--- Log opened Wed Nov 26 00:00:25 2014 20141126 00:03:14-!- happygrue_ [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20141126 00:03:15-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20141126 00:03:24-!- happygrue_ [~Laptop@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20141126 00:03:53-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20141126 00:09:59-!- Dugi [93fbd29f@gateway/web/freenode/ip.147.251.210.159] has quit [Quit: Page closed] 20141126 00:11:05< iceiceice> gfgtdf: do you know if "coroutine" is a separate lua library than what we currently have installed? 20141126 00:13:37< gfgtdf> iceiceice: i dont know about "coroutines", i just read about it in the lua wiki, and coroutines sees to be multithreadign in lua 20141126 00:13:59< gfgtdf> iceiceice: since wesnoths fucntion are not threadfsave i am not sure whether that is a god idea 20141126 00:14:20< gfgtdf> iceiceice: or maybe we could just allow our c++ bingind just form the main thread 20141126 00:14:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141126 00:15:16< gfgtdf> iceiceice: but then the other threads couldnt use the wesnoth table. I wonder what thinkg can be doen aithout teh wesnoth table 20141126 00:16:00< iceiceice> gfgtdf: in lua coroutine is conceptually like a thread but there is no actually multithreading that goes on 20141126 00:16:15< iceiceice> there is only one "thread" that is active at once, 20141126 00:16:30< iceiceice> it's just that that thread may choose to "yield" and become inactive when it likes 20141126 00:16:47< iceiceice> or refer to antoher thread and start that up 20141126 00:17:03< iceiceice> its a purely "in lua" thing with no operating system details involved 20141126 00:25:47-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141126 00:34:57-!- travis-ci [~travis-ci@ec2-54-83-129-179.compute-1.amazonaws.com] has joined #wesnoth-dev 20141126 00:34:57< travis-ci> gfgtdf/wesnoth-old#391 (wesnothd_sides - 1b9b9b5 : gfgtdf): The build was fixed. 20141126 00:34:57< travis-ci> Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/42144545 20141126 00:34:57-!- travis-ci [~travis-ci@ec2-54-83-129-179.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141126 00:37:19< shadowm> That's more or less how threads are implemented at the OS level esp. in the absence of additional processors. 20141126 00:42:07< iceiceice> shadowm: yeah but there's no actual scheduler or whatever, and lua coroutines cannot be interrupted 20141126 00:42:26< gfgtdf> iceiceice: so coroutines are liek functions that can can "yield" which is like "reutrn" , but save their state and can be called agains so that they resume form their previous state ? 20141126 00:42:48< iceiceice> yeah 20141126 00:42:55< iceiceice> in that way they aren't that different from closures i guess 20141126 00:43:02< gfgtdf> iceiceice: and when could that be useful ? 20141126 00:44:13< iceiceice> i don't know if it's really "useful" it just lets you write in a different style 20141126 00:44:55< iceiceice> it is suggested that some functions / frameworks come out more elegantly if you write with coroutines 20141126 00:46:10< gfgtdf> iceiceice: can we serialize coroutines ? 20141126 00:46:37< iceiceice> i think it would be harder than serializing functions 20141126 00:47:05< gfgtdf> iceiceice: we can alreags serialize non-cloasure functions i guees 20141126 00:47:09< gfgtdf> alreedy* 20141126 00:47:42-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Bye for now] 20141126 00:48:32< iceiceice> hmmm 20141126 00:49:44< iceiceice> i guess in principle it's possible: 20141126 00:49:44< iceiceice> http://lua-users.org/wiki/PlutoLibrary 20141126 00:49:47< shadowm> Older multitasking operating systems also lacked a scheduler and trusted programs to yield the processor. 20141126 00:50:16< iceiceice> gfgtdf: maybe we should try to figure out how to serialize full lua state 20141126 00:50:28< iceiceice> we don't use any coroutines right now anyways 20141126 00:50:39< shadowm> Which meant that some rogue process could easily bring everything down without touching any memory (which was also an issue). 20141126 00:50:59< iceiceice> shadowm: i think that's pretty much the idea 20141126 00:51:17< iceiceice> the point is that lua coroutines are not significantly slower than normal executation, no threading overhead etc. 20141126 00:51:54< gfgtdf> iceiceice: usually you want thredng to make things faster 20141126 00:52:07< gfgtdf> iceiceice: becasue you simply have more cpu power. 20141126 00:52:13< iceiceice> yeah this is not that kind of threading i think 20141126 01:02:04< shadowm> happygrue: Re your last post in MP dev, the development branch has been available for balancing changes for quite a while, they just can't be backported to 1.12. 20141126 01:02:24< shadowm> It's really been available since some time after the 1.11.11 release. 20141126 01:02:59< happygrue> shadowm: yeah, I kind of realized as I was writing it was not true, but what I mean is that there isn't a way to change and then test and then change for regular players, a la a regular development cycle 20141126 01:03:43< happygrue> also, I just didn't list all the reasons - I really want to let stable work for a bit. Great feedback is already starting to come in, as I had hoped, and I want to let that simmer for a bit before rushing into changing things 20141126 01:04:07< happygrue> see which way the wind is blowing, if you will. I just didn't go back and make that more clear. 20141126 01:04:15< shadowm> We might actually want to get 1.13.0 out soon once I get a sense of its current status (yes, I know I said otherwise the other day, I changed my mind). 20141126 01:04:32< happygrue> with regard to that thread, perhaps I should split it off into a seperate balance thread now? 20141126 01:04:51< happygrue> and sure, I think getting it going sooner rather than later would be good. From my point of view anyway. 20141126 01:05:37< shadowm> Ah, the old Khalifate thread management dilemma. 20141126 01:06:35< happygrue> seperating the name out of the balance would be great... 20141126 01:06:46< shadowm> I don't have a simple answer to that. No matter what you do, you will get some occasional noise from the more conservative players who either see the Khalifate as the new Drakes or as "that non-fantasy faction" or "that evil faction of muslims". 20141126 01:06:47< happygrue> changing the name, for example. ;) 20141126 01:06:55< happygrue> yep 20141126 01:07:03< happygrue> it's not just the name stuff, some people don't like anything new 20141126 01:07:13< happygrue> and they are not as good as the other factions, that is plain 20141126 01:07:22< happygrue> "good" being relative 20141126 01:07:24< shadowm> If you rename the topic, you'll have the old noise in previous pages and people will want to dig it up and resume those tired and pointless tangents. 20141126 01:08:11< happygrue> I was going to create an offical topic and sticky it and just merge the last few posts into that so that we can talk in the new one, and refer any "name issues" back to the current thread. 20141126 01:08:17< happygrue> would just renaming be better? 20141126 01:08:23< happygrue> I don't care at all. 20141126 01:08:43< shadowm> If you split the topic, I'd prefer to see the old topic die unless your intention is to keep the invitation for further pointless circular discussions on the name/culture aspects of the faction. 20141126 01:08:53< shadowm> *invitation open 20141126 01:09:00-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141126 01:09:35< shadowm> I'm not too sure I want to read more posts like sylph's. 20141126 01:09:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 258 seconds] 20141126 01:09:45< happygrue> indeed. 20141126 01:11:17< happygrue> I guess we can just keep it as is for now. Once I start making changes I'll start up a new threadjust for balance and we can lock the other. 20141126 01:11:19< shadowm> And in any case, someone will eventually go OT again, though I guess it's easier to weed out those tangents if the thread has a clear direction. 20141126 01:14:10< happygrue> shadowm: also, did you see RPS did a wesnoth feature a few days back? 20141126 01:14:19< happygrue> tweetworth perhaps, not sure if you already did? 20141126 01:14:35 * happygrue is not much of a tweeter 20141126 01:14:55< happygrue> http://www.rockpapershotgun.com/2014/11/24/battle-for-wesnoth-is-still-free-still-getting-better/ 20141126 01:14:57< shadowm> Gambit tweeted it before I first heard about it. And I first heard of it through that tweet. 20141126 01:15:42< shadowm> I'm not much of a tweeter either and I really don't know/can't spend time managing @wesnoth beyond announcing releases. 20141126 01:16:28< shadowm> Plus I'm generally completely unaware of game-related news and sites, so that's another reason why I wouldn't hear of it otherwise. 20141126 01:16:31< happygrue> ah, well good. And yeah. 20141126 01:16:39 * shadowm is not much of a gamer. 20141126 01:16:43< happygrue> same here, I saw it from the post on our forums 20141126 01:16:59< happygrue> in theroy I would play a lot of things, but I don't have time or money to actually do that... 20141126 01:17:18< happygrue> as my boys get older though, I get to watch and "help" them with more and more. ;) 20141126 01:26:24-!- stikonas__ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141126 01:27:01-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 272 seconds] 20141126 01:28:40-!- stikonas__ is now known as stikonas 20141126 01:33:13-!- irker971 [~irker@fehu.ai0867.net] has quit [Quit: transmission timeout] 20141126 01:37:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141126 01:53:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20141126 02:00:58-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141126 02:03:16-!- Anakonda [Anakonda@dsl-tkubrasgw1-54f9ba-178.dhcp.inet.fi] has quit [Read error: Connection reset by peer] 20141126 02:14:30< gfgtdf> iceiceice: online? 20141126 02:14:34< iceiceice> y 20141126 02:15:17< gfgtdf> iceiceice: ah forget it, iÄll test it on 1.12 first 20141126 02:19:52< gfgtdf> iceiceice: ok the following will casue OOS: start a 2 player game with players p, po, where po controlls both sides an p is the host, Then close client po can and have both sides set to idle by 'p', then ":control 2 p", then ":control 1 p" 20141126 02:19:58< gfgtdf> iceiceice: tested on 1.12 20141126 02:20:27< gfgtdf> iceiceice: (ovviously that also works for othe names) 20141126 02:20:29< gfgtdf> other* 20141126 02:20:52< iceiceice> wait so po is closed? 20141126 02:20:58< iceiceice> who is p out of sync with 20141126 02:21:03< iceiceice> the replay? 20141126 02:21:13< iceiceice> or does po have to rejoin 20141126 02:22:26< gfgtdf> replay is out of sync and if po jrejoind hes also out of sync 20141126 02:22:39< gfgtdf> iceiceice: also you'll otive taht teh currently active side changes when you type :control 20141126 02:22:42< gfgtdf> on p 20141126 02:22:50< gfgtdf> iceiceice: both times 20141126 02:23:17< iceiceice> yeah i think i didn't consider this scenario where all sides are idle 20141126 02:23:23< iceiceice> is that important? 20141126 02:23:25< gfgtdf> iceiceice: so in total it's turn 2 although no endturn ever happend 20141126 02:23:44< iceiceice> the point of idle is that you "control it" but you dont get vision 20141126 02:23:50< gfgtdf> iceiceice: it not only in scenarios when all sides are idle also when just more than one is idle 20141126 02:24:00< iceiceice> hmm ok 20141126 02:24:19< iceiceice> so if more than two sides are idle it can be broken 20141126 02:24:22< gfgtdf> iceiceice: is not impossible that one client controlls multiple sides 20141126 02:24:38< iceiceice> *more than one side is idle 20141126 02:24:45< iceiceice> i think i tested for some 4p games where stuff like this happens 20141126 02:24:54< iceiceice> but maybe it broke since then or something 20141126 02:25:45< gfgtdf> iceiceice: it also can happen if one 1 is idle 20141126 02:25:59< gfgtdf> iceiceice: it doesn casue OOS then but it firces you to end your turn 20141126 02:26:09< gfgtdf> iceiceice: eg, :control 2 p end your turn 20141126 02:26:14< gfgtdf> ends* 20141126 02:26:31< iceiceice> hm ok i will look at it, but not right this moment 20141126 02:28:55-!- un214 [~un214@2602:306:cccf:af99:56a0:50ff:fe57:101d] has joined #wesnoth-dev 20141126 02:40:27-!- Fortescue is now known as Lohengramm 20141126 02:41:44-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has quit [Remote host closed the connection] 20141126 03:06:17-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 240 seconds] 20141126 03:07:38-!- happygrue_ [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20141126 03:08:11-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20141126 03:10:44-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Ping timeout: 258 seconds] 20141126 03:22:12-!- irker376 [~irker@fehu.ai0867.net] has joined #wesnoth-dev 20141126 03:22:12< irker376> wesnoth: gfgtdf wesnoth:master b528610c3ac0 / src/menu_events.cpp: simplyfy :controller logic http://git.io/qKcukA 20141126 03:22:12< irker376> wesnoth: gfgtdf wesnoth:master 1b9b9b513ec4 / src/playsingle_controller.cpp: fix viewing side after idle controller reassign http://git.io/HDvPKA 20141126 03:22:13< irker376> wesnoth: gfgtdf wesnoth:master 761317dea6f2 / src/menu_events.cpp: fix request_control_change http://git.io/VdzXrQ 20141126 03:22:14< irker376> wesnoth: gfgtdf wesnoth:master 2b71cfe2c783 / src/ (menu_events.cpp playsingle_controller.cpp): Merge pull request #337 from gfgtdf/wesnothd_sides http://git.io/2io8LQ 20141126 03:23:08< irker376> wesnoth: gfgtdf wesnoth:master b4d49a367525 / src/filesystem_boost.cpp: fix windows document folder name with unicode usernames http://git.io/wOTQMQ 20141126 03:24:02< shadowm> gfgtdf: Backport? 20141126 03:24:18-!- happygrue_ is now known as happygrue 20141126 03:25:11< gfgtdf> shadowm: y, but i cannot test it becasue my name doesnt contain non-asci characters 20141126 03:25:43-!- Sulfur [~Miranda@p5B327E4A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141126 03:25:52-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 240 seconds] 20141126 03:25:53< shadowm> I have a test account with non-ASCII chars but I can't build with BFS yet, I don't think so. 20141126 03:26:16< shadowm> (That said, it's not really hard to create such a test account...) 20141126 03:30:22-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141126 03:31:45< irker376> wesnoth: gfgtdf wesnoth:1.12 d7413d191595 / src/filesystem_boost.cpp: fix windows document folder name with unicode usernames http://git.io/a8_34A 20141126 03:32:32< gfgtdf> shadowm: ^ 20141126 03:34:12< shadowm> Who volunteers for testing? 20141126 03:35:09< shadowm> Alternatively, prod me every 24 hours until I give in and figure out how to compile with scons without CB or MSVC++. 20141126 03:35:26< un214> shrug 20141126 03:35:30< un214> maybe I get back in someday 20141126 03:35:58< shadowm> Huh? 20141126 03:36:31< un214> I was minor developer once 20141126 03:36:35< un214> maybe I have time again 20141126 03:36:41< shadowm> Uh. 20141126 03:37:01< shadowm> There's no un214 in the credits. 20141126 03:37:17< un214> I know 20141126 03:37:42< un214> I contributed the original code for objects that change resistances and add abilities 20141126 03:37:50< un214> but I forgot to update the credits in the patch 20141126 03:38:01< un214> I used a different handle then anyway 20141126 03:40:12< shadowm> mattsc: Have you seen this? https://gna.org/bugs/?22991 20141126 03:40:25< shadowm> Not asking you to take action, just asking. 20141126 03:40:29< shadowm> Eh. 20141126 03:40:38< shadowm> Just.. asking... whether you have seen it, that's all. 20141126 03:41:20< shadowm> un214: https://gna.org/patch/?788 I presume? 20141126 03:42:01< un214> yeah that's me 20141126 03:42:08< mattsc> shadowm: Thanks. Yes, I have. And I was going to reply to it, just haven’t gotten around to it yet. 20141126 03:42:15-!- iceiceice [~chris@50.245.222.235] has joined #wesnoth-dev 20141126 03:42:15-!- iceiceice [~chris@50.245.222.235] has quit [Changing host] 20141126 03:42:15-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20141126 03:42:32< mattsc> The 1.13 builds are 64-bit already, btw. 20141126 03:43:16< un214> apparently I was in a much older version of the credits file 20141126 03:43:27-!- gfgtdf [~chatzilla@f054143122.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91 [Firefox 33.1/20141106120505]] 20141126 03:46:03-!- atomicbomb [~atomicbom@202.67.34.232] has joined #wesnoth-dev 20141126 03:46:39-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 244 seconds] 20141126 03:49:33-!- Ivanovic_ [~ivanovic@frnk-5f74fbb8.pool.mediaWays.net] has joined #wesnoth-dev 20141126 03:49:33-!- Ivanovic_ [~ivanovic@frnk-5f74fbb8.pool.mediaWays.net] has quit [Changing host] 20141126 03:49:33-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20141126 03:52:47-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20141126 03:53:33-!- Ivanovic_ is now known as Ivanovic 20141126 03:57:21< iceiceice> mattsc: really? 20141126 03:58:05< shadowm> Is that why they present graphical glitches, or was that separate/is solved already? 20141126 04:02:09-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has joined #wesnoth-dev 20141126 04:03:23-!- travis-ci [~travis-ci@ec2-54-221-144-215.compute-1.amazonaws.com] has joined #wesnoth-dev 20141126 04:03:23< travis-ci> wesnoth/wesnoth#4926 (master - 2b71cfe : gfgtdf): The build passed. 20141126 04:03:23< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/42157453 20141126 04:03:23-!- travis-ci [~travis-ci@ec2-54-221-144-215.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141126 04:05:20-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20141126 04:11:06-!- Sulfur [~Miranda@p5B327E4A.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20141126 04:13:12-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has quit [Ping timeout: 245 seconds] 20141126 04:14:29< mattsc> iceiceice: umm, no, I am just saying that to sound cool. :P http://imgur.com/hyZBK6E 20141126 04:15:04< iceiceice> cool 20141126 04:15:05< mattsc> The libs are fat, providing both 32 and 64 bit versions, but the builds are 64 bit, yes. 20141126 04:15:30< mattsc> shadowm: you mean things like the text in the buttons having the wrong baseline? 20141126 04:15:31< iceiceice> but the official 1.12 one is 32/ 20141126 04:16:01< shadowm> mattsc: No, the garbage glitches. 20141126 04:16:03< mattsc> yes, 1.12 is 32-bit only - and the libs are both 32-bit and PPC :O 20141126 04:18:22< mattsc> shadowm: umm, apparently I’m a little slow today. Garbage glitches? 20141126 04:18:37< mattsc> (actually, I am sick today and I know for sure that my brain is not working well) 20141126 04:18:46< shadowm> You showed me a screenshot where the title screen had random-colored garbage pixels. 20141126 04:18:56-!- Jetrel_ is now known as overmind 20141126 04:19:50-!- overmind is now known as Jetrel 20141126 04:19:57-!- un214 [~un214@2602:306:cccf:af99:56a0:50ff:fe57:101d] has quit [Remote host closed the connection] 20141126 04:21:31< mattsc> I did? Umm, here’s how my title screen looks (in a small-ish window): http://i.imgur.com/S9Zv90o.jpg 20141126 04:21:51< mattsc> It’s 1.5MB, I can make it a fraction of that if you don’t want to download that. 20141126 04:22:35< shadowm> Okay, maybe I pulled this memory out of one of my surreal dreams involving Wesnoth bugs. 20141126 04:22:48< shadowm> *shrug* 20141126 04:22:53< mattsc> there is something that can happen, let me try something … 20141126 04:23:21-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20141126 04:23:47-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141126 04:23:54< mattsc> Hmm, no, can’t reproduce it. 20141126 04:24:21< mattsc> Sometimes when I minimize the window and/or put the computer to sleep and then bring up the window again, it’s all blue around the non-refereshed parts. 20141126 04:24:34< mattsc> But that doesn’t have anything to do with the new builds, I think. 20141126 04:25:16< shadowm> That's probably just your window manager. 20141126 04:25:29< mattsc> Probably. 20141126 04:25:39< mattsc> Anyways, I don’t remember any recurring problems with garbage pixels or the like, at least not recently. 20141126 04:31:54-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20141126 04:33:14-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20141126 04:39:00-!- travis-ci [~travis-ci@ec2-54-91-211-63.compute-1.amazonaws.com] has joined #wesnoth-dev 20141126 04:39:00< travis-ci> wesnoth/wesnoth#4927 (master - b4d49a3 : gfgtdf): The build passed. 20141126 04:39:00< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/42157495 20141126 04:39:00-!- travis-ci [~travis-ci@ec2-54-91-211-63.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141126 05:00:37-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Bye for now] 20141126 05:05:50-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141126 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20141126 13:31:17-!- Sulfur [~Miranda@p5B327E4A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141126 13:35:34-!- Coffee_irc [~david@ppp121-45-21-183.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20141126 13:39:04-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20141126 13:43:41-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 265 seconds] 20141126 14:04:23-!- ankit [0e8ba005@gateway/web/freenode/ip.14.139.160.5] has joined #wesnoth-dev 20141126 14:15:13-!- ankit [0e8ba005@gateway/web/freenode/ip.14.139.160.5] has quit [Ping timeout: 246 seconds] 20141126 14:20:11-!- boucman_work [~jrosen@247.37.0.109.rev.sfr.net] has joined #wesnoth-dev 20141126 14:20:11-!- boucman_work [~jrosen@247.37.0.109.rev.sfr.net] has quit [Changing host] 20141126 14:20:11-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20141126 14:29:43-!- irker376 [~irker@fehu.ai0867.net] has quit [Quit: transmission timeout] 20141126 14:36:14-!- atomicbomb [~atomicbom@202.67.34.225] has joined #wesnoth-dev 20141126 14:41:16-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 256 seconds] 20141126 15:11:23-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141126 15:11:51-!- Anakonda_ [Anakonda@dsl-tkubrasgw1-54f9ba-178.dhcp.inet.fi] has joined #wesnoth-dev 20141126 15:13:42-!- Anakonda [Anakonda@dsl-tkubrasgw1-54f9ba-178.dhcp.inet.fi] has quit [Ping timeout: 255 seconds] 20141126 15:25:23-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20141126 15:27:48-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20141126 15:32:54-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 264 seconds] 20141126 15:34:29-!- cib0 [~cib@132.231.178.4] has quit [Ping timeout: 244 seconds] 20141126 15:37:37< happygrue> Do we need to update something on sourceforge? Looking for the latest version? I'm seeing "Download wesnoth-1.10.7-win32.exe" at http://sourceforge.net/projects/wesnoth/files/ 20141126 15:37:56-!- boucman_work [~jrosen@247.37.0.109.rev.sfr.net] has joined #wesnoth-dev 20141126 15:37:56-!- boucman_work [~jrosen@247.37.0.109.rev.sfr.net] has quit [Changing host] 20141126 15:37:56-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20141126 15:38:45< happygrue> and http://sourceforge.net/projects/wesnoth/files/wesnoth/ is lacking a 1.12 directory. If it's somewhere else could that be why chrome started flagging the windows binary? 20141126 15:38:52< happygrue> loonycyborg: ^ 20141126 15:41:04< loonycyborg> rsync -avP -e ssh /windows/Windoze2/wesnoth-git/wesnoth-1.12.0-win32.exe loonycyborg,wesnoth@frs.sourceforge.net:/home/frs/project/w/we/wesnoth/wesnoth-1.12/wesnoth-1.12/wesnoth-1.12-win32.exe 20141126 15:41:10< loonycyborg> exact command I did 20141126 15:41:22< loonycyborg> and there was 1.12 dir at that time 20141126 15:42:11-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20141126 15:43:23< loonycyborg> I think some problem happened to sourceforge :/ 20141126 15:44:07< loonycyborg> I was able to download it from that exact place few days ago 20141126 15:44:12< happygrue> could be. It just occured to me that chrome might be smart enough to realize that "1.10.7 is the latest version" and then not like our 1.12 20141126 15:44:52< happygrue> it still downloads I think... well I should check again 20141126 15:45:14< loonycyborg> http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12/wesnoth-1.12.tar.bz2/download 20141126 15:45:14< happygrue> yeah, the download link from our website gets redirected to: http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12/wesnoth-1.12-win32.exe/download 20141126 15:45:28< loonycyborg> It doesn't download anymore 20141126 15:45:39< loonycyborg> it did at the time people reported chrome issue 20141126 15:45:40< happygrue> hmmm 20141126 15:45:44< loonycyborg> so it's not related 20141126 15:45:51< happygrue> yes, I downloaded it. 20141126 15:46:33< happygrue> er, before. Can't seem to get it now, that is. 20141126 15:46:40< loonycyborg> shadowm: Ivanovic: who stole our 1.12 from sourceforge? :P 20141126 15:46:58 * happygrue blames chrome! 20141126 15:47:33< loonycyborg> hmm 20141126 15:47:47< loonycyborg> it gives ssl warning when I try to log into sourceforge 20141126 15:47:51-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141126 15:47:53< loonycyborg> maybe domain was hijacked? 20141126 15:49:02-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141126 15:49:28< happygrue> here we go: https://twitter.com/sfnet_ops 20141126 15:51:10< vultraz> loonycyborg: just weighing in that I had no problem downloading the nov 21st win exe via chrome a few days ago 20141126 15:51:27< vultraz> (downloaded it on the 23rd) 20141126 15:51:34< loonycyborg> cool 20141126 15:51:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20141126 15:55:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141126 16:07:34-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20141126 16:07:46< iceiceice> for what it's worht the link the i programmed into homebrew seems to still be working: 20141126 16:07:47< iceiceice> https://downloads.sourceforge.net/project/wesnoth/wesnoth-1.12/wesnoth-1.12/wesnoth-1.12.tar.bz2 20141126 16:08:03< iceiceice> so maybe its only a ui issue? 20141126 16:09:41< iceiceice> it has the correct sha1 sum 20141126 16:10:41< happygrue> okay, I can go to: http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12/ but NOT to http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/ 20141126 16:10:45< happygrue> ?? 20141126 16:11:05< happygrue> and it's not visable from http://sourceforge.net/projects/wesnoth/files/ 20141126 16:11:08< happygrue> what gives 20141126 16:11:24< happygrue> *visible 20141126 16:14:48< vultraz> sf site issues apparently 20141126 16:26:36-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141126 16:29:55-!- travis-ci [~travis-ci@ec2-54-161-245-196.compute-1.amazonaws.com] has joined #wesnoth-dev 20141126 16:29:55< travis-ci> cbeck88/wesnoth#6 (plugins - f0295a1 : Chris Beck): The build passed. 20141126 16:29:55< travis-ci> Build details : http://travis-ci.org/cbeck88/wesnoth/builds/42208467 20141126 16:29:55-!- travis-ci [~travis-ci@ec2-54-161-245-196.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141126 16:30:29-!- Anakonda_ is now known as Anakonda 20141126 16:45:10-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has joined #wesnoth-dev 20141126 16:52:10-!- ryao [~ryao@gentoo/developer/ryao] has quit [Ping timeout: 255 seconds] 20141126 16:53:26-!- ryao [~ryao@gentoo/developer/ryao] has joined #wesnoth-dev 20141126 16:58:28-!- ryao [~ryao@gentoo/developer/ryao] has quit [Ping timeout: 255 seconds] 20141126 16:58:52-!- ryao [~ryao@gentoo/developer/ryao] has joined #wesnoth-dev 20141126 17:07:03-!- Sulfur [~Miranda@p5B327E4A.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20141126 17:08:36-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 256 seconds] 20141126 17:16:36-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20141126 17:21:27-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 272 seconds] 20141126 17:29:42-!- cib0 [~cib@p5DD20E75.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141126 17:30:25-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Bye for now] 20141126 17:34:04-!- molgrum [~molgrum@212.85.89.43] has quit [Quit: Lämnar] 20141126 17:34:11< fabi> shadowm: Do you know how to use sdl_blit in a way it respects transparency? 20141126 17:34:56< iceiceice> fabi: this reminds me of that editor overlays bug 20141126 17:35:06-!- molgrum [~molgrum@212.85.89.43] has joined #wesnoth-dev 20141126 17:35:16< fabi> Hello iceiceice. 20141126 17:35:56< fabi> iceiceice: The xBRZ is not able to scale down, right? 20141126 17:37:25< iceiceice> no it cannot 20141126 17:37:43< iceiceice> actually we only have one method for that 20141126 17:38:05< iceiceice> i had thought that we had two but it turns out our bilinear interpolation basically only goes in one direction also 20141126 17:39:27< fabi> Maybe there is a scaler optimized for pixel art which works with half, quarter, 1/8, ... 20141126 17:40:55< fabi> iceiceice: The editor overlay bug, is it fixed? 20141126 17:41:10< fabi> iceiceice: I mean, did 1.12.0 ship with a fix? 20141126 17:49:39< iceiceice> fabi: i think it got fixed, i mean i reverted the thing you pointed out 20141126 17:49:54< fabi> Okay 20141126 17:50:03< iceiceice> fabi: i'm not sure if pixel art needs special treatment for downscaling 20141126 17:50:12< iceiceice> i mean i guess it could always have special treatment 20141126 17:50:16< fabi> Most important methods in sdl utils are not documented nor commented. 20141126 17:50:23< iceiceice> the main thing right now is that, 20141126 17:50:30< fabi> I wonder how I should ever learn how this stuff works correctly. 20141126 17:50:36< iceiceice> if i take an image and scale it down 50% , 50%, 20141126 17:50:36-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has joined #wesnoth-dev 20141126 17:50:47< iceiceice> what will happen is basically we will discard every other row and every toher column 20141126 17:50:57< iceiceice> i think thats what happens for every scaling function we have right now 20141126 17:51:08< fabi> sounds ugly 20141126 17:51:10< iceiceice> ideally it wouldn't do that, ideally it would do some blending i think 20141126 17:54:20-!- DCW [~Thunderbi@cpc66866-finc15-2-0-cust47.4-2.cable.virginm.net] has joined #wesnoth-dev 20141126 17:56:25< happygrue> loonycyborg: Ivanovic shadowm Sourceforge seems to be back up and working AFAICT 20141126 17:57:26< loonycyborg> I can see 1.12 again 20141126 18:03:09< happygrue> me too. 20141126 18:12:59-!- Trademark [~trademark@m1589.ircam.fr] has quit [] 20141126 18:13:06-!- DCW [~Thunderbi@cpc66866-finc15-2-0-cust47.4-2.cable.virginm.net] has quit [Quit: DCW] 20141126 18:26:20< iceiceice> fabi: yeah its too bad that most of that stuff is not documented, 20141126 18:26:29< iceiceice> the only way i found to understand any of it is just read it 20141126 18:26:49< iceiceice> i still don't know what most of them do though, like the gaussian blur one or whatever 20141126 18:27:01< iceiceice> i mean i have guesses clearly but i don't know what it's in fact doing 20141126 18:27:19< fabi> I would like to know what optimized and neutral surfaces are. 20141126 18:27:41< iceiceice> fabi: i *think* that neutral means it has a transparent background 20141126 18:28:08< iceiceice> i don't really know what "optimized" means, it seems that we often take arbitrary surfaces and make them optimized with some helper function though 20141126 18:30:39-!- gfgtdf [~chatzilla@f054143122.adsl.alicedsl.de] has joined #wesnoth-dev 20141126 18:33:16-!- [Relic] 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#wesnoth-dev 20141126 19:13:24< irker188> wesnoth: Chris Beck wesnoth:master 390e82530fef / .travis.yml: Update .travis.yml http://git.io/Ux6h0Q 20141126 19:20:04-!- thunderstruck [~thunderst@cpc8-sgyl29-2-0-cust37.sgyl.cable.virginm.net] has joined #wesnoth-dev 20141126 19:22:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141126 19:26:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20141126 19:29:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141126 19:37:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141126 19:37:58-!- travis-ci [~travis-ci@ec2-54-197-96-189.compute-1.amazonaws.com] has joined #wesnoth-dev 20141126 19:37:58< travis-ci> cbeck88/wesnoth#8 (plugins - 75f4c81 : Chris Beck): The build was fixed. 20141126 19:37:58< travis-ci> Build details : http://travis-ci.org/cbeck88/wesnoth/builds/42227941 20141126 19:37:58-!- travis-ci [~travis-ci@ec2-54-197-96-189.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141126 19:49:31-!- anonymissimus [~chatzilla@HSI-KBW-37-49-94-64.hsi14.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20141126 19:49:53< anonymissimus> loonycyborg: hi 20141126 19:50:09< loonycyborg> hi 20141126 19:51:34< anonymissimus> I suppose you have new boost .as that you could please upload to http://files.wesnoth.org/hidden/win/ ? 20141126 19:51:53< anonymissimus> as the version was raised, for win in particular ? 20141126 19:53:19-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141126 19:57:53-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20141126 20:04:19-!- Dugi [93fbd29f@gateway/web/freenode/ip.147.251.210.159] has joined #wesnoth-dev 20141126 20:08:44-!- ToBeCloud [uid51591@gateway/web/irccloud.com/x-dqhbycrxrwzbwuzd] has joined #wesnoth-dev 20141126 20:12:16< fabi> hi anonymissimus 20141126 20:12:22-!- ToBeCloud 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[~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20141126 21:17:33-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141126 21:21:41-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20141126 21:48:58-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20141126 21:50:51< shadowm> fabi: I don't know how much it's changed in master, but in 1.12 you'd use blit_surface and make sure both surfaces are neutral beforehand or something like that (I don't remember the specifics). 20141126 21:51:24< shadowm> And if the target surface is the framebuffer I believe you don't need to do anything to it. 20141126 21:52:42< shadowm> (blit_surface() from sdl_utils.hpp, not SDL_BlitSurface().) 20141126 21:58:37-!- cib0 [~cib@p5DD20E75.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20141126 21:59:00-!- cib0 [~cib@p5DD20E75.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141126 21:59:00-!- thunderstruck 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[ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 258 seconds] 20141126 22:34:22-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20141126 22:39:35-!- irker747 [~irker@fehu.ai0867.net] has joined #wesnoth-dev 20141126 22:39:35< irker747> wesnoth: anonymissimus wesnoth:1.12 571b8ed1e436 / projectfiles/CodeBlocks/ (wesnoth.cbp wesnothd.cbp): cb project update http://git.io/skerug 20141126 22:39:35< irker747> wesnoth: anonymissimus wesnoth:1.12 b5c251447f11 / projectfiles/VC9/ (wesnoth.vcproj wesnothlib.vcproj): vc project update http://git.io/9wBAeg 20141126 22:39:35< irker747> wesnoth: anonymissimus wesnoth:1.12 cdc246930ce6 / / (5 files in 3 dirs): remove config_assign.cpp which causes a warning as it's empty http://git.io/X3EmlQ 20141126 22:41:12-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20141126 23:01:50-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20141126 23:05:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141126 23:06:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141126 23:08:23-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20141126 23:12:59-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has joined #wesnoth-dev 20141126 23:21:20-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141126 23:23:09-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141126 23:23:36-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20141126 23:25:37-!- anonymissimus [~chatzilla@HSI-KBW-37-49-94-64.hsi14.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 11.0/20120312181643]] 20141126 23:25:48-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20141126 23:37:34< loonycyborg> hmm 20141126 23:37:45< loonycyborg> I'm not even sure which boost libs I should upload 20141126 23:38:20< loonycyborg> anonymissimus: You didn't build boost yourself? 20141126 23:38:30< loonycyborg> Generally I recommend this 20141126 23:39:41-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20141126 23:47:51-!- ToBeCloud [uid51591@gateway/web/irccloud.com/x-qhyaanpamimifmuu] has quit [Quit: Connection closed for inactivity] 20141126 23:50:12-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20141126 23:52:05-!- Dugi [93fbd29f@gateway/web/freenode/ip.147.251.210.159] has quit [Quit: Page closed] --- Log closed Thu Nov 27 00:00:44 2014