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The computer falls into a deep sleep, to awake again some other day!] 20141127 07:11:37-!- atomicbomb [~atomicbom@202.67.35.28] has joined #wesnoth 20141127 07:13:23-!- galegosimpatico [~uxio@116.Red-88-14-69.dynamicIP.rima-tde.net] has quit [Ping timeout: 240 seconds] 20141127 07:29:28-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has quit [Quit: End Transmission.] 20141127 07:35:15-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20141127 07:48:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141127 08:05:36-!- atomicbomb [~atomicbom@202.67.35.28] has quit [Ping timeout: 272 seconds] 20141127 08:21:36-!- atomicbomb [~atomicbom@202.67.34.21] has joined #wesnoth 20141127 08:41:10-!- Soul_keeper [1000@wsip-70-166-30-4.sd.sd.cox.net] has joined #wesnoth 20141127 09:02:39-!- CuriousShadow [CuriousSha@mo-184-6-87-221.dhcp.embarqhsd.net] has quit [] 20141127 09:21:31-!- Alkenrinnstet [~alkenrinn@bb116-14-123-231.singnet.com.sg] has joined #wesnoth 20141127 09:36:38-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has joined #wesnoth 20141127 09:52:58-!- Alchemek [~Alchemek@63.249.58.38] has joined #wesnoth 20141127 09:53:58< Alchemek> hi. what is advice for beating difficult scenarios in campaigns such as Heir to the Throne? trial and error and perserverence? I always get stuck the seige scenario where you have to fight the orcs and undead 20141127 09:54:12< Alchemek> stuck at the* 20141127 09:58:24< zookeeper> Alchemek, i'd take a look at some of the forum threads listed here: http://forums.wesnoth.org/viewtopic.php?f=3&t=40519 20141127 10:01:32< zookeeper> unless you come to the scenario on the hardest difficulty and with no carryover gold and no lvl2 units, you should be able to beat it... but you might need to alter your playstyle quite a bit 20141127 10:02:58< Alchemek> oh, alright, that makes a lot of sense 20141127 10:03:05< Alchemek> I figured that I would have to do something like that 20141127 10:03:18< Alchemek> yeah, the last time I played it, it was on normal difficulty 20141127 10:03:52< zookeeper> so are you playing on hard now? 20141127 10:04:04< Alchemek> no lol 20141127 10:04:16< zookeeper> right, okay 20141127 10:04:19< Alchemek> I wanna beat HttT on normal first haha 20141127 10:04:22< Alchemek> then I'll do hard 20141127 10:04:40< Alchemek> I wanna beat it on normal without resorting to easy 20141127 10:04:52< Alchemek> but I don't wanna just give up on the game like I have in the past 20141127 10:05:01< Alchemek> it's so nice that Wesnoth has a new version 20141127 10:05:05< Alchemek> inspires me to play again 20141127 10:05:05< Alchemek> lol 20141127 10:05:35< Alchemek> by the way, thanks for the advice! 20141127 10:06:02< zookeeper> well, that scenario is the typical stumbling block for new players, so if you can figure out how to beat it then i'd expect the rest of the campaign to be manageable as well 20141127 10:06:29< Alchemek> well, that makes perfect sense 20141127 10:06:42< Alchemek> I'll try my best, then 20141127 10:06:43< Alchemek> lol 20141127 10:08:08< Alchemek> it's pretty amazing how much more difficult that scenario is versus the others 20141127 10:08:16< Alchemek> but I guess the others are leveling up scenarios 20141127 10:08:23< Alchemek> to compensate for the difficulty 20141127 10:09:37-!- atomicbomb [~atomicbom@202.67.34.21] has quit [Ping timeout: 240 seconds] 20141127 10:09:42< zookeeper> well, frankly i've always been a bit puzzled as to what exactly makes that scenario so hard for new players. it has received so many difficulty tweaks to make it easier over the years... but i guess the map layout and lvl2 enemies are something that requires a different kind of thinking or something 20141127 10:10:20< zookeeper> i guess in the previous scenarios you never had to attack an enemy position like that until most of their units were gone already 20141127 10:12:19-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has quit [Ping timeout: 265 seconds] 20141127 10:16:49< Alchemek> I think what it has to do with is that a lot of new players don't play turn-based games enough, so they aren't prepared for difficulty increases abruptly as a result 20141127 10:16:54< Alchemek> which is what happened for me 20141127 10:17:25< Alchemek> then again, I did play a lot of final fantasy tactics and a bit of fire emblem before Wesnoth, so I'm not sure why I had/have such a problem with that scenario 20141127 10:17:34< Alchemek> oh well. I shall take your advice and triumph! =) 20141127 10:17:43< Alchemek> I'm sure it'll only take a few tries 20141127 10:17:49< Alchemek> just gotta keep trying 20141127 10:17:55< Alchemek> till I succeed 20141127 10:17:56< zookeeper> it's been quite a long time since i last played through HttT so i guess i don't recall how big the difficulty jump is 20141127 10:18:13< Alchemek> oh I see lol 20141127 10:18:26< zookeeper> anyway, don't be afraid to lose units would be the usual advice, since a lot of people try to keep everyone alive 20141127 10:19:18< Alchemek> what about losing a lot of level 2 units? 20141127 10:19:31< zookeeper> having some expendable elvish fighters is a good idea 20141127 10:19:31-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has joined #wesnoth 20141127 10:20:03< Alchemek> that's what I figured. I think that's what I did last time I tried it. but ultimately I ended having an ineffective strategy, so I wasn't able to win 20141127 10:20:11< Alchemek> I'm getting better, I feel, each time I play it, though 20141127 10:20:11< zookeeper> losing a _lot_ of leveled units wouldn't be a good idea, but one or two here and there is fine 20141127 10:20:15< Alchemek> so I know I'll win soon enough 20141127 10:20:19< Alchemek> yeah lol 20141127 10:20:27< Alchemek> that makes sense 20141127 10:20:49< zookeeper> i mean it only takes a handful of lvl2 kills to get a lvl1 unit to lvl2 to replace the lost one, so it's not that big a deal 20141127 10:21:11< Alchemek> true that 20141127 10:21:24< Alchemek> but you just gotta be strategic 20141127 10:21:32< zookeeper> sure 20141127 10:21:41< Alchemek> and think, "OK, I lost a level 2 unit. Am I on the way of getting another?" 20141127 10:21:45< Alchemek> lol 20141127 10:21:49< zookeeper> if konrad isn't lvl2 yet, i'd make sure you level him up ASAP 20141127 10:22:15< Alchemek> the last time I played, I got him to level 2, so I was alright. there was this other time I actually got him to level 3 20141127 10:22:21< Alchemek> level 2 is probably enough, though 20141127 10:23:46-!- atomicbomb [~atomicbom@202.67.35.24] has joined #wesnoth 20141127 10:24:48< Alchemek> do you actually get better when you play against computer players in multiplayer local games? or is that a waste of time? have you played 1.12 yet? how is the hard AI? 20141127 10:26:41< zookeeper> playing MP against AI is fine, but i'd give the AI players like 1.5-2x the gold you have, because they just aren't smart enough for a fair fight (unless you're really new, in which case i'm sure it's a good way to learn the basics) 20141127 10:27:44< Alchemek> ooh, thanks for the tip! I'll probably try the hard AI with regular gold, and then up the gold accordingly 20141127 10:27:51< zookeeper> a quick match on a small 1v1 map won't take long so you can check how well you fare against an AI and just increase their gold if it's too easy 20141127 10:27:59< Alchemek> yep! 20141127 10:28:13< Alchemek> yeah, I tend to find MP a bit more engaging to be honest 20141127 10:28:14< zookeeper> there's no difficulty levels in (standard) multiplayer 20141127 10:28:18< Alchemek> well 20141127 10:28:22< Alchemek> there is in 1.12 20141127 10:28:27< Alchemek> there's a normal AI and a hard AI 20141127 10:28:43< Alchemek> unless you're saying if you play in network games 20141127 10:28:49< Alchemek> I'm just talking local games 20141127 10:28:55< zookeeper> oh, right 20141127 10:29:17< zookeeper> i don't even know how the strong AI is supposed to differ from default 20141127 10:29:28< Alchemek> neither do I. I can't really imagine it 20141127 10:29:33< Alchemek> maybe they just make better decisions 20141127 10:29:35< Alchemek> protect units 20141127 10:29:37< Alchemek> etc. 20141127 10:29:44< Alchemek> the regular AI just kind of 20141127 10:29:51< Alchemek> brings small amounts of units to die 20141127 10:29:52< Alchemek> lol 20141127 10:30:06< Alchemek> so I think maybe the hard AI wouldn't do that 20141127 10:30:07< Alchemek> who knows 20141127 10:31:30< zookeeper> i guess it's that new thing people were working on some time ago, but presumably it's still not completely finished since it hasn't replaced the default yet 20141127 10:31:57< zookeeper> but i'm sure it's fully functional anyway, so might be worth trying it out 20141127 10:32:12< zookeeper> probably better at defense and such 20141127 10:32:15< Alchemek> it doesn't say it's experimental, so maybe that's good to go 20141127 10:32:18< Alchemek> but you might be right lol 20141127 10:32:36< Alchemek> yeah, I hope so 20141127 10:34:14< Alchemek> what are the most effective ways to get better at Wesnoth, in general? 20141127 10:35:27< zookeeper> i guess playing multiplayer against human opponents 20141127 10:35:48< zookeeper> if you're good at MP then you're good at SP too 20141127 10:35:52< zookeeper> not necessarily the other way around 20141127 10:36:10< Alchemek> you think so? alright, I'll do that, then. but how should I start without getting raged at that I'm a noob? 20141127 10:36:20< Alchemek> I mean, granted, I'm not super trashy at the game 20141127 10:36:23< Alchemek> but I'm not that good, either 20141127 10:36:59< zookeeper> well... tell people you're a noob when you join a game, i guess :P or create one yourself and name it accordingly 20141127 10:37:21< Alchemek> I'll probably create one myself rofl 20141127 10:37:32< Alchemek> there's plenty of noobs =) 20141127 10:37:34< zookeeper> if you can find a 2vs2 match then those would be good places to learn, since if your ally is more experienced they'll probably be happy to give you advice 20141127 10:37:50< Alchemek> most definitely 20141127 10:39:14< zookeeper> but if you have trouble finding good matches, then playing the campaigns will get you most of the way... it's just that MP has some nuances that are missing from SP because the AI just isn't as smart as a human opponent 20141127 10:41:09< Alchemek> right. that makes a lot of sense 20141127 10:41:21< Alchemek> well, I might try my hand at beating HttT all the way through on normal 20141127 10:41:24< Alchemek> then I'll hit MP 20141127 10:41:39< Alchemek> since 1.12 is gonna take a while regarding the MP populating anyway 20141127 10:41:54< Alchemek> I don't know if you noticed that the MP is rather desolate compared to the MP of 1.10 20141127 10:41:56< Alchemek> lol 20141127 10:47:21< zookeeper> yeah most people probably just haven't moved to 1.12 yet 20141127 10:47:32< Alchemek> they're unaware!' 20141127 10:47:33< Alchemek> lol 20141127 11:11:18-!- atomicbomb 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