--- Log opened Sat Jan 10 00:00:50 2015 20150110 00:38:35-!- gavenkoa [~user@46.211.79.104] has joined #wesnoth 20150110 00:40:21< gavenkoa> Hi! How to say message from any of [filter_adjacent] type,side=Peasant,2 [/filter_adjacent]? 20150110 00:40:21< gavenkoa> 20150110 00:41:29< zookeeper> exactly like that 20150110 00:41:29< gavenkoa> When main person in [event] name=moveto [filter] id=Father [/filter] and he touch Peasant? 20150110 00:41:29< gavenkoa> 20150110 00:41:44-!- TooLmaN [~TooLmaN@c-73-190-210-54.hsd1.ga.comcast.net] has quit [Quit: Off to save the world!] 20150110 00:42:34< zookeeper> [message] type,side=Peasant,2 [filter_adjacent] id=Father [/filter_adjacent] [/message] is what you want, i guess 20150110 00:43:36< gavenkoa> Wow! [message] allow filters!!! 20150110 00:44:09< zookeeper> sure it does: http://wiki.wesnoth.org/InterfaceActionsWML#.5Bmessage.5D 20150110 00:48:40-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20150110 01:00:00< gavenkoa> Thanks! Is that possible to save to variable that adjacent unit id (any one from all possible)? So lately I can refer it in filters by "id={stranger}"? 20150110 01:01:16< zookeeper> sure, but it's probably a better idea to use [role] to give the unit a role and then use role=stranger in the filters later 20150110 01:04:03< gavenkoa> please, that syntax is used for saving id? [role] select all units that type. I try to remember exaclty which one person meet... 20150110 01:04:19< gavenkoa> met 20150110 01:04:55< zookeeper> [role] assigns the role only to one unit, not all matching units 20150110 01:05:50< zookeeper> anyway, if you really want to store the id in a variable, then: [store_unit] [filter] ... [/filter] kill=no variable=foo [/store_unit] {VARIABLE stranger $foo.id} {CLEAR_VARIABLE foo} 20150110 01:06:04< zookeeper> after that you can use id=$stranger as a filter 20150110 01:06:32< zookeeper> (and it too works regardless of how many units match the filter) 20150110 01:06:50< zookeeper> anyway, i'm off for the night -> 20150110 01:07:05< gavenkoa> thank! 20150110 01:08:37< gavenkoa> I don't know about [store_unit]. That is a solution! I try to read about [role] on wiki. 20150110 01:11:42-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 265 seconds] 20150110 01:12:43< gavenkoa> also go sleep, 3am (( thanks and bye! 20150110 01:12:52-!- gavenkoa [~user@46.211.79.104] has left #wesnoth ["ERC Version 5.3 (IRC client for Emacs)"] 20150110 01:39:45-!- prkc [~prkc@BC065B03.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20150110 02:33:12-!- ephemer0l [~quassel@unaffiliated/ephemer0l] has quit [Remote host closed the connection] 20150110 02:43:45-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 244 seconds] 20150110 02:44:30-!- fabi [~quassel@p20030051AA150E38F9DF3DFA649715B1.dip0.t-ipconnect.de] has joined #wesnoth 20150110 02:44:33-!- fabi [~quassel@p20030051AA150E38F9DF3DFA649715B1.dip0.t-ipconnect.de] has quit [Changing host] 20150110 02:44:33-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth 20150110 03:16:12-!- mjkr [jzhmer@gateway/shell/blinkenshell.org/x-svcmwurtlzxsiixb] has joined #wesnoth 20150110 03:16:27< mjkr> what is the protocol on which wesnoth is running for multiplayer? 20150110 03:17:46< mjkr> never mind, it's tcp 20150110 03:27:04-!- ArneBab_ [~quassel@55d45dbe.access.ecotel.net] has joined #wesnoth 20150110 03:28:44< mjkr> however, i'm seeing abnormal disconnections 20150110 03:28:55< mjkr> with a 1240 mtu link 20150110 03:29:36< mjkr> with version 1.12.0 20150110 03:29:41< mjkr> very frequent 20150110 03:30:17-!- ArneBab [~quassel@55d408b7.access.ecotel.net] has quit [Ping timeout: 245 seconds] 20150110 03:43:13< mjkr> to verify this isn't a server-specific issue, can someone join me on server2 on a game to test? 20150110 03:43:52-!- TooLmaN [~TooLmaN@c-73-190-210-54.hsd1.ga.comcast.net] has joined #wesnoth 20150110 03:44:31< mjkr> hmm, i just got auto disconnect from server 2 and 3 20150110 03:46:14< mjkr> i'm having no nproblem with other tcp based apps though 20150110 03:49:01-!- ArneBab_ [~quassel@55d45dbe.access.ecotel.net] has quit [Ping timeout: 264 seconds] 20150110 03:50:15-!- ArneBab [~quassel@55d45dbe.access.ecotel.net] has joined #wesnoth 20150110 03:52:48-!- ephemer0l [~quassel@unaffiliated/ephemer0l] has joined #wesnoth 20150110 03:55:38-!- fenzil [~fenzil@unaffiliated/fenzil] has joined #wesnoth 20150110 03:56:40-!- Ivanovic_ [~ivanovic@frnk-5f74f1ed.pool.mediaWays.net] has joined #wesnoth 20150110 03:59:31-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 256 seconds] 20150110 04:00:35-!- Ivanovic_ is now known as Ivanovic 20150110 04:21:10-!- ancestral [~ancestral@247.sub-70-197-200.myvzw.com] has joined #wesnoth 20150110 04:22:37-!- ancestral [~ancestral@247.sub-70-197-200.myvzw.com] has quit [Client Quit] 20150110 04:26:49-!- ancestral [~ancestral@247.sub-70-197-200.myvzw.com] has joined #wesnoth 20150110 04:41:03-!- Wuzzy [~Wuzzy@p549F9719.dip0.t-ipconnect.de] has joined #wesnoth 20150110 04:43:07-!- mjkr [jzhmer@gateway/shell/blinkenshell.org/x-svcmwurtlzxsiixb] has quit [Quit: WeeChat 1.0.1] 20150110 04:46:54-!- Crendgrim_ [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth 20150110 04:47:41-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has quit [Ping timeout: 252 seconds] 20150110 04:51:31-!- ancestral [~ancestral@247.sub-70-197-200.myvzw.com] has quit [Quit: i go nstuf kthxbai] 20150110 05:31:05-!- TooLmaN [~TooLmaN@c-73-190-210-54.hsd1.ga.comcast.net] has quit [Quit: Off to save the world!] 20150110 05:52:46-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 244 seconds] 20150110 05:57:40-!- [Relic] [~Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20150110 06:12:21-!- Necrosporus_ is now known as Necrosporus 20150110 07:43:48-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! 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(this might take a while) 20150110 11:31:35< zookeeper> err... (1 - (1/x)) + (1 - (1 - (1/x))) * (1/x) ? that's probably 1) utterly wrong and 2) needlessly complicated 20150110 11:31:47< noobie_> wait, x can't be the same in both cases! we can't have a unit with having a trait twice 20150110 11:31:56< zookeeper> oh, true enough 20150110 11:32:35< zookeeper> but then it's just 1/(x-1) for the second trait 20150110 11:33:31< noobie_> are you sure it's not just 2/x ? 20150110 11:34:32< zookeeper> i'm not sure of anything :p 20150110 11:35:01< zookeeper> i'm sure you can find a similar formula via google though 20150110 11:35:50< noobie_> searching it as how? 20150110 11:39:19< zookeeper> "probability pool two attempts" seems to bring up some relevant results 20150110 11:39:35< zookeeper> the first result has the committee example 20150110 11:41:11< zookeeper> ...which seems like the exact same case, just with different values 20150110 11:46:54-!- Molt [~elektron@c-174-61-60-225.hsd1.fl.comcast.net] has joined #wesnoth 20150110 11:49:51< noobie_> I'm cheching the google results for "probability calculator" ... 20150110 12:05:36-!- Pepe_ [~ppjet@anderith.bouah.net] has joined #wesnoth 20150110 12:05:36-!- Pepe_ [~ppjet@anderith.bouah.net] has quit [Client Quit] 20150110 12:07:30-!- Pepe_ [~ppjet@anderith.bouah.net] has joined #wesnoth 20150110 12:19:07-!- JackBauer24 [~JackBauer@89-71-84-205.dynamic.chello.pl] has joined #wesnoth 20150110 12:19:37-!- ArneBab [~quassel@55d45dbe.access.ecotel.net] has quit [Ping timeout: 264 seconds] 20150110 12:25:03-!- ArneBab [~quassel@55d45dbe.access.ecotel.net] has joined #wesnoth 20150110 12:41:32-!- Crendgrim_ is now known as Crendgrim 20150110 12:53:12-!- prkc [~prkc@BC065B03.dsl.pool.telekom.hu] has joined #wesnoth 20150110 13:06:35-!- gavenkoa [~user@46.211.79.104] has joined #wesnoth 20150110 13:06:37< Necrosporus> Soliton, if undead is both is 'undeads' a valid form? 20150110 13:10:33-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has joined #wesnoth 20150110 13:11:20< Necrosporus> zookeeper, noobie_ : it is 1/x + (1-1/x)*1/(x-1) 20150110 13:12:31< gavenkoa> (1-1/x)*1/(x-1) = (x-1)/x*1/(x-1) = x? 20150110 13:14:05< Necrosporus> (x-1) / (x * (x-1)) = 1/x 20150110 13:14:10< Necrosporus> So it's 2/x 20150110 13:17:08< noobie_> so it's 40% for 5 traits (elves) or 50% for 4 traits (orks) 20150110 13:17:49< Necrosporus> Also how do I calculate in case you do not know 20150110 13:20:54< Necrosporus> There are two cases, first trait being X and not X, assuming equal probability for all traits it's 1/x, another possibility is trait is not X which has probability (1-1/x), in this case the probability of second trait being X is 1/(x-1), so total probability of X being second trait is (1-1/x)*1/(x-1) which equal to probability of first trait 1/x 20150110 13:21:13< Necrosporus> And it's 100% for two traits 20150110 13:21:21< Necrosporus> a unit will always have both traits 20150110 13:22:10< Necrosporus> ~67% for three traits 20150110 13:27:53< noobie_> What do you mean 3? Is there a unit having access to only 3 traits? 20150110 13:28:37< zookeeper> i bet he means if the unit gets 3 traits instead of 2 20150110 13:28:58< zookeeper> err 20150110 13:29:30< zookeeper> no, by 100% he meant that if the pool is 2 traits the unit will always have it, but if the pool is 3 traits then there's a 67% chance it'll have it 20150110 13:30:47-!- TooLmaN [~TooLmaN@c-73-190-210-54.hsd1.ga.comcast.net] has joined #wesnoth 20150110 13:30:52< noobie_> I can understand the pool of 2 (undead+fearless), but I can't understand the pool of 3. 20150110 13:43:25< noobie_> unless of course he meant a campaign playing undeads... available traits: fearless, undead and loyal (for Necrophage unit if I remember correct) 20150110 13:46:06< noobie_> and judging by his nickname, that was what he probably meant :-P 20150110 13:46:49-!- TooLmaN [~TooLmaN@c-73-190-210-54.hsd1.ga.comcast.net] has quit [Quit: Off to save the world!] 20150110 13:48:25< noobie_> Bottom line, the average Elvish Fighter has 35,4 Hit Points... 20150110 13:53:30-!- gavenkoa [~user@46.211.79.104] has left #wesnoth ["ERC Version 5.3 (IRC client for Emacs)"] 20150110 14:00:27-!- TooLmaN [~TooLmaN@c-73-190-210-54.hsd1.ga.comcast.net] has joined #wesnoth 20150110 14:00:28-!- gavenkoa [~user@46.211.79.104] has joined #wesnoth 20150110 14:05:54-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth 20150110 14:06:08< Necrosporus> noobie_, actually I'm talking about a hypotetical unit with pool of three or two traits 20150110 14:06:27< Necrosporus> I didn't have any real unit in mind 20150110 14:07:02< Necrosporus> noobie_, I do not think necrophages get random traits from this list 20150110 14:07:33< Necrosporus> Actually they always get undead and fearless unless defined with loyal 20150110 14:08:50< Necrosporus> But there's no problem to define a necrophage with a all traits like undead fearless loyal quick strong dexterous resilient intelligent 20150110 14:10:23< noobie_> Not important anyway. Do you agree with my conclusion on HP? 20150110 14:10:55-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has quit [Ping timeout: 244 seconds] 20150110 14:15:34-!- TooLmaN_ [~TooLmaN@c-73-190-210-54.hsd1.ga.comcast.net] has joined #wesnoth 20150110 14:17:49-!- TooLmaN [~TooLmaN@c-73-190-210-54.hsd1.ga.comcast.net] has quit [Ping timeout: 255 seconds] 20150110 14:18:12-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has joined #wesnoth 20150110 14:27:45-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has quit [Ping timeout: 265 seconds] 20150110 14:30:33-!- gavenkoa [~user@46.211.79.104] has left #wesnoth ["go sleep"] 20150110 14:32:11-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has joined #wesnoth 20150110 14:41:27-!- Wuzzy2 [~Wuzzy@p549FB6CF.dip0.t-ipconnect.de] has joined #wesnoth 20150110 14:42:40< Necrosporus> noobie_, I did not try to calculate it 20150110 14:42:52< Necrosporus> And I'm not sure if it makes sense at all 20150110 14:43:22< Necrosporus> Also most of traits change HP so you have to calculate mean of all possible combinations 20150110 14:44:37-!- Wuzzy [~Wuzzy@p549F9719.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20150110 14:50:06< noobie_> 5 extra HP for resilient trait multiplied by its odds 0,4 to be there + 1 extra HP for strong also multiplied by same 0,4 odds = 0,4 x 6 = 2,4 extra HP for any elvish unit of level 1 (in adition to their initial HP to get the average) 20150110 14:53:14-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20150110 14:53:36< noobie_> I'm making a table of average values for every unit in default era, including defence, mobility and resistances (the last one is the hardest) 20150110 14:54:58< zookeeper> why? 20150110 14:59:25-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20150110 15:02:35-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 244 seconds] 20150110 15:10:38< noobie_> so I can compare units in 1on1 fighting against either random enemies or specific ones 20150110 15:14:36< noobie_> Is there a complete guide for traits anywhere? Goblins seems to have traits which are not mentioned in manual. 20150110 15:18:50-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20150110 15:20:20-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150110 15:25:57-!- Necrosporus_ is now known as Necrosporus 20150110 15:31:30-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has quit [Ping timeout: 264 seconds] 20150110 15:34:19-!- Johannes13_ [~Johannes@141.70.98.52] has joined #wesnoth 20150110 15:34:33-!- Johannes13_ [~Johannes@141.70.98.52] has quit [Changing host] 20150110 15:34:33-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20150110 15:42:06-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20150110 15:45:57-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has joined #wesnoth 20150110 15:52:54< noobie_> nope, no guide about traits anywhere :/ 20150110 15:55:48-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20150110 15:56:11-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20150110 15:59:29< zookeeper> noobie_, eh, yes, traits are in the in-game help 20150110 16:00:08< zookeeper> it's a top-level category, even 20150110 16:23:52-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has quit [Ping timeout: 240 seconds] 20150110 16:30:35< noobie_> I would like to see a list of available traits for each unit or a list of units can have each traits. There is no such thing in the in-game help (unless you have a newer game version than mine) 20150110 16:34:18< zookeeper> i don't think there is any such list. 20150110 16:36:43< zookeeper> in any case, i fail to come up with any possible real-world uses for information gained by such comparisons between units 20150110 16:41:44-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has joined #wesnoth 20150110 16:42:24-!- claymore [~claymore_@unaffiliated/claymore] has joined #wesnoth 20150110 16:46:03< noobie_> hm... that means you wouldn't like to see my table :-p Nevermind. I was talking about a list of units similar to those used for abilities. The in-game help says "the x ability is available for a, b and c units". Why not for traits too? 20150110 16:46:54< zookeeper> either because no one thought to add one, or because the list would be obnoxiously long for most traits 20150110 16:47:27< celticminstrel> Most traits don't apply to specific units, do they? 20150110 16:47:33< celticminstrel> Oh wait, "available for". 20150110 16:47:51< celticminstrel> Yeah, that list would include nearly all units. 20150110 16:49:56< noobie_> Then the opposite: "the x unit can have 2 of a, b, c or d traits" on each unit's profile page 20150110 16:53:50< noobie_> I really have trouble to clarify all the goblin 20150110 16:54:23< noobie_> 's traits and some of the undeads 20150110 16:57:08< noobie_> or an update for the manual (it surely doesn't mention them all) 20150110 16:59:15-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Quit: Leaving] 20150110 17:03:49< Necrosporus> noobie_, you could always take a look in the source 20150110 17:05:24< noobie_> I have no idea how 20150110 17:05:54< Necrosporus> Also look at the goblin help 20150110 17:05:59< Necrosporus> I mean race help 20150110 17:08:32< Necrosporus> noobie_, open file /data/core/units.cfg and go to line 154 20150110 17:08:44< Necrosporus> They have traits weak, dim and slow 20150110 17:08:55< Necrosporus> but only one of those 20150110 17:09:37< Necrosporus> Common traits are strong, quick, intelligent and resilient 20150110 17:10:05< zookeeper> units.cfg will tell you almost everything 20150110 17:10:32< zookeeper> you can grep in data/core/units for "{TRAIT_" to find unit-specific exceptions (such as heavy infantryman having fearless in their trait pool) 20150110 17:10:41< Necrosporus> trolls are never intelligent but could be fearless 20150110 17:11:27< Necrosporus> Mechanic units has only trait mechanical and undead only trait undead 20150110 17:13:24< Necrosporus> dark mages are never strong 20150110 17:13:53< Necrosporus> corpses and ghouls always fearless, bats and falcons are always feral 20150110 17:14:14< noobie_> wow I need to see these infos! incoming noobie question: how can I find this .cfg file? 20150110 17:14:32< Necrosporus> Also Naffat line is not strong 20150110 17:14:35< Necrosporus> I wonder why 20150110 17:15:29< Necrosporus> Have ou compiled your wesnot or installed from repo? 20150110 17:15:42< Necrosporus> in any case most probaly /usr/share/wesnoth/ 20150110 17:16:55< noobie_> found it while looking for games on ubuntu software center 20150110 17:18:06< Necrosporus> So it's from repository 20150110 17:18:15< Necrosporus> are you running 1.12.0 by the way? 20150110 17:18:59-!- Molt [~elektron@c-174-61-60-225.hsd1.fl.comcast.net] has quit [] 20150110 17:19:26< noobie_> 1.10.2 20150110 17:21:32< Necrosporus> That's old 20150110 17:21:57< Necrosporus> Latest 1.10 version is 1.10.7 and it's already obsolete 20150110 17:22:06< Necrosporus> 1.12.0 is latest stable version 20150110 17:24:18< noobie_> yeah I installed it months ago, but only now had time to seriously play it. Why? Does last version has better in-game help? 20150110 17:24:43-!- DCW [~Thunderbi@cpc66866-finc15-2-0-cust47.4-2.cable.virginm.net] has joined #wesnoth 20150110 17:26:22< Necrosporus> noobie_, a little 20150110 17:26:29< Necrosporus> but it also features new units 20150110 17:26:36< Necrosporus> And better minimap 20150110 17:26:57< Necrosporus> There are other changes, but I'd say the minimap the best one 20150110 17:27:25< Necrosporus> And some I'd call negative even, I do not like some sprite updates 20150110 17:29:46< noobie_> where did you see the forthmentioned infos about traits? Are they included in the new in-game help? 20150110 17:31:05< Necrosporus> noobie_, I said you, in /data/core/units.cfg 20150110 17:31:37< Necrosporus> is /usr/share/wesnoth most probably 20150110 17:32:16< noobie_> it's not there 20150110 17:32:39-!- [Relic] [~Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20150110 17:33:22< Necrosporus> noobie_, you are doing something wrong then 20150110 17:33:45< Necrosporus> give me output of ls -ld /usr/share/w* 20150110 17:34:41-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20150110 17:39:50-!- prkc [~prkc@BC065B03.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20150110 17:40:59< noobie_> says /usr/share/webkitgtk-3.0 and /usr/share/wine .nothing about wesnoth 20150110 17:46:07< Necrosporus> Ok 20150110 17:46:23< Necrosporus> then try locate units.cfg 20150110 17:47:44-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has quit [Ping timeout: 245 seconds] 20150110 17:49:03< celticminstrel> Necrosporus: Which sprite updates don't you like? 20150110 17:49:41< Necrosporus> I have said it earlier 20150110 17:49:53< Necrosporus> giant scorpions are too big 20150110 17:49:59< Necrosporus> They are just lvl1 20150110 17:50:09< celticminstrel> I see. 20150110 17:50:25< Necrosporus> And lack animation while original sprite had it 20150110 17:50:34< Necrosporus> Also I dislike new horse sprites 20150110 17:50:42< Necrosporus> They are also too big and not animated 20150110 17:51:03< celticminstrel> Besides monsters and horses, what else got new sprites? 20150110 17:51:30< noobie_> with the same command? 20150110 17:51:30< Necrosporus> Lisar and Konrad got new portraits, not sprites though 20150110 17:51:42< Necrosporus> noobie_, `locate wesnoth` 20150110 17:51:45< Necrosporus> it's other command 20150110 17:52:06< celticminstrel> If it's in your PATH you can do `which wesnoth` instead. 20150110 17:52:21< celticminstrel> I dunno if it would be, though... 20150110 17:52:23< Necrosporus> celticminstrel, he's looking for data dir 20150110 17:52:28< celticminstrel> Oh. 20150110 17:52:30< Necrosporus> locate wesnoth/data even 20150110 17:52:39< celticminstrel> Yeah, that sounds better, then. 20150110 17:52:52< Necrosporus> or locate units.cfg 20150110 17:52:56< shadowm> Run wesnoth in terminal, check the first "data directory" line. 20150110 17:53:24< shadowm> Or if you are using 1.12.0, don't do that and just go into Preferences -> General -> Paths instead. 20150110 17:53:37< celticminstrel> He's using 1.10. 20150110 17:53:46< shadowm> Or. 20150110 17:59:30< noobie_> I found it at last! @ /usr/share/games/wesnoth/1.10/data/core/units.cfg 20150110 18:10:34-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 265 seconds] 20150110 18:20:25< noobie_> It doesn't provide all the infos you mentioned :( I think I should switch to 1.12 20150110 18:20:46< celticminstrel> If you're looking in units.cfg, that's the wrong place. 20150110 18:21:28< celticminstrel> Actually, maybe some of the info is there... 20150110 18:21:37< celticminstrel> But each unit has its own .cfg as well. 20150110 18:21:51-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150110 18:22:15< noobie_> What is the right place then? 20150110 18:22:39< celticminstrel> I can't quite remember if there's soemthing like a races.cfg. 20150110 18:23:16< celticminstrel> The races specify default sets of traits. 20150110 18:23:19-!- trewe [~trewe@bl20-35-26.dsl.telepac.pt] has joined #wesnoth 20150110 18:23:38< celticminstrel> Each unit's own .cfg file might add additional traits, or even override the defaults. 20150110 18:23:38-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has joined #wesnoth 20150110 18:36:56< noobie_> but there is no "more possible" traits, besides"must have", right? 20150110 18:38:41< celticminstrel> There could be. 20150110 18:38:45< celticminstrel> I'm not sure. 20150110 18:44:31< noobie_> I can't see that. I need to assume either dim and weak are equally possible with the common traits or these files are missing infos compared to the last version's files 20150110 18:47:11< celticminstrel> Huh? 20150110 18:47:41< celticminstrel> It's entirely possible for a unit to add a trait to the default set that it's allowed to get; I'm just not sure if any of the default units actually do it. 20150110 18:57:29< noobie_> yes Goblins:dim, weak, slow "but only 1 of those" according to Necrosporus I can't see this "but", I can't see Trolls are never intelligent or that mages are never strong. I can't see those.. 20150110 18:57:45< noobie_> In any case, why does it have to be so hard? Am I really the only one who thinks more details about traits should be included on the manual and/or the in-game help? 20150110 18:59:03< Necrosporus> celticminstrel, units.cfg defines races, so it is it 20150110 18:59:51< Necrosporus> celticminstrel, Heavy Infantry 20150110 19:00:52-!- Sirp [~Sirp@u17402953.onlinehome-server.com] has left #wesnoth [] 20150110 19:01:05< Necrosporus> noobie_, look at the line 140 20150110 19:01:46< Necrosporus> or 138, 140 and 141-143 to be exact 20150110 19:02:51< noobie_> says "ignore_global_traits=yes" but what that exactly means? 20150110 19:03:04< Necrosporus> It exactly means it 20150110 19:03:12< Necrosporus> goblins do not have global traits 20150110 19:03:24< Necrosporus> which are defined in the beginning of file 20150110 19:03:55< Necrosporus> They only have one trait (line 140) which is dim, weak or slow 20150110 19:04:26-!- DCW [~Thunderbi@cpc66866-finc15-2-0-cust47.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20150110 19:05:06< Necrosporus> http://wiki.wesnoth.org/UnitsWML#.5Brace.5D 20150110 19:05:17-!- Wuzzy2 [~Wuzzy@p549FB6CF.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20150110 19:05:18< noobie_> aha! I thought you meant 1 common and 1 of those 3 (like bats with feral) 20150110 19:05:35< Necrosporus> ignore_global_traits: 'yes' or 'no' (default). Determines whether global traits (see [traits] above) are applied. 20150110 19:07:07-!- lipkab [~the_new_l@apn-185-10-127-200.vodafone.hu] has quit [Ping timeout: 265 seconds] 20150110 19:08:13-!- lipkab [~the_new_l@94.248.175.96] has joined #wesnoth 20150110 19:09:18< noobie_> "undead_variation" is for when someone dies by plague? 20150110 19:10:04< zookeeper> yes 20150110 19:16:29-!- Wuzzy2 [~Wuzzy@p549F9E89.dip0.t-ipconnect.de] has joined #wesnoth 20150110 19:16:44< celticminstrel> I wonder if that works for arbitrary plagues. 20150110 19:18:16< noobie_> I think with some patience I can gather all the info about traits -thank you all for showing me how- but as I said, it shouldn't be so hard... Bye for now. See ya! 20150110 19:18:53-!- noobie_ [4d3118d7@gateway/web/freenode/ip.77.49.24.215] has quit [Quit: Page closed] 20150110 20:11:40-!- Rhonda [~rhonda@anguilla.debian.or.at] has quit [Remote host closed the connection] 20150110 20:15:44-!- Rhonda [~rhonda@anguilla.debian.or.at] has joined #wesnoth 20150110 20:27:13-!- fenzil [~fenzil@unaffiliated/fenzil] has joined #wesnoth 20150110 20:35:22-!- fenzil [~fenzil@unaffiliated/fenzil] has quit [Ping timeout: 240 seconds] 20150110 20:39:58-!- lipkab [~the_new_l@94.248.175.96] has quit [Ping timeout: 244 seconds] 20150110 20:44:40-!- fenzil [~fenzil@unaffiliated/fenzil] has joined #wesnoth 20150110 21:12:00-!- Guest38896 [~cyphase@c-50-161-89-63.hsd1.ca.comcast.net] has quit [Ping timeout: 244 seconds] 20150110 21:12:15-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20150110 21:29:12-!- lipkab [~the_new_l@host-91-147-212-169.biatv.hu] has joined #wesnoth 20150110 21:34:05-!- Wuzzy2 [~Wuzzy@p549F9E89.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20150110 21:34:18-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150110 21:40:30-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has joined #wesnoth 20150110 22:15:38-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20150110 22:26:23-!- Toocan [~elektron@c-174-61-60-225.hsd1.fl.comcast.net] has joined #wesnoth 20150110 23:02:42-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 264 seconds] 20150110 23:05:07-!- claymore [~claymore_@unaffiliated/claymore] has quit [Quit: Leaving] 20150110 23:05:36-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150110 23:50:16-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Hibernating of sorts; will check logs and forum PMs] 20150110 23:54:57-!- trewe [~trewe@bl20-35-26.dsl.telepac.pt] has quit [Quit: quit] 20150110 23:55:34-!- lipkab [~the_new_l@host-91-147-212-169.biatv.hu] has quit [Remote host closed the connection] --- Log closed Sun Jan 11 00:00:02 2015