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Ivanovic_ is now known as Ivanovic 20150221 04:10:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150221 04:22:43-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150221 04:40:07-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20150221 04:56:23-!- new_one [~new_one@128.42.90.73] has quit [Quit: WeeChat 1.1.1] 20150221 05:01:56-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150221 05:03:17-!- sachith500 [~kvirc@125.253.101.54] has quit [Ping timeout: 252 seconds] 20150221 05:14:31-!- irker173 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150221 05:14:31< irker173> wesnoth: Charles Dang wesnoth:master 98e3006a1fc4 / data/campaigns/Northern_Rebirth/ (scenarios/05a_The_Pursuit.cfg utils/herodeaths.cfg): NR: show each of Morvin/Thera's death dialogs only once http://git.io/A4IH 20150221 05:20:02-!- fzsombor [~fzsombor@178-164-172-93.pool.digikabel.hu] has joined #wesnoth-dev 20150221 05:20:56-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 246 seconds] 20150221 05:21:49< irker173> wesnoth: Charles Dang wesnoth:master 8a9a1b987ad5 / data/campaigns/Northern_Rebirth/utils/herodeaths.cfg: NR: added a no-dialog version of Morvin/Thera's death events, for use in S6 on http://git.io/A4L0 20150221 05:22:40< vultraz> ^ the reason for this is because basically, you play through the entire campaign staring at the same damn 7 dialogs every time one of them dies 20150221 05:22:54< vultraz> it makes a lot more sense for them to be talkative at first, and then just 'get on with it' 20150221 05:22:59< vultraz> and it bothers the player less 20150221 05:23:11-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150221 05:24:33-!- fzsombor [~fzsombor@178-164-172-93.pool.digikabel.hu] has quit [Ping timeout: 252 seconds] 20150221 05:35:06-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20150221 05:45:16-!- travis-ci [~travis-ci@ec2-54-82-87-176.compute-1.amazonaws.com] has joined #wesnoth-dev 20150221 05:45:16< travis-ci> wesnoth/wesnoth#5817 (master - 98e3006 : Charles Dang): The build has errored. 20150221 05:45:16< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/51604123 20150221 05:45:16-!- travis-ci [~travis-ci@ec2-54-82-87-176.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150221 05:46:38-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 245 seconds] 20150221 05:51:48-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20150221 06:00:06-!- kex [~kex@78.157.29.160] has quit [Remote host closed the connection] 20150221 06:04:53-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150221 06:27:00-!- sachith500 [~kvirc@125.253.101.54] has joined #wesnoth-dev 20150221 06:31:34-!- Sulfur [~Miranda@p5B009FC6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150221 06:51:12-!- tomreyn_ [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150221 06:55:01-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Ping timeout: 264 seconds] 20150221 07:04:06-!- Coffee_irc [~david@ppp118-210-18-88.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20150221 07:16:32-!- fzsombor [~fzsombor@178-164-172-93.pool.digikabel.hu] has joined #wesnoth-dev 20150221 07:18:48-!- fzsombor [~fzsombor@178-164-172-93.pool.digikabel.hu] has quit [Remote host closed the connection] 20150221 07:38:13-!- [Relic] [~Relic]@2602:306:33a3:6d30:8:d11d:9867:996] has quit [Quit: Leaving] 20150221 07:47:33-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150221 07:49:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150221 07:50:11-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20150221 08:01:06-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150221 08:08:47-!- leyyin [~leyyin@unaffiliated/leyyin] has joined #wesnoth-dev 20150221 08:09:59-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150221 08:10:42-!- sachith500 [~kvirc@125.253.101.54] has quit [Ping timeout: 245 seconds] 20150221 08:15:15< zookeeper> shadowm, any idea why the moderation actions like splitting a topic or closing a report or deleting a post seem to take forever (like literally minutes sometimes) now? 20150221 08:39:58-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150221 08:44:26-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150221 08:47:57-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 265 seconds] 20150221 08:49:19-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20150221 09:19:49-!- irker173 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150221 09:33:41-!- mjs-de [~mjs-de@f048075130.adsl.alicedsl.de] has joined #wesnoth-dev 20150221 09:49:28-!- tomreyn_ is now known as tomreyn 20150221 10:01:01-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 264 seconds] 20150221 10:11:39-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150221 10:35:27-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150221 10:35:29-!- kex [~kex@78.157.29.160] has quit [Remote host closed the connection] 20150221 10:37:28-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150221 10:40:35-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-dev 20150221 10:41:25-!- SZ_Bot is now known as Ravana_ 20150221 10:41:25-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Changing host] 20150221 10:41:25-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has joined #wesnoth-dev 20150221 10:51:44-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has joined #wesnoth-dev 20150221 10:52:07-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20150221 10:53:52< aquileia> I think it's not only moderating, at least for me previewing posts/PM's takes forever as well 20150221 10:58:09< aquileia> vultraz: Why do you need to store them if you could just teleport them without recreating the unit? Even if you want to keep the overpowered feature of replenished HP and MP, that should be easier, I think... and as I said before, teleporting is one thing, but necromancy is another matter... 20150221 11:01:00-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150221 11:01:02-!- kex [~kex@78.157.29.160] has quit [Remote host closed the connection] 20150221 11:02:22-!- Appleman1234 [~Appleman1@CPE-121-208-6-89.bqzl1.cha.bigpond.net.au] has quit [Ping timeout: 240 seconds] 20150221 11:08:29-!- localuser- [~none@unaffiliated/localuser-] has joined #wesnoth-dev 20150221 11:11:32-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150221 11:13:07-!- kex [~kex@78.157.29.160] has quit [Read error: Connection reset by peer] 20150221 11:13:44-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150221 11:18:31-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 244 seconds] 20150221 11:26:05-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150221 11:28:38-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150221 11:38:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150221 11:43:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20150221 11:59:16-!- Sulfur [~Miranda@p5B009FC6.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150221 12:04:09-!- kex [~kex@78.157.29.160] has quit [Remote host closed the connection] 20150221 12:04:46-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150221 12:08:59-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 245 seconds] 20150221 12:28:34-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150221 12:32:55-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 244 seconds] 20150221 12:47:14-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150221 12:48:09-!- Sulfur [~Miranda@p5B009FC6.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150221 12:54:55< vultraz> aquileia: I'm still going to refactor it further 20150221 12:57:08< aquileia> good to know 20150221 12:58:36< vultraz> aquileia: and yes, I will just heal them instead of them 'dying' and resurrecting 20150221 13:06:36-!- kex [~kex@78.157.29.160] has quit [Remote host closed the connection] 20150221 13:13:09-!- Kexoth [~kex@78.157.29.160] has joined #wesnoth-dev 20150221 13:17:58-!- Kexoth [~kex@78.157.29.160] has quit [Ping timeout: 255 seconds] 20150221 13:27:02-!- prkc [~prkc@540090D6.dsl.pool.telekom.hu] has joined #wesnoth-dev 20150221 14:05:56-!- Coffee_irc [~david@ppp118-210-18-88.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20150221 14:12:28-!- new_one [~new_one@128.42.90.201] has joined #wesnoth-dev 20150221 14:20:43-!- Gallaecio [~quassel@84.120.112.123.dyn.user.ono.com] has joined #wesnoth-dev 20150221 14:25:21-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20150221 14:33:37-!- Gallaecio [~quassel@84.120.112.123.dyn.user.ono.com] has quit [Remote host closed the connection] 20150221 14:39:06-!- Gallaecio [~quassel@84.120.112.123.dyn.user.ono.com] has joined #wesnoth-dev 20150221 14:59:18-!- Gallaecio [~quassel@84.120.112.123.dyn.user.ono.com] has quit [Remote host closed the connection] 20150221 15:15:24< aquileia> What is the current standard setup for orbs - a) no action = red, enemy = none b) no action = black, enemy = red ? 20150221 15:16:25< aquileia> a) is what I get when I dlete my preference file, b) is what both the help and manual state 20150221 15:18:11< aquileia> fabi: ^ 20150221 15:19:27< aquileia> after all that back and forth I'm a little confused how it ended 20150221 15:21:17< fabi> aquileia: It is like it has been for ages. Sadly. 20150221 15:23:24< aquileia> What about https://github.com/wesnoth/wesnoth/commit/b609e59a922f225 , then? 20150221 15:25:00< fabi> aquileia: Maybe I am wrong. Why don't you just try it? 20150221 15:27:06< aquileia> I did. I guess when the change was reverted, the help & manual got stuck in that state? 20150221 15:31:43< aquileia> Installed the 12.1 binary: unmoved black, enemy none... 20150221 15:32:31< aquileia> loonycyborg: You aren't providing these with a custom preference file, right? 20150221 15:33:03-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150221 15:36:33< aquileia> nope, it changes between 1.12.1 and master 20150221 15:37:33< aquileia> fabi, shadowm, zookeeper, vultraz: I suppose it'd be nice to decide on the desired behavior... 20150221 15:39:46-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150221 15:41:45-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20150221 15:48:38< aquileia> We now have a) master: green-yellow-red + enemy none b) 1.12: green-yellow-black + enemy none c) help: green-yellow-red + enemy red 20150221 15:49:11< vultraz> in master, fabi introduced an option to customize orb colors 20150221 15:49:13< vultraz> IIRC 20150221 15:49:14< aquileia> I meant 'help: green-yellow-black + enemy red' 20150221 15:49:16< vultraz> this is bad 20150221 15:49:23< vultraz> (well, I assume it was fabi) 20150221 15:49:25< vultraz> (I'm not sure) 20150221 15:49:30< aquileia> I know they can be customized at will 20150221 15:49:45< vultraz> but someone also made it so that by default, the black enemy orb is not shown 20150221 15:49:47< aquileia> it's his feature, but the preset should match the help at least 20150221 15:50:15< vultraz> Enemy units should have a black orb 20150221 15:50:32< aquileia> well, that's d) then =P 20150221 15:50:43< vultraz> basically 20150221 15:50:49< vultraz> in help, black and red need to be switched 20150221 15:51:19< vultraz> I'm pretty sure red has been 'your unit is out of moves' for ages 20150221 15:52:29< vultraz> I think we should also turn on black for enemies by default 20150221 15:52:32< aquileia> Why not hide enemy orbs by default as it's currently done? 20150221 15:52:54< vultraz> Is that how it is in 1.12? 20150221 15:53:14< aquileia> that's current master behavior 20150221 15:53:37< aquileia> 1.12 hides them as well, but has gree-yellow-black 20150221 15:54:33< vultraz> I could have sworn 1.12 had green yellow red for your units.. 20150221 15:55:16< vultraz> oh 20150221 15:55:25< vultraz> no, it's black for a unit that's out of moves 20150221 15:55:26< vultraz> well 20150221 15:55:30< vultraz> welp 20150221 15:55:31< vultraz> lol 20150221 15:56:07< vultraz> keep in mind I'm running 1.12.0 20150221 15:56:07< aquileia> you see why I'm raising the issue? It was just as unexpected for me 20150221 15:56:39< aquileia> I took 1.12.1 20150221 15:56:53< vultraz> Ok so 20150221 15:57:39< vultraz> On current master, red is your unit out of moves 20150221 15:57:44< vultraz> Help says it is black, like 1.12 20150221 15:58:07< vultraz> And black is the default for enemies (which is not shown by default), while help says it should be red 20150221 15:58:15< aquileia> exactly 20150221 15:58:31< aquileia> mailinglist? 20150221 15:58:34< vultraz> In 1.12, it says black is the color for your units out of moves 20150221 15:58:40< vultraz> which is correct 20150221 15:58:50< vultraz> but it says red is enemy, which is wrong, because nothing is shown 20150221 15:58:55< vultraz> so the question is 20150221 15:59:07< vultraz> do we want black and red master or 1.12 behavior 20150221 16:00:47< aquileia> well, master is irrelevant to the end user, but it's the same as it was in 1.10 IIRC and thus relevant 20150221 16:01:00< vultraz> so master is what it was in 1.10? 20150221 16:01:40< aquileia> I'm not 100% sure, it was such a long time ago... let me look it up 20150221 16:03:20-!- Gallaecio [~quassel@84.120.112.123.dyn.user.ono.com] has joined #wesnoth-dev 20150221 16:06:08-!- Gallaecio [~quassel@84.120.112.123.dyn.user.ono.com] has quit [Remote host closed the connection] 20150221 16:07:52-!- Gallaecio [~quassel@84.120.112.123.dyn.user.ono.com] has joined #wesnoth-dev 20150221 16:10:18< aquileia> https://github.com/wesnoth/wesnoth/blob/1.8/data/game_config.cfg#L78 https://github.com/wesnoth/wesnoth/blob/1.8/images/misc/ball-moved.png 20150221 16:10:31< aquileia> 1.8 was traffic lights + none 20150221 16:12:10< aquileia> https://github.com/wesnoth/wesnoth/blob/1.10/images/misc/orb-moved.png 20150221 16:12:14< aquileia> 1.10 as well 20150221 16:12:46< aquileia> 1.12 changed this, master changed it back 20150221 16:14:04< aquileia> vultraz: Should I just bring the issue to the mailinglist? 20150221 16:15:50< vultraz> aquileia: yeah, why not 20150221 16:20:05< zookeeper> i never really consciously look at the orbs, nor do i recall the rationale for the changes, so i guess i don't have much to say besides "keep it as it's always been unless there's a very good reason to change it" 20150221 16:21:13< aquileia> The reason was "red=attention=danger", IIRC 20150221 16:22:19< aquileia> and something with color-blind people, but as fabi made it customisable for them, that's no longer relevant 20150221 16:23:05-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150221 16:35:54< aquileia> vultraz: If I state you opinion, black enemy orbs or none? 20150221 16:36:31-!- sachith500 [~kvirc@CPE-124-176-181-175.lns3.win.bigpond.net.au] has joined #wesnoth-dev 20150221 16:43:36< vultraz> aquileia: I guess it doesn't really matter. 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