--- Log opened Fri Nov 28 00:00:45 2014 20141128 00:06:45-!- HamishTPB is now known as gritonthecafeflo 20141128 00:07:09-!- gritonthecafeflo is now known as HamishTPB 20141128 00:24:59-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has quit [Remote host closed the connection] 20141128 00:25:20-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has joined #wesnoth 20141128 00:26:26-!- Kano [~Giratina5@107-209-131-23.lightspeed.mssnks.sbcglobal.net] has joined #wesnoth 20141128 00:26:50-!- Kano is now known as Guest46640 20141128 00:27:01-!- Guest46640 [~Giratina5@107-209-131-23.lightspeed.mssnks.sbcglobal.net] has quit [Client Quit] 20141128 00:28:14-!- Giratina548 [~Giratina5@107-209-131-23.lightspeed.mssnks.sbcglobal.net] has quit [Ping timeout: 256 seconds] 20141128 00:38:11-!- happygrue [~Laptop@2601:6:4380:909:c86f:bcf8:97d2:f55] has joined #wesnoth 20141128 00:38:11-!- happygrue [~Laptop@2601:6:4380:909:c86f:bcf8:97d2:f55] has quit [Changing host] 20141128 00:38:11-!- 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has quit [Ping timeout: 245 seconds] 20141128 08:31:34-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20141128 08:31:58-!- Haudegen is now known as Guest59761 20141128 08:33:53-!- Guest59761 is now known as Haudegen 20141128 08:38:29-!- Alchemek [~Alchemek@63.249.58.38] has quit [Quit: Leaving] 20141128 09:45:31-!- prophile [~alynn@oftn/member/prophile] has quit [Quit: The Game] 20141128 09:51:29-!- prophile [~alynn@oftn/member/prophile] has joined #wesnoth 20141128 10:02:53-!- Falcon` [falcon@176.241.243.15] has quit [Ping timeout: 240 seconds] 20141128 10:05:40-!- Falcon` [falcon@176.241.243.15] has joined #wesnoth 20141128 10:20:18-!- prophile [~alynn@oftn/member/prophile] has quit [Quit: The Game] 20141128 11:28:20-!- Benzi-Junior [~bjarki@157-157-203-124.dsl.dynamic.simnet.is] has joined #wesnoth 20141128 11:29:42< Benzi-Junior> hey, I was wondering with the new multiplayer faction introduced in 1.12 have the khalifates existed in some campaign setting before or is this a new set of units introduced to the game ? 20141128 11:32:37< zookeeper> i believe they've been used in a few UMC campaigns (not that i recall which ones) for quite a while already 20141128 11:33:27< zookeeper> but any backstory they might get in mainline in the future is likely to be incompatible with most of their current UMC uses... i think 20141128 11:38:18-!- SamanthaD [~SamanthaD@unaffiliated/samanthad] has joined #wesnoth 20141128 11:41:18< SamanthaD> Hello, I was just going over the unit tree for the new stable version. I noticed that there are "Humans" and there are "Khalifate" units which are also humans. Perhaps this has unfortunate implications given that the Khalifate faction is inspired by real-world ethnic groups. 20141128 11:43:54< zookeeper> i believe it's a separate race mainly for clarity in the in-game help and such 20141128 11:45:12< SamanthaD> perhaps "Humans" should be renamed then? 20141128 11:46:01< zookeeper> nothing to really rename it to 20141128 11:46:56< SamanthaD> well... the humans live in the kingdom of Wesnoth, right? 20141128 11:47:09< SamanthaD> why not call them Wesnothians or Wessfolk or something? 20141128 11:47:31< SamanthaD> or Humans of Wesnoth 20141128 11:47:36< zookeeper> most do, obviously humans on the green isle or the wesfolk or some random people in the far north don't 20141128 11:47:38< SamanthaD> and then you could have Humans of the Khalifate 20141128 11:48:09< zookeeper> if it was up to me then they'd all just be humans 20141128 11:48:44< SamanthaD> yeah 20141128 11:49:22< SamanthaD> still, it should be addressed since it looks /really/ bad 20141128 11:52:27< zookeeper> perhaps they will 20141128 11:52:58-!- DCW [~Thunderbi@cpc66866-finc15-2-0-cust47.4-2.cable.virginm.net] has joined #wesnoth 20141128 11:52:58< SamanthaD> are you a developer? 20141128 11:53:21< zookeeper> yes 20141128 12:00:15< SamanthaD> great work on 1.12, by the way 20141128 12:10:37-!- Johannes13__ [~Johannes@141.70.98.69] has joined #wesnoth 20141128 12:15:43< Benzi-Junior> is the save file format incompatible with previous versions ? 20141128 12:16:21< Benzi-Junior> or is there some other reason it says I have no saved games anymore 20141128 12:16:23< Benzi-Junior> ? 20141128 12:28:55< vultraz> Benzi-Junior: your userdata folder changed 20141128 12:29:17< vultraz> Benzi-Junior: it's now Wesnoth1.12 as opposed to Wesnoth 20141128 12:29:27< vultraz> All your saves should be in the latter location 20141128 12:33:27< zookeeper> if you have campaign saves, i'd suggest either finishing them with the old version or re-starting on the new... they might kinda work on 1.12, but you'd probably get some errors (which might be harmless) or other glitches somewhere. 20141128 12:34:38< vultraz> SamanthaD: are you suggesting something like in the Elder Scrolls series, where Imperials and Nords are all humans but have separate specific names to signify their categorical inclusiveness? 20141128 12:34:43< Benzi-Junior> zookeeper: ye I have a campaign save in the second to last scenario of son of black-eye 20141128 12:35:34< zookeeper> yeah if it's just 2 scenarios left, then probably better to finish it on the old version 20141128 12:35:53< SamanthaD> vultraz: Yes, that sounds like a good idea 20141128 12:37:53< vultraz> SamanthaD: well, it won't change in 1.12, but we'll discuss it for 1.13. Thanks for the suggestion :) 20141128 12:39:15< Benzi-Junior> bahh it loaded in 1.12 20141128 12:39:18< SamanthaD> no problem 20141128 12:39:24< Benzi-Junior> so let's just play it there 20141128 12:40:02< Benzi-Junior> BTW I read that son of Black-Eye got some changes in 1.12 anything big 20141128 12:40:18< vultraz> Benzi-Junior: as long as the save is from post-1.11.11, it should be fine 20141128 12:41:04< vultraz> Benzi-Junior: and yes 20141128 12:41:18< vultraz> To quote the release notes; "Most notably, Son of the Black Eye has been rebalanced in its entirety, bringing its difficulty in line with its designation as an expert level campaign." 20141128 12:47:01< Benzi-Junior> vultraz: ye that was what I read but is there any new loyal units or artifacts to be discovered now or is it just the spawning or things like that have been changed 20141128 12:47:33< vultraz> I don't know about that. You'd have to ask mattsc 20141128 12:47:47< zookeeper> no new loyals or artifacts, basically just changes to the maps, balancing, enemy units and such 20141128 12:49:10< zookeeper> eastern invasion and legend of wesmere are probably the ones which have received most changes between 1.10 and 1.12 20141128 13:17:26-!- SamanthaD [~SamanthaD@unaffiliated/samanthad] has quit [Quit: Leaving] 20141128 13:21:01-!- JackBauer24 [~JackBauer@89-71-84-205.dynamic.chello.pl] has joined #wesnoth 20141128 13:29:13-!- DCW [~Thunderbi@cpc66866-finc15-2-0-cust47.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20141128 14:07:04-!- Haudegen [~quassel@85.124.51.57] has quit [Remote host closed the connection] 20141128 14:14:39-!- Guest54806 [~quassel@85.124.51.57] has joined #wesnoth 20141128 14:14:39-!- Guest54806 [~quassel@85.124.51.57] has quit [Client Quit] 20141128 14:16:37-!- OnkV [~quassel@85.124.51.57] has joined #wesnoth 20141128 14:18:59-!- OnkV is now known as Haudegen 20141128 14:35:58-!- Giratina548 [~Giratina5@107-209-131-23.lightspeed.mssnks.sbcglobal.net] has joined #wesnoth 20141128 14:38:20-!- jkaluza [~hanzz@85.207.17.10] has quit [Quit: Konversation terminated!] 20141128 14:55:42< celmin|sleep> What about HttT? 20141128 14:58:51-!- celmin|sleep [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20141128 14:59:16-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20141128 15:20:37-!- Wuzzy [~Wuzzy@p549FB01B.dip0.t-ipconnect.de] has joined #wesnoth 20141128 15:26:03< Benzi-Junior> can I keep save files in directories nested under the saves directory 20141128 15:26:39< Benzi-Junior> I mean will the game find those files automatically 20141128 15:26:56< vultraz> Dunno 20141128 15:33:10< celticminstrel> Was HttT changed much in 1.12? 20141128 15:41:55-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20141128 15:54:23< vultraz> celticminstrel: not that I know of 20141128 16:04:04< zookeeper> it wasn't 20141128 16:04:25< zookeeper> nor in 1.10, or 1.8, or 1.6, or... :p 20141128 16:05:15< celticminstrel> I remembered reading about plans to change it, though. 20141128 16:06:37< zookeeper> well there's been plans ranging from the smallest balance tweak to a complete rewrite, so that's not surprising :P 20141128 16:07:03< celticminstrel> I think it was closer to the latter. 20141128 16:08:50< zookeeper> those plans never really went further than some 1/3-complete scenario structure draft 20141128 16:09:41< celticminstrel> There were lots of new portraits. 20141128 16:09:58< zookeeper> well, sure, there's the new portraits in 1.12 20141128 16:10:14< celticminstrel> In HttT? 20141128 16:10:17< zookeeper> yes 20141128 16:10:40< celticminstrel> Okay, but gameplay-wise (and plot-wise) it hasn't really changed? 20141128 16:10:47< zookeeper> correct 20141128 16:15:53< zookeeper> looks like i last edited my HttT rewrite plans in 2007 20141128 16:23:11-!- ancestral [~ancestral@71-34-14-121.mpls.qwest.net] has joined #wesnoth 20141128 16:29:37-!- MouldyOldBones [~mob@gateway/tor-sasl/mouldyoldbones] has joined #wesnoth 20141128 16:36:14-!- Kano [~Giratina5@107-209-131-23.lightspeed.mssnks.sbcglobal.net] has joined #wesnoth 20141128 16:36:17-!- noy [~Noy@wesnoth/developer/noy] has joined 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