--- Log opened Fri Jan 30 00:00:33 2015 --- Day changed Fri Jan 30 2015 20150130 00:00:33< zookeeper> gfgtdf, anyway, i gotta be going, but that indeed seems like the best bet for what's happening under the hood 20150130 00:03:54-!- travis-ci [~travis-ci@ec2-54-166-55-40.compute-1.amazonaws.com] has joined #wesnoth-dev 20150130 00:03:55< travis-ci> wesnoth/wesnoth#5695 (master - ca8bae2 : gfgtdf): The build is still failing. 20150130 00:03:55< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/48833184 20150130 00:03:55-!- travis-ci [~travis-ci@ec2-54-166-55-40.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150130 00:04:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150130 00:06:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20150130 00:07:42< gfgtdf> shadowm: you saw that this commit https://github.com/wesnoth/wesnoth/commit/da9df4fcc552f7bed61d75983ee74ce037070917 broke an addon in 1.12.1 here http://forums.wesnoth.org/viewtopic.php?f=15&t=22159&start=375#p580257 ? 20150130 00:08:46< shadowm> No, I hadn't. 20150130 00:09:42< shadowm> I sort of expected this to happen, but it's not like there isn't a trivial solution available -- which is to say, don't include that file at all. 20150130 00:10:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20150130 00:10:14-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150130 00:11:24-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20150130 00:11:35-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150130 00:16:57< irker684> wesnoth: aquileia wesnoth:master 74bb1d850342 / data/campaigns/The_Rise_Of_Wesnoth/units/Autumn_Shyde.cfg: Fix c1b25aa4f not to introduce a string http://git.io/FizT 20150130 00:21:54-!- Grickit is now known as Gambit 20150130 00:26:05< irker684> wesnoth: aquileia wesnoth:1.12 807a6ad9d31c / data/campaigns/The_Rise_Of_Wesnoth/ (4 files in 3 dirs): TRoW: Autumn Shyde unit for Dionli, sprite by zerovirus http://git.io/FiaJ 20150130 00:26:07< irker684> wesnoth: aquileia wesnoth:1.12 595cafcef9e2 / data/campaigns/The_Rise_Of_Wesnoth/units/Autumn_Shyde.cfg: Fix c1b25aa4f not to introduce a string http://git.io/FiaU 20150130 00:30:11-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has quit [Quit: Page closed] 20150130 00:30:27-!- travis-ci [~travis-ci@ec2-54-82-217-62.compute-1.amazonaws.com] has joined #wesnoth-dev 20150130 00:30:27< travis-ci> wesnoth/wesnoth#5696 (master - a3e5ce5 : gfgtdf): The build was fixed. 20150130 00:30:27< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/48833344 20150130 00:30:27-!- travis-ci [~travis-ci@ec2-54-82-217-62.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150130 00:37:19-!- mjs-de [~mjs-de@f049138031.adsl.alicedsl.de] has quit [Ping timeout: 245 seconds] 20150130 00:37:29-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20150130 00:44:46-!- new_one [~new_one@128.42.76.112] has quit [Remote host closed the connection] 20150130 00:54:21-!- travis-ci [~travis-ci@ec2-54-82-217-62.compute-1.amazonaws.com] has joined #wesnoth-dev 20150130 00:54:21< travis-ci> wesnoth/wesnoth#5698 (master - 74bb1d8 : aquileia): The build was fixed. 20150130 00:54:21< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/48836310 20150130 00:54:21-!- travis-ci [~travis-ci@ec2-54-82-217-62.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150130 01:35:15-!- Jetrel [~Jetrel@c-73-164-34-22.hsd1.mn.comcast.net] has quit [Quit: "The highest possible stage in moral culture is when we recognize that we ought to control our thoughts." - Charles Darwin] 20150130 01:42:43-!- Jetrel [~Jetrel@c-73-164-34-22.hsd1.mn.comcast.net] has joined #wesnoth-dev 20150130 01:58:26-!- prkc [~prkc@51B7AE0A.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20150130 02:02:01-!- gfgtdf [~chatzilla@d150025.adsl.hansenet.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 35.0.1/20150122214805]] 20150130 02:23:50-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 244 seconds] 20150130 02:26:36-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150130 02:35:42-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150130 02:39:15-!- oshivum [~Vamshi@c-98-242-107-201.hsd1.ga.comcast.net] has joined #wesnoth-dev 20150130 02:39:21< oshivum> Hello! 20150130 02:39:39< vultraz> hello 20150130 02:39:52< oshivum> I'm intrested in contributing to wesnoth through the google summer of code program. I know it's early but I wanted to start now to have the most time to understand the codebase and community 20150130 02:40:22< oshivum> Does anyone know anyone that has projects avaliable? Even if they aren't gsoc. I'd like to engage in a mentored project if at all possible 20150130 02:44:47< vultraz> Well, outside of GSoC, the best way to contribute is fixing bugs or contributing features 20150130 02:46:40< vultraz> GSoC is really the only time we do 'officially' mentored projects, but we're always willing to help prospective contributors any time. 20150130 02:46:52< oshivum> Awesome 20150130 02:47:24< oshivum> Do you know if any contributor has a project in the works? 20150130 02:48:27< oshivum> I'd love to get involved early. 20150130 02:49:31< vultraz> Most of the time people just work on what they want to work on 20150130 02:50:28< vultraz> http://wiki.wesnoth.org/EasyCoding lists a bunch of stuff new people can try to work on 20150130 02:51:37< oshivum> Gotcha. Thank you for the help! 20150130 02:54:21< vultraz> Our git repo if here if you haven't found it yet, BTW: http://github.com/wesnoth/wesnoth 20150130 02:56:56-!- new_one [~new_one@128.42.86.96] has joined #wesnoth-dev 20150130 03:05:11-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 265 seconds] 20150130 03:05:20-!- fabi [~quassel@p20030051AA5D9C75293ACDB1D4E8788D.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150130 03:05:20-!- fabi [~quassel@p20030051AA5D9C75293ACDB1D4E8788D.dip0.t-ipconnect.de] has quit [Changing host] 20150130 03:05:20-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20150130 03:20:29-!- oshivum [~Vamshi@c-98-242-107-201.hsd1.ga.comcast.net] has quit [Ping timeout: 276 seconds] 20150130 03:21:04-!- oshivum [~Vamshi@2601:0:9c81:376:bdf2:1565:1440:bbb7] has joined #wesnoth-dev 20150130 03:27:23-!- irker684 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150130 03:44:40-!- Samual_ is now known as Samual 20150130 03:50:24-!- irker510 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150130 03:50:24< irker510> wesnoth: Charles Dang wesnoth:master c46a4d99c8b0 / data/campaigns/The_Hammer_of_Thursagan/ (scenarios/12_The_Underlevels.cfg sounds/unlock.ogg): THoT S12: added some visual/audio efx http://git.io/FP8i 20150130 03:53:17-!- new_one [~new_one@128.42.86.96] has quit [Quit: WeeChat 1.1.1] 20150130 03:59:17-!- Ivanovic_ [~ivanovic@frnk-5f74d526.pool.mediaWays.net] has joined #wesnoth-dev 20150130 04:02:41-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 255 seconds] 20150130 04:03:14-!- Ivanovic_ is now known as Ivanovic 20150130 04:10:51-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150130 04:22:02-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 265 seconds] 20150130 05:06:30-!- oshivum [~Vamshi@2601:0:9c81:376:bdf2:1565:1440:bbb7] has quit [Ping timeout: 265 seconds] 20150130 05:07:01-!- oshivum [~Vamshi@c-98-242-107-201.hsd1.ga.comcast.net] has joined #wesnoth-dev 20150130 05:13:45-!- oshivum [~Vamshi@c-98-242-107-201.hsd1.ga.comcast.net] has quit [Ping timeout: 265 seconds] 20150130 05:14:07-!- oshivum [~Vamshi@c-98-242-107-201.hsd1.ga.comcast.net] has joined #wesnoth-dev 20150130 06:01:04-!- oshivum [~Vamshi@c-98-242-107-201.hsd1.ga.comcast.net] has quit [Ping timeout: 245 seconds] 20150130 06:35:10-!- Sulfur [~Miranda@p5B009933.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150130 06:49:14-!- Ivanovic [~ivanovic@frnk-5f74d526.pool.mediaWays.net] has quit [Changing host] 20150130 06:49:14-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20150130 06:50:31-!- irker510 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150130 06:51:31< Ivanovic> n sollte. Ich war auf der Suche nach einem kompatiblen RAM-Speicher für den Synology DS1515+ NAS. Der Kingston KVR16LS11/4 w … Weiterlesen 20150130 06:51:33< Ivanovic> Edit 20150130 07:52:53-!- TC01 [~quassel@magellan.acm.jhu.edu] has quit [Ping timeout: 245 seconds] 20150130 07:53:04-!- TC01 [~quassel@magellan.acm.jhu.edu] has joined #wesnoth-dev 20150130 07:56:53-!- [Relic] [~Relic]@2602:306:33a3:6d30:953d:baaf:222d:9e15] has quit [Quit: Leaving] 20150130 07:58:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150130 08:03:20< zookeeper> aquileia, sooner or later someone might add some strings to the file and they'll be unlikely to notice the unusual textdomain, so i meant making an exception only for that string: 20150130 08:03:21< zookeeper> #textdomain wesnoth-units 20150130 08:03:23< zookeeper> name= _ "female^Elvish Shyde" 20150130 08:03:23< zookeeper> #textdomain wesnoth-trow 20150130 08:03:47< zookeeper> (with #textdomain wesnoth-trow at the top as usual) 20150130 08:15:43-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has joined #wesnoth-dev 20150130 08:20:05< aquileia> zookeeper: I intended to do that, but I did a quich search https://github.com/wesnoth/wesnoth/search?q=wesnoth-units+path%3Adata%2Fcampaigns and the Dwarvish Rune Lord is defined in wesnoth-units as well 20150130 08:20:33< aquileia> s/ quich/quick 20150130 08:21:31< zookeeper> well, yeah... it just seems terrible error-prone 20150130 08:23:54< zookeeper> s/terrible/terribly, dammit i hate that i keep doing that typo over and over again 20150130 08:23:59< aquileia> Dionli won't get attacks or a help entry, so there should be no additional strings... 20150130 08:24:10< vultraz> aquileia: those use the units textdomain for the descriptions only 20150130 08:24:41< aquileia> vultraz: not all of them, look at the Dwarvish Rune Lord 20150130 08:25:21< vultraz> hm.. 20150130 08:25:28< aquileia> every unit that temporarily switches has its own strings (typically the name) 20150130 08:26:08-!- irker081 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150130 08:26:08< irker081> wesnoth: Charles Dang wesnoth:master 62fc14fc7833 / data/campaigns/The_Hammer_of_Thursagan/utils/characters.cfg: THoT: made a file for character defines, with Aiglondur's http://git.io/FXOe 20150130 08:26:09< irker081> wesnoth: Charles Dang wesnoth:master ac0af34f1215 / data/campaigns/The_Hammer_of_Thursagan/ (14 files in 2 dirs): THoT: major cleanup of code styling and standards http://git.io/FXOv 20150130 08:28:38< vultraz> now, to decide what to do with this prerevelaton nonsense 20150130 08:30:09< aquileia> a) it's only used in a cutscene, so it's not really useful b) if we keep it, it should use base_unit 20150130 08:33:34-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 255 seconds] 20150130 08:34:12< vultraz> yeah, but you can see the lich-y attacks in the sidebar 20150130 08:34:17< vultraz> unless I use the cutscene theme 20150130 08:34:24< aquileia> c) the lich ranged attacks were updated, but not copied over;especially {MISSILE_FRAME_CHILL_TEMPEST 0 -15} 20150130 08:34:40< vultraz> hm.. 20150130 08:34:50< aquileia> ok, then [base_unit] is the way to go I think 20150130 08:35:00< vultraz> aquileia: could you possibly deal with this how you decide best? 20150130 08:35:13< vultraz> since you seem to have spotted things I didn't 20150130 08:35:41< vultraz> don't forget to deal with his character stats macro if necessary 20150130 08:35:59< aquileia> character stats macro? 20150130 08:36:16< vultraz> utils/characters.cfg 20150130 08:36:28< vultraz> I just split all the major characters into their own macros 20150130 08:37:10< vultraz> for future modification and consistency. like, side 1's keys weren't the same across all scenarios 20150130 08:37:12< vultraz> etc etc 20150130 08:38:34-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150130 08:39:16< aquileia> zookeeper: should I change the Autumn Shyde and Dwarvish Rune Lord to the campaign textdomains even though they immediately use wesnoth-units for all strings? 20150130 08:39:56< zookeeper> aquileia, i think that would make the intent much more immediately obvious 20150130 08:40:12< aquileia> ok, if you say so 20150130 08:41:19< zookeeper> it's not a big deal but i think it'd be better that way... unsuaul textdomain stuff is easy to miss because normally you never really look at them, unless the declarations are right in your face around strings 20150130 08:52:58< aquileia> Is 'Wose' capitalized? It's description is inconsistent about that... 20150130 08:54:12< zookeeper> capitalized when talking about all of them (or of them as a race), not capitalized when talking about a wose 20150130 08:54:14< aquileia> And I'm asking because I'll use base_unit for the wose sapling and saw the descriptions match 99% 20150130 08:54:39< zookeeper> just like sometimes you see "the Elves", and sometimes "elves", etc 20150130 08:54:50-!- boucman_work [~jrosen@247.37.0.109.rev.sfr.net] has joined #wesnoth-dev 20150130 08:54:51-!- boucman_work [~jrosen@247.37.0.109.rev.sfr.net] has quit [Changing host] 20150130 08:54:51-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150130 08:54:59< aquileia> then shadowm will have to use pofix for 1.12.2 again, I fear 20150130 08:59:50< zookeeper> why? if you just use [base_unit] and get rid of the sapling's description, the new description will come straight from the wose 20150130 09:00:11< aquileia> But I'll have to fix the wose as well 20150130 09:00:25< zookeeper> umm, what's there to fix? 20150130 09:00:35< zookeeper> the capitalizations look correct in it 20150130 09:01:37< aquileia> "The elves are" "than the elves themselves" 20150130 09:02:09< zookeeper> oh, right 20150130 09:05:36< zookeeper> i'll defer to shadowm on this, to me it seems like you can legitimately use either version in those contexts 20150130 09:06:43< zookeeper> in "the Wose is an order of" you have to capitalize and in "a wose" you can't, but those elf cases seem like not capitalizing wouldn't be wrong either 20150130 09:08:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150130 09:09:36-!- Sulfur [~Miranda@p5B009933.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150130 09:14:44-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 272 seconds] 20150130 09:19:31-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150130 09:21:54-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: End Transmission.] 20150130 09:25:17-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 245 seconds] 20150130 09:27:40-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150130 09:51:37-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150130 09:51:49< aquileia> vultraz: I take it you'd prefer another suffix to 'prerelevation'? 20150130 09:54:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150130 10:29:57-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150130 10:34:37-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 255 seconds] 20150130 10:42:56< aquileia> why doesn't [if] [filter_attack] name=chill tempest [/filter_attack] work in unit WML? 20150130 10:46:51 * zookeeper doesn't know 20150130 10:47:14< zookeeper> i'd expect any of the [filter*] tags to not be valid in [if]s 20150130 10:47:41-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 276 seconds] 20150130 10:47:41< zookeeper> just a hunch, that is 20150130 10:48:34< aquileia> but we do that with [if] hits=hit [filter_second] https://github.com/wesnoth/wesnoth/blob/master/data/core/macros/sound-utils.cfg#L834 20150130 10:49:09< zookeeper> well... as i said, i don't know :p 20150130 10:51:02< boucman_work> aquileia, [if] in animation wml is unrelated to [if] everywhere else 20150130 10:51:35-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150130 10:51:38-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20150130 10:52:22-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20150130 10:56:08< aquileia> I know it's a different syntax, but if it supports filter_second and filter_attack is usable in nimation WML, why doesn't the latter work in an if? 20150130 11:08:27-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150130 11:12:23-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 244 seconds] 20150130 11:17:29-!- mjs-de [~mjs-de@f049135172.adsl.alicedsl.de] has joined #wesnoth-dev 20150130 11:22:10 * aquileia makes a mental not never to use a unit derived via [base_unit] as an example 20150130 11:38:09-!- irker081 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150130 11:53:32< aquileia> vultraz: http://pastebin.com/6DRmikJP 20150130 11:54:17< aquileia> The shadow wave doesn't work - but as soon as I delete the [else] block, it does! 20150130 11:56:15< aquileia> what trickery is this? 20150130 11:56:50-!- prkc [~prkc@51B64B54.dsl.pool.telekom.hu] has joined #wesnoth-dev 20150130 12:00:31-!- bumbadadabum [~bumbadada@wcw-stud-145-109-10-135.wireless.uva.nl] has joined #wesnoth-dev 20150130 12:12:32-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150130 12:16:08< aquileia> boucman: Any idea why lines 103-115 don't work as expected? http://pastebin.com/6DRmikJP 20150130 12:17:43< aquileia> currently only the chill tempest works - deleting the else block fixes the shadow wave - swapping the contents of [if] and [else] doesn't change anything 20150130 12:18:35< aquileia> it's as if the shadow wave had to fulfill both filters and thus isn't played 20150130 12:27:23< vultraz> aquileia: I really have no idea o_O 20150130 12:28:36< aquileia> I will havev to 20150130 12:28:55< aquileia> I will have to separate the two animations, then 20150130 12:30:56< vultraz> probably something to do with [if] there working differently than regular [if] 20150130 12:30:56< aquileia> A pity, because if it worked I could have applied that same technique to the dark adept line 20150130 12:31:26< vultraz> make a note to ping boucman or someone about it 20150130 12:31:51< boucman> vultraz: I was already pinged and have no idea 20150130 12:32:05< boucman> Coffee touched this idea recently, he might know 20150130 12:32:12< boucman> this area 20150130 12:33:03< aquileia> I'm off for a while 20150130 12:36:27-!- horrowind [~Icedove@x04l2a.wh2.tu-dresden.de] has joined #wesnoth-dev 20150130 12:36:48< vultraz> oh right, coffee 20150130 12:41:01-!- irker490 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150130 12:41:01< irker490> wesnoth: Charles Dang wesnoth:master cca9f37aa0b8 / data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg: THoT S8: simplified PLACE_BURNED_VILLAGE, and removed a case placing it off-map http://git.io/F14S 20150130 12:58:17< irker490> wesnoth: Charles Dang wesnoth:master 43377528f146 / data/campaigns/The_Hammer_of_Thursagan/scenarios/01_At_the_East_Gate.cfg: THoT S1: the player side should not have an [ai] config... http://git.io/F1zp 20150130 12:58:17< vultraz> Yes, yes, I know that 20150130 12:58:20< irker490> wesnoth: Charles Dang wesnoth:master bab8a3179c9c / data/campaigns/The_Hammer_of_Thursagan/scenarios/ (10 files): THoT: standardized placement of canrecruit=yes http://git.io/F1zh 20150130 12:58:29< vultraz> ^ that's kinda ocd 20150130 13:00:34-!- new_one [~new_one@128.42.95.199] has joined #wesnoth-dev 20150130 13:01:02< vultraz> I'm trying to create a standardized organized model for [side] key organization 20150130 13:01:39-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150130 13:01:40< aquileia> you gave a cutscene character (Hamel) canecruit=yes? 20150130 13:01:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 244 seconds] 20150130 13:15:42< aquileia> bumbadadabum: By the way, you once made updated masked dwarf animations (for the last iteration) ... any chance you might do that for the new ones as well? 20150130 13:20:05-!- gfgtdf [~chatzilla@d150025.adsl.hansenet.de] has joined #wesnoth-dev 20150130 13:33:31-!- kex [~kex@77.28.19.255] has joined #wesnoth-dev 20150130 13:59:01-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150130 14:06:37-!- Kexoth [~kex@77.28.1.247] has joined #wesnoth-dev 20150130 14:07:29-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 246 seconds] 20150130 14:09:03-!- kex [~kex@77.28.19.255] has quit [Ping timeout: 264 seconds] 20150130 14:10:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150130 14:15:42-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150130 14:16:50< aquileia> I suppose I found a bug: https://github.com/wesnoth/wesnoth/blob/master/data/core/macros/animation-utils.cfg#L820 20150130 14:17:46< aquileia> The X-offset isn't directional, so it won't be flipped for a SW/NW attack 20150130 14:19:32-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth-dev 20150130 14:20:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150130 14:20:52< aquileia> Applying {X} two lines later together with directional_x should do the trick, I guess? 20150130 14:30:45-!- kex [~kex@77.28.1.247] has joined #wesnoth-dev 20150130 14:31:20-!- Kexoth [~kex@77.28.1.247] has quit [Read error: Connection reset by peer] 20150130 14:41:23< gfgtdf> mattsc: i added an OOS check for the next unit id manager in 1.13 that is now by default enabled during replays of sp games and is enabled in netowrked mp if you play with OOS debug enabled. 20150130 14:42:31< irker490> wesnoth: aquileia wesnoth:master 23279e6aadc3 / data/campaigns/ (2 files in 2 dirs): Move campaign units to their respective textdomain http://git.io/FM3D 20150130 14:42:33< irker490> wesnoth: aquileia wesnoth:master 6ca3e95a7e61 / data/campaigns/ (2 files in 2 dirs): Use base_unit for wose sapling, dwarvish rune lord http://git.io/FM3y 20150130 14:42:35< irker490> wesnoth: aquileia wesnoth:master c0025c6a8dd8 / data/campaigns/The_Hammer_of_Thursagan/ (units/Dwarvish_Rune_Lord.cfg utils/characters.cfg): Change unit id's of dwarvish rune lord & variation http://git.io/FM3S 20150130 14:42:37< irker490> wesnoth: aquileia wesnoth:master 39ed82d2a6e0 / data/core/macros/animation-utils.cfg: Make x-offset of chill wave directional http://git.io/FM39 20150130 14:49:56< aquileia> zookeeper: ^ changes the behaviour of that macro to how it should be - can I backport it, or would that conflict with addons? 20150130 14:51:39-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 264 seconds] 20150130 14:54:31-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20150130 14:57:21-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has quit [Quit: Page closed] 20150130 14:57:22-!- fabi [~quassel@p20030051AA5D9C75482D0EAF944ABA8B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150130 14:57:22-!- fabi [~quassel@p20030051AA5D9C75482D0EAF944ABA8B.dip0.t-ipconnect.de] has quit [Changing host] 20150130 14:57:22-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20150130 15:00:54-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has joined #wesnoth-dev 20150130 15:02:24< zookeeper> aquileia, you sure about that? why do (almost) no other macros use directional_x? how does the change effect an anim? 20150130 15:04:00< aquileia> X Y is intended to specify where the missile should come from - directional_x allows it to flip for NW/SW attacks, which is necessary because the sprite flips as well 20150130 15:04:46< aquileia> so in my example, the hammer flips to the left, but before I fixed it the missile came from where it was on the right 20150130 15:05:37< aquileia> the same applies to the spider lich, but it was barely noticeable there as it's only X=10 instead of 30 there 20150130 15:09:15< zookeeper> i know nothing 20150130 15:10:12< zookeeper> except that karrag's standing halo doesn't flip and looks dorky 20150130 15:10:26< zookeeper> (looks dorky when he's facing left, that is) 20150130 15:12:07< zookeeper> (and that was on 1.12.0, dunno about now) 20150130 15:12:50-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20150130 15:14:22< zookeeper> so directional_x only differs from x in that it gets flipped horizontally when facing leftwards? 20150130 15:14:29< aquileia> I'll 20150130 15:14:32< aquileia> yes 20150130 15:14:54< aquileia> The halo is still off, good catch, I'll try to make that directional too 20150130 15:15:37< zookeeper> okay... i don't know if that'd break any UMC, seems like a low-impact break even if it did 20150130 15:18:11< vultraz> It just occurred to me that... 20150130 15:18:19< vultraz> shouldn't Karrag have a custom sprite 20150130 15:18:25< vultraz> instead of turning him into a lich 20150130 15:18:31< vultraz> sprite for his undead variation* 20150130 15:20:42-!- gfgtdf_ [~chatzilla@d150025.adsl.hansenet.de] has joined #wesnoth-dev 20150130 15:22:04< aquileia> vultraz: Indeed he temporarily turns into a lich (both sprite and portrait) and masks again in the next scenario, but I don't think we can fix that with image path functions 20150130 15:22:26< aquileia> or - we could, but it's an insane amount of work 20150130 15:22:30< vultraz> no, I mean, I could draw a custom sprite for him 20150130 15:22:31< vultraz> well 20150130 15:22:36< vultraz> just his current sprite with his mask off 20150130 15:22:58< aquileia> that'd be nice 20150130 15:23:14-!- new_one [~new_one@128.42.95.199] has quit [Ping timeout: 265 seconds] 20150130 15:23:51< aquileia> wuold you fix the portrait to use the real hammer as well? ;) https://github.com/aquileia/wesnoth-resources/blob/master/story_art/Wesnoth_Thursagan-hammer_study.jpg 20150130 15:24:00-!- gfgtdf [~chatzilla@d150025.adsl.hansenet.de] has quit [Ping timeout: 272 seconds] 20150130 15:24:02-!- kex [~kex@77.28.1.247] has quit [] 20150130 15:24:07-!- gfgtdf_ is now known as gfgtdf 20150130 15:24:35< aquileia> Because doofus never got around to replace it after LordBob designed the hammer for SoF 20150130 15:25:23< vultraz> I can't do portrait art :P 20150130 15:26:48< vultraz> I would love to, but I'd have to take art classes 20150130 15:29:32< vultraz> heh, all I've succeeded in doing is making karrag look like he has a yellow head 20150130 15:31:00< aquileia> picture? 20150130 15:32:51-!- kex [~kex@77.28.1.247] has joined #wesnoth-dev 20150130 15:33:44< vultraz> https://www.dropbox.com/s/rc9rywwucywgudj/karrag-undead-attempt-1.png?dl=0 20150130 15:35:28-!- kex [~kex@77.28.1.247] has quit [Client Quit] 20150130 15:36:31< vultraz> there's isn't really much to do with him :/ 20150130 15:36:46< aquileia> more skeletal, perhaps? like the lich head? 20150130 15:42:17< vultraz> aquileia: how's that 20150130 15:42:24< vultraz> (refresh page) 20150130 15:43:30< aquileia> still attempt-1? because I can't see a difference 20150130 15:45:01< vultraz> I smoothed everything out, relocated the hole in his head 20150130 15:46:08< vultraz> there isn't much 'skeletal' things I can do, since it's only half of his head 20150130 15:46:14< vultraz> unless you want to make his beard fake 20150130 15:46:53< vultraz> hm, that could work 20150130 15:48:05< aquileia> considering he has a chainmail beard, his real one might be gone, so yes, it's worth a try 20150130 15:48:07-!- kex [~kex@77.28.1.247] has joined #wesnoth-dev 20150130 15:51:47-!- bumbadadabum [~bumbadada@wcw-stud-145-109-10-135.wireless.uva.nl] has quit [Ping timeout: 246 seconds] 20150130 15:57:53-!- prkc [~prkc@51B64B54.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20150130 15:57:56< vultraz> blegh 20150130 16:00:30< vultraz> aquileia: https://www.dropbox.com/s/u5b8ybyq25worz4/karrag-undead-attempt-2-nobeard.png?dl=0 20150130 16:01:26< aquileia> IMHO not really better 20150130 16:02:10< vultraz> yeah 20150130 16:02:19< vultraz> I'm not the best pixelartist 20150130 16:02:23 * aquileia couldn't do sprite art at all 20150130 16:03:11< vultraz> speaking of sprites 20150130 16:03:23< vultraz> I definitely think you should wire in jeyvan's sprites 20150130 16:03:32< vultraz> and commit those two inn terrain variations 20150130 16:07:08-!- prkc [~prkc@51B64B54.dsl.pool.telekom.hu] has joined #wesnoth-dev 20150130 16:07:12< aquileia> well, if zookeeper agreed, I could do that 20150130 16:16:24< aquileia> do I understand correctly that NEW:VILLAGE automatically detects how many variations there are? 20150130 16:17:25< aquileia> https://github.com/wesnoth/wesnoth/blob/master/data/core/terrain-graphics/new-macros.cfg#L839 20150130 16:19:04< vultraz> ask zookeeper :P 20150130 16:19:44< aquileia> well, it's not really important as village/human already has the maximum of 4 variations 20150130 16:31:08< aquileia> zookeeper: As to the halo, it's even worse - the standing halo doesn't seem to disappear while playing animations... 20150130 16:31:46< aquileia> all other halos flip correctly, though 20150130 16:47:57-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20150130 16:54:05< irker490> wesnoth: aquileia wesnoth:1.12 802978ce9bf2 / data/campaigns/ (2 files in 2 dirs): Move campaign units to their respective textdomain http://git.io/FDBK 20150130 16:54:07< irker490> wesnoth: aquileia wesnoth:1.12 0f12cdbec102 / data/campaigns/ (2 files in 2 dirs): Use base_unit for wose sapling, dwarvish rune lord http://git.io/FDB6 20150130 16:54:09< irker490> wesnoth: aquileia wesnoth:1.12 a0f115db092a / data/core/macros/animation-utils.cfg: Make x-offset of chill wave directional http://git.io/FDBi 20150130 16:58:07-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20150130 16:58:27< vultraz> aquileia: I went to zero for help and he gave me this https://dl.dropboxusercontent.com/u/30179243/Pixelart/Paintovers/karrag_skull.png 20150130 16:59:28< aquileia> The skull is a little broad, but it's nice 20150130 17:01:20< aquileia> However, I've got to catch a train, so I'm off 20150130 17:01:24< vultraz> still need to tweak it 20150130 17:05:27-!- [Relic] [~Relic]@2602:306:33a3:6d30:1159:438e:e9ae:117a] has joined #wesnoth-dev 20150130 17:05:28-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has quit [Ping timeout: 246 seconds] 20150130 17:14:43-!- horrowind [~Icedove@x04l2a.wh2.tu-dresden.de] has quit [Quit: horrowind] 20150130 17:26:51< zookeeper> aquileia, yes, it should. why? 20150130 17:27:03< zookeeper> oh, right, the inns 20150130 17:28:11< zookeeper> i wouldn't make those variations of the regular human village though. 20150130 17:28:21< zookeeper> but then again, i wouldn't make a new terrain just for them either :p 20150130 17:30:19< vultraz> why not? 20150130 17:30:26< vultraz> Human Inn 20150130 17:30:29< vultraz> seems a good city terrain 20150130 17:31:09< vultraz> or town 20150130 17:33:07< zookeeper> because they're not that spectacularly good that i have any particular desire to have them in mainline 20150130 17:33:47< vultraz> eh 20150130 17:33:49< vultraz> I guess... 20150130 17:33:59< vultraz> in which case, they should be variations 20150130 17:55:16< shadowm> aquileia, zookeeper: I didn't quite understand what you were talking about but I don't feel that capitalizing "elves" in English makes sense. 20150130 17:55:49< shadowm> I defer to vultraz or c74d's judgment on the matter. 20150130 18:01:26< zookeeper> well, i can pastebin the relevant ancient irclogs on the matter 20150130 18:02:12< vultraz> please do 20150130 18:07:35-!- higgins [~higgins@192.241.198.49] has quit [Ping timeout: 252 seconds] 20150130 18:08:13< zookeeper> this is what i found: http://pastebin.com/L25x53Lq there's probably some forum thread as well somewhere 20150130 18:08:41-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 252 seconds] 20150130 18:08:42-!- vifon [~vifon@bohdan.wu-be.de] has quit [Ping timeout: 252 seconds] 20150130 18:08:57< zookeeper> http://www.wesnoth.org/irclogs/ only goes back to 2008 so i couldn't find the complete logs there, these are my personal ones so i have probably missed something 20150130 18:09:29-!- kex [~kex@77.28.1.247] has quit [Remote host closed the connection] 20150130 18:09:53< vultraz> [00:30:10] So "I see a group of drakes" and "drakes wish they could breath fire", but "The Drake race". <- I would agree here 20150130 18:10:11< bumbadadabum> capitalize it when you refer to the race 20150130 18:10:15< bumbadadabum> not to members of the race 20150130 18:10:20< vultraz> yeah 20150130 18:10:22< vultraz> ^ 20150130 18:10:33< bumbadadabum> you're ^ing yourself? 20150130 18:10:46< vultraz> I mean ^ you 20150130 18:10:49< vultraz> not ^ me 20150130 18:11:28< zookeeper> V 20150130 18:17:10< irker490> wesnoth: Charles Dang wesnoth:master 0ec126941057 / data/campaigns/The_Hammer_of_Thursagan/ (3 files in 3 dirs): THoT: added and wired in Karrag Unmasked baseframe http://git.io/FyOL 20150130 18:17:18< vultraz> aquileia: ^ tell me how you think that looks 20150130 18:17:31< vultraz> the presentation in the scenario, that is 20150130 18:17:35< vultraz> does it need tweaking 20150130 18:18:00-!- higgins [~higgins@192.241.198.49] has joined #wesnoth-dev 20150130 18:18:43< shadowm> vultraz: I don't feel "The Drakes can fly" would be acceptable though. 20150130 18:19:04< vultraz> It wouldn't. That should be drakes 20150130 18:19:11< shadowm> For elves there's "Elvenkind' for this purpose. 20150130 18:19:59-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 256 seconds] 20150130 18:20:09-!- vifon [~vifon@bohdan.wu-be.de] has joined #wesnoth-dev 20150130 18:21:35-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150130 18:23:35-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150130 18:23:55-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150130 18:31:15-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 265 seconds] 20150130 18:36:30-!- Sulfur [~Miranda@p5B009933.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150130 18:38:41 * vultraz goes to open more bugs 20150130 18:42:36-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150130 19:01:04-!- aquileia [~androirc@46.114.148.242] has joined #wesnoth-dev 20150130 19:04:52< vultraz> ugh, this thing is back 20150130 19:04:54< vultraz> "Mandatory WML child missing yet untested for. Please report." 20150130 19:04:56< vultraz> >_> 20150130 19:06:20< aquileia> Vultraz: Massive improvement compared to zero's version. I can't test it in game as I'm on my mobile, but two tiny proposals: a) moving the head slightly back so it doesn't look a if he haunches b) run optipng or pnggauntlet on it 20150130 19:07:42< aquileia> I think there's still some margin for compression 20150130 19:09:25< aquileia> But I'm off again (just used the bus ride) 20150130 19:13:08-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150130 19:13:42< irker490> wesnoth: Charles Dang wesnoth:master ae2fcbeba528 / data/campaigns/The_Hammer_of_Thursagan/images/units/karrag-unmasked.png: THoT: moved Karrag's skull back a little http://git.io/Fy1M 20150130 19:13:59< vultraz> aquileia: ^ 20150130 19:15:48-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20150130 19:17:47-!- aquileia [~androirc@46.114.148.242] has quit [Ping timeout: 256 seconds] 20150130 19:32:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150130 19:39:09-!- gfgtdf [~chatzilla@d150025.adsl.hansenet.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 35.0.1/20150122214805]] 20150130 20:22:52-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-dev 20150130 20:22:52-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Disconnected by services] 20150130 20:23:03-!- SZ_Bot is now known as Ravana_ 20150130 20:50:42-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150130 20:51:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20150130 21:24:43-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Changing host] 20150130 21:24:43-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has joined #wesnoth-dev 20150130 21:31:16-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150130 21:34:54< ancestral> Ummm 20150130 21:34:56< ancestral> git clone git@github.com:wesnoth/wesnoth.git 20150130 21:35:06< ancestral> ssh: connect to host github.com port 22: Connection refused 20150130 21:35:17< ancestral> Is this a firewall blocking it? 20150130 21:40:15< ancestral> I should be able to `git clone` freely, amirite? 20150130 21:41:28-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150130 21:53:03-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 244 seconds] 20150130 22:10:58-!- new_one [~new_one@128.42.65.66] has joined #wesnoth-dev 20150130 22:14:04-!- irker490 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150130 22:15:52-!- Sulfur [~Miranda@p5B009933.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150130 22:18:36-!- kex [~kex@77.28.1.247] has joined #wesnoth-dev 20150130 23:10:15< c74d> I would not capitalize race names, even in (e.g.) "the Drake race". 20150130 23:10:43< c74d> Cf., e.g., "the human race", where "human" is not capitalized. 20150130 23:12:52< c74d> Nor would I capitalize "Elvenkind"; cf. "humankind". 20150130 23:15:33< c74d> (aquileia et al.: ^) 20150130 23:15:47< c74d> (vultraz: ^) 20150130 23:39:47-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150130 23:42:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150130 23:42:47< zookeeper> never capitalizing would at least be the easiest and most straightforward choice to maintain 20150130 23:51:30-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150130 23:52:08< ancestral> c74d, vultraz: On the topic of race names and capitalization 20150130 23:52:20< ancestral> That’s fair, races not needing capitals 20150130 23:52:32< ancestral> However, factions I think deserve being capitalized 20150130 23:56:12< c74d> I concur with ancestral re faction names. 20150130 23:57:46< ancestral> For the most part, dwarves → Knalgan Alliance, elves → Loyalists, orcs → Northerners, etc. 20150130 23:57:49< c74d> (As long as the the faction names are either being used outside the game world or are not race names.) 20150130 23:57:58< ancestral> However, drakes don’t have an alternate name 20150130 23:59:19< ancestral> So until they do, by those rules, “drakes are a part of the Drake faction.” --- Log closed Sat Jan 31 00:00:08 2015