--- Log opened Sun Mar 08 00:00:42 2015 20150308 00:04:03< aquileia> wait... filesystem::load_RWops handles the file IO, so I think you were right - it'll open the file only once and use a refcounter 20150308 00:04:10-!- mjs-de [~mjs-de@f048048094.adsl.alicedsl.de] has joined #wesnoth-dev 20150308 00:04:48< iceiceice> theres a thing though with TTF_Close 20150308 00:05:18< iceiceice> if there are duplicated pointers in the font table 20150308 00:05:18< iceiceice> and we TTF_Close them in succession 20150308 00:05:18< iceiceice> i guess that would give segfaults 20150308 00:07:11< iceiceice> so i think this commit is actually bad for that reason: https://github.com/cbeck88/wesnoth/commit/b0ed5403fee2be3f979509ff3f1b1dedc3f1bc31 20150308 00:07:21< iceiceice> and the most recent one will fix it 20150308 00:08:32< iceiceice> the alternative is to have like a smart pointer wrapping the TTF*'s effectively 20150308 00:08:46-!- ToBeCloud [uid51591@gateway/web/irccloud.com/x-sjtyzqpaapbywgic] has joined #wesnoth-dev 20150308 00:08:50< iceiceice> i dont think it really matters that much 20150308 00:09:44-!- travis-ci [~travis-ci@ec2-54-221-7-14.compute-1.amazonaws.com] has joined #wesnoth-dev 20150308 00:09:45< travis-ci> cbeck88/wesnoth#141 (font_family - 0c8d66e : Chris Beck): The build passed. 20150308 00:09:45< travis-ci> Build details : http://travis-ci.org/cbeck88/wesnoth/builds/53499493 20150308 00:09:45-!- travis-ci [~travis-ci@ec2-54-221-7-14.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150308 00:10:59< aquileia> I think that last commit was actually unnecessary, but I'm not sure 20150308 00:12:49< iceiceice> i dont see that there can be a problem now 20150308 00:14:07< iceiceice> if it works on travis i will merge it i think 20150308 00:18:33< aquileia> oh, with 'last commit' I meant the last one travis built, I didn't know you added more 20150308 00:19:27< aquileia> scrap that... I misinterpreted the order... 20150308 00:24:11-!- mjs-de [~mjs-de@f048048094.adsl.alicedsl.de] has quit [Remote host closed the connection] 20150308 00:26:04-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20150308 00:27:52-!- sachith500 [~kvirc@CPE-121-219-113-106.lnse2.lon.bigpond.net.au] has joined #wesnoth-dev 20150308 00:36:41< iceiceice> aquileia: you are still thinking about it? 20150308 00:37:23< iceiceice> i wont merge if you still have doubts 20150308 00:37:32< aquileia> sorry, was occupied with something/someone else 20150308 00:38:56< aquileia> I think it's fine, but now that I saw that it's handled by a SDL RW function I think it'll actually only open the font once without that last commit 20150308 00:39:59< aquileia> Of course, the memory leaks are a good reason to do it that way, so I have no issues with the current state 20150308 00:42:20< irker915> wesnoth: Chris Beck wesnoth:master 1f3e143204ef / src/font.cpp: fix some indentation http://git.io/pqYm 20150308 00:42:22< irker915> wesnoth: Chris Beck wesnoth:master cd54ee0d52de / src/font.cpp: add support for styled fonts outside of SDL TTF in GUI1, help http://git.io/pqYY 20150308 00:42:24< irker915> wesnoth: Chris Beck wesnoth:master 21bf26296597 / data/hardwired/fonts.cfg fonts/DejaVuSans-Oblique.ttf: fix bug 22376: use DejaVuSans-Oblique for italicized characters http://git.io/pqYO 20150308 00:42:26< irker915> wesnoth: Chris Beck wesnoth:master d4c1a42f8953 / data/hardwired/fonts.cfg fonts/DejaVuSans-Bold.ttf: add DejaVuSans-Bold font style for GUI1, help dialogs http://git.io/pqY3 20150308 00:42:28< irker915> wesnoth: Chris Beck wesnoth:master b0ed5403fee2 / src/font.cpp: refactor the get_font mechanism http://git.io/pqYs 20150308 00:42:30< irker915> wesnoth: Chris Beck wesnoth:master 8e4ead95dfa1 / src/font.cpp: refactor add_font_to_fontlist function http://git.io/pqYG 20150308 00:42:32< irker915> wesnoth: Chris Beck wesnoth:master 0c8d66ec0d89 / src/font.cpp: avoid repeatedly opening the same font file http://git.io/pqYZ 20150308 00:42:34< irker915> wesnoth: Chris Beck wesnoth:master 1bc747182221 / / (4 files in 3 dirs): Merge pull request #382 from cbeck88/font_family http://git.io/pqYn 20150308 00:42:48< iceiceice> shadowm: ^ 20150308 00:43:45< iceiceice> i am pretty surprised with the way the poll has turned out 20150308 00:44:25< iceiceice> i didn't expect that either GUI or WML/lua API would get so many votes 20150308 00:45:02< iceiceice> i guess that it has much to do with which users use the forums 20150308 01:04:43< gfgtdf> iceiceice: me too. 20150308 01:07:04< gfgtdf> iceiceice: also touchscreen support got 0 votes, but i actually dont know how good our current touchscreen support is. 20150308 01:07:36< iceiceice> i think its also affected by the fact that people can see the results before they vote 20150308 01:07:44-!- {V} [~V@72-69-ftth.on.nl] has quit [Ping timeout: 245 seconds] 20150308 01:07:45< iceiceice> so they might be more likely to pick things that have no votes 20150308 01:08:21-!- {V} [~V@72-69-ftth.on.nl] has joined #wesnoth-dev 20150308 01:09:12< iceiceice> i was surprised that anyone picked on mainline campaign quality 20150308 01:09:18< mattsc> iceiceice: which ones did you expect to get the most votes? 20150308 01:09:27< iceiceice> i feel like that is the one thing that we are least likely to be able to improve :p 20150308 01:09:45< iceiceice> i thought that AI and addon server would get all the votes 20150308 01:09:52< iceiceice> and some for graphics 20150308 01:10:14< iceiceice> WML/lua category was basically an afterthought :p 20150308 01:10:24< iceiceice> i was thinking like, what things do i remember people working on 20150308 01:10:24< mattsc> yeah - well you were right on one of them :) 20150308 01:10:41< iceiceice> i also voted for AI :) 20150308 01:10:57< fabi> I am not suprised. 20150308 01:11:10< gfgtdf> i wonder whether most poeople voting for wml/lua had specialy cases in mind or not. 20150308 01:11:20< fabi> Better UI more WML features... Pretty much what I do all day. 20150308 01:11:39< gfgtdf> concrete features i mean 20150308 01:15:08< iceiceice> yeah i feel like wml lua is already very powerful 20150308 01:15:25< iceiceice> i dont maintain any large campaigns though 20150308 01:15:38< iceiceice> so i dont really know what is clumsy to do 20150308 01:15:50< iceiceice> it might also be that some features are badly documented and users dont know about them :/ 20150308 01:18:06< iceiceice> i think WML / lua just became catchall for "make the game easier to mod" maybe 20150308 01:18:09< iceiceice> http://forums.wesnoth.org/viewtopic.php?f=12&t=41699&start=15#p581637 20150308 01:19:46< gfgtdf> iceiceice: was that post related to you last sentence ? 20150308 01:19:55< gfgtdf> the post in teh link 20150308 01:20:04< iceiceice> a little 20150308 01:20:30< iceiceice> i guess he didnt say that he voted for wml lua 20150308 01:20:38< iceiceice> but there isn't really a category for "more editor features" 20150308 01:21:21< gfgtdf> k 20150308 01:24:19< mattsc> iceiceice, gfgtdf: I’m looking at the “improve AI” votes similarly. Did people have anything specific in mind, or if it just “the AI should not be so stupid”? 20150308 01:25:23< mattsc> I/we should probably start a separate thread at some point about “what improvements to the AI would you lile to see?”, but I am not sure how much useful information we’d get out of that. 20150308 01:25:42< mattsc> And at the moment I have no time for dealing with that anyway. 20150308 01:25:49-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 252 seconds] 20150308 01:26:04< vultraz> I doubt you would 20150308 01:26:24< vultraz> Get anything useful out of that, that is 20150308 01:27:32< vultraz> iceiceice: nice work on the fonts :) 20150308 01:27:42< vultraz> that glyph bug has been around for years 20150308 01:28:51< iceiceice> :) 20150308 01:28:56< iceiceice> there was not that much to do though 20150308 01:29:38-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150308 01:30:52< vultraz> so can we now use pango in help? 20150308 01:32:19< iceiceice> no 20150308 01:32:46< gfgtdf> vultraz: is there another place where the odl help markup is used except help ? 20150308 01:32:50< iceiceice> the change is that we ship DeJaVuSans bold and oblique fonts in addition 20150308 01:32:58< iceiceice> and in places where we don't use pango, 20150308 01:33:09< iceiceice> those will be selected when we want bold, italic styles 20150308 01:33:21< iceiceice> rather than crappy sdl ttf styling 20150308 01:33:39< vultraz> oh, I see. 20150308 01:33:40< iceiceice> if you need bold + underline or something, it will do the good bold that we ship, followed by sdl ttf underline 20150308 01:33:52< vultraz> gfgtdf: odl? 20150308 01:34:10< gfgtdf> the non-pango one 20150308 01:34:37< vultraz> I don't think so 20150308 01:34:58< vultraz> gets used in tooltips (and it's broken) but that's it 20150308 01:35:12< vultraz> I think because tooltips are generated from units' help 20150308 01:35:20< vultraz> unit type tooltips* 20150308 01:35:52< gfgtdf> vultraz: ok 20150308 01:36:31< gfgtdf> vultraz: you know hether this page: http://wiki.wesnoth.org/AlphabeticalWML is automaticly generated ? 20150308 01:38:39< gfgtdf> whether* 20150308 01:57:11< vultraz> I don't think so 20150308 01:59:44< vultraz> gfgtdf: it's missing stuff like [filter_condition] 20150308 01:59:50< vultraz> so I would say np 20150308 01:59:50< vultraz> no 20150308 01:59:50< vultraz> * 20150308 02:03:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150308 02:12:29-!- ToBeCloud [uid51591@gateway/web/irccloud.com/x-sjtyzqpaapbywgic] has quit [Quit: Connection closed for inactivity] 20150308 02:15:00< gfgtdf> vultraz: ok 20150308 02:24:16< irker915> wesnoth: Chris Beck wesnoth:master ea212b5bc257 / src/ (18 files in 3 dirs): move class floating_label from font.cpp to its own file http://git.io/pqR9 20150308 02:27:05< irker915> wesnoth: Chris Beck wesnoth:master 1cd15a786595 / changelog: update changelog http://git.io/pq0J 20150308 02:29:21< vultraz> floating label is a widget?? 20150308 02:29:33< irker915> wesnoth: Chris Beck wesnoth:master ab7f420049bb / RELEASE_NOTES: update RELEASE NOTES http://git.io/pq0u 20150308 02:29:44< iceiceice> vultraz: its a ui element 20150308 02:29:52< iceiceice> maybe im using terminology incorrectly 20150308 02:30:00< iceiceice> i thought floating labels are usually considered as widgets 20150308 02:30:33< gfgtdf> iceiceice: you know why github sais "binary file not shown" in https://github.com/wesnoth/wesnoth/commit/1cd15a78659515d9d3ce5645d43b5543fe18d2c3 ? 20150308 02:31:00< iceiceice> maybe its too big 20150308 02:31:08< vultraz> probably 20150308 02:31:17< iceiceice> idk 20150308 02:31:32< iceiceice> maybe there is some noob at github who is breaking everything 20150308 02:31:43< iceiceice> maybe its the same guy who made it so wesnoth is now 95% gettext catalogues rather than C++ 20150308 02:31:52< vultraz> xD 20150308 02:32:00< gfgtdf> iceiceice: in teh previous commit of teh file https://github.com/wesnoth/wesnoth/commit/9aa6bb37fd342d34940f054e29846eceb9a2cff3 is doesnt say that. 20150308 02:32:27< iceiceice> ok that is wierd 20150308 02:32:29< iceiceice> i will compute a diff 20150308 02:33:19< vultraz> weird character at eol 20150308 02:33:31< iceiceice> hmmmm 20150308 02:34:02< iceiceice> i am still passing `isutf8 changelog` 20150308 02:34:37< iceiceice> my local git also thinks changelog is now a binary file 20150308 02:34:38< iceiceice> http://pastebin.com/mX6fSH1T 20150308 02:35:41< irker915> wesnoth: Charles Dang wesnoth:master 8a4a41b8f88a / projectfiles/CodeBlocks/wesnoth.cbp: Updated codeblocks projfile for ea212b5bc257 http://git.io/pqEE 20150308 02:37:07< vultraz> iceiceice: n++ shows a null character "data/ai{null}t" 20150308 02:37:50-!- gfgtdf [~chatzilla@f054060106.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 20150308 02:37:58< iceiceice> hmmm 20150308 02:38:17< iceiceice> you could try deleting the character i guess? 20150308 02:38:21< iceiceice> and committing 20150308 02:38:26-!- gfgtdf [~chatzilla@f054060106.adsl.alicedsl.de] has joined #wesnoth-dev 20150308 02:38:29< iceiceice> i dont see that in gedit 20150308 02:38:41< vultraz> It's just supposed to say 'data/ai'? 20150308 02:39:29< iceiceice> hmmm 20150308 02:39:34< iceiceice> now i have encoding problems in gedit too :/ 20150308 02:39:37< iceiceice> i think so 20150308 02:39:53< iceiceice> that's wierd 20150308 02:39:59< irker915> wesnoth: Charles Dang wesnoth:master 22a9102a2c62 / changelog: Fixup changelog http://git.io/pquq 20150308 02:40:07< vultraz> hm... 20150308 02:40:09< vultraz> nope.. 20150308 02:40:22< vultraz> what happened here :/ 20150308 02:41:15< irker915> wesnoth: Chris Beck wesnoth:master ade22a7be05f / changelog: attempt to fix encoding problem in changelog http://git.io/pquR 20150308 02:41:17< irker915> wesnoth: Chris Beck wesnoth:master 1adfbb995663 / projectfiles/CodeBlocks/wesnoth.cbp: Merge branch 'master' of https://github.com/wesnoth/wesnoth http://git.io/pqu0 20150308 02:41:20< gfgtdf> vultraz: i think the nweline after the nullbyte is also not supposed to be there 20150308 02:41:20< iceiceice> oh crap 20150308 02:41:31< iceiceice> uhhh 20150308 02:41:41< iceiceice> well is it still thinking its binary? 20150308 02:41:49< vultraz> let's revert 20150308 02:42:04< iceiceice> i think it mgiht be ok 20150308 02:42:07< iceiceice> i dont see the \00 anymore 20150308 02:42:11< gfgtdf> iceiceice: maybe you shoudl just do the origninal commit again and forcepush ? 20150308 02:42:54< iceiceice> if its not broken now do you still think we should force push? 20150308 02:42:54< vultraz> apparently, you're not supposed to forcepush to wesnoth 20150308 02:43:08< vultraz> but I think in this case, it's acceptable 20150308 02:43:14< vultraz> since it's just the changelog 20150308 02:43:21< gfgtdf> wait what happend to vultaz commit ? 20150308 02:43:31-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150308 02:43:57< iceiceice> i think we both made the same commit basically 20150308 02:43:59< iceiceice> and then i merged 20150308 02:44:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150308 02:44:09< iceiceice> i thougt i was only merging code blocks 20150308 02:44:17-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20150308 02:44:20< vultraz> this is weird 20150308 02:44:49< iceiceice> is anyone still getting a bad character or saying its binary? 20150308 02:45:05< gfgtdf> iceiceice: let me test 20150308 02:45:27< vultraz> don't see it in n++ 20150308 02:45:53< gfgtdf> me neigher, also using n++. 20150308 02:46:42< vultraz> and it shows fine in gf 20150308 02:46:45< vultraz> just not the diff 20150308 02:47:14< iceiceice> i think maybe we need to put something in .gitattributes ? 20150308 02:47:47< gfgtdf> i think teh diff just say binaly files becasue it was before it was a binary file 20150308 02:47:52< vultraz> ya 20150308 02:48:03< gfgtdf> it can only compare 2 text files, not a binarly file and a tet file 20150308 02:49:20< iceiceice> ok, 20150308 02:49:22< iceiceice> so i find this, 20150308 02:49:30< iceiceice> if i put "changelog text" in .gitattributes, 20150308 02:49:36< iceiceice> then when i do git diff HEAD^^^^^^^ changelog 20150308 02:49:41< iceiceice> it will compare like textfiles again 20150308 02:50:01< iceiceice> actually git attributes is not necessary for this 20150308 02:50:35< iceiceice> but git diff HEAD^ changelog still says its binary 20150308 02:57:10< vultraz> I guess it's not really an issue 20150308 02:57:13< vultraz> unless it persists 20150308 02:57:43< vultraz> totally switching the topic for a second, I think we should either revert that change to titlescreen music, or change it to journey's end 20150308 02:57:55< vultraz> no change got 10 votes, JE got 9 20150308 02:58:41< Necrosporus> Is titlescreen music configurable without recompiling? 20150308 02:58:44< Necrosporus> if not, make it 20150308 02:59:10< Necrosporus> after all, some people might have specific preferences 20150308 02:59:37< vultraz> it is 20150308 03:01:10< gfgtdf> vul where is taht poll 20150308 03:01:15< gfgtdf> vultraz: ^ 20150308 03:01:19< iceiceice> i didnt listen to the songs 20150308 03:01:19< vultraz> http://forums.wesnoth.org/viewtopic.php?f=14&t=41485 20150308 03:01:20< iceiceice> i should do that 20150308 03:01:55< vultraz> transience is really unpopular :P 20150308 03:01:57< gfgtdf> vultraz: ok it now 10 to 10 20150308 03:02:05< iceiceice> im listening to this right now :p 20150308 03:02:06< iceiceice> https://www.youtube.com/watch?v=tsgl4nKxaOE 20150308 03:02:12< gfgtdf> vultraz: actualyl i just voted aganst the original titemusic 20150308 03:02:51< gfgtdf> vultraz: scine it begins quiet lound, which is aannoying if i before had volume jigh 20150308 03:02:57< gfgtdf> high* 20150308 03:03:21< vultraz> so, let's go for JE? 20150308 03:03:25< fabi> The problem with the poll is that people vote for their favorite song and not in the best interest of the project. 20150308 03:04:39< iceiceice> i think i will vote for title screen music 20150308 03:04:44< iceiceice> *old music i mean 20150308 03:04:58< bumbadadabum> transience is really unpopular :P 20150308 03:04:59< bumbadadabum> sadly 20150308 03:05:04< bumbadadabum> it gives me mad nostalgia 20150308 03:05:13< iceiceice> i like JE... 20150308 03:05:17< iceiceice> its slow to get started though 20150308 03:05:33< iceiceice> actually tbh if not the old title screen music, i would support loyalists.ogg 20150308 03:05:54< fabi> iceiceice: Why do you like to have the old title screen music? 20150308 03:05:57< iceiceice> idk 20150308 03:05:57< iceiceice> JE is also pretty good 20150308 03:06:09< iceiceice> i think the old title screen music fits best 20150308 03:06:25< iceiceice> i think its good to get started quickly and have some drums and trumpets 20150308 03:06:30< iceiceice> or whatever 20150308 03:06:40-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20150308 03:06:42< iceiceice> if its very slow and quiet it just doesn't feel like a battle adventure game 20150308 03:06:49< iceiceice> idk 20150308 03:07:10< iceiceice> JE is very elaborate 20150308 03:07:31< vultraz> I think we can at least agree it should not be transience 20150308 03:07:41< bumbadadabum> but muh nostalgia man 20150308 03:07:47< bumbadadabum> idk I personally would like loyalists 20150308 03:07:50< bumbadadabum> or eh 20150308 03:07:53< gfgtdf> have to go 20150308 03:07:54-!- gfgtdf [~chatzilla@f054060106.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 20150308 03:07:58< bumbadadabum> journey's end is fine as well actually 20150308 03:08:19< iceiceice> loyalists gets me pumped up :) 20150308 03:09:00< iceiceice> i really do not have very coherent opinions on the music, i think i should not vote 20150308 03:09:14< fabi> The titlescreen is all most users of Wesnoth ever see. (Like the summary of a paper as well). Making a good impression which does not annoy people is important. The song as well as the graphic need to show to the user: "Yes, a free to download open source game. But it seems to be polished." Earlier versions of Wesnoth failed horrible by presenting an ugly scaled map together with the annoying drums. 20150308 03:09:36< bumbadadabum> loyalists gets me pumped up :) 20150308 03:09:38< bumbadadabum> yeah same 20150308 03:09:47< bumbadadabum> It's one of my favorite tracks from the game 20150308 03:09:52< bumbadadabum> it also aged very well 20150308 03:09:58< bumbadadabum> unlike some of the other older tracks 20150308 03:10:00< fabi> I think 1.12 with zookeeper's new map that fits better to nowadays wide screens does much better on the graphic side. 20150308 03:10:03< bumbadadabum> (like the old drakes theme) 20150308 03:12:25< aquileia> [03:31] maybe its the same guy who made it so wesnoth is now 95% gettext catalogues rather than C++ 20150308 03:12:42< bumbadadabum> does anyone know where I can find the pre 1.0 wesnoth soundtrack? 20150308 03:12:51< vultraz> no 20150308 03:13:05< aquileia> that gettext issue will be fixed with the next release of the corresponding project 20150308 03:13:16< iceiceice> haha 20150308 03:13:24< iceiceice> i thought you were going to say that somehow i broke something that caused it :p 20150308 03:13:36< vultraz> so, why don't we try JE, and if people complain, we can change it to original or loyalists? 20150308 03:13:46< bumbadadabum> eh actually 20150308 03:13:47< aquileia> iceiceice: It's for about three weeks - do you want me to include a workaround in our repo? 20150308 03:13:51< bumbadadabum> loyalists wouldn't be the best 20150308 03:13:58< iceiceice> it doesn't bother me that much 20150308 03:14:05< iceiceice> you can if you like :) 20150308 03:14:10< bumbadadabum> loyalists is more a "calm before the storm" song 20150308 03:14:43< vultraz> bumbadadabum: also it's used in campaigns a lot 20150308 03:14:57< bumbadadabum> yeah I'm guilty of putting it in every scenario 20150308 03:15:07< bumbadadabum> just like I tend to (ab)use northeners a lot 20150308 03:15:09< vultraz> OK 20150308 03:15:17< vultraz> so, I'm making it JE 20150308 03:15:28< bumbadadabum> eh I would wait a bit 20150308 03:15:35< bumbadadabum> this is a pretty big change 20150308 03:15:45< vultraz> it's already been changed once :P 20150308 03:15:53< iceiceice> i have pretty unrelated question: 20150308 03:16:01< iceiceice> doe anyone know about how the wesnoth ladder is financed? 20150308 03:16:10< bumbadadabum> not? 20150308 03:16:15< iceiceice> there is a webpage 20150308 03:16:16< iceiceice> with a domain name 20150308 03:16:19< bumbadadabum> I think someone just pays cold cash for the webpage 20150308 03:16:22< iceiceice> and all the replays are served seomwehre 20150308 03:16:23< bumbadadabum> just like wesnoth itself 20150308 03:16:25< iceiceice> yeah but who is that? 20150308 03:16:42< iceiceice> is it somehow indirectly us? 20150308 03:16:54< iceiceice> i thoguht it was this guy Cackfiend, but now i'm not so sure 20150308 03:16:56< bumbadadabum> not really I think 20150308 03:17:00-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20150308 03:17:44< iceiceice> basically im unsure whether the whole may just shutdown from nonpayment like tomorrow 20150308 03:17:55< iceiceice> because, there is no ladder council now and Cackfiend is afk about a year 20150308 03:18:10< iceiceice> and apparently it is older than him maybe? 20150308 03:18:26< iceiceice> idk i was talking with someone on mp server recently abt it 20150308 03:19:58< irker915> wesnoth: Charles Dang wesnoth:master ab83f36bd072 / data/game_config.cfg: Change titlescreen music to Journey's End http://git.io/pqwC 20150308 03:20:02< iceiceice> i think it might be a worthwhile project to try to back up many of the replays from 1.8 - 1.10 20150308 03:20:06< iceiceice> from the ladder 20150308 03:20:08< iceiceice> because 20150308 03:20:11< bumbadadabum> <bumbadadabum> eh I would wait a bit 20150308 03:20:11< bumbadadabum> <bumbadadabum> this is a pretty big change 20150308 03:20:26< iceiceice> it might be helpful to be able to datamine some of that stuff if someone wants to develop an AI 20150308 03:20:43< vultraz> bumbadadabum: it can be changed later, if necessary. But it was changed to transience earlier, and that's unpopular 20150308 03:20:54< bumbadadabum> in that case revert it 20150308 03:21:22< vultraz> plus, we can see the reaction to this once we release 1.13.0 20150308 03:21:23-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20150308 03:21:25< bumbadadabum> who decided on transience 20150308 03:21:31< vultraz> lipkab 20150308 03:21:36< vultraz> just up and did it one day 20150308 03:21:43< bumbadadabum> then revert it 20150308 03:21:52< bumbadadabum> 2 wrongs don't make a right 20150308 03:22:06< iceiceice> yea... you dont really want to start an edit war 20150308 03:22:19< vultraz> this is why we need a project leader.. 20150308 03:22:32< bumbadadabum> no, this is why we need to talk things through before committing 20150308 03:22:58< iceiceice> can at least talk to lipkab 20150308 03:22:58< iceiceice> i guess he just did it, but he made a thread about it first it hink 20150308 03:23:01-!- Ivanovic_ is now known as Ivanovic 20150308 03:23:05< bumbadadabum> ^ 20150308 03:23:54< vultraz> there was a poll, this option was popular. The poll has been open for awhile, with no new responses. What do you expect to happen? 20150308 03:24:08< bumbadadabum> make a post on the ml 20150308 03:24:14< fabi> I expect the poll to be ignored. 20150308 03:24:35< bumbadadabum> right now all you have is your own opinion and a poll that didn't even get a majority vote for JE 20150308 03:24:46< fabi> Because like I said above people voted for their favorite song, not in the best interest of the project. 20150308 03:24:48< vultraz> bumbadadabum: we made a ml post about orb colors, no one responded 20150308 03:26:17< iceiceice> if no one responds then change it to JE i guess 20150308 03:26:26< vultraz> We can gauge the community reaction during 1.13, and, since the majority vote is between the original and JE, we can decide whether to keep it or go back to the original 20150308 03:26:26< bumbadadabum> ^ 20150308 03:26:31< bumbadadabum> @iceiceice 20150308 03:26:59< vultraz> IMO, that's a much better course of action that sitting around, dawdling because we want 'more input' 20150308 03:27:03< fabi> No. Aren't you listening? Let's discuss what we need as title song first. And not rely on the poll. 20150308 03:27:07< vultraz> this is how shit takes months to happen 20150308 03:27:22< iceiceice> this is not "shit happening", this is just squabbling about a change that takes 2 seconds 20150308 03:27:24< bumbadadabum> a good decision that takes months is better than a bad decision 20150308 03:28:09< iceiceice> vultraz, if i were you i would definitely write an email and hope to change it permanently in 2 weeks 20150308 03:28:17< bumbadadabum> maybe make a thread in dev discussions or in the ml 20150308 03:28:18< iceiceice> and have the opportunity to frame the discussion from my point of view 20150308 03:28:27< bumbadadabum> and actually think about what we need 20150308 03:28:28< iceiceice> rather than just make a commit and try to whether the storm 20150308 03:28:40< vultraz> Alright 20150308 03:29:00< vultraz> I will send an ML mail 20150308 03:31:08< bumbadadabum> wesnoth: src/playsingle_controller.cpp:573: virtual void playsingle_controller::play_side(): Assertion `end_turn_ == END_TURN_SYNCED' failed. 20150308 03:31:08< bumbadadabum> Afgebroken 20150308 03:31:11< bumbadadabum> ummm... 20150308 03:31:14< bumbadadabum> is this fixed yet? 20150308 03:31:40< bumbadadabum> I compiled a few hours ago but I saw a few commits since 20150308 03:33:04< iceiceice> i got a bunch of those a long time ago 20150308 03:33:07< iceiceice> i think they are fixed 20150308 03:33:17< bumbadadabum> well they're obviously not 20150308 03:33:25< iceiceice> are you at current master? 20150308 03:33:41< bumbadadabum> let me pull again 20150308 03:33:48< bumbadadabum> I think I compiled a few hours ago 20150308 03:33:55< iceiceice> hmm ok 20150308 03:33:56< bumbadadabum> think I pulled... yesterday I would say 20150308 03:34:03< iceiceice> hmmmmm 20150308 03:34:25< bumbadadabum> idk I'll just recompile 20150308 03:34:25< iceiceice> i did play test some stuff related to mp yesterday and a bit before that 20150308 03:34:32< bumbadadabum> this was in the tutorial 20150308 03:34:41< iceiceice> i think gfgtdf made the stuff having to do wtih these assertions in like, last week 20150308 03:35:03< bumbadadabum> there might be a problem with my clone then idk 20150308 03:35:14< iceiceice> ill try tutorial 20150308 03:35:19< iceiceice> maybe its specific to tutorial somehow 20150308 03:38:47-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has left #wesnoth-dev [] 20150308 03:40:03< iceiceice> hmmm 20150308 03:40:10< iceiceice> i am having something strange in the second part of the tutorial 20150308 03:40:14< iceiceice> where all units have 1 xp to level up 20150308 03:42:22< vultraz> iceiceice: I noticed that once! 20150308 03:42:27< vultraz> I had no idea how to reproduce it 20150308 03:42:41< vultraz> so I thought it was a fluke 20150308 03:42:44< iceiceice> i got a fair number of these in my log: 20150308 03:42:45< iceiceice> 20150307 22:40:48 error engine: Formula in WML string cannot be evaluated due to Illegal unary operator: '/' 20150308 03:42:45< iceiceice> --> "/ " 20150308 03:43:02< vultraz> eh? 20150308 03:43:09< vultraz> then what is divide 20150308 03:44:52< iceiceice> i can reproduce consistently in the tutorial it seems 20150308 03:46:21< vultraz> less_than=$($unit.max_hitpoits/5) 20150308 03:46:32< vultraz> iceiceice: try wrapping that in quotes? 20150308 03:46:44< iceiceice> where? 20150308 03:47:06< vultraz> turotial part 2 674 20150308 03:47:30< vultraz> data/campaigns/tutorial/scenarios/02_Tutorial_Part_II 20150308 03:48:01< iceiceice> ok fwiw i see "required xp: 1" for all units in the help also 20150308 03:48:28< iceiceice> maybe theres something like, the tutorial xp modification is set to 100% or something? 20150308 03:49:37< iceiceice> i know i made a commit months ago that touched the xp mod object 20150308 03:49:59< iceiceice> i guess i should test there... 20150308 03:51:11< iceiceice> 6a3321d0dbd9c0e47a4523c31ff419df4560038a 20150308 03:54:05< iceiceice> vultraz: that line is a typo 20150308 03:54:10< iceiceice> hitpoits --> hitpoints 20150308 03:54:17< vultraz> oh 20150308 03:54:18< vultraz> DERP 20150308 03:55:27< iceiceice> can you reproduce the experience problems in scenario 2? 20150308 03:55:38< vultraz> did you just commit something to TS1? 20150308 03:55:41< iceiceice> no 20150308 03:56:00< iceiceice> what i want to try is putting an experience_modifier field in scenario 2 cfg 20150308 03:56:11< iceiceice> i have to go in a bout 3 min though 20150308 03:56:11< vultraz> uh 20150308 03:56:13< vultraz> hang on 20150308 03:57:23< irker915> wesnoth: Charles Dang wesnoth:master 8baf92ef9dbf / data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg: TS2: fixed typo in formula http://git.io/pqKy 20150308 03:57:59-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20150308 04:03:24-!- sachith500 [~kvirc@CPE-121-219-113-106.lnse2.lon.bigpond.net.au] has quit [Ping timeout: 272 seconds] 20150308 04:06:43< vultraz> bumbadadabum: sent 20150308 04:15:26-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 246 seconds] 20150308 04:17:55-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150308 04:44:20< vultraz> welp 20150308 04:44:22< vultraz> assert 20150308 04:47:23< fabi> vultraz: You work on enhancing the tutorial? 20150308 04:47:34< vultraz> iceiceice, gfgtdf: I can repeatedly reproduce this https://www.dropbox.com/s/d32p7ygjk4lw9d8/team_assert.PNG?dl=0 20150308 04:47:41< vultraz> load a game, quit, try to load another game 20150308 04:47:48< vultraz> fabi: yes, I completely revamped it 20150308 04:48:27< fabi> vultraz: Can you exchange the ugly Quintain thing with the "Automaton"? 20150308 04:49:11< fabi> vultraz: http://www.wesnoth.org/units/trunk/Invasion_from_the_Unknown/en_US/Automaton.html 20150308 04:49:59< vultraz> the automaton is just as ugly :P 20150308 04:50:45< vultraz> plus, bad, canon-wise 20150308 04:53:41< fabi> canon-wise? 20150308 04:54:30-!- iceiceice [~chris@ext-74.ias.edu] has joined #wesnoth-dev 20150308 04:54:30-!- iceiceice [~chris@ext-74.ias.edu] has quit [Changing host] 20150308 04:54:30-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150308 04:54:52< fabi> The automaton looks like a magical livened armor. 20150308 05:11:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150308 05:12:18< iceiceice> i can reproduce this; 20150308 05:12:18< iceiceice> 20150308 04:47:34< vultraz> iceiceice, gfgtdf: I can repeatedly reproduce this https://www.dropbox.com/s/d32p7ygjk4lw9d8/team_assert.PNG?dl=0 20150308 05:12:19< iceiceice> 20150308 04:47:41< vultraz> load a game, quit, try to load another game 20150308 05:12:26< iceiceice> however i only got it to work when the game i am loading is sp 20150308 05:12:41< iceiceice> it seems to work fine when loading mp, not clear 20150308 05:13:13< iceiceice> (got it to work = got a crash) 20150308 05:13:50< vultraz> fabi: well...it is dwarvish, but then it should be present in the continent during the mainline epoch 20150308 05:15:36< fabi> vultraz: My point with the first impression... Some lines above. In theory we want no players who haven't been scared away already to play the toturial first. The toturial relies on an ugly map (I have seen that it has been improved) and ugly sprites. 20150308 05:15:47< fabi> s/no/new 20150308 05:16:16< vultraz> we can make anew quintain sprite 20150308 05:16:26< vultraz> and if you want, I can also improve S2 further 20150308 05:16:32< vultraz> the map 20150308 05:16:35< vultraz> that is 20150308 05:16:37< fabi> Sure. 20150308 05:16:43< fabi> I can help you if you want. 20150308 05:19:41< vultraz> sure, if you'd like 20150308 05:19:48< vultraz> send me some changes 20150308 05:34:49-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 245 seconds] 20150308 05:35:51< vultraz> fabi: there is this http://forums.wesnoth.org/viewtopic.php?p=566137#p566137 20150308 05:35:58< vultraz> possible quintain replacement 20150308 05:36:17< fabi> hmmm 20150308 05:37:21< vultraz> the anim looks incomplete 20150308 05:37:25< vultraz> but the base is nice 20150308 05:41:10-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Ping timeout: 252 seconds] 20150308 05:52:35< vultraz> fabi: looks nice https://www.dropbox.com/s/nfd55lvvvmwk98l/newquintain.PNG?dl=0 20150308 05:53:22< fabi> vultraz: Much better than the current one. 20150308 05:54:48< vultraz> should we use this? 20150308 05:54:49< vultraz> I'd say yes 20150308 05:56:15< vultraz> (only problem is his shield/flail switch arm as his facing changes, but I imagine that was a problem with the old one too) 20150308 05:58:52< vultraz> actually nvm lol 20150308 05:59:11< vultraz> that's actually a quirk of all auto flipped sprties 20150308 05:59:13< vultraz> sprites 20150308 05:59:19< vultraz> anyway, I say we use this 20150308 06:12:06-!- new_one [~new_one@50.15.126.83] has quit [Quit: WeeChat 1.1.1] 20150308 06:33:16-!- sachith500 [~kvirc@CPE-121-219-113-106.lnse2.lon.bigpond.net.au] has joined #wesnoth-dev 20150308 06:34:26-!- tomreyn_ [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150308 06:38:13-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Ping timeout: 264 seconds] 20150308 06:41:32< irker915> wesnoth: Charles Dang wesnoth:master d9ed10acdbd9 / data/hardwired/fonts.cfg: Fixed indent http://git.io/pqbH 20150308 06:47:05-!- TC01 [~quassel@magellan.acm.jhu.edu] has quit [Remote host closed the connection] 20150308 07:03:45< irker915> wesnoth: Charles Dang wesnoth:master 10aa44b38916 / data/core/images/items/barrel.png: Updated barrel item image by beetlenaut http://git.io/pqAd 20150308 07:03:48< irker915> wesnoth: Charles Dang wesnoth:master 2a4685841424 / data/core/images/items/dummy.png: Updated dummy item image by dipseydoodle http://git.io/pqAb 20150308 07:03:51< irker915> wesnoth: Charles Dang wesnoth:master c59f504942c6 / data/campaigns/tutorial/ (4 files in 2 dirs): T: use new baseframe for Quintain by dipseydoodle. No anims yet. http://git.io/pqAN 20150308 07:04:33-!- [Relic] [~Relic]@2602:306:33a3:6d30:a931:88a9:f296:556a] has quit [Quit: Leaving] 20150308 07:06:30< vultraz> Jetrel: ^ just a notif, since you're the art guy 20150308 07:07:29< Jetrel> ahh, good 20150308 07:07:51< Jetrel> Yeah, I actually made that one, and had been hoping for ages someone would animate the few frames for it 20150308 07:08:06< Jetrel> It's better even without them. 20150308 07:09:47-!- Sulfur [~Miranda@p5B009FC9.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150308 07:11:49-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 264 seconds] 20150308 07:25:27< vultraz> Jetrel: should I commit the cloak too? ( http://forums.wesnoth.org/viewtopic.php?p=554997#p554997 ) 20150308 07:25:50< Jetrel> sure 20150308 07:32:22-!- sachith500 [~kvirc@CPE-121-219-113-106.lnse2.lon.bigpond.net.au] has quit [Ping timeout: 255 seconds] 20150308 08:04:45-!- Jetrel [~Jetrel@c-73-164-34-22.hsd1.mn.comcast.net] has quit [Quit: "The highest possible stage in moral culture is when we recognize that we ought to control our thoughts." - Charles Darwin] 20150308 08:05:28-!- Jetrel [~Jetrel@c-73-164-34-22.hsd1.mn.comcast.net] has joined #wesnoth-dev 20150308 08:07:02-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 265 seconds] 20150308 08:18:05< Necrosporus> The cloak doesn't have a hood, unlike original 20150308 08:18:12< Necrosporus> and I think it's too bright 20150308 08:20:10< Necrosporus> Jetrel, what if I like old images better? 20150308 08:20:28< Necrosporus> for example for horse units, new ones are a bit too big and not animated 20150308 08:20:51< Jetrel> Then tough beans. 20150308 08:21:11< Jetrel> You're free to modify your own copy. 20150308 08:21:16< Necrosporus> And old elvish outriders were not quite bad 20150308 08:21:48< Necrosporus> Jetrel, in some cases it might be hard as wml changed too 20150308 08:21:56< Necrosporus> and campaign codes 20150308 08:22:16< Jetrel> Necrosporus: well then think of all the work those of us who drew them put into changing it. 20150308 08:22:42< Necrosporus> Yes, but why changing it in way some people don't like? 20150308 08:22:48< Jetrel> All of these being mentioned - every single one, is something I did personally. 20150308 08:23:02< Necrosporus> and changing animated sprite into non-animated 20150308 08:23:42< Necrosporus> Why not to first draw all animations which present for old sprite and only then change? 20150308 08:23:53< Jetrel> Necrosporus: please don't bear-bait me, okay, we've been over this before. 20150308 08:25:05< Necrosporus> What does mean 'bear-bait' and 'tough beans' ? I'm not native speaker and do not know all those phraseology 20150308 08:25:08-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150308 08:25:36< Jetrel> Necrosporus: bear baiting means poking a large, unfriendly bear with a stick - a metaphor that should function in any language. 20150308 08:25:57< Jetrel> "Tough beans" simply means "deal with it". 20150308 08:26:50< Necrosporus> Thank you. But as you said it was discussed, could you point me to the discussion thread about (not)replacing images losing animations 20150308 08:27:15< Jetrel> Wesnoth isn't a democracy. When it comes to our sprites, outside of some fairly significant contributions from sleepwalker on doing animations, baaaasically I've done almost everything myself. I've spent a lot of time fruitlessly trying to get other people to help out. 20150308 08:28:55< Jetrel> Since I made all of it, when I make a judgement call that the 3 half-arsed frames of "animation", if you can call it that, which we had for our horses, aren't worth keeping around, my decision needs no support from anyone. 20150308 08:29:25< Jetrel> I put the new frames in in the hope that several people who expressed interest in helping animate them would. 20150308 08:30:21-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has quit [Ping timeout: 256 seconds] 20150308 08:30:55-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-dev 20150308 08:30:58-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20150308 08:31:01< Jetrel> Necrosporus: I mean, you have to understand I've done all of this for free, from the beginning, and the lack of gratitude that comes in a statement like you're making is ... really quite sickening. 20150308 08:31:01-!- SZ_Bot is now known as Ravana_ 20150308 08:31:04-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Changing host] 20150308 08:31:04-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has joined #wesnoth-dev 20150308 08:31:33< Jetrel> This kind of work is very time-consuming and is normally quite expensive. 20150308 08:31:35< Necrosporus> Jetrel, I'm grateful for most of sprites you did 20150308 08:32:23< Jetrel> Necrosporus: then have the decency to leave well enough alone. 20150308 08:33:52< Necrosporus> Well, maybe I should have asked the question somehow more politely, 20150308 08:34:17< Necrosporus> Though I'm not native speaker, it might influence too 20150308 08:35:50< Jetrel> The thing is merely that I've given you an enormous pile of stuff, gratis, and ... our relationship isn't one of paying customer <-> servant. 20150308 08:37:15< irker915> wesnoth: Charles Dang wesnoth:master 57761598af58 / data/core/images/items/cloak-green.png: Updated green cloak item image http://git.io/pmtM 20150308 08:37:23< Jetrel> Our relationship is one of benefactor -> recipient. It's a one-way relationship. 20150308 08:38:23< Necrosporus> But (I'm talking in general) benefactor <-> recipient relations could benefit from being two-sided 20150308 08:38:53< Jetrel> Necrosporus: if you can't take a hint, let's be direct - I am not interested in your opinions. Okay? 20150308 08:39:43< Jetrel> I'm not saying they're bad - I'm just not interested. 20150308 08:40:17< Necrosporus> Jetrel, and you won't reply to my questions too? 20150308 08:40:55< Jetrel> Necrosporus: I'm doing you a favor by responding to you at all instead of just politely ignoring you. 20150308 08:41:14< Jetrel> At some point I'm going to work on animating those horse units, since - as with everything else, I'm the only person who gets sprite animations for us done, when they're not paid for. 20150308 08:41:49< Jetrel> Harassing me about them in the meantime really doesn't motivate me to do them. :/ 20150308 08:42:50< Jetrel> It may be quite a few months before I get to them - the project's been around for a decade, that ain't gonna hurt. 20150308 08:44:15-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 265 seconds] 20150308 08:44:45-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20150308 08:44:47< Necrosporus> Am I supposed to say anything? 20150308 08:44:48< Jetrel> I'm sorry that it's not a democracy, but that is the price of having someone do enormous amounts of free work. He does it as he deems correct. 20150308 08:45:27-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150308 08:45:39< Jetrel> Necrosporus: No. But I hope you have a nice day, and I hope you continue to enjoy being involved with the project. 20150308 08:55:41-!- Sulfur2 [~Miranda@p5B009749.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150308 08:56:50-!- Sulfur [~Miranda@p5B009FC9.dip0.t-ipconnect.de] has quit [Ping timeout: 246 seconds] 20150308 08:59:12-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150308 09:02:06< irker915> wesnoth: Nils Kneuper wesnoth:master 26a1f639612e / / (13 files in 12 dirs): updated Polish translation http://git.io/pm3i 20150308 09:02:08< irker915> wesnoth: Nils Kneuper wesnoth:master 9b5168d7fde2 / changelog players_changelog: fixed changelog formatting for Version 1.13.0-dev http://git.io/pm3P 20150308 09:02:10< irker915> wesnoth: Nils Kneuper wesnoth:1.12 3a4d2121f178 / / (6 files in 5 dirs): updated Polish translation http://git.io/pm3X 20150308 09:43:43-!- horrowin1 [~Icedove@2a02:810a:8b40:60c8:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20150308 09:57:32-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has quit [Quit: ZNC - http://znc.sourceforge.net] 20150308 10:01:14-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Read error: Connection reset by peer] 20150308 10:07:43-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20150308 10:26:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150308 10:44:02-!- ancientcc [~Administr@123.155.155.184] has joined #wesnoth-dev 20150308 10:44:24-!- ancientcc [~Administr@123.155.155.184] has quit [Quit: Leaving] 20150308 11:11:54-!- Sulfur2 [~Miranda@p5B009749.dip0.t-ipconnect.de] has quit [Ping timeout: 245 seconds] 20150308 11:20:20-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 252 seconds] 20150308 11:21:02-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 272 seconds] 20150308 11:21:08-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150308 11:29:57-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150308 11:33:36-!- sachith500 [~kvirc@CPE-121-219-113-106.lnse2.lon.bigpond.net.au] has joined #wesnoth-dev 20150308 11:36:38-!- sachith500 [~kvirc@CPE-121-219-113-106.lnse2.lon.bigpond.net.au] has quit [Client Quit] 20150308 11:42:58-!- mjs-de [~mjs-de@f048048094.adsl.alicedsl.de] has joined #wesnoth-dev 20150308 11:44:15-!- tomreyn_ is now known as tomreyn 20150308 11:51:39-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20150308 11:54:46-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 256 seconds] 20150308 11:55:16-!- Necrosporus_ is now known as Necrosporus 20150308 12:02:22-!- irker915 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150308 12:28:01-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 255 seconds] 20150308 12:43:18-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 264 seconds] 20150308 12:49:37-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150308 12:52:01-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150308 13:01:40-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Remote host closed the connection] 20150308 13:03:09-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20150308 13:07:14-!- markus_ [~mjs-de@f048022205.adsl.alicedsl.de] has joined #wesnoth-dev 20150308 13:10:22-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 240 seconds] 20150308 13:10:51-!- mjs-de [~mjs-de@f048048094.adsl.alicedsl.de] has quit [Ping timeout: 256 seconds] 20150308 13:18:10-!- new_one [~new_one@50.15.126.83] has joined #wesnoth-dev 20150308 13:21:51-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20150308 13:23:54-!- b-lenos [~cleiton@189.91.207.160] has joined #wesnoth-dev 20150308 13:39:44< vultraz> "The most recent activity just shows that the active developers don't know what pixel art is..." 20150308 13:39:46< vultraz> uh... 20150308 13:39:47< vultraz> what? 20150308 13:40:59< vultraz> and he links to icecube's xbrz thread 20150308 13:44:01< zookeeper> and where's that from? 20150308 13:44:16< vultraz> http://forums.wesnoth.org/viewtopic.php?f=9&t=39785&p=581645#p581645 20150308 13:46:04< zookeeper> right 20150308 13:48:39< zookeeper> that's oddly... uh, misinformed i guess, but of course he's right about there not really being an art community anymore 20150308 13:50:23< bumbadadabum> which is a shame 20150308 13:50:48-!- markus_ is now known as mjs-de 20150308 13:52:52< vultraz> correction: there's no longer a community of art contributors. There are still a lot of UMC artists. 20150308 13:53:16< iceiceice> i guess dave doesn't know what pixel art is either, 20150308 13:53:31< bumbadadabum> even that has died sortof 20150308 13:53:35< iceiceice> iiuc frogatto / anura has some sprite scaler quite similar to what i merged? 20150308 13:54:39< vultraz> Not sure 20150308 13:54:50< zookeeper> ohhh. iceiceice == icecube. i get it now. clever. 20150308 13:55:04< bumbadadabum> does iceiceice listen to Ice Cube while programming? 20150308 13:55:08< bumbadadabum> I've always wondered 20150308 13:55:15< iceiceice> no i do not 20150308 13:55:26< iceiceice> probably... i wont. 20150308 13:55:32< iceiceice> :p 20150308 13:56:36-!- b-lenos [~cleiton@189.91.207.160] has quit [Quit: Leaving.] 20150308 13:57:12< vultraz> and I assume no relation to: http://dota2.gamepedia.com/Iceiceice 20150308 13:57:19< iceiceice> no 20150308 13:57:27< vultraz> :) 20150308 13:57:28< bumbadadabum> I've asked him about that before 20150308 13:57:34< vultraz> dammit bumbadadabum 20150308 13:57:44< vultraz> you just had to think of it first :P 20150308 13:58:31-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-dev 20150308 13:58:32-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has quit [Disconnected by services] 20150308 13:58:37-!- SZ_Bot is now known as Ravana_ 20150308 13:58:38-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Changing host] 20150308 13:58:38-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has joined #wesnoth-dev 20150308 14:04:04-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150308 14:17:44-!- Sulfur [~Miranda@p5B00895C.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150308 14:51:31-!- Coffee_irc [~david@ppp118-210-40-83.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20150308 15:22:22-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 240 seconds] 20150308 15:29:20-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150308 15:41:16-!- rohit_ [~rohit@117.248.193.215] has joined #wesnoth-dev 20150308 15:44:05-!- rohit__ [75f8c1d7@gateway/web/freenode/ip.117.248.193.215] has joined #wesnoth-dev 20150308 15:44:14-!- rohit__ [75f8c1d7@gateway/web/freenode/ip.117.248.193.215] has quit [Client Quit] 20150308 15:44:50-!- rohits134 [75f8c1d7@gateway/web/freenode/ip.117.248.193.215] has joined #wesnoth-dev 20150308 15:45:06-!- rohits134 [75f8c1d7@gateway/web/freenode/ip.117.248.193.215] has quit [Client Quit] 20150308 15:52:00< rohit_> I am a newbie to Wesnoth 20150308 15:52:11< rohit_> I would like to contribute to an EasyCoding task 20150308 15:52:40-!- rohit_ [~rohit@117.248.193.215] has quit [Quit: Leaving] 20150308 16:02:18-!- localuser- [~none@unaffiliated/localuser-] has joined #wesnoth-dev 20150308 16:05:23-!- [Relic] [~Relic]@2602:306:33a3:6d30:15a5:765:fd7a:7feb] has joined #wesnoth-dev 20150308 16:23:01-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20150308 16:32:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150308 16:37:23-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has joined #wesnoth-dev 20150308 16:37:23-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has quit [Client Quit] 20150308 16:48:23-!- janebot_ is now known as janebot 20150308 16:51:51< Ravana_> how long are 1.12 and 1.10 planned to share stable lobby channel? 20150308 16:56:59-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150308 16:57:33-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150308 17:04:03-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150308 17:28:45< iceiceice> vultraz: if you are committing the new quintain does that mean dipseydoodle should be promoted or something? 20150308 17:28:54< vultraz> no 20150308 17:29:08< vultraz> [18:07:48] Jetrel Yeah, I actually made that one, and had been hoping for ages someone would animate the few frames for it 20150308 17:29:32< vultraz> apparently, jet did the frame and dispsey just tried to animate it 20150308 17:29:44< vultraz> and I don't use the animations 20150308 17:29:49< iceiceice> ok 20150308 17:29:52< vultraz> I'll need to redo 20150308 17:31:20< vultraz> and I guess that makes the commit message wrong, too 20150308 17:31:21< vultraz> o well 20150308 17:35:24< iceiceice> y w/e 20150308 17:35:43< iceiceice> zookeeper: re: "does not fix all bugs of this genre" 20150308 17:35:49< iceiceice> i guess it sounds silly when you put it that way 20150308 17:36:55< iceiceice> but usually if i have a commit that fixes a bug only sometimes it means the real problem is somewhere else... i try not to make just bandaid commits usually 20150308 17:37:09< iceiceice> esp. if its a server-client interaction problem because unnecessary changes to that are pretty painful 20150308 17:37:43< iceiceice> i will have to make a commit labeled "fixes a genre of bugs" or something 20150308 17:37:51< iceiceice> "fixes all the bugs forever" 20150308 17:38:19< iceiceice> the magic bullet commit 20150308 17:40:29-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20150308 17:44:42< Ravana_> rohit_: I saw that you chose my feature request about poison. However I do not think wiki suggested approach there is good, as I understand game config sets value for certain scope, but then all poisons would have same value. I would see it as supporting new keys in [poison] instead. 20150308 17:51:41< iceiceice> Ravana_: i think some of the village gold properties are set using lua that way 20150308 17:51:46< iceiceice> probably i wrote the old suggestion 20150308 17:51:51< iceiceice> but maybe its a bad way for it to be done 20150308 17:52:50< iceiceice> ahh i see 20150308 17:53:04< iceiceice> apparently poison amount and village healing are already "globals" int he game_config 20150308 17:53:24< iceiceice> so what is needed is a new wml tag or something that can make it specific 20150308 17:53:29< zookeeper> iceiceice, well by genre i meant TBS since that's what genre usually refers to in context of games :p 20150308 17:53:47< iceiceice> oh haha 20150308 17:53:52-!- Sulfur [~Miranda@p5B00895C.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150308 17:54:49-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 245 seconds] 20150308 17:55:14< iceiceice> Ravana_: if you have thought about how you think it should work feel free to change whats written on the easy coding page 20150308 17:55:18< iceiceice> or post on the feature request i guess 20150308 17:55:25< Ravana_> village related stuff is less complicated to support currently just because they don't move around map 20150308 18:01:14-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150308 18:23:44-!- localuser- [~none@unaffiliated/localuser-] has quit [Remote host closed the connection] 20150308 18:35:20-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 246 seconds] 20150308 18:40:00-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150308 18:44:47-!- irker343 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150308 18:44:47< irker343> wesnoth: aquileia wesnoth:master 86d8b7faef88 / projectfiles/VC9/ (liblua.vcproj wesnothlib.vcproj): vcproj: Fix liblua Release rebuild http://git.io/p3qu 20150308 18:44:47< irker343> wesnoth: aquileia wesnoth:master 44ec27daf2fa / projectfiles/VC9/wesnoth.vcproj: vcproj: Update for ea212b5 http://git.io/p3qz 20150308 18:44:48< irker343> wesnoth: aquileia wesnoth:master 4da8eecc643f / projectfiles/VC9/ (WML_tests.cmd WindowsTimeout.cpp WindowsTimeout.vcproj): vcproj: Fix WML_test execution on debug builds http://git.io/p3q2 20150308 19:33:42-!- horrowin1 [~Icedove@2a02:810a:8b40:60c8:21b:fcff:fee3:c3ff] has quit [Quit: horrowin1] 20150308 19:39:28-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-dev 20150308 19:39:31-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has quit [Disconnected by services] 20150308 19:39:32-!- SZ_Bot is now known as Ravana_ 20150308 19:39:33-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Changing host] 20150308 19:39:33-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has joined #wesnoth-dev 20150308 19:47:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150308 19:47:49-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 250 seconds] 20150308 19:49:01< iceiceice> hmmmmm 20150308 19:49:16< iceiceice> it seems that the mp connect engine is being involved in loading tutorial scenario 2 somehow? 20150308 19:49:36< iceiceice> idk wtf happened to the xp modifier 20150308 19:52:00< bumbadadabum> that is odd 20150308 19:52:05< Ravana_> Is it intentional that 1.12.0->1.12.1 has changed how [multiplayer_side] random works? 20150308 19:52:48< iceiceice> Ravana_: i think someone reported a bug on it and maybe that got fixed, i would hav eto look at changelog to know 20150308 19:54:54< Ravana_> my current belief is that 1.12.1 decided to start enforcing "id: faction ID - must be unique to your era. No gameplay effect" 20150308 19:58:05< iceiceice> gfgtdf: if you can comment on this i would appreciate: https://github.com/wesnoth/wesnoth/pull/383 20150308 19:58:11< iceiceice> i dont see any reason not to merge really 20150308 19:58:53< iceiceice> i think there might be something else wrong with how the tutorial campaign is working, i'm not really sure, 20150308 19:59:00< iceiceice> if you think so then we can wait to merge this 20150308 20:00:50-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150308 20:15:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150308 20:25:08-!- horrowind [~Icedove@2a02:810a:8b40:60c8:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20150308 20:28:10-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20150308 20:37:34-!- travis-ci [~travis-ci@ec2-54-167-109-112.compute-1.amazonaws.com] has joined #wesnoth-dev 20150308 20:37:35< travis-ci> cbeck88/wesnoth#143 (xp_mod - f0a69e6 : Chris Beck): The build passed. 20150308 20:37:35< travis-ci> Build details : http://travis-ci.org/cbeck88/wesnoth/builds/53569234 20150308 20:37:35-!- travis-ci [~travis-ci@ec2-54-167-109-112.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150308 21:27:55-!- gfgtdf [~chatzilla@e177126137.adsl.alicedsl.de] has joined #wesnoth-dev 20150308 21:30:14< gfgtdf> iceiceice: i dont see anythign wrong with this commit. 20150308 21:30:29< gfgtdf> iceiceice: that bug only zhappens in thh tuturial? 20150308 21:30:41< gfgtdf> iceiceice: that would be quiet strange 20150308 21:35:49< gfgtdf> iceiceice: i think teh bug is in this line: https://github.com/wesnoth/wesnoth/blob/a15867e634eb2406ba181bd6e81010b0052dd5ab/src/saved_game.cpp#L149 20150308 21:36:37< gfgtdf> iceiceice: that is [multiplayer] not beeign written for tutorial 20150308 21:37:09< gfgtdf> iceiceice: just removing that if and always writing mp_settings_ could abe a better fix. 20150308 21:37:52< gfgtdf> iceiceice: maybe it's best if we apply both fixes: your pr and removing that check. 20150308 21:39:23< gfgtdf> bumbadadabum: the assertion still happens ? 20150308 21:40:52< bumbadadabum> idk 20150308 21:40:55< bumbadadabum> will check later 20150308 21:45:12-!- irker343 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150308 21:50:15-!- kex [~kex@77.28.3.177] has joined #wesnoth-dev 20150308 21:54:56-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150308 22:16:50-!- trewe [~trewe@bl20-32-151.dsl.telepac.pt] has joined #wesnoth-dev 20150308 22:22:36-!- Coffee_irc [~david@ppp118-210-40-83.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20150308 22:25:31< gfgtdf> vultraz: i coudnt not reproduce that assertion error 20150308 22:28:27< vultraz> gfgtdf: huh. what did you do? 20150308 22:35:16-!- gfgtdf_ [~chatzilla@d229131.adsl.hansenet.de] has joined #wesnoth-dev 20150308 22:37:19-!- gfgtdf [~chatzilla@e177126137.adsl.alicedsl.de] has quit [Ping timeout: 264 seconds] 20150308 22:37:26-!- gfgtdf_ is now known as gfgtdf 20150308 22:39:21-!- horrowind [~Icedove@2a02:810a:8b40:60c8:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20150308 22:42:24< gfgtdf> vultraz: i loaded a game, went back to titlescreen and tehn loaded another game 20150308 22:42:35< gfgtdf> vultraz: both time via titlescreen load game button 20150308 22:42:44< vultraz> huh... 20150308 22:52:45-!- Kexoth [~kex@77.28.7.93] has joined #wesnoth-dev 20150308 22:53:49< vultraz> this is weird, since iceiceice had no problem 20150308 22:55:26-!- kex [~kex@77.28.3.177] has quit [Ping timeout: 246 seconds] 20150308 23:05:23-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150308 23:05:37< iceiceice> gfgtdf: i didnt test your proposed fix for tutorial yet but i will 20150308 23:05:42< iceiceice> for the assertion thing, 20150308 23:05:47< iceiceice> the only way i could reproduce was loading an SP save 20150308 23:06:12< iceiceice> i was able to load and reload mp games without a problem 20150308 23:06:26< iceiceice> i wonder if maybe it has to do with saves from a long time ago in my folder, i really have no idea 20150308 23:06:38< gfgtdf> iceiceice: was your file form long time ago ? 20150308 23:07:22< iceiceice> i will try to reproduce again 20150308 23:07:27< vultraz> so will I 20150308 23:07:32< gfgtdf> iceiceice: afaik the segfault was from current_team() function 20150308 23:08:02< gfgtdf> iceiceice: since the function is called my multiple places that isnt really informtive without a stacktrace 20150308 23:08:14< gfgtdf> s/my/by 20150308 23:08:26< vultraz> Just reproduced with a brand new save 20150308 23:08:48< vultraz> Do you guys want me to get a stacktrace 20150308 23:09:41< iceiceice> wierd 20150308 23:09:46< iceiceice> i didnt get an issue with saving 20150308 23:09:50< iceiceice> all i did was, 20150308 23:09:51< iceiceice> go to mp 20150308 23:09:52< gfgtdf> vultraz: yes that's be useful. 20150308 23:09:55< iceiceice> start an arbitrary game 20150308 23:09:59< iceiceice> then exit 20150308 23:10:03< iceiceice> then click on HttT 20150308 23:10:15< iceiceice> and it closed 20150308 23:10:28< gfgtdf> iceiceice: i git similar bugs 20150308 23:10:38< gfgtdf> iceiceice: does you stderr fiel say cannnot find era 20150308 23:11:11< vultraz> iceiceice, gfgtdf https://www.dropbox.com/s/1kit22l7njak8mf/team_assert_stack.txt?dl=0 20150308 23:11:12< gfgtdf> ? 20150308 23:11:31< gfgtdf> that '?' was a fixupo of my precius comment 20150308 23:11:53< iceiceice> yeah i also got cannot find era 20150308 23:12:26< iceiceice> back trace says no stack :( 20150308 23:12:43< iceiceice> 20150308 19:12:07 error engine: Couldn't find [era] with id=era_default 20150308 23:12:43< iceiceice> [Thread 0x7fffea305700 (LWP 8023) exited] 20150308 23:12:43< iceiceice> Cannot find era era_default 20150308 23:16:27-!- irker778 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150308 23:16:27< irker778> wesnoth: gfgtdf wesnoth:master b9bed4ff6cf5 / src/play_controller.cpp: fix play_controller::is_browsing() http://git.io/psc8 20150308 23:16:32< gfgtdf> vultraz: try that ^ 20150308 23:17:06< gfgtdf> iceiceice: you know why the progamm ended? was ist a rexception from desctuctor ? 20150308 23:17:16< iceiceice> i think that must be what happened 20150308 23:17:22< iceiceice> i can recompile with the no catch i guess 20150308 23:17:33< iceiceice> oh 20150308 23:17:38< iceiceice> no so what i think is 20150308 23:17:44< iceiceice> i think it ad couldn't find era, 20150308 23:17:51< iceiceice> wrote to logs then threw exception, 20150308 23:17:55< iceiceice> then the exception catcher at main caught it 20150308 23:18:01< iceiceice> printed e.what(); 20150308 23:18:02< iceiceice> and ended 20150308 23:18:23< gfgtdf> iceiceice: doesnt that usualyl prnt "catched general exception" or something liek that ? 20150308 23:21:11< iceiceice> i'm not sure 20150308 23:21:18< iceiceice> maybe it is a double exception 20150308 23:21:25< iceiceice> its wierd that it printed almost the same thing twice 20150308 23:23:03-!- mjs-de [~mjs-de@f048022205.adsl.alicedsl.de] has quit [Remote host closed the connection] 20150308 23:24:02< gfgtdf> iceiceice: hm ok i dont think its double exception, it just that if a wesnoth.cpp catches config::error it just prints teh message 20150308 23:24:17-!- un214 [~un214@2602:306:ce78:12b9:56a0:50ff:fe57:101d] has joined #wesnoth-dev 20150308 23:25:03< gfgtdf> iceiceice: hm i think i know whats causing this, it coudl be fixed by a config reload when leaving multiplayer but actualy i dont want that 20150308 23:26:32< gfgtdf> vultraz: you tested whether teh assertion failure still happens ? 20150308 23:26:37< vultraz> testing 20150308 23:30:13< vultraz> gfgtdf: you made it worse 20150308 23:30:15< gfgtdf> iceiceice: the problem is mp create uses the first [era] that it fond by default 20150308 23:30:17< vultraz> now I get a crash 20150308 23:30:21< gfgtdf> vultraz: :O 20150308 23:30:41< vultraz> black screen with, funnily enough, the zoom and minimap buttons showing? 20150308 23:30:44< vultraz> and then a crash 20150308 23:30:46< vultraz> with no assert 20150308 23:30:55< gfgtdf> vultraz: ah yes 20150308 23:31:26< irker778> wesnoth: gfgtdf wesnoth:master 5a09a576fa8a / src/play_controller.cpp: fixup previous http://git.io/psWD 20150308 23:31:30< gfgtdf> vultraz: ^ 20150308 23:34:13< vultraz> gfgtdf: now I get the black screen with the minimap controls, End Turn, Menu, and Actions, and nothing else 20150308 23:34:19< vultraz> and it's frozen 20150308 23:34:58< gfgtdf> vultraz: is teh end turn button greyed out or clickable ? 20150308 23:35:02< vultraz> grayed 20150308 23:35:08< gfgtdf> good :) 20150308 23:35:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20150308 23:35:15< vultraz> why good? 20150308 23:35:47< gfgtdf> vultraz: hm teh assertion error happened while determinisng whether that button ir a similar button shoudl be grexed out. 20150308 23:35:57< gfgtdf> vultraz: beeing grayed yout is correct 20150308 23:36:46< vultraz> doesn't the fact that this happens at all means that old gamestates are lingering once you get thrown back to titlescreen? 20150308 23:37:18< iceiceice> vultraz: usually we dont unload content if we dont have to 20150308 23:37:26< iceiceice> to reduce the number of times you need to load 20150308 23:37:33< vultraz> Ah 20150308 23:38:07< vultraz> (unrelated question, but why is qiutting a game implemented as an exception anyway?) 20150308 23:38:55< gfgtdf> vultraz: i actually don't see a grason against. 20150308 23:39:55< gfgtdf> vultraz: i implemente it as throwing exception because loading a new game is also implemented as throing an exception and loading game is basicly quitting teh game teh loading a new game from titlescreen 20150308 23:41:30< gfgtdf> vultraz: ere teh saveds you used to reproduce some special saves liek linger mode saved ot start of scenario saves ? 20150308 23:41:45< vultraz> start of scenario 20150308 23:43:05< gfgtdf> vultraz: ok i can now also reproduce it 20150308 23:44:20< vultraz> good 20150308 23:44:52-!- gfgtdf [~chatzilla@d229131.adsl.hansenet.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 20150308 23:47:51-!- gfgtdf [~chatzilla@d229131.adsl.hansenet.de] has joined #wesnoth-dev 20150308 23:49:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150308 23:51:51< gfgtdf> rebuilding 20150308 23:52:31-!- Kexoth [~kex@77.28.7.93] has quit [Remote host closed the connection] 20150308 23:54:32< iceiceice> i couldnt make it crash yet 20150308 23:54:49-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20150308 23:54:54< iceiceice> ok i reloaded a tutroial mission 20150308 23:54:57< iceiceice> and it got black screen 20150308 23:55:18< iceiceice> 20150308 19:54:16 error display: ~BLIT(): image not found: 'icons/terrain/terrain_type_off_map2.png' 20150308 23:55:18< iceiceice> 20150308 19:54:42 error display: Tile at -999,-999 isn't on the map, can't scroll to the tile. 20150308 23:55:19< iceiceice> 20150308 19:54:42 error engine: Playing game with 0 teams. 20150308 23:57:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150308 23:58:48< irker778> wesnoth: gfgtdf wesnoth:master b54a0ae5c3d9 / src/saved_game.cpp: fix saved_gamre::set_data http://git.io/psBD 20150308 23:58:53< gfgtdf> vultraz: try that ^ 20150308 23:59:29< gfgtdf> iceiceice: ty for that info. 20150308 23:59:55< gfgtdf> still building ... --- Log closed Mon Mar 09 00:00:02 2015