--- Log opened Mon Mar 09 00:00:02 2015 20150309 00:00:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20150309 00:00:26-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150309 00:02:04< vultraz> gfgtdf: seems to fix it :) 20150309 00:02:39< vultraz> did someone make back to start faster? 20150309 00:03:08< gfgtdf> 'back' ? 20150309 00:03:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20150309 00:03:29< vultraz> the Back to Start option 20150309 00:03:39< vultraz> the game loads faster when doing that now 20150309 00:04:14< gfgtdf> vultraz: there were some imporvements in loading ans savng games 20150309 00:04:30< vultraz> well, kudos 20150309 00:04:36< gfgtdf> vultraz: for exampkle here: https://github.com/wesnoth/wesnoth/commit/a15867e634eb2406ba181bd6e81010b0052dd5ab 20150309 00:05:11< vultraz> definitely makes it faster 20150309 00:05:14< gfgtdf> vultraz: also here: https://github.com/wesnoth/wesnoth/commit/b007b5a8d09980e10c5e7192f5620319e0d88edf 20150309 00:06:47< gfgtdf> vultraz: also here: https://github.com/wesnoth/wesnoth/commit/bb0ecd14c0759006efcc792fea27127cd1a0122a 20150309 00:18:35< gfgtdf> iceiceice: you tested the fix for the tutorial problem ? 20150309 00:18:45< iceiceice> it fixed the tutorial problem 20150309 00:18:51< iceiceice> i mean my pr dd 20150309 00:18:55< iceiceice> i didnt test your fix yet 20150309 00:19:02< gfgtdf> ok 20150309 00:21:59< vultraz> iceiceice: why was it only in the tutorial? 20150309 00:22:36< iceiceice> complicated 20150309 00:23:30< iceiceice> you should look at c++ links gfgtdf linked to to understand 20150309 00:42:35-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150309 00:52:32< gfgtdf> iceiceice: you said that with lua it is possible to have off turn menu items ? 20150309 00:52:55< iceiceice> idk about menu items 20150309 00:53:09< iceiceice> but you can definitely make unsynced stuff happen 20150309 00:53:17< iceiceice> if you are using a custom report generator, 20150309 00:53:21< iceiceice> and it launched a gui2 dialog, 20150309 00:53:25< iceiceice> i think it would work and it would show 20150309 00:53:27< iceiceice> i dont really know 20150309 00:53:32< gfgtdf> iceiceice: you said it possible to have a theme button with a lua callback ? 20150309 00:53:33< iceiceice> and there is no check for on turn or off turn for that 20150309 00:53:39< iceiceice> i thought that was possible 20150309 00:54:07< gfgtdf> hmm you now how ? 20150309 00:56:22< iceiceice> no i dont remember, maybe its not true 20150309 00:56:41< iceiceice> im trying to remember why i thoguht this 20150309 01:08:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150309 01:34:42< iceiceice> gfgtdf: change you suggested didnt actually fix it 20150309 01:34:55-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 244 seconds] 20150309 01:34:57< iceiceice> but i think maybe it would if the tutorial said experience_modifier = 100 explicitly 20150309 01:35:12< gfgtdf> iceiceice: hmm 20150309 01:36:46-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Quit: c74d] 20150309 01:37:12< iceiceice> nah that didnt do it either 20150309 01:37:51-!- trewe [~trewe@bl20-32-151.dsl.telepac.pt] has quit [Quit: quit] 20150309 01:40:15< iceiceice> maybe the *first* tutorial scenario needs to have exp_mod=100 20150309 01:40:43< gfgtdf> iceiceice: wait having expereicene modifer=100 explicitly didnt fix it ? 20150309 01:40:46< iceiceice> no 20150309 01:41:06< gfgtdf> iceiceice: can i reproduce this bug with :n ? 20150309 01:41:08< iceiceice> y 20150309 01:41:54< iceiceice> the only fix i know for it is changing the dfeaults in mp_game_settings 20150309 01:41:57< iceiceice> but... 20150309 01:42:06< iceiceice> really those defaults probabl shouldnt be used for anything 20150309 01:42:13< gfgtdf> iceiceice: hm but that doesnt explin why itz only happens for tutorial 20150309 01:42:48-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150309 01:42:48< iceiceice> yeah i dont know 20150309 01:43:01< iceiceice> i added some debugging output associated to unit_experience_accerlator object, 20150309 01:43:10< iceiceice> it wasn't being like constructed / destructed in wrong order or osmething 20150309 01:43:15< iceiceice> also, 20150309 01:43:24< iceiceice> is the mp connect engine supposed to be involved in setting up tutorial secnario 2 20150309 01:43:32< iceiceice> because it seemed that it was 20150309 01:43:40< gfgtdf> iceiceice: hm ok looked again and i now think my previous proposed fix was wrong 20150309 01:43:43< iceiceice> i thought maybe its because of playmp controller 20150309 01:43:56< iceiceice> liek the always use mp controller define or something 20150309 01:43:57< iceiceice> idk though 20150309 01:44:17< gfgtdf> iceiceice: the code that writes "multiplayer" when transitioning is saved_game::to_config and not saved_game::write_general_info 20150309 01:44:25< gfgtdf> iceiceice: later only is used when wirint gto disk 20150309 01:44:41< gfgtdf> iceiceice: and the first does not habve thjose checks so it cannot be casue of that 20150309 01:45:01< gfgtdf> iceiceice: no i got this bug without using ALWAYS_USE_MP_CONTROLLER 20150309 01:45:55< iceiceice> when it says `r.add_child("multiplayer",mp_Settings_.to_config())` 20150309 01:46:02< iceiceice> does that means that [tutorial] tags dont get the settings? 20150309 01:48:45< gfgtdf> iceiceice: it does get teh settings, they just wont be written to disk in case a vae was made 20150309 01:49:14< gfgtdf> iceiceice: (becasue of teh 'if' in the other method) 20150309 01:50:41< gfgtdf> iceiceice: hm maybe [multiplayer] just isnt initlized for tutorial, so maybe your fix is really teh best we can do. 20150309 01:52:09< gfgtdf> iceiceice: i wonder why the mp_settings class has an explicit copy constructor 20150309 01:53:02< iceiceice> i cant see any difference in it from the default ctor 20150309 01:53:10< gfgtdf> iceiceice: yes thats why 20150309 01:53:36< iceiceice> either ... ther was once something that needed to be copied differently (unliekly) 20150309 01:53:37< gfgtdf> iceiceice: also i think i would remove the "reset" method or implement is as "*this = mp_game_settings()" 20150309 01:53:39< iceiceice> or someone is just silly 20150309 01:55:09< gfgtdf> iceiceice: you'll merge your pr ? 20150309 01:55:16< iceiceice> yeah ok 20150309 01:55:28< iceiceice> i might merge your proposed also though 20150309 01:55:46< iceiceice> maybe it doesnt matter 20150309 01:56:49< gfgtdf> iceiceice: i think it doesn't but removing the if still make steh code moré easy think. 20150309 01:56:54< gfgtdf> makes* 20150309 01:57:09< iceiceice> oh you think the if should be removed? 20150309 01:57:12< iceiceice> not just add tutorial there? 20150309 01:57:21< iceiceice> i guess the only scenario types are scenario multiplayer tutorial and test 20150309 01:57:33< iceiceice> so i guess the if shoudl be removed probably 20150309 01:58:39< irker778> wesnoth: Chris Beck wesnoth:master f0a69e682b03 / src/mp_game_settings.cpp: change mp_game_settings to default experience modifier to 100 http://git.io/psMe 20150309 01:58:41< irker778> wesnoth: Chris Beck wesnoth:master a8898db7b352 / src/mp_game_settings.cpp: Merge pull request #383 from cbeck88/xp_mod http://git.io/psMv 20150309 01:58:55-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has joined #wesnoth-dev 20150309 02:03:29< irker778> wesnoth: Chris Beck wesnoth:master dd2c6dee7111 / / (3 files in 2 dirs): add more mechanisms in support of correct xp modifier in tutorial http://git.io/psDk 20150309 02:04:28< iceiceice> gfgtdf: about the user supplied help pages: 20150309 02:04:36< iceiceice> the only possible argument i can see against that is 20150309 02:04:45< iceiceice> some people dont like the syntax we use in the help browser 20150309 02:04:47< iceiceice> and would rather to change it 20150309 02:05:35< iceiceice> so would rather to change it all around before it becomes a umc compatability thing 20150309 02:07:17< gfgtdf> iceiceice: you mean get rid of teh alternitve markup ? 20150309 02:07:32< iceiceice> yeah, lke make the whole thing use pango 20150309 02:08:10< iceiceice> idk its not my plan to do this... 20150309 02:08:47< iceiceice> i would guess that most of the reformating could be automatic 20150309 02:08:52< iceiceice> idk if pango can handle links properly 20150309 02:08:56< iceiceice> or how we would do that 20150309 02:09:12< gfgtdf> iceiceice: afaik you recebntly implemented link in chat or somethign liek that ? 20150309 02:09:16< gfgtdf> recently* 20150309 02:09:21< iceiceice> yeah thats true 20150309 02:09:51< iceiceice> i guess if the whole help browser became gui2 then it could work somehow 20150309 02:10:08< iceiceice> or backport the link feature maybe 20150309 02:10:46< iceiceice> if we dont do that, then umc who want to make help entries will have to learn dave's crazy syntax 20150309 02:10:57< iceiceice> idk if its that bad 20150309 02:11:00< iceiceice> idk where its documented 20150309 02:11:39< iceiceice> but anyways if anyone wants to make massive changes to help browser it should probably be done before its a compatibility thing 20150309 02:12:11< gfgtdf> iceiceice: hm y i agree 20150309 02:12:36< gfgtdf> iceiceice: but if we change teh syntax between soem 1.13 dev versions it shoudlnt be that bad i think 20150309 02:12:55< gfgtdf> iceiceice: esp if we say before that it migth change 20150309 02:16:59< gfgtdf> iceiceice: i also dotn knwo whether there is a waa to add images with pango 20150309 02:17:00-!- new_one [~new_one@50.15.126.83] has quit [Remote host closed the connection] 20150309 02:17:16< iceiceice> maybe not 20150309 02:18:45< gfgtdf> iceiceice: maybe we shoudl use html in help which looks liek a superset of pango. 20150309 02:19:10< iceiceice> yeah that seems like the most natural thing 20150309 02:19:24< iceiceice> i never made a html viewer though 20150309 02:19:28< gfgtdf> iceiceice: i means if we already need links and images and want iit so be compatible with pango 20150309 02:20:14< iceiceice> i wonder if there is some library that will do that basically? 20150309 02:20:19< iceiceice> probably there is i guess 20150309 02:21:24< iceiceice> so heres another point of view, 20150309 02:21:33< iceiceice> i think the "users being able to view the help in an mp game" issue 20150309 02:21:41< iceiceice> is more important than the "i don't like the help syntax" issue 20150309 02:22:10< iceiceice> maybe its not unreasonble to enable that one now and promise compatibiltiy with old help 20150309 02:22:22< iceiceice> but if someone wants to make an html help later then we just support both 20150309 02:22:31< iceiceice> and ship the core content in both ways 20150309 02:22:35< iceiceice> because it is not very large i think 20150309 02:22:55< gfgtdf> iceiceice: the code help files in both languages ? 20150309 02:23:02< iceiceice> sure 20150309 02:23:21< gfgtdf> hmm 20150309 02:24:34< gfgtdf> iceiceice: i dont know how hard it is to use a libray liek webkit. 20150309 02:24:54< gfgtdf> iceiceice: afaik webkit is contained in Qt, so if we really want to use qt it migth be easier 20150309 02:25:34< iceiceice> yea that makes sense 20150309 02:28:08< iceiceice> i am thinking more lately, that its much better to focus on short term goals than grand plans in this project 20150309 02:28:22< iceiceice> switching to qt is going to take a long time i think if it happens at all 20150309 02:28:42< iceiceice> theres a lot of good and useful things that can be accomplished in like 1 afternoon 20150309 02:29:06< iceiceice> making umc able to make help pages is like that imo 20150309 02:30:00< iceiceice> that reminds me also, 20150309 02:30:20< iceiceice> shadowm: i am going to try to resurrect this commit soon, 20150309 02:30:21< iceiceice> https://github.com/wesnoth/wesnoth/pull/284 20150309 02:30:43< iceiceice> i assume that you still read logs, 20150309 02:31:11< iceiceice> Pr is like 8 months old now since you said you wanted me to wait so you can refactor addon server 20150309 02:31:23< iceiceice> *resurrect this PR soon 20150309 02:31:51< iceiceice> i think its a badly needed feature 20150309 02:32:08< shadowm> Yeah, I'm completely burned out at this point and haven't worked on that so go ahead. 20150309 02:32:15< iceiceice> ok thank you 20150309 02:32:26< iceiceice> i will try not to uglify the addon server code 20150309 02:32:54< shadowm> I think you don't need to touch the server code for this. 20150309 02:33:03< iceiceice> yeah the client i mean 20150309 02:33:09< iceiceice> i dont think i should need to do any more than is already in the PR 20150309 02:34:39< shadowm> Also, that news post draft... I was hoping to get vultraz or somebody else interested in general community affairs involved and get some PR going. 20150309 02:35:50< shadowm> ancestral always complains we don't publicize things like this so that was another candidate I had in mind. 20150309 02:36:19< iceiceice> i made some kind of draft in the mod forum 20150309 02:36:39< iceiceice> i dunno what is an appropriate kind of blurb to write about that htouhg 20150309 02:36:51< iceiceice> my thought was, its a good thing to go on wesnoth reddit for instance 20150309 02:37:02< shadowm> I just saw it, it feels like it needs more substance.. 20150309 02:37:09< shadowm> The post, not the subreddit. The subreddit sucks. 20150309 02:37:29< shadowm> (Mostly because it feels a little abandoned.) 20150309 02:38:57-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20150309 02:40:02< iceiceice> i mean it generates some fraction of the traffic that the forums do 20150309 02:40:06< iceiceice> i think it has some users 20150309 02:40:10< iceiceice> i dont use it though 20150309 02:40:18-!- gfgtdf [~chatzilla@d229131.adsl.hansenet.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 20150309 02:40:23< iceiceice> but "hey take this poll" is like the perfect reddit post 20150309 02:40:45< shadowm> I suspect that fraction is something under 5%. 20150309 02:43:42< iceiceice> yeah i think thats right 20150309 02:53:57< shadowm> I haven't pulled or compiled in ages but I definitely welcome ditching synthetic italics. 20150309 02:54:20< shadowm> Even if itÂ's oonly for Western European languages. 20150309 02:55:58< shadowm> 13:51:52 how long are 1.12 and 1.10 planned to share stable lobby channel? 20150309 02:56:03-!- gfgtdf [~chatzilla@d229131.adsl.hansenet.de] has joined #wesnoth-dev 20150309 02:56:11< shadowm> TheyÂ've neve r done this. 20150309 02:56:22< gfgtdf> iceiceice: you know whether there is a way to see the number of turns n teh mp wait dialog ? 20150309 02:56:55< iceiceice> i think it can be see nin the lobby maybe 20150309 02:56:59< iceiceice> when the game is started 20150309 02:57:09< iceiceice> i dont think there is a way to do it in mp wait 20150309 02:57:17< iceiceice> oh did you also see this feature request? 20150309 02:57:20< iceiceice> that, 20150309 02:57:28< iceiceice> in mp wait, it should respect the "?"'s from the status tabel 20150309 02:57:43< gfgtdf> iceiceice: no i didnt 20150309 02:57:59< gfgtdf> iceiceice: in mp lobby i dont see it eigher 20150309 02:58:18< gfgtdf> iceiceice: is that a new one ? 20150309 02:59:50< gfgtdf> iceiceice: i actualy use teh status panel rarely 20150309 03:01:37< iceiceice> https://gna.org/bugs/index.php?23016 20150309 03:01:44< iceiceice> basically its like 20150309 03:02:05< iceiceice> status table normally keeps leaders hidden from you until you encounter them in the game 20150309 03:02:08< iceiceice> so as not to break the suspense 20150309 03:02:14< iceiceice> but suppose you play mp 20150309 03:02:17< iceiceice> and you have to save and reload 20150309 03:02:31< iceiceice> in the mp connect dialog all the factions and leaders are revealed 20150309 03:03:05< gfgtdf> iceiceice: you mean in human vs human games the faction of teh leader is known ? 20150309 03:03:13< gfgtdf> of teh enemy 20150309 03:03:29< iceiceice> yeah its revealed by the mp wait dialog 20150309 03:04:09< iceiceice> i dont think its hard to fix if we want to, 20150309 03:04:19< iceiceice> what i would do is find whatever this flag is that each client has for whether they encountered a leader 20150309 03:04:29< iceiceice> and as long as any leader is un-encountered by a human side, 20150309 03:04:42< iceiceice> i would mark it "undiscovered=true" in the save file 20150309 03:04:57< iceiceice> and with question mark in the mp connect / mp wait 20150309 03:05:34< iceiceice> so the reloading game dialog would just say, question mark on faction info, and the playerid of the original player 20150309 03:07:16< gfgtdf> iceiceice: well if you do it that way you'd have to store it for every pair of sides 20150309 03:07:35< iceiceice> i think i wouldnt do it that way 20150309 03:07:50< iceiceice> like, everyone in the lobby for the game would have the same info 20150309 03:07:58< iceiceice> no matter what slot they sit in 20150309 03:08:03< iceiceice> because players could be moving around or smth 20150309 03:08:12< iceiceice> the only info they should have is whatever info every player had 20150309 03:08:19< gfgtdf> iceiceice: so just never sopwing leaders when reloasing ? 20150309 03:08:19< iceiceice> at least thats how i would do it 20150309 03:08:27< iceiceice> unless they all already discoverd eachother 20150309 03:08:42< iceiceice> or, if there is someone int he middle that already discovered evryone, then everyone would know him 20150309 03:09:15< iceiceice> but it night be that eveyrone else is still question makr 20150309 03:09:21< iceiceice> because there is someone that didnt discover them 20150309 03:09:41< gfgtdf> iceiceice: afaik the game has no variable whether a leader was already known 20150309 03:09:57< gfgtdf> iceiceice: also noite that with UMC leader type might change 20150309 03:10:24< iceiceice> so wait how does the status table decide what to do? 20150309 03:10:39< gfgtdf> iceiceice: it checks whether teh leader is currently fogged 20150309 03:11:07< iceiceice> oh i didnt realize that 20150309 03:11:21< gfgtdf> iceiceice: i guess you can so teh same in mpwait. 20150309 03:11:36< iceiceice> y i guess that would work 20150309 03:11:56< iceiceice> just put question mark for any side whose leader is fogged for any human side 20150309 03:12:01< gfgtdf> iceiceice: i actualy dont know whether you cna use team::shroud_map without team 20150309 03:12:07< gfgtdf> iceiceice: y 20150309 03:12:39< gfgtdf> iceiceice: but i guess you can 20150309 03:13:32< gfgtdf> bye 20150309 03:13:33-!- gfgtdf [~chatzilla@d229131.adsl.hansenet.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 20150309 03:14:02< iceiceice> shadowm: i guess that we can ship whatever other nice italics people want to ship 20150309 03:15:56-!- Ivanovic_ [~ivanovic@frnk-5f74d51b.pool.mediaWays.net] has joined #wesnoth-dev 20150309 03:15:56-!- Ivanovic_ [~ivanovic@frnk-5f74d51b.pool.mediaWays.net] has quit [Changing host] 20150309 03:15:56-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20150309 03:19:20-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 246 seconds] 20150309 03:19:56-!- Ivanovic_ is now known as Ivanovic 20150309 03:21:29< shadowm> I wonder if italics even make sense for some of the other languages. I.e. how would you even italicize kana and kanji? 20150309 03:22:14-!- happygrue [~Laptop@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20150309 03:24:00< shadowm> A cursory glance at the Internet suggests you don't, which I somehow suspect SDL_ttf doesn't know. 20150309 03:24:34< iceiceice> yeah i would bet money that SDL ttf doesnt know that :) 20150309 03:25:02< iceiceice> i guess that in the places where text could be italicized, our translators would not mark such languages that way 20150309 03:25:38< shadowm> Then again, this shouldn't normally be a problem because italics are usually only found in the help system, where whole strings including formatting markup are translatable. 20150309 03:27:22< shadowm> And then there's the usual Pango markup usage in scenarios where people often do things like foo=""+ _ "foo bar baz"+"", but hopefully Pango knows its supported languages better. 20150309 03:28:45< shadowm> Being part of the foundations for GNOME, etc. 20150309 03:31:26< shadowm> Also, replacing SDL_ttf with ttext (Cairo+Pango wrapper) everywhere would instantly fix #20815, so I approve of the idea. 20150309 03:32:31< shadowm> (For the general audience, ttext is one of the cornerstones of GUI2, and it is *the* provider for text that can be formatted with Pango markup.) 20150309 03:33:32-!- [Relic] [~Relic]@2602:306:33a3:6d30:15a5:765:fd7a:7feb] has quit [Quit: Leaving] 20150309 03:37:44-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 245 seconds] 20150309 03:37:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150309 03:41:21-!- TC01 [~quassel@magellan.acm.jhu.edu] has joined #wesnoth-dev 20150309 03:47:20< ancestral> shadowm: I don’t think I can take on affairs on the website, but I am kind of active with Reddit, and wouldn’t mind taking a hand in the subreddit 20150309 03:48:31< ancestral> (I think I shot a message to Crendgrim and Gambit a while back? Didn’t hear anything) 20150309 03:51:41-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20150309 03:53:37-!- un214 [~un214@2602:306:ce78:12b9:56a0:50ff:fe57:101d] has quit [Remote host closed the connection] 20150309 03:59:39-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Quit: c74d] 20150309 04:01:05-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20150309 04:20:55-!- esr [~esr@wesnoth/developer/esr] has quit [Ping timeout: 256 seconds] 20150309 04:21:03< shadowm> ancestral: Yeah, you'd need to ask them. 20150309 04:21:20-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Remote host closed the connection] 20150309 04:21:29< shadowm> Although really it should be a matter of getting some activity going on. 20150309 04:21:43< shadowm> And maybe promote it, which Gambit planned to do at some point. 20150309 04:22:11< shadowm> Back when he was still into Wesnoth, anyway. 20150309 04:22:20 * ancestral nods 20150309 04:22:59< ancestral> Lately my job has taken a lot of my energy 20150309 04:23:48< ancestral> But once I straighten things out things will be better and I will feel better 20150309 04:24:43-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20150309 04:35:03-!- Sulfur [~Miranda@p5B009A48.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150309 04:44:47-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20150309 05:02:17-!- Coffee_irc [~david@ppp118-210-40-83.lns20.adl2.internode.on.net] has quit [Ping timeout: 256 seconds] 20150309 05:20:32-!- kex [~kex@78.157.29.160] has quit [Remote host closed the connection] 20150309 05:26:59-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20150309 06:04:17-!- Sulfur [~Miranda@p5B009A48.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150309 06:15:21-!- Coffee_irc [~david@ppp121-45-46-79.lns20.adl2.internode.on.net] has joined 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seconds] 20150309 10:45:16-!- horrowin1 [~Icedove@2a02:810a:8b40:60c8:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20150309 10:51:32-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150309 10:55:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150309 10:57:45-!- fabi [~quassel@wesnoth/developer/fendrin] has joined #wesnoth-dev 20150309 11:15:14-!- irker778 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150309 11:26:52-!- Appleman1234 [~Appleman1@s77.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150309 11:42:35-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150309 11:51:38-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20150309 11:53:00-!- Coffee_irc [~david@ppp121-45-46-79.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20150309 11:54:48-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 272 seconds] 20150309 12:00:44-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has quit [Ping timeout: 264 seconds] 20150309 12:02:06-!- SZ_Bot [SZ_Bot@27-83-235-80.dyn.estpak.ee] has joined #wesnoth-dev 20150309 12:02:20-!- SZ_Bot is now known as Ravana_ 20150309 12:02:20-!- Ravana_ [SZ_Bot@27-83-235-80.dyn.estpak.ee] has quit [Changing host] 20150309 12:02:20-!- Ravana_ [SZ_Bot@unaffiliated/ravana/x-2327071] has joined #wesnoth-dev 20150309 12:06:48-!- mjs-de [~mjs-de@f048022205.adsl.alicedsl.de] has quit [Ping timeout: 246 seconds] 20150309 12:15:37< Crendgrim> ancestral: well.. I don't even know why I was added as a moderator. There is one post every five days, hardly any activity at all. 20150309 13:02:11-!- ancestral [~ancestral@65-128-208-249.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150309 13:02:28-!- bumbadadabum [~bumbadada@wcw-stud-145-109-8-46.wireless.uva.nl] has joined #wesnoth-dev 20150309 13:02:45< bumbadadabum> why does [tutorial] still exist? 20150309 13:02:56< bumbadadabum> it's literally just a [scenario] 20150309 13:05:30< vultraz> I asked the same thing 20150309 13:06:40< Gambit> Crendgrim: you're doing a great job :P 20150309 13:06:49< vultraz> and what does [test] do anyway 20150309 13:07:07< bumbadadabum> I think it used to work differently 20150309 13:07:27< vultraz> I'd have to ask iceiceice 20150309 13:07:29< Gambit> TIL ancestral plays magic the gathering. 20150309 13:07:52< vultraz> chances are, we might be able to eliminate it 20150309 13:08:20< bumbadadabum> it might have a use who knows 20150309 13:08:29< bumbadadabum> (probably iceiceice if anyone) 20150309 13:08:43< vultraz> test or tutorial? 20150309 13:08:48< bumbadadabum> I think having a [scenario] with maybe a type=test attribute might be the same 20150309 13:08:51< bumbadadabum> if there is a different 20150309 13:08:54< bumbadadabum> *difference 20150309 13:09:06< vultraz> well, he just did something with the tutorial, and apparently the mp engine deals with the tutorial somehow? no idea 20150309 13:10:57< bumbadadabum> wasn't it a thing with the engine checking for [scenario] or [multiplayer] 20150309 13:11:08< bumbadadabum> which fucks with [test] and [tutorial] 20150309 13:11:11< bumbadadabum> or is there more to it? 20150309 13:11:40< vultraz> I dunno 20150309 13:37:00-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20150309 13:38:06-!- Sulfur [~Miranda@p5B009A48.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150309 13:45:16-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has joined #wesnoth-dev 20150309 13:51:52-!- bumbadadabum [~bumbadada@wcw-stud-145-109-8-46.wireless.uva.nl] has quit [Ping timeout: 240 seconds] 20150309 13:57:08-!- kex [~kex@77.28.12.141] has joined #wesnoth-dev 20150309 14:00:49-!- mjs-de [~mjs-de@vpn61170.itmc.tu-dortmund.de] has joined #wesnoth-dev 20150309 14:15:47-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20150309 14:21:20-!- mjs-de [~mjs-de@vpn61170.itmc.tu-dortmund.de] has quit [Remote host closed the connection] 20150309 14:34:39-!- Necrosporus_ is now known as Necrosporus 20150309 14:57:39-!- new_one [~new_one@128.42.78.245] has joined #wesnoth-dev 20150309 15:14:27-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150309 15:25:33-!- horrowin1 [~Icedove@2a02:810a:8b40:60c8:21b:fcff:fee3:c3ff] has quit [Quit: horrowin1] 20150309 15:26:45-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 256 seconds] 20150309 15:32:54-!- mjs-de [~mjs-de@vpn61170.itmc.tu-dortmund.de] has joined #wesnoth-dev 20150309 15:35:13-!- irker019 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150309 15:35:13< irker019> wesnoth: Chris Beck wesnoth:master 4ec3d15288a1 / src/ (mp_game_settings.cpp mp_game_settings.hpp): remove some unnecessary code in mp_game_settings http://git.io/pnH4 20150309 15:35:56-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20150309 15:39:37-!- [Relic] [~Relic]@2602:306:33a3:6d30:2943:a831:75ca:9fb] has joined #wesnoth-dev 20150309 15:39:42-!- Sulfur [~Miranda@p5B009A48.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150309 15:46:08-!- happygrue [~Laptop@wesnoth/developer/wintermute] has joined #wesnoth-dev 20150309 15:48:20-!- new_one [~new_one@128.42.78.245] has quit [Quit: WeeChat 1.1.1] 20150309 15:58:25< irker019> wesnoth: gfgtdf wesnoth:master 760e96706046 / src/ (mp_game_settings.cpp mp_game_settings.hpp saved_game.cpp): more removal of unnecessary code in mp_game_settings http://git.io/pnjV 20150309 16:03:21-!- Coffee_irc [~david@ppp121-45-46-79.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20150309 16:08:05-!- Sulfur [~Miranda@p5B009A48.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150309 16:17:31-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20150309 16:39:29-!- horrowind [~Icedove@2a02:810a:8b40:60c8:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20150309 16:46:11-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20150309 16:46:12< vultraz> gfgtdf: if you're curious, I made a feature-lite clone of the help browser for my campaign in lua gui2: https://dl.dropboxusercontent.com/u/95558676/sod_help.PNG 20150309 16:46:54< vultraz> I'm not sure if allowing custom help pages in the default brower is great 20150309 17:02:35-!- kex [~kex@77.28.12.141] has quit [Remote host closed the connection] 20150309 17:03:09-!- kex [~kex@77.28.12.141] has joined #wesnoth-dev 20150309 17:07:22-!- kex [~kex@77.28.12.141] has quit [Ping timeout: 245 seconds] 20150309 17:10:12< zookeeper> vultraz, they could be forced into their own top-level help entries (as opposed to letting them mess with the core help), or all dumped under a single "add-ons" category 20150309 17:13:21-!- gfgtdf [~chatzilla@d229131.adsl.hansenet.de] has joined #wesnoth-dev 20150309 17:14:58< gfgtdf> vultraz: yes but not all people can do that, most likeley a lot of people will just use [message]. 20150309 17:15:20< gfgtdf> vultraz: also your help browese doesnt have help features esp. teh back and forwars buttons 20150309 17:15:28< vultraz> Right 20150309 17:15:40< vultraz> It doesn't really need them with 3 sections :P 20150309 17:16:00< gfgtdf> vultraz: also i dont se disadvantages of allowing cutom help pages 20150309 17:16:07< gfgtdf> iceexcept that one iceiceice noted eaelier 20150309 17:26:55< gfgtdf> vultraz: you know whether teh help content if located ? 20150309 17:27:08< vultraz> which content? 20150309 17:30:58< gfgtdf> vultraz: teh pages that show in teh help liek game rules, time of day scendule .. 20150309 17:31:25< vultraz> data/core/help.cfg 20150309 17:31:31< vultraz> and data/core/editor/help.cfg 20150309 17:32:07< gfgtdf> vultraz: ok ty 20150309 17:32:32< vultraz> np 20150309 17:32:44< gfgtdf> vultraz: you know why trais descriptions in help pages are not automaticly generated ? 20150309 17:32:57< vultraz> Probably because some entries have additional info 20150309 17:33:31< gfgtdf> vultraz: hm ok i see 20150309 17:37:28< vultraz> BTW, ToD pages are generated from the ingame schedule 20150309 17:38:58< vultraz> bumbadadabum: ok, so changing the tutorial to use [scenario] could be done by changing one line at game_classification.hpp:41 20150309 17:39:17< vultraz> but I suspect that might result in some underlying inelegance 20150309 17:39:31< vultraz> since you might as well use type = SCENARIO 20150309 17:39:59< vultraz> for some reason the tutorial has its own type 20150309 17:40:00< vultraz> state_.classification().campaign_type = game_classification::TUTORIAL; 20150309 17:43:31< vultraz> I guess it's so it skips the [campaign] business 20150309 17:50:13-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 264 seconds] 20150309 17:57:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150309 17:58:00-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150309 17:58:36-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150309 18:08:15-!- localuser- [~none@unaffiliated/localuser-] has joined #wesnoth-dev 20150309 18:15:47-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150309 18:21:23-!- loonycyborg_ [~loonycybo@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20150309 18:22:06-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has quit [Quit: KVIrc 4.3.1 Aria http://www.kvirc.net/] 20150309 18:22:06-!- loonycyborg_ is now known as loonycyborg 20150309 18:26:26-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has quit [Quit: ZNC - http://znc.sourceforge.net] 20150309 18:27:30-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20150309 18:30:29< vultraz> gahh 20150309 18:31:06< gfgtdf> ? 20150309 18:31:37-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 264 seconds] 20150309 18:32:06-!- Sulfur [~Miranda@p5B009A48.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150309 18:32:09< vultraz> I'm experimenting with using some of the ttext functions for the help brower 20150309 18:32:19< vultraz> failing miserably because I'm still a C++ noob 20150309 18:39:00-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150309 18:39:29< vultraz> ohhh 20150309 18:39:31< vultraz> font::ttext 20150309 18:40:21-!- horrowind [~Icedove@2a02:810a:8b40:60c8:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20150309 18:40:44-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150309 18:48:52-!- mjs-de [~mjs-de@vpn61170.itmc.tu-dortmund.de] has quit [Ping timeout: 240 seconds] 20150309 19:04:56-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 264 seconds] 20150309 19:14:45-!- shadowm [~ignacio@wesnoth/developer/shadowm] has quit [] 20150309 19:15:23-!- shadowm [~ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150309 19:21:18-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 272 seconds] 20150309 19:29:01-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150309 19:29:06-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has joined #wesnoth-dev 20150309 19:35:23-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150309 19:39:58-!- new_one [~new_one@128.42.90.40] has joined #wesnoth-dev 20150309 19:42:55-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150309 20:02:34-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 256 seconds] 20150309 20:04:29-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150309 20:05:36-!- irker019 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150309 20:19:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150309 20:41:21-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has quit [Quit: Off to save the world!] 20150309 20:54:58-!- new_one [~new_one@128.42.90.40] has quit [Quit: WeeChat 1.1.1] 20150309 21:07:36-!- new_one [~new_one@128.42.93.78] has joined #wesnoth-dev 20150309 21:21:52-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 240 seconds] 20150309 21:35:58-!- Coffee_irc [~david@ppp121-45-46-79.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20150309 21:35:58-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150309 21:57:44-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has quit [Ping timeout: 272 seconds] 20150309 22:03:12-!- anonymissimus [~chatzilla@HSI-KBW-078-042-069-130.hsi3.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20150309 22:11:01-!- anonymissimus [~chatzilla@HSI-KBW-078-042-069-130.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 11.0/20120312181643]] 20150309 22:20:12-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150309 22:32:50-!- gfgtdf_ [~chatzilla@d220063.adsl.hansenet.de] has joined #wesnoth-dev 20150309 22:34:41-!- gfgtdf [~chatzilla@d229131.adsl.hansenet.de] has quit [Ping timeout: 246 seconds] 20150309 22:34:45-!- gfgtdf_ is now known as gfgtdf 20150309 22:44:16-!- mjs-de [~mjs-de@f048034241.adsl.alicedsl.de] has joined #wesnoth-dev 20150309 23:13:34-!- new_one [~new_one@128.42.93.78] has quit [Quit: WeeChat 1.1.1] 20150309 23:15:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 256 seconds] 20150309 23:41:27-!- gfgtdf [~chatzilla@d220063.adsl.hansenet.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 20150309 23:44:08-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 272 seconds] 20150309 23:44:33-!- Coffee_irc [~david@ppp121-45-46-79.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20150309 23:45:19-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150309 23:50:04-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 252 seconds] 20150309 23:51:22-!- gfgtdf [~chatzilla@d220063.adsl.hansenet.de] has joined #wesnoth-dev 20150309 23:51:54-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev --- Log closed Tue Mar 10 00:00:14 2015