--- Log opened Fri Jan 16 00:00:35 2015 20150116 00:12:45-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20150116 00:26:45-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20150116 00:42:15-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20150116 00:45:46-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Remote host closed the connection] 20150116 00:48:15-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20150116 00:48:15-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20150116 00:48:15-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20150116 01:05:42-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Remote host closed the connection] 20150116 01:07:15-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20150116 01:07:15-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20150116 01:07:15-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20150116 01:08:30-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Remote host closed the connection] 20150116 01:10:17-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20150116 01:10:18-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20150116 01:10:18-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20150116 01:12:08-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Remote host closed the connection] 20150116 01:13:59-!- Camelo [~mortunumv@virt150.wne.edu] has quit [Remote host closed the connection] 20150116 01:15:18-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20150116 01:15:18-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20150116 01:15:18-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20150116 01:42:58-!- Pepe_ [~ppjet@anderith.bouah.net] has quit [Remote host closed the connection] 20150116 03:02:24-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth 20150116 03:16:38-!- Ivanovic_ [~ivanovic@frnk-5f74c2e2.pool.mediaWays.net] has joined #wesnoth 20150116 03:19:59-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 246 seconds] 20150116 03:20:21-!- ArneBab_ [~quassel@55d47cad.access.ecotel.net] has joined #wesnoth 20150116 03:20:33-!- Ivanovic_ is now known as Ivanovic 20150116 03:21:14-!- rayblade53 [~chatzilla@124.109.10.167] has joined #wesnoth 20150116 03:21:14-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20150116 03:21:32-!- rayblade53 is now known as vultraz 20150116 03:24:15-!- ArneBab [~quassel@55d40c40.access.ecotel.net] has quit [Ping timeout: 272 seconds] 20150116 03:41:21-!- ArneBab_ [~quassel@55d47cad.access.ecotel.net] has quit [Ping timeout: 246 seconds] 20150116 03:43:28-!- ArneBab [~quassel@55d47cad.access.ecotel.net] has joined #wesnoth 20150116 03:58:28-!- burgobianco [~viskestel@li607-220.members.linode.com] has joined #wesnoth 20150116 04:09:24-!- Molt [~elektron@c-174-61-60-225.hsd1.fl.comcast.net] has joined #wesnoth 20150116 04:09:27< Molt> hey everyone 20150116 04:13:34< Necrosporus> hello 20150116 04:18:15-!- Samual_ is now known as Samual 20150116 04:30:06< Molt> working on my map. up in multiplayer testing if anyone wants to see 20150116 04:55:28-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20150116 04:59:05< Necrosporus> Molt, there is {SCATTER_UNITS} macro, look at http://www.wesnoth.org/macro-reference.xhtml 20150116 05:08:26-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Hibernating of sorts; will check logs and forum PMs] 20150116 05:12:03-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 264 seconds] 20150116 05:15:06< Necrosporus> Molt, so have you finished working on wml code somehow? 20150116 05:17:57< Molt> everything is working , but I'm still coding the story. implementing chapter by chapter if you know what mean 20150116 05:18:03< Molt> what i mean 20150116 05:21:01< Necrosporus> I also would maybe recommend you to make your scenario a separate file 20150116 05:21:41< Necrosporus> You have everything in _main.cfg, it works but probably not quite manageable if you are going to make several scenarios 20150116 05:22:49-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has joined #wesnoth 20150116 05:22:50< vultraz> each scenario should be a separate file 20150116 05:22:56< Molt> only making one scenario 20150116 05:23:13< Molt> coding events 20150116 05:23:22< Necrosporus> vultraz, it's technically not necessary, you could put all code into _main.cfg 20150116 05:24:02< Necrosporus> What do you think about having only addon's scenario in _main.cfg? 20150116 05:24:51< vultraz> horrible 20150116 05:25:26< vultraz> you could put all of wesnoth's WML in a 50,000 line _main.cfg if you wanted 20150116 05:25:30< vultraz> good idea? 20150116 05:25:32< vultraz> no 20150116 05:26:02< vultraz> each scenario should have its own file 20150116 05:26:30< Necrosporus> So you recommend Molt put his scenario's code into separate file even though it's only scenario in the addon 20150116 05:27:11< Necrosporus> Molt, you might want to add more scenarios later or use this addon as base for other one 20150116 05:27:21< Necrosporus> or someone might use your addon as a template 20150116 05:27:43< vultraz> yes 20150116 05:27:59< Necrosporus> That's the reason to move your scenario's code out of _main.cfg 20150116 05:28:25< Necrosporus> Though I recommend to make sure your code works before you do it, then actually do it 20150116 05:29:02-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150116 05:30:15< Necrosporus> So if it won't work after you could be sure it's because you didn't include it properly 20150116 05:30:31< vultraz> ... 20150116 05:30:44< vultraz> the matter of including code is absurdly trivial 20150116 05:31:00< vultraz> it's not rocket science 20150116 05:31:17< Necrosporus> well, I would do what I suggested anyway 20150116 05:32:24< Necrosporus> {~add-ons/Addon_Name/scenarios/3p_Some_Survivial.cfg} 20150116 05:32:29< Necrosporus> Like that? 20150116 05:33:11< vultraz> no 20150116 05:33:17< vultraz> {~add-ons/Addon_Name/scenarios} 20150116 05:51:08-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 265 seconds] 20150116 05:56:09-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has joined #wesnoth 20150116 05:59:51-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth 20150116 06:03:04< ancestral> It’s not hard at all to move content to separate scenario files. It’d be almost trivial 20150116 06:03:24< ancestral> Unlike earlier when we were struggling to get your scenario to show up (largely because of that pesky comment that began with the word “define”) 20150116 06:03:44< ancestral> vultraz: Turns out having a comment that starts with the word “define” is a bad idea in WML :-P 20150116 06:04:05< vultraz> well no shit, sherlock :P 20150116 06:04:20< vultraz> #define random comment random comment random comment 20150116 06:04:21< ancestral> Took me a good while before I noticed rthat’s where the problem lay 20150116 06:05:19< ancestral> vultraz: Do you have a coding standard, like starting each comment immediately with a space, to prevent pre-processor directives from accidentally firing? 20150116 06:05:57< vultraz> I always start a comment with a space 20150116 06:06:00< vultraz> # this is a comment 20150116 06:06:06< ancestral> Right 20150116 06:06:10< celticminstrel> My editor highlights preprocessor directives differently. 20150116 06:06:17< celticminstrel> But I generally do start comments with a space. 20150116 06:06:19< ancestral> That’s smart 20150116 06:06:27< vultraz> it makes things easier to read 20150116 06:06:53< ancestral> Maybe that kind of advice should go in the wiki 20150116 06:12:35-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20150116 06:13:20< Necrosporus> ancestral, for me I always put a space after # when I'm making a comment 20150116 06:13:42< Necrosporus> For aesthetic reasons though 20150116 06:13:43< ancestral> Then it’s settled 20150116 06:14:12< Necrosporus> maybe not when I'm commenting a chunk of code though 20150116 06:14:22< vultraz> right 20150116 06:16:07< Necrosporus> Why is not a special character used for preprocessor instead of comment symbol? 20150116 06:16:12< Necrosporus> Like %define 20150116 06:17:24< ancestral> Necrosporus: It borrows from other programming languages 20150116 06:17:30< ancestral> like shell scripting 20150116 06:17:34< vultraz> and C++ 20150116 06:18:48< ancestral> vultraz, Necrosporus: http://wiki.wesnoth.org/SyntaxWML#Comments 20150116 06:19:13< ancestral> 2nd paragraph is what I added 20150116 06:27:02< Necrosporus> I'm not sure if it's a pound sign 20150116 06:28:42< Necrosporus> https://en.wikipedia.org/wiki/Number_sign 20150116 06:28:54< Necrosporus> Maybe you should change it into number sign or hash? 20150116 06:30:21< ancestral> Necrosporus: I dunno, I leave that to people with more clout and stronger opinions, like vultraz or shadowm, etc. 20150116 06:30:37< vultraz> It IS a pound sign 20150116 06:30:41< vultraz> it's also a number sign 20150116 06:30:52< vultraz> it's also a hash 20150116 06:30:56< ancestral> It’s not a pound sign if you’re in the U.K., apparently 20150116 06:31:08< Necrosporus> hash sign probably has no other meanings beside #? 20150116 06:31:19< vultraz> hashtag :P 20150116 06:31:34< ancestral> hash-bang is #! 20150116 06:31:55< Necrosporus> while 'number sign' might mean № and 'pound sign' might mean £ 20150116 06:32:08< Necrosporus> she-bang 20150116 06:32:50< ancestral> corned beef hash is 🌽🍖# :-P 20150116 06:33:12< ancestral> (Won’t show up unless you have a color emoji font) 20150116 06:33:43< vultraz> it showed up 20150116 06:35:07< ancestral> Apparently № is called the “numero” sign 20150116 06:35:57< celticminstrel> I usually call # the number sign. 20150116 06:36:06< celticminstrel> I've never really thought of it as a pound sign. 20150116 06:36:10< ancestral> Octothorpe! 20150116 06:36:15< Necrosporus> But it's actually an octothorp 20150116 06:36:24< celticminstrel> Sure. 20150116 06:36:50< celticminstrel> But if you say that, I doubt many people will know what you're talking about. 20150116 06:37:16< ancestral> Necrosporus: OH NO now we have to debate whether it has an ‘e’ at the end or not! 20150116 06:38:00< ancestral> celticminstrel: Correct 20150116 06:38:07< Necrosporus> ancestral, it could also be spelled other ways 20150116 06:38:21< celticminstrel> It could, but all those other ways would be wrong. 20150116 06:38:34< ancestral> Or we could just skittishly use ‘#’ every time and avoid calling it anything than by its character :-P 20150116 06:38:51< vultraz> hashtag comment 20150116 06:38:55< vultraz> hashtag define macro name 20150116 06:38:57< vultraz> :P 20150116 06:39:08< ancestral> vultraz: hashtag implies you’re tagging something 20150116 06:39:21< ancestral> Like tagging a tweet 20150116 06:39:41< ancestral> A comment is not a tag 20150116 06:39:48< ancestral> …most of the time 20150116 06:40:13< ancestral> Good comments are going to be more than one word 20150116 06:40:15< Necrosporus> I guess hashtag is a name of #something, not the name of '#' 20150116 06:40:27< ancestral> Correct 20150116 06:40:28< celticminstrel> It's not uncommon to have comments that are tags. 20150116 06:40:36< celticminstrel> / TODO: blah blah blah 20150116 06:40:38< celticminstrel> ^// 20150116 06:41:05< ancestral> I guess it depends if you’re saying the whole line or just the first word 20150116 06:41:45< ancestral> If you want to get pedantic… if you adopt the space after the # then it’s just ‘hash’ 20150116 06:42:16< ancestral> #tag would be ‘hashtag’ ;-) 20150116 06:42:41< celticminstrel> I think "octothorpe" is more correct by English spelling rules. 20150116 06:43:12< celticminstrel> But because there's an R after the O, "octothorp" could also be considered correct. 20150116 06:43:16< ancestral> SCREW IT! LET’S JUST CHANGE THE CHARACTER FOR COMMENTS :-P 20150116 06:43:23-!- enchilado [enchilado@gateway/shell/blinkenshell.org/x-pepnlgsscefpmvtb] has quit [Changing host] 20150116 06:43:24-!- enchilado [enchilado@defocus/yummy/enchilado] has joined #wesnoth 20150116 06:43:30< celticminstrel> Or change the character for preprocessor statements. 20150116 06:43:44< ancestral> I’m guessing that would require way more engine changes 20150116 06:43:56< celticminstrel> It's kind of baffling that they use the same character. 20150116 06:44:02< ancestral> There could be C programs that preprocess these files, yes? 20150116 06:44:12< celticminstrel> What has that got to do with anything? 20150116 06:44:27< celticminstrel> The preprocessor is not compatible with C's preprocessor. 20150116 06:44:41< ancestral> Okay 20150116 06:44:44< celticminstrel> The define statements are completely different, and there are extra if-type statements. 20150116 06:45:13< celticminstrel> And even if it was compatible, being written in C does not imply that a program will use the C preprocessor for anything. 20150116 06:46:12< ancestral> In that case, fine, then if you make that change, and drop backwards compatability, nearly every scenario will break 20150116 06:46:35< ancestral> If you adopt backwards compatability then you haven’t solved the problem either ;-) 20150116 06:47:10< ancestral> (My suggestion is totally not serious, but if something was going to be done, it shoudl be adopting a secondary prefix for comments) 20150116 06:47:31< ancestral> Maybe double slash // or something 20150116 06:47:38< Necrosporus> I would recommend to get rid of WML 20150116 06:47:45< Necrosporus> Maybe for wesnoth 2.0 ? 20150116 06:47:56< celticminstrel> At least get rid of EventWML. 20150116 06:48:16< celticminstrel> Sorry, ActionWML. 20150116 06:48:17< Necrosporus> But not to break backward compatibility in WML as long as it called WML 20150116 06:48:46< Necrosporus> Not to change preprocessor / comment signs 20150116 06:49:00< ancestral> “Necrosporus: I would recommend to get rid of WML” OMG yes! 20150116 06:49:13< vultraz> WML is good, but not for complex logic 20150116 06:49:17< ancestral> Go all in with Lua 20150116 06:49:18< vultraz> that's why we have LUA 20150116 06:49:34< vultraz> Lua sucks for the meta markup 20150116 06:49:36< Necrosporus> I think a new language should be designed 20150116 06:49:37< celticminstrel> Yeah. 20150116 06:49:58< celticminstrel> I don't think WML is bad for the data. 20150116 06:49:59< ancestral> Use WML just for the config data 20150116 06:50:05< ancestral> Right 20150116 06:50:09< vultraz> use lua for complex logic, wml for the scripting and config 20150116 06:50:12< celticminstrel> But Lua is far superior for the programming. 20150116 06:50:18< vultraz> yes 20150116 06:50:23< Necrosporus> Why not to design a completely new language which is good both for data and code? 20150116 06:50:36< celticminstrel> Because those requirements are somewhat orthogonal. 20150116 06:50:45< vultraz> yea 20150116 06:50:50< Necrosporus> Well, isn't Tcl good enough for both? 20150116 06:50:55< celticminstrel> Uh, no? 20150116 06:50:57< ancestral> vultraz: If I were designing/redesigning, I would avoid wml for scripting altogether 20150116 06:50:59< Necrosporus> Why not? 20150116 06:51:07< celticminstrel> Tcl is a programming language. It wouldn't be any better for data than Lua is. 20150116 06:51:12< ancestral> But I totally get Sirp and the other devs stuck with it because they thought it was fun 20150116 06:51:53< ancestral> Necrosporus: Designing a new language is probably going to leave it even messier than before 20150116 06:52:17< vultraz> indeed 20150116 06:52:47-!- Ivanovic [~ivanovic@frnk-5f74c2e2.pool.mediaWays.net] has quit [Changing host] 20150116 06:52:47-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20150116 06:53:26< Necrosporus> celticminstrel, http://pastebin.com/etqK77wM 20150116 06:53:49< vultraz> and how is that any better than WML 20150116 06:54:01< Necrosporus> it's not better but not worse I guess 20150116 06:54:13< vultraz> sure, it's simpler 20150116 06:54:14< Necrosporus> But it's also tclish 20150116 06:54:16< ancestral> vultraz: We’ll adopt FFL :-P 20150116 06:54:23< Necrosporus> FRP? 20150116 06:54:28< vultraz> ancestral: you port wesnoth to anura, when we'll talk :P 20150116 06:54:42< Necrosporus> What's FFL and anura? 20150116 06:54:45< ancestral> Haha 20150116 06:54:58< vultraz> FFL is the scripting language used in the Anura game engine 20150116 06:55:06< ancestral> (for Frogatto) 20150116 06:55:08< celticminstrel> Yeah Necrosporus, that's no better than WML, and if you used Lua for the data it would be a lot like that too. 20150116 06:55:09< vultraz> also developed by sirp and co over in #frogatto 20150116 06:55:34< ancestral> I’d link you to their site but their server is down… 20150116 06:55:37< Necrosporus> How does it look like? 20150116 06:55:54-!- [Relic] [~Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20150116 06:55:57< ancestral> http://www.frogatto.com/?tag=steam 20150116 06:56:00< ancestral> Bah 20150116 06:56:01< celticminstrel> Is that at me or vultraz? 20150116 06:56:09< ancestral> This: http://steamcommunity.com/sharedfiles/filedetails/?id=181850301 20150116 06:56:23< ancestral> For Necrosporus 20150116 06:57:29< celticminstrel> That's who I was asking. 20150116 06:58:36< Necrosporus> vultraz, so why exactly is tcl bad for data? 20150116 06:59:27< celticminstrel> It's not that it's bad. It's just not better than WML. 20150116 06:59:43< ancestral> vultraz: Let’s just convert everything into JS/JSON :-P http://mproud.com/wesnoth/canvas/scripts/terrainCodeTable.js 20150116 06:59:55< Necrosporus> So it's not worse than wml for data but better for code 20150116 06:59:58< celticminstrel> JSON again is no better than WML. 20150116 07:00:00< Necrosporus> so it's better 20150116 07:00:05< celticminstrel> No. 20150116 07:00:15< celticminstrel> There's no reason why code and data have to use the same language. 20150116 07:00:18< ancestral> For config, WML is fine 20150116 07:00:21< ancestral> Right 20150116 07:00:28< vultraz> ancestral: MY EYES 20150116 07:00:32< ancestral> Haha 20150116 07:00:51< celticminstrel> JS actually looks nicer than JSON for data. 20150116 07:01:02< celticminstrel> Because you don't need to quote the keys. 20150116 07:01:06< ancestral> I hate quotes in JSON 20150116 07:01:10< ancestral> Yeah 20150116 07:01:22< ancestral> If I was making config files, I would just make things tsv 20150116 07:01:28< celticminstrel> I dunno what that is either. 20150116 07:01:45< ancestral> tab separated values 20150116 07:01:53< celticminstrel> Oh, that'd be horrible. :P 20150116 07:02:16< vultraz> as I said, what I do is use wml for config and scripting, and some minor logic. but complicated logic is lua-ized 20150116 07:02:17< ancestral> https://github.com/ancestral/tabby 20150116 07:02:25< vultraz> I don't mind if the WML gets a bit complex 20150116 07:02:30< celticminstrel> WML is actually a lot like XML, but with a shortcut for the concept of an element with no attributes. 20150116 07:02:32< vultraz> But I do mind if it gets UGLY 20150116 07:02:33< vultraz> :P 20150116 07:02:37< ancestral> (Still, you’d need the right kind of editor for this) 20150116 07:02:49< vultraz> celticminstrel: thank god WML uses [] and not <> 20150116 07:02:54< ancestral> (Or use Excel and the like) 20150116 07:03:28< celticminstrel> What's wrong with <>? 20150116 07:04:23< ancestral> xml gets to be so verbose 20150116 07:04:35< vultraz> 20150116 07:04:35< ancestral> starting and closing tags suck 20150116 07:04:37< vultraz> the ugliness D: 20150116 07:04:57< ancestral> For config data, XML is too much 20150116 07:05:15< ancestral> At least WML has key-value pairs 20150116 07:05:42< ancestral> celticminstrel: For me, not having to hold down shift! 20150116 07:05:48< celticminstrel> Ah, that's fair. 20150116 07:05:57< vultraz> good one 20150116 07:05:57< ancestral> It’s stupid, sorta, but completely valid 20150116 07:06:05< celticminstrel> Yeah. 20150116 07:06:37< ancestral> I took a course on lexers and compilers 20150116 07:06:43< ancestral> It was actually kinda fun 20150116 07:08:00< Necrosporus> There's no reason why code and data have to use the same language. // is there a reason why they should not use same language? 20150116 07:09:11< ancestral> Typically, you want data to be easy to parse, so it can be used by multiple languages 20150116 07:09:23< ancestral> *config data 20150116 07:10:24< Necrosporus> What if data was stored in a database? 20150116 07:10:35< celticminstrel> That would make it difficult to edit. 20150116 07:11:03< ancestral> There are advantages and disadvantages with each kind of approach 20150116 07:11:16< ancestral> Databases have a distinct advantage of being fast and easy to query 20150116 07:11:37< ancestral> (typically) 20150116 07:11:48< celticminstrel> Database aren't as useful for array data though. 20150116 07:12:07< ancestral> 2D array data works great in a database 20150116 07:12:41< celticminstrel> Not really? 20150116 07:12:51< ancestral> Why not? 20150116 07:13:12< ancestral> You basically have a table, rows starting at 0, and columns that you define 20150116 07:13:23< ancestral> At least, in SQL, that’s how it works 20150116 07:13:40< celticminstrel> The rows are not ordered. Or rather, the ordering is arbitrary. 20150116 07:13:56< ancestral> You can sort the rows any way you want 20150116 07:14:11< Necrosporus> true but you could add a numeric index if you want to 20150116 07:14:22< ancestral> I should have been more specific 20150116 07:14:29< celticminstrel> If you had a column containing the row's index, then sure. 20150116 07:14:32< ancestral> The rows, by default, are usually indexed numerically 20150116 07:14:46< ancestral> Yes 20150116 07:15:25< ancestral> Databases were the one class I would have loved to have taken in college, but it didn’t work out right 20150116 07:15:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150116 07:15:53< ancestral> Last summer I basically learned MySQL on my own for my job 20150116 07:16:34< Necrosporus> What if units were stored in database? 20150116 07:16:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20150116 07:16:42< ancestral> They could be 20150116 07:16:50-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150116 07:17:12< Necrosporus> By the way, what would you call code and what you call data? 20150116 07:17:30< Necrosporus> I guess terrains and unit types would be data 20150116 07:17:37< Necrosporus> while scenarios would be code 20150116 07:17:39< celticminstrel> Code is what the wiki classifies as ActionWML. 20150116 07:17:53< Necrosporus> What about scenarios and events? 20150116 07:17:59< ancestral> The way to do it would be load the config files into the database 20150116 07:18:05< celticminstrel> The [event] tag is both code and data. 20150116 07:18:15< celticminstrel> The [scenario] tag is data. 20150116 07:18:17< ancestral> Then it would check if the config files changed, and the database would update automatically 20150116 07:18:25< ancestral> In other words, the database becomes sort of like cache 20150116 07:18:29< Necrosporus> celticminstrel, why is scenario tag data? 20150116 07:18:42< celticminstrel> Because it's defining the parameters of your scenario. 20150116 07:18:58< vultraz> why are we arguing over this? 20150116 07:19:00< celticminstrel> http://wiki.wesnoth.org/ActionsWML 20150116 07:19:07< celticminstrel> Are we arguing? 20150116 07:19:37< Necrosporus> The problem is units could have abilities associated with code 20150116 07:19:41< vultraz> politely, yes 20150116 07:20:01< celticminstrel> What, Necrosporus? 20150116 07:20:02< ancestral> …I’m finding this stimulating! 20150116 07:20:20< Necrosporus> celticminstrel, units could have events in their descriptions 20150116 07:20:30< celticminstrel> Yes, but in that context, [event] is data. 20150116 07:20:42< vultraz> it comes down to SIMPLICITY 20150116 07:20:43< ancestral> Hmm 20150116 07:20:48< celticminstrel> Of course, its contents are code. 20150116 07:20:50< vultraz> WML is SIMPLE enough for some things 20150116 07:21:09< vultraz> [event] <- ok, I want an event to happen when these conditions are met 20150116 07:21:13< ancestral> I always found writing if/then statements in WML awkward 20150116 07:21:19< Necrosporus> wml is simple enough for simple things 20150116 07:21:23< celticminstrel> It's very awkward. 20150116 07:21:26< vultraz> well, yes 20150116 07:21:32< vultraz> the if statements are blegh 20150116 07:21:37< ancestral> Hehe 20150116 07:21:42< vultraz> which is why I try to use [filter_condition] whenever possible 20150116 07:21:45< celticminstrel> All the control flow structures are. 20150116 07:22:28< Necrosporus> Code might be interpreted as a specific datatype 20150116 07:22:41< vultraz> coding logic in WML is messy 20150116 07:23:07< vultraz> if done in moderation with the proper interface via lua (ie, custom tags) it's ok 20150116 07:23:25< vultraz> but I don't think we can define WML and Lua as two absolutely seperate things 20150116 07:23:30< ancestral> Could be worse. We could have had a lead developer who fell in love with Reverse Polish Notation and had a stack-driven, Forth-inspired game engine :-P 20150116 07:23:44< Necrosporus> I do not see how is it worse 20150116 07:23:55< vultraz> as in, 'oh, WML should be used EXCLUSIVELY for config and script' 20150116 07:23:56< Necrosporus> RPN is not a bad thing 20150116 07:23:57< ancestral> 4 6 > x store 20150116 07:24:14< ancestral> (Or something like that) 20150116 07:24:37< ancestral> It’s kinda Lispy, actually 20150116 07:24:50< Necrosporus> melee 4 6 sword attack 20150116 07:25:19< ancestral> See, the idea is you take the tokens left to right and add them to the stack 20150116 07:25:25< ancestral> 4 goes on first 20150116 07:25:29< ancestral> Then 6 20150116 07:25:45< Necrosporus> melee actually goes even before that 20150116 07:25:46< ancestral> So it’s top to bottom, [ 6, 4 ] 20150116 07:25:54< ancestral> Correct 20150116 07:25:59< Necrosporus> I know what RPN is 20150116 07:26:08< ancestral> Very well 20150116 07:26:12< vultraz> I do not 20150116 07:26:13< Necrosporus> I used to write in stack based languages 20150116 07:26:17< vultraz> but it sounds bad :P 20150116 07:26:24< celticminstrel> It's bad. 20150116 07:26:40< celticminstrel> For Wesnoth data, at least. 20150116 07:26:52< ancestral> vultraz: http://robowar.sourceforge.net/RoboWar5/index.html 20150116 07:27:08< ancestral> A programmable robot arena game 20150116 07:27:54< ancestral> And yes, it has a language called “RoboTalk” 20150116 07:28:17< vultraz> ... 20150116 07:28:19< vultraz> wat 20150116 07:29:21< vultraz> (quick deviation to highlight how awsome wesnoth lua is http://pastebin.com/RD8qyS7N ) 20150116 07:29:47< vultraz> (top we have the WML, bottom we have the code that deals with it. imagine writing that code in WML :P ) 20150116 07:31:10< vultraz> (I can't think of any better format for the top) 20150116 07:34:05< ancestral> Finally found it: http://robhogg.com/wp-content/uploads/2008/03/robowar.pdf 20150116 07:35:37< ancestral> Oh sweet, someone made a JS version: https://statico.github.io/jsrobowar/ 20150116 07:36:35< ancestral> vultraz: Looks like MVC but in one file 20150116 07:37:11< ancestral> Probably you should have these in spearate files, sir 20150116 07:37:19< ancestral> *separate 20150116 07:37:31< ancestral> Oh wait, maybe you do? 20150116 07:40:16< ancestral> (Yuck, pastebin.com… I like simpler, secure and ad-free, like https://paste.ee/about) 20150116 07:44:24-!- burgobianco [~viskestel@li607-220.members.linode.com] has quit [Remote host closed the connection] 20150116 07:47:06-!- burgobianco [~viskestel@li607-220.members.linode.com] has joined #wesnoth 20150116 07:59:09< vultraz> ancestral: I do :p it's a code sample, not my implementation 20150116 07:59:18< celticminstrel> vultraz, you misspelled "useable". :P 20150116 07:59:24< celticminstrel> Or someone did at least. 20150116 07:59:40< celticminstrel> ...twice, in different ways. o.O 20150116 08:00:13< vultraz> I did? 20150116 08:00:20< celticminstrel> In the code sample. 20150116 08:00:35< vultraz> oh, in the comments 20150116 08:00:41< celticminstrel> Yeah. 20150116 08:01:18< ancestral> It’s a variant 20150116 08:01:34< celticminstrel> paste.ee looks better than pastie.org, at least, which I think is the other main pastebin that I see people use/ 20150116 08:01:50< celticminstrel> I don't use it because it doesn't support expiration, if I recall correctly. 20150116 08:02:13< ancestral> pastee can 20150116 08:02:21< celticminstrel> I know, I just checked it. 20150116 08:02:25< ancestral> er, pasteee 20150116 08:02:27< celticminstrel> ancestral: Okay, that works for one of them, but "usuable" is not correct spelling. 20150116 08:02:44< ancestral> Oh, hah, usuable 20150116 08:02:51< ancestral> It’s like usual + able 20150116 08:02:59< ancestral> Usually able 20150116 08:03:01< ancestral> :-P 20150116 08:03:15< vultraz> celticminstrel: fixed in http://git.io/0a3ldA 20150116 08:03:43< ancestral> celticminstrel: I’ve actually seen a slew of misspelled comments in Wesnoth code 20150116 08:04:07< celticminstrel> Oh hey, you also fixed another spelling error that I didn't notice. 20150116 08:04:13< ancestral> Just never bothered raising a stink because it was inferrable 20150116 08:04:34< ancestral> vultraz: Next we will critique your comments’ grammar 20150116 08:04:38< ancestral> :-P 20150116 08:04:48< ancestral> Oh wow, and that’s in a tag 20150116 08:05:01< ancestral> vultraz: It’s still called WML tags, not WML elements, correct? 20150116 08:05:26< ancestral> Maybe that’s another reason not to call # ‘hashtag’ 20150116 08:05:41< ancestral> #[blah] would be a hashtag :-P 20150116 08:05:47< celticminstrel> I would assume that "tag" refers to the stuff within the [], while "element" refers to the whole [xxx]...[/xxx] construct. 20150116 08:06:04< celticminstrel> And "[xxx]" and "[/xxx]" are both tags. 20150116 08:06:25< celticminstrel> You could maybe also call the bit before = a tag, though I think I'd generally call it a key instead. 20150116 08:06:35< ancestral> So… 20150116 08:06:37< ancestral> [hash] 20150116 08:06:40< ancestral> [#] 20150116 08:07:29< Molt> hey ya'll 20150116 08:07:38< Molt> wow.. still up :) 20150116 08:07:56< celticminstrel> I should have been in bed at least three hours ago. 20150116 08:08:05< Molt> lol. me too 20150116 08:08:07< Molt> been coding 20150116 08:08:17< celticminstrel> Me too. 20150116 08:08:20< ancestral> Uh oh, I see “Therefor” :-P 20150116 08:08:39< Molt> haha 20150116 08:08:47< Molt> i'm going to ask a question? 20150116 08:09:01< celticminstrel> I dunno, are you? 20150116 08:09:10< ancestral> vultraz: #iactuallydontreallycaretoomuch #itsjustacomment https://github.com/Vultraz/Shadows_of_Deception/blob/master/episode1/scenarios/00_Descry.cfg#L79 20150116 08:09:36< ancestral> celticminstrel: I think he did 20150116 08:09:50< celticminstrel> Ah, true. 20150116 08:10:03< Molt> yeah, but not really about coding. wondering how images are made for the game? i want to make a poinsoned looking water and poisoned looking land 20150116 08:10:03< ancestral> Molt: What’s up, Molt? 20150116 08:10:29< vultraz> ancestral: what should it be? 20150116 08:10:35< celticminstrel> therefore 20150116 08:10:39< ancestral> ^ 20150116 08:10:57< vultraz> oh 20150116 08:10:59< vultraz> right 20150116 08:11:09< vultraz> agh why did you point that out 20150116 08:11:28< ancestral> You should just forget I even mentioned it 20150116 08:11:31< ancestral> It’s just a comment 20150116 08:12:05< ancestral> (And then after you go to sleep I’ll add an issue to your GitHub issue tracker) 20150116 08:12:17< vultraz> it's 7 PM :P 20150116 08:12:20< ancestral> (I’m kidding!) 20150116 08:12:37< celticminstrel> I've considered putting my campaign on github. 20150116 08:12:47-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 256 seconds] 20150116 08:12:48< vultraz> you should 20150116 08:12:56< celticminstrel> Why? 20150116 08:13:16< ancestral> Just doing version control in general is awesomesauce 20150116 08:13:17< vultraz> vcs 20150116 08:13:25< ancestral> Even if you don’t post it to GitHub 20150116 08:13:28< celticminstrel> I don't need to put it on github to have vcs. 20150116 08:13:32< ancestral> Like, just do it locally 20150116 08:13:33< celticminstrel> I'm already using that. 20150116 08:13:37< ancestral> Ah 20150116 08:13:38< vultraz> but github is awesome 20150116 08:13:39< celticminstrel> Like ancestral said. 20150116 08:13:55< celticminstrel> Yes it is. That's not an argument for putting my campaign on it, though. :P 20150116 08:14:08< ancestral> If you work between computers and don’t have web hosting, GH is nice in that regard 20150116 08:14:12< ancestral> Also, web editing 20150116 08:14:23< ancestral> (Though I suppose GitLab could do the same thing, and GitLab is free) 20150116 08:14:37< ancestral> But that takes work 20150116 08:14:53< ancestral> (And web hosting) 20150116 08:14:54< celticminstrel> I don't work between computers. Not on Wesnoth stuff, at least. 20150116 08:15:06< ancestral> Do you back up your computer? 20150116 08:15:23< vultraz> I do it for collorbative reasons 20150116 08:15:26< celticminstrel> I think Time Machine runs once a day or something. 20150116 08:15:45< ancestral> Hello fellow Mac user :) 20150116 08:15:51< celticminstrel> Hi. :P 20150116 08:15:53< celticminstrel> I'm not really collaborating with anyone on this campaign. 20150116 08:15:58< ancestral> You own a Time Capsule, or have a hard drive plugged in? 20150116 08:16:01< shadowm> >collorbative 20150116 08:16:08< celticminstrel> Neither, ancestral 20150116 08:16:20< vultraz> collaborative 20150116 08:16:29< ancestral> Then it’s not backing up, except caching backups for when you connect a drive 20150116 08:16:41< celticminstrel> I doubt that? 20150116 08:16:48< celticminstrel> I have multiple hard drives. 20150116 08:16:57< ancestral> You have an internal RAID setup? 20150116 08:17:13< celticminstrel> Uh. No? Probably. 20150116 08:17:30< ancestral> Okay so you have multiple internal hard drives? 20150116 08:17:34< celticminstrel> Yes. 20150116 08:17:56< ancestral> Did you replace the optical drive with a hard drive, or do you have Mac Pro? 20150116 08:18:04< celticminstrel> The latter. 20150116 08:18:05< ancestral> Or a Mac mini with a second drive? 20150116 08:18:07< ancestral> Okay 20150116 08:18:49< ancestral> So a populat RAID setup allows you to basically mirror a drive 20150116 08:18:52< ancestral> *popular 20150116 08:19:02< ancestral> So if your drive fails, you’ll have it backed up 20150116 08:19:13< celticminstrel> I'm not doing that. I just have Time Machine. 20150116 08:19:56< ancestral> You’re using a secondary internal hard drive to backup the primary with Time Machine? 20150116 08:20:03< celticminstrel> That sounds accurate. 20150116 08:20:13< ancestral> You might as well just do RAID instead! 20150116 08:20:26< celticminstrel> Meh. 20150116 08:20:32< ancestral> Well, hear me out 20150116 08:21:00< ancestral> With an external drive, you can’t do RAID with an internal. I mean, the external is going to get unplugged eventually 20150116 08:21:02-!- burgobianco [~viskestel@li607-220.members.linode.com] has quit [Ping timeout: 244 seconds] 20150116 08:21:09< ancestral> So Time Machine is good in that regard 20150116 08:21:34< ancestral> With internal drives, they’re never going to get unplugged 20150116 08:21:53< ancestral> With a mirrored RAID, your backups would be intantaneous 20150116 08:22:02 * ancestral can’t spell tonight 20150116 08:22:59< ancestral> In other words, if you save a file, it’s getting saved to two drives at exactly the same time 20150116 08:24:32< ancestral> If there’s nothing extra on the backup drive, I’d turn it on: http://support.apple.com/kb/PH5834 20150116 08:25:38< ancestral> (In any case, good for you for at least having a backup) 20150116 08:25:59 * vultraz uses File History (windows 8) and an external drive 20150116 08:26:16< ancestral> I haven’t backed up in 56 days… whoops… 20150116 08:27:17< celticminstrel> There's actually extra stuff on the backup drive that's not being backed up. 20150116 08:27:26< celticminstrel> Also, the backup drive is much larger. 20150116 08:27:30< celticminstrel> I think. 20150116 08:28:00-!- burgobianco [~viskestel@li607-220.members.linode.com] has joined #wesnoth 20150116 08:28:27< celticminstrel> I'm also not backing up the entire drive. 20150116 08:29:35< celticminstrel> Yeah, the backup drive is something like five times as large as the startup drive. 20150116 08:30:40< ancestral> That’s okay 20150116 08:31:10< ancestral> But sure 20150116 08:31:39< ancestral> (Likely possible to partition the drive creating a like-sized one for the mirror to the startup disk) 20150116 08:31:45< celticminstrel> There's also a third drive that I rarely use which is half the size of the startup drive. (I think that's the original one that came in the computer.) 20150116 08:31:54< celticminstrel> It still has Snow Leopard on it. 20150116 08:32:20< ancestral> The one large advantage Time Machine has is it can easily backup multiple hard drives 20150116 08:34:29-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth 20150116 08:34:36-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 264 seconds] 20150116 08:36:22-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150116 08:48:49-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth 20150116 08:55:21-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150116 09:08:38-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has joined #wesnoth 20150116 09:09:46-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20150116 09:16:23-!- Molt [~elektron@c-174-61-60-225.hsd1.fl.comcast.net] has quit [] 20150116 09:31:47-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! 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How about an attack that does not cause all remanding movement to drop to zero? 20150116 16:24:05< celticminstrel> I'm pretty sure it has been done. 20150116 16:24:29< patwotrik> Probably. That's always the case when you get a good idea :) 20150116 16:26:10-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20150116 16:29:14-!- [Relic] [~Relic]@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20150116 16:32:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150116 16:33:47-!- Haudegen [~quassel@85.124.51.57] has quit [Remote host closed the connection] 20150116 16:34:28-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150116 16:38:23< zookeeper> yeah i'm sure that's been done somewhere... i've had the idea for a long time but never had anywhere to put it to use 20150116 16:38:50< zookeeper> of course you'd still lose movement points when moving next to an enemy, unless you also have skirmisher 20150116 16:39:17-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 265 seconds] 20150116 16:40:41-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150116 17:02:24-!- Molt [~elektron@c-174-61-60-225.hsd1.fl.comcast.net] has joined #wesnoth 20150116 17:30:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150116 17:36:51-!- localuser- [~none@gateway/tor-sasl/localuser-] has quit [Remote host closed the connection] 20150116 17:42:07-!- Chris7mas [~Embryo@86.121.115.132] has joined #wesnoth 20150116 18:08:55-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth 20150116 18:33:04-!- Lirion [~m00se@wikimedia-commons/Lirion] has quit [Quit: kernel upgrade. and buttsharks.] 20150116 18:36:03-!- Lirion [~m00se@wikimedia-commons/Lirion] has joined #wesnoth 20150116 18:39:41-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Quit: Leaving] 20150116 18:48:43-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20150116 19:04:59-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150116 19:06:08-!- Falcon` [falcon@hell.kolosowscy.pl] has quit [Quit: I'll be back!] 20150116 19:09:33-!- Wuzzy [~Wuzzy@p549F82D9.dip0.t-ipconnect.de] has quit [Ping timeout: 256 seconds] 20150116 19:10:23-!- ArneBab [~quassel@55d47cad.access.ecotel.net] has quit [Ping timeout: 245 seconds] 20150116 19:16:15-!- Wuzzy [~Wuzzy@p549FB52E.dip0.t-ipconnect.de] has joined #wesnoth 20150116 19:16:48-!- ArneBab [~quassel@55d47cad.access.ecotel.net] has joined #wesnoth 20150116 19:47:19-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150116 20:00:19-!- gavenkoa [~gavenkoa@46.211.79.104] has joined #wesnoth 20150116 20:03:08-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150116 20:03:32< gavenkoa> Hi! I report but to replace Python wmlxgetext with Perl one and asked if athoer tools seems inappropriate or obsolite at https://bugs.debian.org/cgi-bin/bugreport.cgi?archive=yes&bug=775153 20150116 20:04:09< gavenkoa> I can't see other. If there are chance that someone use Debian/Ubuntu wesnoth-1.12-tools (or different version) and know that to say - replay to 775153@bugs.debian.org or write here I try check and send myself 20150116 20:29:45-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150116 20:30:18-!- claymore [~claymore_@unaffiliated/claymore] has joined #wesnoth 20150116 20:33:09-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150116 20:38:19< gavenkoa> I find GUI.pyw missing and report for Debian BTS. 20150116 20:40:24-!- Falcon` [falcon@hell.kolosowscy.pl] has joined #wesnoth 20150116 20:43:32-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20150116 20:57:53-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 240 seconds] 20150116 21:05:41-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150116 21:24:58-!- Guest4293 [~cyphase@c-50-161-89-63.hsd1.ca.comcast.net] has joined #wesnoth 20150116 21:25:00-!- Guest4293 [~cyphase@c-50-161-89-63.hsd1.ca.comcast.net] has quit [Client Quit] 20150116 21:49:06-!- claymore [~claymore_@unaffiliated/claymore] has quit [Quit: Leaving] 20150116 22:03:32-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Read error: Connection reset by peer] 20150116 22:14:46-!- Earlo [~Earlo@213.143.167.6] has quit [Read error: Connection reset by peer] 20150116 22:22:41-!- vultraz [~chatzilla@124.109.10.167] has quit [Ping timeout: 244 seconds] 20150116 22:26:39-!- Falcon` [falcon@hell.kolosowscy.pl] has quit [Quit: I'll be back!] 20150116 22:31:42-!- gavenkoa [~gavenkoa@46.211.79.104] has quit [Remote host closed the connection] 20150116 22:49:53-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Quit: Sűrű sötét az éj, dühöng a déli szél] 20150116 23:03:59-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 245 seconds] 20150116 23:08:18-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150116 23:18:37-!- Falcon` [falcon@hell.kolosowscy.pl] has joined #wesnoth --- Log closed Sat Jan 17 00:00:05 2015