--- Log opened Sat Jan 31 00:00:08 2015 20150131 00:01:14< zookeeper> names should be capitalized of course, so if there is a thing which has the name "Loyalists" then it should be capitalized. 20150131 00:01:40< zookeeper> but of course you can also talk about "loyalists" 20150131 00:02:14< ancestral> (Right, people loyal to a cause, but not specifically those among the Loyalist faction) 20150131 00:02:28< zookeeper> it'd also help if you had said whether you mean factions as in the game mechanic or in-universe factions 20150131 00:02:51< ancestral> Er, in-universe? 20150131 00:03:20< ancestral> That is, if instead of war, this was a sport, and instead of factions, they were teams 20150131 00:03:39< zookeeper> well, i doubt there's a "Drakes" in-universe faction the same way there's a "Knalgan Alliance" 20150131 00:03:42< ancestral> The team names would be capitalized 20150131 00:03:46 * c74d recalls Wesbowl. 20150131 00:04:06< ancestral> zookeeper: Well, what would the humans call the faction of drakes? 20150131 00:04:16< ancestral> (that might be a bad question to ask; maybe they don’t) 20150131 00:04:22< zookeeper> i'd say they don't 20150131 00:04:40< zookeeper> unless they are organized enough that either the humans or the drakes themselves call them by some specific name 20150131 00:05:01< ancestral> How about the undead? 20150131 00:05:29 * zookeeper shrugs 20150131 00:05:41< ancestral> I guess what I’m getting at is, if this was war, and there was a peace treaty, and they’re signing documents… (forget if it’s realistic or not in the Wesnoth setting, this is hypothetical anyway) 20150131 00:05:58< ancestral> There would be a name for the faction more than just the race 20150131 00:06:04< ancestral> most likely 20150131 00:06:43< zookeeper> then the signatories (?) would probably be "Xagnos the Necromancer (and his army of skeletons)" or "The drakes of mountain Bigpeak" 20150131 00:06:59< zookeeper> in any case i gotta leave 20150131 00:07:03< ancestral> If it’s a large enough threat, there’ll ought to be a name for it ;-) 20150131 00:07:12< ancestral> zookeeper: Thanks for you input! 20150131 00:07:15< ancestral> and discussion 20150131 00:11:31-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 265 seconds] 20150131 00:12:04-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150131 00:37:28-!- mjs-de [~mjs-de@f049135172.adsl.alicedsl.de] has quit [Ping timeout: 255 seconds] 20150131 00:38:37-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20150131 00:39:39-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 264 seconds] 20150131 00:44:17-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150131 00:54:31-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20150131 01:05:23-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150131 01:15:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150131 01:17:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 01:27:31-!- kex [~kex@77.28.1.247] has quit [Remote host closed the connection] 20150131 01:31:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150131 01:42:57-!- gfgtdf [~chatzilla@e177151120.adsl.alicedsl.de] has joined #wesnoth-dev 20150131 01:47:12-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 02:17:28-!- gfgtdf [~chatzilla@e177151120.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 35.0.1/20150122214805]] 20150131 02:18:36-!- Pepe__ is now known as Pepe_ 20150131 02:29:30-!- prkc [~prkc@51B64B54.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20150131 02:32:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150131 02:38:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 02:52:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150131 03:04:59-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20150131 03:05:02-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 265 seconds] 20150131 03:07:04-!- oshivum [~Vamshi@c-98-242-107-201.hsd1.ga.comcast.net] has joined #wesnoth-dev 20150131 03:07:07-!- oshivum [~Vamshi@c-98-242-107-201.hsd1.ga.comcast.net] has quit [Read error: Connection reset by peer] 20150131 03:10:57-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 03:19:43-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150131 03:48:50-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150131 03:49:58< vultraz> shadowm: most of these are wmllint being stupid https://www.dropbox.com/s/qd2q8o7dgimdoe8/master-wmllint-output.txt?dl=0 20150131 03:52:14< vultraz> I figure you know better what to do with these 20150131 03:53:41< shadowm> I have seen them before. 20150131 03:54:08< shadowm> The officially-sanctioned procedure is `cd data/tools; make lint`. 20150131 03:54:27< vultraz> I don't have make 20150131 03:56:05< vultraz> And I don't know where to get make 20150131 03:57:20< shadowm> mingw. 20150131 03:58:15-!- Ivanovic_ [~ivanovic@frnk-5f750d8b.pool.mediaWays.net] has joined #wesnoth-dev 20150131 03:58:16-!- Ivanovic_ [~ivanovic@frnk-5f750d8b.pool.mediaWays.net] has quit [Changing host] 20150131 03:58:16-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20150131 03:58:20< shadowm> DATA = ../../data 20150131 03:58:22< shadowm> MAINLINE = $(DATA)/core $(DATA)/multiplayer $(DATA)/themes $(DATA)/campaigns/* 20150131 03:58:25< shadowm> UMC = 20150131 03:58:33< shadowm> ./wmllint --dryrun $(MAINLINE) $(UMC) 20150131 04:00:23< vultraz> mingw has a console? 20150131 04:00:42< shadowm> mingw has a bash port. 20150131 04:00:52-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20150131 04:01:03 * vultraz looks 20150131 04:01:19< shadowm> It also has ports for coreutils, findutils, make, etc. 20150131 04:02:14-!- Ivanovic_ is now known as Ivanovic 20150131 04:02:15< vultraz> what am I looking for.. 20150131 04:07:09< vultraz> I don't have msys 20150131 04:36:43-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Ik ga weg] 20150131 04:42:26-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150131 04:58:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 05:00:05-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20150131 05:00:34-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 05:24:17-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150131 05:26:02-!- irker173 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150131 05:26:02< irker173> wesnoth: Charles Dang wesnoth:master 758191052e93 / data/campaigns/The_Hammer_of_Thursagan/maps/ (11_The_Court_of_Karrag.map 13_Epilogue.map): THoT: small aesthetic tweaks to Karrag's throne room http://git.io/FQT1 20150131 05:28:20-!- new_one [~new_one@128.42.65.66] has quit [Quit: WeeChat 1.1.1] 20150131 06:01:41-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 06:02:12 * vultraz pings fendrin 20150131 06:03:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20150131 06:17:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 06:17:47-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20150131 06:25:13-!- Sulfur [~Miranda@p5B009A16.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150131 06:40:59-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150131 06:52:36-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150131 07:17:31-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: ancestral] 20150131 07:24:02-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150131 07:45:53-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 08:07:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150131 08:09:44-!- [Relic] [~Relic]@2602:306:33a3:6d30:1159:438e:e9ae:117a] has quit [Quit: Leaving] 20150131 08:13:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 08:20:27< shadowm> vultraz: http://pastebin.com/aVJXEptw 20150131 08:21:48< shadowm> Also, I told you the other day I'm not fixing the wmllint errors with that editor help file until that file stops being the unsightly disaster it currently is. 20150131 08:22:05< shadowm> Especially re profanities and translatable placeholders. 20150131 08:24:25< shadowm> vultraz: Also http://pastebin.com/a33z4yg2 . 20150131 08:24:54< shadowm> Decide on the correct spelling of 'minimap' vs. 'mini-map' so I can add an exception somewhere. 20150131 08:25:05< shadowm> Or add it yourself. 20150131 08:26:51-!- irker173 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150131 08:27:54< shadowm> zookeeper: Reminder that you should either get someone to change the semantics of hit/miss events or revert the addition of that code to data/core/macros/sound-utils.cfg in master. 20150131 08:31:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150131 08:32:56< zookeeper> shadowm, ah, yes 20150131 08:34:43-!- irker468 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150131 08:34:43< irker468> wesnoth: Ignacio R. Morelle wesnoth:master e53367ffc53f / data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg: tutorial: Fix translatable quote syntax http://git.io/FQoW 20150131 08:34:43< irker468> wesnoth: Ignacio R. Morelle wesnoth:master 7161fa99997b / data/core/macros/sound-utils.cfg: Add wmllint exceptions for WML-like content in verbatim quote blocks http://git.io/FQol 20150131 08:34:44< irker468> wesnoth: Ignacio R. Morelle wesnoth:master 13bb6e70a5fd / data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg: EI: Silence wmllint warning about unlabeled [attack] http://git.io/FQo8 20150131 08:34:46< irker468> wesnoth: Ignacio R. Morelle wesnoth:master 7d61ec3ac07d / data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg: DiD S6: 'behond' -> 'behold' http://git.io/FQo4 20150131 08:34:49< irker468> wesnoth: Ignacio R. Morelle wesnoth:master 82c6e55e2833 / data/core/units.cfg: Add wmllint spelling exception for 'liminal' http://git.io/FQoB 20150131 08:36:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150131 08:55:17-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20150131 08:55:46< Necrosporus> Seems like wesnoth cmake errors even if I have boost disabled (it says it can't find boost headers) 20150131 08:59:25< shadowm> Boost disabled? What does that mean? 20150131 09:06:30< Ivanovic> Necrosporus: completely disabling boost is not possible 20150131 09:11:28< Necrosporus> shadowm, boost filesystem is disabled in ccmake settings, boost is not installed. But OK, I understand, I need boost nevertheless, so I compile it too 20150131 09:12:40< shadowm> Yes, only Boost.filesystem is optional, and only in 1.12.x. 20150131 09:12:51< shadowm> Boost.locale too. 20150131 09:19:14-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20150131 09:30:23-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 245 seconds] 20150131 09:31:47-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20150131 09:33:36-!- boucman_work [~jrosen@2001:67c:1810:f0ff:a11:96ff:fe88:b44] has joined #wesnoth-dev 20150131 09:33:56-!- boucman_work [~jrosen@2001:67c:1810:f0ff:a11:96ff:fe88:b44] has quit [Changing host] 20150131 09:33:56-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150131 09:38:59-!- boucman_work is now known as boucman_FOSDEM 20150131 09:39:16-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 255 seconds] 20150131 09:43:36-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150131 09:49:56-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150131 10:00:42-!- boucman_FOSDEM [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 265 seconds] 20150131 10:10:31-!- Sulfur [~Miranda@p5B009A16.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150131 10:21:44-!- Elvish_Hunter [9710bf12@gateway/web/freenode/ip.151.16.191.18] has joined #wesnoth-dev 20150131 10:21:55< Elvish_Hunter> Hi all 20150131 10:23:17< vultraz> hey Elvish_Hunter 20150131 10:24:45-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150131 10:25:15< irker468> wesnoth: Elvish_Hunter wesnoth:master 9fdf620897d1 / / (3 files in 2 dirs): THoT: fixed some messages not being shown in custom events in 'The Underlevels' http://git.io/F7Tq 20150131 10:26:09-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20150131 10:28:29-!- localuser- [~none@gateway/tor-sasl/localuser-] has joined #wesnoth-dev 20150131 10:30:40< vultraz> Elvish_Hunter: ahh thanks. I had just refactored that scenario and missed that 20150131 10:32:38< Elvish_Hunter> Well, after your changes I replayed simply had to replay THoT ;-) By the way, where did you get the 'unlock.ogg' file from? 20150131 10:33:05 * Elvish_Hunter added a 'replayed' too much... 20150131 10:34:00< Elvish_Hunter> Also, from the wmllint output that you recently posted, I see that you can't use wmllint for spellchecking. 20150131 10:34:13< vultraz> guy over in frogatto, ActionJackalope, gave me 3 unlock sounds that I added to my UMC. The one I used in THoT is the second one 20150131 10:34:37< Elvish_Hunter> If you want to enable it, you can go to https://pythonhosted.org/pyenchant/download.html and get the pyenchant-1.6.6.win32.exe . 20150131 10:35:49< irker468> wesnoth: Charles Dang wesnoth:master e97a7d0e11bd / data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg: T S2: fixed a bunch of typos http://git.io/F7I7 20150131 10:35:52< irker468> wesnoth: Charles Dang wesnoth:master dbf6b1f06363 / data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg: THoT: added idle efx to Karrag (clone of the Lich idle anim) http://git.io/F7I5 20150131 10:36:10< Elvish_Hunter> Then, after that you installed the file above, wmllint's spellchecking will work on Windows as well. 20150131 10:38:22< irker468> wesnoth: Charles Dang wesnoth:master 1e383f83f1b6 / data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg: T S2: missed a typo (defuffs -> debuffs) http://git.io/F7Ld 20150131 10:39:25< vultraz> shadowm: I'd say 'minimap' 20150131 10:40:10< vultraz> Elvish_Hunter: did you like Karrag's new throneroom? 20150131 10:41:44-!- mjs-de [~mjs-de@f048204171.adsl.alicedsl.de] has joined #wesnoth-dev 20150131 10:42:43< vultraz> Elvish_Hunter: also, that pyenchant doesnt work since I'm on win 8.1 64 bit and it only likes 32 bit python 20150131 10:43:18< Elvish_Hunter> vultraz: the runes add a nice touch; however, I found that, if I manage to move Angarthing to 14,15, I can recruit even if I'm not supposed to do it. 20150131 10:43:47< vultraz> keep on the bottom? fixed in 758191052e93 20150131 10:47:13< Elvish_Hunter> Perfect :-) About the pyenchant issue: that's why, despite having Windows 7 64 bit, I decided to install Python at 32 bit: it works pretty much in the same way as the 64 bit version, but there are less compatibility problems. 20150131 11:01:11< irker468> wesnoth: Nils Kneuper wesnoth:master e48f4c2059bd / / (31 files in 30 dirs): updated Chinese (Simplified) translation http://git.io/F7sL 20150131 11:01:13< irker468> wesnoth: Nils Kneuper wesnoth:1.12 88e813d17fe9 / / (30 files in 29 dirs): updated Chinese (Simplified) translation http://git.io/F7sq 20150131 11:02:19-!- Sulfur [~Miranda@p5B009A16.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150131 11:04:46< vultraz> hm, I might do that 20150131 11:07:24< irker468> wesnoth: Charles Dang wesnoth:master bcb9f81fdc35 / data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg: THoT S11: used 'variation none' instead of 'variation ()' http://git.io/F7Zp 20150131 11:09:18< Elvish_Hunter> vultraz: for what's my experience, in past I have found several libraries that work only with Python at 32 bit; but I have yet to find one single library that works only with Python at 64 bit. 20150131 11:09:33< Elvish_Hunter> So, in my case it was a pretty much forced choice. 20150131 11:09:40< mjs-de> m 20150131 11:12:53-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has quit [Ping timeout: 240 seconds] 20150131 11:12:57-!- SZ_Bot [~SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-dev 20150131 11:13:03-!- SZ_Bot is now known as Ravana_ 20150131 11:13:06-!- Ravana_ [~SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Changing host] 20150131 11:13:06-!- Ravana_ [~SZ_Bot@unaffiliated/ravana/x-2327071] has joined #wesnoth-dev 20150131 11:23:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 244 seconds] 20150131 11:25:08-!- ToBeCloud [uid51591@gateway/web/irccloud.com/x-ydkwpjmdhzqswwzk] has joined #wesnoth-dev 20150131 11:30:04< vultraz> Elvish_Hunter: do you have any suggestions for improving THoT since you recently replayed it? 20150131 11:34:04< Elvish_Hunter> No, the only thing that I can think of is that the staff in the Forbidden Forest should give an overlay to the Mage bearing it. Perhaps a scaled down version of items/staff-magic.png 20150131 11:34:59< Elvish_Hunter> I had two Magi and I always kept confusing which one had the staff... 20150131 11:35:13< vultraz> ah 20150131 11:35:15< vultraz> good idea 20150131 11:36:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150131 11:41:29< Elvish_Hunter> Anyway, now I have to go. Bye! 20150131 11:41:35-!- Elvish_Hunter [9710bf12@gateway/web/freenode/ip.151.16.191.18] has quit [Quit: Ciao!] 20150131 12:03:22< irker468> wesnoth: Charles Dang wesnoth:master 684782eeef08 / data/campaigns/The_Hammer_of_Thursagan/ (5 files in 2 dirs): THoT: move sorf holder death event to sorf holder's config instead of including http://git.io/F7wr 20150131 12:09:30< vultraz> I really think [object] [then] shouldn't be written to [unit] 20150131 12:23:15-!- prkc [~prkc@51B64B54.dsl.pool.telekom.hu] has joined #wesnoth-dev 20150131 12:33:34-!- Sulfur [~Miranda@p5B009A16.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150131 12:38:02-!- boucman_work [~jrosen@2001:67c:1810:f0ff:a11:96ff:fe88:b44] has joined #wesnoth-dev 20150131 12:38:02-!- boucman_work [~jrosen@2001:67c:1810:f0ff:a11:96ff:fe88:b44] has quit [Changing host] 20150131 12:38:02-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150131 13:00:04-!- mjs-de [~mjs-de@f048204171.adsl.alicedsl.de] has quit [Remote host closed the connection] 20150131 13:29:07-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Quit: Quitte] 20150131 13:39:48-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Read error: Connection reset by peer] 20150131 14:02:15-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20150131 14:14:29-!- localuser- [~none@gateway/tor-sasl/localuser-] has quit [Ping timeout: 250 seconds] 20150131 14:19:06-!- ancestral [~ancestral@178.sub-70-197-194.myvzw.com] has joined #wesnoth-dev 20150131 14:19:13-!- ancestral [~ancestral@178.sub-70-197-194.myvzw.com] has quit [Client Quit] 20150131 14:26:28-!- higgins [~higgins@192.241.198.49] has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 20150131 14:28:11-!- ToBeCloud [uid51591@gateway/web/irccloud.com/x-ydkwpjmdhzqswwzk] has quit [Quit: Connection closed for inactivity] 20150131 14:32:30-!- Sulfur [~Miranda@p5B009A16.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150131 14:40:24-!- higgins [~higgins@192.241.198.49] has joined #wesnoth-dev 20150131 15:03:33-!- irker468 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150131 15:06:02-!- Ardonik [~user@adsl-75-28-96-12.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20150131 15:08:13-!- Ard0nik [~user@adsl-75-28-96-122.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 255 seconds] 20150131 15:08:22-!- lipkab [~the_new_l@apn-94-44-253-227.vodafone.hu] has joined #wesnoth-dev 20150131 15:12:08-!- higgins [~higgins@192.241.198.49] has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 20150131 15:14:46-!- higgins [~higgins@192.241.198.49] has joined #wesnoth-dev 20150131 15:33:39-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20150131 15:40:42-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has joined #wesnoth-dev 20150131 15:47:03-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20150131 15:47:25-!- higgins [~higgins@192.241.198.49] has quit [Ping timeout: 252 seconds] 20150131 15:50:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 15:52:10-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-dev 20150131 15:52:16-!- Ravana_ [~SZ_Bot@unaffiliated/ravana/x-2327071] has quit [Disconnected by services] 20150131 15:52:16-!- SZ_Bot is now known as Ravana_ 20150131 15:52:17-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Changing host] 20150131 15:52:17-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has joined #wesnoth-dev 20150131 15:57:52-!- [Relic] [~Relic]@2602:306:33a3:6d30:fc8f:1612:9e4c:4c8e] has joined #wesnoth-dev 20150131 16:03:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150131 16:15:04< aquileia> zookeeper: Is it ok if I fix the Karrag halo for some of the animations and omit it for the rest? 20150131 16:15:05-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150131 16:15:28< vultraz> aquileia: what do you mean 20150131 16:15:50-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150131 16:17:33< aquileia> the base halo is assymetrical (glowing hammer) and doesn't flip to the left when Karrag does - at least that's the behaviour I had yesterday, today it simply disappeared 20150131 16:18:44< aquileia> I moved the halo to a [standing_anim] which flips it correctly and automatically applies it to most animations, but some are left without halo if I commit my fix 20150131 16:19:01< aquileia> so the hammer would temporarily cease glowing 20150131 16:19:07< vultraz> well a partial fix is better than none 20150131 16:19:26< zookeeper> i'm sure anything is better than the current non-flipping one 20150131 16:19:45-!- irker116 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150131 16:19:45< irker116> wesnoth: aquileia wesnoth:master b795e4eabfb7 / data/core/units/monsters/Fire_Dragon.cfg: Replace dragon fire breath animation http://git.io/FdkQ 20150131 16:19:45< irker116> wesnoth: aquileia wesnoth:master 77784fba83aa / data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg: THoT: Partially fix Karrag halos http://git.io/Fdk7 20150131 16:20:09< zookeeper> if standing animations currently get used as a base for all other built-in anims (healed, moving, etc etc) then it ought to be enough to just do it in the standing anim, but if not... well, that doesn't sound too bad either 20150131 16:21:34-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 265 seconds] 20150131 16:21:45< aquileia> I could fix the defend as well, but it's not worth the extra code I think 20150131 16:22:24< aquileia> had I not set my animation speed to 0.75, it'd be barely noticeble 20150131 16:29:19< Necrosporus> By the way you might be pleased knowing Wesnoth 1.12.1 runs on Samsung Chromebook ARM if you manage to build boost and sdl stuff 20150131 16:33:20-!- lipkab [~the_new_l@apn-94-44-253-227.vodafone.hu] has quit [Ping timeout: 246 seconds] 20150131 16:33:30< aquileia> vultraz: good enough? http://imgbin.org/index.php?page=image&id=22094 20150131 16:33:56< aquileia> for backporting to 1.12, I mean 20150131 16:34:03< vultraz> I tried it out in-game 20150131 16:34:04< vultraz> it looks good 20150131 16:34:14< vultraz> but it would be better if it came directly from the mouth 20150131 16:34:18< vultraz> then again 20150131 16:34:24< vultraz> if anyone ever animates it 20150131 16:34:31< vultraz> the head will probably turn and the mouth open right there 20150131 16:34:33< vultraz> so 20150131 16:34:37< vultraz> I guess it's good 20150131 16:35:16< aquileia> the problem is that the missile frames aren't centered around where the flame burst comes from, but on the ball 20150131 16:35:45< aquileia> so for every direction, the offset at the mouth is slightly different 20150131 16:36:50< aquileia> I compromised instead of making 6 separate sub-animations 20150131 16:38:16< vultraz> should be good 20150131 16:41:50-!- horrowin1 [~Icedove@x04l2a.wh2.tu-dresden.de] has joined #wesnoth-dev 20150131 16:42:20< aquileia> besides, if I really wanted to make it perfect I'd crop every single missile frame so that the upper jaw remains visible all the time 20150131 16:42:50< irker116> wesnoth: aquileia wesnoth:1.12 449caec62e3d / data/core/units/monsters/Fire_Dragon.cfg: Replace dragon fire breath animation http://git.io/Fd3s 20150131 16:46:34-!- lipkab [~the_new_l@apn-94-44-253-227.vodafone.hu] has joined #wesnoth-dev 20150131 16:48:57-!- higgins [~higgins@192.241.142.243] has joined #wesnoth-dev 20150131 16:49:56< aquileia> lipkab: I know, unusual question, but considering the advances of unit_display & display, is there any reason to prefer halo= to [halo_frame] image= [\halo_frame] ? 20150131 16:51:16< lipkab> aquileia: It is indeed an unusual question, to the extent that I don't understand it. 20150131 16:52:41< lipkab> I barely know anything about AnimationWML so you should ask someone else... 20150131 16:52:45< aquileia> You have less control over halos, they glitch more frequently (e.g. you can't easily change to a larger halo, the standard halo doesn't flip), ... 20150131 16:54:09-!- higgins [~higgins@192.241.142.243] has quit [Ping timeout: 252 seconds] 20150131 16:55:07< lipkab> That's nice but I still don't have any relevant skills. 20150131 16:55:26< lipkab> The answer is "I don't know". 20150131 16:56:23< aquileia> Sorry, I thought there might be reasons engine wise (and you worked quite a bit on the SDL surface handling, IIRC) 20150131 16:57:25< lipkab> The SDL stuff is one level below that. 20150131 16:57:55< aquileia> ok 20150131 16:59:16< lipkab> Maybe Coffee could help you. 20150131 17:01:08< vultraz> :refresh is the best command ever 20150131 17:01:15< vultraz> instantly updates the image cache 20150131 17:09:13< aquileia> vultraz: Could you just get a mage of light, attack with it and observe the illumination aura around the mage itself? 20150131 17:10:09< aquileia> I hope that's just something I screwed up locally... but for me the halo jumped into the corner of the screen 20150131 17:12:34< irker116> wesnoth: Charles Dang wesnoth:master e1d5f6c8be4d / data/campaigns/The_Hammer_of_Thursagan/ (images/misc/righteous-flame-icon.png utils/macros.cfg): THoT: repurposed the UtBS dehydration icon for a sorf holding icon http://git.io/FdRR 20150131 17:12:37< vultraz> I'm actually seeing no halo 20150131 17:12:39< vultraz> at all 20150131 17:12:52< vultraz> on mage of light 20150131 17:13:45< vultraz> aquileia: it's uhh 20150131 17:13:52< vultraz> in the corner of the screen 20150131 17:13:53< vultraz> O_O 20150131 17:14:31< vultraz> aquileia: and after I attack the halo appeared 20150131 17:14:34-!- new_one [~new_one@128.42.80.26] has joined #wesnoth-dev 20150131 17:14:36< vultraz> correctly on the unit 20150131 17:14:48< vultraz> when i spawned the unit with the debug menu, there was no halo 20150131 17:16:24< zookeeper> what's a sorf? 20150131 17:16:38< aquileia> staff of righteous f... 20150131 17:16:44< zookeeper> oh right 20150131 17:19:31< zookeeper> that'd be SoRF then :p 20150131 17:21:14< aquileia> any objections if I redefine MISSILE_FRAME_FIREBALL as {MISSILE_FRAME_FIREBALL_XY 0 0} ? Currently both are nearly the same 20150131 17:22:06< zookeeper> well rather just add a new one? 20150131 17:22:17< zookeeper> move old to deprecated if it's become useless 20150131 17:22:37< aquileia> both already exist, but the old one is kept for compatibility 20150131 17:22:39< zookeeper> err nevermind, i misunderstood 20150131 17:23:27< zookeeper> well, i don't know what the difference is, but if it's something practically imperceptible then i guess it's fine? 20150131 17:23:28< aquileia> how does one flag a macro as deprecated? 20150131 17:23:48< vultraz> oh, speaking of deprecated macros 20150131 17:23:56< zookeeper> moving it to deprecated-utils.cfg 20150131 17:24:07< vultraz> shouldn't EARLY_FINISH_BONUS_CAPTION also be moved 20150131 17:24:20< vultraz> since it says "# Deprecated; use the below EARLY_FINISH_BONUS_FOOTNOTE instead" 20150131 17:25:21 * zookeeper shrugs 20150131 17:25:32< vultraz> I'll take that as a yes 20150131 17:26:30< irker116> wesnoth: Charles Dang wesnoth:master a7c4f23b2f7b / data/core/macros/ (deprecated-utils.cfg objective-utils.cfg): Moved deprecated EARLY_FINISH_BONUS_CAPTION to the proper place http://git.io/FdzE 20150131 17:26:38< zookeeper> in deprecated-utils.cfg, someone should edit that "# The removal will be 2 versions later." note though 20150131 17:26:48< aquileia> Would I have to replace the 10 mainline uses before deprecating? 20150131 17:26:55< zookeeper> preferably, yes 20150131 17:26:59< vultraz> you should 20150131 17:27:04< aquileia> damn... 20150131 17:27:12< zookeeper> well, i don't think you need to do it _before_, but still 20150131 17:27:29< vultraz> and we're waiting for anon before deprecating MESSAGE right? 20150131 17:27:34< zookeeper> i don't think anyone complains if you do it next week or a day before 1.13.0 or whatever :p 20150131 17:28:34< zookeeper> WRT the "2 versions later": it's completely pointless to for example deprecate a macro in 1.13.1 and then remove it in 1.13.3 because no one ports UMC from 1.31.1 to 1.13.3. 20150131 17:29:10< zookeeper> it should be more like "in the next development series" (as in, if you deprecate now, it'll be removed in 1.15) 20150131 17:32:19< vultraz> # Tag macros for removal, where VERSION_NAME is the the next development series from the date of deprecation. 20150131 17:33:19< vultraz> good enough? 20150131 17:35:50< vultraz> alright, yes 20150131 17:36:14< irker116> wesnoth: Charles Dang wesnoth:master b357a39882b7 / data/core/macros/deprecated-utils.cfg: Improved DEPRECATE comment http://git.io/FdV4 20150131 17:37:16-!- horrowin1 [~Icedove@x04l2a.wh2.tu-dresden.de] has quit [Quit: horrowin1] 20150131 17:40:58< aquileia> considering boucman introduced auto_[v,h]flip in 1.9.2, it hasn't seen a lot of use... but it's absolutely awesome. 20150131 17:46:56< vultraz> I'm slightly reconsidering 684782eeef08 20150131 17:47:30< vultraz> It brings up the question why we don't do all death events like that, especially for mcs 20150131 17:47:33< vultraz> which i guess...you could do 20150131 17:47:41< vultraz> but it seems hacky 20150131 17:47:45< vultraz> so I dunno 20150131 17:47:54< vultraz> does shadowm recommend this syntax or not? 20150131 18:04:47< zookeeper> url? 20150131 18:05:17< vultraz> http://git.io/F7wr 20150131 18:05:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150131 18:08:39< zookeeper> i take it you mean the idea of putting death [event]s inside the [unit]s themselves rather than including a deaths.cfg in every scenario or somesuch? 20150131 18:09:04< vultraz> yes 20150131 18:09:26< vultraz> especially since in this case there's code duplication because ALL of [object] is written to [unit] 20150131 18:09:30< vultraz> very inelegant 20150131 18:10:39< zookeeper> well, in most cases a deaths.cfg (or similar) is a lot more readable and easier to edit code-wise 20150131 18:10:59< zookeeper> ...because then you have all those death events in the same place, as opposed to littered around everywhere 20150131 18:12:08< vultraz> you could still have the macros and then include them in the [unit] definitions 20150131 18:12:15< vultraz> I dunno 20150131 18:12:32< zookeeper> yeah but that would then be identical to the old way code-wise... except more complicated 20150131 18:12:58< vultraz> except you wouldn't have to have death events in every scenario 20150131 18:13:06< vultraz> that's the only benefit 20150131 18:13:14< zookeeper> yeah, it's a really tiny benefit 20150131 18:13:17< vultraz> and I don't think that's really worth it 20150131 18:13:21< vultraz> so I dunno 20150131 18:13:25< vultraz> I might revert that, oartually 20150131 18:13:28< vultraz> partually 20150131 18:13:29< vultraz> partially 20150131 18:14:04 * zookeeper shrugs 20150131 18:14:25< zookeeper> i don't see a problem with that change, i just wouldn't want you to go on a conversion spree and try to do it everywhere :p 20150131 18:14:33< vultraz> yeah 20150131 18:14:56< Necrosporus> I think death.cfg is ok 20150131 18:15:12< Necrosporus> including it within every scenario is not that hard 20150131 18:15:37< vultraz> you're missing the point here, Necrosporus 20150131 18:17:12< Necrosporus> Including death definition into [unit] is not OK because consequences of losing of a char is actually dependent of scenario, not of char itself 20150131 18:17:50< Necrosporus> it could even be that losing a char is defeat condition in one scenario and win condition in other 20150131 18:19:08< irker116> wesnoth: Charles Dang wesnoth:master cf87c150ad82 / data/campaigns/The_Hammer_of_Thursagan/utils/macros.cfg: THoT: compress two [not] blocks in RECALL_VETERAN and added a fallback http://git.io/Fd53 20150131 18:19:16-!- lipkab [~the_new_l@apn-94-44-253-227.vodafone.hu] has quit [Ping timeout: 264 seconds] 20150131 18:32:26< aquileia> zookeeper: https://github.com/wesnoth/wesnoth/commit/fe4b187f7cf50297 20150131 18:33:06< zookeeper> cool 20150131 18:33:43< aquileia> Never wired in or already replaced? 20150131 18:35:20< zookeeper> oh, right 20150131 18:35:34< zookeeper> i thought you finally committed my ancient WIP :P 20150131 18:36:06< zookeeper> i don't know if it's wired in yet, but it's not been replaced with anything newer 20150131 18:36:31< aquileia> Never wired in, and the code aged a little - should I update it? 20150131 18:36:54< zookeeper> if it needs updating, then sure 20150131 18:37:26< zookeeper> i believe not so long ago i tried to push the job of actually making use of it to vultraz 20150131 18:37:52< vultraz> eh? 20150131 18:37:58< aquileia> I don't know whether we should wire it in - it's more powerful than the new animation for the dragon 20150131 18:38:17< vultraz> aquileia: why not wire it to the dragon! :D 20150131 18:39:03< zookeeper> what new animation? 20150131 18:39:11 * aquileia spent several hours on getting the dragon right... 20150131 18:39:21< vultraz> http://git.io/FdkQ 20150131 18:39:21< zookeeper> master only? 20150131 18:39:28< vultraz> and 1.12 20150131 18:39:55< aquileia> The dragon now doesn't breathe from his belly and there's a little explosion when he hits 20150131 18:40:25< vultraz> I don't see why you can't just replicate the behavior of that with this 20150131 18:42:04< aquileia> vultraz: Because the dragon is extremely large, his mouth has an offset by half a hex - so SE animations go S, S animations go SW, ... 20150131 18:42:39< zookeeper> well the dragon will always look like crap in combat 20150131 18:42:47< aquileia> s/half a hex/one hex 20150131 18:43:16 * vultraz suggests making the dragon our first 6-hex unit :P 20150131 18:43:33< zookeeper> aquileia, doesn't my macro handle that correctly? 20150131 18:43:53< vultraz> anyway im off 20150131 18:44:11< vultraz> shadowm: i've dealt with the typos and will deal with the editor help and wmllint validation on thot tomorrow 20150131 18:45:13< aquileia> oh, you're right, the flame is no longer directional 20150131 18:47:45< zookeeper> yep 20150131 18:48:17< zookeeper> i don't recall how it was supposed to be used though... i suspect the intention was one call for south, one for north 20150131 18:50:52< aquileia> depends on how many DIRECTION_SUFFIX cases you have 20150131 18:58:02< aquileia> zookeeper: Do you want the grey fumes to go upward or in the direction of the blast? 20150131 18:59:49< aquileia> *upwards 20150131 19:00:52< zookeeper> you mean the projectiles/fire-breath-* anim? that should always remain upright 20150131 19:01:04< aquileia> always up? 20150131 19:01:08< zookeeper> yes 20150131 19:01:11< aquileia> ok 20150131 19:01:50< aquileia> I guessedso, but you can never be sure - especially as I didn't do that for the dragon 20150131 19:02:37< aquileia> his breath is so powerful that the gas coninues forward 20150131 19:02:46< aquileia> *continues 20150131 19:04:55-!- lipkab [~the_new_l@apn-94-44-253-227.vodafone.hu] has joined #wesnoth-dev 20150131 19:05:59-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 276 seconds] 20150131 19:09:34< aquileia> well the dragon will always look like crap in combat <-- https://raw.githubusercontent.com/aquileia/wesnoth-resources/master/units/dragon/dragon_attack_se_wip.gif 20150131 19:10:01< zookeeper> yes, that would be infinitely better 20150131 19:10:39< aquileia> pixelmind even said he might animate the mainline dragon, but left before 20150131 19:11:45< aquileia> my favorite was https://github.com/aquileia/wesnoth-resources/blob/master/units/dragon/yummy_goblin.gif 20150131 19:12:32< zookeeper> i've given up all hope of wesnoth ever having any hope of getting out of the animation limbo 20150131 19:12:40-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150131 19:14:04< aquileia> We still have these? https://github.com/wesnoth/wesnoth/blob/master/data/core/images/units/human-magi/mage-die-1.png 20150131 19:14:13< bumbadadabum> yeah... 20150131 19:14:14< aquileia> But they're unused 20150131 19:16:19< aquileia> May I delete them? 20150131 19:17:45< zookeeper> i dunno. i believe they've survived several previous cycles of someone asking whether they should remain :p 20150131 19:19:06< aquileia> I can sympathize with the white one staying, but - a brown robe turning blue, a grey one turning red upon death? 20150131 19:19:17< aquileia> WINR ? 20150131 19:19:40< zookeeper> they're placeholders waiting for someone to update the frames to match the baseframe 20150131 19:20:44< bumbadadabum> ^ 20150131 19:20:50< bumbadadabum> they're in an #ifdef UNUSED 20150131 19:21:19< aquileia> I can't find that ifdef... 20150131 19:22:15< zookeeper> __UNUSED or _UNUSED or something IIRC... or maybe they're now in [comment] blocks, i dunno 20150131 19:23:02< aquileia> I suspect these blocks were deleted long ago 20150131 19:23:26< zookeeper> could be 20150131 19:23:44< aquileia> The only hits for 'die' in Mage.cfg are the die sounds 20150131 19:24:13< zookeeper> yep, it's gone 20150131 19:24:39< aquileia> that's the reason I ask about the frames 20150131 19:27:58< zookeeper> seems fairly pointless to keep them when they haven't been updated in the past... 8 years 20150131 19:34:02< aquileia> esr: https://github.com/wesnoth/wesnoth/blob/master/data/core/macros/animation-utils.cfg#L4 # These don't rely on any other macros. Please don't change this. 20150131 19:35:47< aquileia> The SOUND:HIT_AND_MISS andSOUND:HIT marcos found widespread usein the lower parts - may I complete that contrary to your comment? 20150131 19:35:51 * zookeeper doesn't know why 20150131 19:37:44< aquileia> These two are extremely useful for improving readability after Coffee fixed them (before they didn't work as intended, it seems) 20150131 19:38:53< aquileia> shikadibot_: seen esr 20150131 19:38:54< shikadibot_> aquileia: Queried user esr is currently in this channel. 20150131 19:44:10-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150131 19:47:18< zookeeper> this pepito guy has posted in 4 threads about the same ship XP thing, 3 of those new threads he made... 20150131 19:49:13< ancestral> Well, he did actually paste some code in 20150131 19:49:23< ancestral> So it looks like he’s trying 20150131 19:59:50-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150131 20:19:51-!- lipkab [~the_new_l@apn-94-44-253-227.vodafone.hu] has quit [Ping timeout: 265 seconds] 20150131 20:25:51< shadowm> vultraz: pastebin.com/kkPesncV 20150131 20:25:57< shadowm> vultraz: http://pastebin.com/kkPesncV 20150131 20:31:52< irker116> wesnoth: Ignacio R. Morelle website:master 9cf933985c44 / start/1.12/ (11 files in 2 dirs): Simplified Chinese translation update http://git.io/FFQz 20150131 20:32:28-!- Catoptromancy [~C45@c-174-58-221-97.hsd1.fl.comcast.net] has joined #wesnoth-dev 20150131 20:33:07< shadowm> Ivanovic: The additional step is just running `pofix.py -w ` on incoming announcement po files, and on `*.html po/*.po*` after a new stable release has been announced and set in pofix's website string-fixes table. 20150131 20:33:22< shadowm> Ivanovic: Anyway, committed. 20150131 20:36:22< Catoptromancy> http://pastebin.com/WnXkEs30 20150131 20:36:43< Catoptromancy> leader spawns are swapped locally, sometimes 20150131 20:37:09< Catoptromancy> after a turn or two, need to leave and reload game to start my player on correct keep 20150131 20:37:22< Catoptromancy> desyncs 20150131 20:38:10< zookeeper> that's all you get? 20150131 20:41:00< Necrosporus> Catoptromancy, run ccmake .. and change build type to Debug 20150131 20:41:26< zookeeper> anyone who knows: what does Catoptromancy need to do in order to produce all the DBG_MP output? 20150131 20:41:27< Necrosporus> there is also an option to enable debug 20150131 20:42:05< Necrosporus> and some command line keys 20150131 20:44:13< zookeeper> maybe just run with -d? 20150131 20:45:21-!- trewe [~trewe@bl20-27-161.dsl.telepac.pt] has joined #wesnoth-dev 20150131 20:47:17< Necrosporus> zookeeper, it depends on what you are trying to do. 20150131 20:48:12-!- Gallaecio [~quassel@84.120.178.217.dyn.user.ono.com] has joined #wesnoth-dev 20150131 20:48:22< Necrosporus> -d enables additional commands ingame 20150131 20:48:29< Necrosporus> like inspect 20150131 20:49:13< Necrosporus> But there are also options like log-debug 20150131 20:50:31< Necrosporus> they enable additional logging. maybe ./wesnoth --log-debug mp/main will do 20150131 20:51:15< Necrosporus> or --log-debug mp/* even 20150131 20:51:41< Necrosporus> Catoptromancy, run ./wesnoth --help to learn about additional options 20150131 21:00:49< shadowm> Catoptromancy, zookeeper: --log-debug=mp/* should work, yes. 20150131 21:02:21< shadowm> I just don't know if that'll be enugh in this case since some MP stuff goes into other log domains like config and engine and network. 20150131 21:02:45< zookeeper> the couple ones i was interested in go to DBG_MP 20150131 21:03:12< shadowm> Then mp/* should suffice (assuming DBG_MP was defined in terms of one of those). 20150131 21:03:59< zookeeper> i take it that enabling all domains produces a gargantuan amount of output? 20150131 21:04:10< zookeeper> if not, then might as well do that... 20150131 21:04:33< Necrosporus> shadowm, is it --log-debug=mp/* or --log-debug mp/* ? ./wesnoth --help seem to suggest the latter 20150131 21:04:41< shadowm> Either works. 20150131 21:04:59< zookeeper> okay. so how does one do that? :P 20150131 21:05:14< shadowm> zookeeper: Yes, it's not recommended unless you are logging to a file. 20150131 21:05:48< zookeeper> right 20150131 21:05:50< shadowm> You will get a massive amount of noise, especially from GUI2, filesystem code, the image cache, and the WML parser and preprocessor. 20150131 21:06:19-!- mjs-de [~mjs-de@p508C9C98.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150131 21:06:44< zookeeper> i guess i'm happy if i get DBG_MP and LOG_NG 20150131 21:07:14< shadowm> The latter would be --log-info=engine. 20150131 21:08:03 * zookeeper bumps the counter for how many cookies shadowm deserves 20150131 21:08:42< Catoptromancy> ill have to test this later 20150131 21:08:46< Catoptromancy> got commands ready 20150131 21:09:24< shadowm> You can pass both `--log-debug=mp/* --log-info=engine` in the same command line, btw, in case it isn't obvious. 20150131 21:10:33< zookeeper> now, i wonder who i'd have the best chance of convincing to reproduce (with the same output setup) with him... 20150131 21:10:40< aquileia> shadowm: https://github.com/wesnoth/wesnoth/blob/master/src/game_initialization/connect_engine.cpp#L847 Besides the typo, this assert triggererd when loading HttT S17 20150131 21:11:52< shadowm> aquileia: Okay? 20150131 21:12:39< shadowm> (What do I have to do with this?) 20150131 21:13:18< aquileia> Just thought I'd notify someone in case I forget to issue a bug report of find the problem 20150131 21:14:07< shadowm> Shouldn't you notify the author of that line instead? My memory is rather unreliable these days. 20150131 21:19:54-!- Catoptromancy [~C45@c-174-58-221-97.hsd1.fl.comcast.net] has quit [Quit: Leaving] 20150131 21:23:53-!- Sulfur [~Miranda@p5B009A16.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150131 21:33:35-!- gfgtdf [~chatzilla@e177151120.adsl.alicedsl.de] has joined #wesnoth-dev 20150131 21:35:54< gfgtdf> aquileia:i wrote that assertion 20150131 21:36:41< gfgtdf> aquileia: usuallythe save_id should already be set here: https://github.com/wesnoth/wesnoth/blob/master/src/game_initialization/mp_game_utils.cpp#L61 20150131 21:36:57< gfgtdf> aquileia: which is called from connect_engine s constructor 20150131 21:37:11< aquileia> the last debug output I got was "debug unit: Building unit type Commander, level 5" so I assume it was downhill a long time before 20150131 21:38:21< gfgtdf> aquileia: id you go to that scenario using debug commands or normally? 20150131 21:38:56< aquileia> I :cl'd to the one before, then killed the enemy leader 20150131 21:45:28< gfgtdf> aquileia: and it happens onlyin that scenrio ? 20150131 21:46:12< aquileia> I assume so (could be connected to the random map) 20150131 21:46:24< gfgtdf> aquileia: yes that makes sense 20150131 21:47:02< aquileia> I'm now ':kill'ing my way through to try whether it was caused by skipping prevoius scenarios 20150131 21:47:19< gfgtdf> aquileia: i dontthink so 20150131 21:47:43< gfgtdf> aquileia: beeing relared to randomscenario genertion makes perfectly sense 20150131 21:50:36< aquileia> I went through the campaign and it still crashes, so yes, it's most likely a bug with random maps 20150131 21:51:50< gfgtdf> aquileia: y i already have possible a fix halfcompleted 20150131 21:52:15< aquileia> that's fast 20150131 21:59:00< irker116> wesnoth: gfgtdf wesnoth:master 10af81149338 / src/ (saved_game.cpp saved_game.hpp): fix assertion failure on random scenario generation http://git.io/Fb3f 20150131 21:59:02< irker116> wesnoth: gfgtdf wesnoth:master dfdd347c0746 / src/hotkey_handler_replay.hpp: fix replay hotkeys (23185) http://git.io/Fb3J 20150131 21:59:03< gfgtdf> aquileia: ^ 20150131 21:59:40< gfgtdf> aquileia: it is not tested tohough 20150131 21:59:44< aquileia> Ill try it shortly, I can't pull right now 20150131 22:14:49-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 255 seconds] 20150131 22:18:53-!- gfgtdf_ [~chatzilla@f054058234.adsl.alicedsl.de] has joined #wesnoth-dev 20150131 22:20:54-!- gfgtdf [~chatzilla@e177151120.adsl.alicedsl.de] has quit [Ping timeout: 244 seconds] 20150131 22:21:03-!- gfgtdf_ is now known as gfgtdf 20150131 22:35:23-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20150131 22:37:19-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has quit [Ping timeout: 255 seconds] 20150131 22:39:41-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-dev 20150131 22:39:48-!- SZ_Bot is now known as Ravana_ 20150131 22:39:49-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Changing host] 20150131 22:39:49-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has joined #wesnoth-dev 20150131 22:46:12< irker116> wesnoth: aquileia wesnoth:master 9d950c8f4c7c / data/core/macros/animation-utils.cfg: animation-utils: Use auto_vflip=false http://git.io/FbE7 20150131 22:46:14< irker116> wesnoth: aquileia wesnoth:master f7d8aac7e23f / data/core/macros/animation-utils.cfg: Define *_FIREBALL in terms of *_FIREBALL_XY http://git.io/FbE5 20150131 22:46:16< irker116> wesnoth: aquileia wesnoth:master dbc3b3c8e4cb / data/ (11 files in 3 dirs): Deprecate MISSILE_FRAME_FIREBALL http://git.io/FbEd 20150131 22:46:18< irker116> wesnoth: aquileia wesnoth:master e268104f62d0 / data/core/macros/animation-utils.cfg: Fix layer of impact burst for DRAKE_FIRE_ANIM http://git.io/FbEF 20150131 22:46:20< irker116> wesnoth: aquileia wesnoth:master 500df9282f39 / data/core/images/units/human-magi/ (16 files): Delete unused mage death animations http://git.io/FbEb 20150131 22:46:22< irker116> wesnoth: aquileia wesnoth:master 01cd01a661f0 / data/core/macros/ (animation-utils.cfg animation-utils2.cfg): Use SOUND:HIT[_AND_MISS] for defend/attack macros http://git.io/FbEN 20150131 22:52:40< irker116> wesnoth: aquileia wesnoth:master ab3ba07053eb / data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg: Fixup dbc3b3c8e http://git.io/Fbzs 20150131 23:07:46-!- gfgtdf [~chatzilla@f054058234.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 35.0.1/20150122214805]] 20150131 23:30:14< aquileia> gfgtdf: Fix confirmed 20150131 23:34:03-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150131 23:34:43-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20150131 23:41:29-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Ping timeout: 264 seconds] 20150131 23:43:18-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20150131 23:46:52-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Ping timeout: 264 seconds] 20150131 23:50:56-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev --- Log closed Sun Feb 01 00:00:20 2015