignd client (not server). 20141017 21:43:25-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Bye for now] 20141017 21:46:52< iceiceice> hmm i got a bug on current master: http://i.imgur.com/eMwlclH.png 20141017 21:47:03< iceiceice> looks like TOD picture is offset strangely in message? 20141017 21:47:12< iceiceice> i doubt its related to filesystem... 20141017 21:47:21< iceiceice> but its a bug anyways 20141017 21:47:44< shadowm> I suspect that's not a bug. 20141017 21:50:17< shadowm> Portraits are aligned to the bottom left corner, and [message] is only really designed for portraits and sprites. 20141017 21:52:57< iceiceice> ok 20141017 21:55:13< irker902> wesnoth: Alexander van Gessel wesnoth:master ab9baacf6eb8 / / (7 files in 2 dirs): Change SDL resource loading to use our filesystem functions http://git.io/dZhoeg 20141017 21:55:15< irker902> wesnoth: Alexander van Gessel wesnoth:master 656b88d72e99 / .travis.yml: Add a Raring repository to travis http://git.io/_1gHVw 20141017 21:55:17< irker902> wesnoth: Chris Beck wesnoth:master 5d27285adc61 / .travis.yml: replace raring with saucy, raring is gone... http://git.io/pl3mTQ 20141017 21:55:19< irker902> wesnoth: Chris Beck wesnoth:master 2d719f21db9e / / (8 files in 2 dirs): Merge pull request #303 from cbeck88/troubleshooting_travis http://git.io/Z5illA 20141017 21:55:33< iceiceice> gfgtdf: ^ 20141017 21:55:46< iceiceice> i play tested briefly, it seems to work fine so far 20141017 21:58:13-!- ancestral [~ancestral@17.114.45.53] has quit [Quit: ancestral] 20141017 21:58:50< gfgtdf> iceiceice: ok i'll compile and test 20141017 22:02:44-!- ancestral [~ancestral@17.114.45.53] has joined #wesnoth-dev 20141017 22:02:44-!- ancestral [~ancestral@17.114.45.53] has quit [Client Quit] 20141017 22:08:48-!- ancestral [~ancestral@17.114.45.53] has joined #wesnoth-dev 20141017 22:25:02< iceiceice> hmm does anyone know what this means? 20141017 22:25:03< iceiceice> http://baldras.wesnoth.org:8080/job/Wesnoth/branch=master,compiler=mingw32,label=Gentoo-64/232/console 20141017 22:25:17< iceiceice> "Caused by: java.io.IOException: Disk quota exceeded" 20141017 22:31:32< irker902> wesnoth: gfgtdf wesnoth:master 8611975db984 / src/save_index.cpp: disable utf8 <-> ansi conversion in save_index.cpp http://git.io/Eq_06A 20141017 22:32:10< gfgtdf> iceiceice: ok with that commit ^ a am not able to (auto-) save scenarios with names liek "SP Nametest Ä ¥ ∀⣟". 20141017 22:32:49< gfgtdf> s/a am not/ i am now 20141017 22:34:17< gfgtdf> iceiceice: actualy i don't have any non utf16 characters here to test. 20141017 22:34:37< zookeeper> iceiceice, yeah the align-to-bottom-left thing is really annoying if you want to use an image which isn't a portrait and doesn't have sufficient padding around it to prevent it looking silly 20141017 22:40:26-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20141017 22:44:02< gfgtdf> i also get some error when i try to save a fiel with a newline in it but im not sure whether that's a bug. 20141017 22:44:17< gfgtdf> s/also/ 20141017 22:45:22< iceiceice> gfgtdf: i was able to save and reload a replay using this as the name "( ͡° ͜ʖ ͡°) " 20141017 22:45:40< gfgtdf> iceiceice: on linux or on windows ? 20141017 22:45:42< iceiceice> linux 20141017 22:45:48< iceiceice> ehe not too surprising right? 20141017 22:45:52< iceiceice> but at least its not breaking linux 20141017 22:46:13< gfgtdf> iceiceice: it's still good to know 20141017 22:47:19< gfgtdf> iceiceice: the string you tested works for me too. 20141017 22:47:29< iceiceice> horray 20141017 22:48:59-!- markus_ [~mjs-de@p508CA695.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141017 22:49:52-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141017 22:51:46-!- ancestral [~ancestral@17.114.45.53] has quit [Quit: ancestral] 20141017 22:52:22-!- mjs-de [~mjs-de@p508CBF35.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20141017 22:53:31< shadowm> iceiceice: It sounds like the container has disk quotas enabled and the task that was running hit its quota. 20141017 22:54:00< iceiceice> it would be nice if we coudl get the min gw builds working for windows 20141017 22:54:12< shadowm> Best ask loonycyborg since he's in charge of the jenkins containers. 20141017 22:54:14< iceiceice> so tomorrow we could spam the forums and be like "please try this executable" 20141017 22:54:22-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141017 22:54:53-!- ancestral [~ancestral@17.114.45.53] has joined #wesnoth-dev 20141017 22:55:13< iceiceice> ok, 20141017 22:55:23< loonycyborg> iceiceice: I already made mingw builds in jenkins 20141017 22:55:23-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 255 seconds] 20141017 22:55:30< loonycyborg> and it provides binary too 20141017 22:55:34< iceiceice> yeah i know :) 20141017 22:55:39< iceiceice> but it looked like the most recent one failed 20141017 22:55:55< iceiceice> unless i didnt see it right 20141017 22:56:20< gfgtdf> iceiceice: at lest on my msvc the ability to test teh current master executable for unicode filenames gets heavily reduced by a unability to paste non asci characters in textboxes 20141017 22:56:24< gfgtdf> least* 20141017 22:56:47< iceiceice> hmmmm 20141017 22:57:08< shadowm> gfgtdf: HttT's Valley of Death scenario has a Unicode character (em dash) in its name. 20141017 22:57:19< iceiceice> is our windows code in clipboard.cpp to blame? 20141017 22:57:31< mattsc> iceiceice: fyi, it does compile with warnings only once I turn off strict compiling, but then the notifications don’t work. It’s a version incompatibility thing. 20141017 22:57:32< iceiceice> gfgtdf, i am even able to make scenarios in the map editor "( ͡° ͜ʖ ͡°) " and open and reload them, and later play them 20141017 22:57:47< shadowm> gfgtdf: Also, you can try creating a symlink to your Wesnoth base dir that has Unicode characters in its name and then start Wesnoth from there. 20141017 22:57:53< mattsc> I could probably figure it out, but to be honest, I think I have more important things to do at the moment. Maybe sometime in the future. 20141017 22:58:00< shadowm> (`MKLINK /D` in cmd.) 20141017 22:58:08< iceiceice> mattsc: yeah i read something about it... 20141017 22:58:35< iceiceice> i think apple deprecated the api we were using 20141017 22:58:46< gfgtdf> iceiceice: ty for that info, it seems like cliboard uses evail ..A() inapi functions :) 20141017 22:58:47< iceiceice> someones got to rewrite that code if we want it to work again... 20141017 22:58:51< iceiceice> http://www.cocoaforge.com/viewtopic.php?f=6&t=17623#p122092 20141017 22:58:58< gfgtdf> evil* 20141017 22:59:04< mattsc> the goal would have to be to make it work with both Growl 1.2/1.3 and 2.0 and as I said, it’s just not high on my personal priority list atm 20141017 22:59:05 * iceiceice shakes fist at apple 20141017 22:59:24-!- markus_ [~mjs-de@p508CA695.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20141017 23:01:42-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20141017 23:12:03< irker902> wesnoth: gfgtdf wesnoth:master 9d1088b85501 / src/clipboard.cpp: copy characters from clipboard as unicode on windows. http://git.io/hdtSnA 20141017 23:15:41-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20141017 23:22:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20141017 23:26:08< gfgtdf> is it a new feature that to long defaultsavegames gets turncated by "..." ? 20141017 23:30:14< gfgtdf> ok it seems it was always liek that 20141017 23:37:58< iceiceice> ok, a while ago i got this in my log, 20141017 23:38:00< iceiceice> setting mode to 1366x718x32 20141017 23:38:00< iceiceice> 20141017 18:51:27 error filesystem: Illegal path 'terrain/../scenery/monolith1.png' (".." not allowed). 20141017 23:38:00< iceiceice> 20141017 18:51:27 error filesystem: Illegal path 'terrain/../scenery/monolith2.png' (".." not allowed). 20141017 23:38:05< iceiceice> but i tried to do the same thing again and i cant reproduce 20141017 23:38:12< iceiceice> i have no idea what gave me this 20141017 23:38:19< iceiceice> it didnt make any obvious problem 20141017 23:39:37< gfgtdf> iceiceice: you played defloir memoires ? 20141017 23:39:48< iceiceice> no 20141017 23:39:50< iceiceice> does it have that/ 20141017 23:40:43< gfgtdf> i saw here : https://github.com/wesnoth/wesnoth/search?p=1&q=monolith2&utf8=%E2%9C%93 20141017 23:42:20< iceiceice> i think alot of stuff has the monolith, also mp does 20141017 23:42:28< iceiceice> but idk about terrain/../ .. 20141017 23:43:35< gfgtdf> iceiceice: se here: https://github.com/wesnoth/wesnoth/blob/master/src/filesystem.cpp#L936 20141017 23:43:50< gfgtdf> iceiceice: i believe the new code just rejects that. 20141017 23:44:03< iceiceice> ok 20141017 23:46:56< gfgtdf> iceiceice: idk whether we should support it, or just fix teh "ocurances" 20141017 23:47:28< iceiceice> if people want to treat it as an error i think thats ok 20141017 23:47:40< iceiceice> as long as it doesnt indicate something bad in the new filesystem code 20141017 23:49:06< gfgtdf> iceiceice: but that means we have at least to fix al occurances in mainline, but github web search cannot search for "../" and i also doubt windows exporar search can. 20141017 23:53:06< iceiceice> gfgtdf: grep can do it: 20141017 23:53:07< iceiceice> http://hastebin.com/okonugowaz.pl 20141017 23:53:47< iceiceice> i guess i must have clicked on delfador's memoirs 20141017 23:56:30< gfgtdf> iceiceice: no opening all cfg files with a texteditor and using texedtirs search game me teh same results 20141017 23:57:08< iceiceice> haha 20141017 23:57:12< iceiceice> you opened all the cfg files at once? 20141017 23:57:31< iceiceice> i dont think i would try that with gedit, i dont think its light weight enough for it 20141017 23:58:30< gfgtdf> yes, i dragged 1897 .cfg files from explorer into notepad++ --- Log closed Sat Oct 18 00:00:57 2014