--- Log opened Thu Nov 20 00:00:53 2014 20141120 00:37:55-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-umc-dev 20141120 02:31:13-!- irker870 [~irker@fehu.ai0867.net] has joined #wesnoth-umc-dev 20141120 02:31:13< irker870> Vultraz: Charles Dang NX-RPG:master 4e51aea32908 / lua/gui/spellcasting.lua: Actually fixed 'Cast: [spell]' menus showing up on the wrong locations (continua http://git.io/xhYfRw 20141120 03:30:32-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20141120 03:55:10-!- un214 [~un214@2602:306:cccf:af99:56a0:50ff:fe57:101d] has joined #wesnoth-umc-dev 20141120 04:14:34-!- un214 [~un214@2602:306:cccf:af99:56a0:50ff:fe57:101d] has quit [Remote host closed the connection] 20141120 04:41:26< irker870> Vultraz: Charles Dang NX-RPG:master 6402bc95b187 / episode1/scenarios/03_Gathering_Storm.cfg: E1S3: decreased side 4 gold a bit http://git.io/bK-7GA 20141120 04:51:38< irker870> Vultraz: Charles Dang NX-RPG:master d97091468f64 / episode1/scenarios/03_Gathering_Storm.cfg: E1S3: buffed side 5 gold http://git.io/aa6vIg 20141120 05:02:36-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20141120 05:28:28-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-umc-dev 20141120 05:28:32-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Disconnected by services] 20141120 05:28:35-!- SZ_Bot is now known as Ravana_ 20141120 06:31:11-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20141120 06:35:59< irker870> Vultraz: Charles Dang NX-RPG:master 4f9704f1474d / images/icons/menu-casting_active.png lua/gui/spellcasting.lua: Added different icon for Cast: [spell] http://git.io/stp5MA 20141120 08:31:59< irker870> Vultraz: Charles Dang NX-RPG:master 59766404e12d / lua/gui/spellcasting.lua: Fallback to no cooldown if no time period of specified http://git.io/fmCaPg 20141120 09:50:59< irker870> Vultraz: Charles Dang NX-RPG:master 707240ed964e / episode1/scenarios/03_Gathering_Storm.cfg: Use Through the Gates as opposed to Ambuscade for the reveal, since the latter i http://git.io/33Jimg 20141120 09:51:02< irker870> Vultraz: Charles Dang NX-RPG:master 514b85c8b408 / episode1/maps/03_Gathering_Storm.map: E1S3: some more villages http://git.io/Hg7HUA 20141120 09:51:05< irker870> Vultraz: Charles Dang NX-RPG:master 427fc642ac4c / episode1/scenarios/03_Gathering_Storm.cfg: E1S3: buffed player gold http://git.io/4upRUw 20141120 09:51:08< irker870> Vultraz: Charles Dang NX-RPG:master 6940116c7b3d / episode1/maps/03_Gathering_Storm.map: Embellishments http://git.io/NaIM7g 20141120 09:51:11< irker870> Vultraz: Charles Dang NX-RPG:master 11dfddeb1ead / episode1/scenarios/03_Gathering_Storm.cfg: E1S3: workaround for Rhaldir's fleeing event not firing http://git.io/wyOdMw 20141120 10:28:20< vultraz> zookeeper: would it be expected behavior for [have_unit] to return true for last_breath events and events fired from them? 20141120 10:28:45< zookeeper> well i would expect so 20141120 10:28:54< zookeeper> i'd be uncertain about die events and would have to check 20141120 10:48:25< vultraz> Well, then I guess it's a bug 20141120 10:48:50< vultraz> Because i seems [have_unit] doesn't pass on a condition for an event fired from a last_breath 20141120 10:51:55< zookeeper> i dunno what you're doing so couldn't say 20141120 11:14:15< irker870> Vultraz: Charles Dang NX-RPG:master 0c10a9e0e11d / episode1/scenarios/03_Gathering_Storm.cfg: E1S3: fixed a variable name http://git.io/y5lM2A 20141120 13:39:39< mattsc> vultraz (and zookeeper): http://wiki.wesnoth.org/ConditionalActionsWML#Condition_Tags 20141120 13:39:51< mattsc> “A unit with greater than zero hit points matching this filter exists.” 20141120 13:39:56< vultraz> Yes, I saw that 20141120 13:40:12< mattsc> Units in last_breath and die events do not pass that condition, they have HP=0 20141120 13:40:19< vultraz> But you'd think, logically, that it should return true for a last breath event 20141120 13:40:27< vultraz> Because he's "not dead" 20141120 13:41:04< mattsc> my point is it is not a bug, but intended behavior; whether it’s “logical” is a separate question 20141120 13:41:12< vultraz> hm 20141120 13:41:14< vultraz> true 20141120 13:41:48< vultraz> oh, which reminds me 20141120 13:41:51< zookeeper> huh, okay then. so the unit can still be matched by SUF elsewhere, but not by [have_unit]. 20141120 13:42:19< vultraz> mattsc: FR: allow the protect unit MAI to take waypoints 20141120 13:43:45< mattsc> vultraz: hmm, yeah, that should be doable pretty easily (given I already have the code in other MAIs). 20141120 13:44:01< mattsc> I’ll have a look into that. 20141120 13:44:35< vultraz> or alternatively, allow the messenger MAI a kind of 'spread out' behavior, so they're not always packing together 20141120 13:45:10< vultraz> In my playtests, the guys protecting the messenger are...too good at protecting the messenger :P 20141120 13:46:57< vultraz> I was thinking, though, that perhaps the two MAIs could be merged into one? they're similar enough, and if protect unit had waypoints and you had a cluster option, you don't really need two 20141120 13:53:20< vultraz> Just a suggestion 20141120 13:53:56< mattsc> Hmm … 20141120 13:54:29-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-umc-dev 20141120 13:55:01< mattsc> Thanks, I’ll think about that. I don’t remember if that is easily doable. 20141120 13:58:32-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Disconnected by services] 20141120 13:58:32-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-umc-dev 20141120 14:03:33-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20141120 14:12:34-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20141120 14:14:18-!- irker870 [~irker@fehu.ai0867.net] has quit [Quit: transmission timeout] 20141120 15:23:50-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20141120 15:45:05-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20141120 16:05:11-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-umc-dev 20141120 17:34:11-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 272 seconds] 20141120 17:34:14-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20141120 17:34:47-!- irker090 [~irker@fehu.ai0867.net] has joined #wesnoth-umc-dev 20141120 17:34:47< irker090> Vultraz: Charles Dang NX-RPG:master ec89226075e9 / changelog episode1/utils/storytext.cfg: Improved storytext for E1S1 - 5 http://git.io/nhIt-A 20141120 17:36:47-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-umc-dev 20141120 17:51:00< irker090> Vultraz: Charles Dang NX-RPG:master 0015c7e604a9 / episode1/utils/storytext.cfg: Work tweak http://git.io/tu1Jag 20141120 18:04:31-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Bye for now] 20141120 18:36:13< irker090> Vultraz: 8573 NX-RPG:master d3c796b69436 / episode1/utils/storytext.cfg: E1 `storytext.cfg`: Fix clear typos http://git.io/npxqqw 20141120 20:58:43-!- c74d is now known as Guest48047 20141120 20:58:43-!- Guest48047 [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Killed (leguin.freenode.net (Nickname regained by services))] 20141120 21:01:34-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-umc-dev 20141120 21:17:30-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-umc-dev 20141120 21:23:00-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Bye for now] 20141120 23:06:03-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 272 seconds] 20141120 23:31:15< irker090> Vultraz: Charles Dang NX-RPG:master 224a2bf92f3b / episode1/utils/storytext.cfg: Fixed some issues pointed out by numbers-san http://git.io/KiDXUw 20141120 23:44:03< irker090> Vultraz: Charles Dang NX-RPG:master 63f7559f5ae1 / lua/gui/ (inventory.lua item_pickup.lua spellcasting.lua): Added a compatibility layer for savegames using the old WML tag names pre-79eca8 http://git.io/I3-h3A 20141120 23:47:19< irker090> Vultraz: Charles Dang NX-RPG:master 185bb3cce9b7 / episode1/scenarios/02_Dwarvish_Trail.cfg: E1S2: used ENDLEVEL_VICTORY instead of ENDLEVEL_CONTINUE for proper eos bonus go http://git.io/n-xeMA 20141120 23:52:44< irker090> Vultraz: Charles Dang NX-RPG:master c1d24964c2c1 / episode1/maps/02_Dwarvish_Trail.map: E1S2: laid an almost-flat path to the spellgem, since the water trek is annoying http://git.io/Yt03ZA 20141120 23:55:51< irker090> Vultraz: Charles Dang NX-RPG:master 0b79ce386fa6 / episode1/scenarios/02_Dwarvish_Trail.cfg: E1S2: purge load delivery label before final cutscene http://git.io/Q7NPhA 20141120 23:58:30< irker090> Vultraz: Charles Dang NX-RPG:master b192724b5642 / changelog units/monsters/Leech.cfg: Port balancing changes for the Leech from AtS http://git.io/JrCESA --- Log closed Fri Nov 21 00:00:06 2014