--- Log opened Sun Mar 22 00:00:09 2015 20150322 00:01:39< gfgtdf> bumbadadabum: I want to be able to do "droid x" like in 1.11 20150322 00:02:49< gfgtdf> bumbadadabum: from looking at the code i'd say thats bot possible 20150322 00:03:21< gfgtdf> not* 20150322 00:05:09-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20150322 00:06:36< gfgtdf> bumbadadabum: wait your you plaing 1.12 or 1.13 ? 20150322 00:06:40< bumbadadabum> 1.13 20150322 00:08:21< gfgtdf> bumbadadabum: hm ok no i dont think taht currently possible in 1.13 20150322 00:09:07< gfgtdf> bumbadadabum: most likeley this is the commits the makes droid for 'natural' ai sides impossible. https://github.com/wesnoth/wesnoth/commit/5732ed504dbf585c2dad0a8cd16f27755be40c35 20150322 00:09:48< gfgtdf> iceiceice: ^ maybe we should also use the proxy_controller field for ai sides ? 20150322 00:12:16-!- prkc [~prkc@51B7A108.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20150322 00:17:23-!- 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[~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150322 01:39:06< iceiceice> gfgtdf: yeah i guess we should do that 20150322 01:39:15< iceiceice> i guess proxy controller can work for any local side 20150322 01:39:34< iceiceice> one thing i didn't know, 20150322 01:39:52< iceiceice> should we add a command so that you can change the full controller type? 20150322 01:39:57< iceiceice> if your scenario is misconfigured or something 20150322 01:40:02< iceiceice> like how droid used to work 20150322 01:40:25< iceiceice> if you aren't debugging things, i think the new droid that affects proxy controller only, is more useful 20150322 01:40:36< bumbadadabum> maybe controller side [human|ai|null]? 20150322 01:40:37-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150322 01:41:25< iceiceice> yeah i guess we could do that 20150322 01:49:26-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 244 seconds] 20150322 02:05:14-!- 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Leaving] 20150322 06:26:29-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 245 seconds] 20150322 06:33:38-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150322 06:55:14-!- Coffee_irc [~david@ppp118-210-30-63.lns20.adl2.internode.on.net] has quit [Ping timeout: 245 seconds] 20150322 07:46:05-!- ancientcc [~ancientcc@123.157.71.142] has joined #wesnoth-dev 20150322 07:46:23-!- ancientcc [~ancientcc@123.157.71.142] has left #wesnoth-dev [] 20150322 07:47:02-!- ancientcc [~ancientcc@123.157.71.142] has joined #wesnoth-dev 20150322 07:49:11-!- ancientcc [~ancientcc@123.157.71.142] has quit [Remote host closed the connection] 20150322 07:52:19-!- ancientcc [~ancientcc@140.207.223.190] has joined #wesnoth-dev 20150322 07:52:31-!- ancientcc [~ancientcc@140.207.223.190] has quit [Remote host closed the connection] 20150322 07:59:25-!- irker760 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150322 07:59:25< irker760> wesnoth: Charles Dang wesnoth:master 09afe79c55ea / changelog players_changelog: Updated the changelog entries regarding titlescreen music change http://git.io/hy73 20150322 08:26:51-!- Kwandulin [~Miranda@p5B0087A2.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150322 08:45:41-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150322 08:56:42-!- ancientcc [~ancientcc@140.207.223.190] has joined #wesnoth-dev 20150322 08:56:52-!- ancientcc [~ancientcc@140.207.223.190] has quit [Remote host closed the connection] 20150322 09:13:32-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 252 seconds] 20150322 10:01:02-!- Kwandulin_2 [~Miranda@p5B0087A2.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150322 10:01:56-!- Kwandulin [~Miranda@p5B0087A2.dip0.t-ipconnect.de] has quit [Ping timeout: 246 seconds] 20150322 10:13:26-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150322 10:19:29-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20150322 10:59:36-!- irker760 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150322 11:08:32-!- irker911 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150322 11:08:32< irker911> wesnoth: Charles Dang wesnoth:master 446e9b2fe715 / data/core/encyclopedia/geography.cfg: Changed toplevel of indent to headers, and reduced indent on lists http://git.io/hSRB 20150322 11:14:59-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 256 seconds] 20150322 11:24:19-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150322 11:29:23-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 265 seconds] 20150322 11:29:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150322 11:29:53-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 250 seconds] 20150322 11:33:30-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 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12:30:56-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20150322 12:31:02< irker911> wesnoth: Charles Dang wesnoth:master 534a0f7ffb7d / / (5 files in 2 dirs): Use 4 spaces instead of an image hack to indent topic lists http://git.io/hSH1 20150322 12:36:47-!- Crendgrim_ is now known as Crendgrim 20150322 12:40:10-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150322 13:07:51-!- markus_ [~mjs-de@f048224231.adsl.alicedsl.de] has joined #wesnoth-dev 20150322 13:11:49-!- mjs-de [~mjs-de@f048230189.adsl.alicedsl.de] has quit [Ping timeout: 264 seconds] 20150322 13:18:38-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has quit [Ping timeout: 246 seconds] 20150322 13:19:43-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150322 13:28:37-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 264 seconds] 20150322 13:43:52-!- Kwandulin_2 [~Miranda@p5B0087A2.dip0.t-ipconnect.de] has quit 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15:31:35-!- irker911 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150322 16:03:30-!- [Relic] [~Relic]@2602:306:33a3:6d30:9e5:8a68:d8c8:190d] has joined #wesnoth-dev 20150322 16:08:54< Ravana_> Is there interest in having list of multiplayer prefixes(for variables and ids) that people wish to claim as theirs in conflictable addons? 20150322 16:15:29< zookeeper> can't hurt, i suppose. it'd be good if it was comprehensive, but that's impossible of course 20150322 16:44:58-!- molgrum [~molgrum@212.85.89.174] has quit [Quit: Lämnar] 20150322 16:53:38-!- irker762 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150322 16:53:38< irker762> wesnoth: Randypk wesnoth:master dbcd4e334910 / changelog src/game_initialization/multiplayer_lobby.cpp: Bugfix 22987 - Game filter does not work. http://git.io/hHmd 20150322 16:53:38< irker762> wesnoth: gfgtdf wesnoth:master 1a69293d37c4 / src/game_initialization/multiplayer_lobby.cpp: refactor gamebrowser::game_matches_filter http://git.io/hHmF 20150322 16:54:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150322 16:54:44-!- prkc [~prkc@51B7A108.dsl.pool.telekom.hu] has joined #wesnoth-dev 20150322 17:10:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150322 17:19:17-!- horrowin1 [~Icedove@2a02:810a:8b40:60c8:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20150322 17:27:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150322 17:35:08-!- prkc [~prkc@51B7A108.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20150322 17:46:32-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20150322 17:51:16-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150322 18:25:01-!- travis-ci [~travis-ci@ec2-54-80-86-64.compute-1.amazonaws.com] has joined #wesnoth-dev 20150322 18:25:02< travis-ci> gfgtdf/wesnoth-old#432 (recall_list - 9b65db8 : gfgtdf): The build was fixed. 20150322 18:25:02< travis-ci> Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/55390464 20150322 18:25:02-!- travis-ci [~travis-ci@ec2-54-80-86-64.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150322 18:26:02< irker762> wesnoth: Charles Dang wesnoth:master 419d21a3cc1e / data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg: NR S5a: fixed holy water door trigger http://git.io/hHPn 20150322 18:26:05< irker762> wesnoth: Charles Dang wesnoth:master 519bd42c244a / data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg: NR S5a: fixed the trigger for one of the corpse dialog events http://git.io/hHPc 20150322 18:26:08< irker762> wesnoth: Charles Dang wesnoth:master 9963949f4cda / data/campaigns/Northern_Rebirth/maps/05a_The_Pursuit.map: NR S5a: revert an accidental map change in 3be7d97e719a7ec85201fe145c81b2b69d0ba http://git.io/hHPl 20150322 18:30:44< irker762> wesnoth: Charles Dang wesnoth:master 51356386cf6e / data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg: NR S5a: offset a guard so he stands atop the treasure http://git.io/hHXP 20150322 18:46:19-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 265 seconds] 20150322 18:46:46-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150322 18:47:49-!- Kwandulin [~Miranda@p5B0087A2.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150322 18:49:37-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150322 19:01:58-!- Rhonda [~rhonda@anguilla.noreply.org] has quit [Changing host] 20150322 19:01:58-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has joined #wesnoth-dev 20150322 19:06:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150322 19:08:21< irker762> wesnoth: Charles Dang wesnoth:master dd3671847a4a / data/core/help.cfg: Add remarks about illuminated and indoor TODs to help http://git.io/hHFX 20150322 19:27:02-!- gfgtdf [~chatzilla@f054050037.adsl.alicedsl.de] has joined #wesnoth-dev 20150322 19:29:55< gfgtdf> iceiceice: if commands like "droid" only happen locally i wonder whether this is dead code: https://github.com/wesnoth/wesnoth/blob/bb0ecd14c0759006efcc792fea27127cd1a0122a/src/playturn.cpp#L193 20150322 19:31:24< irker762> wesnoth: gfgtdf wesnoth:master 49a6fef4c8d7 / src/game_initialization/multiplayer_lobby.cpp: fix unused variable http://git.io/hHjd 20150322 19:44:29< irker762> wesnoth: gfgtdf wesnoth:master 51d3dc1dc612 / src/mp_game_settings.cpp: fix unused variable http://git.io/hQJj 20150322 19:45:26-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 272 seconds] 20150322 19:54:08-!- esr1 is now known as esr 20150322 19:56:00-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150322 19:56:11-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150322 19:59:47< gfgtdf> iceiceice: just saw that we use proxy ai and not normal ai here https://github.com/wesnoth/wesnoth/blob/bb0ecd14c0759006efcc792fea27127cd1a0122a/src/playturn.cpp#L308 20150322 20:00:38< gfgtdf> iceiceice: i wonder whether that is correct. I thought proxy ai means let an at play for a local human (so thart the client gets vision for that side) 20150322 20:04:05-!- horrowin1 [~Icedove@2a02:810a:8b40:60c8:21b:fcff:fee3:c3ff] has quit [Quit: horrowin1] 20150322 20:21:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150322 20:22:33-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 264 seconds] 20150322 20:39:13< irker762> wesnoth: Elias Pschernig wesnoth:master ee047e7ce94e / data/tools/ (unit_tree/update-wmlunits wmlunits): [units.wesnoth.org] Make WML parsing timeout a commandline argument. http://git.io/hQcy 20150322 20:47:46< irker762> wesnoth: Elias Pschernig wesnoth:master 0e9b76f03c0d / data/tools/unit_tree/update-wmlunits: [units.wesnoth.org] Add safeguard for mainline. http://git.io/hQWP 20150322 21:02:50-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150322 21:04:03< iceiceice> 20150322 02:30:46< gfgtdf> iceiceice: what woudl be a usecase for such a command that changes the controller instead of the proxy controller? 20150322 21:04:17< iceiceice> one of the use cases for droid in 1.10 was to work around bugs in the mp connect stuff 20150322 21:04:47< iceiceice> if you were playing a cooperative battle vs ai and reloaded the games, sometimes the two clients would get out of sync about which sides were AI 20150322 21:05:02< iceiceice> you could fix it by manually toggling the controller types with :droid 20150322 21:05:17< iceiceice> which would cause a server message to be sent to make sure all the AIs are AIs for every player 20150322 21:05:58< iceiceice> if you have a side which is not configured to be visible in the mp connect set up screen, 20150322 21:06:10< iceiceice> but there is a bug which causes it not to be the right controller, 20150322 21:06:25< iceiceice> then I guess a controller command is desirable 20150322 21:07:21< iceiceice> 20150322 19:29:55< gfgtdf> iceiceice: if commands like "droid" only happen locally i wonder whether this is dead code: 20150322 21:07:25< iceiceice> i think its not dead code, 20150322 21:07:39< iceiceice> you can still use :control and :give_control to change the controler of sides 20150322 21:07:50< iceiceice> and it generates a server message which I think is processed at the line you indicated 20150322 21:10:04< iceiceice> iceiceice: i wonder whether that is correct. I thought proxy ai means let an at play for a local human (so thart the client gets vision for that side) 20150322 21:10:22< iceiceice> i think you are right that it should be changed... 20150322 21:10:40< iceiceice> i guess what i would think would be the best behavior is, 20150322 21:10:50< iceiceice> if the side was a remote human and is dropped 20150322 21:10:57< iceiceice> and the user chooses to make it ai, 20150322 21:11:03< iceiceice> it should become a human side but proxy ai 20150322 21:11:06< iceiceice> since it was human originally 20150322 21:11:13< iceiceice> if it is remote ai and it is dropped 20150322 21:11:18< iceiceice> it should become local ai 20150322 21:11:26< iceiceice> i guess 20150322 21:11:45< iceiceice> since the "true" controller status really shouldn't change frequently, that is going to affect things like check victory 20150322 21:12:55< iceiceice> i think the "true" controller type should only change if wml requests it or perhaps if the user explicitly requests it with some controller command (like the old :droid) 20150322 21:14:16< gfgtdf> iceiceice: i think that iss what is it currently 20150322 21:14:43< gfgtdf> iceiceice: but 'human side but proxy ai' gives the current client sight of teh team 20150322 21:15:12< gfgtdf> iceiceice: which is not what you want ti a remote side droppen and transferred into ai 20150322 21:15:45< gfgtdf> iceiceice: you can still use :control and :give_control to change the controler of sides, 20150322 21:16:01< gfgtdf> iceiceice: yes i didint mena that whole function, just teh code that handles "controller" 20150322 21:17:01< gfgtdf> iceiceice: since this function https://github.com/wesnoth/wesnoth/blob/master/src/menu_events.cpp#L3373 is not used my thougth was that "controller" by default doesnt change 20150322 21:18:43< iceiceice> hmm so how does it work when you are doing hotseat games and you have "anonymous local player" ? 20150322 21:18:46< iceiceice> you don't get vision then? 20150322 21:19:00< iceiceice> i see what the issue is though about proxy ai 20150322 21:19:12< iceiceice> maybe the vision behavior should be a little more complex 20150322 21:19:15< iceiceice> like, 20150322 21:19:41< iceiceice> if the only local human is proxy ai 20150322 21:19:48< iceiceice> then you should get vision because you should see something 20150322 21:19:56< iceiceice> but if there is a local human not proxy 20150322 21:20:09< iceiceice> idk 20150322 21:20:10< iceiceice> i mean wait 20150322 21:20:20< iceiceice> shouldn't it be determined by alliance status / share_vision fields? 20150322 21:20:34< gfgtdf> iceiceice: no thats not what i meant by gettin vision 20150322 21:20:49< gfgtdf> iceiceice: i mean teh viweing team is then taht side 20150322 21:20:53< iceiceice> the issue is that when its the proxy ai team 20150322 21:20:58< iceiceice> what do you see 20150322 21:21:04< iceiceice> do you see your point of view and the ai units moving out of fog 20150322 21:21:11< iceiceice> or do you see the proxy ai point of view 20150322 21:21:37< gfgtdf> iceiceice: since teh team is "yours" (you just droided it) you get teh proxy ai side of veiw 20150322 21:21:48< gfgtdf> point of view* 20150322 21:21:57< iceiceice> yeah... i see 20150322 21:22:29< iceiceice> i think you are right i guess 20150322 21:22:36< iceiceice> probably the side drops to ai should change the controller type to ai 20150322 21:23:17< iceiceice> maybe it can be an option somehow... 20150322 21:23:24< iceiceice> because i think in some cases you want it to be proxy ai 20150322 21:23:41< iceiceice> like if you are in a scenario where its human players allied against an ai 20150322 21:24:23< iceiceice> i guess in that case htouhg you should have share vision on 20150322 21:24:38< iceiceice> yeah i think you are right, probably i was wrong to change it to do proxy ai there 20150322 21:24:51< gfgtdf> iceiceice: or we coudl make it 3 opstions like "normal ai"m "local human droided ai", "any human drioided ai" but i fear that that'd make it too complicated. 20150322 21:25:39< iceiceice> yeah i think its simplest to just make it normal ai 20150322 21:27:20< iceiceice> i think if they want it to be local human droided 20150322 21:27:25< iceiceice> they should just take control themselves 20150322 21:27:28< iceiceice> and then type :droid 20150322 21:27:36-!- kex [~kex@95.180.213.88] has joined #wesnoth-dev 20150322 21:27:54< iceiceice> that way the users who understand the difference will be able to do it 20150322 21:28:00< iceiceice> and it won't confuse the others 20150322 21:28:12< gfgtdf> iceiceice: ok 20150322 21:33:06< gfgtdf> iceiceice: i wonder whether it still makes sense to have proxy controller for ai controlled sides. usually if you want to undroid a ai side you want it to be controller='human' then, changeing teh proxy_controller for an ai side has only uses as a debug feature i think. 20150322 21:33:55< iceiceice> yeah i agree 20150322 21:34:20< iceiceice> it might make sense for symmetry somehow 20150322 21:35:03< iceiceice> i think its useful for debugging anyways 20150322 21:35:18< iceiceice> i have to go, will be back alter 20150322 21:35:20< iceiceice> *later 20150322 21:35:21-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20150322 21:40:53-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Ping timeout: 250 seconds] 20150322 22:27:25-!- mjs-de [~mjs-de@f048224231.adsl.alicedsl.de] has quit [Ping timeout: 264 seconds] 20150322 22:38:11-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150322 22:54:41-!- kex [~kex@95.180.213.88] has quit [Remote host closed the connection] 20150322 23:12:18-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150322 23:13:42-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150322 23:22:05-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150322 23:33:09-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20150322 23:42:31-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150322 23:47:14-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20150322 23:59:12-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev --- Log closed Mon Mar 23 00:00:23 2015