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[~the_new_l@apn-185-10-127-173.vodafone.hu] has quit [Ping timeout: 252 seconds] 20150111 13:47:30-!- lipkab [~the_new_l@apn-185-10-127-173.vodafone.hu] has joined #wesnoth 20150111 14:01:29-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Ping timeout: 245 seconds] 20150111 14:01:35-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth 20150111 14:01:42-!- SZ_Bot is now known as Ravana_ 20150111 14:07:38-!- thunderstruck [~thunderst@cpc8-sgyl29-2-0-cust37.sgyl.cable.virginm.net] has joined #wesnoth 20150111 14:08:58< patwotrik> I got an idea. 20150111 14:09:30< patwotrik> Would it be very hard to instead of restricting the choice of server to restrict to game 20150111 14:09:40< patwotrik> About version of wesnoth 20150111 14:10:20< patwotrik> So that everybody joins same server, but you can get a message like "To join this you need Wesnoth 1.12 or better" 20150111 14:16:31-!- lipkab [~the_new_l@apn-185-10-127-173.vodafone.hu] has quit [Quit: Sűrű sötét az éj, dühöng a déli szél] 20150111 14:56:20-!- Falcon` [falcon@hell.kolosowscy.pl] has quit [Ping timeout: 244 seconds] 20150111 14:57:01< zookeeper> patwotrik, maybe if we could be sure that the way the game communicates with the server is never going to change or that any changes can be backwards-compatible. 20150111 14:57:25-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth 20150111 14:58:47-!- Falcon` [falcon@hell.kolosowscy.pl] has joined #wesnoth 20150111 14:59:37-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20150111 14:59:40-!- enchilad1 [enchilado@defocus/yummy/enchilado] has joined #wesnoth 20150111 15:01:42-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Ping timeout: 244 seconds] 20150111 15:03:54-!- enchilado [enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 264 seconds] 20150111 15:03:54-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 264 seconds] 20150111 15:06:22-!- Falcon` [falcon@hell.kolosowscy.pl] has quit [Ping timeout: 240 seconds] 20150111 15:07:19-!- Falcon` [falcon@hell.kolosowscy.pl] has joined #wesnoth 20150111 15:23:05-!- Necrosporus_ is now known as Necrosporus 20150111 15:32:16-!- Johannes13_ [~Johannes@141.70.98.52] has joined #wesnoth 20150111 15:32:18-!- Johannes13_ [~Johannes@141.70.98.52] has quit [Changing host] 20150111 15:32:18-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20150111 15:42:02-!- Molt [~elektron@c-174-61-60-225.hsd1.fl.comcast.net] has joined #wesnoth 20150111 15:44:58-!- Toocan [~elektron@c-174-61-60-225.hsd1.fl.comcast.net] has quit [] 20150111 15:51:46< patwotrik> zookeeper, One solution could be to just allow the game to switch the way it communicates depending on the game it joins 20150111 15:54:34< patwotrik> but of course that could lead to bloated code... 20150111 15:54:53< patwotrik> which in general is a very bad thing in open source projects 20150111 15:58:33< zookeeper> it must communicate before joining a game for the lobby to work 20150111 16:12:47-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 245 seconds] 20150111 16:50:21-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20150111 16:55:11< Molt> Sorry to bother: I'm working on my first map ever. Been reading the various WML pages - especially about Music and stuff - but I still have questions about using custom music in my multiplayer scenario. Can anyone help me for a moment? 20150111 16:55:25< zookeeper> (yes, this channel would be more appropriate) 20150111 16:55:43< Molt> thanks zookeeper 20150111 16:55:45< zookeeper> ask away 20150111 16:58:03< Molt> okay, so I have a set of songs. 1 i want to be played once when the map first opens. another I want to play right after that (and only once). then a few that play in a playlist throughout the game. one I want to play on a certain turn (when the game is getting close to being over). then one I want to play on defeat. 20150111 16:59:18< Molt> i'm not sure if my code is correct. For example, tis is what I am using for the song that should play when the map first opens: 20150111 16:59:20< Molt> [music] 20150111 16:59:20< Molt> name=FromHere.ogg 20150111 16:59:21< Molt> #this song should start when the game is opened and should only be played once. 20150111 16:59:21< Molt> play_once=yes 20150111 16:59:21< Molt> [/music] 20150111 17:02:54< zookeeper> hrhm 20150111 17:04:12< zookeeper> well, firstly you can use the standard {SCENARIO_MUSIC whatever.ogg} to set the initial track 20150111 17:04:53< zookeeper> "another I want to play right after that (and only once)" <- that however you can't do right now, i believe 20150111 17:06:18< zookeeper> basically, right now you can't change the playlist without also stopping the current track... that's supposed to get fixed in the next release though 20150111 17:06:39< Molt> i probably could by making an event and then use immidiate=yes 20150111 17:07:38< zookeeper> sure, you can do that but it'll interrupt the current track then 20150111 17:08:10< Molt> got ya 20150111 17:08:40< zookeeper> of course, you can make it a two-track playlist where the initial track plays once and then the other track will play after it... but then it'll probably switch back to the first track again after that 20150111 17:09:15< zookeeper> ...but maybe you could add the second track to the playlist like a hundred times, so it'd be really unlikely that the initial track would be picked again 20150111 17:09:17< Molt> guess i should scrap that and just play a song at the opening (once), change the entire playlist, play a track when things are going badly (at a predefined turn) and play another track on defeat 20150111 17:09:37< zookeeper> oh, wait... i guess i wasn't thinking right 20150111 17:10:02< zookeeper> you can of course make the scenario playlist consist of only the second track, and then in start/prestart switch to the "initial" track with play_once=yes 20150111 17:10:07< zookeeper> that should work 20150111 17:11:01-!- claymore [~claymore_@unaffiliated/claymore] has joined #wesnoth 20150111 17:11:38< Molt> good idea, but the playlist I want consists of 3 tracks :( 20150111 17:12:04< Molt> i'll just scrap the idea of track 2 playing only once 20150111 17:12:31< zookeeper> well, you can append to the playlist in a very early event, i guess 20150111 17:12:50< zookeeper> but yes, the music system isn't very suited for complicated stuff like that 20150111 17:12:54< Molt> ahh.. that makes sense 20150111 17:13:21< Molt> is there a way to remove a track from the playlist? 20150111 17:13:24< Molt> probably not 20150111 17:13:26< Molt> :) 20150111 17:13:34< zookeeper> one of the biggest problems being that we can't change the current track with a nice crossfade, but rather it's always an abrupt hard cut... if we had crossfading, you could change the current track whenever you want 20150111 17:13:36< zookeeper> nope 20150111 17:13:50< zookeeper> you can only re-define the whole playlist, or append to the current playlist 20150111 17:13:57< Molt> ahhh 20150111 17:14:04< Molt> re-defining works! 20150111 17:14:22< zookeeper> http://wiki.wesnoth.org/MusicListWML 20150111 17:16:01< Molt> yeah.. i've been there. trust me :) 20150111 17:17:22-!- Falcon` [falcon@hell.kolosowscy.pl] has quit [Ping timeout: 255 seconds] 20150111 17:18:41< Molt> my syntax looks good. 20150111 17:19:44< Molt> where do the tracks go? in the main music folder for wesnoth or in a folder called 'music' in the same path as my addon? i've always found this confusing with wesnoth (paths for addon stuff) 20150111 17:21:00-!- Falcon` [falcon@hell.kolosowscy.pl] has joined #wesnoth 20150111 17:26:45< zookeeper> well if you're making an add-on then they go to your add-on's music dir 20150111 17:27:26< zookeeper> just make sure you have a [binary_path] pointing to your add-on dir (imitate any add-on with images/music/sounds) 20150111 17:29:25< Molt> cool. yeah, the final goal is to make a packaged addon that just comes with the music 20150111 17:34:23-!- lipkab [~the_new_l@host-91-147-212-169.biatv.hu] has joined #wesnoth 20150111 17:54:41-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20150111 18:19:40-!- localuser- [~none@gateway/tor-sasl/localuser-] has joined #wesnoth 20150111 18:21:57-!- lipkab [~the_new_l@host-91-147-212-169.biatv.hu] has quit [Ping timeout: 252 seconds] 20150111 18:26:45< patwotrik> One thing that would be really good, and probably not to difficult to implement and maintain is one button above "End Scenario" that would mean "Replay/create new with same settings" 20150111 18:27:59< Ravana_> would that give anything new? settings are saved anyways 20150111 18:31:03< patwotrik> Ok, really good is maybe a bit exaggerating, but it would save all those dialogues. And the name of the game is not saved. 20150111 18:34:33-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Hibernating of sorts; will check logs and forum PMs] 20150111 18:51:55-!- [Relic] [~Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20150111 19:04:10-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20150111 19:04:53-!- localuser- [~none@gateway/tor-sasl/localuser-] has quit [Quit: No Ping reply in 180 seconds.] 20150111 19:06:43-!- localuser- [~none@gateway/tor-sasl/localuser-] has joined #wesnoth 20150111 19:11:50-!- claymore [~claymore_@unaffiliated/claymore] has quit [Quit: Leaving] 20150111 19:12:51-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20150111 19:16:58-!- lipkab [~the_new_l@host-91-147-212-169.biatv.hu] has joined #wesnoth 20150111 20:11:57-!- SpoOkyMagician [~chatzilla@cpe-74-132-242-221.swo.res.rr.com] has joined #wesnoth 20150111 20:39:48-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20150111 20:45:44-!- ajdar64 [~ajdar64@unaffiliated/ajdar64] has joined #wesnoth 20150111 20:46:44-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20150111 20:51:45-!- ajdar64 [~ajdar64@unaffiliated/ajdar64] has left #wesnoth ["Do not sleep in a eucalyptus tree tonight."] 20150111 21:03:24-!- Earlo [~Earlo@213.143.167.6] has joined #wesnoth 20150111 21:09:43-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150111 21:28:33-!- trewe [~trewe@bl20-29-88.dsl.telepac.pt] has joined #wesnoth 20150111 21:30:19-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Hibernating of sorts; will check logs and forum PMs] 20150111 21:45:39-!- Earlo [~Earlo@213.143.167.6] has quit [Read error: Connection reset by peer] 20150111 21:57:44-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 245 seconds] 20150111 22:00:06-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150111 22:40:36-!- lipkab [~the_new_l@host-91-147-212-169.biatv.hu] has quit [Quit: Sűrű sötét az éj, dühöng a déli szél] 20150111 22:42:10-!- gavenkoa [~gavenkoa@46.211.79.104] has joined #wesnoth 20150111 22:42:10-!- localuser- [~none@gateway/tor-sasl/localuser-] has quit [Ping timeout: 250 seconds] 20150111 22:45:04< gavenkoa> Hi! I try to extract string for translation with xgettext. As there are no WML language I try all in docs and Perl, Lua, Vala seems correctly extract. 20150111 22:45:12< gavenkoa> xgettext --output=- --language=Vala scenarios/01_Parents.cfg 20150111 22:46:00< gavenkoa> I try data/tools/wmlxgettext but it warns and recomment use utils/wmlxgettext which is not installed with wesnoth-1.12-tools 20150111 22:46:32< gavenkoa> how prepare translation for own made campain? 20150111 23:30:47-!- Ardonik [~user@adsl-75-28-101-71.dsl.irvnca.sbcglobal.net] has joined #wesnoth 20150111 23:33:55-!- Ard0nik [~user@adsl-75-28-98-234.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 264 seconds] 20150111 23:47:47-!- trewe [~trewe@bl20-29-88.dsl.telepac.pt] has quit [Ping timeout: 265 seconds] --- Log closed Mon Jan 12 00:00:34 2015