--- Log opened Sun Oct 19 00:00:16 2014
20141019 00:00:56< gfgtdf> it seems like for windows we search for fonts all binary paths if we use of CAIRO_HAS_WIN32_FONT but only in the base fonts directory in the CAIRO_HAS_FT_FONT path. That looks liek bug in the CAIRO_HAS_FT_FONT for me.
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20141019 00:12:58< irker864> wesnoth: Chris Beck wesnoth:master 304033e66b6a / src/ (mp_ui_alerts.cpp mp_ui_alerts.hpp playmp_controller.cpp): move the "turn changed" alert code to mp_ui_alerts namespace http://git.io/eYTAmA
20141019 00:13:00< irker864> wesnoth: Chris Beck wesnoth:master 835da049f2df / / (3 files in 3 dirs): create "turn_changed" preference under mp alerts http://git.io/DLcufw
20141019 00:13:02< irker864> wesnoth: Chris Beck wesnoth:master 4e7149f8933c / / (3 files in 3 dirs): remove "desktop notifications" adv. preference http://git.io/gv8ECw
20141019 00:13:04< irker864> wesnoth: Chris Beck wesnoth:master d51b4dcf8315 / data/gui/default/window/mp_alerts_options.cfg: fix tablature in data/gui/.../mp_alerts_options.cfg http://git.io/sjySyw
20141019 00:13:06< irker864> wesnoth: Chris Beck wesnoth:master cdc259853489 / changelog: update changelog http://git.io/5V_0Rg
20141019 00:13:08< irker864> wesnoth: Chris Beck wesnoth:master d9482fbfc91a / / (8 files in 6 dirs): Merge branch 'more_notificiations' http://git.io/FNW0mQ
20141019 00:14:44< irker864> wesnoth: Chris Beck wesnoth:master ea2166e59e66 / RELEASE_NOTES: update RELEASE_NOTES http://git.io/uiUT3Q
20141019 00:14:46< irker864> wesnoth: Chris Beck wesnoth:master 1b34051e812f / RELEASE_NOTES: update RELEASE_NOTES http://git.io/n6wmIw
20141019 00:18:40< irker864> wesnoth: Ignacio R. Morelle website:westin-font-test 5734c8026270 / start/1.12/ (styles/westin.css template.html): Use Montaga for headings, and readjust the text color lightness scale http://git.io/Hfdf8g
20141019 00:18:43< irker864> wesnoth: Ignacio R. Morelle website:westin-font-test 26dd6a17f4fc / start/1.12/styles/westin.css: Add some alternatives for the Download button's font http://git.io/p7vDYA
20141019 00:18:45< shadowm> mattsc: You are on a Mac right now, right?
20141019 00:19:39< mattsc> shadowm: yes (although afk for the most part)
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20141019 00:52:31< irker864> wesnoth: Chris Beck wesnoth:master a77786348dad / src/ (18 files in 8 dirs): move clipboard code to desktop folder and namespace http://git.io/dCS7uQ
20141019 00:52:33< irker864> wesnoth: Chris Beck wesnoth:master 007da9fef473 / src/desktop/ (clipboard.cpp clipboard.hpp): add desktop::clipboard::available function http://git.io/MDGJ8Q
20141019 00:58:01< vultraz> shadowm: I don't know what you did, but it looks really nice
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20141019 01:07:33< vultraz> shadowm: is SAN updated?
20141019 01:11:49< irker864> wesnoth: Chris Beck wesnoth:master e3e4ac7fb752 / src/gui/widgets/ (label.cpp label.hpp): add left click handler to labels http://git.io/hn3nWw
20141019 01:11:51< irker864> wesnoth: Chris Beck wesnoth:master b4f559dad090 / src/ (text.cpp text.hpp): add to font::ttext an interface to pango fcn xy_to_index http://git.io/8cKzmQ
20141019 01:11:53< irker864> wesnoth: Chris Beck wesnoth:master 31b56814ec33 / src/gui/widgets/ (control.cpp control.hpp label.cpp): get text index for a text label when it is clicked on http://git.io/EQP9zw
20141019 01:11:55< irker864> wesnoth: Chris Beck wesnoth:master 1dd26fb696a5 / src/ (5 files in 2 dirs): replace "get_string_index" with "get_token" http://git.io/N0srcw
20141019 01:11:57< irker864> wesnoth: Chris Beck wesnoth:master 676db81cd9ad / src/gui/widgets/label.cpp: add support to open clicked links, after prompting user http://git.io/kX4UWg
20141019 01:11:59< irker864> wesnoth: Chris Beck wesnoth:master 854688b3977c / src/ (text.cpp text.hpp): add "link awareness" to font::ttext objects http://git.io/ypdglw
20141019 01:12:01< irker864> wesnoth: Chris Beck wesnoth:master ad8e1f7763ab / / (6 files in 4 dirs): link-aware rendering of labels http://git.io/pFRxhA
20141019 01:12:03< irker864> wesnoth: Chris Beck wesnoth:master 25c359302dc3 / src/gui/widgets/label.cpp: if opening links is not supported, tell the user so when they try http://git.io/2fyeAw
20141019 01:12:05< irker864> wesnoth: Chris Beck wesnoth:master c18a23ed8f4c / src/gui/widgets/ (label.cpp label.hpp): add right click handler for links in labels, copies to clipboard http://git.io/eENoFw
20141019 01:12:07< irker864> wesnoth: Chris Beck wesnoth:master 3ccb0b027434 / src/gui/widgets/ (control.cpp control.hpp label.cpp label.hpp): move link_aware from being a property of controls to prop of labels http://git.io/05HHzw
20141019 01:12:09< irker864> wesnoth: Chris Beck wesnoth:master de1c04e1870b / / (6 files in 4 dirs): make labels read "link_aware" property from their widget defn http://git.io/X8YH-Q
20141019 01:12:11< irker864> wesnoth: Chris Beck wesnoth:master 5f3dbe1d98b7 / / (11 files in 6 dirs): add link_color property of label defn, passed to font::ttext http://git.io/ucl2jQ
20141019 01:12:13< irker864> wesnoth: Chris Beck wesnoth:master ace04ab9ffd0 / src/gui/widgets/ (control.cpp control.hpp): move default values of link aware, color out of tcontrol header http://git.io/sBGEeA
20141019 01:12:15< irker864> wesnoth: Chris Beck wesnoth:master 536c20076b35 / src/gui/auxiliary/widget_definition/label.cpp: fixup some comments on label definition args http://git.io/c6cMKw
20141019 01:12:17< irker864> wesnoth: Chris Beck wesnoth:master 455f6f72094c / / (11 files in 6 dirs): Merge pull request #300 from cbeck88/clickable_labels http://git.io/3-axeQ
20141019 01:13:59< vultraz> shadowm: mobile is fine
20141019 01:14:21< vultraz> honestly, kudos. There were some display issues last night when I tried it for myself, but you got rid of them
20141019 01:15:31< irker864> wesnoth: Chris Beck wesnoth:master caf6835527d1 / changelog: update changelog http://git.io/mF5GHA
20141019 01:15:33< irker864> wesnoth: Chris Beck wesnoth:master 302abac9aa27 / players_changelog: update players_changelog http://git.io/HQx9bA
20141019 01:15:35< irker864> wesnoth: Chris Beck wesnoth:master f6db5e6e87e8 / RELEASE_NOTES: update RELEASE_NOTES http://git.io/L76H8A
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20141019 01:46:35< irker864> wesnoth: mattsc wesnoth:master 9295500da016 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Xcode project file update http://git.io/CLQoWA
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20141019 01:51:39< irker864> wesnoth: Chris Beck wesnoth:master 6efc41a2aa14 / src/gui/dialogs/ (7 files in 2 dirs): make copy buttons inactive if no clipboard support is compiled in http://git.io/mH-3RQ
20141019 01:51:41< irker864> wesnoth: Chris Beck wesnoth:master 5cafdf979a93 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Merge branch 'master' of https://github.com/wesnoth/wesnoth http://git.io/D7zNnw
20141019 02:01:51< vultraz> mattsc: can you see if the announcement looks fine, font-wise, on os x?
20141019 02:02:51< shadowm> vultraz: Yes, the staging tree in SAN is updated.
20141019 02:03:45< shadowm> So, do you think we should go with this scheme and merge it into master?
20141019 02:05:17< vultraz> yes
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20141019 02:13:09< irker864> wesnoth: Ignacio R. Morelle website:master a8d2c3eb3b23 / start/1.12/styles/westin.css: Switch to Open Sans and a larger base font size, drop #global size factor http://git.io/u7_dMg
20141019 02:13:12< irker864> wesnoth: Ignacio R. Morelle website:master f84fe504e887 / start/1.12/styles/westin.css: Readjust intro section measurements for the new font metrics http://git.io/IF1wzQ
20141019 02:13:15< irker864> wesnoth: Ignacio R. Morelle website:master 195c9f103777 / start/1.12/styles/westin.css: Line height 1.6em -> 1.7em http://git.io/tRiTEA
20141019 02:13:18< irker864> wesnoth: Ignacio R. Morelle website:master 5f7719aa8d7e / start/1.12/ (styles/westin.css template.html): Use Montaga for headings, and readjust the text color lightness scale http://git.io/FeeC2g
20141019 02:13:21< irker864> wesnoth: Ignacio R. Morelle website:master 23bb8c2805ad / start/1.12/styles/westin.css: Add some alternatives for the Download button's font http://git.io/RaW1Bg
20141019 02:13:24< irker864> wesnoth: Ignacio R. Morelle website:master 1c3145a6db31 / start/1.12/ (styles/westin.css template.html): Merge branch 'staging/font-set-overhaul' http://git.io/fg-fDw
20141019 02:15:49< vultraz> so, I think that completes everything
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20141019 02:18:39< mattsc> vultraz: yes, I looked at it and, AFAICJTT, it looks great.
20141019 02:19:18< vultraz> AFAICJTT?
20141019 02:19:34-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 250 seconds]
20141019 02:19:39< mattsc> as far as I something something
20141019 02:19:49< irker864> wesnoth: Ignacio R. Morelle website:master 84e83de5f514 / start/1.12/styles/westin.css: Minor color contrast adjustments to a elements http://git.io/olsb6A
20141019 02:20:13-!- Ivanovic_ is now known as Ivanovic
20141019 02:20:23< mattsc> vultraz: … can judge these things, is what I meant ;)
20141019 02:20:36< vultraz> ah
20141019 02:20:38< vultraz> :)
20141019 02:20:53< mattsc> I think y’alls did a fantastic job with this
20141019 02:22:05< irker864> wesnoth: Ignacio R. Morelle website:master 315ea40464fc / start/1.12/template.html: Title Case for alt text http://git.io/ZbJLIw
20141019 02:22:08< irker864> wesnoth: Ignacio R. Morelle website:master 3bfb84f49f65 / start/1.12/images/ (download.png shield.png): wesnoth-optipng pass (6 KiB saved) http://git.io/HNgdCQ
20141019 02:23:04 * shadowm goes to work on the screenshots.
20141019 02:23:48< irker864> wesnoth: Chris Beck wesnoth:master b95c16f50656 / src/gui/dialogs/ (7 files in 2 dirs): add tooltips to disabled copy buttons, if no clipboard support http://git.io/Amqv_A
20141019 02:23:52< mattsc> shadowm: may I ask about that upstream bug?
20141019 02:24:02< mattsc> how are we going to deal with that?
20141019 02:24:13< vultraz> Small suggestion: can we remove the (English, very long) text from the MI links?
20141019 02:24:13< shadowm> mattsc: I haven't decided yet. :\
20141019 02:24:20< shadowm> What MI?
20141019 02:24:27< vultraz> More Info
20141019 02:24:34< mattsc> shadowm: alright
20141019 02:24:51< shadowm> The "very long" part can go, the "English" part can't.
20141019 02:25:01< vultraz> Ok
20141019 02:25:12< mattsc> shadowm: was there anything else on the must-fix list (other than that, the filesystem thingy, and the LoW fixes) ?
20141019 02:25:25< mattsc> I feel like I am forgetting something, but I cannot seem to remember
20141019 02:25:27< shadowm> I don't remember.
20141019 02:25:42< mattsc> okay, at least we don’t remember together ...
20141019 02:25:45< shadowm> Oh yes, I have a bug that's a personal must-fix for me.
20141019 02:25:51< vultraz> Does the User's Manual need an (English) note?
20141019 02:26:16< shadowm> That isn't the awful upstream DoS bug.
20141019 02:26:25< vultraz> Since both the Changelog and website links have it
20141019 02:26:48< shadowm> And that isn't the (currently unreported) 1.10 server DoS bug.
20141019 02:27:04< vultraz> Or let's just get rid of (english) from the website link
20141019 02:27:14< shadowm> vultraz: The "English " part can't go.
20141019 02:27:33< vultraz> Alright
20141019 02:27:37< vultraz> [13:25:45] vultraz Does the User's Manual need an (English) note?
20141019 02:27:42< mattsc> “DoS Daemons of Shadow (gaming)”
20141019 02:27:45< vultraz> It doesn't have one
20141019 02:27:49< shadowm> vultraz: No.
20141019 02:27:53< shadowm> mattsc: No, Denial of Service.
20141019 02:27:57< mattsc> should be: demons of shadowm
20141019 02:28:05< mattsc> shadowm: I know ;)
20141019 02:28:23< shadowm> vultraz: The href attribute is part of the catalogue entry.
20141019 02:28:33< shadowm> msgid "User’s "
20141019 02:28:36< shadowm> "Manual"
20141019 02:28:49< mattsc> I looked up acronyms for silly DoS alternatives - I liked that one
20141019 02:29:05< vultraz> Ok
20141019 02:29:10< irker864> wesnoth: Charles Dang website:master 337aa6946dc7 / start/1.12/template.html: Removed 'very long' from changelog note http://git.io/bFk3RA
20141019 02:29:19< fabi> mattsc: hi
20141019 02:29:23< shadowm> vultraz: Do you think it's worth it to link to the players changelog?
20141019 02:29:34< fabi> [23:43] #2 would be nice to do something about, but it’s not clear to me what this means and it will only happen if fabi finds the time for it.
20141019 02:29:36< fabi> ?
20141019 02:29:59< vultraz> shadowm: no
20141019 02:30:08< mattsc> fabi: the link iceiceice provided; I’ll look it up again quickly
20141019 02:30:13< shadowm> If it were up to me, I'd abolish the players changelog because nobody here knows how to use it or manages to use it correctly for longer than the first 5 commits.
20141019 02:30:25< mattsc> fabi: http://forums.wesnoth.org/viewtopic.php?f=5&t=41074#p576693
20141019 02:31:05< shadowm> (Also, in case anyone else has been considering the idea, no I won't put one of those silly "fork me on GitHub" stickers on the page.)
20141019 02:31:33< vultraz> i wasn't
20141019 02:31:58< fabi> mattsc: The truncation issue is not much of a big deal. Just playing a little with the numbers in theme wml.
20141019 02:32:15< shadowm> The more I stare at Open Sans the more uncertain I'm about our choices.
20141019 02:32:57< shadowm> I hope it's just my perfectionism acting up again.
20141019 02:33:02< vultraz> yes
20141019 02:33:05< mattsc> fabi: I know that that’s true in principle, but at least when I try things like that, it always takes a long, long time. That’s probably just because I don’t know what I am doing.
20141019 02:33:29< shadowm> So, screenshots, yay.
20141019 02:33:39< fabi> mattsc: Yes. You need to get used to theme wml before it makes fun.
20141019 02:33:53< mattsc> shadowm: yes, I remember now that you told me about that other bug. That must be what I was remembering.
20141019 02:34:03< shadowm> !math 1024/175
20141019 02:34:03< shikadibot> shadowm: 5.851428571428
20141019 02:34:11< shadowm> !math 768/131
20141019 02:34:12< shikadibot> shadowm: 5.862595419847
20141019 02:34:34< shadowm> That a weird scaling factor we've been using for our thumbnails.
20141019 02:34:52< mattsc> shadowm, fabi: are you okay with trying for the release schedule that I talked about with gfgtdf and iceiceice earlier:
20141019 02:34:55< shadowm> !math 175/1024
20141019 02:34:55< shikadibot> shadowm: .170898437500
20141019 02:35:00< shadowm> !math 131/768
20141019 02:35:00< shikadibot> shadowm: .170572916666
20141019 02:35:16< mattsc> trying to get everything done by next Friday, Oct 24 for the RC 2 release, and going for 1.12.0 by Nov 5?
20141019 02:35:32< shadowm> Do we absolutely need an RC 2?
20141019 02:35:38< fabi> mattsc: yes, let's do it.
20141019 02:35:59< mattsc> shadowm: I think the Windows filesystem thing will not be sufficiently tested by Friday
20141019 02:36:00< shadowm> I'm aiming for the announcement string freeze tomorrow or past tomorrow.
20141019 02:36:07< mattsc> at least that’s the impression I am getting
20141019 02:36:10< shadowm> Okay, that makes sense.
20141019 02:36:45< mattsc> It might be working by then, but we won’t know that for sure yet
20141019 02:36:54< mattsc> fabi: okay, great
20141019 02:37:00< shadowm> lipkab was supposed to make a screenshot I guess I'll have to make it myself.
20141019 02:37:08< shadowm> fabi: Weren't you going to make a second editor screenshot?
20141019 02:37:13< mattsc> shadowm: sounds great too on the announcement
20141019 02:37:14< fabi> yes
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20141019 02:39:53< fabi> shadowm: But I need to sleep another few hours first.
20141019 02:40:14< shadowm> mattsc: Well, I forgot to link to the bug that's in my list that isn't a DoS bug.
20141019 02:40:22< shadowm> mattsc: https://gna.org/bugs/?22791
20141019 02:40:31< shadowm> fabi: Sure.
20141019 02:41:36< shadowm> mattsc: I'm not too sure I'll have it done in time though, odds are I'll have to decide which glitch bothers me the most -- the statistics dialog, or the Add-ons Manager dialog (hint: it's the Add-ons Manager dialog).
20141019 02:41:37< mattsc> shadowm: I’ll add this to the “would like” list. I don’t think it qualifies as a “must fix”
20141019 02:41:48< shadowm> But. But.
20141019 02:41:50< shadowm> :(
20141019 02:42:12< shadowm> UI layouuuuuuuut.
20141019 02:42:21< mattsc> shadowm: ? You think it’s a must fix?
20141019 02:43:01< shadowm> Yes, because it kind of goes against everything I did this cycle with minor UI polish like that.
20141019 02:43:27< shadowm> But as I said, if I don't figure it out in time, I can always just revert the statistics dialog fix to give AM priority.
20141019 02:43:52< mattsc> shadowm: okay - it’s on the must-fix list ...
20141019 02:43:52< iceiceice> mattsc:
20141019 02:44:02< iceiceice> i don't think its a good idea to skip RC2
20141019 02:44:16< shadowm> From a UX point of view, AM holds greater weight than statistics because, well... add-ons!
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20141019 02:44:17< travis-ci> wesnoth/wesnoth#4285 (master - 9295500 : mattsc): The build has errored.
20141019 02:44:17< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/38386556
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20141019 02:44:22< iceiceice> the new filesystem code is not "windows only"
20141019 02:44:27< iceiceice> it affects all platforms
20141019 02:44:38< iceiceice> its just mainly intended to fix bugs on windows
20141019 02:44:58< mattsc> iceiceice: right
20141019 02:45:15< mattsc> iceiceice: and I think we just agreed up there that we will not skip RC2
20141019 02:45:20< iceiceice> ok
20141019 02:45:31< fabi> shadowm, mattsc: The UI glitch is not a must fix. It can easily be fixed in a 1.12.1. (Which I expect to follow quite soon.)
20141019 02:45:41< iceiceice> it raises a point thouhg, maybe on 1.12 we should set it up so that boost filesystem is not used except on windows
20141019 02:45:42< mattsc> RC2 on Oct 24, 1.12.0 on or before Nov 5
20141019 02:46:10< shadowm> fabi: You mean my glitch?
20141019 02:46:15< fabi> yes
20141019 02:46:29< shadowm> I'd rather not see a single release with it.
20141019 02:46:36< fabi> :-)
20141019 02:47:03< mattsc> shadowm: tbh, I agree with fabi on this one, but I won’t stand in your way if you think it must be fixed. :)
20141019 02:47:05< shadowm> mattsc, iceiceice: I was only asking whether RC 2 was necessary, btw. I don't have a real preference either way.
20141019 02:47:27< mattsc> shadowm: understood
20141019 02:47:33< shadowm> The more testing happens before 1.12.0, the lower the chances we'll get a disaster like version 1.8.0.
20141019 02:47:45< iceiceice> what was version 1.8.0?
20141019 02:47:53< shadowm> UX disaster.
20141019 02:47:59< fabi> iceiceice: The mp lobby was broken.
20141019 02:48:03< shadowm> The GUI2 lobby was made the default in a previous beta.
20141019 02:48:11< iceiceice> oof
20141019 02:48:12< shadowm> Nobody tested it properly either before or after that.
20141019 02:48:29< iceiceice> who made the experimental lobby?
20141019 02:48:33< fabi> iceiceice: It worked fine. But only with 10 people in the lobby.
20141019 02:48:40< shadowm> By 1.8.0, the classic lobby's code had been completely purged, so someone else had to restore it for 1.8.1.
20141019 02:49:21< shadowm> This is why having real users test your UI is important.
20141019 02:49:52< fabi> shadowm: I think the chance is high that the first few 1.12 versions won't work that well out there.
20141019 02:50:16< iceiceice> fabi: what do you think is broken?
20141019 02:50:41< fabi> iceiceice: There is defenitily something still broken in the UI.
20141019 02:50:42< shadowm> The problem is that we don't get enough user-driven testing done in general. Proof: http://forums.wesnoth.org/viewtopic.php?p=572778#p572778
20141019 02:50:54< fabi> iceiceice: Small glitches in the theme.
20141019 02:51:20< fabi> But also something with the mouse button controlls.
20141019 02:51:47< iceiceice> ohhh
20141019 02:51:50< fabi> The hotkey system still behaves arkward.
20141019 02:51:52< iceiceice> i remember now the other bug
20141019 02:52:01< iceiceice> Coffee had mentioned that planning mode attacks is still borked
20141019 02:52:07< fabi> ah yes
20141019 02:52:09< fabi> planning mode
20141019 02:52:22< fabi> I hate it.
20141019 02:52:40< iceiceice> fabi: i am going to rewrite the planning mode code for 1.14
20141019 02:52:42< iceiceice> or at least i intend to
20141019 02:53:00< fabi> iceiceice: Let's discuss about sending planning mode to hell.
20141019 02:53:02< shadowm> fabi: Did you see this, btw? http://forums.wesnoth.org/viewtopic.php?f=6&t=41098
20141019 02:53:13< iceiceice> fabi: i made a PR that deleted it
20141019 02:53:15< iceiceice> a long time ago
20141019 02:53:21< iceiceice> and then coffee decided to fix it instead
20141019 02:53:25< iceiceice> otherwise it would be gone from 1.12
20141019 02:53:47< iceiceice> lol, this link: http://forums.wesnoth.org/viewtopic.php?f=6&t=41098
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20141019 02:54:33< iceiceice> that link makes me feel like i am watching kindergarteners play on the train tracks
20141019 02:54:45< fabi> shadowm: No, thank you. Good to know.
20141019 02:55:21< shadowm> iceiceice: You mean they'll get their feet stuck in the track and then run over by a train?
20141019 02:55:22< mattsc> iceiceice: I think the planning mode problem is something we’ll just have to live with for 1.12
20141019 02:55:51< iceiceice> mattsc: if it doesn't work and we don't plan to fix it, it would be better to disable the planning mode hotkeys
20141019 02:56:02< fabi> iceiceice: I think we should ask if there are more than 5 people out there using the planing mode.
20141019 02:56:11< iceiceice> there are definitely people who use it
20141019 02:56:22< mattsc> iceiceice: fine by me - I don’t think we have anybody who can fix it in time
20141019 02:56:23< iceiceice> in 1.10
20141019 02:56:27< fabi> how many?
20141019 02:56:37< iceiceice> idk some fraction
20141019 02:56:49< iceiceice> when i played mp regularly, i think half the people would use it
20141019 02:56:54< iceiceice> mostly just for first turn
20141019 02:56:59< iceiceice> sometimes to show a planned move to ally
20141019 02:57:07< iceiceice> it is known that if you use it to attack it can crash
20141019 02:57:08< shadowm> !math 1280*0.2
20141019 02:57:08< shikadibot> shadowm: 256.0
20141019 02:57:22< shadowm> !math 1280*0.15
20141019 02:57:23< shikadibot> shadowm: 192.00
20141019 02:57:38< shadowm> !math 1280*0.12
20141019 02:57:38< shikadibot> shadowm: 153.60
20141019 02:57:39< fabi> iceiceice: The problem with planning mode is: Every change to the interface code breaks it.
20141019 02:58:01< iceiceice> fabi: i think it should work more like the undo feature
20141019 02:58:02< fabi> iceiceice: Every fix for the planning mode breaks the rest of the interface code again.
20141019 02:58:10< iceiceice> yeah it should be encapsulated better
20141019 02:58:10< shadowm> !math 768*0.15
20141019 02:58:10< shikadibot> shadowm: 115.20
20141019 02:58:49< fabi> iceiceice: With upcomming Wesnoth releases the focus will be on different controller types. Thus all the interface code needs another abstraction layer.
20141019 02:59:00< iceiceice> fabi: i have a question also about that,
20141019 02:59:10< iceiceice> i remember reading some stuff, that with the joystick you cannot click on menus?
20141019 02:59:37< fabi> yes
20141019 02:59:42< iceiceice> so why didnt we take the SDL events for joystick and simulate them with mouse events?
20141019 03:00:02< fabi> wait
20141019 03:00:19< fabi> you can use the joystick to move the mouse pointer
20141019 03:00:38< fabi> and bind joystick buttons to functions which fire mouse click events.
20141019 03:00:44< fabi> I have experimented with this already.
20141019 03:00:57< vultraz> shadowm: just the titlescreen shot, or are you preparing others
20141019 03:00:58< iceiceice> and it all works then?
20141019 03:01:03 * shadowm would appreciate it if people for once actually stepped forth and published their plans for next-stable so others (esp. developers) knew in advance what to expect.
20141019 03:01:39< mattsc> fabi, shadowm, iceiceice, gfgtdf, thunderstruck, Ivanovic, everybody else who cares: list of bugs to be dealt with before 1.12.0: http://pastebin.com/Ka79P3vG
20141019 03:01:42< shadowm> vultraz: ALL OF THEM.
20141019 03:01:53< vultraz> ALL OF THEM!
20141019 03:01:54< fabi> mattsc: Thank you.
20141019 03:02:02 * vultraz does a kermit
20141019 03:02:06< shadowm> vultraz: Sorry, caps unintended though hilariously appropriate.
20141019 03:02:14< mattsc> let me know if you disagree with any of that, or have additions.
20141019 03:02:26< shadowm> vultraz: I'll remake all the screenshots that there are in the ann right now.
20141019 03:02:51< vultraz> after everything you did?
20141019 03:02:53< shadowm> First I'm trying to find an appropriate thumbnail size (even though this isn't actually relevant for the ann).
20141019 03:02:54< vultraz> ok
20141019 03:03:02< shadowm> vultraz: Yes... why else did I make that poll, I mean.
20141019 03:03:17< iceiceice> mattsc: i think it might be a good idea to put the planning mode one in there with (coffee?),
20141019 03:03:23< iceiceice> if i remember right he seemed to suggest he could fix it but i dont know
20141019 03:03:27< fabi> iceiceice: I think it is not fit to be used at the moment, especially with lacking a proper configuration dialog. But the code is there and can be fixed in short time.
20141019 03:03:37< mattsc> iceiceice: will do
20141019 03:04:34< fabi> iceiceice: Anyway, using the mouse for clicking on okay and cancel in dialogs is not wanted.
20141019 03:04:36< shadowm> Didn't we use to show a specific tip of the day on the titlescreen when starting fo rthe first time?
20141019 03:06:03< fabi> iceiceice: What I really need and that was what I was talking about is gui1 and gui2 button widgets which know: I am bound to a specific hotkey event. When this event is brought to me I signal a press.
20141019 03:07:08< shadowm> I take that's not how the titlescreen hotkeys work?
20141019 03:07:34< fabi> Not necessarily. But they could.
20141019 03:07:46< iceiceice> how much stuff is not rolled over to gui2?
20141019 03:07:47< shadowm> Yay, I crashed Wesnoth by pressing right to advance the tip display.
20141019 03:07:58< fabi> hihii
20141019 03:08:10< shadowm> I'm pretty sure I saw this bug in the tracker years ago.
20141019 03:08:11< fabi> iceiceice: A lot.
20141019 03:08:15< iceiceice> i know the preferences dialog is not...
20141019 03:08:20< iceiceice> because it is a festering pile of crap
20141019 03:08:29< fabi> iceiceice: The whole game interface, everything that is controlled by theme wml is not gui2 yet.
20141019 03:08:30< iceiceice> and i guess all the multiplayer_ui stuff?
20141019 03:08:44< iceiceice> is there any gui2 that appears in game?
20141019 03:08:46< iceiceice> besides messages?
20141019 03:08:50< fabi> iceiceice: recruit, recall and attack dialogs.
20141019 03:09:02< iceiceice> hmm i thought that the attack dialog was gui2
20141019 03:09:11< fabi> iceiceice: Basically every dialog that needs a sortable list widget.
20141019 03:09:27< iceiceice> i guess i'm wrong
20141019 03:09:35< shadowm> iceiceice: Only with --new-widgets in the command line.
20141019 03:09:40< iceiceice> whats a sort-able list widget?
20141019 03:09:57< iceiceice> and thsi doesn't include the file open / file save stuff?
20141019 03:10:01< iceiceice> because i think that one is gui 2
20141019 03:10:12< fabi> a list that can be sorted on the fly by the player clicking on one of the items.
20141019 03:10:32< shadowm> Load Game is GUI1 without --new-wigets, Save Game is always GUI2 and doesn't have any list widgets.
20141019 03:11:03< shadowm> The generic File Chooser dialog (used for opening and saving maps, and for locating wesnothd) is also GUI1.
20141019 03:11:13< iceiceice> so the plan is i guess to replace all the themewml with gui2 windows?
20141019 03:11:32< fabi> There is no plan for theme wml.
20141019 03:11:53< fabi> All that dialogs using gui1 are not themed. The layout is pretty much hardcoded.
20141019 03:12:03< iceiceice> yeah i know that much
20141019 03:12:29< fabi> Mordante has not offered a plan for the future of theme wml.
20141019 03:12:49< iceiceice> what was the last progress on GUI2 rollover?
20141019 03:12:58< mattsc> fabi: btw, I haven’t done any LoW testing yet. We had a minor family emergency yesterday that’s kept me busy for the last 24h and will probably continue to do so throughout the rest of the weekend.
20141019 03:13:29< mattsc> I have time for short burst of work, but not enough to sit here for more than 15 min or so at a time … Sorry for that.
20141019 03:13:31< fabi> mattsc: shadowm pointed me to a forum group organizing a LoW playthrough (the mp port).
20141019 03:13:34< shadowm> I converted several GUI1 dialogs to GUI2 over the past years.
20141019 03:13:52< mattsc> fabi: yeah, I saw that. I’m very interested in seeing what comes out of that!
20141019 03:13:55< fabi> mattsc: Which does not mean that it wouldn't make sense to have a look at 14 before they reach it.
20141019 03:14:32< mattsc> fabi: I am still planning to do so, but it’ll probably have to be in SP mode. :(
20141019 03:14:46< fabi> That is fine enough.
20141019 03:15:08< mattsc> At least nobody broke an elbow this time !
20141019 03:15:11< fabi> iceiceice: The whole prefernces dialog system is all gui1 stil.
20141019 03:15:34< mattsc> I can show you a really nasty x-ray, if you want :P
20141019 03:15:35< shadowm> For Preferences I need a widget or generic pattern mordante hasn't delivered yet.
20141019 03:15:36< fabi> mattsc: Uh. Elbow broken is ugly.
20141019 03:16:13< vultraz> shadowm: while you're at it, perhaps fix the fact that the screenshots are ordered 1 3 4 2
20141019 03:16:16< shadowm> Someone pointed me to a hideous hack once, but hideous hacks don't really belong in GUI2.
20141019 03:16:19< shadowm> vultraz: No.
20141019 03:16:27-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev
20141019 03:16:38< shadowm> vultraz: Nobody cares about that.
20141019 03:17:03< mattsc> http://imgur.com/PqAOkH1
20141019 03:17:23< vultraz> I do
20141019 03:17:25< fabi> mattsc: Hell
20141019 03:17:28< shadowm> I could use fruit names instead of numbers and people wouldn't notice.
20141019 03:17:41< fabi> I vote for fruit names.
20141019 03:17:51< shadowm> mattsc: Oh god.
20141019 03:18:29< fabi> mattsc: I hope this is a child's elbow. If it is the one of an adult it won't heal anymore.
20141019 03:19:18< iceiceice> shadowm: i vote for fruit names
20141019 03:19:37< mattsc> yes, it’s a 4-yr-old
20141019 03:19:47< mattsc> and it’s perfectly good again now
20141019 03:19:50< fabi> cool
20141019 03:20:06< shadowm> vultraz: But seriously, the numbers are only meant represent the order in which I took the screenshots. If you use them for anything else you are just being silly.
20141019 03:20:12< shadowm> *to
20141019 03:20:18< vultraz> it's my minor OCD
20141019 03:20:26< shadowm> It's not OCD.
20141019 03:21:16< shadowm> People on the Internet like to throw around medical/psychiatric terms they don't understand and don't apply to them. Don't be an Internet person, vultraz.
20141019 03:21:33< fabi> mattsc: Maybe you want to organize a solution to our 5 year old gui mess after the release.
20141019 03:22:29-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Remote host closed the connection]
20141019 03:23:21< mattsc> fabi: umm, we can try ...
20141019 03:24:30< mattsc> I’ll put it on The List
20141019 03:24:44< vultraz> shadowm: alright.
20141019 03:24:55< vultraz> so, besides the screenshots, is there anything else pending?
20141019 03:27:03< shadowm> For the string freeze? I don't think so, unless you feel ther'e's soemthmething else missing content-wise.
20141019 03:27:08< shadowm> I have a pending technical decision to make that needs to be made before the string freeze, but odds are I'll just let it go since it's really minor and inconsequential in the grand scheme of things.
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20141019 03:32:24< vultraz> I think we're good, content-wise
20141019 03:32:32< vultraz> I reviewed the text in full
20141019 03:39:56< iceiceice> mattsc: are you going to send an email to the list today?
20141019 03:40:08< iceiceice> if you aren't i think i will send some kind of update about the library situation
20141019 03:47:35< mattsc> iceiceice: I was going to do that, but it might end up being tomorrow. So please send your update, it will be good to have that one way or the other
20141019 03:53:34< iceiceice> wtf
20141019 03:53:38< iceiceice> why do we have this line:
20141019 03:54:11< iceiceice> https://github.com/wesnoth/wesnoth/blob/master/src/wesnoth.cpp#L834
20141019 03:54:17< iceiceice> so it was fully intended that if a button can't be found we crash the program?
20141019 03:54:51< iceiceice> hmmm actually i take it back, i guess if we can't make a title screen we have to crash
20141019 03:56:04< shadowm> The title screen is GUI2 and won't throw that exception nowadays.
20141019 04:00:08< iceiceice> what does GUI2 throw?
20141019 04:00:30< shadowm> Probably nothing, since people experiencing the Unicode paths bug on Windows can see the blank title screen.
20141019 04:00:55< iceiceice> ok good to know
20141019 04:05:02< shadowm> I'm having second thoughts about these screen resolutions.
20141019 04:05:17< shadowm> Forum release announcements will look weird now.
20141019 04:05:25< shadowm> vultraz:
20141019 04:07:40< shadowm> You know I've spent too long working on a thing when I start having thoughts like that.
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20141019 04:15:31< vultraz> shadowm: it's of little matter
20141019 04:15:42-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping]
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20141019 04:21:28< shadowm> vultraz: You think?
20141019 04:26:12< vultraz> (I fail at english, the correct term is 'It matters little')
20141019 04:26:14< vultraz> But yes
20141019 04:39:34< irker864> wesnoth: Ignacio R. Morelle website:master 12a681bc0943 / start/1.12/styles/westin.css: Set font sizes for h5 and h6 elements (unused) http://git.io/s0-TIw
20141019 04:39:37< irker864> wesnoth: Ignacio R. Morelle website:master db5e07412912 / start/1.12/styles/westin.css: Set a correct line height for header elements http://git.io/eoeGNg
20141019 04:48:24< fabi> shadowm: Do you know what the status of the sdl2.0 port is?
20141019 04:49:17< shadowm> vultraz: What do you think of the titlescreen screenshot's placement? http://190.91.78.160:8888/start/1.12/template.html
20141019 04:49:30< shadowm> (And yes, that's me. Be gentle.)
20141019 04:50:16< shadowm> fabi: Not from inside. But here's lipkab's forum post: http://forums.wesnoth.org/viewtopic.php?f=10&t=40912
20141019 04:50:38< shadowm> fabi: Also note this relevant ML thread: https://mail.gna.org/public/wesnoth-dev/2014-06/msg00020.html
20141019 04:51:45< vultraz> shadowm: placement is good, but it seems a bit conspicuous
20141019 04:52:16< shadowm> What do you mean, conspicuous? Isn't that the whole point of having a titlescreen screenshot at all?
20141019 04:52:30< shadowm> "Hey look, this is our redesigned titlescreen THIS IS REALLY IMPORTANT."
20141019 04:52:47< vultraz> hm
20141019 04:52:49< vultraz> yeah, you're right
20141019 04:53:01< vultraz> Let's go with that
20141019 04:53:11< vultraz> I'm glad you made it widscreen
20141019 04:53:36< shadowm> Wow vultraz.
20141019 04:53:37< vultraz> I was afraid you were going to put a square
20141019 04:53:39< vultraz> *shudder*
20141019 04:53:39< shadowm> Did you even vote
20141019 04:53:41< shadowm> ?
20141019 04:53:46< vultraz> yes
20141019 04:53:54< vultraz> For the winner
20141019 04:54:13< shadowm> Why did you even think I'd come up with a (not) square screenshot for this?
20141019 04:54:54 * vultraz shrugs
20141019 04:54:54< shadowm> Why would I go through all that hassle of making a poll and pinging people to later i[C[C[Cgnore the results?
20141019 04:55:03< vultraz> The more I look at this the less I can find fault
20141019 04:55:32< shadowm> And before you ask, I've not started working on remaking the other screenshots yet.
20141019 04:55:38 * c74d finds fault in the first text box having inequal top and bottom padding.
20141019 04:56:00< shadowm> You are so late to the party c74d, you don't even know.
20141019 04:56:04< c74d> (Visually, at least. I don’t know about its technical CSS padding.)
20141019 04:56:41< shadowm> I may need to revisit it later because I changed some numbers and I may have lost track of a few.
20141019 04:56:54< shadowm> Feel free to leave your complaints in the complaints box.
20141019 04:57:02< vultraz> Yeah, this is perfect
20141019 04:57:11< vultraz> it really adds a centerpiece to the whole pasge
20141019 04:57:32< c74d> I’m retired and I don’t drive cars. All I had was a slowpoke golf-cart.
20141019 04:58:25< fabi> hmmm sdl_gpu
20141019 04:59:12< shadowm> After spending so much time fiddling with font and box measurements or the announcement, I can't help but notice that the ToD schedule counter is too close to the picture on the (in-game) sidebar.
20141019 04:59:36< shadowm> I'll try to unsee that issue.
20141019 04:59:50< c74d> The text is awfully small.
20141019 04:59:55< shadowm> And... just... sort of move on.
20141019 05:00:01< shadowm> c74d: What text?
20141019 05:00:17< c74d> “The improvements for this release” etc.
20141019 05:00:50< shadowm> Why.
20141019 05:01:43< shadowm> c74d: http://i.imgur.com/PHLmmzL.png
20141019 05:01:57-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 245 seconds]
20141019 05:02:00< shadowm> Small, you say?
20141019 05:02:49 * shadowm is seriously starting to think he should force a hard base size.
20141019 05:03:32< c74d> I’m seeing `font-size: 11px`, here.
20141019 05:03:57< shadowm> I get 14px, c74d.
20141019 05:04:47< vultraz> Same, 14px
20141019 05:05:02< shadowm> And that's with a base size of 0.85em and the default browser font size of 16pt.
20141019 05:05:49< shadowm> I'm just going to force a 14p[C basex if I read another complaint like this. :\
20141019 05:05:53< c74d> Ah, I think my default font size is 16 .
20141019 05:05:59< c74d> s/16/14/
20141019 05:06:03< shadowm> *14px base
20141019 05:06:25< shadowm> Are you on OS X, c74d ?
20141019 05:06:33< c74d> At present, yes.
20141019 05:06:39< shadowm> OK.
20141019 05:06:40< c74d> Well, no, actually.
20141019 05:06:44< c74d> I’m on Mac OS X.
20141019 05:06:49< shadowm> Firefox and Chrome default to 16 pt on both Windows and Linux.
20141019 05:07:57< c74d> 16 pt looks huge to me.
20141019 05:08:09< shadowm> :|
20141019 05:08:23< shadowm> Try setting the body font-size to 14px.
20141019 05:09:14< c74d> Oh, 14px looks fine to me.
20141019 05:09:33< c74d> (Which is why it’s my default font size.)
20141019 05:09:36< shadowm> vultraz: Let's forget about respecting the browser's default and just force 14px.
20141019 05:09:59< c74d> Ah, this is much nicer to read.
20141019 05:10:18< shadowm> Less problems for everybody. People with visual difficulties can just zoom in.
20141019 05:10:37< shadowm> Or force an additional stylesheet.
20141019 05:13:12< c74d> This does look quite nice, I should say.
20141019 05:14:20< c74d> “the team flag and number for the selected unit” — is that “(the team flag) and (number for the selected unit)” or “(the team flag and number) for the selected unit”?
20141019 05:15:05< shadowm> Second.
20141019 05:20:09< shadowm> I've decided to use PNG files for the full versions.
20141019 05:20:37< c74d> For the `code { font-family }` property, I advise having more fallbacks between Inconsolata and Courier New, or even dropping Courier New, because WML tags look terrible in Courier New.
20141019 05:20:54< shadowm> And change the naming convention from start-?-full.xxx/start-?.xxx to start-?.xxx/start-?-thumb.xxx.
20141019 05:21:54< shadowm> c74d: How did you manage to get Courier New instead of Consolas or the generic monospace font there?
20141019 05:22:12< shadowm> Oh, OS X.
20141019 05:22:22< c74d> It’s `Consolas, Inconsolata, 'Courier New', monospace`, and I don’t have either of the first two installed here.
20141019 05:22:35< iceiceice> how do i know what font i got?
20141019 05:22:37< shadowm> Yes I know what it is.
20141019 05:22:53< shadowm> iceiceice: Inspect, font tab on Firefox, or something else on Chrome.
20141019 05:23:01< c74d> Then how would I get the generic monospace font before Courier New?
20141019 05:23:15< shadowm> c74d: Because I assumed you wouldn't have Courier New installed.
20141019 05:23:26< c74d> Ah, ’k.
20141019 05:23:32< shadowm> Unless you were on an obsolete version of Windows where there's really no other monospace font available.
20141019 05:23:55< shadowm> Lucida Console > Courier New at any rate but I kind of don't care enough?
20141019 05:24:23< c74d> I would stuff whatever (decent) monospace fonts in there to prevent WML tags from rendering in Courier New.
20141019 05:24:41< shadowm> DejaVu Sans Mono is the only other reliable fallback I know of.
20141019 05:24:51< shadowm> On Linux. I'm not a OS X user. Never been, never will be.
20141019 05:24:54< c74d> (Due to Courier New’s odd square bracket placement.)
20141019 05:25:08-!- Sulfur [~Miranda@p5B327941.dip0.t-ipconnect.de] has joined #wesnoth-dev
20141019 05:25:09< shadowm> So go on, tell me what you would use on OS X.
20141019 05:25:10< c74d> I doubt I will be either.
20141019 05:25:26< shadowm> You are using OS X right now. :|
20141019 05:25:57< c74d> I’m not.
20141019 05:25:58< c74d> Apple’s monospace typefaces are… Monaco, then Menlo, then I don’t know whether they have something new now.
20141019 05:26:07< shadowm> 02:06:25 Are you on OS X, c74d ?
20141019 05:26:08< shadowm> 02:06:33 At present, yes.
20141019 05:26:10< shadowm> 02:06:44 I’m on Mac OS X.
20141019 05:26:35< shadowm> c74d: Why the sudden change of mind?
20141019 05:26:58< c74d> You omitted my intervening message.
20141019 05:27:00< c74d> 2014-10-19 05:06:44 I’m on Mac OS X.
20141019 05:27:06< c74d> Ehm.
20141019 05:27:11< c74d> 2014-10-19 05:06:40 Well, no, actually.
20141019 05:27:23< shadowm> And then you said you are on OS X.
20141019 05:28:06< shadowm> You are being infuriatingly obtuse right now, it's not funny, you know?
20141019 05:28:34< c74d> In case it matters, I’m on Mac OS X, not OS X.
20141019 05:29:35< shadowm> Thanks for your help so far, but I refuse to continue this conversation if you'll insist on being pedantic in an obstrusive way like that.
20141019 05:32:55-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving]
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20141019 05:41:19 * shadowm goes to play a real game with Khalifate for screenshot #4 this time, instead of droiding everything.
20141019 05:43:57< c74d> I didn’t intend my pedantry to be obtrusive; I apologize for inadvertently making it so with “I’m not.”.
20141019 05:45:05< c74d> In § “Multiplayer”, there is a reference to “the add-on server”, which I believe you have said should be “the add-ons server(s)”.
20141019 05:46:08< c74d> In § “General”, should “Preferences/Display” be “Preferences → Display”?
20141019 05:46:44< fabi> shadowm: Dailin send me a PM asking about a new branch for the 1.12 iOS version at the github repo.
20141019 05:47:04< fabi> shadowm: He seems to have some problems with the rights to start the new branch.
20141019 05:47:16< fabi> shadowm: May I forward you his PM?
20141019 05:48:21< shadowm> I forgot to have undead be my oponents to show off the skeleton animations. Grr.
20141019 05:48:34< c74d> “greatly more legible” is technically fine, but I stumbled a bit on it; “far/much more legible” would be much more natural.
20141019 05:48:40< shadowm> fabi: Since when is the iOS version hosted in the mainline repository?
20141019 05:49:18< shadowm> I for one don't see a single remote branch with "iOS" in its name.
20141019 05:49:26< c74d> “our dedicated forum thread” — s/thread/topic/?
20141019 05:49:43< fabi> shadowm: I guess it is not. Thus I forward the message. It is not only a technical problem.
20141019 05:50:07< fabi> I hope this is an attempt to merge the iOS branch into master.
20141019 05:50:35< c74d> In § “Contribute”, “shipped as part the official game” lacks an “of”.
20141019 05:50:38< shadowm> That sounds unlikely. Does he have his own repository we can check?
20141019 05:51:08< fabi> No idea.
20141019 05:51:27< vultraz> shadowm: ok
20141019 05:51:35< shadowm> Not to sound pessimistic or anything, but port contributors have never delivered on their promises of integration with mainline before.
20141019 05:52:16< shadowm> vultraz: Remind me what you are responding to.
20141019 05:53:55< vultraz> [16:09:31] shadowm vultraz: Let's forget about respecting the browser's default and just force 14px.
20141019 05:54:07< c74d> In § “Download”, I would have the “GNU General Public License” link use HTTPS. (And I would have the parenthesized abbreviation be “GNU GPL”, to avoid assisting in the perpetuation of the habit of referring to it as the unqualified “GPL”.)
20141019 05:54:31-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving]
20141019 05:56:04< vultraz> I see nothing wrong with referring to it as the GPL
20141019 05:56:06< fabi> shadowm: http://www.wesnoth.org/manual/1.12/manual.en.html <-- Is there a CSS missing?
20141019 05:56:10< vultraz> it's concise
20141019 05:56:10< shadowm> Neither do I.
20141019 05:56:30< shadowm> fabi: No, the manual is just bland by design like that.
20141019 05:56:53< c74d> vultraz: there are other GPLs.
20141019 05:57:01< shadowm> Not sure it's fixable and/or whether Ivanovic wants me to change it.
20141019 05:57:07< vultraz> This is the most known
20141019 05:57:51< c74d> And I don’t believe that means it deserves to be known as “the” GPL.
20141019 05:58:01< vultraz> fabi: we could certainly use a better-designed manual that didn't look like a user guide for a camera for 2007
20141019 05:58:13< vultraz> but that's another project all together
20141019 05:58:37< c74d> “a new visually-appealing style” feels to me like it wants a comma after “new”, but it’s not incorrect as is.
20141019 05:58:57< c74d> That’s all, etc.
20141019 05:59:00< vultraz> c74d: I considered that, but I decided it's fine without
20141019 05:59:25< shadowm> I've got a Naffat called Ham.
20141019 06:00:14< vultraz> shadowm: http://www.wesnoth.org/manual/1.12/images/orb-none.jpg is missing
20141019 06:00:23< vultraz> section 2.4.0
20141019 06:00:28< vultraz> 2.4.2*
20141019 06:00:29< shadowm> vultraz: Then fix it. :)
20141019 06:01:22-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 240 seconds]
20141019 06:03:39< vultraz> From where
20141019 06:04:12< shadowm> w.o/manual/ is literally doc/manual/ from wesnoth:.
20141019 06:04:47< shadowm> So if you want to plant a malware bomb for visitors without having to get past me, you know what to do.
20141019 06:05:01< vultraz> I meant is there a scenario already set up somewhere w/o ellipses
20141019 06:05:22< shadowm> I don't even know what that image is used for, vultraz. I'm not reading the manual.
20141019 06:05:41< shadowm> Bigger fish to fry, etc
20141019 06:06:02< shadowm> Also, the filename says "orb", not "ellipse".
20141019 06:06:15< shadowm> If you don't want ellipses, just press Ctrl+E.
20141019 06:08:47< vultraz> nevermind, it's an imagepath issue
20141019 06:10:15< vultraz> what file do I edit?
20141019 06:11:04< shadowm> Best ask Ivanovic.
20141019 06:11:29 * vultraz pings Ivanovic
20141019 06:12:08< vultraz> Ivanovic: there are some imagepath issues for the orbs in the manual (1.12, and I assume master also), which file do I edit?
20141019 06:12:21< shadowm> fabi: I can't open the PM you sent me, it says it doesn't exist.
20141019 06:12:32-!- iceiceice [~chris@192.16.204.74] has joined #wesnoth-dev
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20141019 06:12:40< fabi> shadowm: huh
20141019 06:12:42< shadowm> It's not even in my unread/new count for some reason.
20141019 06:13:01< shadowm> fabi: Oh, I see why.
20141019 06:13:10< shadowm> fabi: You sent it to shadowmaster, not shadowm.
20141019 06:13:15< iceiceice> for what it's worth i agree with c74d that it should be "GNU GPL" and not just GPL
20141019 06:13:26< fabi> ^ me too
20141019 06:13:42< shadowm> IIRC I banned shadowmaster, so could you resend it to me please?
20141019 06:13:44< iceiceice> it reminds me a little of when americans refer to the usa as unqualified "America" and piss off all the countries in south america etc.
20141019 06:14:29< shadowm> Yeah, Americans do that all the time. It annoys me. :p
20141019 06:14:55< vultraz> Because the country is the "United States of America"
20141019 06:15:00< vultraz> so it's just shortened
20141019 06:15:10< shadowm> The only United States of the continent America.
20141019 06:15:25< shadowm> But certainly not the only country in America.
20141019 06:15:37-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Client Quit]
20141019 06:15:57< vultraz> But it's become synonymous
20141019 06:15:57-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev
20141019 06:16:00< shadowm> You've got a frozen hat, for starters.
20141019 06:16:19< shadowm> (I'm sorry if I've accidentally offended any Canadians in the audience.)
20141019 06:16:25< c74d> It annoys me too, and I’m a US citizen (and an American, naturally).
20141019 06:18:11< vultraz> So I am, but I have no problem with it, though I just refer to it as the US
20141019 06:18:34< c74d>
20141019 06:19:40 * shadowm tosses computer out the window.
20141019 06:21:16< c74d> (I’m even pedant enough to be irritated by “American” being used for my country rather than my continent, even though there’s no full alternative.)
20141019 06:24:31< vultraz> c74d: exactly...
20141019 06:24:39< vultraz> "United Statesian?"
20141019 06:24:41< vultraz> no
20141019 06:25:18< shadowm> Stater.
20141019 06:25:39< vultraz> Even worse
20141019 06:26:18< iceiceice> i was inspired to watch the "team america: world police" video again on youtube :)
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20141019 06:27:47< vultraz> Can we not get into a political discussion
20141019 06:30:17-!- Ivanovic [~ivanovic@frnk-5f74d3cb.pool.mediaWays.net] has quit [Changing host]
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20141019 06:31:05< iceiceice> ok, can you confirm that this PR doesn't break stuff? the last time i started adding new exception handlers in high places it screwed up one of the 1.11.x releases
20141019 06:31:07< iceiceice> https://github.com/wesnoth/wesnoth/pull/304
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20141019 06:53:34< irker864> wesnoth: Charles Dang website:master fcc35774e402 / start/1.12/template.html: 'Campaign to be used ->' [] played http://git.io/uUhz6w
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20141019 07:08:20-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection]
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20141019 07:47:19< irker864> wesnoth: fendrin wesnoth:master ddfb600ffb6a / data/core/editor/help.cfg: Included two more icon images into the editor help section. http://git.io/JkMLvA
20141019 07:47:21< irker864> wesnoth: fendrin wesnoth:master 22b6687b0cc6 / src/ (time_of_day.cpp time_of_day.hpp): Add a translated "description" attribute to the [time_of_day] tag. http://git.io/KXXt-w
20141019 07:47:23< irker864> wesnoth: fendrin wesnoth:master f8887a5c82ef / changelog data/core/help.cfg players_changelog src/help.cpp src/reports.cpp: Autogenerated "Time of Day Schedule" help browser section. http://git.io/TltVHA
20141019 08:03:34< iceiceice> fabi: something bad just happened to the changelog file i think
20141019 08:04:19< iceiceice> its not utf8 error but the characters nonascii characters in "gruu" got corrupted somehow it looks like
20141019 08:04:25< iceiceice> https://github.com/wesnoth/wesnoth/commit/f8887a5c82ef5c18b2adef20527b766767b96f2c
20141019 08:10:08 * shadowm loves that UI sound effect that plays when scrollwheeling the editor palettes.
20141019 08:17:17 * vultraz ponders the wording of "most popular operating systems"
20141019 08:17:39< vultraz> We support all mainstream operating systems
20141019 08:19:08< shadowm> fabi: Is it possible to flip units placed with the editor on 1.12?
20141019 08:20:44< shadowm> They seem to get a random facing like [unit]-spawned units, hm.
20141019 08:21:38< vultraz> Speaking of which, shadowm, you were going to all mentions of' Wesnoth'?
20141019 08:21:51-!- mjs-de [~mjs-de@p508C94A2.dip0.t-ipconnect.de] has quit [Remote host closed the connection]
20141019 08:21:52< shadowm> Yes.
20141019 08:22:06< vultraz> Should I?
20141019 08:22:16< shadowm> Sure.
20141019 08:25:11< irker864> wesnoth: Charles Dang website:master 7fc6c970193d / start/1.12/template.html: Cite appropriate mentions of Wesnoth http://git.io/MfBuMQ
20141019 08:28:32< vultraz> shadowm: that should do it
20141019 08:32:11< vultraz> shadowm: question - can I un-embolden the download links for consistency?
20141019 08:32:26< shadowm> No.
20141019 08:32:27< vultraz> It seems weird that those are bold while the others in Contribute and More Info are not
20141019 08:32:46< shadowm> They are bold because they are more important.
20141019 08:33:22< vultraz> Alright
20141019 08:34:28< irker864> wesnoth: Charles Dang website:master 3bdd63024bfb / start/1.12/template.html: Emboldened download link text only, as opposed to whole link (no visual change) http://git.io/5__BHA
20141019 08:35:00< shadowm> Screenshots: http://127.0.0.1:8888/start/1.12/template.html
20141019 08:35:12< shadowm> Oh lol.
20141019 08:35:30< shadowm> Screenshots: http://190.91.78.160:8888/start/1.12/template.html
20141019 08:37:43< irker864> wesnoth: Charles Dang website:master b1fafb899e12 / start/1.12/template.html: Made Download link list code consistent with other sections http://git.io/oofJoQ
20141019 08:42:31< vultraz> shadowm: why not display the Khalifate in their element - hilly terrain?
20141019 08:42:50< shadowm> BECAUSE I DON'T KNOW HOW TO PLAY KHALIFATE. D:
20141019 08:43:11-!- vultraz_iOS [uid24821@gateway/web/irccloud.com/x-feogxnmucmanheyf] has joined #wesnoth-dev
20141019 08:44:33< fabi> iceiceice: Oh, the eclipse ide makes me crazy. Since the last update it messes around with the encodings.
20141019 08:44:36-!- vultraz_iOS [uid24821@gateway/web/irccloud.com/x-feogxnmucmanheyf] has quit [Changing host]
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20141019 08:45:34< iceiceice> fabi: just thought i'd point it out, that kind of thing is easy to miss...
20141019 08:45:48< iceiceice> actually i'm surprised that travis didn't catch it, but i guess its not actually a utf8 error
20141019 08:45:49< shadowm> fabi: Opinions on the new editor screenshot? http://190.91.78.160:8888/start/1.12/images/start-6.png
20141019 08:46:04< shadowm> That is, do you really still think we need a second screenshot with this?
20141019 08:47:13< fabi> I do not insist on the second screenshot.
20141019 08:47:23< shadowm> Yay!
20141019 08:47:28< iceiceice> shadowm: you decided against fruit names? D:
20141019 08:47:35< shadowm> vultraz: Do you think we need a 7th or 8th screenshot?
20141019 08:47:36< iceiceice> i was really hoping for "start-clementine.png"
20141019 08:47:41< iceiceice> and "start-pineapple.png"
20141019 08:47:49< fabi> No, you can't adjust a unit's facing in the 1.12 editor.
20141019 08:48:15< shadowm> Well, I guess lipkab wanted an MP UI screenshot.
20141019 08:48:16< iceiceice> mmm i am getting a snack now
20141019 08:48:40< shadowm> I tried to take one but I'm too lazy to start additional local clients and pretend it's a real game.
20141019 08:48:56< vultraz_iOS> The one you just linked is fine
20141019 08:49:09< vultraz_iOS> No need for more
20141019 08:49:22< vultraz_iOS> Also,the thumb for it in-page is much nicer than the last
20141019 08:49:47< shadowm> "It" being...?
20141019 08:50:08< vultraz_iOS> The screenshot under For Content Creators
20141019 08:50:36< shadowm> I'm going to commit the new screenshots then.
20141019 08:50:51< shadowm> Sounds like a big deal, right? Because it is.
20141019 08:50:51< vultraz_iOS> Please do
20141019 08:51:02< fabi> shadowm: Wasn't the purpose of the new screenshots to show portraits unscaled?
20141019 08:51:05< shadowm> 12 MiB.
20141019 08:51:10< shadowm> Ugh.
20141019 08:51:11< vultraz_iOS> I suppose we have no time to make a fancy pop up image viewer, do we
20141019 08:51:29< shadowm> fabi: I forgot about portraits. I guess I'll need to add one or two screenshots then.
20141019 08:51:41< iceiceice> Ivanovic: where are the dep changes supposed to go inside the RELEASE_NOTES? since they don't go into the forum announcement...? or do they
20141019 08:51:49< shadowm> I kind of like the screenshots I already have and getting portraits involved would ruin them.
20141019 08:52:03< vultraz_iOS> Shadowm: make...another!
20141019 08:52:08< shadowm> iceiceice: They do.
20141019 08:52:13< vultraz_iOS> Involving a wraith speaking
20141019 08:52:19< vultraz_iOS> That's one if the best new portraits
20141019 08:52:36< iceiceice> its kind of funny, given that its also one of the most anatomically messed up portraits
20141019 08:52:40< shadowm> You know I'm the one dealing with the forum announcements nowadays, so I don't particularly care if you place them in the middle or anywhere else.
20141019 08:52:44< iceiceice> but it is also one of the best
20141019 08:52:53< vultraz_iOS> In an underground location with the new bridges
20141019 08:53:03< vultraz_iOS> Iftu s10 would do
20141019 08:53:22< shadowm> I don't think undead have a chance to speak in the Reconstruction version of the scenario.
20141019 08:53:28< vultraz_iOS> iceiceice: the public likes undead portraits :p
20141019 08:53:55< shadowm> I mean, I could always `:lua wesnoth.wml_actions.message { type = "Wraith", message = "Bananas." }`, but.
20141019 08:54:30< shadowm> I don't think it's a good sign that I can conjure up and recite incantations like that on the spot.
20141019 08:55:31< iceiceice> well, if you couldn't remember it you'd also think that was a bad sign probly :p
20141019 08:55:43< vultraz_iOS> I'm sure most of us could do that
20141019 08:55:52< iceiceice> don't worry, be happy :)
20141019 08:56:15-!- dailin [~dailin@140.207.223.190] has joined #wesnoth-dev
20141019 08:56:40< shadowm> These people posting one-word posts on the forums must be testing my ability to distinguish them from spambots.
20141019 08:59:46< shadowm> > Patch failed at 0002 New 1280x768 screenshots, including one for the titlescreen
20141019 08:59:51< shadowm> Bluh.
20141019 09:03:45< irker864> wesnoth: Ignacio R. Morelle website:master 30c1646c1854 / start/1.12/styles/westin.css: Set a hard base font size of 14px http://git.io/0m04Ug
20141019 09:03:48< irker864> wesnoth: Ignacio R. Morelle website:master 196b986fb434 / start/1.12/ (19 files in 2 dirs): New 1280x768 screenshots, including one for the titlescreen http://git.io/tx1xwg
20141019 09:08:16< Ivanovic> iceiceice: in the past they always went into the forum posts
20141019 09:08:56< shadowm> And they still will in the future, it'd be silly to not mention changes like that.
20141019 09:09:55< Ivanovic> iceiceice: c.f. http://forums.wesnoth.org/viewtopic.php?t=38570
20141019 09:10:11< Ivanovic> or http://forums.wesnoth.org/viewtopic.php?t=39044
20141019 09:10:13< irker864> wesnoth: Chris Beck wesnoth:master 6ddad2d6d136 / RELEASE_NOTES: update RELEASE_NOTES http://git.io/I5KdUg
20141019 09:10:15< irker864> wesnoth: Chris Beck wesnoth:master ba6f4109acb5 / INSTALL: update INSTALL dependency list http://git.io/qCHHFg
20141019 09:11:22< iceiceice> Ivanovic, shadowm: I only guessed they wouldn't be because it sounds like a "technical" change not relevant to most users or even umc creators
20141019 09:11:36< Ivanovic> iceiceice: the RELEASE_NOTES are also for packagers
20141019 09:12:49< Ivanovic> vultraz: you edit doc/manual/manual.txt
20141019 09:14:06< shadowm> iceiceice: Dependency changes are actually relevant to Linux users, not just packagers. I'd expect a large majority of our Linux userbase running development versions to be used to building Wesnoth by hand.
20141019 09:14:07< Ivanovic> anyway, i am off for some hours
20141019 09:14:21< shadowm> *themselves. (Not literally by hand, that'd be preposterous.)
20141019 09:15:40< shadowm> Of course if I'm building an app myself I'll appreciate it if the release notes for the new version mention such dependency changes so I don't find out the hard way (i.e. compile/link-time errors).
20141019 09:18:41< shadowm> c74d: So you say I should use Monaco before Courier New?
20141019 09:19:06< shadowm> Oh, nice, it has a slashed 0.
20141019 09:20:24< shadowm> vultraz_iOS: What was your intention with commit 3bdd63024bfbd840bbbfc932ce5aa69150d64b90 to wesnoth/website?
20141019 09:20:40-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev
20141019 09:21:44< vultraz_iOS> Hang on, lemme get back to my laptop
20141019 09:22:22< shadowm> 02:46:08 In § “General”, should “Preferences/Display” be “Preferences → Display”?
20141019 09:22:34< shadowm> c74d: I don't know. Is there a particular reason you'd prefer it to be the latter?
20141019 09:23:07< vultraz> shadowm: stylistic consistency
20141019 09:23:55< shadowm> vultraz: vs. isn't really important enough. The only difference is that the former is a link containing bold text, and the latter is bold text containing a link.
20141019 09:24:25< shadowm> The former allows the link to contain non-bold text without having to resort to CSS.
20141019 09:24:34< vultraz> A. it facilitated the next commit, and B, personal preference
20141019 09:25:13< shadowm> vultraz: Opinion on what c74d said about "greatly more legible" vs. "far/much more legible"?
20141019 09:25:14< vultraz> Also, extensibility
20141019 09:25:17< vultraz> Such as you mentioned
20141019 09:25:33< vultraz> shadowm: where did he say that?
20141019 09:28:07< shadowm> vultraz: 02:48:33 “greatly more legible” is technically fine, but I stumbled a bit on it; “far/much more legible” would be much more natural.
20141019 09:28:41< vultraz> Go with 'far'
20141019 09:28:58< vultraz> I believe that was part of the line I didn't change
20141019 09:29:24< irker864> wesnoth: Ignacio R. Morelle website:master 6c8a90b20186 / start/1.12/template.html: "add-on server" -> "add-ons server" http://git.io/vPQ8MQ
20141019 09:29:27< irker864> wesnoth: Ignacio R. Morelle website:master 807c370ba481 / start/1.12/template.html: "forum thread" -> "forum topic" http://git.io/8aa92g
20141019 09:29:30< irker864> wesnoth: Ignacio R. Morelle website:master 89c079d1f04a / start/1.12/template.html: Fix typo http://git.io/tFdXGQ
20141019 09:29:56< shadowm> Really? I don't think I would've said "greatly more legible", because that sounds silly.
20141019 09:30:07< vultraz> Hm..
20141019 09:30:11< vultraz> lemme check
20141019 09:31:02< vultraz> Sorry
20141019 09:31:04< vultraz> it was me
20141019 09:31:20< shadowm> Does anyone know if SF.net supports file downloads over https?
20141019 09:32:09< irker864> wesnoth: Ignacio R. Morelle website:master ab5668578a9c / start/1.12/template.html: "GPL" -> "GNU GPL", and use https to link to gnu.org http://git.io/jkHV9w
20141019 09:32:45< vultraz> Hmmp. Start-5 no longer displays SoD in the background
20141019 09:33:01< shadowm> That's because you didn't update it recently.
20141019 09:33:28< shadowm> You snooze, you lose. :p
20141019 09:33:54< vultraz> Hmmp
20141019 09:34:01< vultraz> Also, you didn't delete the old screenshots
20141019 09:34:19< shadowm> Uh, I'm pretty sure I did.
20141019 09:34:36< vultraz> start-1-full
20141019 09:34:42< vultraz> start-2-full
20141019 09:34:59< vultraz> still exist
20141019 09:35:00< shadowm> Huh.
20141019 09:35:42< vultraz> There's also two start-2
20141019 09:35:49< vultraz> one png and new, one jpg and old
20141019 09:36:18< vultraz> start-1 also exists
20141019 09:36:37< irker864> wesnoth: Ignacio R. Morelle website:master 7a14cb8d94e2 / start/1.12/images/ (start-1-full.jpg start-2-full.jpg): Remove obsolete screenshots that somehow survived a previous commit http://git.io/COFolA
20141019 09:37:14< vultraz> see above ^
20141019 09:37:36< irker864> wesnoth: Ignacio R. Morelle website:master 1865469bce2c / start/1.12/images/ (start-1.jpg start-2.jpg): Idem http://git.io/bvV4pA
20141019 09:37:56< shadowm> Please tell me that's all.
20141019 09:38:13< vultraz> Looks like it
20141019 09:38:23< shadowm> I'll get to work on the 7th screenshot later.
20141019 09:40:39< irker864> wesnoth: Charles Dang website:master 4cb2a18d4140 / start/1.12/template.html: Greatly -> far more legible http://git.io/PO5Vgg
20141019 09:45:48< vultraz> shadowm: I'm inclined to use c74d's pref/display suggestion
20141019 09:46:07< vultraz> What we have now might make an average reader thing "Preferences or Display"
20141019 09:46:10< vultraz> think*
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20141019 09:53:46< vultraz> Or ya know
20141019 09:53:50< vultraz> let's remove the distinction
20141019 09:53:57< vultraz> there's no other Theme Selection dialog
20141019 09:54:59< irker864> wesnoth: Charles Dang website:master db9ab014a511 / start/1.12/template.html: Removed specification of theme selection dialog's location http://git.io/acBnZw
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20141019 14:27:16< irker832> wesnoth: Chris Beck wesnoth:master 8f1f2ba7cec4 / changelog: fixup changelog http://git.io/4MGTyA
20141019 14:27:16< irker832> wesnoth: Chris Beck wesnoth:master ef3f87e7d38f / changelog: update changelog http://git.io/kphd_Q
20141019 14:28:23< iceiceice> shikadibot: seen irker?
20141019 14:28:23< shikadibot> iceiceice: Sorry, I don't know of irker.
20141019 14:28:45< irker832> wesnoth: Chris Beck wesnoth:master d0eb4a057277 / RELEASE_NOTES: update RELEASE NOTES http://git.io/G-f5vg
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20141019 14:49:25 * shadowm just completed DiD for no reason in particular.
20141019 15:00:24< c74d> “2014-10-19 09:22:35 c74d: I don't know. Is there a particular reason you'd prefer it to be the latter?” — What vultraz said (“stylistic consistency”); you’ve seemed to always say “Preferences → ” in the past.
20141019 15:01:47< c74d> I also agree with vultraz’s other opinion about it (that “→” doesn’t have the risk of being read as “or”).
20141019 15:02:52< c74d> “2014-10-19 09:18:42 c74d: So you say I should use Monaco before Courier New?” — For text potentially including WML tags, certainly.
20141019 15:03:14< c74d> (Or any square brackets, really.)
20141019 15:04:14< c74d> (Monaco and Menlo.)
20141019 15:06:58< c74d> “2014-10-19 08:21:39 Speaking of which, shadowm, you were going to all mentions of' Wesnoth'?” — Do note that only occurrences of “Wesnoth” that refer to the *game*, not the *country*, should be wrapped in tags.
20141019 15:08:07< c74d> I.e., “Wesnoth and its surroundings” oughtn’t have those tags.
20141019 15:09:16< irker832> wesnoth: Ignacio R. Morelle website:master 77258338d421 / start/1.12/template.html: Drop incorrect usage of http://git.io/GjXGlw
20141019 15:09:19< irker832> wesnoth: Ignacio R. Morelle website:master 6f5c3a540bf8 / start/1.12/styles/westin.css: Prefer Monaco (OS X) over Courier New http://git.io/USx8_w
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20141019 15:20:41< irker832> wesnoth: mattsc wesnoth:master f9ba356b2204 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Xcode: switch from using filesystem.cpp to filesystem_boost.cpp http://git.io/gsOopg
20141019 15:21:43< mattsc> gfgtdf, iceiceice: ^ it works (after some finnagling)
20141019 15:22:48< irker832> wesnoth: Ignacio R. Morelle website:master b1146d6f58a0 / README.md: Add a real repository README http://git.io/lJpgJA
20141019 15:23:07< mattsc> To everybody compiling on OS X: this means that you now need a new version of the “Mac compile stuff”. I haven’t uploaded that yet, will happen later today.
20141019 15:23:36< mattsc> To everybody using Wesnoth on a Mac: this also changes the default user directory to ~/.wesnoth1_13/
20141019 15:23:52< shadowm> Is that a bug?
20141019 15:23:53< mattsc> I don’t know.
20141019 15:23:54< shadowm> You should know. .:p
20141019 15:24:04< mattsc> Oh, do I consider that a bug?
20141019 15:24:05< shadowm> Yes.
20141019 15:24:25< shadowm> I don't think there's any other authority here for OS X-specific behavior.
20141019 15:24:32< mattsc> I was already typing this: We can probably change it back to the old default, but tbh, I like it better this way rather than the obscure convoluted path we had before.
20141019 15:24:55< mattsc> So I would declare this an “improvement” rather than a “bug”.
20141019 15:25:08< mattsc> So, if I’m the authority, that’s what it is. :P
20141019 15:27:02< mattsc> I’ll add this to the release notes and upload a new Mac compile package later today; right now I am off again.
20141019 15:27:15< mattsc> I just wanted to get the message out that it seems to work on OS X also.
20141019 15:28:35< irker832> wesnoth: Ignacio R. Morelle website:master 580ef8fea6f7 / tests.wesnoth.org/ (36 files in 10 dirs): test.w.o: Removing stale tree that has never been used in production http://git.io/J8lkbg
20141019 15:28:38< irker832> wesnoth: Ignacio R. Morelle website:master 6a0ab3e4e0b6 / frontpage/portrait-rotation/ (16 files): Remove frontpage/portrait-rotation directory duplicated by glamdrol repo http://git.io/SFbIFQ
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20141019 15:37:37< loonycyborg> jenkins builds are fixed now :P
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20141019 15:44:53< shadowm> It seems the undead have caught up with us! We will have to kill them too if we want the villagers to be safe.
20141019 15:45:17< shadowm> You will have to do what now with the undead?
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20141019 15:55:54< loonycyborg> Make them deader
20141019 16:05:13< vultraz> c74d: in the end I just removed mention of location
20141019 16:07:30< shadowm> Too spoilery for the announcement? http://i.imgur.com/yE4asje.png
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20141019 16:10:46< vultraz> No
20141019 16:11:03< vultraz> But the map seems a little bland to be included in a fancy screenshot
20141019 16:11:11< vultraz> A Haunting In Winter would be better
20141019 16:11:29< Ravana_> that portrait is really nice though
20141019 16:11:54< vultraz> Yup
20141019 16:12:00< vultraz> Which is why I recommend we showcase it
20141019 16:17:10< zookeeper> screenshots don't need to be unrepresentably fancy
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20141019 16:18:18< zookeeper> it's maybe a little bit spoilery, but really, if you look at screenshots of a game you haven't played, will you remember their exact context a week later when you stumble across the same scene?
20141019 16:18:31< zookeeper> s/context/content
20141019 16:19:19< zookeeper> but those ford<->water transitions are pretty awkward...
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20141019 16:27:14< vultraz> The map is in need of decoration
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20141019 16:53:35< shadowm> vultraz: A Haunting in Winter is underground.
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20141019 16:59:06< vultraz> shadowm: we don't have an Underground screenshot besides the SoF one
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20141019 17:14:25< iceiceice> loonycyborg: thanks for fixing jenkins builds,
20141019 17:14:29< iceiceice> i have made a forum post here:
20141019 17:14:29< iceiceice> http://forums.wesnoth.org/viewtopic.php?f=4&t=41018#p576867
20141019 17:14:43< Ivanovic> shadowm, mattsc, everyone else working on the announcement: i am currently not able to run the makefile in the website dir
20141019 17:15:25< Ivanovic> http://pastebin.com/LV44aAHn
20141019 17:15:51< Ivanovic> no such issue when running make in the 1.10 folder
20141019 17:23:35< irker832> wesnoth: Charles Dang wesnoth:1.12 6e1c6ada68c2 / doc/manual/manual.txt: Fixed broken/incorrect orb example image paths http://git.io/TJZCEA
20141019 17:25:19< vultraz> Should I reapply the fix manually on master or wait for someone to port it
20141019 17:37:37< zookeeper> iceiceice, the instructions don't really say how to get the right file out of that jenkins site though
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20141019 17:38:13< zookeeper> oh, right, it works now; when i tried a minute or two ago, it just gave me some "error: no workspace" thingy
20141019 17:38:41< zookeeper> now it's doing it again
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20141019 17:39:36< zookeeper> anyway, there's no mention of where to get the right .dll's
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20141019 17:41:41< iceiceice> zookeeper: if they download that executable they dont need the .dll's
20141019 17:41:47< iceiceice> i have no idea where to get the .dll's anyway
20141019 17:41:56< iceiceice> (i think that's correct?)
20141019 17:42:14< iceiceice> i guess i don't know if all of the .dll's are linked in but i'm pretty sure the boost ones are anyways
20141019 17:42:37< loonycyborg> use ones supplied with wesnoth
20141019 17:43:07< loonycyborg> boost.locale is linked in statically
20141019 17:43:17< loonycyborg> so no extra dll should be needed for it
20141019 17:44:20< zookeeper> iceiceice, huh, really? ok then
20141019 17:45:31< zookeeper> well it definitely needs some of them, like mingwm10
20141019 17:45:58< zookeeper> i guess the ones in external/dll/
20141019 17:46:37< zookeeper> i believe someone has once told me to use those
20141019 17:47:24< iceiceice> i don't actually have windows so i'm not actually a good person to be writing these instructions
20141019 17:47:30< iceiceice> how do i need to amend it?
20141019 17:48:28< iceiceice> "3. Copy the folder `external/dll/` from your 1.11 install, to the repo. (There is nothing new needed in this folder, the new dependencies are compiled into the .exe you downloaded.)"
20141019 17:50:04< zookeeper> "3. Copy the contents of the folder `external/dll/` from your git clone, to the same base folder where the executable is." i guess, assuming my assumptions are correct
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20141019 17:50:57< zookeeper> the release dll's are different than the jenkins ones, at least the last time i tried you can't just copy them over from an existing installation
20141019 17:51:41< zookeeper> presumably that's why they're included in the repo
20141019 17:51:56< zookeeper> or are they just local files of mine? i don't know
20141019 17:52:25< zookeeper> i guess they are, since i can't view git log for that dir
20141019 17:52:46< zookeeper> oh well, in that case i have no idea and i don't recall where i got those from
20141019 17:53:09< iceiceice> i guess i can give a link to whatever pentarctagon had posted?
20141019 17:53:20< iceiceice> i think those came from loonycyborg
20141019 17:54:01< loonycyborg> zookeeper: from install of wesnoth
20141019 17:54:05< zookeeper> i have no idea what pent has to do with anything or what he has posted, but sure, i guess i probably got mine from loony too
20141019 17:54:38< zookeeper> loonycyborg, can't be, i've needed different dll's before to run the jenkins builds
20141019 17:54:46< loonycyborg> there's another place though
20141019 17:55:47< loonycyborg> wesnoth-deps zip file on source forge
20141019 17:55:52< loonycyborg> it contains dlls too
20141019 17:56:07< zookeeper> there's 1) the dll's that come with the win releases, 2) the dll's that come from the old hidden win builds place and 3) the set that i have from somewhere
20141019 17:56:49< loonycyborg> that zip file contains my latest windows build dependencies
20141019 17:56:58< loonycyborg> all latest releases use it
20141019 17:57:15< loonycyborg> and mingw builds on jenkins too
20141019 18:03:01< iceiceice> loonycyborg: this is the 1.11 deps link, right? http://sourceforge.net/projects/wesnoth/files/SDK/wesnoth-deps-1.11.zip/download
20141019 18:03:23< loonycyborg> yes
20141019 18:06:55< iceiceice> ok, i'm looking at this,
20141019 18:07:07< iceiceice> i guess i'm supposed to copy the "/bin/" part to "external/dll/" in the root?
20141019 18:07:52< iceiceice> or does it want the "/lib/" part?
20141019 18:08:39< loonycyborg> dll in bin
20141019 18:08:40< loonycyborg> but
20141019 18:08:44< loonycyborg> they must be
20141019 18:08:48< loonycyborg> in the same dir
20141019 18:08:51< loonycyborg> as wesnoth.exe
20141019 18:08:58< iceiceice> ok
20141019 18:09:08< loonycyborg> game's root namely
20141019 18:24:04< iceiceice> loonycyborg: thanks, i updated it: http://forums.wesnoth.org/viewtopic.php?f=4&t=41018#p576867
20141019 18:25:09< Ravana_> mingwm10.dll is missing after doing steps from from http://forums.wesnoth.org/viewtopic.php?f=4&t=41018&view=unread#p576867
20141019 18:34:16< iceiceice> hmm should i be pointing people at this link instead?
20141019 18:34:17< iceiceice> http://sourceforge.net/projects/wesnoth/files/SDK/Wesnoth-SDK.zip/download
20141019 18:34:21< iceiceice> that one seems to have minGW
20141019 18:34:40< loonycyborg> that one is old
20141019 18:34:52< loonycyborg> better just place the dll into new one
20141019 18:34:53< loonycyborg> but
20141019 18:35:13< loonycyborg> there isn't one because newer compilers don't require that dll it seems
20141019 18:35:36< loonycyborg> only compiler from debian's cross-compile toolchain makes binaries that require it
20141019 18:35:47< iceiceice> hmm
20141019 18:35:52< iceiceice> does the gentoo one also do this?
20141019 18:36:06< loonycyborg> I think it doesn't
20141019 18:36:09< loonycyborg> lemme check
20141019 18:37:06< loonycyborg> yup it doesn't
20141019 18:37:10< loonycyborg> but it doesn't work yet
20141019 18:37:23< loonycyborg> at least under wine here
20141019 18:38:13< iceiceice> ah i didnt try wine
20141019 18:38:18< iceiceice> i was going to install virtualbox
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20141019 18:47:36< loonycyborg> Ravana_: I made it provide the dll in the same place as the binary
20141019 18:48:01< loonycyborg> changed the script for it that is
20141019 18:48:23< loonycyborg> build needs to finish first, before it'll appear there
20141019 18:49:01< Ravana_> ok
20141019 18:51:17< Ravana_> same message for libgcc_s_sjlj-1.dll now
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20141019 18:58:34< gfgtdf> it seems liek some lua functions (luaL_loadfile ) still doesnt work right with unitocde on windows
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20141019 19:11:09< loonycyborg> zookeeper: are you using dll libgcc_s_sjlj-1.dll?
20141019 19:11:19< loonycyborg> I don't see that one directly on debian
20141019 19:11:54< loonycyborg> I could upload yours there too, just to be sure I got working one
20141019 19:12:17< loonycyborg> instead of looking for it here on all my windows vms and partitions..
20141019 19:12:51< zookeeper> loonycyborg, i have that file sitting there, yes
20141019 19:13:08< loonycyborg> can you upload it somewhere?
20141019 19:13:16< zookeeper> sure, a bit later
20141019 19:13:19 * zookeeper is gaming atm
20141019 19:13:20< loonycyborg> ok
20141019 19:16:09< zookeeper> http://filebin.ca/1eIee43Hfobh/libgcc_s_sjlj-1.dll
20141019 19:18:42< iceiceice> gfgtdf: i looked around on lua mailing list, it sounds like we might need to install some kind of additional lua libs if we want luaL_loadfile to work properly with unicode
20141019 19:19:38< iceiceice> is the problem if the filename is unicode? or even just if the game has unicode in its data-dir path
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20141019 19:19:59< gfgtdf> iceiceice: we coudl also try to do it ourselves, luaL_loadfile calls lua_load which is public, maybe we just need to write a version of loadL_loadfile which uses our filesystem functions.
20141019 19:20:13< iceiceice> ah i was just going to ask if you could reproduce pentarctagon's report
20141019 19:20:59< iceiceice> gfgtdf: yeah that might be a good idea, then it should all be working the same at least
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20141019 19:21:57< iceiceice> gfgtdf: if you want a stacktrace from pentarctagon you might have to ask him to disable the catchings in main? idk
20141019 19:23:13< gfgtdf> iceiceice:i dont know whether pentarctagon uses a selfcompiled version and i am not sure wether its possible to get a stacktrace on windows if not
20141019 19:23:37< iceiceice> i think hes using his scons method, maybe not i guess
20141019 19:24:26< iceiceice> he might have libs messed up somehow, i thought that the codecvt stuff was not supposed to be used if boost::locale is present
20141019 19:24:30< loonycyborg> zookeeper: ty
20141019 19:25:44< Ravana_> another missing dll, stopped trying for now
20141019 19:26:14< gfgtdf> iceiceice: boost locale is very connectes to std locale/codecvt so that is not nessecarily the case
20141019 19:28:48< loonycyborg> Ravana_: stdc++ one?
20141019 19:29:23< Ravana_> next missing one for me is intl.dll
20141019 19:30:25< loonycyborg> oh I'll upload that one too then..
20141019 19:30:57< iceiceice> Ravana_: i see a libintl-8.dll in the wesnoth-deps, i guess that one's no good?
20141019 19:32:20< Ravana_> duplicated & renamed and it seems to work
20141019 19:33:23< Anakonda> some times random dlls compiled with mingw give you intresting errors after "they seem to work"
20141019 19:33:25< Ravana_> btw its quite nice that 1.13 defaults to english, for 1.10 and 1.11 I have always had to change it
20141019 19:36:41< gfgtdf> is there any reason to use filesystem::scoped_istream over boost::scoped_ptr ?
20141019 19:41:27< iceiceice> gfgtdf: i don't see one
20141019 19:42:43< iceiceice> maybe filesystem::scoped_istream should be a typedef for that, if for some reason we dont remove it
20141019 19:44:45< iceiceice> gah i do not have enough memory to make virtual machines :(
20141019 19:44:51< iceiceice> i will be back later...
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20141019 19:58:33< loonycyborg> gfgtdf: I reproduced it by symlinking wesnoth's dir to something containting non ascii
20141019 19:58:41< loonycyborg> and running from there
20141019 19:58:43< loonycyborg> with wine
20141019 20:01:58< loonycyborg> Pentarctagon's error that is
20141019 20:02:25< loonycyborg> I'll try to get a backtrace with winedbg too
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20141019 20:07:12< gfgtdf> loonycyborg: why i tested it i did more or less what he said (copyied my wesnoth in a new directory called áÇØßÜ )
20141019 20:07:26< gfgtdf> loonycyborg: a stacktrace yould be gelpful
20141019 20:07:28< loonycyborg> on windows?
20141019 20:07:32< gfgtdf> loonycyborg: yes
20141019 20:07:45< gfgtdf> loonycyborg: but with my on build
20141019 20:07:48< gfgtdf> msvc build
20141019 20:08:16< gfgtdf> s/on/own
20141019 20:08:54< loonycyborg> try using binary from jenkins
20141019 20:10:16< gfgtdf> loonycyborg: i don't know how to debug or stacktrace from that so even it i youdl reproduce it with that one it wouldnt help me.
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20141019 20:22:27< mattsc> gfgtdf: hi
20141019 20:22:37< mattsc> did you want me to test anything else on OS X?
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20141019 20:25:28< gfgtdf> mattsc: currently not i don't know of somethign specific.
20141019 20:26:37< mattsc> gfgtdf: cool; when you port this to 1.12, the dependencies will be the same?
20141019 20:27:34< gfgtdf> mattsc: y but we still ahve at lest 2 problems, one was reported by Pentarctagon in forums other is that lau still uses non-unicode iofuntions
20141019 20:28:12< gfgtdf> lua*
20141019 20:28:17< mattsc> Yeah, I saw. I should probably just go ahead an start upgrading things already though.
20141019 20:28:29< mattsc> In 1.13 I only needed to add boost_filesystem
20141019 20:28:47< mattsc> in 1.12 I’ll actually have to do some upgrades of existing dylibs
20141019 20:31:20< loonycyborg> gfgtdf: hmm, remote debugging with winedbg --gdb doesn't seem to work for me
20141019 20:32:59< loonycyborg> I'd need to try native gdb.exe I think
20141019 20:33:27< loonycyborg> anyway, I know an issue that prevents direct use of iofstream with utf-8 file names
20141019 20:33:31< mattsc> gfgtdf: just noticed that I am getting an error message on the CL: error filesystem: Failed to dereference /proc/self/exe: No such file or directory
20141019 20:33:54< mattsc> doesn’t prevent things from working or anything, but thought I mention it anyway
20141019 20:34:05< loonycyborg> /proc/self/exe is linux-specific stuff
20141019 20:35:24< loonycyborg> gfgtdf: we know of a workaround for it, but no idea if it's in the branch you merged
20141019 20:35:46< gfgtdf> mattsc: from looking in teh code it just an added logerror message
20141019 20:35:56< gfgtdf> loonycyborg: for Pentarctagon s bug ?
20141019 20:36:09< loonycyborg> for using fstream
20141019 20:36:14< mattsc> loonycyborg: I know, but it would be nice if this didn’t show up
20141019 20:36:16< mattsc> gfgtdf: ok
20141019 20:37:53< gfgtdf> loonycyborg: you mean its under some conditiona impossible to use std::istream with utf8 filenames ?
20141019 20:38:17< loonycyborg> yes, if you're using mingw then it's impossible
20141019 20:38:38< gfgtdf> loonycyborg: and why ?
20141019 20:38:41< loonycyborg> because stdlib there doesn't provide fstream that accepts unicode
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20141019 20:39:17< loonycyborg> workaround is to open a fine descriptor directly with winapi
20141019 20:39:28< loonycyborg> and then use file_descriptor_stream from iostreams
20141019 20:39:29< gfgtdf> loonycyborg: our istreams gets constructed here: https://github.com/wesnoth/wesnoth/blob/master/src/filesystem_boost.cpp#L615
20141019 20:39:40< loonycyborg> *file descriptor
20141019 20:40:45< loonycyborg> this solution were used earlier in AI's branch
20141019 20:41:02< loonycyborg> need to reintegrate it
20141019 20:45:26< gfgtdf> loonycyborg: seems to be true, see comment here http://www.boost.org/doc/libs/1_56_0/boost/filesystem/fstream.hpp on line 30
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20141019 20:57:32< Ravana_> I assume I found what this intl.dll replacement did, stderr had few lines like 20141019 22:32:42 error filesystem: Failed to check existence of file C:/Users/Lenovo/Desktop/wesnoth-master/images/buttons/misc/orb-disabled.png~RC(magenta>orb_1brightgreen): The filename, directory name, or volume label syntax is incorrect
20141019 20:57:34< gfgtdf> loonycyborg: but taht woudl actualy mean that the whole boost/filesystem/fstream.hpp is not portable
20141019 20:58:37< loonycyborg> gfgtdf: yup, but nobody cares it seems
20141019 20:59:15< loonycyborg> I tested myself, boost.filesystem.fstream doesn't take utf8 filenames under mingw
20141019 21:03:19< loonycyborg> gcc people doesn't want to implement extension for wchar_t because they're waiting for a TR to fix this issue in standard way
20141019 21:04:49< gfgtdf> loonycyborg: you knwo how teh standartway will thenn look ?
20141019 21:05:24< gfgtdf> loonycyborg: ir rather, is that standartwway in c++14, or similar ?=
20141019 21:05:26< gfgtdf> or*
20141019 21:05:47< loonycyborg> yes c++xy
20141019 21:06:17< gfgtdf> c++xy comes after c++1y ?
20141019 21:08:10< loonycyborg> http://en.wikipedia.org/wiki/C%2B%2B_Technical_Report_1#Technical_Report_2
20141019 21:08:52< loonycyborg> boost.filesystem is going to be 'mainlined' and stdlib implementors will be able to handle this issue
20141019 21:09:58< loonycyborg> but how soon no idea
20141019 21:10:26< loonycyborg> until then directly opening them with winapi and making a stream from that is the only choice
20141019 21:14:41< gfgtdf> loonycyborg: i guess you mean this code: https://github.com/AI0867/wesnoth/commit/e37f34b5cdd9f08851cac7c4cca12f05d25a0431 ?
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20141019 21:15:20< loonycyborg> yup, file_descriptor_source stuff
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20141019 21:39:29< mattsc> hmm ...
20141019 21:40:25< mattsc> In 1.13.0-dev I currently get a black screen while the turn dialog is up
20141019 21:41:09< mattsc> Also, it now says “it’s mattsc’s turn”, rather than “Konrad’s” or “Kapou’e’s” or whatever (this is in SP)
20141019 21:41:39-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev
20141019 21:41:57< iceiceice> mattsc:
20141019 21:42:08< gfgtdf> mattsc: might be related to sp/mp unification by riftwalker
20141019 21:42:09< iceiceice> i changed the turn dialog so that the screen is blacked out during that time,
20141019 21:42:26< iceiceice> the reason is that, the only possible purpose of the turn dialog is to facilitate hotseat mp play
20141019 21:42:42< iceiceice> and in that case not blacking out the screen ruins the fog of war / makes hotseat not really work
20141019 21:42:59< iceiceice> so i made it to apply "blindfold" for the duration of the turn dialog, to fix this long standing bug
20141019 21:43:05< iceiceice> i don't know why the name is different
20141019 21:43:32< mattsc> iceiceice: well, I find the turn dialog useful sometimes when you play more than one side in a scenario
20141019 21:43:57< iceiceice> does the blindfold hinder that?
20141019 21:44:00< mattsc> so at least it should show the right name
20141019 21:44:09< mattsc> no - the blindfold I just find disturbing
20141019 21:44:14< iceiceice> yeah i guess there is a pull request from locapone with about 30 comments on it
20141019 21:44:16< iceiceice> about the name thing
20141019 21:44:17< c74d> “2014-10-19 09:31:20 Does anyone know if SF.net supports file downloads over https?” — I managed to get through to a mirror that supported HTTPS, *once*.
20141019 21:44:26< iceiceice> *LovCAPONE
20141019 21:44:43< c74d> Nowadays SourceForge only works at all for me roughly half the time.
20141019 21:48:01< c74d> GitHub fully supports HTTPS… but I think that was already discussed, and consensus was people were too afraid that they’d consider you too much of a bandwidth drain? Or was that only re the Git repository hosting; I don’t remember.
20141019 21:50:04< oldlaptop> github has no file hosting anymore
20141019 21:52:07< c74d> If I go to (8573 being my GitHub account), I see a thing that says “Attach binaries by dropping them here or selecting them.”.
20141019 21:52:44< c74d> (“selecting them” being a text-button that opens a file selection dialog.)
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20141019 21:59:28< irker249> wesnoth: mattsc wesnoth:master 53b10a703d84 / RELEASE_NOTES changelog players_changelog: Update changelogs and release notes with new OS X user directory http://git.io/LBGcCA
20141019 21:59:56< oldlaptop> hm, must be a new system or something - I know they killed their file hosting off a few years back
20141019 22:01:25< mattsc> gfgtdf, iceiceice: do you think you need to change any more dependencies?
20141019 22:01:56< mattsc> I am asking because I need to upload a new OS X compile package, and I don’t want to do it twice if possible.
20141019 22:02:05< gfgtdf> mattsc: i think not but im not sure
20141019 22:02:19< irker249> wesnoth: Ignacio R. Morelle website:master 93bf8fcd6c41 / start/1.12/template.html: Make a tag complaint with XHTML serialization http://git.io/Esj9xg
20141019 22:02:20< mattsc> gfgtdf: okay - that’s good enough and all I’m asking
20141019 22:02:41< gfgtdf> loonycyborg: i actualy beleive boost iostreams file_descriptor has a contructor that accpets filesystem.path objects.
20141019 22:02:43< gfgtdf> mattsc: wait
20141019 22:02:56< gfgtdf> mattsc: what version of boost::iostreams do you have ?
20141019 22:03:11< shadowm> Ivanovic: 93bf8fcd6c41 fixes it.
20141019 22:03:48< mattsc> gfgtdf: 1.54 (in master)
20141019 22:03:54< shadowm> Ugh, *compliant.
20141019 22:04:23< mattsc> shadowm: just send any tag complaints to me
20141019 22:04:39< gfgtdf> mattsc: thats good
20141019 22:05:01< shadowm> mattsc: Huh?
20141019 22:05:03< irker249> wesnoth: Ignacio R. Morelle website:master da50093892a4 / start/1.12/ (54 files in 2 dirs): Regenerate catalogues and HTML files http://git.io/5GeuIA
20141019 22:05:22< gfgtdf> mattsc: becasue i may want to raise boost::iostreams to 1.44 too
20141019 22:05:31< shadowm> Oh, okay, we're running with my typo.
20141019 22:05:36< gfgtdf> nort sure though,
20141019 22:05:56< mattsc> shadowm: yes - not very good one, I admit.
20141019 22:06:40< oldlaptop> c74d: was thinking of https://github.com/blog/1302-goodbye-uploads , seems they have indeed replaced it since
20141019 22:06:56< mattsc> gfgtdf: all the boost dylibs for Xcode are currently 1.54 in master, and 1.45 in 1.12
20141019 22:08:10< mattsc> shadowm: it’s still okay to change the OS X user dir during the RC phase, right? Given that it will still change for the other OSs anyway? (I think the latter’s true)
20141019 22:12:39< iceiceice> gfgtdf: is there already a branch that resovles the "move filesystem to its own namespace" commit conflicts in 1.12?
20141019 22:12:44< iceiceice> if not i am going to try to make one
20141019 22:12:48< iceiceice> and use the master branch results as a guide
20141019 22:13:28< gfgtdf> iceiceice: no there is none, my plan ws actualy to omit the 'change namepace' commit from 1.12 since im really not motivated to do it again.
20141019 22:13:49< iceiceice> it will make it hard to merge everything else though/
20141019 22:13:59< iceiceice> i can do it this time.
20141019 22:14:25< iceiceice> (/ should be a ?)
20141019 22:14:58< iceiceice> idk unless you see that its easy to skip that commit, i dont see how right now
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20141019 22:39:34< shadowm> mattsc: Yes.
20141019 22:39:50< shadowm> mattsc: Just make sure it doesn't change after 1.12.0.
20141019 22:41:08< mattsc> shadowm: yes, of course. I just want to make sure that changing it to ~/.wesnoth1.1{12} as a result of the filesystem changes is still okay.
20141019 22:41:22< gfgtdf> loonycyborg: do you know why AI didnt include that code in his boost fileversion branch ? (it was outocmmented whn it was introduced and then removed ina commit named "remove outocmmented code")
20141019 22:41:52< shadowm> mattsc: I'm stilll curious how this happened anywayhy.
20141019 22:42:00< loonycyborg> gfgtdf: he said he couldn't test it
20141019 22:42:08< shadowm> Oh for crap's sake.
20141019 22:43:24< loonycyborg> gfgtdf: but I can. you integrate it and make sure it work with msvc and then I'll make sure it works with mingw
20141019 22:45:15< mattsc> shadowm: my guess is that some #ifdef/have/version/system/whatever was set in filesystem.cpp but is now not set in filesystem_boost.cpp? But since I like it better the way it is now anyway, and since it’s consistent with other UNIX systems that way, I’m not going to spend time trying to figure it out.
20141019 22:45:44< shadowm> mattsc: Yes, exactly, it sounds like someone forgot to account for an existing platform conditional.
20141019 22:46:03< shadowm> Hopefully only the path is affected.
20141019 22:47:25< mattsc> Everything else seems to be working, AFAICT so far
20141019 22:47:34< shadowm> mattsc: Also note that you should probably make sure the new path is acceptable according to existing practice on OS X by other applications. We once had the OS X packager change a related thing based on personal preference and people were up in arms later.
20141019 22:47:42< irker249> wesnoth: mattsc wesnoth:master 0606a94182e2 / RELEASE_NOTES changelog: Add note about new Xcode compile package to changelog, release notes http://git.io/vl9_QQ
20141019 22:48:09< shadowm> (IIRC the packager in question attempted to replace the ready-to-run app with an installer.)
20141019 22:48:48< gfgtdf> loonycyborg: i made a pr about this issue: https://github.com/wesnoth/wesnoth/pull/305
20141019 22:49:49< mattsc> shadowm: it’s a mixed bag. Apple seems to put most stuff into ~/Library/Application\ Support/, but there are plenty of applications that have their info in ~/.app_name
20141019 22:50:09< shadowm> shadowm: we don't have an Underground screenshot besides the SoF one
20141019 22:50:24< shadowm> vultraz: How is this an argument in favor of another Underground screenshot?
20141019 22:50:45< shadowm> If anything, I'd say we need a desert or snowy map screenshot instead.
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20141019 22:51:20< shadowm> mattsc: Apple's sandboxing in newer OS versions doesn't cause problems with the latter scheme?
20141019 22:51:47< loonycyborg> does it even do it on macos?
20141019 22:52:08< shadowm> The latter scheme used to be popular in the Unix world until people found that this polluted the user's home dir in more than one way (including directory traversal times).
20141019 22:52:22< loonycyborg> or ios only..
20141019 22:52:24< shadowm> Then people came up with XDG.
20141019 22:52:43< loonycyborg> so we can have polluted .config instead
20141019 22:53:29< shadowm> At least then you don't notice unless you try to walk the directory tree recursively.
20141019 22:53:38< mattsc> shadowm, loonycyborg: I really don’t know anything about that; crimson_penguin, do you?
20141019 22:54:23< shadowm> loonycyborg: Also .cache and .local/share.
20141019 22:55:30< shadowm> One would wonder why it's .config and .cache instead of .local/config and .local/cache.
20141019 22:55:58< shadowm> Not that you can't change that if you feel particularly inclined to detect broken applications: http://standards.freedesktop.org/basedir-spec/basedir-spec-0.6.html#variables
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20141019 23:03:46< mattsc> ah, crap, I’m supposed to send an update to the ML, ain’t I?
20141019 23:04:38< loonycyborg> gfgtdf: I'll test it tomorrow
20141019 23:05:33< gfgtdf> iceiceice: this is my proposed fix for teh lua thing: https://github.com/gfgtdf/wesnoth-old/commit/c8573200d0c333889bde49d5712931074ad6260a
20141019 23:07:35< iceiceice> ok thats really good if you can fix it wihtout changing core lua
20141019 23:07:41< iceiceice> i think i misunderstood the issue it means
20141019 23:08:57< iceiceice> i think maybe the C-style cast at 1096 should be a static cast or something?
20141019 23:09:43< gfgtdf> iceiceice: luaL_loadfile uses lua_load internaly , actualy luaL_loadfile also doesn some other things but idk why
20141019 23:10:53< gfgtdf> iceiceice: y, static_cast or reinterpret_cast would both wokr i guess
20141019 23:12:51< gfgtdf> iceiceice: ok it seems liek the original code also does things liek skipbom
20141019 23:12:57< gfgtdf> like skp bom
20141019 23:13:21< gfgtdf> also i don't know what teh difference between textmode openfile and binarymode openfile is.
20141019 23:14:04< shadowm> The former will convert CR-LF sequences to LF on Windows.
20141019 23:14:53< gfgtdf> shadowm: and is there some effect on linux ?
20141019 23:15:15< shadowm> None, it leaves CR-LF sequences intact on non-Windows platforms.
20141019 23:15:57< shadowm> In effect, text mode is equivalent to binary mode on Linux.
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20141019 23:20:49< travis-ci> Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/38444612
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20141019 23:30:26< travis-ci> Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/38444687
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20141019 23:31:41< irker249> wesnoth: Ignacio R. Morelle website:master 890192701d65 / start/1.12/styles/westin.css: Add styles for abbr, ins, del, s http://git.io/fKpqYA
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20141019 23:48:05< travis-ci> gfgtdf/wesnoth-old#283 (istream_fix - c857320 : gfgtdf): The build failed.
20141019 23:48:05< travis-ci> Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/38445457
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--- Log closed Mon Oct 20 00:00:56 2014