--- Log opened Tue Dec 23 00:00:06 2014 --- Day changed Tue Dec 23 2014 20141223 00:00:05< iceiceice> its not still a "test" in the same way that it was before... 20141223 00:00:24< iceiceice> i don't really care much what ends up in the help pages but i think likely we should discuss and see if anyone else thinks the sprites in the help pages are too small 20141223 00:01:03< shadowm> Actually, what we should do is scale all portraits in help proportionally to ~205x205 so we don't get the situation I'm seeing with HttT's Asheviere unit. 20141223 00:01:25< shadowm> I remember suggesting doing so in the past and getting vetoed by either mordante or kitty. 20141223 00:02:07< iceiceice> link to asheveire unit issue? 20141223 00:02:18< shadowm> Go into HttT, press F1, check Humans -> Dark Queen. 20141223 00:02:24< iceiceice> hmm ok 20141223 00:02:58< gfgtdf> iceiceice: you know whether the Ai on multipler reload bug is already fixed in 1.12 ? 20141223 00:03:12< shadowm> Oh man. 20141223 00:03:26< shadowm> I think I broke help crosslinks for units with variations in master only for some reason. 20141223 00:04:04< zookeeper> duh, i just realized that my poison/slow sound trigger changes don't take into account unpoisonable units. gotta fix that. 20141223 00:04:29< irker185> wesnoth: Ignacio R. Morelle wesnoth:master b63e4e5f291f / changelog players_changelog: Sentence case for changelog section headings http://git.io/XRvjVA 20141223 00:04:29< shadowm> gfgtdf: I asked you a question earlier. 20141223 00:05:30-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [] 20141223 00:06:37< shadowm> Oh, I see why. I forgot to do two more substitutions before committing. 20141223 00:07:19< iceiceice> these help button arrows seem strangely behaved 20141223 00:07:40< iceiceice> what exactly are they supposed to do? 20141223 00:07:51< shadowm> Go back and forward in history. 20141223 00:09:07< iceiceice> ok, maybe they just need a tooltip or something 20141223 00:09:35< iceiceice> bb for now 20141223 00:09:40< shadowm> I don't think so. 20141223 00:09:41< iceiceice> gfgtdf: i don't know for sure 20141223 00:09:51-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20141223 00:10:04< shadowm> Does anyone else think their function isn't obvious? 20141223 00:11:14< shadowm> iceiceice: Asheviere aside, I feel like the upscaled sprites divert the reader's attention from the portraits, for units that do have beautiful portrait art. 20141223 00:13:06< shadowm> But I'm not sure I like the previous style with 1:1 sprites either... and that's really just another consequence of not having portraits for every single unit. :\ 20141223 00:14:08< shadowm> Drawing sprites is really hard, but drawing portraits requires a mostly completely different skillset and is much harder and costly. 20141223 00:14:13-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20141223 00:14:29< shadowm> So we are stuck in a world where sprites will be the only available choice for illustrating help pages, most of the time. 20141223 00:15:17< shadowm> I'm sure I was going somewhere with this but I lost track of the path. 20141223 00:17:30< irker185> wesnoth: Ignacio R. Morelle wesnoth:master 92be8cd73db9 / src/help/help_topic_generators.cpp: Fix broken help crosslinks for unit types with all-hidden variations http://git.io/hulXpA 20141223 00:19:24< shadowm> gfgtdf: http://forums.wesnoth.org/viewtopic.php?p=579196#p579196 -- first paragraph may help? 20141223 00:21:25-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20141223 00:22:02< gfgtdf> shadowm: there is a a known bug in 1.12 with sides beeign controlled by ai on mp reload, http://gna.org/bugs/?22968 and i think we can make it a blocker. 20141223 00:22:16< gfgtdf> shadowm: actually that reports more than one bug 20141223 00:22:39< shadowm> Oh, yes, please. 20141223 00:23:14< shadowm> This is the kind of stuff I asked for in my email today. 20141223 00:24:12< shadowm> The thing is, who can work on fixing and within what timeframe? 20141223 00:24:28< shadowm> *it 20141223 00:26:49< gfgtdf> shadowm: idk i dont know that much about the 1.12 mp connect code 20141223 00:27:10< shadowm> thunderstruck perhaps? 20141223 00:27:17< gfgtdf> shadowm: also related is this bug: http://gna.org/bugs/?23036 it prevents people from joining mp campaigns that are not at first scenario 20141223 00:27:47< gfgtdf> shadowm: i think http://gna.org/bugs/?23036 isnt that hard to fix and we shoudl foix it before 1.12 20141223 00:27:50< gfgtdf> 1.12.1 20141223 00:29:03-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141223 00:29:23-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20141223 00:30:49< shadowm> Either my connection is **** or recruiting in MP takes really long. 20141223 00:32:16< gfgtdf> shadowm: so you notive a real difference between mp and sp in recuiting ? 20141223 00:32:19< shadowm> Maybe it's the former, because I have fog enabled and I guess that needs to be synced first? 20141223 00:32:28< shadowm> Yes, in SP there's no delay when recruiting. 20141223 00:33:05< shadowm> In MP there's a long (several seconds) pause before the recruited unit fades into view. 20141223 00:33:43< gfgtdf> shadowm: when recruiting a unit in mp the server is asked for a random seed that is used for the traits and names. So if your connection is ****, it could really take longer than sp recruiting. 20141223 00:34:07< shadowm> Oh right, I forgot that part. 20141223 00:34:35< shadowm> So in 1.10 the random names/trait selection were done with client-generated seed? 20141223 00:36:08< gfgtdf> shadowm: well it was done with a 'per scenario' rng. So you cannot choose your traits but you could know what traits you'll get before invoking the recruiting. 20141223 00:37:41< shadowm> fabi: Could you remind me how the variation_name fallback (for variation_id) works? 20141223 00:38:40< shadowm> gfgtdf: In other words, the client could recruit the unit without waiting for the server? 20141223 00:38:47< gfgtdf> shadowm: yes 20141223 00:38:57< shadowm> Ah, I understand. 20141223 00:39:38< shadowm> *sob sob* 20141223 00:41:08< irker185> wesnoth: Ignacio R. Morelle wesnoth:master bf75c9d062e0 / / (4 files in 2 dirs): Assign translatable names to WC/Soulless variations (bug #22902) http://git.io/bA1QtQ 20141223 00:41:35< shadowm> fabi: I'm asking because evidence (as in a game I'm playing right now) suggests the commit above can be backported to 1.12 without causing OOS for 1.12.0 clients. 20141223 00:44:24< shadowm> Actually, I guess whether I use variation_name or variation_id for unit type declarations is wholly immaterial for syncing purposes since serialized units only have a single variation= attribute, and the variation id value is determined internally when processing unit types. 20141223 00:45:21< shadowm> And the variation definition isn't serialized with singular units nowadays, it seems. 20141223 00:46:23< shadowm> Yeah... I was worrying over nothing. 20141223 00:48:24< irker185> wesnoth: Charles Dang wesnoth:master 11da33bbe440 / src/terrain.cpp: Don't set an editor image if terrain is hidden in editor http://git.io/2O1APQ 20141223 00:49:19< shadowm> vultraz: Please do not revert control blocks using braces to not using braces. 20141223 00:50:04-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 255 seconds] 20141223 00:50:05< shadowm> Not using braces is how you get ridiculous bugs like Apple's "goto fail" bug. 20141223 00:50:19< vultraz> Do you want me to add the braces back? 20141223 00:50:29< shadowm> Yes. 20141223 00:51:19< shadowm> vultraz: Also use consistent spacing. 20141223 00:51:41< shadowm> If the code you are handling is using "if(foo) {" spacing (our preferred format as opposed to "if (foo) {", use it. 20141223 00:52:09< shadowm> vultraz: Also read what I said earlier about force pushing. 20141223 00:52:56-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20141223 00:53:48< irker185> wesnoth: Charles Dang wesnoth:master 99ed3d592f67 / src/terrain.cpp: Added back bracers http://git.io/VKyqfw 20141223 00:56:44< vultraz> Noted regarding force pushing 20141223 00:58:51< vultraz> Anyway, the point of that commit is to stop the toplevel terrain categories in help from spitting image not found errors (which they've been doing for months) 20141223 01:00:01< vultraz> I suppose I could also have just set an editor_image for each of them 20141223 01:00:19< irker185> wesnoth: Ignacio R. Morelle wesnoth:1.12 5e4554f333d8 / / (4 files in 2 dirs): Assign translatable names to WC/Soulless variations (bug #22902) http://git.io/mruqsQ 20141223 01:01:41< shadowm> Sigh, gna.org kicking me out because I keep reconnecting and changing IP. 20141223 01:04:44< vultraz> It isn't possible to wrap text around an image in GUI1, is it? 20141223 01:05:07< vultraz> well, beyond one line 20141223 01:06:12-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141223 01:08:22< shadowm> gfgtdf: So, about that changelog entry? 20141223 01:08:43< irker185> wesnoth: Ignacio R. Morelle wesnoth:1.12 a82a8eab368d / changelog data/core/units/monsters/Wolf_Great.cfg: Hide alternate Great Wolf variation from help as it's only a visual variation http://git.io/uEJ2UA 20141223 01:08:46< irker185> wesnoth: Ignacio R. Morelle wesnoth:master 5a8dddd5dda6 / changelog data/core/units/monsters/Wolf_Great.cfg: Hide alternate Great Wolf variation from help as it's only a visual variation http://git.io/LmYS3g 20141223 01:10:17< irker185> wesnoth: Charles Dang wesnoth:master 0397b0d05910 / src/help/help_topic_generators.cpp: Add two newlines under terrain icon and editor image http://git.io/NedCNA 20141223 01:10:20< irker185> wesnoth: Charles Dang wesnoth:master 18879361df19 / changelog data/core/units/monsters/Wolf_Great.cfg: Merge branch 'master' of github.com:wesnoth/wesnoth http://git.io/E14ioQ 20141223 01:10:55< gfgtdf> shadowm: y i can write one 20141223 01:11:54< shadowm> Well, but for the future so this stuff doesn't get forgotten? 20141223 01:12:08< gfgtdf> shadowm: you knwo whether there is alredy a entry for https://github.com/wesnoth/wesnoth/commit/6994ef427ca5c08b29421d078cbddebfdee44822 ? 20141223 01:12:47< shadowm> That'd be "* Fixed dotfiles being included when {including} directories in WML, on builds using the new filesystem code (regression introduced in 1.11.19).", I believe. 20141223 01:13:35< gfgtdf> shadowm: ok 20141223 01:14:41< irker185> wesnoth: Charles Dang wesnoth:master 42eac522ba45 / data/campaigns/Descent_Into_Darkness/maps/ (01_Saving_Parthyn.map 06_Return_to_Parthyn.map): DiD: moved the campfires off the road http://git.io/Y13wBw 20141223 01:15:15< irker185> wesnoth: Ignacio R. Morelle wesnoth:master ed70afca5358 / / (5 files in 2 dirs): TRoW: Hide Jessene's unmasked variations in help http://git.io/Ctiurw 20141223 01:15:18< irker185> wesnoth: Ignacio R. Morelle wesnoth:1.12 18250d4fb3f1 / / (5 files in 2 dirs): TRoW: Hide Jessene's unmasked variations in help http://git.io/NytxzA 20141223 01:16:06< shadowm> YHBPWFTLW you start spelling "Jessica" in your commit message. 20141223 01:17:49-!- Fluffbeast [~Fluffbeas@pool-96-252-61-113.bstnma.fios.verizon.net] has joined #wesnoth-dev 20141223 01:19:03< vultraz> DiD S8's guard placement is so ugly D: 20141223 01:19:11< vultraz> placement code* 20141223 01:23:42< shadowm> iceiceice: Re #22901, N_() is not a string freeze bypass tool. 20141223 01:24:29< shadowm> It's a request for xgettext to enter a string into the catalogues even if the C++ won't request a translation in that spot, so it obviously violates any string freeze in place. 20141223 01:25:39< irker185> wesnoth: Ignacio R. Morelle wesnoth:master 67bb16e40854 / / (3 files in 2 dirs): UtBS: Hide a stray Kaleh variation in help http://git.io/TS2u7A 20141223 01:25:42< irker185> wesnoth: Ignacio R. Morelle wesnoth:1.12 fd5e4a6db07f / / (3 files in 2 dirs): UtBS: Hide a stray Kaleh variation in help http://git.io/iT8w6g 20141223 01:27:02< irker185> wesnoth: gfgtdf wesnoth:1.12 cebc936b085a / changelog: Update changelog http://git.io/IuR7bw 20141223 01:27:20< gfgtdf> shadowm: ^ 20141223 01:27:59-!- Fluffbeast [~Fluffbeas@pool-96-252-61-113.bstnma.fios.verizon.net] has quit [Ping timeout: 272 seconds] 20141223 01:31:51< irker185> wesnoth: Ignacio R. Morelle wesnoth:master bedfe1210ff9 / src/help/help_topic_generators.cpp: Request translating "Base Terrain: " string at runtime (bug #22901) http://git.io/WClp2w 20141223 01:31:54< irker185> wesnoth: Ignacio R. Morelle wesnoth:1.12 a2d8752a5cc5 / src/help.cpp: Request translating "Base Terrain: " string at runtime (bug #22901) http://git.io/LUC29w 20141223 01:34:28< irker185> wesnoth: Charles Dang wesnoth:master 36833bcfe5dd / data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg: DiD S6: dialog for the rare event you kill the orc leader before Drogan or any t http://git.io/jF8QnA 20141223 01:34:37< shadowm> vultraz: char limit 20141223 01:34:41< vultraz> gaaaahhhhhh 20141223 01:36:15< vultraz> anyway, I wonder if I should make killing the orc an optional objective 20141223 01:36:17< vultraz> hm 20141223 01:40:26< vultraz> I will consult the keeper of zoos 20141223 01:44:36< vultraz> "The editor palette is nicest widget in all whole world of wesnoth" 20141223 01:44:38< vultraz> wat 20141223 01:44:43< vultraz> who stuck this in help. lol 20141223 01:44:53< vultraz> s/is/is that 20141223 01:44:55< vultraz> the* 20141223 01:46:06< shadowm> fabi likes his placeholder easter eggs. 20141223 01:47:09< shadowm> gfgtdf: I've sent an email to the ML regarding the two blockers and the fixed blocker. 20141223 01:50:34< shadowm> https://gna.org/bugs/?22986 sounds terrifying in spite (or perhaps because) of its seemingly innocuous nature. 20141223 01:52:03< shadowm> I can't think of a possible cause that doesn't involve uninitialized variables or bad memory dereferences and I can't reproduce it. 20141223 01:53:02-!- Coffee_irc [~david@ppp118-210-58-226.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20141223 01:55:09-!- Coffee_irc [~david@ppp118-210-58-226.lns20.adl2.internode.on.net] has quit [Client Quit] 20141223 01:55:23-!- Coffee_irc [~david@ppp118-210-58-226.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20141223 01:55:36< shadowm> gfgtdf: #22897 is yours? I have SDL's source in front of me right now, it's indeed using a lot of Unicode-incompatible things unless built for Windows CE. 20141223 01:56:47< gfgtdf> shadowm: yes i sended that one 20141223 01:57:47< shadowm> It also naïvely does a load of stuff without checking for errors. 20141223 01:57:50< gfgtdf> shadowm: you know why it only for windows ce ? 20141223 01:58:09< shadowm> I don't know, perhaps Windows CE only supports Unicode? The source has gems like the following: 20141223 01:58:19< shadowm> #ifdef _WIN32_WCE wchar_t path[MAX_PATH]; 20141223 01:58:19< shadowm> #else char path[MAX_PATH]; 20141223 01:58:19-!- kex [~kex@78.157.29.160] has quit [Remote host closed the connection] 20141223 01:58:21< shadowm> #endif 20141223 02:00:44< gfgtdf> shadowm: maybe we could just do that same what sdl doesn in our main function with unicode functions. But it would be cool to have some code that automaticly creates a second file if the start wesnoth a second time. 20141223 02:02:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141223 02:04:21< shadowm> There is a simple thing that's guaranteed to be unique at any given time, and it's our PID. 20141223 02:05:02< shadowm> Would creating stdout-.txt and stderr-.txt files (or even a combined log-.txt file) help? 20141223 02:05:41-!- Fluffbeast [~Fluffbeas@pool-96-252-61-113.bstnma.fios.verizon.net] has joined #wesnoth-dev 20141223 02:05:46< shadowm> I'd prefer to avoid touching the original stdout.txt/stderr.txt because SDL also messes with them on exit. 20141223 02:06:07< shadowm> That's why stdout.txt disappears if it's zero-length on exit -- because SDL does it. 20141223 02:07:10< gfgtdf> shadowm: so you want to not use cerr coutfor our logstreams on windows ? 20141223 02:07:14< shadowm> And it does it using the atexit() mechanism, yay. 20141223 02:07:37< shadowm> gfgtdf: Hm, no, just send them to the same file. Surely that's possible. 20141223 02:08:20< shadowm> The thing is that stdout is *very* rarely used and I don't know if people ever check stdout.txt. 20141223 02:09:48< shadowm> Hm, the problem with the PID suffix idea is that then the install dir will get littered with as many files as Wesnoth sessions are ever started and they won't get automatically deleted or anything. 20141223 02:10:54< shadowm> Though we could actively prune old files, probably. 20141223 02:11:00-!- Nostromus [~chatzilla@g224096168.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0/20141127110442]] 20141223 02:11:44< gfgtdf> shadowm: how woudl we check whether files are "old" ? 20141223 02:12:33-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20141223 02:18:01< vultraz> shadowm: should I purge devfeature1.11 yet 20141223 02:18:26< shadowm> gfgtdf: By using timestamp suffixes instead of PIDs and pruning anything that looks like stdout*.txt/stderr*.txt and is more than n days old? 20141223 02:18:44< shadowm> Though. 20141223 02:18:56< vultraz> shadowm: or should I do it with 1.12.1 20141223 02:18:59< shadowm> This is all rather redundant if I finish implementing the thing I'm working on. 20141223 02:19:25< shadowm> Because you could just run `wesnoth --console > logfile1.txt` and `wesnoth --console > logfile2.txt`, probably. Not sure. 20141223 02:19:50< shadowm> Okay, no. 20141223 02:20:08< shadowm> Yet another downside to allocating a console ourselves. 20141223 02:20:30-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20141223 02:24:53< shadowm> vultraz: Maybe 1.12.1, since people don't want to leave 1.10.x because of 1.12.0's alleged brokenness. 20141223 02:25:09< shadowm> Or so I heard. 20141223 02:25:12< vultraz> and the editor *eye roll* 20141223 02:25:23< vultraz> that seems to be the main complaint 20141223 02:25:35< vultraz> "we have to click extra times!" 20141223 02:25:35< shadowm> What about it? 20141223 02:25:48< shadowm> Oh right. 20141223 02:25:49< vultraz> (to change terrain groups) 20141223 02:25:55-!- Fluffbeast [~Fluffbeas@pool-96-252-61-113.bstnma.fios.verizon.net] has quit [Ping timeout: 255 seconds] 20141223 02:26:18< vultraz> sometimes I feel like telling them to shut up and live with it 20141223 02:26:36< shadowm> That's not nice. 20141223 02:27:12< shadowm> And clicking extra times, while not a valid reason to declare 1.12.x broken, isn't nice either. 20141223 02:27:39< shadowm> So I regret advising that approach because I don't like it myself either. 20141223 02:28:06< vultraz> what solution would you advise? 20141223 02:28:15< shadowm> What we were trying to do was solve the problem of running out of space as the number of terrain categories approaches plus infinity, and we did it wrong. 20141223 02:28:31-!- gfgtdf [~chatzilla@f054055212.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0/20141125180439]] 20141223 02:29:02< shadowm> I don't know, maybe something involving a secondary thin palette with categories, but that'd require stealing more horizontal space. 20141223 02:29:13< shadowm> Or vertical space. 20141223 02:29:29< shadowm> Or any kind of space, really, which is a surprisingly scarce resource. 20141223 02:29:57< vultraz> Which is a point in favor of this solution 20141223 02:30:02< vultraz> it conserves space 20141223 02:31:31< shadowm> At the expense of fluidity. 20141223 02:32:08< vultraz> It's a hard, undeniable fact that if we want fluidity, we compromise space 20141223 02:33:07 * shadowm *deep sigh* 20141223 02:35:19< shadowm> I guess this is why, as unbelievably silly as I find the Qt experiment, I'm secretly hoping it succeeds. 20141223 02:35:46< shadowm> Because our toolkits are, quite honestly, shit. 20141223 02:36:31< shadowm> And no-one has the know-how and energy to fix them and provide all the missing functionality. 20141223 02:38:00< shadowm> On an unrelated note, I'm appalled that I only yesterday found out that the MP lobby password prompt is GUI1. 20141223 02:38:21< shadowm> The join prompt, that is. The setup prompt is GUI2. 20141223 02:39:30< vultraz> The MP connect status bar is GUI1 also 20141223 02:39:45< shadowm> Oh, that I know. 20141223 02:39:55< vultraz> dunno why 20141223 02:40:06< shadowm> Beacuse no-one has written a GUI2 transfer dialog. 20141223 02:40:18< shadowm> That uses SDL_net as opposed to Asio. 20141223 02:41:30< shadowm> That's one of the major downsides of GUI2. If you want a dialog, you'd better be willing to write all the boilerplate yourself (in both C++ and WML), because generic dialogs like those GUI1's gui::dialog class provides explicitly violate GUI2's design principles. 20141223 02:41:38-!- travis-ci [~travis-ci@ec2-54-162-71-132.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 02:41:38< travis-ci> wesnoth/wesnoth#5193 (master - 99ed3d5 : Charles Dang): The build was broken. 20141223 02:41:38< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/44891502 20141223 02:41:38-!- travis-ci [~travis-ci@ec2-54-162-71-132.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141223 02:41:42< shadowm> All in the name of UI themeability which doesn't even really exist yet. 20141223 02:41:43< vultraz> heh. I just noticed the label highlight color in GUI1 looks like the BSOD's 20141223 02:42:42< shadowm> The corollary of this is that Lua GUI2 dialogs are an aberration that needs to be exterminated. 20141223 02:43:35< shadowm> It is such a frustrating situation. 20141223 02:43:52< vultraz> eh?? 20141223 02:44:09< shadowm> What I said. Lua GUI2 dialogs weren't meant to be. 20141223 02:44:14< shadowm> Come on, I've explained this before. 20141223 02:45:49< shadowm> I guess the fact that GUI2's development stagnated is the only reason why we are able to use them without having a dedicated Lua GUI2 maintainer to fix every single issue cropping up as GUI2 evolves further in its intended direction. 20141223 02:47:50< vultraz> We cannot get rid of UMC gui functionality 20141223 02:48:12< shadowm> No. 20141223 02:48:19< shadowm> But it wasn't intended to be implemented in the first place. 20141223 02:48:38< vultraz> Happy accident 20141223 02:48:40< shadowm> It's the unwanted baby of this family. 20141223 02:49:52< vultraz> What family? 20141223 02:50:07< shadowm> The Wesnoth GUI family. 20141223 03:06:40-!- kex [~kex@78.157.29.160] has quit [Remote host closed the connection] 20141223 03:09:01-!- Fluffbeast [~Fluffbeas@pool-96-252-61-113.bstnma.fios.verizon.net] has joined #wesnoth-dev 20141223 03:10:12< irker185> wesnoth: Chris Beck wesnoth:master ea3da43e6630 / INSTALL SConstruct scons/sdl.py: add documentation, scons check for jpg support in sdl_image http://git.io/JMctFg 20141223 03:19:15-!- Ivanovic_ [~ivanovic@frnk-5f7502f1.pool.mediaWays.net] has joined #wesnoth-dev 20141223 03:22:24-!- Ivanovic [~ivanovic@frnk-5f74e066.pool.mediaWays.net] has quit [Ping timeout: 250 seconds] 20141223 03:22:37-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 258 seconds] 20141223 03:23:09-!- Ivanovic_ is now known as Ivanovic 20141223 03:25:36< irker185> wesnoth: Chris Beck wesnoth:1.12 45d7882fa773 / INSTALL SConstruct scons/sdl.py: add documentation, scons check for jpg support in sdl_image http://git.io/FoDzVg 20141223 03:36:33-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20141223 03:45:25-!- Fluffbeast [~Fluffbeas@pool-96-252-61-113.bstnma.fios.verizon.net] has quit [Ping timeout: 272 seconds] 20141223 03:48:19-!- oldlaptop [~quassel@50-108-67-218.adr01.mskg.mi.frontiernet.net] has quit [Quit: No Ping reply in 180 seconds.] 20141223 03:50:45-!- oldlaptop [~quassel@static-50-108-31-113.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20141223 03:50:53-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20141223 03:55:59-!- Coffee_irc [~david@ppp118-210-58-226.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20141223 03:57:23-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20141223 03:57:27< iceiceice> Coffee_irc: ^ 20141223 04:24:30< irker185> wesnoth: Chris Beck wesnoth:master 78c42acc4887 / src/ (8 files in 2 dirs): move game_events and lua kernel into class game_state http://git.io/JDdjUA 20141223 04:29:43-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20141223 05:11:57-!- oldlaptop [~quassel@static-50-108-31-113.mskg.mi.frontiernet.net] has quit [Ping timeout: 240 seconds] 20141223 05:15:37-!- oldlaptop [~quassel@static-50-108-31-113.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20141223 05:15:57< irker185> wesnoth: Chris Beck wesnoth:1.12 cd984ad0c2ee / .travis.yml: travis: enable x2 build parallelism (it was very good on master) http://git.io/VJgJig 20141223 05:16:19-!- new_one [~new_one@50.15.126.83] has quit [Quit: WeeChat 1.0.1] 20141223 05:17:36< Necrosporus> vultraz, seems like there is still endlevel dialogue you didn't change in DiD #6 20141223 05:18:05< vultraz> Necrosporus: hm? 20141223 05:18:39< vultraz> oh, the line about the orcs 20141223 05:18:59< Necrosporus> vultraz, they still say they will be busy fighting orcs even if Malin killed off all of them 20141223 05:19:19< Necrosporus> Also what happens if he kills all the orcs but doesn't kill Drogan? 20141223 05:19:47< Necrosporus> (and thus also noone of villagers as it would mean defeat) 20141223 05:20:08< vultraz> "Even with my new power, I cannot fight the entire town as well as the orcs." this part? 20141223 05:20:12< vultraz> you HAVE to kill Drogan 20141223 05:20:16< vultraz> it's story 20141223 05:20:20< vultraz> you will kill Drgoan 20141223 05:22:01< Necrosporus> But you could kill all the orcs, then talk with him and kill him only after that 20141223 05:22:33< Necrosporus> Also that's not true, it's probably possible to kill entire town and orcs off 20141223 05:23:15< Necrosporus> if you were not restricted by FCTH (now removed) and game objectives 20141223 05:24:07< vultraz> it should not be 20141223 05:24:17< vultraz> basically, there should be so many recruits that you cannot win 20141223 05:24:35< Necrosporus> Actually you could always win 20141223 05:24:48< Necrosporus> Because you have saves and enemy does not 20141223 05:24:57< Necrosporus> Though it might be extremely boring 20141223 05:26:02< Necrosporus> And realistically speaking what prevents him beside ethical measures from killing off entire city with his necromancy? 20141223 05:26:18< Necrosporus> The more he kills the more warriors he could use 20141223 05:27:36< Necrosporus> Also he got magic while noone in Parthyn does 20141223 05:27:53< vultraz> gaaahhh 20141223 05:27:56< vultraz> shadowm help me here 20141223 05:28:59< Necrosporus> I think the best solution would be to add plot option for cases when he kills everyone or just orcs 20141223 05:29:33< Necrosporus> but it's hardest measured by required effort 20141223 05:30:35< shadowm> Yawn. 20141223 05:30:51< shadowm> No. 20141223 05:31:39< Necrosporus> shadowm, is it reply to me or vultraz ? 20141223 05:31:49< shadowm> Yes. 20141223 05:32:28< vultraz> In no situation will you ever not kill drgoan 20141223 05:32:43< Necrosporus> That's true 20141223 05:32:56< Necrosporus> but you might kill all the orcs before him 20141223 05:33:05< vultraz> I added dialog for that 20141223 05:34:58< Necrosporus> really? 20141223 05:35:30< Necrosporus> I do not see it 20141223 05:35:54< vultraz> Necrosporus: http://git.io/jF8QnA 20141223 05:38:05< Necrosporus> I think I'm looking into wrong commit 20141223 05:39:40< Necrosporus> is it the last commit to this file? 20141223 05:40:44< irker185> wesnoth: Charles Dang wesnoth:master 3921a87f70fc / data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg: DiD S6: don't mention orcs on Drogan's death or endlevel if they're dead http://git.io/5-xGhQ 20141223 05:40:48< vultraz> Necrosporus: ^ 20141223 05:41:13< vultraz> I am considering adding death of orcs as an optional objective 20141223 05:41:17< vultraz> but that's as much as I will do 20141223 05:57:36< irker185> wesnoth: Charles Dang wesnoth:master 93de42fd2929 / data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg: DiD S6: listed killing the orcs as a bonus objective, though it gives no reward http://git.io/rXzNMQ 20141223 05:57:38< vultraz> Necrosporus: ^ 20141223 05:57:41-!- localuser- [~none@gateway/tor-sasl/localuser-] has joined #wesnoth-dev 20141223 05:57:44< vultraz> that's all I'm doing 20141223 06:00:12< vultraz> hm, one more small tweak 20141223 06:01:36-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20141223 06:02:20-!- Sulfur [~Miranda@p5B008790.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141223 06:23:11< irker185> wesnoth: Charles Dang wesnoth:master bee33dfc10f0 / data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg: DiD S6: end level if you kill orcs after Drogan is dead http://git.io/dMmZlQ 20141223 06:23:17< vultraz> it pains me to have to change some filter_conditions into ifs again D: 20141223 06:26:00< irker185> wesnoth: Charles Dang wesnoth:master df98508c6218 / data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg: DiD S6: forgot to add orc objectives post-Drgoan's death http://git.io/a9mEWg 20141223 06:26:05< vultraz> NOW I'm done 20141223 06:27:30< vultraz> ok I'm retarded 20141223 06:28:02< irker185> wesnoth: Charles Dang wesnoth:master f33ca48bbff1 / data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg: DiD S6: I'm an idiot http://git.io/-1_1fA 20141223 06:33:46< vultraz> Necrosporus: ^ 20141223 06:34:29< Necrosporus> Not quite good commit report 20141223 06:35:06< irker185> wesnoth: Chris Beck wesnoth:master 0fce6e7c68b7 / src/ (6 files in 2 dirs): add tod_manager, lua kernel to filter context http://git.io/CyQ60g 20141223 06:36:00< iceiceice> vultraz: usually when i make a :facepalm: commit like that, i call the fixup commit `fixup HEAD^` 20141223 06:36:09< Necrosporus> by the way, does your modification go into 1.13 or 1.12 too? 20141223 06:36:09< iceiceice> or `fixup ` 20141223 06:36:26< Necrosporus> what's a fixup? 20141223 06:36:48< iceiceice> its just a commit that fixes up another commit 20141223 06:37:03< iceiceice> its not really good english, i guess its some evil contraction promoted by git 20141223 06:37:13< iceiceice> "fixup" is an option you can use when rebasing 20141223 06:37:14< shadowm> Git promotes this? 20141223 06:37:53< shadowm> Huh. 20141223 06:40:07< iceiceice> not to be confused with "fixer-upper" which i think is probably in the dictionary 20141223 06:47:14< vultraz> anyway 20141223 06:47:26< vultraz> DiD should be almost done 20141223 06:47:32< vultraz> next, I'll move onto THoT 20141223 06:51:10< vultraz> for which I will be maininling a brazier Embellishment 20141223 06:55:20-!- travis-ci [~travis-ci@ec2-54-162-71-132.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 06:55:20< travis-ci> wesnoth/wesnoth#5206 (master - ea3da43 : Chris Beck): The build was fixed. 20141223 06:55:20< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/44898966 20141223 06:55:20-!- travis-ci [~travis-ci@ec2-54-162-71-132.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141223 06:57:03< vultraz> iceiceice: it appears travis is biased towards you 20141223 06:57:50-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has quit [Remote host closed the connection] 20141223 06:57:52< iceiceice> how so 20141223 06:58:12< vultraz> [13:41:37] travis-ci wesnoth/wesnoth#5193 (master - 99ed3d5 : Charles Dang): The build was broken. 20141223 06:58:20< vultraz> [17:55:18] travis-ci wesnoth/wesnoth#5206 (master - ea3da43 : Chris Beck): The build was fixed. 20141223 06:58:44< shadowm> Let me guess. #5193 timed out. 20141223 07:00:05< shadowm> I guess the test suite run timed out. 20141223 07:00:21< shadowm> Not sure, how do you extract the signal number again? 20141223 07:01:01< iceiceice> i don't really know, 20141223 07:01:13< iceiceice> usually any exit code > 128 is like, fatal error / segfault / assertion / etc. 20141223 07:01:15< shadowm> You do a mathy thing. 20141223 07:01:46< iceiceice> it looks like 5193 had the mystery test executable segfault, 20141223 07:01:54< shadowm> exitcode & 0x7F on Linux. 20141223 07:02:10< iceiceice> i have never been able to figure out what it means when that happens 20141223 07:02:28< iceiceice> or reproduce it on my machine 20141223 07:02:37< shadowm> That's, uh, 72. 20141223 07:03:22< iceiceice> my most recent theory is that it happens because when we run sudo apt-get upgrade, we end up replacing libc6-dev without doing an apt-get dist-upgrade 20141223 07:03:26< shadowm> I don't think that's a signal number. 20141223 07:04:13< iceiceice> it might also be something random like "out of memory" 20141223 07:04:55< iceiceice> previously i have tried, "if the test executable returns exit code 200, rerun it at most 10 times" (generally it fails 10 times) 20141223 07:05:07< iceiceice> also whenever i have run it through gdb, 20141223 07:05:10< iceiceice> it never reproduces the crash 20141223 07:05:44< iceiceice> i guess we could start doing that again 20141223 07:05:59< iceiceice> i'm more inclined to ignore it though 20141223 07:07:07-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20141223 07:08:44< shadowm> What is signal 72, that doesn't make sense. 20141223 07:12:11-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 258 seconds] 20141223 07:24:22-!- travis-ci [~travis-ci@ec2-174-129-74-8.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 07:24:23< travis-ci> wesnoth/wesnoth#5208 (master - 78c42ac : Chris Beck): The build was broken. 20141223 07:24:23< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/44902144 20141223 07:24:23-!- travis-ci [~travis-ci@ec2-174-129-74-8.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141223 07:32:00-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 250 seconds] 20141223 07:33:32-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20141223 07:44:34< irker185> wesnoth: Charles Dang wesnoth:master aaa6e011b831 / src/help/help_topic_generators.cpp: Don't allocate space for missing terrain help descriptions http://git.io/4mhnCw 20141223 07:45:52< vultraz> inb4 shadowm says i screwed something up 20141223 07:46:59-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20141223 07:50:19< vultraz> zookeeper: I made a bunch of changes to DiD S6, please review 20141223 07:51:07< shadowm> vultraz: You introduced a control block that doesn't use braces. 20141223 07:51:53< vultraz> shadowm: explain to me when you should or should not use them 20141223 07:52:00< shadowm> You should always use braces. 20141223 07:52:09< Sirp> yes please always use braces 20141223 07:52:25< shadowm> Well, except in switch case statements that do not declare variables I guess. 20141223 07:52:36< shadowm> switch case statements are really easy for a noob to get wrong btw. 20141223 07:52:39< Sirp> switch case statements are not control blocks 20141223 07:53:20< shadowm> Most obvious mistake is missing the break at the end of a case label, without which execution continues into the next label. 20141223 07:53:30< Sirp> if you go case XXX: { ... } the '{' and '}' are a completely different construct to the case they aren't connected at all by the compiler. 20141223 07:54:48< shadowm> Right, I guess that's a generic scope within a block without a scope of its own. 20141223 07:54:59< shadowm> The block in question being the switch block. 20141223 07:55:17< Sirp> yeah basically in C++ you can just make a block anywhere by using a pair of {} 20141223 08:00:27-!- travis-ci [~travis-ci@ec2-54-162-71-132.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 08:00:27< travis-ci> wesnoth/wesnoth#5210 (master - 3921a87 : Charles Dang): The build was broken. 20141223 08:00:27< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/44905383 20141223 08:00:27-!- travis-ci [~travis-ci@ec2-54-162-71-132.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141223 08:00:32-!- Sulfur [~Miranda@p5B008790.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20141223 08:05:56< shadowm> Meh, I hate it when Git doesn't manage to reconcile patches through refactors. 20141223 08:06:44< shadowm> Is there some way to tell it that in 1.12 help.cpp is equivalent to several files from master? 20141223 08:07:20< shadowm> And then maybe use context or something to find the patch locations. 20141223 08:07:46< zookeeper> vultraz, okay 20141223 08:08:43< zookeeper> what's ugly about the guard placement code though? a tiny bit of code duplication, other than that it looks very clean to me 20141223 08:09:54< irker185> wesnoth: Ignacio R. Morelle wesnoth:master a7de5c4a21b9 / src/help/help_topic_generators.cpp: Add space after commas in base terrain lists in terrain descriptions in help http://git.io/YuFpAw 20141223 08:09:54< irker185> wesnoth: Ignacio R. Morelle wesnoth:master cd022369aaa2 / src/help/help_topic_generators.cpp: Request translating "[Mov/Def] properties" strings at runtime (bug #22901) http://git.io/2F3a2w 20141223 08:10:54< irker185> wesnoth: Ignacio R. Morelle wesnoth:1.12 2c675a85b711 / src/help.cpp: Add space after commas in base terrain lists in terrain descriptions in help http://git.io/J6HASA 20141223 08:27:42< shadowm> iceiceice: Do you know how large your cache dir was when you got bug #22261? 20141223 08:28:02< shadowm> It's a bit weird because commit bde0a3ab52252bd1de885bd152bccefb97e853bf was supposed to fix a similar issue, but it predates your report by days. 20141223 08:28:05< iceiceice> i don't remember what bug that is but i'm sure i dont' remember 20141223 08:28:13< shadowm> https://gna.org/bugs/?22261 20141223 08:28:21-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has joined #wesnoth-dev 20141223 08:29:06< shadowm> 4 KiB, 1.something MiB. 20141223 08:29:22< shadowm> Both display correctly, so it's probably some border case. 20141223 08:30:00< shadowm> 1 B also displays correctly. 20141223 08:31:04< shadowm> Actually. 20141223 08:31:10< shadowm> Why would the tree size ever be negative? 20141223 08:31:27-!- travis-ci [~travis-ci@ec2-54-162-71-132.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 08:31:27< travis-ci> wesnoth/wesnoth#5211 (master - 93de42f : Charles Dang): The build was broken. 20141223 08:31:27< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/44905916 20141223 08:31:27-!- travis-ci [~travis-ci@ec2-54-162-71-132.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141223 08:32:22< shadowm> filesystem::dir_size() can return -1,hm. 20141223 08:33:23< shadowm> Ahahaha. Haha. Yes. 20141223 08:34:06< shadowm> utils::si_string() yields an infinitesimal number when fed -1. 20141223 08:38:09< shadowm> Oh, actually, it's not infinitesimal. 20141223 08:38:29< shadowm> The exponent is positive, and the yocto exponent is the same negative value. 20141223 08:39:06< shadowm> So that's -1.21 * 10^24 * 10^-24 == -1.21. 20141223 08:39:08< zookeeper> the yocto exponent. yeah, that, i totally knew it. 20141223 08:39:22< shadowm> Somehow the code manages to turn -1 into -1.21 and decide to represent it like that. 20141223 08:39:50< shadowm> Floating point maths. 20141223 08:40:00< shadowm> Fun. 20141223 08:40:40< iceiceice> hmmm... 20141223 08:40:55< iceiceice> maybe its better if instead of returning -1 these functions just threw some little exception 20141223 08:41:06< iceiceice> and return unsigned 20141223 08:41:08< shadowm> Your number is actually quite different from what I got. 20141223 08:41:27< iceiceice> im not really a fan of "signal an error by returning nonsense" 20141223 08:41:29< shadowm> I can't explain that because -1 is the only negative value fs::dir_size() should return. 20141223 08:41:49< shadowm> I'm not a fan of throwing exceptions for everything. 20141223 08:42:53< iceiceice> i think its also not bad to return a pair, or define a struct with meaningful names 20141223 08:43:09< iceiceice> but exception is the cleanest in some ways imo 20141223 08:43:12-!- localuser- [~none@gateway/tor-sasl/localuser-] has quit [Remote host closed the connection] 20141223 08:43:25-!- localuser- [~none@gateway/tor-sasl/localuser-] has joined #wesnoth-dev 20141223 08:43:45< shadowm> I think it's reasonable for library-style functions to have designated "bad" values most of the time, as long as no information gets lost in the process. 20141223 08:44:29< shadowm> This is actually a case of the latte. 20141223 08:44:31< iceiceice> i think its okay for C because you don't have great options, but for C++ its not what i would recommend 20141223 08:45:03< iceiceice> its really easy to create bugs if people are lazy or ignorant, and theres no way the compiler can help you 20141223 08:45:26< iceiceice> you could make the function have an optional bool "nothrow" parameter 20141223 08:45:32< iceiceice> and just return 0 in case of an error then 20141223 08:45:38< iceiceice> which is probably the most sensible thing 20141223 08:48:04< shadowm> Sigh. 20141223 08:53:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20141223 08:56:52-!- travis-ci [~travis-ci@ec2-54-198-130-237.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 08:56:53< travis-ci> wesnoth/wesnoth#5212 (master - bee33df : Charles Dang): The build was broken. 20141223 08:56:53< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/44907159 20141223 08:56:53-!- travis-ci [~travis-ci@ec2-54-198-130-237.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141223 08:57:20< irker185> wesnoth: Ignacio R. Morelle wesnoth:master b79df59e08b2 / src/gui/dialogs/game_cache_options.cpp: gui2/tgame_cache_options: Handle negative values from filesystem::dir_size() http://git.io/jrfe3Q 20141223 08:57:58< shadowm> Later I'll check why the Purge option became ridiculously verbose and the BFS code appears to be trying to open every single regular file it sees as a directory. 20141223 09:08:18-!- travis-ci [~travis-ci@ec2-174-129-74-8.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 09:08:18< travis-ci> wesnoth/wesnoth#5213 (master - df98508 : Charles Dang): The build was broken. 20141223 09:08:18< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/44907327 20141223 09:08:18-!- travis-ci [~travis-ci@ec2-174-129-74-8.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141223 09:16:43-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20141223 09:41:47-!- travis-ci [~travis-ci@ec2-174-129-74-8.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 09:41:47< travis-ci> wesnoth/wesnoth#5214 (master - f33ca48 : Charles Dang): The build was broken. 20141223 09:41:47< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/44907417 20141223 09:41:47-!- travis-ci [~travis-ci@ec2-174-129-74-8.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141223 09:45:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20141223 09:52:57-!- Nostromus [~chatzilla@f054015030.adsl.alicedsl.de] has joined #wesnoth-dev 20141223 09:54:00-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has quit [Remote host closed the connection] 20141223 09:54:59< irker185> wesnoth: Chris Beck wesnoth:master fbcfa99c811c / / (6 files in 3 dirs): bug fix: whiteboard initialized before gamestate init'ed http://git.io/LYfyAQ 20141223 10:06:28-!- travis-ci [~travis-ci@ec2-174-129-74-8.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 10:06:28< travis-ci> wesnoth/wesnoth#5215 (master - 0fce6e7 : Chris Beck): The build was broken. 20141223 10:06:28< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/44907770 20141223 10:06:28-!- travis-ci [~travis-ci@ec2-174-129-74-8.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141223 10:20:10-!- Sulfur [~Miranda@p5B008790.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141223 10:24:53-!- Coffee_irc [~david@ppp118-210-58-226.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20141223 10:26:51-!- travis-ci [~travis-ci@ec2-174-129-74-8.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 10:26:51< travis-ci> wesnoth/wesnoth#5216 (master - aaa6e01 : Charles Dang): The build is still failing. 20141223 10:26:51< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/44911280 20141223 10:26:51-!- travis-ci [~travis-ci@ec2-174-129-74-8.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141223 10:50:35< irker185> wesnoth: Chris Beck wesnoth:master d42b86ad3f33 / src/ (8 files in 2 dirs): fixup gamestate initialization http://git.io/FBWrSQ 20141223 10:51:28-!- travis-ci [~travis-ci@ec2-174-129-74-8.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 10:51:28< travis-ci> wesnoth/wesnoth#5217 (master - cd02236 : Ignacio R. 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irker420> wesnoth: Chris Beck wesnoth:master 135300aa50d5 / src/ (7 files in 2 dirs): avoid resource links when evaluating wml menu items http://git.io/kg85qw 20141223 22:13:04-!- prkc [~prkc@4E5CCCAE.dsl.pool.telekom.hu] has quit [Quit: Leaving] 20141223 22:19:07< irker420> wesnoth: Chris Beck wesnoth:master 64a45cde3c9f / src/game_events/ (handlers.cpp handlers.hpp manager.cpp manager.hpp pump.cpp): avoid resource links when executing game event handlers http://git.io/ACixsw 20141223 22:32:43-!- Nostromus [~chatzilla@f054015030.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0/20141127110442]] 20141223 22:36:49-!- mjs-de [~mjs-de@p508C9D5D.dip0.t-ipconnect.de] has joined #wesnoth-dev 20141223 22:37:04-!- Necrosporus_ is now known as Necrosporus 20141223 22:37:18< Necrosporus> Does using necromancy actually corrupt people? 20141223 22:37:49-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20141223 22:37:49-!- fabi 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timeout: 265 seconds] 20141223 23:31:05< irker420> wesnoth: Chris Beck wesnoth:master 1cf48b030632 / src/menu_events.cpp: fixup 7e39cbc3a5ff8ae0ab585b106564f359f249b042 http://git.io/-0UOxg 20141223 23:34:06-!- travis-ci [~travis-ci@ec2-54-80-135-128.compute-1.amazonaws.com] has joined #wesnoth-dev 20141223 23:34:06< travis-ci> cbeck88/wesnoth#105 (move_a_wml_tag_to_lua - a9640b9 : Chris Beck): The build passed. 20141223 23:34:06< travis-ci> Build details : http://travis-ci.org/cbeck88/wesnoth/builds/44987976 20141223 23:34:06-!- travis-ci [~travis-ci@ec2-54-80-135-128.compute-1.amazonaws.com] has left #wesnoth-dev [] 20141223 23:37:28-!- Coffee_irc [~david@ppp118-210-58-226.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20141223 23:49:30-!- Gallaecio [~quassel@105.153.165.83.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20141223 23:51:23< irker420> wesnoth: Chris Beck wesnoth:master d72aa90532aa / src/unit_map.hpp: add an operator bool() to unit_map::iterator http://git.io/3Q5zXg --- Log closed Wed Dec 24 00:00:59 2014