--- Log opened Mon Feb 02 00:00:01 2015 --- Day changed Mon Feb 02 2015 20150202 00:00:01< zookeeper> i have to go in a few minutes, so i'll just record my current non-coder thoughts here: 20150202 00:00:40< zookeeper> his client is modifying the leader placement (info engine: modifying placing... etc), and i wonder whether the other clients 1) do the same but with different results or 2) don't do it at all 20150202 00:05:11< zookeeper> wait, what... in the savegame in above url, the [replay_start] and [snapshot] contain different map_data... not the starting positions, but the actual terrains. 20150202 00:05:24< zookeeper> that's probably unrelated, but still 20150202 00:06:44< zookeeper> oh right, that's SCATTER_EMBELLISHMENTS 20150202 00:06:47< zookeeper> nevermind 20150202 00:07:14< zookeeper> _but_ 20150202 00:07:24< zookeeper> that macro does use rand in prestart 20150202 00:07:32< zookeeper> i dunno if that'd be relevant 20150202 00:08:14< zookeeper> (that macro is used by random map generators, and this bug only happens on random maps...) 20150202 00:13:34< zookeeper> yeah that'll the next on the list of things to try... tomorrow 20150202 00:15:01< gfgtdf> zookeeper: prestart,preload events happen between [replay_start] and [snapshot] 20150202 00:18:03-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20150202 00:22:33< gfgtdf> zookeeper cant you just check the log file from the other client if you want to know whether the other clients 1) do the same but with different results or 2) don't do it at all ? 20150202 01:04:02-!- Ardonik [~user@75.28.99.155] has joined #wesnoth-dev 20150202 01:06:21-!- Ard0nik [~user@adsl-75-28-99-79.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 246 seconds] 20150202 01:37:15-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150202 02:02:28-!- prkc [~prkc@h33-59.pool95-168.dyn.tolna.net] has quit [Remote host closed the connection] 20150202 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seconds] 20150202 05:10:16-!- ancientcc [~ancientcc@140.207.223.188] has quit [] 20150202 05:15:13-!- new_one [~new_one@128.42.81.111] has quit [Quit: WeeChat 1.1.1] 20150202 05:18:05-!- Ard0nik [~user@adsl-75-28-98-93.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20150202 05:21:25-!- Ardonik [~user@75.28.99.155] has quit [Ping timeout: 250 seconds] 20150202 05:41:13-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 245 seconds] 20150202 05:43:40-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20150202 06:00:22-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150202 06:00:54-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150202 06:07:30-!- Sulfur [~Miranda@p5B00849A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150202 06:28:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20150202 06:29:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150202 06:36:31-!- ancientcc [~ancientcc@123.155.155.72] has joined #wesnoth-dev 20150202 07:00:31-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150202 07:03:45-!- C25 is now known as Catoptromancy 20150202 07:07:03-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Ping timeout: 256 seconds] 20150202 07:07:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150202 07:08:47-!- [Relic] [~Relic]@2602:306:33a3:6d30:60d5:c98c:5dea:f5cb] has quit [Quit: Leaving] 20150202 07:11:12< Catoptromancy> more info on OOS glitch 20150202 07:12:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150202 07:12:41< Catoptromancy> sometimes swaps me with other player, usually swaps me with a bot, 20150202 07:12:54< Catoptromancy> just now my keep spawn was fine, but 2 bots swapped 20150202 07:43:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150202 08:03:10-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20150202 08:03:10-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Changing host] 20150202 08:03:10-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150202 08:25:47-!- ancientcc [~ancientcc@123.155.155.72] has quit [] 20150202 08:43:37< Catoptromancy> sometimes swaps me with other player, usually swaps me with a bot, 20150202 08:43:37< Catoptromancy> just now my keep spawn was fine, but 2 bots swapped 20150202 08:44:52< Catoptromancy> heh 20150202 08:45:04< Catoptromancy> i got git repo debug build also 20150202 08:48:09< zookeeper> great 20150202 08:48:49< zookeeper> right now i just want to test something on my end, you don't need to do anything but join and see if it desyncs 20150202 08:49:14< zookeeper> it's up 20150202 08:52:30< Catoptromancy> got a log of that 20150202 08:52:47< zookeeper> and again... 20150202 08:54:01< zookeeper> looks like my hunch wasn't correct 20150202 08:54:17< zookeeper> thanks for the test, but no luck this time :P 20150202 08:54:41< Catoptromancy> np 20150202 08:58:09< vultraz> zookeeper: I don't actually have a 1.12 build, so I can't help 20150202 08:58:32< Catoptromancy> 1.13? 20150202 08:58:56< vultraz> I have a 1.13 build 20150202 08:59:12< Catoptromancy> me too 20150202 08:59:15< Catoptromancy> we can test on it 20150202 08:59:26< zookeeper> Catoptromancy, oh wait, actually can you join once more? 20150202 08:59:32< Catoptromancy> ok 20150202 09:01:10< zookeeper> Catoptromancy, ok, now i'm really out of ideas :p 20150202 09:01:14< Catoptromancy> = ( 20150202 09:01:30< Catoptromancy> i got logs and save games of all of those 20150202 09:03:40< zookeeper> yeah, as i said no need 20150202 09:03:50< zookeeper> or at least i doubt i'd get anything new from them 20150202 09:04:58< zookeeper> maybe we should at least rule out the possibility that it's the strong AI though, since i very much doubt that it has anything to do with it... 20150202 09:12:16< Catoptromancy> hmm 20150202 09:13:11< zookeeper> if you just happen to have nothing better to do, we can do that now :P 20150202 09:13:22< Catoptromancy> sure 20150202 09:14:17< zookeeper> yep, it's not the strong AI 20150202 09:14:20< Catoptromancy> woah that one desynced really fast 20150202 09:14:27< Catoptromancy> almost instantly 20150202 09:14:36< zookeeper> i moved my deathblade on the first turn 20150202 09:14:40< zookeeper> so that'd have desynced it 20150202 09:14:50< Catoptromancy> not always 20150202 09:15:14< Catoptromancy> ahh something else 20150202 09:15:17< zookeeper> hmh? 20150202 09:15:34< Catoptromancy> we figure out if 2 players are swapped, not bots 20150202 09:15:47< Catoptromancy> if I am swapped with other player, I tell him to not move off keep 20150202 09:15:55< Catoptromancy> when he is on keep, I can still recruit 20150202 09:16:01< Catoptromancy> so I do not lose a turn 20150202 09:16:15< Catoptromancy> when he moves off keep, I can no longer recruit 20150202 09:16:19< zookeeper> ...wot? player 2 can recruit on 1's turn? :P 20150202 09:16:46< Catoptromancy> no its my turn, but game thinks I am off keep since other player has moved 20150202 09:17:06< zookeeper> so which side are you? 20150202 09:17:18< Catoptromancy> ? side? 20150202 09:17:22< zookeeper> 1 or 2? 20150202 09:17:28< Catoptromancy> umm 20150202 09:17:39< Catoptromancy> we play team 1 and team 2 20150202 09:18:12< Catoptromancy> ill say player 1 starts his turn, recruits, does not leave keep 20150202 09:18:18-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20150202 09:18:29< Catoptromancy> now its player 2 turn, he can recruit because player 1 did not leave keep 20150202 09:18:47< Catoptromancy> once game desyncs, and the save is reloaded 20150202 09:18:57< Catoptromancy> my local game has the players swapped 20150202 09:19:09< zookeeper> right 20150202 09:19:10< Catoptromancy> and then we can keep playing 20150202 09:19:19< Catoptromancy> we can test some more 20150202 09:19:32< Catoptromancy> you will see some bots move to a village without recruiting 20150202 09:19:35< zookeeper> what happens when you try to recruit, but can't? does it say that you don't have your leader on a keep, or what? 20150202 09:19:42< Catoptromancy> yes 20150202 09:19:55< Catoptromancy> "need leader on keep to recruit" 20150202 09:20:04< Catoptromancy> its because swapped player was off keep 20150202 09:20:06< zookeeper> well that's pretty odd indeed 20150202 09:20:23< Catoptromancy> game thinks I am other player 20150202 09:20:40< Catoptromancy> no, 20150202 09:20:53< Catoptromancy> something like that 20150202 09:21:37< Catoptromancy> heh 20150202 09:21:46< Catoptromancy> got quick way to see that 20150202 09:21:59< zookeeper> i'd have thought that if your client thinks your leader is on a keep, you can recruit. i don't understand how it could simultaneously have your leader on a keep but still prevent you from recruiting. 20150202 09:22:37< Catoptromancy> my real keep has a different leader on it 20150202 09:22:40< zookeeper> and yeah i'd very much like to see that 20150202 09:22:47< Catoptromancy> 9 player game, no bots 20150202 09:23:08< Catoptromancy> 6 player actually 20150202 09:23:13< Catoptromancy> dont want to desync so fast 20150202 09:23:53-!- Coffee_irc [~david@ppp118-210-74-79.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20150202 09:28:48-!- mjs-de [~mjs-de@f049243246.adsl.alicedsl.de] has joined #wesnoth-dev 20150202 09:28:52< Catoptromancy> no idea 20150202 09:28:57< Catoptromancy> seems bot related 20150202 09:31:09< Catoptromancy> not bot related heh 20150202 09:31:51< Catoptromancy> about 10% of the games I see a bot move to a village without recruiting 20150202 09:32:04< Catoptromancy> not sure what to test now 20150202 09:32:07-!- ancientcc [~ancientcc@123.155.155.103] has joined #wesnoth-dev 20150202 09:32:43< zookeeper> i'm running out of things to try 20150202 09:33:48< zookeeper> maybe if you can reproduce it with vultraz on 1.13 and both produce a log with the same output options 20150202 09:33:56< Catoptromancy> heh and 10% of the games, I am forced to not recruit my first turn 20150202 09:34:22< Catoptromancy> sleeping soon, so needs to be quick 20150202 09:34:58< Catoptromancy> well 20150202 09:35:06< vultraz> can't right now 20150202 09:35:08< Catoptromancy> now it is definitely not bots fault 20150202 09:35:15< Catoptromancy> we played all players 20150202 09:36:15< zookeeper> better to just try to figure out what causes the desync first. maybe that's the root cause for the castle/recruitment/whatever problem too 20150202 09:36:30< zookeeper> and getting that log from both clients when it happens ought to help 20150202 09:37:13< Catoptromancy> whoever does code can look at the symptoms, and figure out the real cause faster 20150202 09:37:44< Catoptromancy> actually.... 20150202 09:37:52< Catoptromancy> does anyone else have this problem 20150202 09:38:07< zookeeper> yes, i'd like the logs for the benefit of whoever will look at the code :p 20150202 09:38:09< Catoptromancy> or entirely may computer 20150202 09:38:14< zookeeper> not that i've heard, so far it's only you 20150202 09:38:27< Catoptromancy> but we play with lots of bots 20150202 09:38:46< Catoptromancy> does anyone really play with 9 bots? 20150202 09:38:54< Catoptromancy> or 4 bots 20150202 09:39:13< Catoptromancy> the more players/bots the much more likely and faster it desyncs 20150202 09:39:19< zookeeper> i bet someone does. besides haven't we established that it doesn't require bots? 20150202 09:39:34< Catoptromancy> but bots fill slots 20150202 09:39:37< zookeeper> you just said that you've swapped castles when there were only two players 20150202 09:39:42< Catoptromancy> no 20150202 09:39:47< Catoptromancy> it was 3v3 20150202 09:39:49< zookeeper> oh 20150202 09:39:53< Catoptromancy> 2 players on one team 20150202 09:40:04< Catoptromancy> so 4 bots 20150202 09:40:14< zookeeper> well, the more sides there are, the more likely it is that it desyncs 20150202 09:40:24< zookeeper> (probably) 20150202 09:40:35< Catoptromancy> heh another factor to figure out 20150202 09:45:14< Catoptromancy> http://www.geocities.ws/catodemos/wesnoth/ 20150202 09:46:11< Catoptromancy> warning replay: Warning: Move destination 12,36 appears occupied. 20150202 09:46:19< Catoptromancy> ahhh thats what forces a desync 20150202 09:46:38< zookeeper> no, that's a symptom 20150202 09:46:47< Catoptromancy> well ya, 20150202 09:47:03< Catoptromancy> if players moved in a very specifc way, then it takes longer to desync 20150202 09:47:14< Catoptromancy> only when recruits are overlapped 20150202 09:47:25< Catoptromancy> or leader moves from keep on second turn 20150202 09:47:53< zookeeper> yes, the OOS is only reported once the clients disagree on whether a given move should be possible 20150202 09:48:37< zookeeper> oh wait, jenkins gives debug builds 20150202 09:48:49< zookeeper> this means i could have been doing this myself all this time. oh well... 20150202 09:49:11< zookeeper> up for one more quick test before you leave? :P 20150202 09:49:15< Catoptromancy> sure 20150202 09:51:28< zookeeper> got the log for that one? 20150202 09:51:33< zookeeper> hopefully the last one i'll need 20150202 09:51:37< Catoptromancy> didnt log 20150202 09:51:42< Catoptromancy> can do again 20150202 09:51:45< zookeeper> oh, okay 20150202 09:51:47< zookeeper> well... sure 20150202 09:55:48< Catoptromancy> uploaded 20150202 09:56:08< zookeeper> great, thanks 20150202 09:57:03< zookeeper> yeah... see, this is mine: 20150202 09:57:04< zookeeper> 20150202 11:52:16 info engine: modifying placing... 20150202 09:57:05< zookeeper> 20150202 11:52:16 info engine: placing side 2 at 36,4 20150202 09:57:14< zookeeper> and this is yours: 20150202 09:57:15< zookeeper> 20150202 04:52:19 info engine: modifying placing... 20150202 09:57:15< zookeeper> 20150202 04:52:19 info engine: placing side 4 at 36,4 20150202 09:58:15< zookeeper> figuring out why our clients decided to pick a different side for the same castle i'll leave to a coder :p 20150202 10:06:22-!- irker472 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150202 10:06:22< irker472> wesnoth: Charles Dang wesnoth:master 1429269c4681 / data/campaigns/Descent_Into_Darkness/ (13 files in 2 dirs): DiD: split main character stats into their own macros http://git.io/beQO 20150202 10:10:19< zookeeper> vultraz, eh, you sure you want to remove quotes around namings with ''s in them? 20150202 10:10:37< zookeeper> s/namings/id's 20150202 10:15:11< zookeeper> they've been put there for a reason, and i don't recall for what purpose exactly and whether it's still necessary, hence the question :p 20150202 10:17:57-!- aquileia [863c36ab@gateway/web/freenode/ip.134.60.54.171] has joined #wesnoth-dev 20150202 10:18:44< aquileia> vultraz: Doesn't that mean that g 20150202 10:19:09< aquileia> malin_old*.png won't appear anymore? 20150202 10:20:44-!- aquileia [863c36ab@gateway/web/freenode/ip.134.60.54.171] has quit [Client Quit] 20150202 10:23:48< vultraz> aquileia: no, since there's a modify_unit 20150202 10:24:07< vultraz> for some reason, specifying it in [side] doesn 20150202 10:24:10< vultraz> t work 20150202 10:24:12< vultraz> I don't know why 20150202 10:24:45< vultraz> zookeeper: I'm only unquoting ids 20150202 10:24:46< zookeeper> that's because most of the leader unit keys in [side] are only used if the leader needs to be created 20150202 10:24:47< vultraz> zookeeper: not names 20150202 10:25:04< vultraz> names are translatable and therefor always have quotes 20150202 10:25:10< zookeeper> yes, hence the s/namings/id's 20150202 10:25:48< vultraz> oops 20150202 10:25:51< zookeeper> if you know that a ' doesn't cause any problems in unquoted values then it's fine 20150202 10:26:01< vultraz> I didn't mean to commit this https://github.com/wesnoth/wesnoth/commit/1429269c468169e74d3ec863c5d92725bc76c773#diff-abbd81b63e0f70e84bae8cd3a9dfe52cR142 20150202 10:29:08-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 246 seconds] 20150202 10:31:16-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150202 10:35:01-!- Sulfur [~Miranda@p5B00849A.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150202 10:35:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150202 10:38:52-!- ancientcc [~ancientcc@123.155.155.103] has quit [] 20150202 10:45:47-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150202 10:54:30-!- Elvish_Hunter [97103f25@gateway/web/freenode/ip.151.16.63.37] has joined #wesnoth-dev 20150202 10:54:43< Elvish_Hunter> Hi all 20150202 10:56:13< vultraz> hey Elvish_Hunter 20150202 10:56:49< Elvish_Hunter> Hi vultraz! 20150202 10:58:45< vultraz> sup? 20150202 11:00:02< Elvish_Hunter> I just had an idea about how to improve the [objectives] tag... 20150202 11:00:22< vultraz> oh? 20150202 11:00:35< Elvish_Hunter> Usually, inside [objectives], we put [objective] condition=win/lose 20150202 11:00:51< Elvish_Hunter> What if, instead, we could just put [win] or [lose]? 20150202 11:02:04< vultraz> why not [objective_victory] and [objective_defeat] or just [victory] and [defeat] 20150202 11:03:17< Elvish_Hunter> Yes, the exact name of the tag isn't that important; but with my idea, the tag name matches the old condition= key. 20150202 11:03:49< Elvish_Hunter> Of course, I won't remove [objective]: these two tags will be like 'syntactic sugars'. 20150202 11:04:02< Elvish_Hunter> What's your opinion about it? 20150202 11:04:04< vultraz> You'd have to talk to zookeeper 20150202 11:04:10< vultraz> I'm fine either way 20150202 11:04:58< zookeeper> i'm not enjoying being against everything all the time, but what exactly would be the point? 20150202 11:05:19< irker472> wesnoth: Charles Dang wesnoth:master be93799aaafb / data/campaigns/Descent_Into_Darkness/ (13 files in 2 dirs): DiD: improved death macros names and stuck them near the top of the scenario fil http://git.io/bvkA 20150202 11:05:22< irker472> wesnoth: Charles Dang wesnoth:master 14b661d3cd29 / data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg: DiD S4: fixup 1429269c4681, reverted a change I committed accidentally http://git.io/bvkp 20150202 11:05:25< irker472> wesnoth: Charles Dang wesnoth:master 288c307a9dd2 / data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg: DiD S11: use GENERIC_UNIT for the cave creatures, meaning CAVE_GUARD can now be http://git.io/bvkh 20150202 11:05:53< Elvish_Hunter> zookeeper: mainly less typing, of course. Without the need to use a macro. 20150202 11:06:47< zookeeper> surely the typing saved by that in a year is less than the typing needed to implement it 20150202 11:08:08< zookeeper> i fail to see the point in spending time on something like that when the benefit is so microscopic... the game is full of actual player-facing things in need of fixing or improvement 20150202 11:08:47< vultraz> the coding could be done in 5 minutes 20150202 11:08:52< vultraz> I just looked 20150202 11:09:14< zookeeper> you're going to have at worst a handful of sets of objectives per scenario, meaning that's one of the things least in need of things to make them faster to type 20150202 11:09:32< Elvish_Hunter> Well, the things is that I have an implementation ready for this. It was pretty much question of moving some lines inside a Lua closure... 20150202 11:10:30< zookeeper> it's still more code to maintain forever 20150202 11:11:25< vultraz> ya know, I really can't decide if I want death macros at the beginning or the end of the scenario files 20150202 11:11:33< vultraz> why do I obsess about these things >_> 20150202 11:12:58< zookeeper> i don't know :p i know that i used to obsess about exact formatting and optimal prettiness of code once 20150202 11:13:13< Elvish_Hunter> Well then, in case that someone wants to take a look, here there is the new objectives.lua: http://pastebin.com/VBMGAFP8 20150202 11:13:44< vultraz> zookeeper: decide for me. beginning or end? 20150202 11:14:00< vultraz> I'm leaning toward beginning 20150202 11:14:02< zookeeper> vultraz, whichever is more common currently! 20150202 11:14:30< vultraz> hm 20150202 11:14:30< zookeeper> or just stop obsessing about them and don't move them at all 20150202 11:14:33< vultraz> ok that would be bottom 20150202 11:14:39< zookeeper> if you need to put in new ones, then the more common place 20150202 11:14:47< vultraz> yeah definitely bottom 20150202 11:15:17< vultraz> sooo I need to fixup be93799aaafb then 20150202 11:16:55< vultraz> I should document my standards somewhere 20150202 11:18:26< irker472> wesnoth: Charles Dang wesnoth:master 32cb83ba64be / data/campaigns/Descent_Into_Darkness/scenarios/ (11 files): DiD: fixup be93799aaafb ... moved death macros back down because I'm obsessive http://git.io/bvqr 20150202 11:18:38< vultraz> ok, next todo.. 20150202 11:37:56< Elvish_Hunter> Well, now I have to go. Bye! 20150202 11:38:01-!- Elvish_Hunter [97103f25@gateway/web/freenode/ip.151.16.63.37] has quit [Quit: Ciao!] 20150202 11:58:23< vultraz> actually 20150202 11:58:28< vultraz> zookeeper: can I assign this to you :P http://pastebin.com/RntGEqgz 20150202 11:58:35< vultraz> THoT S5 20150202 11:59:12< zookeeper> THoT, eh? eh... 20150202 11:59:18< zookeeper> besides why does it need refactoring? 20150202 11:59:40< vultraz> I feel it could be simpler 20150202 11:59:55< zookeeper> yes, but i'm not going to refactor something like that just because it could be a bit simpler 20150202 12:00:14< zookeeper> if it works and isn't completely obnoxious, then it's fine 20150202 12:00:32< vultraz> alright 20150202 12:00:38< vultraz> guess I'll do a few syntax things, then 20150202 12:00:43< vultraz> [elseif] for example 20150202 12:21:52-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20150202 12:27:03-!- prkc [~prkc@h33-59.pool95-168.dyn.tolna.net] has joined #wesnoth-dev 20150202 12:28:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150202 12:36:41< vultraz> hm 20150202 12:36:44< vultraz> this logic is weird 20150202 12:37:58< vultraz> oh, 5 are the bandits 20150202 12:41:13< vultraz> so I can split this into two events 20150202 13:00:21-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20150202 13:14:06-!- new_one [~new_one@128.42.85.213] has joined #wesnoth-dev 20150202 13:15:23-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 256 seconds] 20150202 13:49:27-!- kex [~kex@77.29.84.128] has joined #wesnoth-dev 20150202 13:50:06-!- Coffee_irc [~david@ppp118-210-74-79.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20150202 13:59:35-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 252 seconds] 20150202 14:00:11-!- Ardonik [~user@adsl-75-28-99-238.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20150202 14:02:22-!- Ard0nik [~user@adsl-75-28-98-93.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20150202 14:02:59< vultraz> . . . huh 20150202 14:04:27< vultraz> this is...weird 20150202 14:07:24-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150202 14:07:25< irker472> wesnoth: Charles Dang wesnoth:master c17ce20931a5 / data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Invaders.cfg: THoT S5: refactored and simplified bandit spawning on village capture http://git.io/bffg 20150202 14:07:47< vultraz> ok, need to test sometime... 20150202 14:09:56-!- Kexoth [~kex@46.217.85.4] has joined #wesnoth-dev 20150202 14:11:22< vultraz> . . . 20150202 14:11:24< vultraz> wha 20150202 14:13:11-!- kex [~kex@77.29.84.128] has quit [Ping timeout: 265 seconds] 20150202 14:13:23< vultraz> weird 20150202 14:13:28< zookeeper> you're still in the habit of pushing first and testing later? 20150202 14:13:42< vultraz> It's not that commit 20150202 14:14:21< vultraz> in either version of the code, sometimes, randomly, if you start the scenario again from a SoS save, and try to capture a village you did in the previous run, the event wont fire 20150202 14:15:02< zookeeper> and you'd expect the randomization to work the same as in the previous run, because..? 20150202 14:16:11< vultraz> OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 20150202 14:16:14< vultraz> jesus 20150202 14:16:20 * vultraz kicks himself 20150202 14:16:25< vultraz> 0..2 20150202 14:16:27< vultraz> of course 20150202 14:16:29< vultraz> ugh 20150202 14:16:35< vultraz> and here I'm thinking something's wrong 20150202 14:18:43< vultraz> zookeeper: thanks >_< 20150202 14:18:53 * vultraz facepalm facepalm facepalm 20150202 14:22:41-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 252 seconds] 20150202 14:23:24< irker472> wesnoth: Charles Dang wesnoth:master b998d959b522 / data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg: DiD S2: used boolean_not_equals http://git.io/bftT 20150202 14:27:06-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150202 14:33:30-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150202 14:42:02< irker472> wesnoth: Charles Dang wesnoth:master 54a2addc3c03 / data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Invaders.cfg: THoT S5: added an MUF to Bandits spawning out of villages (identical to DiD S2 b http://git.io/bfG1 20150202 14:47:29-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150202 14:49:13-!- Kexoth [~kex@46.217.85.4] has quit [Remote host closed the connection] 20150202 14:51:38< irker472> wesnoth: Charles Dang wesnoth:master b9e997cb34d6 / data/campaigns/Descent_Into_Darkness/scenarios/ (02_Peaceful_Valley.cfg 04_Beginning_of_the_Revenge.cfg 05_Orc_War.cfg): DiD: wmllint tells me unit ids with apostrophes need to be wrapped in quotes http://git.io/bfWZ 20150202 14:51:41< vultraz> zookeeper: appears there's some reason, then 20150202 15:01:09< vultraz> I think I'll tackle AOI next 20150202 15:02:39< zookeeper> if 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Anywhere.] 20150202 19:41:27-!- TC01 [~quassel@magellan.acm.jhu.edu] has joined #wesnoth-dev 20150202 19:51:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150202 19:53:33-!- Samual [diotecktec@xonotic/core-team/Samual] has quit [Ping timeout: 244 seconds] 20150202 20:08:27-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20150202 20:21:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150202 20:27:00-!- localuser- [~none@gateway/tor-sasl/localuser-] has joined #wesnoth-dev 20150202 20:34:16-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150202 20:54:40-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150202 21:07:00-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150202 21:08:02-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150202 21:10:56-!- localuser- [~none@gateway/tor-sasl/localuser-] has quit [Remote host closed the connection] 20150202 21:14:00-!- Samual [diotecktec@xonotic/core-team/Samual] has joined #wesnoth-dev 20150202 21:17:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150202 21:18:37-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150202 21:24:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 250 seconds] 20150202 21:24:52-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150202 21:26:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150202 21:34:31-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has quit [Quit: Off to save the world!] 20150202 21:36:30-!- Coffee_irc [~david@ppp118-210-74-79.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20150202 21:40:57-!- kex [~kex@212.158.180.39] has quit [Remote host closed the connection] 20150202 21:42:58-!- new_one [~new_one@128.42.85.213] has quit [Quit: WeeChat 1.1.1] 20150202 21:43:27-!- irker976 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150202 21:43:27< irker976> wesnoth: Charles Dang wesnoth:master 802ad20ed4a5 / data/campaigns/An_Orcish_Incursion/utils/bigmap.cfg: AOI: fixed indent http://git.io/bTbQ 20150202 21:43:28< irker976> wesnoth: Charles Dang wesnoth:master 5c8005f21b58 / data/campaigns/An_Orcish_Incursion/scenarios/ (7 files): AOI: initial format revamp http://git.io/bTb7 20150202 21:43:29< irker976> wesnoth: Charles Dang wesnoth:master 35d6d376ab67 / data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg: AOI S4: simplified shroud removal http://git.io/bTb5 20150202 21:43:30< irker976> wesnoth: Charles Dang wesnoth:master d72ec1c43e10 / data/campaigns/An_Orcish_Incursion/ (3 files in 2 dirs): AOI: used herodeath macros where appropriate. TODO: see if can merge Linaera's d http://git.io/bTbd 20150202 21:43:33< irker976> wesnoth: Charles Dang wesnoth:master 9e316fe4833a / data/campaigns/An_Orcish_Incursion/scenarios/ (5 files): AOI: removed unnecessary fog and shroud keys http://git.io/bTbb 20150202 21:43:38< irker976> wesnoth: Charles Dang wesnoth:master 2f4ab180be25 / data/campaigns/An_Orcish_Incursion/ (8 files in 2 dirs): AOI: split Erlornas and Linaera into their own macros http://git.io/bTbN 20150202 21:43:39< irker976> wesnoth: Charles Dang wesnoth:master 7e4cf428b0ab / data/campaigns/An_Orcish_Incursion/ (scenarios/05_Linaera_the_Quick.cfg utils/characters.cfg): AOI: set Linaera's Loyal trait in her cs macro http://git.io/bTbA 20150202 21:43:42-!- kex [~kex@212.158.180.39] has joined #wesnoth-dev 20150202 21:43:42< irker976> wesnoth: Charles Dang wesnoth:master 6e70fdf05496 / data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg: AOI S7: forgot a name for Lomarfel http://git.io/bTbx 20150202 21:43:45< irker976> wesnoth: Charles Dang wesnoth:master cc6db862355b / data/campaigns/An_Orcish_Incursion/ (4 files in 2 dirs): AOI: used Erlornas's death event from S3 as his standard one when no custom one http://git.io/bTbp 20150202 21:43:48< irker976> wesnoth: Charles Dang wesnoth:master 42d9bf3bf1bf / data/campaigns/An_Orcish_Incursion/ (3 files in 2 dirs): AOI: tweaked Erlornas's line on Linaera's death so it can be used in both S5 and http://git.io/bTbh 20150202 21:43:51< irker976> wesnoth: Charles Dang wesnoth:master 99ce1c6e344e / data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg: AOI S7: small format fixup http://git.io/bTbj 20150202 21:43:54< irker976> wesnoth: Charles Dang wesnoth:master 4566aa72a426 / data/campaigns/An_Orcish_Incursion/scenarios/ (5 files): AOI: standardized the side 1 team name across all scenarios http://git.io/bTNe 20150202 21:54:00-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20150202 21:58:58< irker976> wesnoth: Charles Dang wesnoth:master a9caaa7f27f5 / data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg: AOI S3: small format fixup http://git.io/bkvW 20150202 21:59:01< irker976> wesnoth: Charles Dang wesnoth:master 4e4d1b9384cd / data/campaigns/An_Orcish_Incursion/ (5 files in 2 dirs): AOI: split adviser recall logic into a macro http://git.io/bkvl 20150202 21:59:54-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150202 22:01:24< irker976> wesnoth: Charles Dang wesnoth:master 2e869a740f87 / data/campaigns/An_Orcish_Incursion/maps/ (7 files): AOI: resaved all maps in new format http://git.io/bkf6 20150202 22:10:15-!- stikonas__ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150202 22:10:37-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 264 seconds] 20150202 22:11:27< irker976> wesnoth: Charles Dang wesnoth:master 2a24b1d7c748 / data/campaigns/An_Orcish_Incursion/scenarios/ (7 files): AOI: set ALL the facings http://git.io/bkIi 20150202 22:12:24 * vultraz dusts off hands 20150202 22:15:38< vultraz> Well, there's AOI done 20150202 22:16:19< irker976> wesnoth: gfgtdf wesnoth:master 61a8de3d9464 / src/game_initialization/create_engine.cpp: don't reload config when selecing campaigns http://git.io/bktd 20150202 22:16:21< irker976> wesnoth: gfgtdf wesnoth:master 6172dd3e56dd / src/game_initialization/ (configure_engine.cpp configure_engine.hpp): remove unneeded member variable. http://git.io/bktF 20150202 22:16:23< irker976> wesnoth: gfgtdf wesnoth:master f2f34629daa2 / src/game_initialization/ (mp_options.cpp mp_options.hpp): remove unused functions http://git.io/bktb 20150202 22:16:24< irker976> wesnoth: gfgtdf wesnoth:master 20b91d3b9335 / src/game_initialization/mp_options.hpp: remove undefined function http://git.io/bktN 20150202 22:16:27< irker976> wesnoth: gfgtdf wesnoth:master a882a83444df / src/game_initialization/create_engine.cpp: add type=sp/mp for [era] and [modification] http://git.io/bktA 20150202 22:16:28< irker976> wesnoth: gfgtdf wesnoth:master 5d0a9b1ae754 / src/replay_controller.cpp: fix replay play button available too soon http://git.io/bktx 20150202 22:19:21-!- travis-ci [~travis-ci@ec2-54-81-19-26.compute-1.amazonaws.com] has joined #wesnoth-dev 20150202 22:19:21< travis-ci> wesnoth/wesnoth#5751 (master - 4566aa7 : Charles Dang): The build passed. 20150202 22:19:21< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/49237901 20150202 22:19:21-!- travis-ci [~travis-ci@ec2-54-81-19-26.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150202 22:26:41-!- kex [~kex@212.158.180.39] has quit [Remote host closed the connection] 20150202 22:30:16-!- mjs-de [~mjs-de@f049243246.adsl.alicedsl.de] has joined #wesnoth-dev 20150202 22:34:00< vultraz> zookeeper: I'm starting to see why we can't add mainline campaigns at the drop of a hat >_> so much code to maintain 20150202 22:41:19< irker976> wesnoth: Charles Dang wesnoth:master 52b8758006d7 / data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg: AOI S5: fixup a missing = http://git.io/bkCE 20150202 22:41:22< irker976> wesnoth: Charles Dang wesnoth:master 0b2229edc700 / data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg: AOI S1: forgot facing for Lomarfel http://git.io/bkCu 20150202 22:49:23-!- travis-ci [~travis-ci@ec2-54-162-45-239.compute-1.amazonaws.com] has joined #wesnoth-dev 20150202 22:49:23< travis-ci> wesnoth/wesnoth#5752 (master - 4e4d1b9 : Charles Dang): The build passed. 20150202 22:49:23< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/49239812 20150202 22:49:23-!- travis-ci [~travis-ci@ec2-54-162-45-239.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150202 22:53:34-!- gfgtdf [~chatzilla@f054056165.adsl.alicedsl.de] has joined #wesnoth-dev 20150202 22:54:17< gfgtdf> vultraz: you want to fix https://gna.org/bugs/?23236 on master? 20150202 22:54:17< irker976> wesnoth: Charles Dang wesnoth:master c6fa28fbb57d / data/campaigns/An_Orcish_Incursion/utils/macros.cfg: AOI: port DiD logic for adviser creation http://git.io/bkB8 20150202 22:54:20< irker976> wesnoth: Charles Dang wesnoth:master dfcc26aae666 / data/campaigns/Descent_Into_Darkness/utils/macros.cfg: DiD: simplify new ghost adviser creation with placement=leader http://git.io/bkB4 20150202 22:56:48< gfgtdf> vultraz: ^ 20150202 22:58:08< zookeeper> gfgtdf, so are you interested in trying to solve the starting positions OOS problem? 20150202 22:58:40-!- boucman [~rosen@wesnoth/developer/boucman] has left #wesnoth-dev [] 20150202 22:59:39< gfgtdf> zookeeper: i can help but after looking at the engine i currently also have no idea how it could be caused 20150202 22:59:56< gfgtdf> zookeeper: in teh engine i mean 20150202 23:00:06< zookeeper> gfgtdf, anyway, i pasted the relevant info engine lines here 12 hours ago 20150202 23:00:08< zookeeper> okay 20150202 23:00:21< zookeeper> doesn't help that no one else seems to be experiencing it 20150202 23:00:42< gfgtdf> zookeeper: maybe he used a addon that adds new terrains that confuses teh liked terrain calculations ? 20150202 23:01:00< zookeeper> at least he said that he didn't have any add-ons 20150202 23:02:28< gfgtdf> zookeeper: if i remember correctly he said he can build master too so maybe we could put verymuch logmessages in place_sides_in_preferred_locations in master. 20150202 23:02:47< zookeeper> maybe... 20150202 23:04:00< zookeeper> i don't know the code so don't know if there's anything there that could be something unintentionally platform-specific, but that possibility comes to mind 20150202 23:07:40-!- Ard0nik [~user@adsl-75-28-100-109.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20150202 23:08:00-!- kex [~kex@212.158.180.39] has joined #wesnoth-dev 20150202 23:10:58< gfgtdf> zookeeper: hmm i also thought about that 20150202 23:11:11-!- Ardonik [~user@adsl-75-28-99-238.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 250 seconds] 20150202 23:11:28< gfgtdf> zookeeper: but the only think i curently know to be plattofrm spcific is floating point calculation, and afaik that cod doesnt use floating point calculation 20150202 23:11:38< gfgtdf> s/think/thing 20150202 23:23:13-!- travis-ci [~travis-ci@ec2-54-159-118-175.compute-1.amazonaws.com] has joined #wesnoth-dev 20150202 23:23:13< travis-ci> wesnoth/wesnoth#5753 (master - 2e869a7 : Charles Dang): The build passed. 20150202 23:23:13< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/49240113 20150202 23:23:13-!- travis-ci [~travis-ci@ec2-54-159-118-175.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150202 23:27:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150202 23:28:17-!- prkc [~prkc@h33-59.pool95-168.dyn.tolna.net] has quit [Quit: Leaving] 20150202 23:28:50< vultraz> gfgtdf: I'll look into it 20150202 23:36:49-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150202 23:37:11< vultraz> gfgtdf: should it use shallow_parsed or parsed? 20150202 23:37:33< vultraz> before it was using shallow_literal 20150202 23:52:17-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150202 23:53:41-!- travis-ci [~travis-ci@ec2-54-159-118-175.compute-1.amazonaws.com] has joined #wesnoth-dev 20150202 23:53:41< travis-ci> wesnoth/wesnoth#5754 (master - 2a24b1d : Charles Dang): The build passed. 20150202 23:53:41< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/49241612 20150202 23:53:41-!- travis-ci [~travis-ci@ec2-54-159-118-175.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150202 23:54:39-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] --- Log closed Tue Feb 03 00:00:13 2015