--- Log opened Thu Dec 18 00:00:50 2014 20141218 00:15:33-!- Ivanovic_ [~ivanovic@frnk-5f74f605.pool.mediaWays.net] has joined #wesnoth 20141218 00:15:48-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20141218 00:17:14-!- Ivanovic [~ivanovic@frnk-5f74f605.pool.mediaWays.net] has quit [Ping timeout: 264 seconds] 20141218 00:17:28-!- Ivanovic_ is now known as Ivanovic 20141218 00:24:51-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20141218 00:32:50-!- ancestral [~ancestral@155.sub-70-197-196.myvzw.com] has joined #wesnoth 20141218 00:39:37-!- ancestral [~ancestral@155.sub-70-197-196.myvzw.com] has quit [Quit: Smell ya later!] 20141218 00:51:43< Necrosporus> Why are wesnoth people so hateful about necromancer, even if they do not do anything bad? 20141218 00:52:05< Necrosporus> * necromancers 20141218 00:53:29-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20141218 00:58:54< celticminstrel> Necromancers have a bad reputation in general. This isn't a Wesnoth-specific thing. 20141218 01:01:19< Necrosporus> But it doesn't mean they should be treated that badly. They aren't necessary bad people 20141218 01:01:38< celticminstrel> Well, perhaps. 20141218 01:02:18< celticminstrel> Some people might object to the corpses of their allies being animated as weapons against them. (Wesnoth example would be the plague attack.) 20141218 01:03:06-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20141218 01:03:18< Necrosporus> Well, they didn't have to became hostile at the first place. Then their allies coprses would be used against their enemies 20141218 01:03:26< celticminstrel> Binding spirits to your command doesn't exactly sound like a nice thing to do either. 20141218 01:03:49< celticminstrel> It could be compared to slavery, perhaps. Depending on the sentience level of the spirits. 20141218 01:04:10< celticminstrel> Some people object merely to desecration of the dead. 20141218 01:04:26< Necrosporus> But isn't their object irrational? 20141218 01:04:35< celticminstrel> That doesn't really matter, does it? 20141218 01:04:45< Necrosporus> Even Delfador used undead including ghosts and ghouls 20141218 01:05:03< celticminstrel> Delfador was not a necromancer, going by uh... the Memoirs, right? 20141218 01:05:12< Necrosporus> Yes 20141218 01:05:17< Necrosporus> But he still used undead 20141218 01:05:24< celticminstrel> He didn't raise the dead as minions. 20141218 01:05:38< celticminstrel> He didn't bind spirits to his will; spirits served him by their own choice. 20141218 01:05:44< Necrosporus> True, he brought them from the land of dead 20141218 01:06:08< Necrosporus> Necromancer do not have to bind the spirits against their will either 20141218 01:06:22< Necrosporus> They could search for ones who are willing to assist 20141218 01:06:48< Necrosporus> And skellies and corpses aren't sentient probably 20141218 01:06:52< celticminstrel> There's a sharp conceptual difference between the spirit-type undead and the corpse-type undead. (Ghouls can belong to either type, depending on your interpretation; I think in folklore they're more like a spirit, in Wesnoth they look more like a corpse; but DM treated them more like a spirit, so who knows.) 20141218 01:07:07< celticminstrel> Oh right, skeletons. 20141218 01:07:18< celticminstrel> Skeletons are generally little more than bone golems. 20141218 01:07:44< celticminstrel> You're right that necromancers don't have to bind the spirits. 20141218 01:08:10< celticminstrel> But I think necromancy kind of implies it. 20141218 01:08:38< Necrosporus> Not necessary. They might practice the art and still be ethical 20141218 01:08:46< celticminstrel> I won't deny this. 20141218 01:08:56< celticminstrel> It's certainly possible. 20141218 01:09:19< Necrosporus> Also their use of spirits is not necessarily unethical 20141218 01:09:56< celticminstrel> That depends on the spirits' level of sentience and whether they have the free will to leave the necromancer's service. 20141218 01:10:02< Necrosporus> Also they could reach near-immortality. isn't it a good thing to be immortal? 20141218 01:10:23< celticminstrel> (Hypothetically speaking, at least. We assume that the ones you encounter in a Wesnoth game are the loyal ones who stayed. :P ) 20141218 01:10:25< celticminstrel> Uh, no. 20141218 01:10:39< celticminstrel> Immortality is not a straight-up "good thing". 20141218 01:11:37-!- molgrum [~molgrum@212.85.89.43] has quit [Ping timeout: 240 seconds] 20141218 01:11:44< Necrosporus> Why not? Death is the worst possible thing which could happen, so avoiding it must be a very good thing 20141218 01:12:01< celticminstrel> Um, there are things worse than death... 20141218 01:12:03-!- Wuzzy [~Wuzzy@p549FB32B.dip0.t-ipconnect.de] has quit [Quit: Wuzzy] 20141218 01:12:14< celticminstrel> And I'm not saying immortality is bad, either. 20141218 01:12:45< Necrosporus> What are the things which are worse than death? 20141218 01:13:01< Necrosporus> It's mentioned frequently, but few care to name some 20141218 01:13:23< celticminstrel> It's hard to think of them just off the top of my head, gimme a minute. 20141218 01:13:27< Necrosporus> celticminstrel, is immortality of lich-sort a bad thing? 20141218 01:13:43< celticminstrel> That depends on your point of view. 20141218 01:14:00< celticminstrel> The immortality of a lich requires giving up things that some people may value less than others. 20141218 01:14:58< celticminstrel> Well, apparently the most obvious answer to "what's worse than death" is "torture" (also rape): http://tvtropes.org/pmwiki/pmwiki.php/Main/FateWorseThanDeath 20141218 01:15:13< celticminstrel> Note, I'm pretty sure it's joking about taxes and tofu. 20141218 01:15:22-!- molgrum [~molgrum@212.85.89.43] has joined #wesnoth 20141218 01:15:34< Necrosporus> It is probably worse then continuing normal life but better then dying normally? 20141218 01:15:37< Necrosporus> I mean lichness 20141218 01:16:01< celticminstrel> Not necessarily. 20141218 01:16:11< celticminstrel> It depends on how much you value those things you must give up. 20141218 01:16:51< celticminstrel> Things like friends and family (unless they become liches too), as well as simply the fact that your body is technically no longer alive. 20141218 01:19:16< Necrosporus> well, if they are true friends they won't abandon you even if you became a lich, will they? 20141218 01:19:30< celticminstrel> No, but they'll die before you do. 20141218 01:19:47< Necrosporus> It could happen without lichification as well 20141218 01:20:04< Necrosporus> So it doesn't count as a disadvantage at all 20141218 01:20:07< celticminstrel> True, but with lichification it's guaranteed. (Unless they become liches too, obviously.) 20141218 01:20:22< celticminstrel> So that's why it's a disdvantage. 20141218 01:20:27< celticminstrel> ^disadvantage 20141218 01:20:28< Necrosporus> Not really 20141218 01:20:42< Necrosporus> They still could became liches if they want to 20141218 01:20:56< celticminstrel> That's why I added that "unless" clause. 20141218 01:21:11< Necrosporus> So it doesn't count as disadvantage 20141218 01:21:13< celticminstrel> But, I think the chances of that are fairly low. 20141218 01:21:20< celticminstrel> No, it definitely counts as a disadvantage. 20141218 01:21:46< Necrosporus> So normal long life is a disadvantage as well 20141218 01:21:55< Necrosporus> But I won't say so 20141218 01:21:57< celticminstrel> They could become liches if they want to, sure. The person becoming a lich in the first place doesn't know if they want to and probably assumes they don't. 20141218 01:22:30< Necrosporus> The lich still could animate them even if they die 20141218 01:22:39< Necrosporus> As a ghosts 20141218 01:22:55< celticminstrel> That's not the same thing. 20141218 01:23:08< Necrosporus> I wonder if it's possible to turn a ghost into a lich 20141218 01:23:23< celticminstrel> Probably not. 20141218 01:23:24< Necrosporus> I mean make it posses its own remnaints or something 20141218 01:23:38< celticminstrel> That might be possible, but I wouldn't call it a lich. 20141218 01:23:54< Necrosporus> Can't it still evolve into a lich? 20141218 01:23:58< celticminstrel> (Whether it's possible would depend on the setting, of course.) 20141218 01:24:04< celticminstrel> Uh, I doubt it? 20141218 01:24:25< celticminstrel> Again though, it depends on the setting. There are many different interpretations of exactly how a lich works. 20141218 01:24:38< Necrosporus> What about wesnoth ones? 20141218 01:25:02< celticminstrel> I'm not sure. 20141218 01:25:27< celticminstrel> I think in general Wesnoth has a less, um, "dark" view of liches than many other settings. 20141218 01:26:26< Necrosporus> What do you mean? 20141218 01:28:00< celticminstrel> Uh, I'm only really going on vague memory here, so I'm not sure how to explain what I mean. Something like they're not automatically assume evil? 20141218 01:29:00< Necrosporus> Though the people seem to treat them as if they were 20141218 01:29:38< celticminstrel> I haven't even played the campaign I'm thinking of. >_> 20141218 01:34:16< Necrosporus> Did? 20141218 01:34:46< celticminstrel> ? 20141218 01:34:54< celticminstrel> Oh, no. 20141218 01:34:58< celticminstrel> Not Descent into Darkness. 20141218 01:37:01< Necrosporus> Which one then? 20141218 01:50:03-!- Adrian160596 [be2a7704@gateway/web/freenode/ip.190.42.119.4] has joined #wesnoth 20141218 01:52:44< celticminstrel> Something about Wesmere, I think? 20141218 01:52:54< celticminstrel> I could be wrong though. 20141218 01:52:59< celticminstrel> Since I haven't played it. 20141218 01:53:22< celticminstrel> I'm only dredging up vague recollections of people talking about it, which may not even be accurate. 20141218 01:54:02< celticminstrel> I think it's supposed to be about something like humanity's arrival to the continent of Wesnoth. 20141218 01:56:11< vultraz> celticminstrel: are you referring to the Lich Lords in The Rise of Wesnoth? 20141218 01:57:22< celticminstrel> Probably. 20141218 01:57:57< Necrosporus> Anyway, was Malin Keshar killed by a foolish hero or lived long enough to see the fall and so? 20141218 01:58:20< vultraz> By IftU/AtS canon, he lives until long after the fall 20141218 01:58:35< Necrosporus> What about DiD then? 20141218 01:58:44< Necrosporus> Is it going to be changed to reflect that? 20141218 01:59:02< vultraz> The end of DiD is a repeating scenario where he fights people who come to kill him over and over 20141218 01:59:08< vultraz> he doesn't die on-screen 20141218 01:59:13< vultraz> he never has 20141218 01:59:52< vultraz> You simply keep playing the scenario over and over until you're tired of it, so, by mainline canon, he's alive and it's never specific when he dies 20141218 01:59:57< vultraz> specified* 20141218 02:00:22< vultraz> IftU/AtS canon kills him off 20141218 02:00:35< celticminstrel> ...what. 20141218 02:00:54< vultraz> have you never played Did? 20141218 02:00:55< celticminstrel> How does DiD even end, then? 20141218 02:00:59< celticminstrel> No. 20141218 02:01:10< vultraz> You quit 20141218 02:01:23< celticminstrel> So, you never get a wreath? 20141218 02:01:28-!- localuser- [~none@gateway/tor-sasl/localuser-] has joined #wesnoth 20141218 02:01:33< vultraz> Not sure 20141218 02:02:17< vultraz> Point being, it's a representation of many people trying to kill Malin and failing 20141218 02:02:32< celticminstrel> That sounds terrible. 20141218 02:02:43< celticminstrel> You've just given me another reason not to play it. 20141218 02:04:04< vultraz> celticminstrel: however, if you complete the last scenario more than once, and 'lose' (Malin dies) the campaign ends and you 'win' 20141218 02:04:18< celticminstrel> Uh, that's even worse... 20141218 02:04:31< vultraz> it's a weird ending 20141218 02:14:12< Necrosporus> vultraz, I have finished it 20141218 02:14:44< Necrosporus> You must win the scenario at least one or three times (can't remember for sure), then when you are defeated the campaign ends 20141218 02:15:03< celticminstrel> That's terrible. 20141218 02:15:05< Necrosporus> And enemy strength goes up gradually 20141218 02:15:16< Necrosporus> So each next hero is stronger 20141218 02:15:32< Necrosporus> Though with some tricks you could hold it off almost indefinitly 20141218 02:16:19< Necrosporus> vultraz, so Keshar is destroyed on-screen in DiD 20141218 02:16:41< celticminstrel> But from the sounds of it, it's not specified when that happens. 20141218 02:16:48< Necrosporus> true 20141218 02:16:48< vultraz> Necrosporus: well, it's ambiguous 20141218 02:17:00< celticminstrel> It's also pretty terrible. 20141218 02:17:15< vultraz> either ending could be canon 20141218 02:17:19< Necrosporus> you get wreath after being defeated (but not on first iteration) 20141218 02:21:25< vultraz> I personally prefer to think he doesn't die 20141218 02:23:07-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20141218 02:23:56-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20141218 02:33:42< Necrosporus> vultraz, the final credits say the does 20141218 02:33:57< Necrosporus> Though I'm not sure if destruction of lich means death for him 20141218 02:52:57-!- Adrian160596 [be2a7704@gateway/web/freenode/ip.190.42.119.4] has quit [Quit: Page closed] 20141218 03:04:44-!- ArneBab_ [~quassel@55d415bd.access.ecotel.net] has joined #wesnoth 20141218 03:07:51-!- ArneBab [~quassel@55d4458e.access.ecotel.net] has quit [Ping timeout: 258 seconds] 20141218 03:24:40-!- Ivanovic_ [~ivanovic@frnk-5f74dc60.pool.mediaWays.net] has joined #wesnoth 20141218 03:25:46-!- ArneBab_ [~quassel@55d415bd.access.ecotel.net] has quit [Ping timeout: 255 seconds] 20141218 03:27:26-!- ArneBab [~quassel@55d415bd.access.ecotel.net] has joined #wesnoth 20141218 03:28:12-!- 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[Ping timeout: 264 seconds] 20141218 12:09:13-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20141218 12:32:17-!- localuser- [~none@gateway/tor-sasl/localuser-] has joined #wesnoth 20141218 13:11:16-!- dugucloud [~dugucloud@121.48.174.178] has joined #wesnoth 20141218 13:26:23-!- dugucloud [~dugucloud@121.48.174.178] has quit [Quit: Konversation terminated!] 20141218 14:20:51-!- Earlo [~Earlo@213.143.167.6] has quit [Read error: Connection reset by peer] 20141218 15:28:05< Necrosporus> zookeeper, does Mal Keshar die in DiD or not? If he does, doesn't it contradict ItFU? 20141218 15:28:25< zookeeper> he dies if you get him killed 20141218 15:29:12< zookeeper> there's no canon, but i'm sure if there was, it'd be that he lives because IftU 20141218 15:30:11< Necrosporus> zookeeper, but it's impossible to walk through DiD's last scenario without getting him killed 20141218 15:30:28< Necrosporus> I would suggest changing it, and maybe adding few more scenarios 20141218 15:31:17< zookeeper> it's not going to change 20141218 15:34:22< Necrosporus> Why not? 20141218 15:34:33< Necrosporus> What's wrong with adding more scenarios? 20141218 15:34:53-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20141218 15:35:31< Necrosporus> Also if someone writes a campaign about Malin, taking place after he set his home in troll cave but before itfu... 20141218 15:35:55< Necrosporus> Is it possible to make it canon? 20141218 15:36:04< zookeeper> it's not going to change because pretty much everyone who would have a say in it thinks it's good as it is 20141218 15:38:55< Necrosporus> It's good as it is but it could be made better 20141218 15:38:58-!- CuriousShadow [CuriousSha@184.6.87.221] has joined #wesnoth 20141218 15:42:29< Necrosporus> I wonder what is better strategy in campaign, to get send units for all villages or to bring everything you can for a fight, so you could win faster and get better early finish bonus 20141218 15:57:23-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20141218 16:22:28-!- ArneBab [~quassel@55d415bd.access.ecotel.net] has quit [Ping timeout: 255 seconds] 20141218 16:28:07-!- ArneBab [~quassel@55d415bd.access.ecotel.net] has joined #wesnoth 20141218 16:29:59< celmin|sleep> I would suggest changing it on completely different grounds. Death is not a good victory condition. 20141218 16:34:39< zookeeper> what the scenario needs is extra dialogue and/or other hints to make it clear that yes, the same scenario is supposed to repeat and that it's not a bug (which is likely what a lot of people would assume the first time) 20141218 16:35:23< zookeeper> and some alternate ending dialogue for orcs and others for whom the current one doesn't really make sense 20141218 16:37:06-!- happygrue [~Laptop@2601:6:4380:909:5c5c:3cb4:90a6:b912] has joined #wesnoth 20141218 16:37:06-!- happygrue [~Laptop@2601:6:4380:909:5c5c:3cb4:90a6:b912] has quit [Changing host] 20141218 16:37:06-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth 20141218 16:41:00-!- ancestral [~ancestral@174-20-188-51.mpls.qwest.net] has joined #wesnoth 20141218 16:41:59-!- celmin|sleep is now known as celticminstrel 20141218 17:03:35-!- ArneBab_ [~quassel@55d4496c.access.ecotel.net] has joined #wesnoth 20141218 17:05:39-!- ArneBab [~quassel@55d415bd.access.ecotel.net] has quit [Ping timeout: 244 seconds] 20141218 17:23:58-!- ArneBab_ [~quassel@55d4496c.access.ecotel.net] has quit [Ping timeout: 256 seconds] 20141218 17:25:28-!- ArneBab [~quassel@55d4496c.access.ecotel.net] has joined #wesnoth 20141218 17:32:30-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has quit [Quit: No Ping reply in 180 seconds.] 20141218 17:32:47-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth 20141218 17:44:00-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20141218 17:58:48< vultraz> Random thoughts on DiD: Lord Karres sure has a weird house 20141218 18:49:46< zookeeper> vultraz, the manor at the end of DM, too 20141218 18:51:11-!- ancestral [~ancestral@174-20-188-51.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20141218 19:11:45-!- Panda_ [~IMO@AMontsouris-653-1-271-85.w90-44.abo.wanadoo.fr] has joined #wesnoth 20141218 19:21:55-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Computer's napping] 20141218 20:41:46-!- heirecka [~heirecka@exherbo/developer/heirecka] has quit [Quit: Bye] 20141218 20:42:26-!- heirecka [~heirecka@exherbo/developer/heirecka] has joined #wesnoth 20141218 21:01:55-!- Elouin_ [~Elouin@p2003004544178C00CA6000FFFED11D67.dip0.t-ipconnect.de] has joined #wesnoth 20141218 21:29:48< Necrosporus> How do you choose which difficulty to use while playing a campaign? 20141218 21:42:01-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20141218 22:26:25-!- ancestral [~ancestral@174-20-188-51.mpls.qwest.net] has joined #wesnoth 20141218 22:38:53-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 265 seconds] 20141218 22:39:00-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth 20141218 22:42:20-!- ancestral [~ancestral@174-20-188-51.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20141218 22:54:26-!- ancestral [~ancestral@174-20-188-51.mpls.qwest.net] has joined #wesnoth 20141218 23:03:03-!- shadowm [~ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 265 seconds] 20141218 23:03:23-!- shadowm [~ignacio@wesnoth/developer/shadowm] has joined #wesnoth 20141218 23:07:13-!- TheJJ [~rofl@ipb21b7994.dynamic.kabel-deutschland.de] has quit [Ping timeout: 272 seconds] 20141218 23:09:57-!- ancestral [~ancestral@174-20-188-51.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20141218 23:26:53-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20141218 23:34:39-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20141218 23:36:32-!- JackBauer24 [~JackBauer@89-71-84-205.dynamic.chello.pl] has quit [Quit: Konversation terminated!] 20141218 23:43:51-!- Elouin_ [~Elouin@p2003004544178C00CA6000FFFED11D67.dip0.t-ipconnect.de] has quit [Quit: Verlassend] --- Log closed Fri Dec 19 00:00:22 2014