--- Log opened Mon Jan 19 00:00:21 2015 20150119 00:04:51-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth 20150119 00:15:15-!- zookeeper [zookeeper@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20150119 01:05:40-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20150119 01:27:27-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20150119 02:28:57-!- Gambit is now known as superiousgauntle 20150119 02:32:17-!- superiousgauntle is now known as Gambit 20150119 03:07:14-!- ArneBab_ [~quassel@55d453d3.access.ecotel.net] has joined #wesnoth 20150119 03:08:26< HeyCitizen> AMLA mearely simulates a levelup and heals the unit only? 20150119 03:10:42-!- ArneBab [~quassel@55d44cd5.access.ecotel.net] has quit [Ping timeout: 265 seconds] 20150119 03:13:17-!- Ivanovic_ [~ivanovic@frnk-5f74cd33.pool.mediaWays.net] has joined #wesnoth 20150119 03:13:17-!- Ivanovic_ [~ivanovic@frnk-5f74cd33.pool.mediaWays.net] has quit [Changing host] 20150119 03:13:17-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20150119 03:15:42< Appleman1234> HeyCitizen, yes, unless you have defined amla traits for that unit to gain 20150119 03:16:33-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 246 seconds] 20150119 03:17:17-!- Ivanovic_ is now known as Ivanovic 20150119 03:17:49< HeyCitizen> Appleman1234: thanks, I was confused by a line from a campaign walkthrough: "[...]it pays to create some "uber-units". An example is a quick, resilient Silver Mage that has been AMLA advanced a few times." 20150119 03:19:54< vultraz> HeyCitizen: AMLA also adds +3 max HP and I think +20 max XP 20150119 03:20:38< HeyCitizen> aaahh 20150119 03:20:42< HeyCitizen> thanks guys 20150119 03:22:31< ancestral> Hey vultraz 20150119 03:23:05-!- penguin10916 [b89e0fe8@gateway/web/cgi-irc/kiwiirc.com/ip.184.158.15.232] has joined #wesnoth 20150119 03:23:15< ancestral> vultraz: Do you know the answers to my ?’s in #wesnoth-dev 20150119 03:23:24< Appleman1234> yeah +3hp is the default amla trait I think 20150119 03:23:35< penguin10916> So question... what's going on with 1.12... I mean, there's next to nobody using it and sxrpg isn't available for it =( 20150119 03:23:48< ancestral> penguin10916: It’s pretty new 20150119 03:24:26< vultraz> penguin10916: yeah, we just released it in november, and it takes the community time to transition 20150119 03:24:51< penguin10916> Fair... though, been playing since 2005... just didn't seem like it took this long with previous releases 20150119 03:24:51< vultraz> the SXRPG guy is working on updating it last I heard 20150119 03:25:19< vultraz> probably. the number of players in general seems to be going down 20150119 03:25:23< penguin10916> That's good news... been considering downloading 1.10 again just so that I can play since I'm more into sxrpg than normal play 20150119 03:25:47< vultraz> likewise :D 20150119 03:26:03< vultraz> except i haven't played it in awhile, been concentrating on writing my SP campaign 20150119 03:26:16< ancestral> But… if one day Wesnoth gets released on Steam… 20150119 03:26:25< penguin10916> But yea, if Wesnoth is dying out, that'll be pretty sad.... pretty much served as my stress relief during college 20150119 03:26:50< penguin10916> It'd probably have a lot of success 20150119 03:27:02< ancestral> It would have an immediate influx of users 20150119 03:27:08< vultraz> we're trying >_> 20150119 03:27:20< ancestral> inorite 20150119 03:28:14< ancestral> vultraz: Has anyone talked to the people who put on Tales of Maj’Eyal? 20150119 03:28:19-!- ArneBab_ [~quassel@55d453d3.access.ecotel.net] has quit [Ping timeout: 252 seconds] 20150119 03:28:19< vultraz> you know we've discussed it, and have made plans. at least you should, since you're a dev too 20150119 03:28:26< penguin10916> So, with the direction the game is taking, is it possible that in a decade, it could take on the graphical appearence of doom or doom 3? 20150119 03:28:49< vultraz> ancestral: tales of what now? 20150119 03:29:01< ancestral> They’re an open source game that made it on Steam 20150119 03:29:22< penguin10916> Downloading it atm to see what it's like. Looks kinda like a wesnoth/FFXII corss 20150119 03:29:24< Molt> hey ya'll 20150119 03:29:25< penguin10916> cross* 20150119 03:29:39< ancestral> vultraz: My statement here was potentially foretelling the future, sharing the goodness 20150119 03:29:58< vultraz> that's not the problem, really 20150119 03:30:03< ancestral> But I don’t know the specifics. I’m not “truly” a dev… just a lowly, fill-in packager for now… 20150119 03:30:16< vultraz> in fact, we know what has to be done 20150119 03:30:22-!- localuser- [~none@gateway/tor-sasl/localuser-] has joined #wesnoth 20150119 03:30:28< vultraz> but no one...wants to 20150119 03:30:30< vultraz> :( 20150119 03:30:33-!- ArneBab [~quassel@55d453d3.access.ecotel.net] has joined #wesnoth 20150119 03:30:35< penguin10916> So, what will wesnoth look like in ten years? 20150119 03:31:09< vultraz> no idea 20150119 03:31:18< vultraz> it might not even exist 20150119 03:31:40< penguin10916> Wouldn't mind seeing it taking on a diablo iii look. I think it will... it's been around for over 10 years already 20150119 03:31:43< ancestral> penguin10916: Probably not much different 20150119 03:31:48< ancestral> In the grand sense 20150119 03:32:04< ancestral> penguin10916: It’s a turn-based strategy game. Pretty sure it will always remain a turn-based strategy game. 20150119 03:32:13< penguin10916> I know, but I mean graphically 20150119 03:32:15< ancestral> Graphics-wise? /shrug Maybe 20150119 03:32:40< vultraz> we MIGHT have particle efx generators 20150119 03:32:41< vultraz> might 20150119 03:33:03< ancestral> penguin10916: I’ll wager we’ll have portraits for every unit in mainline 20150119 03:33:10< ancestral> And Khalifate 20150119 03:33:23 * vultraz dislikes the Khalifate 20150119 03:33:46< ancestral> That’s okay, you don’t have to play with them! :-P 20150119 03:34:13< penguin10916> I see. But yea, hopefully a unified android port can find its way out... along with a Tizen port just in case... 20150119 03:34:33< penguin10916> Seriously... I could see android and tizen reeking hell on the desktop world in a decade 20150119 03:35:05< ancestral> All it takes is another enterprising mobile developer to spearhead that move 20150119 03:35:44< penguin10916> Hmm, might be able to bribe a friend who's wanting to go into android development. Problem is, is that I'd need to supply him with about $7500 worth of monster 20150119 03:36:37< penguin10916> As for myself, my programming is total and complete shit hence why I'm emphasizing IT more than Computer Science 20150119 03:39:16-!- penguin10916 [b89e0fe8@gateway/web/cgi-irc/kiwiirc.com/ip.184.158.15.232] has left #wesnoth [] 20150119 03:41:57< Molt> hmmm... is there a way to fade in an item on the map using [item] ? I don't think so (because I don't see anything about it in the wiki), but still wondering... 20150119 03:44:48< ancestral> Molt: You could probably do an animation? 20150119 03:46:21< vultraz> Molt: use [item] halo=item/item.png~O(0%) etc 20150119 03:46:22< vultraz> I guess 20150119 03:46:29< ancestral> Molt: You could animate it and use the opacity function 20150119 03:46:35< ancestral> Molt: http://wiki.wesnoth.org/ImagePathFunctionWML 20150119 03:47:10< vultraz> exactly what I just said! 20150119 03:48:23< Molt> cool. thanks guys. hmm... i'm also thinking i could go in photoshop and make - lets say 5 versions of the png with increasing opacity. then i could use [item] and [delay] to create a sense of the item fading in. 20150119 03:48:47< Molt> but, i'll look into the way you guys are suggesting first 20150119 03:49:23< vultraz> you coul 20150119 03:49:25< vultraz> d 20150119 03:49:36< vultraz> but the opacity IPF is designed to do that 20150119 03:50:03< Molt> right 20150119 03:50:08< Molt> lemme figure out how to use it 20150119 04:10:59< Molt> does IPF = image processing function? 20150119 04:14:23< vultraz> yes 20150119 04:48:53-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Ping timeout: 240 seconds] 20150119 05:45:05-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20150119 06:08:49-!- Johannes13_ [~Johannes@141.70.98.52] has joined #wesnoth 20150119 06:08:49-!- Johannes13_ [~Johannes@141.70.98.52] has quit [Changing host] 20150119 06:08:49-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has joined #wesnoth 20150119 06:39:25-!- Molt [~elektron@c-174-61-60-225.hsd1.fl.comcast.net] has quit [] 20150119 07:18:42-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! 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20150119 23:27:49-!- panda__ [~IMO@AMontsouris-653-1-235-10.w92-128.abo.wanadoo.fr] has quit [Remote host closed the connection] 20150119 23:36:44-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20150119 23:39:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150119 23:41:15-!- Mr_Bones_ [~msterret@gentoo/developer/mr-bones] has joined #wesnoth 20150119 23:42:03< Mr_Bones_> so, there's something funny going on with the cmake build if GAME is disabled and BOOST_FILESYSTEM is enabled. 20150119 23:42:52< Mr_Bones_> I think the find_package lines for boost stuff needs to be outside the if(ENABLE_GAME) block 20150119 23:44:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20150119 23:50:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150119 23:57:39-!- wieselflink [~fred@unaffiliated/serq] has quit [Quit: und weg...] --- Log closed Tue Jan 20 00:00:15 2015