--- Log opened Thu Jan 29 00:00:42 2015 20150129 00:11:27-!- Samual [diotecktec@xonotic/core-team/Samual] has joined #wesnoth 20150129 00:50:55-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20150129 00:52:59-!- prophile [~alynn@oftn/member/prophile] has quit [Quit: The Game] 20150129 01:07:29-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20150129 01:33:42-!- Elouin_ [~Elouin@p200300454427DC00CA6000FFFED11D67.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20150129 02:07:13-!- Wuzzy2 [~Wuzzy@p549FA88D.dip0.t-ipconnect.de] has joined #wesnoth 20150129 02:10:31-!- Wuzzy [~Wuzzy@p549FA65A.dip0.t-ipconnect.de] has quit [Ping timeout: 256 seconds] 20150129 02:24:24-!- Johannes13_ [~Johannes@unaffiliated/johannes13] has quit [Ping timeout: 244 seconds] 20150129 02:39:08-!- prkc [~prkc@51B7AE0A.dsl.pool.telekom.hu] has quit [Ping timeout: 276 seconds] 20150129 03:01:47-!- Ivanovic_ [~ivanovic@frnk-5f74d507.pool.mediaWays.net] has joined #wesnoth 20150129 03:01:47-!- Ivanovic_ [~ivanovic@frnk-5f74d507.pool.mediaWays.net] has quit [Changing host] 20150129 03:01:47-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20150129 03:05:20-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 265 seconds] 20150129 03:05:27-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 264 seconds] 20150129 03:05:41-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth 20150129 03:05:49-!- Ivanovic_ is now known as Ivanovic 20150129 03:23:43-!- HeyCitizen [~HeyCitize@modemcable081.68-161-184.mc.videotron.ca] has joined #wesnoth 20150129 03:53:50-!- ArneBab_ [~quassel@55d449eb.access.ecotel.net] has joined #wesnoth 20150129 03:57:37-!- ArneBab [~quassel@55d45d1a.access.ecotel.net] has quit [Ping timeout: 264 seconds] 20150129 03:59:49-!- Ivanovic_ [~ivanovic@frnk-d933054c.pool.mediaWays.net] has joined #wesnoth 20150129 03:59:50-!- Ivanovic_ [~ivanovic@frnk-d933054c.pool.mediaWays.net] has quit [Changing host] 20150129 03:59:50-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20150129 04:02:52-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20150129 04:03:54-!- Ivanovic_ is now known as Ivanovic 20150129 04:06:17-!- Wuzzy2 [~Wuzzy@p549FA88D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20150129 04:15:37-!- ArneBab_ [~quassel@55d449eb.access.ecotel.net] has quit [Ping timeout: 264 seconds] 20150129 04:17:31-!- ArneBab [~quassel@55d449eb.access.ecotel.net] has joined #wesnoth 20150129 04:23:51-!- C25 [~C45@c-174-58-221-97.hsd1.fl.comcast.net] has joined #wesnoth 20150129 04:25:23< C25> playing 3v3, 2 players and a bot on one side, vs 3 bots 20150129 04:25:33< C25> almost every single game desyncs at start 20150129 04:25:51< C25> need to reload game to switch player positions 20150129 04:25:56< C25> then it works out 20150129 04:27:41< C25> players on spawned in wrong locations 20150129 04:28:05-!- C25 is now known as Catoptromancy 20150129 04:31:58-!- Molt [~elektron@c-174-61-60-225.hsd1.fl.comcast.net] has quit [] 20150129 04:46:33-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has quit [Remote host closed the connection] 20150129 04:49:03-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has joined #wesnoth 20150129 04:55:23-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Not here much atm. Will check logs for my nick and forum PMs.] 20150129 05:08:32-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Read error: Connection reset by peer] 20150129 05:09:02-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20150129 05:21:01-!- Samual_ [diotecktec@c-24-3-185-118.hsd1.pa.comcast.net] has joined #wesnoth 20150129 05:21:01-!- Samual_ [diotecktec@c-24-3-185-118.hsd1.pa.comcast.net] has quit [Changing host] 20150129 05:21:01-!- Samual_ [diotecktec@xonotic/core-team/Samual] has joined #wesnoth 20150129 05:21:52-!- Samual [diotecktec@xonotic/core-team/Samual] has quit [Ping timeout: 255 seconds] 20150129 05:31:30-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth 20150129 06:39:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20150129 06:48:09< zookeeper> Catoptromancy, which era and map was that on? 20150129 06:48:18< Catoptromancy> normal era 20150129 06:48:21< Catoptromancy> all maps 20150129 06:48:48< Catoptromancy> other player noticed it was only when undead were somewhere 20150129 06:48:58< Catoptromancy> we play random maps, random enemy 20150129 06:49:49< zookeeper> right 20150129 06:50:22< Catoptromancy> only like 2 out of 10 games did not mix up spawns 20150129 06:55:50< Catoptromancy> all 10+ maps were different 20150129 06:55:52< zookeeper> i've kept hearing people say that people say they have lots of OOS on 1.12, but it seems no one can ever reproduce it. it'd be entirely possible that for example some player(s) have an add-on installed which messes with something and causes OOS. 20150129 06:56:04< Catoptromancy> i had no add ons 20150129 06:56:16< Catoptromancy> 3v3 with bots 20150129 06:56:29< Catoptromancy> ive swapped places with other player, and bots 20150129 06:56:35< Catoptromancy> and enemy 20150129 07:03:10< shadowm> Using 1.12.1 or 1.12.0? 20150129 07:03:16-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20150129 07:03:55< Catoptromancy> 1.12 20150129 07:05:08< shadowm> 1.12.1 or 1.12.0? 20150129 07:05:14< Catoptromancy> 1.12.0 20150129 07:09:11< zookeeper> well, there is something specific needed to trigger that, and i don't know what that might be 20150129 07:09:28< Catoptromancy> we can do testing 20150129 07:09:43< Catoptromancy> to see if its type of map or enemy 20150129 07:09:54-!- Lirion [~m00se@wikimedia-commons/Lirion] has joined #wesnoth 20150129 07:10:01< zookeeper> sure, just say when and i'll join up 20150129 07:10:25-!- GhostlyDeath [~ghostlyde@unaffiliated/ghostlydeath] has joined #wesnoth 20150129 07:10:31< Catoptromancy> heh 20150129 07:11:43< shadowm> It'd be preferable if everyone involved used 1.12.1 just in case. 20150129 07:12:04< zookeeper> i would very much like to figure out whether these OOS rumours are actually a bug in the core game or due to a broken add-on or something (which, as i said, might only require one of the players to have it installed, even if it's not supposed to be used in that match) 20150129 07:12:06< Catoptromancy> i have both, 20150129 07:12:20< Catoptromancy> GhostlyDeath, host 20150129 07:12:55< GhostlyDeath> I do have addons installed 20150129 07:13:09< zookeeper> ah. mind listing them? 20150129 07:13:16< GhostlyDeath> After this game perhaps 20150129 07:13:20< zookeeper> sure 20150129 07:13:44< Catoptromancy> not a game, just 2 turns... 20150129 07:16:11< GhostlyDeath> zookeeper: I only have Colosseum installed 20150129 07:17:30< zookeeper> ok, that ought to be very unlikely to cause anything funny 20150129 07:20:09-!- [Relic] [~Relic]@2602:306:33a3:6d30:9d6f:d925:741:250a] has quit [Quit: Leaving] 20150129 07:24:08< GhostlyDeath> zookeeper: Would a replay work? 20150129 07:24:22< GhostlyDeath> Catoptromancy: You should have replays where you OOS 20150129 07:24:31< Catoptromancy> they are on that website 20150129 07:24:36< Catoptromancy> sorta 20150129 07:24:45< Catoptromancy> they are bad desyncs, not completely out 20150129 07:24:54< Catoptromancy> err not forced to leave kind 20150129 07:25:02< Catoptromancy> it just replays randomness 20150129 07:25:23< Catoptromancy> lets try usual 3v3 with 4 bots 20150129 07:25:31< Catoptromancy> force an undead 20150129 07:25:59< zookeeper> it's not due to faction or recruits 20150129 07:26:13< zookeeper> if the problem is keeps switching, then that's something else 20150129 07:26:54< GhostlyDeath> We just play the randomly generated maps 20150129 07:27:00< GhostlyDeath> I use the default settings for the most part 20150129 07:27:15< Catoptromancy> caught one 20150129 07:27:24< GhostlyDeath> zookeeper: Game desynced 20150129 07:27:38< GhostlyDeath> Catoptromancy: rejoin 20150129 07:27:45< zookeeper> don't lose your save 20150129 07:28:00< GhostlyDeath> Catoptromancy: You should have stayed to label those keeps! 20150129 07:28:37< zookeeper> well i'd very much like a turn 1 save (or replay, or whatever) from everyone 20150129 07:28:37< Catoptromancy> you want the game save? 20150129 07:28:41< zookeeper> to compare the differences 20150129 07:29:02< GhostlyDeath> Catoptromancy: Check your save games 20150129 07:30:03< zookeeper> you can upload the files to http://filebin.ca/ if you have no other convenient place 20150129 07:30:04< Catoptromancy> heh ya 20150129 07:30:10< Catoptromancy> we should have labelled keeps 20150129 07:30:30< GhostlyDeath> With undead and a strong AI, it triggered the first go 20150129 07:30:56< Catoptromancy> http://filebin.ca/1pn0oeQsFqBu/Cato_OOS_1.gz 20150129 07:31:10< GhostlyDeath> http://filebin.ca/1pn0uaE1zwwD/Catoglitch.gz 20150129 07:31:19< GhostlyDeath> Order of keeps for me 20150129 07:31:30< GhostlyDeath> BROWN WHITE TEAL 20150129 07:31:42< GhostlyDeath> ORANGE BLACK RED 20150129 07:31:49< zookeeper> thanks, i'll have a peek right now... 20150129 07:31:52< GhostlyDeath> PURPLE BLUE GREEN 20150129 07:32:18< zookeeper> same order as mine 20150129 07:32:30< GhostlyDeath> it also happens regardless of my CPU 20150129 07:32:37< zookeeper> so only Catoptromancy's client disagrees, i guess 20150129 07:32:39< GhostlyDeath> Whether I play on a PowerPC system or a amd64 20150129 07:32:55< zookeeper> yeah i'm sure that wouldn't affect it 20150129 07:33:04< Catoptromancy> $ wesnoth --version 20150129 07:33:04< Catoptromancy> Battle for Wesnoth v1.12.0 20150129 07:33:19< zookeeper> i was on 1.12.0 too 20150129 07:33:26< GhostlyDeath> I am on 1.12.0 20150129 07:33:31< GhostlyDeath> From Debian 20150129 07:33:42< Catoptromancy> mines compiled 20150129 07:33:49< GhostlyDeath> Perhaps you should start a game Catoptromancy 20150129 07:34:02< Catoptromancy> ok 20150129 07:34:13< GhostlyDeath> Make a random map with 9 keeps, 6 CPUs, last AI strong and undead 20150129 07:34:45< GhostlyDeath> And see if we desync from your game 20150129 07:35:13< zookeeper> the faction is irrelevant for sure, but strong AI might of course be necessary... somehow 20150129 07:36:10< GhostlyDeath> Catoptromancy: In random map, there should be settings..., the top slider all the way to the right 20150129 07:36:17< Catoptromancy> did 20150129 07:37:04< Catoptromancy> move slider, click next 20150129 07:37:11< Catoptromancy> doesnt stay at 9 20150129 07:37:19< GhostlyDeath> Go to random maps 20150129 07:37:25< GhostlyDeath> The slider next to the map is a filter 20150129 07:37:34< GhostlyDeath> So only maps with X players are listed 20150129 07:37:42< GhostlyDeath> There are two buttons, generate and the other 20150129 07:37:48< GhostlyDeath> Which is what needs to be changed inside to 9 20150129 07:38:52-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 240 seconds] 20150129 07:39:56< GhostlyDeath> desynced 20150129 07:39:59< GhostlyDeath> For me at least 20150129 07:40:00< Catoptromancy> both of you 20150129 07:40:01< Catoptromancy> heh 20150129 07:40:29< zookeeper> righty 20150129 07:40:31< GhostlyDeath> Does that dialog save the game? 20150129 07:40:39< GhostlyDeath> It does 20150129 07:40:39< zookeeper> yes 20150129 07:40:51< GhostlyDeath> Uploading 20150129 07:40:54< zookeeper> i'll try to reproduce it on my own... 20150129 07:41:11< GhostlyDeath> http://filebin.ca/1pn3wXS3wlIp/Catohostsplat.gz 20150129 07:41:52< Catoptromancy> wonder if its my build 20150129 07:41:58< Catoptromancy> hey 20150129 07:42:04< Catoptromancy> ill sit out, you two try 20150129 07:42:14< GhostlyDeath> Well before when I compiled from source (before the Debian packages), my compiled copy was fine 20150129 07:42:35< Catoptromancy> seems to be originating with me 20150129 07:43:20-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150129 07:43:28< zookeeper> Catoptromancy, join mine 20150129 07:50:37< Catoptromancy> http://filebin.ca/1pn6n3Jtm3kJ/Cato_OOS_2.gz 20150129 07:50:42< GhostlyDeath> http://filebin.ca/1pn6ovStaS6S/catothecursed.gz 20150129 07:51:01< Catoptromancy> heh 20150129 07:51:33< GhostlyDeath> I would assume all the bots are lua scripts 20150129 07:52:15< Catoptromancy> im sleep 20150129 07:52:18< GhostlyDeath> But would not the host run the AI for the computers rather than the client? 20150129 07:52:18< Catoptromancy> gg 20150129 07:52:30< zookeeper> sure, bye 20150129 07:52:31< zookeeper> thanks 20150129 07:52:36< GhostlyDeath> have fun 20150129 07:54:22< zookeeper> yeah i can't reproduce it on my own with two clients; it sure seems like there's something working differently on Catoptromancy's end 20150129 07:54:48< GhostlyDeath> We usually play with someone else also, and he has no troubles either 20150129 07:55:03< GhostlyDeath> But that was when we used all default AI 20150129 07:55:15< GhostlyDeath> I have never seen it desync with default AI unless someone used planning mode 20150129 07:55:20< zookeeper> and yes, AI's are run on the host (or whoever droids their side) 20150129 07:57:03< GhostlyDeath> Would probably need his compiler, libraries, etc. 20150129 07:57:45< Catoptromancy> ldd? 20150129 07:57:58< GhostlyDeath> gcc --version 20150129 07:58:07< GhostlyDeath> Stuff like that 20150129 07:58:14< Catoptromancy> gcc (GCC) 4.8.2 20150129 07:58:17< Catoptromancy> ldd is libs 20150129 07:58:28< GhostlyDeath> I know 20150129 07:58:59< GhostlyDeath> uname -a, your distro version 20150129 07:59:10< zookeeper> well, i'll rummage through those savefiles and see if i can find anything damning 20150129 07:59:21< Catoptromancy> 3.10.17-smp #2 SMP Wed Oct 23 17:13:14 CDT 2013 i686 Intel(R) Pentium(R) D CPU 3.00GHz GenuineIntel GNU/Linux 20150129 08:01:04< GhostlyDeath> Catoptromancy: $ lua -version 20150129 08:01:31< Catoptromancy> Lua 5.2.2 Copyright (C) 1994-2013 Lua.org, PUC-Rio 20150129 08:01:43< Catoptromancy> its initial spawn 20150129 08:01:43< zookeeper> ha 20150129 08:01:47< Catoptromancy> before AI kicks in 20150129 08:01:48< GhostlyDeath> Lua 5.0.3 Copyright (C) 1994-2006 Tecgraf, PUC-Rio 20150129 08:01:50< zookeeper> the starting locations in the map data itself are different 20150129 08:01:59< zookeeper> but how the hell does that happen... O.o 20150129 08:02:09< GhostlyDeath> They are purely random generated maps 20150129 08:02:13< zookeeper> i know 20150129 08:02:30< zookeeper> the map is the same, except that in the savefiles the starting positions are ordered differently 20150129 08:02:39< GhostlyDeath> When a player joins a random map, do they get the save or do they generate the map? 20150129 08:02:48< zookeeper> i thought the former 20150129 08:02:57< Catoptromancy> ls ~/.local/share/wesnoth/ 20150129 08:02:57< Catoptromancy> 1.10 1.11 1.12 20150129 08:03:03< Catoptromancy> possible old maps? 20150129 08:03:06< zookeeper> i'll have to get a second opinion :p 20150129 08:03:10< GhostlyDeath> No, separate dirs 20150129 08:03:35-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150129 08:03:37< GhostlyDeath> 1.10 1.12 20150129 08:03:57< GhostlyDeath> I even have wesnoth-1.10 installed on my system as the same time as 1.12 20150129 08:04:02< GhostlyDeath> at* 20150129 08:04:26< Catoptromancy> zoo's servers do same thing for me 20150129 08:04:32< Catoptromancy> so its not that 20150129 08:05:11< GhostlyDeath> And other times, the start locations would be in the right spot 20150129 08:05:19< GhostlyDeath> But it would desync once the AI starts running 20150129 08:05:37< Catoptromancy> nope, once it interacts with something affecting game 20150129 08:05:46< Catoptromancy> like grabbing a village 20150129 08:06:14< GhostlyDeath> On my side, while the AI was recruiting it would desync 20150129 08:06:19< Catoptromancy> if it just sat there, recruited without taking villages, probably wouldnt 20150129 08:06:24< Catoptromancy> hm 20150129 08:06:38< Catoptromancy> maybe i was lagging 20150129 08:06:52< GhostlyDeath> Based on prior experience, the AI runs based on the host's speed 20150129 08:06:56< zookeeper> it'll probably take some time for me to find someone who knows about how it's supposed to work and how something like that might happen 20150129 08:07:14< Catoptromancy> i use accelerate 3 20150129 08:07:17< GhostlyDeath> So if you join a game where the host uses super slow attack speed, the AI takes forever during their turns 20150129 08:07:54< GhostlyDeath> Catoptromancy: Could upload your wesnoth binaries 20150129 08:08:52< zookeeper> i'd think we have plenty of data already for now, so feel free to catch your sleep first :p 20150129 08:09:17< GhostlyDeath> Catoptromancy: When you wake up, record everything you do 20150129 08:09:26< GhostlyDeath> Your breakfast or lack of one could be causing wesnoth desyncs 20150129 08:09:32< zookeeper> that's true 20150129 08:09:51< zookeeper> stranger things have happened, such as when all my mages missed all their attacks... 20150129 08:10:16< GhostlyDeath> zookeeper: Would you want to try planning mode? 20150129 08:10:27< GhostlyDeath> Whenever I have used it with someone, insta desync 20150129 08:10:48< Catoptromancy> http://filebin.ca/1pnCt9H7mkeZ/wesnoth.bz2 20150129 08:10:51< GhostlyDeath> Unless planning mode in multiplayer is experimental 20150129 08:11:17< zookeeper> GhostlyDeath, i dunno, i've never really tried it myself and i've heard enough talk about it being buggy... 20150129 08:12:15< GhostlyDeath> Too bad nobody plays colloseum anymore 20150129 08:12:15< zookeeper> so someone who knows about and is interested in it would probably be a better candidate :p 20150129 08:14:43 * Catoptromancy reverse ambush! 20150129 08:14:44-!- Catoptromancy [~C45@c-174-58-221-97.hsd1.fl.comcast.net] has quit [Quit: Leaving] 20150129 08:14:52< zookeeper> in any case, considering how the problem is not only leader positions getting changed, but the original map data being different on the clients, i can't see how the strong AI could have anything to do with it 20150129 08:15:22< zookeeper> ...not that i can see how/why anything else would cause it either, but the AI seems even more far-fetched :p 20150129 08:16:37< GhostlyDeath> Whenever we played with pure default, never happened, only when we wanted more of a challenge 20150129 08:17:39< zookeeper> yeah it is a bit weird, so maybe it somehow causes it after all 20150129 08:18:07< zookeeper> anyway, as i said i just have to pass all this along to someone who knows that part of the code, we'll see if they figure something out 20150129 08:18:48< GhostlyDeath> Well when cato plays, it is usually from a straight startup 20150129 08:18:50< GhostlyDeath> as with myself 20150129 08:22:30< GhostlyDeath> Are 1.12.0 and 1.12.1 separate lobbies? 20150129 08:27:04< zookeeper> nope, the same 20150129 09:06:38-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth 20150129 09:06:39-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20150129 09:22:00-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 246 seconds] 20150129 09:24:27-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth 20150129 09:29:33< zookeeper> GhostlyDeath, eh, do you recall whether the switching ever only affected AI sides? or were human side locations sometimes switched too? 20150129 09:30:46< zookeeper> ah, nevermind, in the latest save a human side was switched 20150129 09:31:13< zookeeper> i do wonder whether it's always a human side switched with an AI side though, or whether two human sides were ever switched with each other? 20150129 09:38:59< GhostlyDeath> On his view, sometimes he thought he was on my keep 20150129 09:39:03< GhostlyDeath> or AIs would get switched too 20150129 09:44:19< GhostlyDeath> zookeeper: Does the AI and random maps share a PRNG at all? 20150129 09:48:13-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has quit [Ping timeout: 244 seconds] 20150129 09:50:25-!- lipkab [~the_new_l@host-91-147-211-47.biatv.hu] has joined #wesnoth 20150129 09:50:49< zookeeper> GhostlyDeath, i have no idea 20150129 09:50:52-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 240 seconds] 20150129 09:54:40-!- Haudegen 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