--- Log opened Wed Jan 21 00:00:42 2015 20150121 00:01:57-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20150121 00:25:06-!- cib0 [~cib@p5DD222F6.dip0.t-ipconnect.de] has quit [Ping timeout: 264 seconds] 20150121 00:35:48-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Ping timeout: 245 seconds] 20150121 00:42:50-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20150121 00:48:08-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has quit [Remote host closed the connection] 20150121 01:01:30-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150121 01:02:09-!- gfgtdf [~chatzilla@f054150048.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 35.0/20150108202552]] 20150121 01:22:48-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150121 01:45:20-!- irker337 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150121 01:45:20< irker337> wesnoth: Charles Dang wesnoth:master 66651ab07f9f / data/campaigns/The_Hammer_of_Thursagan/scenarios/09_Forbidden_Forest.cfg: THoT S9: cleaned up code http://git.io/aJSIIQ 20150121 01:45:20< irker337> wesnoth: Charles Dang wesnoth:master 5c13611fffc7 / data/campaigns/The_Hammer_of_Thursagan/utils/macros.cfg: THoT: simplified Staff of Righteous Flame effect anim. Still could be made bette http://git.io/BhiZ-g 20150121 01:50:41-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150121 01:51:28-!- cib0 [~cib@p5DD222F6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150121 02:01:40-!- cib_ [~cib@p5DD222F6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150121 02:01:40-!- cib0 [~cib@p5DD222F6.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150121 02:06:22-!- ancientcc [~ancientcc@211.162.34.197] has joined #wesnoth-dev 20150121 02:10:23-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Ping timeout: 245 seconds] 20150121 02:26:52-!- new_one [~new_one@128.42.67.184] has quit [Quit: WeeChat 1.1] 20150121 02:36:13-!- cib_ [~cib@p5DD222F6.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20150121 02:41:00-!- cib0 [~cib@p5DC74DA1.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150121 02:58:37-!- cib0 [~cib@p5DC74DA1.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20150121 03:11:06-!- Ivanovic_ [~ivanovic@frnk-5f7532a6.pool.mediaWays.net] has joined #wesnoth-dev 20150121 03:14:27-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20150121 03:15:04-!- Ivanovic_ is now known as Ivanovic 20150121 03:30:39-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-ofrqlyhmoqebonxa] has quit [Ping timeout: 256 seconds] 20150121 03:45:27-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-xkwfnldznowievzi] has joined #wesnoth-dev 20150121 03:54:23-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-xkwfnldznowievzi] has quit [Ping timeout: 272 seconds] 20150121 04:16:31-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-hxokvctkcphgytty] has joined #wesnoth-dev 20150121 04:45:29-!- irker337 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150121 05:00:38-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150121 05:01:07-!- ancientcc [~ancientcc@211.162.34.197] has quit [] 20150121 05:55:17-!- Jetrel [~Jetrel@c-73-164-34-22.hsd1.mn.comcast.net] has quit [Read error: Connection reset by peer] 20150121 05:55:47-!- Jetrel [~Jetrel@c-73-164-34-22.hsd1.mn.comcast.net] has joined #wesnoth-dev 20150121 05:59:31-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150121 06:00:55-!- Samual [diotecktec@xonotic/core-team/Samual] has quit [Read error: Connection reset by peer] 20150121 06:01:07-!- Samual [diotecktec@xonotic/core-team/Samual] has joined #wesnoth-dev 20150121 06:04:19-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20150121 06:09:12-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150121 06:24:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150121 06:29:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150121 07:03:46-!- Ivanovic [~ivanovic@frnk-5f7532a6.pool.mediaWays.net] has quit [Changing host] 20150121 07:03:46-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20150121 07:06:55< Ivanovic> aquileia: the "feature freeze" for 1.12.x applies also to assets 20150121 07:07:06< Ivanovic> so in fact the unit graphics and so on should not be updated in that branch 20150121 07:07:12< Ivanovic> those changes should just go to dev 20150121 07:07:21< Ivanovic> so that UMC authors know what they work against 20150121 07:07:40< Ivanovic> the same is of course true for other campaign images (like the map), too 20150121 07:08:02< Ivanovic> and i don't think replacing that map counts as bugfixing 20150121 07:13:28-!- irker150 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150121 07:13:28< irker150> wesnoth: Charles Dang wesnoth:master 340e02ed9b2a / data/tools/GUI.pyw: wmltools GUI: fixed wording of wmlindent -v -v toggle http://git.io/f27IUQ 20150121 07:45:39-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 244 seconds] 20150121 07:45:39-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20150121 07:45:39-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Changing host] 20150121 07:45:40-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150121 07:48:08-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150121 07:51:24-!- [Relic] [~Relic]@2602:306:33a3:6d30:5118:6b92:e0af:c5c5] has quit [Quit: Leaving] 20150121 07:53:18-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150121 07:58:23-!- markus_ [~mjs-de@f048183232.adsl.alicedsl.de] has joined #wesnoth-dev 20150121 08:02:05-!- mjs-de [~mjs-de@f048247203.adsl.alicedsl.de] has quit [Ping timeout: 256 seconds] 20150121 08:06:27< zookeeper> Ivanovic, but campaign assets have often been changed in the past in stable branches; UMC authors shouldn't rely on mainline campaigns, so asset freeze shouldn't apply to them, right? 20150121 08:42:18-!- cib0 [~cib@93.199.77.161] has joined #wesnoth-dev 20150121 09:47:22-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 240 seconds] 20150121 09:48:08-!- markus_ is now known as mjs-de 20150121 09:50:06-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150121 10:06:45-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [] 20150121 10:09:08-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150121 10:25:24-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Ping timeout: 265 seconds] 20150121 10:27:21-!- cib0 [~cib@93.199.77.161] has quit [Remote host closed the connection] 20150121 10:27:34-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150121 10:27:35-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Client Quit] 20150121 10:30:14-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 265 seconds] 20150121 10:30:37-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20150121 10:41:55-!- horrowind [~Icedove@x04l2a.wh2.tu-dresden.de] has joined #wesnoth-dev 20150121 10:44:28-!- kex [~kex@77.29.140.53] has joined #wesnoth-dev 20150121 11:01:12-!- irker150 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150121 11:02:28-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 245 seconds] 20150121 11:22:07-!- kex [~kex@77.29.140.53] has quit [Remote host closed the connection] 20150121 11:29:52-!- cib0 [~cib@132.231.178.29] has joined #wesnoth-dev 20150121 11:36:46-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20150121 11:38:06-!- horrowind [~Icedove@x04l2a.wh2.tu-dresden.de] has quit [Quit: horrowind] 20150121 12:27:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150121 12:44:48-!- cib0 [~cib@132.231.178.29] has quit [Ping timeout: 244 seconds] 20150121 12:59:50-!- Sulfur [~Miranda@p5B009D07.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150121 13:00:18-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 244 seconds] 20150121 13:04:54-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150121 13:20:09-!- Guest12598 [~skull@103.37.201.79] has joined #wesnoth-dev 20150121 13:20:55< Guest12598> hello people...can anyone guide me how to contribute to current projects here? 20150121 13:21:35-!- akki005_ [6725c94f@gateway/web/freenode/ip.103.37.201.79] has joined #wesnoth-dev 20150121 13:22:11< akki005_> hii everyone...please instruct me how to get started for battle for wesnoth? 20150121 13:23:12< zookeeper> well, the first thing would be to clone the main repo: https://github.com/wesnoth/wesnoth 20150121 13:24:11< zookeeper> (assuming you're Guest12598 and want to contribute and didn't just pop in a minute later...) 20150121 13:25:31< Guest12598> yep i did that...made a local repo by cloning this one...how to go on after that now? 20150121 13:25:32< zookeeper> a good second step would be to figure out what you want to do, i suppose 20150121 13:26:40< zookeeper> if you want to do code then i guess you need to figure out how to compile: http://wiki.wesnoth.org/CompilingWesnoth 20150121 13:27:53< Guest12598> yeah...i am a coder...i code in c++ and java and would like to go for that one 20150121 13:30:43< Guest12598> yeah i am going through the compiling steps...it probably will take some time..in the meanwhile I will be grateful if you give me tips what to do once I get wesnoth compiled and all setups done 20150121 13:32:50< Necrosporus> There's http://wiki.wesnoth.org/EasyCoding 20150121 13:33:07< Necrosporus> Tasks that should be relatively easy to code but which are not implemented yet 20150121 13:34:56< Guest12598> great...i am looking for easy tasks as of now I am a beginner...thanks to both of you 20150121 13:35:32< Necrosporus> Which areas of Wesnoth would you like to improve? 20150121 13:36:03< Necrosporus> Another area could be fixing small bugs, for that you could go to the bug-tracker and look into opened bugs 20150121 13:37:48< Guest12598> actually i came to know about wesnoth while going through mentoring organisations of GSOC 2014 and there I got interested in wesnoth because it is game development oriented...thus i dont have much idea how to get started 20150121 13:37:57-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150121 13:38:17< Guest12598> so in starting i want to take up some easy coding task...so that i once get comfortable working here 20150121 13:38:21< Necrosporus> Guest12598, so you did not yet play it? 20150121 13:38:39-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Client Quit] 20150121 13:39:04< Guest12598> i did play it but not much 20150121 13:39:32< loonycyborg> Guest12598: better play it more 20150121 13:39:42-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150121 13:39:51< loonycyborg> and improve things that get in the way 20150121 13:39:57< Guest12598> should i go for bugs in starting? 20150121 13:40:15< Necrosporus> By the way, if you are really going to develop you might want to install GNU/Linux, as linux development environment is way easier to set up and also more powerful. I do not say it's impossible to develop wesnoth on windows, in fact it's sometimes even useful (for example for bugfixing) but it's quite tricky to compile it there 20150121 13:40:47< zookeeper> yeah, it's probably best to try to work on something that you find needs working on... and that requires playing the game some more, most likely 20150121 13:41:20< Necrosporus> For me I feel like performance is an issue 20150121 13:41:33< Guest12598> yeah fortunately...i have linux as well as windows installed on my pc 20150121 13:41:37< Necrosporus> 1.12 is slower than 1.10 was 20150121 13:41:53< Guest12598> ohh i see 20150121 13:41:57< Necrosporus> What distrubution do you use? just curious 20150121 13:42:37< zookeeper> of course you can just browse around https://gna.org/bugs/?group=wesnoth and see if there's anything that you fancy 20150121 13:43:16< Guest12598> i work on ubuntu based...but not much there...till now i am more used to working on windows 20150121 13:43:49< Guest12598> thanks zookeeper for the link 20150121 13:44:23< Necrosporus> Guest12598, have you finished a campaign or two? 20150121 13:46:13< Guest12598> not yet...my pre-mid terms have just finished yesterday...but i will soon in a day or two 20150121 13:49:36< zookeeper> if there's something i'd suggest for a newcomer, it'd be to focus on bugs and other improvements, not on new flashy features (especially gameplay-affecting features) 20150121 13:49:57< Guest12598> i have made some mini arcade games using python and also on unity...thats what attracted me to work more on game development...so i was looking for some open source platform which works on game development 20150121 13:50:19< zookeeper> there's tons of gameplay features that might seemingly be missing, but which are intentional omissions (and endlessly debated in the past) 20150121 13:50:25< Guest12598> and what would be better than GSOC organisations...I look forward to gain new things working here 20150121 13:51:08< Guest12598> hmm...good piece of advice...thansk for that 20150121 13:51:28< Guest12598> thanks* 20150121 13:57:17< Necrosporus> zookeeper, name a few? 20150121 13:57:28< Necrosporus> multiple units on same tile? 20150121 14:01:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150121 14:05:45< Necrosporus> Guest12598, which new things do you want to gain? 20150121 14:06:19< Necrosporus> Are you arcade games free software and would you mind to provide a link to python one? 20150121 14:06:34< Necrosporus> unity is proprietary so doesn't count 20150121 14:08:13< Guest12598> actually i used codeskulptor for developing arcade mini-games and that too just for fun 20150121 14:08:42< Guest12598> but yeah i have it on my github...i give u link for that one 20150121 14:09:57< Guest12598> and i want to gain more experience on open source working for some established organisations...to gain what it is like to work in a professionaly way 20150121 14:10:40< Guest12598> https://github.com/Akki5/blackjack 20150121 14:10:47< Guest12598> https://github.com/Akki5/ricerocks 20150121 14:11:48< Guest12598> these are two of my repositories which exist on github...i made them a while ago in my vacations...thus some parts of the work may need to be improved...so oevrlook those 20150121 14:11:59< Guest12598> overlook* 20150121 14:14:08< Guest12598> i have one repo for that unity one too 20150121 14:15:15< Necrosporus> do you also have a link to try running ricerocks? 20150121 14:15:37< Necrosporus> blackjack isn't quite interesting judging by name (it's a card game right?) 20150121 14:16:10< Guest12598> hehe yeah...you guessed it right...its a card game 20150121 14:16:40< Guest12598> yes i can put the ricerocks game online and provide you its link...just give me two minutes 20150121 14:18:02< Guest12598> http://www.codeskulptor.org/#user39_M0AEnse0gg_0.py 20150121 14:18:39< Guest12598> yeah..here it is...just click on the play button on top left corner...it will start the game in a new window 20150121 14:18:44-!- happygrue [~Laptop@2601:6:4380:909:b9c2:7c15:ee72:ce9d] has joined #wesnoth-dev 20150121 14:18:45-!- happygrue [~Laptop@2601:6:4380:909:b9c2:7c15:ee72:ce9d] has quit [Changing host] 20150121 14:18:46-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20150121 14:19:23< Guest12598> the spaceship moves with the arrow keys and it fires weapon with 'space bar' 20150121 14:20:05< Necrosporus> There's a very similar game in standard kde games 20150121 14:21:03< Guest12598> thats a very popular space shooting game...in fact the one i made in unity also is a space shooting game 20150121 14:21:12< Necrosporus> I have played and closed it before I read your message (figured out by myself) 20150121 14:21:24< Necrosporus> Perhaps you might want to take a look at http://elm-lang.org/ 20150121 14:21:26< Guest12598> actually...its a bit easy to develop so i did go for that 20150121 14:21:54< Necrosporus> A platform very similar to one you mentioned but with far more advanced (though still simple enough) language instead of python 20150121 14:22:50< Guest12598> okk...i heard about it...but never tried...thanks for that...i will surely check it out in near future 20150121 14:23:55< Guest12598> i wanted to learn using python...so instead i started with developing a game in python...that helped me learn language as well as it was much interesting 20150121 14:24:14< Guest12598> the reason why i now look ahead to game development 20150121 14:24:54-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150121 14:25:20< Guest12598> btw i wanted to ask you...if wesnoth will go for GSOC againt this year? 20150121 14:26:26< Necrosporus> I guess you should ask someone else, shadowm perhaps 20150121 14:27:52< Guest12598> thanks for that information...i will ask him 20150121 14:28:41< Guest12598> may i ask you where are you people from? 20150121 14:29:43< Necrosporus> By the way I'm not an official wesnoth developer 20150121 14:30:42< Guest12598> ohh i see...so how long you are active and working for wesnoth? 20150121 14:30:58< Necrosporus> I'm not working for wesnoth :) 20150121 14:31:38< Necrosporus> Well... I report bugs sometimes if that counts 20150121 14:31:57< Guest12598> hehe...i meant contributing to wesnoth rather :P 20150121 14:37:03< Guest12598> yeah i got it 20150121 14:37:40< Guest12598> i got to go now...thanks to all for giving their valuable peice of advice and information 20150121 14:38:11< Guest12598> will be here again soon...bubyee for then...bye necrosporus 20150121 14:39:14-!- akki005_ [6725c94f@gateway/web/freenode/ip.103.37.201.79] has quit [Quit: Page closed] 20150121 14:39:48-!- Guest12598 [~skull@103.37.201.79] has left #wesnoth-dev [] 20150121 14:50:20-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150121 15:01:12-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20150121 15:01:33-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150121 15:02:31-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150121 15:03:53-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 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quit [Ping timeout: 244 seconds] 20150121 16:13:14-!- travis-ci [~travis-ci@ec2-54-196-227-147.compute-1.amazonaws.com] has joined #wesnoth-dev 20150121 16:13:14< travis-ci> wesnoth/wesnoth#5606 (master - d105d31 : Charles Dang): The build was broken. 20150121 16:13:14< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/47793954 20150121 16:13:14-!- travis-ci [~travis-ci@ec2-54-196-227-147.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150121 16:32:50-!- [Relic] [~Relic]@2602:306:33a3:6d30:3864:b8dd:89d8:fba3] has joined #wesnoth-dev 20150121 16:32:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150121 16:39:16-!- cib0 [~cib@132.231.178.211] has quit [Read error: Connection reset by peer] 20150121 16:44:12-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150121 16:52:53< irker319> wesnoth: Charles Dang wesnoth:master a94824ca7cb9 / data/campaigns/The_Hammer_of_Thursagan/ (_main.cfg scenarios/11_The_Court_of_Karrag.cfg): THoT S11: cleaned up code http://git.io/XeJ6gQ 20150121 16:53:05-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20150121 17:05:52-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150121 17:07:15-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 264 seconds] 20150121 17:07:27< Ivanovic> zookeeper: then there is another aspect why it makes sense to not change campaigns: what are the new things we can introduce in later stable releases? 20150121 17:07:53-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20150121 17:25:21< zookeeper> Ivanovic, what do you mean? in this case i believe he was talking about replacing an old-style bigmap with a new-style one, along with complete journey markers etc. 20150121 17:25:49< Ivanovic> at least it does impact the translations 20150121 17:25:59< Ivanovic> the other stuff was just the "bonus part" 20150121 17:26:54< vultraz> generate_name=yes 20150121 17:26:56< vultraz> name= _ "Masked Dwarf" <- logic 20150121 17:30:03-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150121 17:34:33< zookeeper> Ivanovic, looking at the PR, i don't think it actually really changes anything, because: 20150121 17:35:00< Ivanovic> zookeeper: if translators have to change the image to keep it translated: those are new strings and it breaks the string freeze 20150121 17:35:08< zookeeper> 1) TB didn't have a bigmap, now it'd have one (copied from liberty along with its few existing localizations) 20150121 17:35:31< zookeeper> 2) LoW only has its epilogue BG changed to the core titlescreen map 20150121 17:35:43< Ivanovic> zookeeper: and when did this happen? 20150121 17:35:48< Ivanovic> during the string freeze or before? 20150121 17:36:14< Ivanovic> besides: if it is the same file used as for the titlescreen it is no new string since the titlescreen already uses it and allows translations 20150121 17:36:46< zookeeper> 3) DM would, AFAICT, use the core titlescreen map where it didn't have one before, so no new/changed/removed images 20150121 17:37:14< zookeeper> when did what happen? 20150121 17:38:06< Ivanovic> anyway, considering how inactive i am: i don't care anymore... 20150121 17:38:49< Ivanovic> just do what you folks want to do, yet i would recommend not to handle the translators too badly by introducing new stuff during the string freeze 20150121 17:39:51< zookeeper> yes, my point was to point out that i believe the PR does not really introduce any new stuff 20150121 17:41:34< zookeeper> technically, the TB bigmap adds that image to TB, but equally technically it's not more work for the translators, because they already have the liberty bigmap on their plate 20150121 17:42:37< zookeeper> DM and LoW seem like a clear case of just using core assets so no problem there, unless i'm missing something 20150121 17:49:28-!- gfgtdf [~chatzilla@f054158087.adsl.alicedsl.de] has joined #wesnoth-dev 20150121 17:51:46-!- travis-ci [~travis-ci@ec2-54-196-227-147.compute-1.amazonaws.com] has joined #wesnoth-dev 20150121 17:51:46< travis-ci> wesnoth/wesnoth#5607 (master - a94824c : Charles Dang): The build was fixed. 20150121 17:51:46< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/47806981 20150121 17:51:46-!- travis-ci [~travis-ci@ec2-54-196-227-147.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150121 18:03:07-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 265 seconds] 20150121 18:05:43-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150121 18:07:13-!- zookeeper_ [~lmsnie@37.35.27.57] has joined #wesnoth-dev 20150121 18:07:47-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20150121 18:07:54 * vultraz cries at the un-optimization in The Underlevels 20150121 18:11:49-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 265 seconds] 20150121 18:17:37-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150121 18:18:53-!- zookeeper_ [~lmsnie@37.35.27.57] has quit [Ping timeout: 272 seconds] 20150121 18:20:10-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150121 18:24:47-!- cib0 [~cib@p5DC74DA1.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150121 18:40:15-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150121 18:44:31-!- kex [~kex@77.29.140.53] has quit [Remote host closed the connection] 20150121 18:48:39-!- zookeeper [~lmsnie@37.35.27.57] has joined #wesnoth-dev 20150121 18:48:46-!- zookeeper [~lmsnie@37.35.27.57] has quit [Changing host] 20150121 18:48:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150121 18:53:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150121 19:20:43-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 245 seconds] 20150121 19:25:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20150121 19:38:38-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20150121 19:39:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150121 19:44:25-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has joined #wesnoth-dev 20150121 19:53:14-!- irker319 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150121 19:53:14-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150121 19:57:00< vultraz> WHEW 20150121 19:57:10< vultraz> that too long enough 20150121 19:57:13-!- irker245 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150121 19:57:13< irker245> wesnoth: Charles Dang wesnoth:master 9b0b500d7824 / data/campaigns/The_Hammer_of_Thursagan/ (scenarios/11_The_Court_of_Karrag.cfg utils/herodeaths.cfg): THoT: move Dulcatulos's death event to a macro http://git.io/FGgxgA 20150121 19:57:13< vultraz> took* 20150121 19:57:14< irker245> wesnoth: Charles Dang wesnoth:master dc6d3c21be8d / data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg: THoT S12: refactored scenario http://git.io/dZII5Q 20150121 19:58:19< vultraz> length down by about 120 lines and proprocessor bloat greatly decreased 20150121 20:00:24< vultraz> still some stuff to do 20150121 20:00:27< vultraz> but, tomorrow >_> 20150121 20:03:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150121 20:05:00-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150121 20:07:44< irker245> wesnoth: Charles Dang wesnoth:master 54a260eec99d / data/campaigns/The_Hammer_of_Thursagan/_main.cfg: THoT: added myself to credits http://git.io/uOOGLg 20150121 20:13:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150121 20:26:09-!- cib0 [~cib@p5DC74DA1.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150121 20:26:36-!- cib0 [~cib@p5DC74DA1.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150121 20:47:22-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Quit: http://xkcd.com/91/] 20150121 20:51:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150121 20:52:46-!- Sulfur [~Miranda@p5B009D07.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150121 20:59:56-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20150121 21:00:09-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150121 21:06:34-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150121 21:30:46-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has quit [Quit: Off to save the world!] 20150121 21:34:05-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150121 21:37:39-!- kex [~kex@77.28.0.233] has joined #wesnoth-dev 20150121 21:38:00-!- cib0 [~cib@p5DC74DA1.dip0.t-ipconnect.de] has quit [Ping timeout: 276 seconds] 20150121 21:39:28-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20150121 22:01:20< gfgtdf> vultraz: couldnÄt you remove the saga_told vvariable in your latest commit ? 20150121 22:02:12< gfgtdf> vultraz: i mean that is exatly what first_time_only=yes (default) does. 20150121 22:07:09-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Read error: Connection reset by peer] 20150121 22:39:01-!- gfgtdf_ [~chatzilla@e177016150.adsl.alicedsl.de] has joined #wesnoth-dev 20150121 22:40:53-!- gfgtdf [~chatzilla@f054158087.adsl.alicedsl.de] has quit [Ping timeout: 240 seconds] 20150121 22:40:57-!- gfgtdf_ is now known as gfgtdf 20150121 22:43:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150121 22:45:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150121 22:53:01-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150121 23:08:11-!- irker245 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] --- Log closed Thu Jan 22 00:00:04 2015