--- Log opened Thu Mar 05 00:00:13 2015 20150305 00:05:41< iceiceice> gfgtdf: 20150305 00:05:47< gfgtdf> ? 20150305 00:05:47< iceiceice> i think it would be a good idea if 20150305 00:05:54< iceiceice> we had like, a way to dump the entire saved_game 20150305 00:06:20< iceiceice> i'm thinking of adding a button to inspect dialog that will basically do this and then call notepad or whatever your os equivalent is 20150305 00:06:46< iceiceice> using the desktop::open stuff 20150305 00:07:46< gfgtdf> iceiceice: hm couldnt it just creat a save and open it? 20150305 00:08:13< iceiceice> usually yes 20150305 00:08:25< iceiceice> but for bugs related to saving / transitioning 20150305 00:08:36< iceiceice> it might be better if you can just get the entire original config 20150305 00:08:56< iceiceice> idk 20150305 00:09:41< gfgtdf> iceiceice: you mean not teh current save state but the with h whcih teh game was started/last saved ? 20150305 00:10:01< iceiceice> yeah 20150305 00:10:14< iceiceice> i guess i'm thinking of the config thats usually called level_ in the code 20150305 00:10:20< iceiceice> that everything has a const & to it seems 20150305 00:11:16< gfgtdf> iceiceice: when saving usually 'update_savegame_snapshot();' is called you can make an 'outdated' save by just not calling it 20150305 00:12:02< iceiceice> what about carryover stuff though? 20150305 00:12:08< iceiceice> doesnt that get changed as the game progresses? 20150305 00:12:11< iceiceice> or am i wrong 20150305 00:12:16< iceiceice> i guess i can check, it may have changed 20150305 00:12:27< gfgtdf> iceiceice: it gets changed in playcampaign 20150305 00:12:38< gfgtdf> but not n lay.._controller and related 20150305 00:13:22< gfgtdf> iceiceice: note that in play..._controller level_ is the same as saved_game_.get_starting_pos() 20150305 00:13:50< gfgtdf> iceiceice: (the later is not const) 20150305 00:14:05< iceiceice> i am trying to bisect this one right now: https://gna.org/bugs/?22984 20150305 00:14:17< iceiceice> it appears that it changed sometime between 1.11.1 and 1.11.3 20150305 00:20:47< gfgtdf> iceiceice: maybe this coomit: https://github.com/wesnoth/wesnoth/commit/49614599fa5211e0bc3fdba43c6255509da66022 20150305 00:21:23< gfgtdf> iceiceice: although its 1.11.8 20150305 00:21:34< iceiceice> hmm 20150305 00:23:00< iceiceice> fabi: whats the zoom slider bug? 20150305 00:24:50< fabi> iceiceice: Some redraw/focus issue. 20150305 00:27:49< gfgtdf> iceiceice: the easiest is most likeley to have a 'ude kexbpard' bool memeber in the slider class. 20150305 00:27:50-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Read error: Connection reset by peer] 20150305 00:28:12-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150305 00:28:36< gfgtdf> iceiceice: you read what i said ? 20150305 00:29:16< iceiceice> i saw it now 20150305 00:29:20< iceiceice> yeah maybe thats the easiest thing 20150305 00:29:33< iceiceice> its wierd that bisect is finding this point in 1.11.2 20150305 00:29:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150305 00:37:47< gfgtdf> iceiceice: hmaybe there is somethign else? 20150305 00:38:08< gfgtdf> iceiceice: also afaik there was an attepmt to use gui2 for teh mp lobby 20150305 00:38:50< gfgtdf> iceiceice: but actually i never really used buisect 20150305 00:39:31< iceiceice> i dont really know the gui1 stuff 20150305 00:39:42< iceiceice> its easier to use bisect and then i dont really need to focus on it 20150305 00:39:48< iceiceice> until i get a commit number or something 20150305 00:40:06-!- SpoOkyMagician [~chatzilla@cpe-74-132-242-221.swo.res.rr.com] has quit [Read error: Connection reset by peer] 20150305 00:40:08< iceiceice> but maybe its better just to read the widgets/slider.cpp file 20150305 00:40:11< iceiceice> and look at its history 20150305 00:46:06-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20150305 00:57:07< iceiceice> it looks to me like it got broken here: https://github.com/wesnoth/wesnoth/commit/cf84e1d8aae84b76e7e9adc15847089bdc940632 20150305 00:59:39-!- irker412 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150305 01:11:42-!- horrowin1 [~Icedove@2a02:810a:8b40:60c8:21b:fcff:fee3:c3ff] has quit [Quit: horrowin1] 20150305 01:17:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150305 01:23:32< gfgtdf> iceiceice: the bisect says that ? 20150305 01:23:45< iceiceice> bisect resulted there 20150305 01:23:47< iceiceice> i tested there 20150305 01:23:52< iceiceice> the sliders worked before that point and not after 20150305 01:23:59< gfgtdf> iceiceice: what exactly did you bisect ? 20150305 01:24:23< iceiceice> i did bisect bad at 1.12 tip 20150305 01:24:31< iceiceice> then i did checkout 1.11.3 20150305 01:24:40< iceiceice> compiled it and went to mp create screen 20150305 01:24:45< iceiceice> and the sliders still broken 20150305 01:24:49< iceiceice> so i marked that bad 20150305 01:24:52< iceiceice> then i went to 1.11.1 20150305 01:24:55< iceiceice> and the sliders worked there 20150305 01:25:10< iceiceice> then bisect kept going places, and i kept compiling and testing 20150305 01:25:26< gfgtdf> iceiceice: yes but what exactly was you test 20150305 01:25:27< iceiceice> the bug is, if you go to mp create, click on any of the sliders like turns, 20150305 01:25:32< iceiceice> it should be that you press left or right 20150305 01:25:39< iceiceice> and it will increment or decrement 20150305 01:25:41< iceiceice> after you selected it 20150305 01:28:05< gfgtdf> iceiceice: maybe set_focus(true); shouldnt be inside the if 20150305 01:28:09< gfgtdf> but outside 20150305 01:28:26< iceiceice> i dont at all understnad this "if (value_changed_) 20150305 01:28:33< iceiceice> since we are setting that to false 3 lines before hand 20150305 01:28:54< gfgtdf> iceiceice: maybe on of the called functions can change it 20150305 01:29:01< iceiceice> i checkd on that, i dont think they do 20150305 01:29:29< iceiceice> no you're right they do 20150305 01:29:33< gfgtdf> iceiceice: in your test did you click on the sliders 'handle/grip' or just anywhere in the line ? 20150305 01:29:41< iceiceice> i clicked on the grip once 20150305 01:30:01< gfgtdf> iceiceice: you you please check 1.11.4 and click on the line but not on the grip ? 20150305 01:30:22-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has quit [Remote host closed the connection] 20150305 01:30:29< gfgtdf> 1.11.4 = after that commit 20150305 01:31:13< iceiceice> should be quick, its all in ccache 20150305 01:34:28< iceiceice> gfgtdf: you are right, its some disticntion between grip and the line 20150305 01:34:42< iceiceice> at this commit, clicking on the line attracts focus 20150305 01:34:50< iceiceice> and left and right events are recognized 20150305 01:34:57< iceiceice> but, clicking the grip does not attract focus 20150305 01:35:11< iceiceice> and left and right events affect the *previous* slider if you were selecting mulitple sliders 20150305 01:36:48< iceiceice> i'm going to check it on the previous commit 20150305 01:41:20-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150305 01:41:50< iceiceice> it seems to work more correctly in mp create at the previous commit 20150305 01:43:29< gfgtdf> iceiceice: well in the commit you posted put teh set_focus() call in a if(!is_click_on_grip) id say its rather obvious 20150305 01:44:37< gfgtdf> iceiceice: me neoigher 20150305 01:44:43< gfgtdf> iceiceice: fc 20150305 01:45:09< gfgtdf> iceiceice:my windw was scrolled to muhc op 20150305 01:45:16< gfgtdf> much up* 20150305 01:45:34< iceiceice> im going to try to moving the set_focus out i think 20150305 01:47:08-!- localuser- [~none@unaffiliated/localuser-] has joined #wesnoth-dev 20150305 01:48:55< gfgtdf> iceiceice: i still think you need to handle the other commit too if you want to fix it on 1.12 20150305 01:49:08< iceiceice> probably 20150305 01:56:04< iceiceice> ok the mp create sliders seem to work with those two changes 20150305 01:56:14< iceiceice> (uncommenting the commented out stuff, and moving the focus out) 20150305 01:56:24< iceiceice> i will check what is going wrong with zoom slider 20150305 02:04:00< iceiceice> hmm where is zoom slider nowadays? 20150305 02:04:01< iceiceice> i cannot find it 20150305 02:05:19< iceiceice> is there still a zoom slider? 20150305 02:05:52< vultraz> what do you mean? 20150305 02:06:03< vultraz> there's the slider to zoom in, but isn't that just a slider 20150305 02:06:05< iceiceice> there's some code comments about a slider widget related to zooming 20150305 02:06:07< iceiceice> where is it 20150305 02:06:11< iceiceice> like in the actual game 20150305 02:06:13< iceiceice> i hav no idea 20150305 02:06:32< iceiceice> was it removed? 20150305 02:08:14< vultraz> the zoom slider is under the minimap 20150305 02:08:39< iceiceice> i can't find it under there on master though 20150305 02:08:58< iceiceice> is it only certain resolutions? 20150305 02:09:53< vultraz> no idea because I'm staring at it 20150305 02:12:23< iceiceice> really? 20150305 02:12:31< iceiceice> do you have to click those buttons on the side or something? 20150305 02:13:15< vultraz> what buttons? 20150305 02:13:34< vultraz> I see no buttons.. 20150305 02:13:41< vultraz> iceiceice: screenshot of what you're seeing, please 20150305 02:15:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150305 02:16:12< iceiceice> http://imgur.com/a/sHhi0#0 20150305 02:17:51< gfgtdf> iceiceice: mabe your resulution is too low 20150305 02:18:39< gfgtdf> iceiceice: usually thebuttons are under the minimap where also teh slider is 20150305 02:18:41< vultraz> ah yeah 20150305 02:18:50< vultraz> what gfgtdf said 20150305 02:19:26< vultraz> iceiceice: this is what I have https://dl.dropboxusercontent.com/u/95558676/zoom%20slider.PNG 20150305 02:20:10-!- AI0867_ [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20150305 02:21:23-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Ping timeout: 250 seconds] 20150305 02:21:23-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 250 seconds] 20150305 02:21:23-!- {V} [~V@72-69-ftth.on.nl] has quit [Ping timeout: 250 seconds] 20150305 02:22:18-!- {V} [~V@72-69-ftth.on.nl] has joined #wesnoth-dev 20150305 02:22:41-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20150305 02:30:46-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150305 02:34:15-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150305 02:37:26< iceiceice> i think the zoom slider is not a great feature... 20150305 02:37:38< iceiceice> maybe we shold just get rid of it 20150305 02:37:43< iceiceice> there is a feature request like that 20150305 02:37:51< iceiceice> or to maek it only have very small range of options 20150305 02:38:13< iceiceice> it seems right now that the slider retains focus when it seems it shouldn't, 20150305 02:38:25< iceiceice> like it isn't working right in themewml 20150305 02:40:55< gfgtdf> iceiceice: maybe the items gain focus in alphabetical order so that in teh end the zoomslider has focus because it begins with z 20150305 02:41:06< gfgtdf> just a rndom tought though+ 20150305 02:50:21-!- gfgtdf [~chatzilla@d150180.adsl.hansenet.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0/20150222232811]] 20150305 02:59:57< vultraz> iceiceice: what would you replace it wirth? 20150305 03:06:00< iceiceice> just hotkeys? 20150305 03:06:17< iceiceice> or put slider in preferences or something? 20150305 03:06:54< iceiceice> i think fabi and ancestral both supported this: https://gna.org/bugs/index.php?22929 20150305 03:10:39< fabi> My problem with the feature request is that I need to zoom out far more often than zooming in. And this is not possible at all any more. 20150305 03:15:14-!- {V} [~V@72-69-ftth.on.nl] has quit [Ping timeout: 245 seconds] 20150305 03:16:03-!- {V} [~V@72-69-ftth.on.nl] has joined #wesnoth-dev 20150305 03:16:22-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20150305 03:18:15< vultraz> fabi, iceiceice: so add a 0.5 option 20150305 03:18:43< vultraz> 0.5 -> 1 -> 1.5 -> 2 -> 2.5 20150305 03:18:56< fabi> The algo can't do that. 20150305 03:19:11< vultraz> what do you mean? 20150305 03:19:29< vultraz> we have 50, 150, 250, etc 20150305 03:19:50< fabi> The good pixel art scaling algorhytmn iceiceice ported can only do integer multiples. 20150305 03:20:01< iceiceice> its not meant to do zoom out though 20150305 03:20:06< iceiceice> i think we have an ok zoom out method 20150305 03:20:27< vultraz> so then do -1 20150305 03:20:45< fabi> I guess there should be an algo that deos well with half the pixel size. 20150305 03:21:09-!- Ivanovic_ [~ivanovic@frnk-5f74f300.pool.mediaWays.net] has joined #wesnoth-dev 20150305 03:22:37-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 244 seconds] 20150305 03:22:49< iceiceice> i dont think -1 makes sense :p 20150305 03:23:03-!- Ivanovic_ is now known as Ivanovic 20150305 03:23:16< iceiceice> i think the slider is not that great, 20150305 03:23:23< iceiceice> usually people want to do fine adjustment 20150305 03:23:36< iceiceice> if the slider could like, rapidly update the zoom so you could focus like you focus a camera, 20150305 03:23:37< iceiceice> that would be great 20150305 03:23:42< iceiceice> but the game is way to slow to ever do that 20150305 03:23:50< iceiceice> you have to recalculate allt he graphics on the screen when you rezoom 20150305 03:24:03< iceiceice> idk 20150305 03:24:24< vultraz> yeah 20150305 03:24:24< iceiceice> so i think most people would end up using zoom hotkeys 20150305 03:24:28< vultraz> it takes me like 20150305 03:24:36< vultraz> 5 seconds to recalc the zoom 20150305 03:24:39< iceiceice> yeah 20150305 03:24:44< iceiceice> i dont think we can really fix that 20150305 03:25:24< vultraz> well I think it depends on how we handle it 20150305 03:25:33< vultraz> I think currently we just scale ALL the things 20150305 03:25:43< vultraz> up or down 20150305 03:25:57< iceiceice> i think i see what you are saying 20150305 03:26:13< iceiceice> i guess you could have like a silouette of a unit or somethnig that is zoomed instantly 20150305 03:27:02< iceiceice> maybe we should have a zoom dialog 20150305 03:27:25< iceiceice> ehh 20150305 03:27:57< iceiceice> i guess in civ you use the mouse wheel 20150305 03:28:09< iceiceice> i think we also enable that? 20150305 03:28:30< iceiceice> man it would be really great if we could have like side dialog widgets that you can make appear and disappear 20150305 03:28:37< iceiceice> and snap to what ever part of the screen 20150305 03:28:43< iceiceice> :X 20150305 03:28:48< vultraz> well people use the mouse wheel for scrolling 20150305 03:29:02< iceiceice> how do you scroll with mouse wheel? 20150305 03:29:06< iceiceice> you mean like scroll text? 20150305 03:29:17< vultraz> the game 20150305 03:29:25< iceiceice> you can pan the camera with mouse wheel? 20150305 03:29:50< vultraz> yes 20150305 03:30:31< iceiceice> what direction does it go? 20150305 03:30:33< iceiceice> like north south? 20150305 03:30:54< iceiceice> that is wierd... 20150305 03:30:55< vultraz> yes 20150305 03:30:56< iceiceice> why does it do that 20150305 03:31:01< vultraz> though you can also make it go east west 20150305 03:31:06< iceiceice> why dont we make that be zoom? 20150305 03:31:12< iceiceice> isn't that more natural? 20150305 03:31:28< vultraz> not really 20150305 03:31:48< vultraz> well im not sure 20150305 03:31:53< iceiceice> i think in most 3d or pseudo 3d games wiht a top down view that i ever played, mouse wheel is for zoom 20150305 03:32:04< iceiceice> of the top of my head, i'm sure that civ works this way, i'm sure that black and white worked this way, 20150305 03:32:15< iceiceice> i think command and conquer also but i'm not for sure 20150305 03:33:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150305 03:33:55< iceiceice> apparently in many text editors, mouse wheel + ctrl is change text size (zoom) 20150305 03:34:06< iceiceice> althoguh people complain about it on the internet :p 20150305 03:34:29< iceiceice> apparently photoshop is also zoom with mouse wheel 20150305 03:36:49< vultraz> I wonder if anura has a better scrolling/zoom algorithm for its hex module 20150305 03:41:34< vultraz> frogatto IS pixel, and their zooming is pretty damn smooth 20150305 03:41:42< vultraz> we should look into how they do it 20150305 03:43:32< iceiceice> you'd probably have to rewrite all the animation code 20150305 03:43:39< iceiceice> idk 20150305 03:43:43< iceiceice> maybe our image caching is somehow bad? 20150305 03:44:03< vultraz> I think we just use caching too much in general 20150305 03:44:04< iceiceice> you could ask dave i guess 20150305 03:44:20< vultraz> for example, tod is just color tint on everything that gets stored in memory 20150305 03:44:22< iceiceice> caching is like the most effective generic strategy to speed things up 20150305 03:44:43< iceiceice> it could probably be optimized further 20150305 03:45:09< iceiceice> i ahve to go for dinner, 20150305 03:45:12< iceiceice> fabi, 20150305 03:45:35< iceiceice> i think that these commits where we disable slider functionality because of the zoom slider is not wise, 20150305 03:45:36< iceiceice> https://github.com/wesnoth/wesnoth/commit/49614599fa5211e0bc3fdba43c6255509da66022#diff-e791cfe3e097aca5128c84b75179404dR273 20150305 03:45:44< iceiceice> there is only one slider in theme wml 20150305 03:45:52< iceiceice> there are many more sliders in the mp guis 20150305 03:47:04< iceiceice> i ahve to go, i think we should consider to just get rid of the zoom slider though 20150305 03:47:14< fabi> iceiceice: No, there is something broken with all sliders and focus. 20150305 03:47:28< iceiceice> fabi it seems to work after i change some other lines i poitned to before 20150305 03:51:45< iceiceice> fabi: see this PR: https://github.com/wesnoth/wesnoth/pull/376 20150305 03:52:58< iceiceice> i will be back later 20150305 03:52:59-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20150305 04:16:31-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150305 04:31:50-!- new_one [~new_one@50.15.126.83] has quit [Remote host closed the connection] 20150305 04:32:48-!- travis-ci [~travis-ci@ec2-50-19-25-185.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 04:32:49< travis-ci> cbeck88/wesnoth#122 (fixup_sliders - 5348b6d : Chris Beck): The build passed. 20150305 04:32:49< travis-ci> Build details : http://travis-ci.org/cbeck88/wesnoth/builds/53141634 20150305 04:32:49-!- travis-ci 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20150305 12:01:58-!- Necrosporus_ is now known as Necrosporus 20150305 12:04:24-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20150305 12:04:57-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150305 12:05:10< iceiceice> gfgtdf: did you see this travis log? 20150305 12:05:10< iceiceice> https://travis-ci.org/wesnoth/wesnoth/builds/53110834 20150305 12:07:33< iceiceice> i'm getting this assertion failure also locally: 20150305 12:07:35< iceiceice> src/playsingle_controller.cpp:574: virtual void playsingle_controller::play_side(): Assertion `end_turn_ == END_TURN_SYNCED' failed. 20150305 12:07:47< iceiceice> when i run `wesnoth -u recruit_facing --showgui` for instance 20150305 12:08:11< iceiceice> err recruit_facing leader 20150305 12:10:32< iceiceice> fabi: do you see anything wrong with this resolution of the sliders issues? https://github.com/wesnoth/wesnoth/pull/376/files 20150305 12:30:28< iceiceice> gfgtdf: i added more debugging: http://pastebin.com/PTEapJLq 20150305 12:32:54-!- gfgtdf [~chatzilla@d150180.adsl.hansenet.de] has joined #wesnoth-dev 20150305 12:33:24< gfgtdf> iceiceice: you know which controller type is used for the unit tests? 20150305 12:33:36< iceiceice> should be the same 20150305 12:34:07< iceiceice> usually human 20150305 12:34:54< gfgtdf> iceiceice: you know whether there is code that could make the code run thogh idle loop? 20150305 12:35:17< iceiceice> this unit test was written by ai0867 20150305 12:35:24< iceiceice> i would have read it to find out 20150305 12:35:31< iceiceice> idk if its possible from wml to make the idle loop happen 20150305 12:35:40< iceiceice> afaik it isn't but maybe theres some way 20150305 12:38:10< gfgtdf> iceiceice: you knowhow the turns are ended in unit tests ? 20150305 12:38:27< iceiceice> using [end_turn] usually 20150305 12:38:58< iceiceice> https://github.com/wesnoth/wesnoth/blob/master/data/test/scenarios/recruit_facing.cfg 20150305 12:39:09< iceiceice> it looks like he is often putting [end_turn] in a turn refresh event 20150305 12:43:02< gfgtdf> iceiceice: for example here: https://github.com/wesnoth/wesnoth/blob/master/data/test/scenarios/test_victory_attacks.cfg#L255 i cannot foind what triggers the turn to end 20150305 12:44:38< iceiceice> in that one what should happen is, at start one of the units moves, then side 2 attacks on side 2 turn 1 and kills the other leader 20150305 12:45:00< iceiceice> if side 2 turn end event fires (rather than level ending) its called a failure 20150305 12:51:07-!- cib0 [~cib@tmo-096-140.customers.d1-online.com] has quit [Remote host closed the connection] 20150305 12:53:14-!- travis-ci [~travis-ci@ec2-54-159-108-138.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 12:53:15< travis-ci> cbeck88/wesnoth#123 (fixup_sliders - 5ba3797 : Chris Beck): The build has errored. 20150305 12:53:15< travis-ci> Build details : http://travis-ci.org/cbeck88/wesnoth/builds/53179392 20150305 12:53:15-!- travis-ci [~travis-ci@ec2-54-159-108-138.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 12:53:49-!- irker747 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150305 12:53:49< irker747> wesnoth: gfgtdf wesnoth:master 9ddf3ca4d033 / src/playsingle_controller.cpp: fixup 'fix [end_turn] in networked mp' http://git.io/xdJ6 20150305 12:54:29< gfgtdf> iceiceice: yes by what would cause the turn to end if the attack failed/didnt kill? 20150305 12:54:38< gfgtdf> iceiceice: ^ might fix 20150305 12:54:46< gfgtdf> iceiceice: but im not sure 20150305 12:56:09< iceiceice> gfgtdf it shouldnt fail because the terrain is changed to give 0% def 20150305 12:59:14< gfgtdf> iceiceice: hm yes but i thought that endlevelif for the case something fails? 20150305 13:06:50< iceiceice> yeah i guess i sometimes put events like "turn x side y => fail" 20150305 13:06:58< iceiceice> just so that it fails instead of timing out 20150305 13:07:03-!- markus_ [~mjs-de@g228170238.adsl.alicedsl.de] has joined #wesnoth-dev 20150305 13:07:04< iceiceice> if it gets to that point somehow 20150305 13:07:43-!- kex [~kex@77.29.85.130] has joined #wesnoth-dev 20150305 13:10:35-!- mjs-de [~mjs-de@f048023025.adsl.alicedsl.de] has quit [Ping timeout: 246 seconds] 20150305 13:27:33< gfgtdf> iceiceice: but why should the turn end? i dont see a [end_turn] 20150305 13:27:35< iceiceice> gfgtdf: maybe this is related? https://github.com/wesnoth/wesnoth/blob/master/data/test/scenarios/recruit_facing.cfg#L138 20150305 13:28:43< iceiceice> gfgtdf: for the one you were mentioning, 20150305 13:28:53< iceiceice> i guess as soon as a leader dies there is usually an end level thrown 20150305 13:31:01-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 264 seconds] 20150305 13:31:54-!- Sulfur [~Miranda@p5B0090E1.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150305 13:45:59-!- travis-ci [~travis-ci@ec2-54-147-36-216.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 13:46:00< travis-ci> wesnoth/wesnoth#5866 (master - 9ddf3ca : gfgtdf): The build has errored. 20150305 13:46:00< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/53184089 20150305 13:46:00-!- travis-ci [~travis-ci@ec2-54-147-36-216.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 13:48:04-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20150305 14:11:27-!- Sulfur [~Miranda@p5B0090E1.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150305 14:14:54< irker747> wesnoth: gfgtdf wesnoth:master 67cfeb6a943f / src/playsingle_controller.cpp: fixup 'fix [end_turn] in networked mp' http://git.io/xdwU 20150305 14:23:59-!- gfgtdf [~chatzilla@d150180.adsl.hansenet.de] has quit [Ping timeout: 246 seconds] 20150305 14:26:48-!- bumbadadabum [~bumbadada@wcw-stud-145-109-10-50.wireless.uva.nl] has joined #wesnoth-dev 20150305 14:41:21-!- gfgtdf [~chatzilla@d150180.adsl.hansenet.de] has joined #wesnoth-dev 20150305 14:41:29-!- gfgtdf [~chatzilla@d150180.adsl.hansenet.de] has quit [Client Quit] 20150305 14:43:20< iceiceice> gfgtdf: that seems to fix everything, thank you 20150305 14:46:07-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20150305 14:53:05< bumbadadabum> Are any of the mainline campaigns worked on at the moment? 20150305 14:54:03< vultraz> what? 20150305 14:54:08< vultraz> what do you mean 20150305 14:54:11< bumbadadabum> well 20150305 14:54:21< bumbadadabum> is anyone doing something in the mainline campaigns 20150305 14:54:54< vultraz> yes 20150305 14:54:55< vultraz> me 20150305 14:55:17< bumbadadabum> anyone relevant doing anything? 20150305 14:55:21< bumbadadabum> :^) 20150305 14:55:38< bumbadadabum> nah but what are you doing? 20150305 14:55:43< bumbadadabum> wasn't it something with NR? 20150305 14:55:49< vultraz> I completely revamped the Tutorial 20150305 14:56:02< vultraz> cleaned up and generally improved THoT, DiD, and AOI 20150305 14:56:09< vultraz> Currently working on NR 20150305 14:59:25< bumbadadabum> I might work on something then 20150305 14:59:29< bumbadadabum> what campaign needs work the most 20150305 15:00:20< iceiceice> fabi: i will probly merge this unless you speak against it https://github.com/wesnoth/wesnoth/pull/376 20150305 15:02:47< iceiceice> and backport to 1.12 20150305 15:04:44< vultraz> bumbadadabum: IMO NR 20150305 15:04:47< vultraz> but I'm working on that 20150305 15:05:02< vultraz> up to S5 so far, still haven't corrected the dwarvish prisoners sequence, though 20150305 15:05:02< bumbadadabum> eh I might look at HttT again 20150305 15:05:18< vultraz> why not 20150305 15:05:21< bumbadadabum> are you going to 'fix' the AI? 20150305 15:05:27< vultraz> what do you mean? 20150305 15:05:31< bumbadadabum> that was my main concern with it 20150305 15:05:37< bumbadadabum> even in 1.11, AI turns took forever 20150305 15:06:27< bumbadadabum> but eh I might just be picky or out of the loop 20150305 15:07:22-!- travis-ci [~travis-ci@ec2-54-144-84-18.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 15:07:23< travis-ci> wesnoth/wesnoth#5867 (master - 67cfeb6 : gfgtdf): The build has errored. 20150305 15:07:23< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/53194490 20150305 15:07:23-!- travis-ci [~travis-ci@ec2-54-144-84-18.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 15:07:37< iceiceice> gfgtdf: there might still be a problem, it looks like some AI-only games get that assertion also 20150305 15:07:39< iceiceice> https://travis-ci.org/wesnoth/wesnoth/jobs/53194494 20150305 15:09:13-!- Sulfur [~Miranda@p5B0090E1.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150305 15:12:34-!- gfgtdf [~chatzilla@d150180.adsl.hansenet.de] has joined #wesnoth-dev 20150305 15:12:41< gfgtdf> iceiceice: ty, i'll look in it 20150305 15:20:38< irker747> wesnoth: gfgtdf wesnoth:master a20378dc4848 / src/playsingle_controller.cpp: fixup 'fix [end_turn] in networked mp' http://git.io/xFv1 20150305 15:20:39< gfgtdf> iceiceice: ^ 20150305 15:25:15-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has joined #wesnoth-dev 20150305 15:30:56< gfgtdf> does anyone know why de do SDL_Delay(1); in the timer chack in https://github.com/wesnoth/wesnoth/blob/1.10/src/playmp_controller.cpp#L252 ? 20150305 15:35:30-!- bumbadadabum [~bumbadada@wcw-stud-145-109-10-50.wireless.uva.nl] has quit [Ping timeout: 256 seconds] 20150305 15:38:36-!- [Relic] [~Relic]@2602:306:33a3:6d30:c62:b32c:2add:84ab] has joined #wesnoth-dev 20150305 15:43:45< iceiceice> gfgtdf: no 20150305 15:45:32< iceiceice> i think usually its so that if you minimize the game screen, it wont eat up all your cpu 20150305 15:46:10< iceiceice> but as to why we do it right there idk 20150305 15:50:02-!- markus_ [~mjs-de@g228170238.adsl.alicedsl.de] has quit [Ping timeout: 265 seconds] 20150305 15:52:18-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 15:52:19< travis-ci> cbeck88/wesnoth#124 (fixup_sliders - ef8da9e : Chris Beck): The build has errored. 20150305 15:52:19< travis-ci> Build details : http://travis-ci.org/cbeck88/wesnoth/builds/53200287 20150305 15:52:19-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 15:52:33< gfgtdf> iceiceice: its only used if the player uses mp timer 20150305 15:52:41< gfgtdf> iceiceice: guess i'll just remove it 20150305 15:57:58< irker747> wesnoth: gfgtdf wesnoth:master 017dbdeeb871 / src/playsingle_controller.cpp: add assert http://git.io/xFWq 20150305 15:58:00< irker747> wesnoth: gfgtdf wesnoth:master 04bbd3bcec4a / src/ (playmp_controller.cpp playsingle_controller.cpp): remove some SDL_Delay() calls. http://git.io/xFWm 20150305 15:59:49< iceiceice> can someone who knows about units, graphics, ipfs take a look at this one? 20150305 15:59:50< iceiceice> https://gna.org/bugs/index.php?23019 20150305 16:00:02< iceiceice> it seems that there are some problems with image_icon for some core units or someting but i'm not sure 20150305 16:14:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150305 16:22:51< zookeeper> well that's a lot of confusion in the discussion 20150305 16:24:01< zookeeper> iceiceice, long story short, i believe the issue is either that 1) said units don't have a image_icon=unit.png~CROP(cropto72x72here) or 2) it doesn't get used in the recruit dialog 20150305 16:25:40< zookeeper> if the base frame of a unit can be re-sized to 72x72 without breaking the positioning, then sure i think that makes sense... i don't know if that'd be the case for any of those units 20150305 16:26:08< zookeeper> (it probably isn't) 20150305 16:26:54< zookeeper> ...except that it is true at least for cavalryman. someone was simply not thinking when adding it. 20150305 16:27:24< zookeeper> same for cavalier 20150305 16:27:42< zookeeper> and dragoon 20150305 16:28:35< zookeeper> not true for the rest 20150305 16:29:11< zookeeper> since the size was originally screwed up for the cavalryman line, i don't know if it makes sense to fix it anymore 20150305 16:29:51< zookeeper> it's screwed up in 1.12 too and anyone making UMC already has to deal with it, so... 20150305 16:30:44< zookeeper> cavalryman line at least in 1.12 doesn't have an image_icon 20150305 16:31:38< zookeeper> iceiceice, does that clear it up? :P 20150305 16:33:21< iceiceice> i guess i'm not sure what we are supposed to do about it, 20150305 16:33:32< iceiceice> is the issue that the dialog is behaving badly? 20150305 16:33:38< iceiceice> or that core units dont have image_icons when they should 20150305 16:33:42< zookeeper> latter 20150305 16:34:00< iceiceice> ok 20150305 16:36:29< zookeeper> those should be safe to add even to 1.12 20150305 16:38:11-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 16:38:12< travis-ci> wesnoth/wesnoth#5869 (master - a20378d : gfgtdf): The build has errored. 20150305 16:38:12< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/53203549 20150305 16:38:12-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 16:55:01-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20150305 17:04:18< gfgtdf> iceiceice: you know why that ttravis ^ errored? I was able to play networked LoW just fine 20150305 17:04:37< iceiceice> its something in the mp unit test 20150305 17:04:39< iceiceice> i'm not sure 20150305 17:15:27< iceiceice> i think its not selecting the right scenario somehow 20150305 17:15:42< iceiceice> idk i will bisect it a little later 20150305 17:15:49-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20150305 17:23:03-!- kex [~kex@77.29.85.130] has quit [Read error: Connection reset by peer] 20150305 17:27:44-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20150305 17:28:28-!- travis-ci [~travis-ci@ec2-54-198-179-227.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 17:28:29< travis-ci> wesnoth/wesnoth#5870 (master - 04bbd3b : gfgtdf): The build has errored. 20150305 17:28:29< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/53209250 20150305 17:28:29-!- travis-ci [~travis-ci@ec2-54-198-179-227.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 17:40:18< irker747> wesnoth: gfgtdf wesnoth:master caa1e4d64ff8 / src/playmp_controller.cpp: fixup 'fix [end_turn] in networked mp' http://git.io/xbnI 20150305 17:42:38-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20150305 17:42:38-!- boucman_work [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Changing host] 20150305 17:42:38-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150305 17:45:51-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150305 18:16:57-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 18:17:00< travis-ci> cbeck88/wesnoth#125 (fixup_sliders - 84a8b22 : Chris Beck): The build has errored. 20150305 18:17:00< travis-ci> Build details : http://travis-ci.org/cbeck88/wesnoth/builds/53221058 20150305 18:17:00-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 18:29:01< irker747> wesnoth: Chris Beck wesnoth:master 9b78a41d25d2 / utils/travis/mp_test_executor.sh: unit tests: add --noaddons switch to the networked mp unit tests http://git.io/xbMW 20150305 18:30:18-!- kex [~kex@78.157.29.160] has quit [Remote host closed the connection] 20150305 18:45:33-!- Sulfur [~Miranda@p5B0090E1.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150305 18:51:17-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150305 18:51:24< iceiceice> shikadibot: seen thunderstruck? 20150305 18:51:24< shikadibot> iceiceice: The person with the nick thunderstruck 18d 22h ago they left with the message: Quit: Leaving 20150305 18:52:17-!- markus_ [~mjs-de@g228170238.adsl.alicedsl.de] has joined #wesnoth-dev 20150305 18:55:57-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 18:55:58< travis-ci> wesnoth/wesnoth#5872 (master - caa1e4d : gfgtdf): The build passed. 20150305 18:55:58< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/53223913 20150305 18:55:58-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 19:01:22< iceiceice> gfgtdf: i think maybe most serious bug in 1.12 right now (after the carryover thing) is this thing about teams? 20150305 19:01:23< iceiceice> http://forums.wesnoth.org/viewtopic.php?f=4&t=41252#p578611 20150305 19:01:35< iceiceice> i haven't seen a test scenario of this, 20150305 19:01:46< iceiceice> it sounds like something changed with sides being on multiple teams or smth 20150305 19:02:40< gfgtdf> iceiceice: you mean teh bug about mixed alliances ? 20150305 19:02:57< iceiceice> y if it really is broken it probably broke some campaigns 20150305 19:04:30< gfgtdf> iceiceice: there is some rather complicated code here: https://github.com/wesnoth/wesnoth/blob/1.12/src/multiplayer_connect_engine.cpp#L132 that resets team_name 20150305 19:05:05< gfgtdf> iceiceice: seems like team_name is always set to an interger if foirce_lock_settings = no 20150305 19:05:59< gfgtdf> iceiceice: that code most likely habdles teh change teams option in the mp connect screen 20150305 19:06:12< gfgtdf> handles* 20150305 19:06:51< gfgtdf> iceiceice: it is possible that that code was written without thinking about shared mixed alliances 20150305 19:10:20< iceiceice> yeah, 20150305 19:10:32< iceiceice> i never made a scenario like that, i think i will make one in 1.10 and see how it worked 20150305 19:12:28< gfgtdf> iceiceice: well usualyl team_name is comma speerated list, which defaults toa list onyl containing teh side number 20150305 19:12:39< gfgtdf> iceiceice: 2 teams are allied if tehy share at lest one element in taht list 20150305 19:13:03< iceiceice> and the alliances are calculated in team.cpp? 20150305 19:13:07< iceiceice> i think i remember this much 20150305 19:13:12< gfgtdf> iceiceice: i think yes 20150305 19:13:17< iceiceice> or is it done in each filter or smth 20150305 19:14:52< iceiceice> hmm i guess class team only contains a string 20150305 19:15:00< iceiceice> probably it should be a container of strings 20150305 19:15:11< iceiceice> i wont mess with it for now i guess 20150305 19:16:51< gfgtdf> iceiceice: i think te bug is unrelated to team.cpp 20150305 19:16:58< iceiceice> y 20150305 19:21:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 250 seconds] 20150305 19:21:03-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Read error: Connection reset by peer] 20150305 19:21:26-!- iceiceice [~chris@50.245.222.235] has joined #wesnoth-dev 20150305 19:21:26-!- iceiceice [~chris@50.245.222.235] has quit [Changing host] 20150305 19:21:26-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150305 19:23:31-!- markus_ is now known as mjs-de 20150305 19:27:25-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 19:27:26< travis-ci> wesnoth/wesnoth#5873 (master - 9b78a41 : Chris Beck): The build passed. 20150305 19:27:26< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/53229785 20150305 19:27:26-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 19:28:46< iceiceice> gfgtdf: do you know why thunderstruck wanted to replace the teamnames with their numbers at all? 20150305 19:29:46< iceiceice> i think i am missing something... 20150305 19:30:15< gfgtdf> iceiceice: no i dont 20150305 19:36:08-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 19:36:09< travis-ci> cbeck88/wesnoth#126 (fixup_sliders - 2d0a543 : Chris Beck): The build passed. 20150305 19:36:13< travis-ci> Build details : http://travis-ci.org/cbeck88/wesnoth/builds/53232610 20150305 19:36:13-!- travis-ci [~travis-ci@ec2-54-159-165-40.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 19:37:42< irker747> wesnoth: Chris Beck wesnoth:master 132584873860 / src/widgets/slider.cpp: fix bug #22984: sliders not adjustable with arrow keys http://git.io/xNG1 20150305 19:37:44< irker747> wesnoth: Chris Beck wesnoth:master 2d0a54392204 / src/ (display.cpp display.hpp widgets/slider.cpp widgets/slider.hpp): fix zoom slider focus issue (add a separate class for zoom_slider) http://git.io/xNGM 20150305 19:37:46< irker747> wesnoth: Chris Beck wesnoth:master 263f51bb1548 / src/ (display.cpp display.hpp widgets/slider.cpp widgets/slider.hpp): Merge pull request #376 from cbeck88/fixup_sliders http://git.io/xNGD 20150305 19:40:19-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150305 19:42:25< irker747> wesnoth: Chris Beck wesnoth:master 9aa6bb37fd34 / changelog: Update changelog http://git.io/xNn7 20150305 19:57:03-!- travis-ci [~travis-ci@ec2-54-198-179-227.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 19:57:04< travis-ci> cbeck88/wesnoth#127 (fixup_sliders_1.12 - 641b001 : Chris Beck): The build passed. 20150305 19:57:04< travis-ci> Build details : http://travis-ci.org/cbeck88/wesnoth/builds/53235081 20150305 19:57:04-!- travis-ci [~travis-ci@ec2-54-198-179-227.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 20:00:19< irker747> wesnoth: Chris Beck wesnoth:1.12 e1102b394f85 / src/widgets/slider.cpp: fix bug #22984: sliders not adjustable with arrow keys http://git.io/xN09 20150305 20:00:21< irker747> wesnoth: Chris Beck wesnoth:1.12 641b001a92e7 / src/ (display.cpp display.hpp widgets/slider.cpp widgets/slider.hpp): fix zoom slider focus issue (add a separate class for zoom_slider) http://git.io/xN0H 20150305 20:00:23< irker747> wesnoth: Chris Beck wesnoth:1.12 e9ba369cc828 / src/ (display.cpp display.hpp widgets/slider.cpp widgets/slider.hpp): Merge pull request #377 from cbeck88/fixup_sliders_1.12 http://git.io/xN0Q 20150305 20:02:26< shadowm> Perhaps somebody would like to draft a news post promoting iceiceice's poll so I can post it? 20150305 20:02:59< iceiceice> hi shadowm 20150305 20:03:04< iceiceice> i have to go, i will be back later 20150305 20:03:09< iceiceice> coffeeshop closing 20150305 20:03:10-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20150305 20:04:00< irker747> wesnoth: Chris Beck wesnoth:1.12 bca4894fa08b / changelog: Update changelog http://git.io/xNuM 20150305 20:09:22-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20150305 20:15:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150305 20:20:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20150305 20:22:44-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20150305 20:23:35-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150305 20:24:59-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20150305 20:30:28-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150305 20:35:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150305 20:35:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20150305 20:46:49-!- travis-ci [~travis-ci@ec2-54-198-179-227.compute-1.amazonaws.com] has joined #wesnoth-dev 20150305 20:46:50< travis-ci> wesnoth/wesnoth#5876 (master - 263f51b : Chris Beck): The build was broken. 20150305 20:46:50< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/53239361 20150305 20:46:50-!- travis-ci [~travis-ci@ec2-54-198-179-227.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150305 21:40:34-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150305 22:01:05-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150305 22:06:16-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150305 22:15:38-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150305 22:24:15-!- gfgtdf [~chatzilla@d150180.adsl.hansenet.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0/20150222232811]] 20150305 23:04:02-!- irker747 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150305 23:07:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20150305 23:39:29-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Remote host closed the connection] 20150305 23:49:21-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20150305 23:58:23-!- new_one [~new_one@50.15.126.83] has joined #wesnoth-dev --- Log closed Fri Mar 06 00:00:23 2015