--- Log opened Tue Nov 11 00:00:08 2014 --- Day changed Tue Nov 11 2014 20141111 00:00:08-!- duncan_shriek [~roland@2a01:1e8:e100:8618::24] has quit [] 20141111 00:03:06-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20141111 00:13:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141111 00:16:46< irker545> wesnoth: Chris Beck wesnoth:master 76141a0de1c9 / src/ (6 files in 2 dirs): new code for lua protected calls in lua_kernel_base http://git.io/szVbVA 20141111 00:16:48< irker545> wesnoth: Chris Beck wesnoth:master 720f4cdb836c / src/scripting/game_lua_kernel.cpp: use setfuncs instead of register, so we can do partial define http://git.io/kcQp4Q 20141111 00:16:50< irker545> wesnoth: Chris Beck wesnoth:master 63399b47e919 / src/scripting/ (game_lua_kernel.cpp lua_kernel_base.cpp): move some callbacks (gettext, file ops) to lua kernel base http://git.io/bpd95w 20141111 00:16:52< irker545> wesnoth: Chris Beck wesnoth:master 4134ef3a80a3 / src/scripting/lua_kernel_base.cpp: remove comment from dev concerned about a nonissue http://git.io/fQGE0w 20141111 00:16:54< irker545> wesnoth: Chris Beck wesnoth:master c0335d38f737 / src/ (6 files in 3 dirs): refactor lua map generator to use a lua kernel object http://git.io/ucBgXg 20141111 00:16:56< irker545> wesnoth: Chris Beck wesnoth:master 1967d52a5de5 / src/scripting/ (lua_kernel_base.cpp mapgen_lua_kernel.cpp): fixup stack discipline with error handling http://git.io/KemslA 20141111 00:16:58< irker545> wesnoth: Chris Beck wesnoth:master ec6037644ff2 / src/ (12 files in 3 dirs): Merge pull request #331 from cbeck88/fixup_lua http://git.io/MqMzpA 20141111 00:30:05< Dugi> shadowm: Okay, corrected the problems you mentioned (I might not have noticed all, there are some things I could not do differently for various reasons, but there shouldn't be much of it). I'll ask about it tomorrow, it's too late now. Sorry for the delay, I wanted to check all that you mentioned. 20141111 00:36:14< Dugi> Good night, everyone. 20141111 00:36:18-!- Dugi [93fbd29f@gateway/web/freenode/ip.147.251.210.159] has quit [] 20141111 00:37:10< irker545> wesnoth: Chris Beck wesnoth:master 27145f7e5ece / src/hotkey/command_executor.cpp: if we have PNG support, save screenshots from dialog as png's http://git.io/R9MLzw 20141111 00:37:12< irker545> wesnoth: Chris Beck wesnoth:master 30bc486b5c55 / src/ (13 files in 4 dirs): Merge branch 'master' of https://github.com/wesnoth/wesnoth http://git.io/kEoGjA 20141111 00:37:53< irker545> wesnoth: Ignacio R. Morelle wesnoth:master c3c48434fa35 / src/construct_dialog.cpp: gui1: Reuse an unchanged max instead of recalculating it http://git.io/PNxYPQ 20141111 00:53:07< shadowm> :| 20141111 00:53:29< shadowm> I removed the add-ons list from the Add-ons Manager but I'm still seeing it, unstyled, somehow. 20141111 00:54:29< shadowm> Maybe it's because of the filter_textbox being associated to the list. 20141111 00:55:28< iceiceice> god only knows 20141111 00:59:50< shadowm> No stats for you: http://i.imgur.com/ZnxzMAW.png 20141111 01:02:56< iceiceice> hope that's not 1.12 20141111 01:04:03< shadowm> It's both 1.12 and master. 20141111 01:04:51< shadowm> Don't worry, though, it's not a thing that actually happens. Hopefully. 20141111 01:10:03< shadowm> Also 1.10. 20141111 01:10:52< shadowm> I'm not going to fix this. There is no use case. 20141111 01:13:35-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141111 01:13:44< irker545> wesnoth: Ignacio R. Morelle wesnoth:1.12 c10e31c7f760 / src/construct_dialog.cpp: gui1: Reuse an unchanged max instead of recalculating it http://git.io/Sd57_g 20141111 01:13:56-!- matthiaskrgr [matthiaskr@unaffiliated/matthiaskrgr] has quit [Ping timeout: 265 seconds] 20141111 01:15:27< mattsc> iceiceice: sorry, I’m traveling and only here for a few minutes, don’t have time to read up on the discussion. What was the question? Whether the goto_x/y that can be set for a unit is used by the AI? 20141111 01:15:36< iceiceice> yeah 20141111 01:15:36< mattsc> If so, then the answer is yes. 20141111 01:15:52< mattsc> That’s what the Goto CA uses. 20141111 01:17:36< iceiceice> ok, i will fix the thing that was broken by this pref then 20141111 01:17:56< iceiceice> thanks 20141111 01:18:23< mattsc> ok; I’ll check out what this is about later 20141111 01:18:25< mattsc> thanks 20141111 01:18:31< mattsc> gotta run again, bye 20141111 01:18:45-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Bye for now] 20141111 01:33:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141111 01:34:04< irker545> wesnoth: Ignacio R. Morelle wesnoth:1.12 a8bcd2a528e4 / changelog src/construct_dialog.cpp: gui1: Fix bogus dialog option buttons layout (bug #22791, #22379) http://git.io/hr4dGw 20141111 01:34:07< irker545> wesnoth: Ignacio R. Morelle wesnoth:master 0f453ea24cf9 / changelog src/construct_dialog.cpp: gui1: Fix bogus dialog option buttons layout (bug #22791, #22379) http://git.io/uZKP3A 20141111 01:36:07< shadowm> mattsc: Another item to tick off your list. 20141111 01:42:13-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20141111 01:47:20-!- gfgtdf [~chatzilla@f054157244.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91 [Firefox 33.0.3/20141105223254]] 20141111 02:00:24< fabi> thunderstruck: ping 20141111 02:03:18-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20141111 02:10:25-!- Appleman1234_ [~Appleman1@pool-108-19-22-104.dllstx.fios.verizon.net] has joined #wesnoth-dev 20141111 02:10:35-!- Appleman1234 [~Appleman1@pool-108-19-22-104.dllstx.fios.verizon.net] has quit [Ping timeout: 264 seconds] 20141111 02:15:38< fabi> thunderstruck: Do you know about the [user] tag in the mp wml? It seems the engine receives it but does not know how to handle. http://pastebin.com/e5WchJXW 20141111 02:15:58-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20141111 02:18:56< iceiceice> fabi: i think that means that, the server thinks that player is in the lobby 20141111 02:19:10< iceiceice> when it is sending [gamelist], that's like the list of all games available in the lobby 20141111 02:19:17< iceiceice> and probably [user] is for the list of users 20141111 02:19:59< iceiceice> i dont know if it sends those anyways when you are in game, 20141111 02:20:14< iceiceice> but i guess the client isn't expecting it 20141111 02:20:38< fabi> The result is OOS during LoW MP. 20141111 02:22:44< iceiceice> how do you reproduce this? 20141111 02:24:02< fabi> iceiceice: I can't. Read from here on, please: http://forums.wesnoth.org/viewtopic.php?p=577297#p577297 20141111 02:26:03-!- gfgtdf [~chatzilla@f054157244.adsl.alicedsl.de] has joined #wesnoth-dev 20141111 02:26:19< gfgtdf> fabi: those erro messages seems to cone from playturn.cpp 20141111 02:26:27< fabi> yes 20141111 02:26:31< irker545> wesnoth: Chris Beck wesnoth:master 91f5778068a6 / src/ (5 files in 2 dirs): move all gui2 lua bindings to their own file http://git.io/gIa6ng 20141111 02:26:33< irker545> wesnoth: Chris Beck wesnoth:master ee67de3e97ae / src/scripting/lua_gui2.cpp: add a null pointer check http://git.io/28-MEw 20141111 02:26:35-!- Appleman1234_ [~Appleman1@pool-108-19-22-104.dllstx.fios.verizon.net] has quit [Quit: Leaving] 20141111 02:26:35< irker545> wesnoth: Chris Beck wesnoth:master aa19f6eecd6b / src/scripting/ (game_lua_kernel.cpp lua_kernel_base.cpp): move gui2 dialog lua functions to the lua kernel base http://git.io/_TswFw 20141111 02:26:37< irker545> wesnoth: Chris Beck wesnoth:master 08e61a10bb57 / changelog src/construct_dialog.cpp: Merge branch 'master' of https://github.com/wesnoth/wesnoth http://git.io/gPrXFQ 20141111 02:26:52< gfgtdf> fabi: meanign the client recieves server updates durign the actual, game which it ignores 20141111 02:26:59< iceiceice> fabi: i am also going to try a networked LOW cheat-through 20141111 02:27:02-!- Appleman1234 [~Appleman1@pool-108-19-22-104.dllstx.fios.verizon.net] has joined #wesnoth-dev 20141111 02:27:07< gfgtdf> fabi: most likekey this shodul not have an influence on the game 20141111 02:27:42< gfgtdf> fabi: also you get found unknown command: [random_seed] 20141111 02:28:22< gfgtdf> fabi_ most likeley your server doenst contain this commit: https://github.com/wesnoth/wesnoth/commit/00b191cc4b470f19168e69f8b9ca8d1f3f04532a 20141111 02:28:47< iceiceice> omg i'm stuck in the story screen :( 20141111 02:28:50< gfgtdf> fabi: ten you get this error which is a very bad OOS: 20141108 18:51:30 error replay: [random_seed] expected but none found, found instead: 20141111 02:28:57< iceiceice> this is on master though 20141111 02:29:09< iceiceice> oh i know what it was 20141111 02:29:16< iceiceice> its just that damn global vars thing 20141111 02:29:55< iceiceice> ok i have to find my low cheat patch 20141111 02:29:57< gfgtdf> fabi: this can actualy be an error in your campaign, too it emas that one cleints comed to the conclusion taht i needs a reanom number but another side doesnt 20141111 02:30:03< gfgtdf> means* 20141111 02:30:07< gfgtdf> comes* 20141111 02:30:34< gfgtdf> fabi: and thus teh other side fails because it doesnt get teh random number tht it needs to go on 20141111 02:30:43< fabi> The output is from 1.11.17 and the server is the default one. 20141111 02:31:03< gfgtdf> fabi: so this is an odl file ? 20141111 02:31:19< fabi> gfgtdf: odl? 20141111 02:31:44< gfgtdf> old, (from when 1.11.17 was teh lastest version) 20141111 02:32:18< gfgtdf> shadowm: did you rebuild the wesnothd server for 1.12 after https://github.com/wesnoth/wesnoth/commit/00b191cc4b470f19168e69f8b9ca8d1f3f04532a ? 20141111 02:33:11< gfgtdf> shadowm: thats commit drops support for 1.11.12, it doesnt fix any serious bug but you get some false positive error messages in stderr without it 20141111 02:34:36< iceiceice> fabi: i am recompiling with -O2, the -O0 build is agonizingly slow 20141111 02:35:47< shadowm> gfgtdf: Is there any particular reason you are asking me this? 20141111 02:36:41< gfgtdf> shadowm: y. If not i'd like you to do it. 20141111 02:37:01< shadowm> Is that a 'yes' or a 'why'? 20141111 02:37:17< gfgtdf> shadowm: a 'yes' 20141111 02:37:58< shadowm> Did I forgot to rebuild it, or nobody told me about this before? 20141111 02:38:00< shadowm> *forget 20141111 02:38:49< shadowm> Also, how important is this? Because the server will be replaced with a newer build once 1.12.0 is released anyway. 20141111 02:39:34< shadowm> Plus 1.11.12 has been disallowed from joining the server since 1.11.13 was released. 20141111 02:40:15< iceiceice> shadowm: that's not the issue, the issue is that the 1.11.12 server is spamming client with these [random_seed] tags, that they ignore, but which end up in the warning logs anyways 20141111 02:40:23< gfgtdf> shadowm: i don't remember. It's not that important important because the cleint will just ignore that wrong packet. But it will give aou a warningin the stdout . 20141111 02:40:24< iceiceice> i completely forgot about this commit 20141111 02:40:42< iceiceice> i think its only important if it somehow helps us to fix these low OOS 20141111 02:40:57< shadowm> iceiceice: Okay, thanks. I assumed gfgtdf meant the server's stderr, not the client's. 20141111 02:40:57< iceiceice> (it wont but it will make the error logs have less spam) 20141111 02:41:33< shadowm> I have restarted with a new build. 20141111 02:44:12< gfgtdf> shadowm: ty 20141111 02:45:41< iceiceice> hmm i got some error, 20141111 02:46:00< iceiceice> "removing illegal command 'countdown update' from iceiceice2 " 20141111 02:46:09< iceiceice> when my players are iceiceice and iceiceice3, iceiceice2 is the obs 20141111 02:46:16< iceiceice> but it doesnt have effect i guess 20141111 02:49:02< vultraz> iceiceiceiceiceice :P 20141111 03:03:45< iceiceice> ice^9 :) 20141111 03:04:18< iceiceice> every year that goes by i'm going to increment it 20141111 03:04:51-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20141111 03:09:29-!- Ivanovic_ [~ivanovic@frnk-5f74c70c.pool.mediaWays.net] has joined #wesnoth-dev 20141111 03:09:29-!- Ivanovic_ [~ivanovic@frnk-5f74c70c.pool.mediaWays.net] has quit [Changing host] 20141111 03:09:29-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20141111 03:12:47-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20141111 03:13:24-!- Ivanovic_ is now known as Ivanovic 20141111 03:31:16< gfgtdf> fabi: i just tested LoW in networked mp in 1.11.19 in scenario 3 when lalenz arrives i get messagebox telling me how much godl the player have and then telling me player 1 haas teh advantage, is this inteded ? 20141111 03:32:23< gfgtdf> fani: i just looked an it seems to be afeature o the default era 20141111 03:32:32< fabi> gfgtdf: huh? 20141111 03:33:48< iceiceice> gfgtdf: i noticed that also, i didn't really know what to make of it 20141111 03:34:48< gfgtdf> iceiceice: i winder whether taht message also comes when i shoudol usualy loose the game due to timeover ? 20141111 03:35:12< iceiceice> gfgtdf: you say its part of default era wml now? 20141111 03:35:55< gfgtdf> iceiceice: https://github.com/wesnoth/wesnoth/blob/1.12/data/multiplayer/eras.cfg#L87 20141111 03:36:11< gfgtdf> iceiceice: https://github.com/wesnoth/wesnoth/blob/1.12/data/multiplayer/eras.cfg#L171 20141111 03:36:42< iceiceice> yeah 20141111 03:36:51< iceiceice> i run git blame, it looks like many people had a hand in this 20141111 03:37:07< gfgtdf> iceiceice: my git blame comes to this comit: https://github.com/wesnoth/wesnoth/commit/1fdedb9c2b224109aa3e47c70b03fdb783cf919b 20141111 03:37:36< iceiceice> gfgtdf: are there any preprocs we can use to make it only work for mp scenarios ? 20141111 03:37:42< iceiceice> it seems like its probably not appropriate for mp campaigns 20141111 03:37:49< gfgtdf> iceiceice: i didnt find any 20141111 03:37:57< gfgtdf> iceiceice: maybe we just should use deafult era 20141111 03:38:07< gfgtdf> iceiceice: esp sicne we dont use and of its other features neigher 20141111 03:38:15< iceiceice> what do you mean 20141111 03:38:29< iceiceice> i'm saying like, maybe we should put it in "#IFNDEF MP_CAMPAIGN" 20141111 03:38:35< gfgtdf> iceiceice: if i remember corectly we have something liek "era_blank" in master 20141111 03:39:01< gfgtdf> iceiceice: that just contains nothing (no factions, no events ...) 20141111 03:39:37< iceiceice> gfgtdf: what change are you suggesting? i didn't follow 20141111 03:39:57< iceiceice> we are using it in default era right now, right? 20141111 03:40:02< gfgtdf> iceiceice: yes 20141111 03:41:12< gfgtdf> iceiceice: we coudl maybe add a dummy era like [era] id = "era_empty" [/era] and use that for campaigns 20141111 03:41:20< gfgtdf> iceiceice: or at least for low 20141111 03:41:27< gfgtdf> iceiceice: i think that what we also do on master 20141111 03:41:32< gfgtdf> thats* 20141111 03:41:39< iceiceice> oh 20141111 03:41:49< iceiceice> yeah ther is a dummy era right now, 20141111 03:41:55< iceiceice> you can see it if you boot the game up and click on help 20141111 03:42:01< iceiceice> from the title screen 20141111 03:42:30< iceiceice> hmm is it not intended thoguh that campaigns can choose an era? 20141111 03:42:43< iceiceice> you want to just make it so LoW is only compatible with blank era? 20141111 03:43:12< gfgtdf> iceiceice: at least there is no requirentt that an campaign has to be compatible with any era 20141111 03:43:29< iceiceice> gfgtdf: another option is, 20141111 03:43:35< iceiceice> give the "time_over" event an id 20141111 03:43:41< iceiceice> and explicitly remove from low scenarios 20141111 03:44:06< gfgtdf> iceiceice: also LoW defines it a custom recuitlist (recuitlists are teh main point about eras). 20141111 03:44:08< iceiceice> probably some other campaigns might appreciate that also 20141111 03:44:27< iceiceice> gfgtdf: yeah but some people will also use these "mod eras" i guess 20141111 03:44:37< gfgtdf> iceiceice: we have [modification]s 20141111 03:45:22< iceiceice> that's true, maybe all the mod eras will go away, maybe they wont 20141111 03:45:31< gfgtdf> iceiceice: i go to sleep now 20141111 03:45:33-!- gfgtdf [~chatzilla@f054157244.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91 [Firefox 33.1/20141106120505]] 20141111 03:45:34< iceiceice> bye 20141111 04:01:28-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has joined #wesnoth-dev 20141111 04:30:02-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20141111 04:36:52-!- matthiaskrgr [matthiaskr@I.Eat.Babies.PanicBNC.nl] has joined #wesnoth-dev 20141111 04:37:08-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has joined #wesnoth-dev 20141111 04:37:16-!- matthiaskrgr is now known as Guest14121 20141111 04:56:22-!- SpoOkyMagician [~chatzilla@cpe-74-132-242-221.swo.res.rr.com] has joined #wesnoth-dev 20141111 05:01:18-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20141111 05:04:18-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has joined #wesnoth-dev 20141111 05:14:02-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 245 seconds] 20141111 05:37:14-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 244 seconds] 20141111 05:41:45-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20141111 05:42:09-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20141111 06:06:37-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 258 seconds] 20141111 06:10:45-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20141111 06:27:25-!- Sulfur [~Miranda@p5B009C5F.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141111 06:28:47-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20141111 06:32:38< zookeeper> fabi, gfgtdf, iceiceice, yes, it's not uncommon for scenarios to script AI movement by setting their gotos. whether a particular scenario breaks if the gotos happen at end of turn rather than start is anyone's guess. 20141111 06:33:17< iceiceice> well surely it breaks if the gotos are disabled 20141111 06:33:31< iceiceice> i guess the "disable gotos" pref has to check that it is a human's turn 20141111 06:35:33< zookeeper> yes, definitely 20141111 06:39:11< fabi> iceiceice: Do you know about a recent change to the lua engine? 20141111 06:39:20< zookeeper> fabi, when you added the geography section to the encyclopedia, where did you get the text? i'm presuming you didn't write all of it yourself 20141111 06:39:42< zookeeper> more specifically, i'm wondering why this is there: "Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)" 20141111 06:40:08< iceiceice> fabi: yes but you have to be more specific, if i broke something i want to hear though 20141111 06:40:10< fabi> iceiceice: I have tested the lua low [shift_labels] tag for 1.11.18. Now it seems to no longer work. 20141111 06:40:26< iceiceice> hmmm 20141111 06:40:31< iceiceice> on master or 1.12? 20141111 06:40:32< fabi> iceiceice: It just seems to do nothing any longer. 20141111 06:40:34< fabi> 1.12 20141111 06:40:42< iceiceice> on 1.12, we upgraded lua from 5.2.0 to 5.2.3 20141111 06:40:48< iceiceice> but it has full "compatability mode" on 20141111 06:41:03< fabi> zookeeper: I took them from the wiki. 20141111 06:41:46< zookeeper> fabi, right, okay 20141111 06:43:40< zookeeper> i believe that particular bit is basically a relic from the 1.0-era bigmap 20141111 06:44:19< irker545> wesnoth: Chris Beck wesnoth:master a93a3fda2b54 / src/ (16 files in 6 dirs): move the help browser files into their own folder http://git.io/X_uMKw 20141111 06:44:21< irker545> wesnoth: Chris Beck wesnoth:master af34dc39312e / src/ (12 files in 5 dirs): split help_button out of help.hpp header http://git.io/PrskLg 20141111 06:44:23< irker545> wesnoth: Chris Beck wesnoth:master c1366ad9d982 / src/ (CMakeLists.txt SConscript help/help.cpp help/help_impl.cpp help/help_impl.hpp): add help_impl.?pp files (guts of help.cpp) http://git.io/0Goj2A 20141111 06:46:07< fabi> zookeeper: You are talking about the "(Not shown on the main map.)" part? 20141111 06:46:19< zookeeper> the whole entry 20141111 06:46:48< fabi> Oh, the "Green Swamp" is no longer? 20141111 06:47:22< zookeeper> well it's not on the map and not references in any (mainline) campaign, unless LoW/DM/NR happens to do so (which i doubt) 20141111 06:47:32< fabi> No 20141111 06:47:50< fabi> LoW and DM do not. 20141111 06:49:14< fabi> iceiceice: The lua in LoW is quite small. Only a few lines. Still I don't fully understand what happens. I don't think this is breakage by the upgrade if everything else still work. 20141111 06:55:15-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 244 seconds] 20141111 06:57:13< iceiceice> fabi: nothing else has changed since 1.11.18 on 1.12 branch 20141111 06:57:57< fabi> iceiceice: Can you have a look at the label lua code in wml? 20141111 06:58:03< irker545> wesnoth: Chris Beck wesnoth:master a02235a56748 / src/ (16 files in 6 dirs): move the help browser files into their own folder http://git.io/Mj4qhg 20141111 06:58:05< irker545> wesnoth: Chris Beck wesnoth:master 8c0587348ef9 / src/ (12 files in 5 dirs): split help_button out of help.hpp header http://git.io/Oi3KaA 20141111 06:58:07< irker545> wesnoth: Chris Beck wesnoth:master 67cd15f5a06a / src/ (CMakeLists.txt SConscript help/help.cpp help/help_impl.cpp help/help_impl.hpp): add help_impl.?pp files (guts of help.cpp) http://git.io/6tfwHg 20141111 06:58:09< irker545> wesnoth: Chris Beck wesnoth:master a046653cf0c6 / src/ (7 files in 2 dirs): split off help_browser from help_impl http://git.io/5RbD2g 20141111 06:58:11< irker545> wesnoth: Chris Beck wesnoth:master 5b1e0611ca46 / src/ (7 files in 2 dirs): split off help_text_area from help_impl http://git.io/0qRWJQ 20141111 06:58:13< irker545> wesnoth: Chris Beck wesnoth:master b92ac18c6bf8 / src/help/ (7 files): fixup headers of new files using iwyu http://git.io/zfOgJg 20141111 06:58:13< fabi> iceiceice: s/wml/low 20141111 06:58:15< irker545> wesnoth: Chris Beck wesnoth:master 8d63f15c4d70 / src/ (8 files in 2 dirs): split off help_menu from help_impl http://git.io/qwvEQw 20141111 06:58:17< irker545> wesnoth: Chris Beck wesnoth:master 38f892bcbdf8 / src/ (CMakeLists.txt SConscript help/help.cpp help/help_impl.cpp help/help_impl.hpp): Revert "add help_impl.?pp files (guts of help.cpp)" http://git.io/WvWGJg 20141111 06:58:19< irker545> wesnoth: Chris Beck wesnoth:master dfedc6f0b918 / src/ (12 files in 5 dirs): Revert "split help_button out of help.hpp header" http://git.io/kJ27jA 20141111 06:58:21< irker545> wesnoth: Chris Beck wesnoth:master 759206f6be0e / src/ (16 files in 6 dirs): Revert "move the help browser files into their own folder" http://git.io/bEbv7g 20141111 06:58:23< irker545> wesnoth: Chris Beck wesnoth:master a92c564fa633 / src/ (29 files in 7 dirs): Merge branch 'move_help_browser' http://git.io/sSR0DA 20141111 06:58:27< iceiceice> fabi: can you send a link? 20141111 06:58:39-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20141111 06:59:43< fabi> iceiceice: https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Legend_of_Wesmere/lua/label.lua 20141111 07:00:11< fabi> iceiceice: You are Chris Beck, right? 20141111 07:00:29< iceiceice> yes 20141111 07:03:47< iceiceice> fabi: i wonder if actually there isn't a bug in the map labels code now 20141111 07:04:05< iceiceice> i had to fix one like a few months ago... 20141111 07:04:34< iceiceice> https://gna.org/bugs/index.php?22251 20141111 07:05:13< iceiceice> there's a list of three commits in there, it turned out that one of them totally broke things 20141111 07:05:37< iceiceice> some broken pointer logic 20141111 07:05:55< iceiceice> i wonder if the others are messed up though 20141111 07:06:15< iceiceice> you could try reverting one or all three of them and see if your lua works again 20141111 07:06:40< iceiceice> i very nearly reverted all of these when their creator didnt come back to fix 20141111 07:08:03< iceiceice> hey we have 100 contributors on githob now 20141111 07:09:41< fabi> iceiceice: How are old contributors handled, those wich don't have a github account? 20141111 07:09:59< iceiceice> probably, they arent 20141111 07:10:32< fabi> So the 100 is the number of github users who contributed to Wesnoth? 20141111 07:10:40< iceiceice> yeah 20141111 07:11:36< iceiceice> i think it means RolandHogH is the lucky winner of a trip to the bahamas 20141111 07:11:45< iceiceice> courtesy of wesnoth inc. 20141111 07:17:42-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20141111 07:23:18-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 258 seconds] 20141111 07:26:35-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20141111 07:31:36-!- Guest14121 [matthiaskr@I.Eat.Babies.PanicBNC.nl] has quit [Changing host] 20141111 07:31:36-!- Guest14121 [matthiaskr@unaffiliated/matthiaskrgr] has joined #wesnoth-dev 20141111 07:31:40-!- Guest14121 is now known as matthiaskrgr 20141111 07:34:15-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20141111 07:35:45-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20141111 07:38:27-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Excess Flood] 20141111 07:38:38-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Write error: Broken pipe] 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10:41:22< irker370> wesnoth: Fabian Müller wesnoth:1.12 b0891e6eff81 / data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg: LoW 09 SP: Adjust player's gold to match the MP settings. http://git.io/05aJUA 20141111 11:02:00-!- Sulfur [~Miranda@p5B009C5F.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20141111 11:27:14-!- Sulfur [~Miranda@p5B009C5F.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141111 11:28:34-!- mjs-de [~mjs-de@f048068227.adsl.alicedsl.de] has quit [Remote host closed the connection] 20141111 11:55:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141111 11:56:44-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20141111 11:57:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141111 11:59:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20141111 12:07:05-!- stikonas 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[~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20141111 14:38:41-!- cjhopman__ [cjhopman@nat/google/x-ingxiipcgbtamktl] has quit [Ping timeout: 265 seconds] 20141111 15:11:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141111 15:24:29-!- mjs-de [~mjs-de@f048068227.adsl.alicedsl.de] has joined #wesnoth-dev 20141111 16:02:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20141111 16:11:52-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141111 16:21:32-!- irker416 [~irker@fehu.ai0867.net] has joined #wesnoth-dev 20141111 16:21:32< irker416> wesnoth: Chris Beck wesnoth:master f1ce9a34bf3a / src/help/ (help_impl.cpp help_impl.hpp): move impl details into compilation unit http://git.io/H-GBbw 20141111 16:21:46< EliDupree> Hmm... [hide_unit] can stop a unit from being visible (image or bars) on the map 20141111 16:21:55< EliDupree> but you can still mouse over it and see its stats 20141111 16:22:20< EliDupree> Is there a way to stop that, too? 20141111 16:23:16< EliDupree> I can work around it with theme_items shenanigans, but I'd prefer to do it in a straightforward way. 20141111 16:29:52< Soliton> is that the viewing side's unit? sounds like a bug otherwise. 20141111 16:33:48< AI0867> EliDupree: [hide_unit] is not meant for that 20141111 16:34:09< AI0867> it's meant for animations/cutscenes and such, not actual gameplay 20141111 16:34:17< EliDupree> yeah, it does belong to the viewing side 20141111 16:34:22< EliDupree> and i AM using it for animations 20141111 16:34:23< AI0867> if you want a hidden unit, use an ambush special or the like 20141111 16:34:35< AI0867> if you want it to not be on the map, remove it from the map 20141111 16:34:38< EliDupree> no, because it might be next to an enemy 20141111 16:35:28< EliDupree> Why would the side that controls the unit be able to see it on mouseover if the other sides can't? 20141111 16:36:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141111 16:36:33< EliDupree> (Soliton:) 20141111 16:39:57< EliDupree> The situation is that the players can mouse over the unit *during* an animation. Now, you could ask, "Why don't you just remove the unit during the animation, then put it back?" 20141111 16:40:43< EliDupree> Well, that's because it's the unit being animated. "Why would you want to deliver a unit animation that *can't be seen*?" 20141111 16:40:49< EliDupree> Because I 20141111 16:41:12< EliDupree> am doing it to force the animation of *another* unit to have the view center on the first, invisible unit. 20141111 16:41:30< EliDupree> So, if there's a way to change where the screen centers for [animate_unit] other than this trick, that would solve my problem too. 20141111 16:43:00< EliDupree> The theme_items trick isn't hard for me either, though. I'm just trying to find the least inelegant way. 20141111 16:47:23< EdB> join #linuxfr 20141111 16:48:05< EdB> sorry, I forgot the / 20141111 16:53:45< mattsc> shadowm: great 20141111 16:55:24< irker416> wesnoth: Chris Beck wesnoth:master f969e60ca593 / src/ (6 files in 2 dirs): split off help topic generators into their own file http://git.io/QrQ2Zw 20141111 16:56:13-!- gfgtdf [~chatzilla@f054155240.adsl.alicedsl.de] has joined #wesnoth-dev 20141111 16:57:19< mattsc> iceiceice: I am trying to fix the Xcode project after your most recent Lua changes (those introducing lua_gui2.cpp and mapgen_lua_kernel.cpp; I had already changed things before that). 20141111 16:57:39< mattsc> I think I added all the new files, but I am still getting this: http://pastebin.com/AECS7PwQ 20141111 16:58:16< mattsc> I’m sure I am just missing a tiny detail somewhere, but I just can’t seem to find it. 20141111 17:00:42-!- iceiceice [~chris@192.16.204.74] has joined #wesnoth-dev 20141111 17:00:42-!- iceiceice [~chris@192.16.204.74] has quit [Changing host] 20141111 17:00:42-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20141111 17:00:55< iceiceice> mattsc: i think that, you aren't including the lua_gui2.hpp header file 20141111 17:03:36< mattsc> iceiceice: I know for sure that I did include it at some point, but let me try again 20141111 17:04:00< mattsc> actually, I just cleaned the build and restarted from scratch, so it’s going to be a few minutes 20141111 17:04:05< iceiceice> ok 20141111 17:04:19< iceiceice> if its not that then i guess i messed up the includes 20141111 17:04:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141111 17:04:47-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141111 17:06:07< EliDupree> hmm... looks like I was incorrect about animate_unit 20141111 17:06:27< EliDupree> if you do multiple animations, then it does a "scroll if necessary" to *each* of the units in turn 20141111 17:06:50< EliDupree> I thought it was just the first, because the later scrolls don't happen if the first was close enough. 20141111 17:06:55< gfgtdf> iceiceice: LUA_GUI2_DEFINED in not our normal includegard macro name 20141111 17:07:18< mattsc> iceiceice: yeah, it failed at the same position again, then I included lua_gui2.hpp, and it still fails with the same error. 20141111 17:07:30< gfgtdf> iceiceice: (that doest cause bugs butits not coherent) 20141111 17:08:14< iceiceice> gfgtdf: yeah it should either contain HPP or say INCLUDED i guess 20141111 17:08:19< iceiceice> but i dont think we have a consistent pattern 20141111 17:08:23< iceiceice> besides that 20141111 17:09:22< gfgtdf> y 20141111 17:09:56< gfgtdf> iceiceice: lua_common.hpp doenst even have an include gaurd 20141111 17:10:14< iceiceice> :O 20141111 17:10:27-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141111 17:10:58< iceiceice> mattsc: try now 20141111 17:10:59< irker416> wesnoth: Chris Beck wesnoth:master 445fda632565 / src/scripting/ (lua_gui2.cpp lua_gui2.hpp): fixup lua_gui2.?pp http://git.io/_1TB9g 20141111 17:12:00< iceiceice> gfgtdf: the worst is if the include guard is broken 20141111 17:13:02< gfgtdf> iceiceice: y, that can easily happen if you accidently copy the includegaurd from another file 20141111 17:13:38< iceiceice> there was one i found in this project, where the #define and #ifndef lines didn't match, an _ was replaced as space 20141111 17:14:15< irker416> wesnoth: Chris Beck wesnoth:master 970c74e6e254 / src/scripting/lua_common.hpp: add missing include guard http://git.io/j2Lcrw 20141111 17:17:12< mattsc> iceiceice: thanks - yes, it built past lua_gui2.cpp now; still some ways to go since I just cleaned, will let you know 20141111 17:20:26< Soliton> EliDupree: isn't there a [scroll_to] tag or some such? in general i'd rather ask for the actual feature you want instead of fixing corner cases with some hack. 20141111 17:21:12< EliDupree> Soliton: it turns out that I can't do anything with this trick that I couldn't already do with scroll_to. 20141111 17:21:56< EliDupree> I still have to do something about the case where I want to animate a bunch of units that might not all fit on the same screem 20141111 17:21:59< EliDupree> *screen 20141111 17:22:24< mattsc> iceiceice: Yes, seems to be working now. Thank you. 20141111 17:22:51< EliDupree> [animate_unit] allows it, but in a bad way. and I can't check the user's display size, as far as I know. 20141111 17:22:58< iceiceice> yeah i think my code was not correct according to standard... not sure why travis didn't complain though 20141111 17:23:24< EliDupree> I wasn't asking for a feature, just asking if one already existed. 20141111 17:25:01< gfgtdf> ulti 20141111 17:25:20< gfgtdf> i really dont know hot this text went here 20141111 17:25:24< gfgtdf> how* 20141111 17:26:21< EliDupree> Soliton: I do want to know, though, why [hide_unit] only partially hides the unit. 20141111 17:26:31< irker416> wesnoth: mattsc wesnoth:master 47ff6c576714 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Update Xcode project file with Lua and help refactoring changes http://git.io/OpwX8w 20141111 17:29:55< irker416> wesnoth: gfgtdf wesnoth:master 43e0ef1f26f4 / src/scripting/game_lua_kernel.cpp: revert d889982437fe7b91b7161f22559b3b439bbd7292 http://git.io/DNSrxw 20141111 17:29:55< Soliton> seems like it works according to its description. 20141111 17:31:01< EliDupree> The one on the wiki? 20141111 17:31:16< iceiceice> gfgtdf: we are also missing include guards on variable_info.hpp 20141111 17:32:25< EliDupree> The most literal reading of that description differs from the behavior in the *opposite* way 20141111 17:32:50< EliDupree> because the descrption says it only removes the unit's image, but in practice it also removes the bars and orb. 20141111 17:34:01< gfgtdf> iceiceice: indeed 20141111 17:34:24< gfgtdf> iceiceice: also the class "variable_info_3" shoudl be ranemd to "variable_info" 20141111 17:34:27< gfgtdf> renamed 20141111 17:35:36< gfgtdf> iceiceice: i think the only reasony that it's called "variable_info_3" is thats it was my third try to write it (my second try that used boost::variant turned out to be too slow.) 20141111 17:41:06-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Bye for now] 20141111 17:42:05< irker416> wesnoth: Chris Beck wesnoth:master 3b8e3b6d0982 / src/ (9 files in 2 dirs): fix includes http://git.io/rtKJeQ 20141111 17:42:07< irker416> wesnoth: Chris Beck wesnoth:master c4014bc39ccb / / (2 files in 2 dirs): Merge branch 'master' of https://github.com/wesnoth/wesnoth http://git.io/bjed4g 20141111 17:45:30< gfgtdf> iceiceice: i'dd ad that to my todo list 20141111 17:47:30< gfgtdf> i'll* 20141111 17:50:34-!- Ard0nik [~user@adsl-75-28-97-33.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20141111 17:50:47-!- Sulfur [~Miranda@p5B008172.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20141111 17:53:28-!- Ardonik [~user@adsl-75-28-101-182.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 265 seconds] 20141111 17:53:52-!- Dugi [93fbd29f@gateway/web/freenode/ip.147.251.210.159] has joined #wesnoth-dev 20141111 17:54:21-!- Ardonik [~user@adsl-75-28-96-114.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20141111 17:55:38-!- Ard0nik [~user@adsl-75-28-97-33.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 264 seconds] 20141111 17:57:20-!- Ard0nik [~user@adsl-75-28-99-188.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20141111 17:59:17-!- Ardonik [~user@adsl-75-28-96-114.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 264 seconds] 20141111 18:00:48-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141111 18:01:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20141111 18:02:47-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20141111 18:20:21-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20141111 18:23:12-!- ancestral [~ancestral@63.92.240.233] has quit [Ping timeout: 245 seconds] 20141111 18:32:27< irker416> wesnoth: Chris Beck wesnoth:master b6e12ebf76c8 / src/ (9 files in 4 dirs): fixup more includes http://git.io/59DOfw 20141111 18:34:34< gfgtdf> iceiceice: we ae using boost scoped_ptr here: https://github.com/wesnoth/wesnoth/blob/b6e12ebf76c8a7fec216d9667e65e1798566f83d/src/game_events/action_wml.cpp#L136 20141111 18:35:13< iceiceice> hmm i wonder where we are getting defn then 20141111 18:36:12< gfgtdf> "defn" ? 20141111 18:36:25< iceiceice> the definition 20141111 18:37:52< gfgtdf> iceiceice: action_wml includes a lot of headers so i wouldnt be surprised. 20141111 18:38:07< irker416> wesnoth: Chris Beck wesnoth:master 19caaa667a64 / src/game_events/action_wml.cpp: fixup b6e12ebf76c8a7fec216d9667e65e1798566f83d http://git.io/WYru4g 20141111 18:49:38< gfgtdf> iceiceice: an opinion about https://github.com/gfgtdf/wesnoth-old/commit/62a8bed29a096c100e2c97a1d24be439d9f71015 ? 20141111 18:50:17< gfgtdf> iceiceice: i actualy dont know what "find_cost_map" can you tell me how i can test it ? 20141111 18:52:10< iceiceice> i forget how to test 20141111 18:52:18< iceiceice> i think its for ai 20141111 18:59:18-!- stikonas__ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141111 18:59:41-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 265 seconds] 20141111 19:10:41< Dugi> shadowm: I think that you'll read this once, so I am replying to the comments you had about my pull request yesterday. 20141111 19:12:16< Dugi> shadowm: I have added references where they could have been used. There was a case where the string argument was filled by calling a WML attribute and I could not get a string reference from it, so I didn'ŧ add a reference there. 20141111 19:13:28< Dugi> shadowm: I have used execute() twice and it was in cases that suited those guidelines. Simple UI windows where an argument object intended to be changed by the UI was used. 20141111 19:15:12< Dugi> shadowm: I haven't found any standard constant containing the length of a year. I could have used what I learned during my physics studies, that one year is PI * 10^8 seconds, but that would be even less intuitive. I used that multiplication to make sure that the numbers have a meaning. Do you know of something else that can be done in that case? 20141111 19:16:35< Dugi> shadowm: The score is computed by the client because it's computed from values that the client would have access to anyway (can be seen in the description window) and the server doesn't use it in any way. Plus, an option to let the player adjust the way it is computed might be added if found to be needed. 20141111 19:17:49< Dugi> shadowm: I don't know what did you mean with inline constructors and long methods and constructors, I can't think of any (so I assume that I misunderstood you). 20141111 19:19:41< Dugi> shadowm: preferences::get_prefs() is called a lot there, but every time it does a different operation with it (that would usually require many arguments if it was a method of prefs). 20141111 19:20:40< Dugi> shadowm: I have fixed the rest of stuff (that case of padding was meant to increase readability of formula, but because you didn't like it...) 20141111 19:24:05< iceiceice> Dugi: i think you can use a standard time library 20141111 19:24:15< iceiceice> and then it will account for leap years and other such corrections 20141111 19:24:40< Dugi> shadowm: It was meant just to calculate the download count per year. No particular precision is necessay. 20141111 19:25:06< Dugi> shadowm: Actually, it would be more precise if the time was constant, ignoring leap years. 20141111 19:25:28< Dugi> iceiceice: Ooops, sorry, thought I read reply from somebody else. 20141111 19:25:47< iceiceice> Dugi: i guess you could make a case either way, but it seems cleaner to use a library 20141111 19:25:55< iceiceice> because then its just like one line "convert_to_years" or something 20141111 19:26:02< iceiceice> and you dont have a bunch of constants in the code 20141111 19:26:20< iceiceice> idk 20141111 19:26:34< iceiceice> i can't say i feel strongly about this. 20141111 19:27:31< Dugi> iceiceice: There is a formula to get small numbers from the download frequency that is a stronglly float number, so it needs some magic numbers. 20141111 19:28:02< Dugi> iceiceice: I might just remove that, but the formula would be probably just even less readable. 20141111 19:34:38< iceiceice> Dugi: if you're not sure about inline constructors, probably it means that you have the definition in the header file 20141111 19:35:13< iceiceice> doing that basically causes the compiler to inline it 20141111 19:38:23-!- travis-ci [~travis-ci@ec2-23-20-108-181.compute-1.amazonaws.com] has joined #wesnoth-dev 20141111 19:38:23< travis-ci> wesnoth/wesnoth#4741 (master - 970c74e : Chris Beck): The build has errored. 20141111 19:38:23< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/40683460 20141111 19:38:23-!- travis-ci [~travis-ci@ec2-23-20-108-181.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141111 19:39:52-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20141111 19:51:53< irker416> wesnoth: gfgtdf wesnoth:master a7ceb23eb2ad / src/ (variable_info.cpp variable_info.hpp variable_info_detail.hpp): rename variable_info_3 -> variable_info http://git.io/wqulNg 20141111 19:51:55< irker416> wesnoth: gfgtdf wesnoth:master 73b523a077ea / src/variable_info.cpp: refactor variable_info.cpp http://git.io/O-SkFQ 20141111 19:51:57< irker416> wesnoth: gfgtdf wesnoth:master f777c3ce1867 / src/scripting/game_lua_kernel.cpp: get rid of preprocessor conditional http://git.io/JKWpnw 20141111 19:56:07< irker416> wesnoth: gfgtdf wesnoth:master 1114ef2e421a / src/variable_info.cpp: fixup comment http://git.io/efFNSw 20141111 20:06:32-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20141111 20:12:50-!- gfgtdf [~chatzilla@f054155240.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 20141111 20:19:31-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20141111 20:19:59-!- shadowm_desktop [ignacio@186.9.77.33] has joined #wesnoth-dev 20141111 20:20:03-!- shadowm_desktop [ignacio@186.9.77.33] has quit [Changing host] 20141111 20:20:03-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20141111 20:20:57< shadowm> Dugi: "There was a case where the string argument was filled by calling a WML attribute and I could not get a string reference from it, so I didn'ŧ add a reference there" -- please elaborate. 20141111 20:22:25< shadowm> Dugi: Why would the player have to adjust the way scores are calculated? If you moved it server-side it'd be entirely under our control regardless of what version of the client the player is running. 20141111 20:22:43< shadowm> Dugi: Note that this is also why I implemented URL formatting server-side. 20141111 20:23:44< shadowm> "preferences::get_prefs() is called a lot there, but every time it does a different operation with it (that would usually require many arguments if it was a method of prefs)." This does not rule out building a consistent interface for it. 20141111 20:25:20< shadowm> Write a class that takes care of hiding the details of the non-trivial preference entries you work with from the callers and use that instead of get_prefs(). 20141111 20:27:09-!- prkc_ [~prkc@catv-89-134-173-244.catv.broadband.hu] has joined #wesnoth-dev 20141111 20:27:20-!- prkc_ [~prkc@catv-89-134-173-244.catv.broadband.hu] has quit [Remote host closed the connection] 20141111 20:48:35< irker416> wesnoth: Chris Beck wesnoth:master eac22acff2c9 / src/ (generators/lua_map_generator.hpp terrain_type_data.hpp): fixup include guards http://git.io/wGzT0Q 20141111 20:48:37< irker416> wesnoth: Chris Beck wesnoth:master 9fdc91e8a965 / src/ (4 files in 2 dirs): Merge branch 'master' of https://github.com/wesnoth/wesnoth http://git.io/wkUH9g 20141111 20:56:53-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has quit [Quit: Leaving] 20141111 20:58:08-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has joined #wesnoth-dev 20141111 21:04:59< Dugi> iceiceice: I didn't know that everything in header is inlined automatically. I thought the compiler decides about that. And it is exactly the case, I created a small struct that I expanded bit by bit and it grew a bit too large for its location in header. 20141111 21:06:46< Dugi> shadowm: "There was a case where the string argument was filled by calling a WML attribute and I could not get a string reference from it, so I didn'ŧ add a reference there" means that in all cases, I used as argument for that function wml_field["attribute"] , and I haven't found a way to convert the return value of the [] operator of config to something that can be taken as string reference. Thus I had to pass the string as arg 20141111 21:07:27< Dugi> shadowm: Good point about the calculation of scores, I'll think about it. 20141111 21:12:17-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20141111 21:27:57-!- Ard0nik [~user@adsl-75-28-99-188.dsl.irvnca.sbcglobal.net] has quit [Read error: Connection reset by peer] 20141111 21:29:09-!- Ard0nik [~user@adsl-75-28-101-131.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20141111 21:37:11-!- travis-ci [~travis-ci@ec2-54-161-146-207.compute-1.amazonaws.com] has joined #wesnoth-dev 20141111 21:37:11< travis-ci> wesnoth/wesnoth#4744 (master - c4014bc : Chris Beck): The build has errored. 20141111 21:37:11< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/40686692 20141111 21:37:11-!- travis-ci [~travis-ci@ec2-54-161-146-207.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141111 21:41:44< shadowm> Dugi: Please elaborate with actual code. 20141111 21:42:20< shadowm> Of course you can't take a read-write reference to a temporary such as returned by a config::attribute_value::str(), but you can take a const reference. 20141111 21:42:53< shadowm> As long as the temporary doesn't go out of scope first, a const reference will extend its scope. 20141111 21:47:35-!- thunderstruck [~zaibotren@cpc8-sgyl29-2-0-cust37.sgyl.cable.virginm.net] has quit [Quit: leaving] 20141111 21:49:55< shadowm> I'm going to be a little more blunt than usual, but I strongly suggest you search for a few bugs to fix outside of this PR and submit patches to get into the habit of writing correct C++ (and in particular, Wesnoth-style C++) in smaller steps so you can review your own code at a later point without forcing someone else to waste spend time reviewing a humongous PR for a feature that hasn't even been approved yet. 20141111 21:51:21< shadowm> There are a lot of unassigned bugs (and feature requests) in our bug tracker (see http://bugs.wesnoth.org ) and I'm sure you will find something that's worth fixing or implementing for you that doesn't require a massive time/code investment. 20141111 21:53:48< shadowm> That's all I'm going to say for today. I'm off now. 20141111 22:01:02-!- Coffee_irc [~david@ppp118-210-90-49.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20141111 22:03:38-!- cib0 [~cib@p5DC75C99.dip0.t-ipconnect.de] has quit [Ping timeout: 256 seconds] 20141111 22:06:48< zookeeper> i find the first sentence somewhat misleading: "A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure." 20141111 22:07:20< zookeeper> "a healer" usually refers to healers, not "units with only the heals ability", and most units with heals also have cures anyway... 20141111 22:08:12< zookeeper> did we have some other avenue than feature requests for string improvements? 20141111 22:10:23-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 255 seconds] 20141111 22:11:46< zookeeper> also, should core/encyclopedia/drakes.cfg even exist, considering that it's not actually linked to anywhere and thus not accessible in-game? (nor should it be, since it'd be the only topic besides geography) 20141111 22:15:50-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20141111 22:16:43< iceiceice> zookeeper: you could just submit a pull request with the proposed string changes, like i did here, and then we can discuss in thread there 20141111 22:16:43< iceiceice> https://github.com/wesnoth/wesnoth/pull/257 20141111 22:17:17-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141111 22:18:14< iceiceice> zookeeper: it looks like they got moved out of units/ in 2010, did that break things? https://github.com/wesnoth/wesnoth/commits/master/data/core/encyclopedia/drakes.cfg 20141111 22:19:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141111 22:24:22-!- travis-ci [~travis-ci@ec2-54-224-158-75.compute-1.amazonaws.com] has joined #wesnoth-dev 20141111 22:24:22< travis-ci> wesnoth/wesnoth#4745 (master - b6e12eb : Chris Beck): The build has errored. 20141111 22:24:22< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/40691825 20141111 22:24:22-!- travis-ci [~travis-ci@ec2-54-224-158-75.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141111 22:33:30< zookeeper> iceiceice, point being that i have no proposals 20141111 22:34:17< zookeeper> iceiceice, and yeah maybe the move broke it, i can't really test that. anyway, as i said i think it should not be visible in-game in any case; either keep it for future use (if we get more similar entries), or remove entirely. 20141111 22:36:02-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 255 seconds] 20141111 22:36:20< iceiceice> zookeeper: this thing about healers is not a proposal? 20141111 22:36:59< zookeeper> correct, there is no proposal for a possible fix, only identifying a problem 20141111 22:37:33< iceiceice> i see 20141111 22:40:45-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141111 22:47:21< zookeeper> i'll just throw it into a simple feature request since i don't want to deal with the actual strings now... 20141111 22:54:29-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20141111 22:57:10-!- travis-ci [~travis-ci@ec2-23-20-108-181.compute-1.amazonaws.com] has joined #wesnoth-dev 20141111 22:57:10< travis-ci> wesnoth/wesnoth#4746 (master - 19caaa6 : Chris Beck): The build has errored. 20141111 22:57:10< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/40692295 20141111 22:57:10-!- travis-ci [~travis-ci@ec2-23-20-108-181.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141111 23:01:44-!- Anakonda_ [Anakonda@87-92-249-255.bb.dnainternet.fi] has joined #wesnoth-dev 20141111 23:02:28-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20141111 23:04:50-!- Anakonda [Anakonda@87-92-249-255.bb.dnainternet.fi] has quit [Ping timeout: 256 seconds] 20141111 23:10:28-!- matthiaskrgr [matthiaskr@unaffiliated/matthiaskrgr] has quit [Ping timeout: 265 seconds] 20141111 23:13:15-!- matthiaskrgr [matthiaskr@I.Eat.Babies.PanicBNC.nl] has joined #wesnoth-dev 20141111 23:13:38-!- matthiaskrgr is now known as Guest84493 20141111 23:21:25< Dugi> shadowm: the actual code is: recalculate_campaign_ratings(campaign["name"]); I have no problems with it being a reference, but the compiler can't convert it to a reference to a string and I don't know of any way to avoid that problem. 20141111 23:25:03-!- markus_ [~mjs-de@f048087106.adsl.alicedsl.de] has joined #wesnoth-dev 20141111 23:26:04< shadowm> Dugi: Read what I said above again then. 20141111 23:28:34-!- mjs-de [~mjs-de@f048068227.adsl.alicedsl.de] has quit [Ping timeout: 245 seconds] 20141111 23:28:53< Dugi> shadowm: If I implemented some lesser features, they would have to be reviewed as well. I don't think that I would gain much experience with C++ by doing that, because most of it would require studying all the code around it rather than actually coding something (I am writing some C++ stuff just for myself besides wesnoth, and I think I learn there more that way). 20141111 23:29:13< Dugi> shadowm: Got it. I should have read the whole message. 20141111 23:29:33< shadowm> "Studying code" is part of how you gain experience. 20141111 23:30:42< shadowm> And understanding how to work within an existing codebase is actually a highly valuable skill you won't learn by writing your own small programs. 20141111 23:31:25< Dugi> shadowm: I must tell that I really hated that way. GUI2 is so damn filled with macros and inheritance that tracking what comes from where is pretty hard. Especially when it comes to widgets. 20141111 23:31:59< Dugi> shadowm: I am not trying to say that it's necessarily worse, I just hated it. 20141111 23:32:00< shadowm> Hence it's a skill to learn. 20141111 23:32:47< Dugi> shadowm: And I already got over 2000 lines, so it's not that small. 20141111 23:33:03-!- Anakonda_ [Anakonda@87-92-249-255.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 20141111 23:33:31< shadowm> You can't just write a large amount of code, throw it at an established project, and walk away expecting them to accept it as-is. There are both syntactical and problem-solving conventions to follow for the sake of maintainability. 20141111 23:33:46< Dugi> shadowm: There's much more debugging and composing algorithms, and learning from my own mistakes (like the undefined behaviour problem you helped me before), 20141111 23:34:34< Dugi> shadowm: I am also learning that. Over time, I've learned how to avoid some ways of coding to allow maintainance. 20141111 23:34:59< Dugi> shadowm: On a slightly unrelated note, can I ask somebody else to review that code? 20141111 23:35:11< Dugi> shadowm: Because as you said, you don't have time. 20141111 23:35:38< Dugi> shadowm: I don't feel like maintaining this pull request for ages, fixing all merge problems that arise over time. 20141111 23:35:39< shadowm> You can ask in the mailing list yourself to get the code and the feature (not code) reviewed if you want. 20141111 23:36:11< shadowm> But I do reserve the right to decide whether and when it can be merged since I am the de facto campaignd client and server code maintainer. 20141111 23:37:02< Dugi> shadowm: I would do it, but I have a feeling that I need support from somebody who seems to agree with adding that feature (like you). 20141111 23:37:21< shadowm> Oh, but I have never stated my opinion on the feature, have I? 20141111 23:37:30< Dugi> shadowm: I have seen that some developers are quite negative about that feature. 20141111 23:38:22< shadowm> And so am I, hence I've focused on the coding aspect of the PR so as to allow the whole development team deliberate about its inclusion later. 20141111 23:38:36< Dugi> shadowm: I've seen you telling that something like rating might be necessary. Not quite sure when, or with whom, but it wasn't long ago. And although I am not sure if it was you or fabi, I was given a plenty of suggestions about some detail.s. 20141111 23:39:39< Dugi> shadowm: Hm, I thought the situation to be different... 20141111 23:39:43< shadowm> I don't quite agree that it's 'necessary', but I can positively say it might be a good thing to have. The particular implementation is what hasn't really convinced me. 20141111 23:40:30< Dugi> shadowm: Ah. Yeah, that would make sense with what I remember. 20141111 23:40:38-!- travis-ci [~travis-ci@ec2-23-20-108-181.compute-1.amazonaws.com] has joined #wesnoth-dev 20141111 23:40:38< travis-ci> wesnoth/wesnoth#4745 (master - b6e12eb : Chris Beck): The build has errored. 20141111 23:40:38< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/40691825 20141111 23:40:38-!- travis-ci [~travis-ci@ec2-23-20-108-181.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141111 23:41:55< Dugi> shadowm: I think I'll ask fabi about that, I don't want to make a mistake somewhere. And tomorrow, it's pretty late today. 20141111 23:42:46< shadowm> I wanted to ask the mailing list instead of a single person for a reason. 20141111 23:43:36< Dugi> shadowm: I only wanted to ask for some suggestions about asking the mailing list. 20141111 23:44:01< Dugi> shadowm: He gave me a plenty of good suggestions before. 20141111 23:44:46< shadowm> It's essentially just the usual. Write in English, tell us what you want to be done (probably 'review this PR I made'), give us some arguments for your design decisions. 20141111 23:45:32< shadowm> And subscribe to the mailing list -- if that's not a possibility, state in your email that you want to be CC'd for the discussion. 20141111 23:47:14< shadowm> I believe you'll not find the process to be much different from giving a presentation to a class. 20141111 23:47:37< shadowm> A whole classroom full of teachers, anyway. 20141111 23:47:37< Dugi> shadowm: The arguments were the part where I wanted to ask for suggestions. A half of the things I implemented there were fabi's ideas. 20141111 23:47:53-!- travis-ci [~travis-ci@ec2-54-224-158-75.compute-1.amazonaws.com] has joined #wesnoth-dev 20141111 23:47:54< travis-ci> wesnoth/wesnoth#4747 (master - f777c3c : gfgtdf): The build was broken. 20141111 23:47:54< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/40700309 20141111 23:47:54-!- travis-ci [~travis-ci@ec2-54-224-158-75.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141111 23:48:09-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20141111 23:48:23< Dugi> shadowm: I was giving presentations only in things related to physics. 20141111 23:48:36< Dugi> But well, thanks for telling me what's it about. 20141111 23:48:39-!- irker416 [~irker@fehu.ai0867.net] has quit [Quit: transmission timeout] --- Log closed Wed Nov 12 00:00:32 2014