--- Log opened Wed Feb 11 00:00:42 2015 20150211 00:17:21-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20150211 00:35:03-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150211 00:38:09-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has quit [Remote host closed the connection] 20150211 00:55:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20150211 00:56:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150211 01:11:19-!- fenzil [~fenzil@unaffiliated/fenzil] has quit [Read error: Connection reset by peer] 20150211 01:19:48-!- fenzil [~fenzil@unaffiliated/fenzil] has joined #wesnoth 20150211 01:30:02-!- namad8 [aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #wesnoth 20150211 01:30:23-!- namad7 [aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [Ping timeout: 245 seconds] 20150211 01:34:45-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has quit [Read error: Connection reset by peer] 20150211 01:36:16-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150211 02:22:43-!- Wuzzy [~Wuzzy@p549F862A.dip0.t-ipconnect.de] has quit [Ping timeout: 244 seconds] 20150211 02:25:35-!- Wuzzy [~Wuzzy@p549F815B.dip0.t-ipconnect.de] has joined #wesnoth 20150211 03:01:56-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 265 seconds] 20150211 03:02:01-!- fendrin [~quassel@p20030051AA5D9C49E0A3778C6C602FED.dip0.t-ipconnect.de] has joined #wesnoth 20150211 03:02:01-!- fendrin [~quassel@p20030051AA5D9C49E0A3778C6C602FED.dip0.t-ipconnect.de] has quit [Changing host] 20150211 03:02:01-!- fendrin [~quassel@wesnoth/developer/fendrin] has joined #wesnoth 20150211 03:17:34-!- Sulfur [~Miranda@p5B009746.dip0.t-ipconnect.de] has joined #wesnoth 20150211 03:39:02-!- ArneBab_ [~quassel@55d4647d.access.ecotel.net] has joined #wesnoth 20150211 03:40:47-!- Tonepoet [~Tonepoet@199-116-72-70.PUBLIC.monkeybrains.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20150211 03:42:19-!- ArneBab [~quassel@55d44f51.access.ecotel.net] has quit [Ping timeout: 250 seconds] 20150211 03:45:46-!- Ivanovic_ [~ivanovic@frnk-5f74c8b5.pool.mediaWays.net] has joined #wesnoth 20150211 03:45:46-!- Ivanovic_ [~ivanovic@frnk-5f74c8b5.pool.mediaWays.net] has quit [Changing host] 20150211 03:45:46-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20150211 03:48:19-!- Sulfur [~Miranda@p5B009746.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150211 03:49:02-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20150211 03:49:46-!- Ivanovic_ is now known as Ivanovic 20150211 04:00:25-!- ArneBab_ [~quassel@55d4647d.access.ecotel.net] has quit [Ping timeout: 265 seconds] 20150211 04:02:55-!- ArneBab [~quassel@55d4647d.access.ecotel.net] has joined #wesnoth 20150211 04:37:27-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150211 05:04:04-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth 20150211 05:12:05-!- fenzil [~fenzil@unaffiliated/fenzil] has quit [Read error: Connection reset by peer] 20150211 05:21:39-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth 20150211 05:21:39-!- SZ_Bot is now known as Ravana_ 20150211 05:21:39-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Changing host] 20150211 05:21:39-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has joined #wesnoth 20150211 05:56:45-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20150211 06:43:50-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20150211 06:53:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20150211 07:03:15-!- Wuzzy [~Wuzzy@p549F815B.dip0.t-ipconnect.de] has quit [Quit: Wuzzy] 20150211 07:35:45-!- [Relic] [~Relic]@2602:306:33a3:6d30:3048:4e50:9864:1935] has quit [Quit: Leaving] 20150211 07:37:17-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150211 07:41:13-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 245 seconds] 20150211 07:46:10-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150211 08:02:52-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 240 seconds] 20150211 08:07:07-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20150211 08:09:37-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150211 08:31:33-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150211 08:39:59-!- Earlo [~Earlo@213.143.167.6] has joined #wesnoth 20150211 09:13:18-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 245 seconds] 20150211 09:16:59-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has joined #wesnoth 20150211 09:39:15-!- Sasquash [~Sasquash@c-67-170-165-157.hsd1.wa.comcast.net] has joined #wesnoth 20150211 09:39:38< Sasquash> hey I want to mod another game based on Wesnoth's resources 20150211 09:39:49< Sasquash> whats the liscense for B.f.W.? 20150211 09:39:54< zookeeper> GPL 20150211 09:40:28< Sasquash> thank you 20150211 09:40:33< Sasquash> I thought so but wanted to make sure 20150211 09:45:25< Rhonda> Sasquash: Out of curiosity, what's the other game? :) 20150211 09:45:33< Sasquash> King Arthurs Gold 20150211 09:45:40< Sasquash> will defintely take some doing 20150211 09:46:02< Sasquash> while they have done top down conversions with mods 20150211 09:46:23< Sasquash> I'm thinking about more of a survival kind of thing with variant monsters 20150211 09:46:55< Sasquash> plus I've found a bunch of custom mobs from Wesnoth that people have done, could be intersting with the right animations. :P 20150211 09:48:22< Sasquash> turns out there's a following among KAG players for Wesnoth ^^ 20150211 09:51:05< Sasquash> is there a full continent map? 20150211 09:51:16< Sasquash> Wesnoth looks like a small section 20150211 09:52:11< zookeeper> there's no properly rendered full continent map, no 20150211 09:52:23< zookeeper> just an outline, and lots of individual maps 20150211 09:55:33< Sasquash> ah 20150211 10:11:40-!- Pepe__ [~ppjet@108.61.181.222] has joined #wesnoth 20150211 10:12:10-!- Pepe_ [~ppjet@anderith.bouah.net] has quit [Remote host closed the connection] 20150211 10:12:25-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20150211 10:13:20-!- Pepe__ [~ppjet@108.61.181.222] has quit [Client Quit] 20150211 10:19:47-!- Sasquash [~Sasquash@c-67-170-165-157.hsd1.wa.comcast.net] has quit [Quit: Shutting down] 20150211 10:21:05-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 256 seconds] 20150211 10:27:58-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150211 10:34:44-!- Pepe_ [~ppjet@108.61.181.222] has joined #wesnoth 20150211 11:22:03-!- Sasquash [~Sasquash@c-67-170-165-157.hsd1.wa.comcast.net] has joined #wesnoth 20150211 11:35:29-!- Pepe_ [~ppjet@108.61.181.222] has quit [Quit: leaving] 20150211 13:08:21-!- Sulfur [~Miranda@p5B009746.dip0.t-ipconnect.de] has joined #wesnoth 20150211 13:53:53-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20150211 14:18:08-!- Sasquash [~Sasquash@c-67-170-165-157.hsd1.wa.comcast.net] has quit [Quit: Shutting down] 20150211 14:29:30-!- Pepe_ [~ppjet@anderith.bouah.net] has joined #wesnoth 20150211 14:35:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150211 14:53:28-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth 20150211 15:07:15-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150211 15:56:09-!- Sulfur [~Miranda@p5B009746.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150211 16:15:41-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has joined #wesnoth 20150211 16:26:38-!- Sulfur [~Miranda@p5B009746.dip0.t-ipconnect.de] has joined #wesnoth 20150211 16:29:00-!- [Relic] [~Relic]@2602:306:33a3:6d30:8c43:8ab2:89ab:40b1] has joined #wesnoth 20150211 16:30:19-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150211 16:50:18-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150211 16:54:24-!- Molt [~elektron@c-73-1-200-215.hsd1.fl.comcast.net] has joined #wesnoth 20150211 17:21:47-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 265 seconds] 20150211 17:28:25-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150211 19:26:21< Molt> has anyone used halo under [item] 20150211 19:26:22< Molt> ? 20150211 19:26:26< Molt> i think it is broken 20150211 19:28:37 * zookeeper doesn't believe it 20150211 19:29:18< Molt> for example, if I use [item] x,y=$x1,$y1 halo=8bitcoin-[1-11].png:75 [/item] nothing shows up. If i use [item] x,y=$x1,$y1 hao=8bitcoin-1.png:75,8bitcoin-2.png:75, ... 8bitcoin-11.png:75 [/item] the items show up, but they are bugged. they are jittery and not displaying correctly 20150211 19:30:05< zookeeper> well the [] syntax probably doesn't work there then 20150211 19:30:22< zookeeper> other than that, the problem is probably in your images or something 20150211 19:31:20< celticminstrel> I think I used it for something. 20150211 19:31:57< Molt> it WAS working fine. all of a sudden is stopped 20150211 19:32:16< Molt> i've rechecked my code 900 times. can't make out what the issue is. 20150211 19:32:20< celticminstrel> Yeah, I use it in my campaign. 20150211 19:32:56< celticminstrel> Does your code have "hao" instead of "halo"? I notice what you posted here does. 20150211 19:33:11< celticminstrel> Oh wait, but that's the one that works. 20150211 19:33:29< celticminstrel> So I guess it was just a typo over here? 20150211 19:33:41-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150211 19:33:50< celticminstrel> I haven't used animated halos with [item]. 20150211 19:34:01< celticminstrel> I just used the lighthouse illumination aura. 20150211 19:38:17-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20150211 19:38:51< Molt> lemme double check everything 20150211 19:38:52< Molt> brb 20150211 19:39:15-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20150211 19:41:57< vultraz> Molt: the syntax is [1~11] not [1-11] 20150211 19:42:04-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20150211 19:42:16< zookeeper> oh, that too. 20150211 19:43:18< celticminstrel> ? 20150211 19:43:21< celticminstrel> ? 20150211 19:43:23< celticminstrel> Oops 20150211 19:43:30< celticminstrel> Didn't mean to do that twice. 20150211 19:43:45< vultraz> and I just tested an animated halo in DiD recently and it did work 20150211 19:44:04< Molt> i did mess that up 20150211 19:44:08< Molt> fixed already 20150211 19:44:11< Molt> retesting 20150211 19:44:18< Molt> thanks guys 20150211 19:45:12 * vultraz back to bed 20150211 19:55:23-!- localuser- [~none@unaffiliated/localuser-] has joined #wesnoth 20150211 20:02:39< Molt> question: if I save a game, quit wesnoth, edit my wml code, place the new scenario file in my games directory where wesnoth loads it, then reload wesnoth and load my save game will the save game be running off the newly updated scenario? 20150211 20:03:02< zookeeper> no 20150211 20:03:13< Molt> that freaking sucks 20150211 20:03:18< Molt> thats what i thought 20150211 20:03:26< Molt> makes testing take WAY longer 20150211 20:03:33< Molt> ............... 20150211 20:03:42< Ravana_> I used dedicated test scenario 20150211 20:04:03< Ravana_> single event at once 20150211 20:06:22< celticminstrel> What about start-of-scenario saves though? 20150211 20:07:00< celticminstrel> Oh, wait, I think what I've usually done is loaded the victory save of the previous scenario. 20150211 20:08:10< celticminstrel> Since the save file is stored in the form of a replay, it should be theoretically possible to not store any of the scenario data in the save file... 20150211 20:12:31< Molt> ok... from my testing I've figured out what the problem is 20150211 20:13:49< Molt> i am trying to have a coin image raise up from the head of an enmy unit upon it's death. the coin consists of 11 png files - al checked and set up properly. 20150211 20:15:14< Molt> the issue is when i do this: [item] x,y=$x1,$y1 halo=8bitcoin-[1~11].png:75 [/item] # Remove the item [remove_item] x,y=$x1,$y1 [/remove_item] - it never shows up. 20150211 20:16:07< Molt> if I do: [item] x,y=$x1,$y1 halo=8bitcoin-[1~11].png:75 [/item] and then remove it, lets say, after a bit of code, the coin image replays a few times before being removed 20150211 20:16:27< Molt> the thing is, i just want the 11 coins to be played once, then removed from the board 20150211 20:17:53< Molt> it logically seems like doing [item] x,y=whatever halo=whatever [/item] followed immediately by [remove_item] ... should let the dang image play through once, but it doesn't .... 20150211 20:19:04< Molt> i could put a delay between [item] ... and [remove_item], but not sure how much time is needed for it to play once 20150211 20:21:14< Molt> hmmm.... 75ms x 11 = 850ms. I'm going to delay for 850ms before removing 20150211 20:21:17< Molt> brb 20150211 20:23:18< zookeeper> i don't think it makes any logical sense that the image/animation would play after being removed 20150211 20:24:03< zookeeper> if you want an item halo anim to play only once, then put an empty frame as the last frame and give it a really long duration 20150211 20:24:12< zookeeper> then remove the item in some later event as soon as possible 20150211 20:29:48< Molt> not after being removed. where are you getting that from? the code for removal comes after the code for displaying the image 20150211 20:30:04< Molt> therefore the image should be displayed and Then it should be removed 20150211 20:30:12< Molt> btw: 850ms did it 20150211 20:31:02< Molt> which means there is no time alloted for the images to be shown despite the time specifically allocated for them to be displayed (ie the :ms after each image - in my case 75ms) 20150211 20:33:12-!- enchilado [enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 245 seconds] 20150211 20:33:41< Molt> zookeper: putting an empty frame as last with long duration is also a splendid workaround 20150211 20:33:50< Molt> zookeper: great thinking ;) 20150211 20:34:12< Molt> i love how problems are naturally attacked from different angles ;) 20150211 20:35:16< celticminstrel> You're misunderstanding what [item] is meant for. 20150211 20:35:36< celticminstrel> It's not meant for animated effects. It's meant for permanent or semi-permanent objects on the map. 20150211 20:35:59-!- enchilado [enchilado@defocus/yummy/enchilado] has joined #wesnoth 20150211 20:36:24< celticminstrel> So, that's why it stops playing as soon as it's removed. 20150211 20:36:54< celticminstrel> You could probably do this with a unit animation and [animate_unit], though I guess what you've done works just as well. 20150211 20:38:58< Molt> celticminstrel: yeah, I can tell [item] is originally meant for static images, but when halo was added with time alloted for each image it should really allow the images to play through before [remove_item] takes them off the map don't ya think? 20150211 20:40:55< zookeeper> no, it shouldn't 20150211 20:41:08< celticminstrel> No. 20150211 20:41:13< celticminstrel> It shouldn't. 20150211 20:41:30-!- localuser- [~none@unaffiliated/localuser-] has quit [Remote host closed the connection] 20150211 20:41:36< celticminstrel> Because animations in an item would normally be intended for animated objects on the map, with a looping animation. 20150211 20:41:58< celticminstrel> Rather than for transient animations like you're using it for. 20150211 20:42:11< celticminstrel> It's not that it's meant for static images. 20150211 20:42:32< celticminstrel> Maybe you could say it's meant for static objects on the map. 20150211 20:45:19-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150211 20:53:23-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 255 seconds] 20150211 20:57:43-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150211 21:07:27-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 264 seconds] 20150211 21:09:44-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150211 21:43:59-!- Sulfur [~Miranda@p5B009746.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150211 22:13:57-!- Falcon` [falcon@hell.kolosowscy.pl] has quit [Ping timeout: 256 seconds] 20150211 22:14:41< patwotrik> Is the server down? 20150211 22:20:59-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150211 22:22:30-!- localuser- [~none@unaffiliated/localuser-] has joined #wesnoth 20150211 22:22:53-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150211 22:31:58-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20150211 22:36:41-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150211 22:37:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150211 22:53:51-!- Earlo [~Earlo@213.143.167.6] has quit [Remote host closed the connection] 20150211 23:15:18-!- Twey [~twey@unaffiliated/twey] has joined #wesnoth 20150211 23:17:54< Twey> Where is the source for http://androthsoft.com/battle/ (Androth port of Wesnoth to Android) available? 20150211 23:20:18< Twey> Ah, I guess it's https://github.com/cjhopman/Battle-for-Wesnoth-on-Android — never mind, then! 20150211 23:21:42< celticminstrel> ...Androth? 20150211 23:24:04-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20150211 23:24:10< celticminstrel> Oh, I see, it's a portmanteau of Android and Wesnoth. 20150211 23:24:46< patwotrik> What's the name of the map where the lava rises one tile per turn? 20150211 23:25:54-!- panda__ [~IMO@AMontsouris-653-1-149-168.w92-140.abo.wanadoo.fr] has quit [Remote host closed the connection] 20150211 23:26:30-!- Falcon` [falcon@hell.kolosowscy.pl] has joined #wesnoth 20150211 23:31:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] --- Log closed Thu Feb 12 00:00:44 2015