--- Log opened Sun Jan 25 00:00:23 2015 20150125 00:02:32-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150125 00:07:22-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 240 seconds] 20150125 00:34:15-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has joined #wesnoth-dev 20150125 01:12:55-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20150125 01:41:38-!- renketsu0 [~renketsu0@2601:4:e80:121:a119:2aac:34a4:738a] has joined #wesnoth-dev 20150125 01:44:49-!- renketsu0 [~renketsu0@2601:4:e80:121:a119:2aac:34a4:738a] has quit [Client Quit] 20150125 01:45:13-!- renketsu0 [~renketsu0@2601:4:e80:121:a119:2aac:34a4:738a] has joined #wesnoth-dev 20150125 01:46:45-!- renketsu0 [~renketsu0@2601:4:e80:121:a119:2aac:34a4:738a] has quit [Client Quit] 20150125 01:47:08-!- renketsu0 [~renketsu0@2601:4:e80:121:a119:2aac:34a4:738a] has joined #wesnoth-dev 20150125 01:49:00-!- renketsu0 [~renketsu0@2601:4:e80:121:a119:2aac:34a4:738a] has quit [Client Quit] 20150125 01:49:28-!- renketsu0 [~renketsu0@2601:4:e80:121:a119:2aac:34a4:738a] has joined #wesnoth-dev 20150125 01:54:08-!- prkc [~prkc@51B7AE0A.dsl.pool.telekom.hu] has quit [Ping timeout: 245 seconds] 20150125 02:09:52-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has quit [Ping timeout: 245 seconds] 20150125 02:09:52-!- lobby [~wesnoth@wesnoth/bot/lobby] has quit [Ping timeout: 245 seconds] 20150125 02:10:06-!- lobby_ [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20150125 02:10:06-!- Topic for #wesnoth-dev: String-freeze on 1.12 branch still active | Version 1.12.1 tagged, announcement coming "eventually" | Wesnoth Developers Channel | Logs: http://irclogs.wesnoth.org 20150125 02:10:06-!- Topic set by shadowm [~ignacio@wesnoth/developer/shadowm] [Fri Jan 23 23:29:40 2015] 20150125 02:10:06[Users #wesnoth-dev] 20150125 02:10:06[ [Relic] ] [ crimson_penguin] [ Haudegen] [ Lohengramm ] [ Rhonda ] [ timotei__] 20150125 02:10:06[ AI0867 ] [ DDR ] [ heirecka] [ loonycyborg ] [ Samual ] [ trewe ] 20150125 02:10:06[ allefant ] [ elias ] [ higgins ] [ matthiaskrgr] [ shadowm ] [ vifon ] 20150125 02:10:06[ Appleman1234] [ EliDupree ] [ Ivanovic] [ nurupo ] [ shikadibot] [ vultraz ] 20150125 02:10:06[ aquileia ] [ enchilado ] [ iwaim ] [ oldlaptop ] [ Smar ] [ yann ] 20150125 02:10:06[ Ardonik ] [ esr ] [ janebot ] [ Pepe_ ] [ Soliton ] [ yarker ] 20150125 02:10:06[ c74d ] [ Frainz ] [ Jetrel ] [ Ravana_ ] [ stikonas ] [ {V} ] 20150125 02:10:06[ Crendgrim ] [ Gambit ] [ lobby_ ] [ renketsu0 ] [ TC01 ] 20150125 02:10:06-!- Irssi: #wesnoth-dev: Total of 47 nicks [0 ops, 0 halfops, 0 voices, 47 normal] 20150125 02:10:15-!- Channel #wesnoth-dev created Tue Jan 27 05:28:41 2009 20150125 02:11:20-!- Irssi: Join to #wesnoth-dev was synced in 86 secs 20150125 02:11:41-!- Crendgrim_ [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20150125 02:16:29-!- Netsplit *.net <-> *.split quits: Crendgrim, elias 20150125 02:24:05-!- Netsplit over, joins: Crendgrim 20150125 02:24:17-!- Pepe__ [~ppjet@106.186.127.196] has joined #wesnoth-dev 20150125 02:27:36-!- 18VAB17DU [~heirecka@j61898.servers.jiffybox.net] has joined #wesnoth-dev 20150125 02:29:37-!- trewe [~trewe@188.250.137.249] has quit [Quit: quit] 20150125 02:34:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150125 02:35:11-!- Pepe_ [~ppjet@anderith.bouah.net] has quit [Ping timeout: 244 seconds] 20150125 02:35:12-!- heirecka [~heirecka@exherbo/developer/heirecka] has quit [Ping timeout: 244 seconds] 20150125 02:35:19-!- Netsplit *.net <-> *.split quits: Crendgrim_ 20150125 02:42:13< aquileia> vultraz: The NR story screens are horrible - the {STORY_PART_* ...} macros are only used about half of the time, so inmidst a dialogue the formatting changes between 20150125 02:42:41< aquileia> a) highlighted name, small image 20150125 02:42:53< aquileia> b) no name, fullscreen image 20150125 02:43:03-!- Netsplit over, joins: Crendgrim_ 20150125 02:43:33-!- TC01_ [~quassel@magellan.acm.jhu.edu] has joined #wesnoth-dev 20150125 02:43:58-!- Lohengramm_ [sid1929@gateway/web/irccloud.com/x-fcrpqoupvxhnwjri] has joined #wesnoth-dev 20150125 02:44:26-!- c74d3 [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20150125 02:45:07-!- Grickit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20150125 02:45:10-!- AI0867_ [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20150125 02:48:59-!- matth1askrgr [matthiaskr@gateway/shell/panicbnc/x-uifrapagsqgdaowo] has joined #wesnoth-dev 20150125 02:49:28-!- Netsplit *.net <-> *.split quits: Crendgrim 20150125 02:49:37-!- Netsplit *.net <-> *.split quits: AI0867, matthiaskrgr, TC01, Lohengramm, Gambit, c74d 20150125 02:50:12-!- Lohengramm_ is now known as Lohengramm 20150125 03:06:03-!- Ivanovic_ [~ivanovic@frnk-5f74c9db.pool.mediaWays.net] has joined #wesnoth-dev 20150125 03:06:03-!- Ivanovic_ [~ivanovic@frnk-5f74c9db.pool.mediaWays.net] has quit [Changing host] 20150125 03:06:03-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20150125 03:09:23-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20150125 03:10:11-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 264 seconds] 20150125 03:12:01-!- Ivanovic_ is now known as Ivanovic 20150125 03:28:26-!- [Relic] [~Relic]@2602:306:33a3:6d30:e00e:86b7:55de:9e66] has quit [Quit: Leaving] 20150125 03:30:37-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150125 03:41:39-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20150125 03:51:04-!- un214 [~un214@2602:306:cccf:9a09:56a0:50ff:fe57:101d] has joined #wesnoth-dev 20150125 03:52:05-!- AI0867_ [~ai@wesnoth/developer/ai0867] has quit [Read error: Connection reset by peer] 20150125 03:53:56-!- Crendgrim_ is now known as Crendgrim 20150125 04:12:49< vultraz> aquileia: well, if you can standardize them, that would be great (re NR screens) 20150125 04:13:03< aquileia> I'm at it 20150125 04:15:00< vultraz> :) 20150125 04:15:27< aquileia> You'd have to play through the story sections though - I can't guarantee that I don't make a mistake somewhere 20150125 04:17:48< aquileia> The most likely error would be that I mix up who spoke a line somewhere. And even though I play through them myself, I might overlook something 20150125 04:24:14< aquileia> shadowm: Does a code overhaul fixing graphical and grammatical issues count as a bug fix and can be backported to the 1.12 branch? 20150125 04:24:58< shadowm> I think I answered this question the other day. 20150125 04:25:02< aquileia> No new strings - I only delete typoed versions of strings that exist multiple times 20150125 04:25:57< aquileia> And yes, NR has these... 20150125 04:28:52< aquileia> shadowm: Sorry, but I can't find it 20150125 04:34:18-!- un214 [~un214@2602:306:cccf:9a09:56a0:50ff:fe57:101d] has quit [Remote host closed the connection] 20150125 04:45:12-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150125 04:55:44< shadowm> aquileia: Basically, we can't accept large code overhauls in stable without a very good reason because they are likely to introduce new, possibly worse bugs than the existing. This applies to all areas, not just C++. 20150125 04:56:27< shadowm> Whether your changes qualify as a large overhaul or not is a different matter and since I don't have a crystal ball... 20150125 04:57:36< aquileia> Well, it only changes NR's story screens and thus could only break these - which honestly are in a pretty bad shape right now 20150125 04:58:06< aquileia> So I'd assume it really can't be worse 20150125 04:58:17< shadowm> That doesn't sound too bad if you put it that way. 20150125 05:03:15-!- [Relic] [~Relic]@2602:306:33a3:6d30:40c1:9304:f6f5:7fd1] has joined #wesnoth-dev 20150125 05:21:15-!- renketsu0 [~renketsu0@2601:4:e80:121:a119:2aac:34a4:738a] has quit [Remote host closed the connection] 20150125 05:52:17< shadowm> ancestral: No luck with (finding time for) the OS X build yet? 20150125 05:52:25-!- Sulfur [~Miranda@p5B008F77.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150125 05:52:36< ancestral> I believe I have it ready except for translations 20150125 05:53:22< ancestral> I’ve pm’d mattsc, hopefully he’ll get back soon. I know today/yesterday he was traveling 20150125 05:59:56< shadowm> aquileia: You are now a member of the Developers group on the forums. There's a PM awaiting in your inbox. 20150125 06:01:15< shadowm> aquileia: Also, if you haven't subscribed to the developers' mailing list on gna.org yet, now is the time to do so. 20150125 06:02:26< shadowm> aquileia: And if you have an existing Gna.org account or create one in order to be able to assign bugs to yourself (among other possible actions), do tell me so I can add it there as well. 20150125 06:06:13< shadowm> ancestral: Mysteriously, mattsc never added himself to the Packagers section of the game credits in data/core/about.cfg, but that's a thing you should do nonetheless. 20150125 06:06:51< ancestral> Oh, okay 20150125 06:07:51< ancestral> shadowm: I may choose to refrain from usng my real name, or I may use a pseudonym 20150125 06:08:15< ancestral> If that is unacceptable, we can talk in privaye about it 20150125 06:08:18< ancestral> *private 20150125 06:08:35< shadowm> Listing yourself as 'ancestral' isn't an option? 20150125 06:08:47< ancestral> Oh sorry, yes, “ancestral” is fine 20150125 06:09:13< shadowm> Well, you wouldn't be the first or the last developer who's only mentioned by nickname in the credits. 20150125 06:09:43< ancestral> I see 20150125 06:10:33< shadowm> That said, someone trying hard enough might still be able to make a connection between your real name and nickname by looking at your post history, Git committer/author identification, GitHub account, etc. It's up to you, anyway. 20150125 06:10:56< ancestral> Oh for sure, if someone connects all the dots, they’d know who I was 20150125 06:11:09< ancestral> I’m just trying not to draw attention to myself 20150125 06:12:37< ancestral> and trying to avoid Bad Things™ if, say, my name was in the credits and someone put it together 20150125 06:13:24< ancestral> It’s just a gray area, really 20150125 06:16:02< shadowm> aquileia: So yeah, welcome to The Battle for Wesnoth Project! 20150125 06:16:16 * shadowm is off now. 20150125 06:16:17< aquileia> shadowm: thanks! 20150125 06:18:50< ancestral> aquileia: I feel like you’ve been around for a while? 20150125 06:19:02< ancestral> I just got a club card, too (sorta) 20150125 06:20:04< aquileia> It's not as if I didn't see you around for a long time as well 20150125 06:21:33-!- Grickit is now known as Gambit 20150125 06:23:12< aquileia> ancestral: Anyhow - welcome! 20150125 06:23:19< ancestral> Thanks! 20150125 06:24:44< shadowm> ancestral: I forgot to give you the welcome because I was too busy with the preparations for 1.12.1. Welcome too! 20150125 06:24:58< ancestral> Thanks shadowm :) 20150125 06:30:56< vultraz> shadowm: ya know, I kinda dislike the way NR uses storyscreens as cutscenes 20150125 06:31:00< vultraz> I think we should change this 20150125 06:31:33< shadowm> LoW does the same thing IIRC. 20150125 06:32:06< vultraz> yes, but we can't touch LoW 20150125 06:32:13< vultraz> it's under fabi's protection 20150125 06:32:27< shadowm> Possibly DM as well, can't/too lazy to confirm. I do vaguely recall _somebody_ (kitty?) speaking out against that tendency. 20150125 06:33:45< shadowm> Maybe I'm remembering wrong and it's all in my head. Either way, it is a problem in that portraits in storyscreens have their bottom cut off in the middle of the screen rather than aligned to a screen corner. 20150125 06:35:09< shadowm> And even if you used some dirty hackery to align them to a corner, the text box overlay would be drawn over the portrait rather than below. 20150125 06:36:12< shadowm> tl;dr storyscreens are not intended as a substitute for [message] and shouldn't be used as such in mainline. 20150125 06:36:41< vultraz> So it's alright if I change them to in-scenario messages? 20150125 06:37:05< vultraz> Once I get to NR, that is 20150125 06:37:07< shadowm> Iff that is feasible without breaking the scenario's intended flow. 20150125 06:37:22< vultraz> I might have to add some cutscene scenarios, i dunno 20150125 06:38:13< vultraz> we should definitely merge aquileia's PR for now, make it easier to work with 20150125 06:38:43< shadowm> And before you think of adding those cutscene UI themes from everyone's favorite non-canonical piece of trash to use them for those cutscene scenarios, I'd rather see new functionality added to [theme] to hide the sidebar and pass parameters to it in a scenario. 20150125 06:40:12< shadowm> Not that that's going to happen any time soon. 20150125 06:42:39< vultraz> Yeah, well I kinda dislike adding crap to obsolete crud, but I guess it's sticking around, since GUI2 will never be finished and GUIQt won't anytime soon either 20150125 06:46:32< shadowm> If half of the theme UI implementation wasn't embedded in the main render code, I would be more tempted to try my hand at adding features to it or even writing a new one. 20150125 06:46:36< aquileia> vultraz: Could you try my PR before one of us merges, though? I went through every single speaker, but it'd be nice to be completely sure 20150125 06:48:13< vultraz> aquileia: well, just looking a the diffs, where did the lines such as https://github.com/wesnoth/wesnoth/pull/372/files#diff-a7e03b38fbe2cf69bb3a8648988b2765L140 go? 20150125 06:48:37< vultraz> oh, I see 20150125 06:48:39< vultraz> here https://github.com/wesnoth/wesnoth/pull/372/files#diff-a7e03b38fbe2cf69bb3a8648988b2765R161 20150125 06:49:20< vultraz> shadowm: what I never understood was why gui2 was implemented to freeze everything else 20150125 06:49:45< aquileia> I still didn't merge all duplicates, but it's a start (especially if you want to redo it anyhow) 20150125 06:51:11< vultraz> I'll definitely redo these in [message]s 20150125 06:51:23< aquileia> Especially as you can just change the macro now and port them all at once! 20150125 06:53:15< aquileia> You'll probably need a few cutscenes as the maps have to pop up after the conversation in several cases 20150125 06:54:19< vultraz> All of NR is going to be a PITA to deal with anyway 20150125 06:54:21< vultraz> :P 20150125 06:54:32< aquileia> have fun! 20150125 06:57:24< aquileia> Oh, and to make that clear - I didn't edit the orphan branch 5b ... 9b as it probably will never again be accessible 20150125 06:59:47< vultraz> there's a branch? 20150125 07:00:24< aquileia> evil Tallin: Be Malifor's general! 20150125 07:01:28< vultraz> Seems a shame to have such a thing go to waste 20150125 07:01:35< vultraz> I'll look into it, though 20150125 07:01:47< vultraz> Congrats on push access, BTW 20150125 07:02:36< aquileia> thanks! you'll have less work now 20150125 07:05:03< aquileia> vultraz: Seems the last commit oher than syntax updates on that branch was 1.3.9 by taurus himself 20150125 07:07:23< vultraz> huh 20150125 07:07:24< vultraz> well then 20150125 07:08:03< aquileia> I'm off 20150125 07:08:10< vultraz> I think I'll do some quick formatting updates on AOI this evening, and then get to NR, so I'm just going to marge your PR. If I find any issues I'll fix them in production 20150125 07:08:20< vultraz> If that's alright 20150125 07:09:56-!- [Relic] [~Relic]@2602:306:33a3:6d30:40c1:9304:f6f5:7fd1] has quit [Quit: Leaving] 20150125 07:12:22-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has quit [Ping timeout: 246 seconds] 20150125 07:14:17-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150125 07:47:58-!- irker619 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150125 07:47:58< irker619> wesnoth: Charles Dang wesnoth:master 665e944c9c14 / data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg: THoT S11: don't give Karrag gold or recruits this scenario http://git.io/9GF-jQ 20150125 08:03:03-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150125 08:16:58-!- matth1askrgr [matthiaskr@gateway/shell/panicbnc/x-uifrapagsqgdaowo] has quit [Changing host] 20150125 08:16:59-!- matth1askrgr [matthiaskr@unaffiliated/matthiaskrgr] has joined #wesnoth-dev 20150125 08:16:59-!- matth1askrgr [matthiaskr@unaffiliated/matthiaskrgr] has quit [Changing host] 20150125 08:16:59-!- matth1askrgr [matthiaskr@gateway/shell/panicbnc/x-uifrapagsqgdaowo] has joined #wesnoth-dev 20150125 08:17:09-!- matth1askrgr is now known as matthiaskrgr 20150125 08:59:33-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-dev 20150125 08:59:33-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Disconnected by services] 20150125 09:00:55-!- SZ_Bot is now known as Ravana_ 20150125 09:05:37-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150125 09:22:15-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 264 seconds] 20150125 09:25:39-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20150125 10:03:31-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150125 10:16:45-!- yarker [~bismilah@li629-190.members.linode.com] has quit [Excess Flood] 20150125 10:18:23-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 246 seconds] 20150125 10:18:59-!- yarker [~bismilah@li629-190.members.linode.com] has joined #wesnoth-dev 20150125 10:21:35-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150125 10:28:27-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150125 10:33:03-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Ping timeout: 264 seconds] 20150125 10:35:16-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150125 10:48:06-!- irker619 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150125 11:48:41-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20150125 12:05:22-!- prkc [~prkc@51B7AE0A.dsl.pool.telekom.hu] has joined #wesnoth-dev 20150125 12:06:07-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20150125 12:19:58-!- Sulfur [~Miranda@p5B008F77.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150125 12:47:39-!- 18VAB17DU is now known as heirecka 20150125 12:47:39-!- heirecka [~heirecka@j61898.servers.jiffybox.net] has quit [Changing host] 20150125 12:47:39-!- heirecka [~heirecka@exherbo/developer/heirecka] has joined #wesnoth-dev 20150125 12:48:59-!- heirecka [~heirecka@exherbo/developer/heirecka] has quit [Remote host closed the connection] 20150125 12:49:41-!- heirecka [~heirecka@exherbo/developer/heirecka] has joined #wesnoth-dev 20150125 13:09:43-!- Sulfur [~Miranda@p5B008F77.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150125 13:13:58-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150125 13:27:03-!- Ard0nik [~user@75.28.98.250] has joined #wesnoth-dev 20150125 13:29:47-!- Ardonik [~user@75.28.99.151] has quit [Ping timeout: 256 seconds] 20150125 13:36:06-!- mjs-de [~mjs-de@f048172227.adsl.alicedsl.de] has joined #wesnoth-dev 20150125 14:22:35-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has joined #wesnoth-dev 20150125 14:24:14< aquileia> vultraz: BTW, most story dialogues are in Knalga - and we already have a map of the throne room: https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_Hammer_of_Thursagan/maps/02_Reclaiming_the_Past.map 20150125 14:27:23< aquileia> It would be in the process of renovation during NR, so you might want to omit the braziers for NR, but it's the same place 20150125 14:27:55-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 272 seconds] 20150125 14:28:25< aquileia> zookeeper: About wesnoth/resources and aquileia/wesnoth-resources - do you still want to keep them separate? 20150125 14:29:19-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20150125 14:30:47-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150125 14:36:17< zookeeper> aquileia, i don't recall what you had in yours, so hard to say :p 20150125 14:38:22< aquileia> zookeeper: Mine mostly contains unfinished work - story screens that were intended as a set, baseframes without animations or only blocked animations 20150125 14:40:34< aquileia> Some of it IMHO already would be better than mainline content in it's current state (especially the unique lich base frames) 20150125 14:40:35< zookeeper> separate, in that case. i'm not sure if it's true atm, but if you ask me then i think wesnoth/resources should only be for stuff already in mainline; working files, lossless copies, etc 20150125 14:42:50< aquileia> well, currently it's a mixture between working files ect. and wesnoth/attic - old files we'll never need again, but keep there 20150125 14:46:20< aquileia> zookeeper: https://github.com/aquileia/wesnoth-resources/tree/master/units/tRoW and https://github.com/aquileia/wesnoth-resources/blob/master/units/Mal-Ravanal.png are those that would merit inclusion, I think 20150125 14:47:31< zookeeper> well, if you want to create a "WIP stuff intended for mainline" dir in resources then i guess i don't have anything against that 20150125 14:47:38< aquileia> dionli is a dialogue only character, and the portraits of the two liches are too unique to depict them as a standard ancient lich 20150125 14:47:49< zookeeper> on a related note, dionli could go in right now, looks finished enough to me¨ 20150125 14:48:28< aquileia> well, I meant all of them as ready for mainline... 20150125 14:48:42< aquileia> s/all/all three 20150125 14:49:05< zookeeper> they're unanimated 20150125 14:49:41< zookeeper> if you ask me, i'll always be against replacing animated sprites in favor of unanimated ones (unless the animated one is _really_ bad, as has certainly been the case many times in the past) 20150125 14:49:46< aquileia> Well, so is the cavalry and khalifate 20150125 14:49:55< zookeeper> yes they are 20150125 14:51:51< aquileia> I'm all for animated sprites as well, but the ancient lich isn't especially high quality (although recently improved, I think) and these two characters really look totally different from that sprite 20150125 14:53:25< aquileia> but if you want to keep it as is, fine 20150125 14:53:40< aquileia> should I wire dionli in, though? 20150125 14:53:49< zookeeper> sure, she doesn't need any animations 20150125 14:54:31< zookeeper> and since she only appears in cutscenes anyway, even a floating/sparkling/whatever standing anim would largely be wasted, so... no anims at all needed, i believe 20150125 14:55:39< aquileia> Well, I'll look whether the shyde halo looks ok on her while being static 20150125 15:04:25-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 256 seconds] 20150125 15:05:06-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20150125 15:09:24< aquileia> hmm... the NR S8 route bypassing S9 and going dorectly to S10 isn't really sensible 20150125 15:10:04< aquileia> why wouldn't you encounter the trolls? And why do you still remark on them? 20150125 15:18:15< vultraz> aquileia: Yes, shadowm recently redid the Ancient Lunch. Much better than before 20150125 15:18:57-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150125 15:18:57< aquileia> tastier? =p 20150125 15:20:38< vultraz> Lich 20150125 15:20:40< vultraz> >_> 20150125 15:21:14< aquileia> definitely a huge improvement, it's just that it doesn't fit the portraits of these two villains at all: https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jevyan.png and https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png 20150125 15:21:42< aquileia> jevyan is half serpent, mal ravanal half ghost 20150125 15:24:42< vultraz> definitely like the ravanal sprite 20150125 15:26:14< aquileia> well, I like pretty much all of sleepwalker's work 20150125 15:26:25< aquileia> if they only had animations 20150125 15:27:51< aquileia> Let's hope amorphous animates a few of his loyalists 20150125 15:28:37< vultraz> sleepwalker, zerovirus, shadowm, Jetrel, and lordbob are probably our best artists. too bad we don't have more 20150125 15:29:41< aquileia> vultraz: BTW, that low swing in his attack gives you a free north attack animation 20150125 15:30:03< aquileia> Or do you think it's too much even for that? 20150125 15:30:38< vultraz> hm 20150125 15:30:51< vultraz> well if it were facing north it might be evident. I'm not sure 20150125 15:32:30< aquileia> Cavalry needs pure N & S animations, most other units are fine with NE N and SE S being the only two sets 20150125 15:33:22< vultraz> you'd have to consult Jetrel on this one 20150125 15:33:25-!- thunderstruck [~thunderst@cpc8-sgyl29-2-0-cust37.sgyl.cable.virginm.net] has joined #wesnoth-dev 20150125 15:33:37< vultraz> I really couldn't say 20150125 15:33:58< aquileia> Jetrel: ^ 20150125 15:34:03-!- kex [~kex@77.28.28.160] has joined #wesnoth-dev 20150125 15:34:52-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 245 seconds] 20150125 15:35:08< aquileia> Jetrel: BTW, your input would be much appreciated in that thread I think, after all you and sleepwalker designed those base frames together 20150125 15:37:06< vultraz> Jetrel: thread in question http://forums.wesnoth.org/viewtopic.php?f=9&t=41517 20150125 15:45:47-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150125 15:53:33-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-fcrpqoupvxhnwjri] has quit [Read error: Connection reset by peer] 20150125 15:55:31-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-muddctcngpoqcpyf] has joined #wesnoth-dev 20150125 15:57:22-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 245 seconds] 20150125 16:06:41< vultraz> ah, my second attempt at redoing the Karrag throne room is much better 20150125 16:10:26-!- kex [~kex@77.28.28.160] has quit [Remote host closed the connection] 20150125 16:16:10 * vultraz facepalms 20150125 16:16:13< vultraz> I just noticed 20150125 16:16:27< vultraz> these underground cutscene scenarios use the default schedule :( 20150125 16:16:38< vultraz> oh, ok, just the epilogue 20150125 16:16:43< vultraz> *eyeroll* 20150125 16:27:48-!- irker579 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150125 16:27:48< irker579> wesnoth: Charles Dang wesnoth:master df53a1817275 / data/campaigns/The_Hammer_of_Thursagan/utils/bigmap.cfg: Fixed indent http://git.io/uysCtg 20150125 16:27:49< irker579> wesnoth: Charles Dang wesnoth:master 72df8756aed0 / data/campaigns/The_Hammer_of_Thursagan/ (4 files in 2 dirs): THoT: redraw Karrag's throne room http://git.io/6Jb4XA 20150125 16:27:50< irker579> wesnoth: Charles Dang wesnoth:master 67234342bdb2 / data/campaigns/The_Hammer_of_Thursagan/scenarios/13_Epilogue.cfg: THoT S13: use underground ToD for the epilogue http://git.io/tz2pmA 20150125 16:27:52< irker579> wesnoth: Charles Dang wesnoth:master 1ac61672b653 / data/campaigns/The_Hammer_of_Thursagan/scenarios/ (02_Reclaiming_the_Past.cfg 13_Epilogue.cfg): THoT: lock view during cutscenes http://git.io/KVBWzg 20150125 16:27:55< irker579> wesnoth: Charles Dang wesnoth:master 3e1591021589 / data/campaigns/The_Hammer_of_Thursagan/scenarios/13_Epilogue.cfg: THoT S13: doubled delay before Pelias's entry http://git.io/boiCAw 20150125 16:28:22< vultraz> zookeeper: you might want to check out that throne room redraw, just see what you think 20150125 16:33:56< irker579> wesnoth: Charles Dang wesnoth:master d02f00fe4553 / data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg: THoT S11: don't specify gold or recruits for side 1 either http://git.io/P1dDJQ 20150125 16:39:54-!- gfgtdf [~chatzilla@e177187103.adsl.alicedsl.de] has joined #wesnoth-dev 20150125 16:40:28< gfgtdf> vultraz: why did you remove the gold= key ? 20150125 16:40:48< vultraz> because you're not supposed to recruit in that scenario anyway 20150125 16:41:27< gfgtdf> vultraz: do it doesnt matter how muchz dolg you have ? 20150125 16:41:40< vultraz> eh? 20150125 16:43:04< gfgtdf> vultraz: gold defaults to 100 according to the wiki (i wonder why?). If you want 100 starting godl i would rather make gold=100 explicitly than relying on that 20150125 16:43:45< vultraz> it really doesn't matter, since your gold is set again in the next scenario anyway 20150125 16:44:17< gfgtdf> hm ok 20150125 16:45:23< irker579> wesnoth: Charles Dang wesnoth:master 5c09c682901c / data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg: THoT S11: don't do the mage recruit check in this scenario http://git.io/bh3x8w 20150125 16:47:32< vultraz> still, I feel I could do something more elegant about disabling recruits and recalls in that scenario 20150125 16:47:49-!- ancestral [~ancestral@137.188.108.24] has joined #wesnoth-dev 20150125 16:47:59< vultraz> right now, there's just no gold or recruits specified for either side, but side 1 gets carryover. there are, however, no keeps in range 20150125 16:48:50< vultraz> *shrug* I'll deal with it some other time 20150125 16:49:06< ancestral> shadowm: mattsc “built” (generated? produced? converted? prepared?) translations for me. I’m going to take his and test it out. 20150125 16:49:23< ancestral> Meanwhile, he is starting a build, so between the two of us we should have something done tonight 20150125 16:55:21< ancestral> (I had no delusions that this first time would be rocky.) 20150125 16:56:27-!- ancestral [~ancestral@137.188.108.24] has quit [Quit: i go nstuf kthxbai] 20150125 16:57:42< irker579> wesnoth: Charles Dang wesnoth:master 0440b0dcda70 / data/campaigns/The_Hammer_of_Thursagan/utils/macros.cfg: THoT: simplify filtering for the sorf object http://git.io/uFLnpA 20150125 17:01:35< irker579> wesnoth: Charles Dang wesnoth:master c8af074e8547 / data/campaigns/The_Hammer_of_Thursagan/utils/macros.cfg: THoT: simplify mage recruiting toggle http://git.io/G1Hizg 20150125 17:01:40 * vultraz out 20150125 17:02:59< aquileia> shadowm: What happens if I rearrange and delete translatable strings - which tool would I have to run to check everything abides to the string freeze? A pot-update for one language? 20150125 17:03:04< irker579> wesnoth: Charles Dang wesnoth:master 5b83fb37e121 / data/campaigns/The_Hammer_of_Thursagan/utils/macros.cfg: THoT: fixup c8af074e8547, forgot to remove a clear variable statement http://git.io/k-t2qw 20150125 17:04:05-!- gfgtdf [~chatzilla@e177187103.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 35.0/20150108202552]] 20150125 17:07:14< shadowm> aquileia: A pot-update and diff on the involved textdomain pots. 20150125 17:07:58< aquileia> Then I'll switch over to my ubuntu installation and try that, thanks 20150125 17:08:36< shadowm> It's easier to just make sure you are not 1) moving strings between textdomains; 2) altering existing strings (unless they are typo fixes, then someone has to update and run pofix accordingly or make note of the changes if pofix can't be used); 3) adding new strings. 20150125 17:09:09-!- Crendgrim_ [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20150125 17:09:18< shadowm> Also, 1.12 is still string-frozen in case someone finds a serious bug before announcing. 20150125 17:11:46< aquileia> Well, I made sure of all of that, but safety first, I think 20150125 17:12:44-!- TC01 [~quassel@magellan.acm.jhu.edu] has joined #wesnoth-dev 20150125 17:15:28-!- TC01_ [~quassel@magellan.acm.jhu.edu] has quit [Ping timeout: 240 seconds] 20150125 17:15:28-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has quit [Ping timeout: 240 seconds] 20150125 17:21:57-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150125 17:31:16-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20150125 17:31:30< mattsc> ancestral: hi 20150125 17:31:35< ancestral> Oh hey 20150125 17:31:56< mattsc> I’ll only be able to be around for ~10 minutes right now, but I have the DMG ready, just in case. 20150125 17:32:20< ancestral> Aha 20150125 17:32:22< mattsc> How are things going on your side? 20150125 17:32:31< ancestral> Good, I was about to download your translations 20150125 17:33:20< ancestral> What might work well this time, if it’s okay with you, is to take what you have for release, but I can finish my build and compare it with yours 20150125 17:33:34< ancestral> And then moving on I should be in good shape 20150125 17:34:02< ancestral> (Perhaps another time, between now and the next release, I can share with you the issue I had with translations) 20150125 17:34:06-!- [Relic] [~Relic]@2602:306:33a3:6d30:d466:aba9:d20b:380d] has joined #wesnoth-dev 20150125 17:34:23< mattsc> Sure, that sounds like a good plan. 20150125 17:34:38< ancestral> Great! 20150125 17:35:00< ancestral> I’m sorry I couldn’t get this one done smoothly 20150125 17:35:12< mattsc> There always seems to be some problem when doing something like that for the first time. And somehow it’s never what I expect it to be. :) 20150125 17:35:28< ancestral> Yeah 20150125 17:35:38< mattsc> No worries, that’s how these things go. 20150125 17:35:51< mattsc> I’ll start the upload then. 20150125 17:35:54< ancestral> Okay 20150125 17:35:57-!- Sulfur [~Miranda@p5B008F77.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150125 17:36:19< ancestral> I think shadowm mentioend you’re not listed in an about file? 20150125 17:36:32< mattsc> I’m sorry that I wasn’t around at all yesterday, but not much I can do on while I’m traveling. 20150125 17:36:35 * ancestral forgot the specifics 20150125 17:36:44< ancestral> Oh no trouble at all! 20150125 17:36:51< ancestral> I fully planned on it 20150125 17:37:05< mattsc> Yeah, I saw that. I’m in the file for my AI work. I guess I never paid attention to there being a packager section. :P 20150125 17:41:33< ancestral> I was missing a few files, like SDLMain.m (or something) and pango.modules 20150125 17:42:26< ancestral> I ended up re-downloading SDL for 10.4+ and taking that file, and pango.modules I ended up copying from the last release… 20150125 17:43:01< mattsc> Hmm, strange… Sometime next week we should have a look at why those were missing. 20150125 17:43:17-!- trewe [~trewe@188.250.137.249] has joined #wesnoth-dev 20150125 17:43:17< ancestral> Also, I think I was missing the Info.plist (maybe that’s intentional, however) 20150125 17:43:38< ancestral> (I ended up copying the one from the last release and modifying the version number) 20150125 17:44:07< ancestral> But otherwise I did get a successful build, aside from an immediate crash which I assume is from the missing translations folder? 20150125 17:44:28< ancestral> Although, maybe Wesnoth should launch even without it? 20150125 17:44:50< ancestral> Shucks, yeah 20150125 17:45:15< ancestral> Somehow I think my frameworks aren’t right 20150125 17:45:18< mattsc> No, it should run just fine without the translations. 20150125 17:45:21< ancestral> Right 20150125 17:45:30< ancestral> Anyway, we’ll talk again when we both have time :) 20150125 17:45:34< ancestral> Thanks for your help 20150125 17:45:38< mattsc> Right. 20150125 17:45:41< mattsc> No problems. 20150125 17:45:42< ancestral> And again, sorry I couldn’t put this one together 20150125 17:46:31< mattsc> No need to apologize, thanks for doing this. It’s always a bit bumpy at the beginning. 20150125 17:47:00< mattsc> I’m just waiting for the upload to finish and then I’ll be off. 20150125 17:47:48< mattsc> ETA is jumping up and down between anywhere from 4 to 20 minutes. :P 20150125 17:48:56< ancestral> I have a full work shift today in 12 minutes 20150125 17:49:13< ancestral> (Well, it’s a 6-hour shift since I had a two-hour meeting earlier) 20150125 17:49:28< ancestral> (Yay for working on the weekend) 20150125 17:49:39< mattsc> yeah ... 20150125 17:49:41< ancestral> 20150125 17:49:43< mattsc> :) 20150125 17:49:56< mattsc> I’ll talk to you later then. 20150125 17:50:02< ancestral> Cool thanks 20150125 17:50:17-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: End Transmission.] 20150125 17:57:55< mattsc> ancestral, shadowm: the OS X package is up on SF. 20150125 17:58:04-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Not here much atm. Will check logs for my nick and forum PMs.] 20150125 17:58:22< irker579> wesnoth: Charles Dang wesnoth:master e722c640f6d0 / data/campaigns/The_Hammer_of_Thursagan/utils/macros.cfg: THoT: fixup 0440b0dcda70. Forgot that filter needed to catch all side 1 units so http://git.io/eW_qwQ 20150125 18:01:07-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150125 18:09:00-!- kex [~kex@77.28.28.160] has joined #wesnoth-dev 20150125 18:12:31< shadowm> mattsc: I don't know how you managed to find the time to build it while traveling, but great! 20150125 18:14:55-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has quit [Ping timeout: 246 seconds] 20150125 18:24:16< shadowm> vultraz: Did you review the announcement draft? 20150125 18:28:49< shadowm> Last edited: now. 20150125 18:29:28< shadowm> I'm announcing at 22:00 UTC. 20150125 18:29:51< shadowm> That's 3:30 hours from now. 20150125 18:37:08-!- prkc [~prkc@51B7AE0A.dsl.pool.telekom.hu] has quit [Ping timeout: 246 seconds] 20150125 18:43:56-!- prkc [~prkc@51B7AE0A.dsl.pool.telekom.hu] has joined #wesnoth-dev 20150125 18:52:19-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 245 seconds] 20150125 18:54:03-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150125 19:22:49-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 256 seconds] 20150125 19:22:52-!- kex [~kex@77.28.28.160] has quit [Remote host closed the connection] 20150125 19:25:31-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150125 19:59:00-!- Crendgrim_ is now known as Crendgrim 20150125 20:27:02-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 246 seconds] 20150125 20:27:29-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150125 20:42:48-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-muddctcngpoqcpyf] has quit [Ping timeout: 272 seconds] 20150125 20:47:06< vultraz> shadowm: looks fine, except I would personally just say 'Players' instead of 'Existing players' 20150125 20:58:50-!- irker579 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150125 21:31:47-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 276 seconds] 20150125 21:36:12-!- irker789 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150125 21:36:14< irker789> wesnoth: Charles Dang wesnoth:master b297831eeb90 / data/lua/wml-tags.lua: Allow [disallow_recruit] to disable the whole recruit list of a side if passed w http://git.io/4HKpXA 20150125 21:41:57-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20150125 21:53:04 * shadowm glares at zookeeper. 20150125 21:54:40< zookeeper> huh? 20150125 21:55:15< shadowm> #23059, #23054, #23053, #23048 are missing changelog entries. 20150125 21:58:07< zookeeper> eh, i guess 53 and 54 would warrant entries 20150125 21:58:14< zookeeper> how many minutes do i have? 20150125 21:58:52< zookeeper> exactly 0 by your last count, it seems 20150125 21:58:56< shadowm> You have minus something days. 20150125 21:59:26< shadowm> 1.12.1 was tagged on Friday -- you can still edit the changelog after the fact, but the revised version won't be linked from the announcements. 20150125 21:59:59< shadowm> I guess I'll quickly write something for the Miscellaneous section of the announcement proper. 20150125 22:00:03< zookeeper> oh, right 20150125 22:00:21< zookeeper> well those are all pretty minor issues, surely not worth a mention in the announcement 20150125 22:00:34< zookeeper> unless you really need more of _anything_ to mention there :P 20150125 22:00:45< shadowm> I don't know, one of the bug says something about a terrain *line* being generated by a [terrain] command. 20150125 22:00:58< zookeeper> just a visual 20150125 22:05:01-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150125 22:11:09< shadowm> gfgtdf: Do you know if https://gna.org/bugs/index.php?16075 is present/fixed in 1.12? 20150125 22:20:46-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-wvryjapzmstcmvlh] has joined #wesnoth-dev 20150125 22:47:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20150125 22:49:04-!- You're now known as lobby 20150125 23:07:06-!- gfgtdf [~chatzilla@f054171036.adsl.alicedsl.de] has joined #wesnoth-dev 20150125 23:07:20-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Quit: Leaving.] 20150125 23:07:30< gfgtdf> shadowm: im not sure, but i'd say no. 20150125 23:08:24< shadowm> Not present, or not fixed? 20150125 23:09:29< gfgtdf> shadowm: not fixed, so i'd assume it is present athough i did not test it. 20150125 23:10:53< shadowm> Since the bug predates 1.11.10, perhaps you could look into it and see whether it needs backporting to 1.12? 20150125 23:14:28< gfgtdf> shadowm: the code (playcampaign.cpp) has changed quiet a bit between 1.12 and 1.10 so i think backporting is not that easy 20150125 23:15:03< shadowm> Your PR was merged to master (1.13.0-dev), though. 20150125 23:15:42< gfgtdf> ah yes i meant 1.13 and 1.12 20150125 23:16:11< shadowm> Hm, okay. :\ 20150125 23:25:42< gfgtdf> shadowm: i just tested an i could not reproduce teh bug in 1.12 with the attached scenario 20150125 23:27:16-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Quit: Sűrű sötét az éj, dühöng a déli szél] 20150125 23:27:27< shadowm> Hm? 20150125 23:28:04< gfgtdf> shadowm: the scenario attached i teh bug report 20150125 23:28:07< gfgtdf> in the* 20150125 23:29:27< shadowm> Yes, but that sounds odd. 20150125 23:31:14< shadowm> The bug was posted after 1.8.0 was released, so it's odd that it would be fixed at some point leading up to 1.12.1+dev and resurface in 1.13.0-dev somehow. 20150125 23:33:38< gfgtdf> shadowm: idk, maybe i fixed some other bug related to next_scenario and then tested that bug16075didn 20150125 23:33:47< gfgtdf> 't appear so i asusmed to hve fixed it 20150125 23:34:08< gfgtdf> i actually don't know anymore. 20150125 23:41:00-!- gfgtdf [~chatzilla@f054171036.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 35.0/20150108202552]] 20150125 23:41:38< shadowm> vultraz: Also, if you need Wesnoth 1.12.1's wesnoth executable: http://files.wesnoth.org/shadowm/wesnoth-1.12.1-wesnoth.exe.xz 20150125 23:42:53-!- un214 [~un214@2602:306:cccf:9a09:56a0:50ff:fe57:101d] has joined #wesnoth-dev 20150125 23:47:53< shadowm> Now that I know how to unpack loonycyborg's releases on Linux without getting Wine involved, I'm sorely tempted to figure out how to create incremental upgrade packages. 20150125 23:51:59-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 256 seconds] 20150125 23:55:36-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev --- Log closed Mon Jan 26 00:00:57 2015