--- Log opened Fri Mar 27 00:00:29 2015 20150327 00:00:42< iceiceice> alright 20150327 00:01:13< iceiceice> i think that some of these problems are inevitable, 20150327 00:01:19< iceiceice> those checkboxes... 20150327 00:01:23< iceiceice> you cant make it work for every language 20150327 00:01:32< iceiceice> unless you use a real gui layout engine 20150327 00:01:39< iceiceice> but the thin about hte button getting chopped off, 20150327 00:01:51< iceiceice> i guess i can do something like "if width < 800 put button on a new line" 20150327 00:07:44-!- new_one [~new_one@128.42.76.217] has joined #wesnoth-dev 20150327 00:26:45-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has quit [Remote host closed the connection] 20150327 00:56:45-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20150327 01:26:01-!- Catoptromancy [~Cato@unaffiliated/catoptromancy] has joined #wesnoth-dev 20150327 01:27:54-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: 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[~mjs-de@f048046120.adsl.alicedsl.de] has joined #wesnoth-dev 20150327 13:09:12-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150327 13:11:49-!- mjs-de [~mjs-de@f049181087.adsl.alicedsl.de] has quit [Ping timeout: 248 seconds] 20150327 13:22:41-!- ancientcc [~ancientcc@140.207.223.188] has joined #wesnoth-dev 20150327 13:22:53-!- ancientcc [~ancientcc@140.207.223.188] has quit [Read error: Connection reset by peer] 20150327 13:26:58-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20150327 13:27:26< bumbadadabum> hello 20150327 13:28:07-!- irker042 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150327 13:28:07< irker042> wesnoth: Bär Halberkamp wesnoth:master f72fec71b1ae / data/campaigns/Eastern_Invasion/ (scenarios/05_Northern_Outpost.cfg utils/character-definitions.cfg): EI: Improvements to S5 http://git.io/jWby 20150327 13:28:08< irker042> wesnoth: Bär Halberkamp wesnoth:master 5c62a9a210ee / data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg: EI: Some more balancing to S4a http://git.io/jWbS 20150327 13:28:09< irker042> wesnoth: Bär Halberkamp wesnoth:master 9295d005b005 / data/campaigns/Eastern_Invasion/maps/04a_An_Elven_Alliance.map: EI: Changed the elves' castle to an elvish castle in S4a http://git.io/jWb9 20150327 13:29:44-!- ancientcc [~ancientcc@112.65.211.215] has joined #wesnoth-dev 20150327 13:30:47-!- ancientcc [~ancientcc@112.65.211.215] has quit [Client Quit] 20150327 13:33:51< irker042> wesnoth: Bär Halberkamp wesnoth:master 25dbb29d4f12 / data/campaigns/Eastern_Invasion/scenarios/ (4 files): EI: use {CHARACTER_STATS_GWEDDRY} in all side 1 definitions http://git.io/jWAw 20150327 13:33:54< irker042> wesnoth: Bär Halberkamp wesnoth:master b308d748e29c / data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg: EI: Allow the recruiting of horsemen through a [allow_recruit] instead http://git.io/jWAr 20150327 13:37:43-!- ancientcc 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passed. 20150327 14:10:35< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/56092619 20150327 14:10:35-!- travis-ci [~travis-ci@ec2-54-159-240-200.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150327 14:13:43-!- kex [~kex@78.157.29.160] has quit [Ping timeout: 252 seconds] 20150327 14:14:45-!- Haudegen [~quassel@85.124.51.57] has quit [Remote host closed the connection] 20150327 14:16:37-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150327 14:21:27-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 246 seconds] 20150327 14:35:46-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150327 14:43:37-!- travis-ci [~travis-ci@ec2-54-196-106-84.compute-1.amazonaws.com] has joined #wesnoth-dev 20150327 14:43:38< travis-ci> wesnoth/wesnoth#6066 (master - b308d74 : Bär Halberkamp): The build passed. 20150327 14:43:38< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/56093351 20150327 14:43:38-!- travis-ci 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seconds] 20150327 17:51:06-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150327 18:00:09-!- Kwandulin [~Miranda@p5B008ACA.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150327 18:11:24-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 256 seconds] 20150327 18:24:52-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150327 18:33:34-!- boucman [~rosen@2a02-8428-034f-f800-7da9-d3ca-65bc-1e7e.rev.sfr.net] has joined #wesnoth-dev 20150327 18:33:37-!- boucman [~rosen@2a02-8428-034f-f800-7da9-d3ca-65bc-1e7e.rev.sfr.net] has quit [Changing host] 20150327 18:33:37-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150327 18:52:43-!- gfgtdf [~chatzilla@x55b0ba07.dyn.telefonica.de] has joined #wesnoth-dev 20150327 18:54:23< gfgtdf> does anyone here think it is usefule to be able replay a reloaded mp game stored by teh server from the reloaded state and not from the game start ? 20150327 18:56:50< iceiceice> you mean replay the replay file? 20150327 19:11:04-!- {V} [~V@72-69-ftth.on.nl] has quit [Ping timeout: 252 seconds] 20150327 19:11:43-!- {V} [~V@72-69-ftth.on.nl] has joined #wesnoth-dev 20150327 19:13:50< gfgtdf> iceiceice: i mena teh server stored replays, they contains a [replay_start] then a [replay] then a [snapshot] (from when teh game was loaded) the first [replay] contains moves between [replay_start] and [snapshot] and the second [replay] contains mofes that were done after [snapshot] 20150327 19:14:21< gfgtdf> iceiceice: i wonder whether it woudl be usewull to allow starting teh replay at [snapshot] and then only replay the moves in the second [replay]. 20150327 19:14:21-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Read error: Connection reset by peer] 20150327 19:14:51-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150327 19:15:24< gfgtdf> iceiceice: you read my message above? (becasue of dc) 20150327 19:15:46< iceiceice> i was looking at it, then i dc 20150327 19:15:59< iceiceice> so what are you proposing to change? 20150327 19:16:09< iceiceice> to make it easier to pick where you start when you replay it as client? 20150327 19:16:18< iceiceice> or to make the server store differently / store less info? 20150327 19:16:18< gfgtdf> iceiceice: yes 20150327 19:16:30< gfgtdf> iceiceice: no teh server already contians 2 [replay] 20150327 19:17:32< gfgtdf> iceiceice: the server stored replays i mean 20150327 19:17:47-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150327 19:21:48-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150327 19:24:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150327 19:27:17< iceiceice> gfgtdf: yeah i think its a good featrure 20150327 19:28:57< gfgtdf> iceiceice: hm ok 20150327 19:30:02-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 265 seconds] 20150327 19:34:08-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150327 19:41:01-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150327 19:42:01-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150327 19:43:35-!- markus_ is now known as mjs-de 20150327 19:57:16-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Ping timeout: 252 seconds] 20150327 20:01:01-!- new_one [~new_one@128.42.74.28] has joined #wesnoth-dev 20150327 20:10:05-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 246 seconds] 20150327 20:10:22< gfgtdf> anyone here has a reason against merging https://github.com/wesnoth/wesnoth/pull/390/files ? 20150327 20:12:27< vultraz> not I 20150327 20:17:31< iceiceice> no it looks good 20150327 20:18:04-!- irker665 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150327 20:18:04< irker665> wesnoth: Randypk wesnoth:master 02cdc548238f / changelog src/game_initialization/multiplayer_lobby.cpp: Bug Fix #23117: Invert breaks lobby filtering if Apply Filter is off. http://git.io/jBep 20150327 20:18:06< irker665> wesnoth: Randypk wesnoth:master e5df6a86dcbc / src/game_initialization/multiplayer_lobby.cpp: BugFix#: 23117 Remove filter_lobby check from game_matches_filter function and c http://git.io/jBeh 20150327 20:18:08< irker665> wesnoth: gfgtdf wesnoth:master 192612800cc2 / changelog src/game_initialization/multiplayer_lobby.cpp: Merge pull request #390 from Randypk/bugFix23117 http://git.io/jBej 20150327 20:18:31< gfgtdf> ok i merged before any merging conflicts could appear :) 20150327 20:18:45< vultraz> what should we do about 387? 20150327 20:18:47< vultraz> also by him 20150327 20:21:15< gfgtdf> vultraz: hm i dont understand how that fix works, so i am not really motivated to handle it. I we have someone who understands the themewml code it be good igf he'd handle it otherwise we shouold just test whether it fixes the bug and also that teh bug does appear before that patch and then merge it. 20150327 20:21:27< gfgtdf> s/Iif 20150327 20:21:32< gfgtdf> s/I/if 20150327 20:26:19-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20150327 20:33:56< iceiceice> vultraz: it looks like all he's doing is rearranging the items in the default theme 20150327 20:34:11< iceiceice> if that was making the tooltips not show, i guess it means theres a bug in the actual tooltip code 20150327 20:34:17< iceiceice> so hes probably not fixing the real bug 20150327 20:34:22< vultraz> hm 20150327 20:34:25< vultraz> yeah, sounds like it 20150327 20:34:30< iceiceice> however, it still might be a good idea to merge 20150327 20:34:33< vultraz> tooltips should draw within the window 20150327 20:34:46< iceiceice> someone should fix also that bug about the level counter 20150327 20:34:52< iceiceice> the GunChleoc keeps bringing up 20150327 20:35:02< iceiceice> i think fabi is not going to do it 20150327 20:36:00< iceiceice> idk i guess in the past we had lots of arguments about how the default theme should be, i think someone should just take charge and fix these issues 20150327 20:36:15< vultraz> yeah 20150327 20:37:47< gfgtdf> vultraz: about 1.13.0 20150327 20:38:03< gfgtdf> vultraz: i think importamt buigs are http://gna.org/bugs/?22073 and http://gna.org/bugs/?23399 20150327 20:38:37< gfgtdf> vultraz: oh and of course 20150327 20:38:50< gfgtdf> vultraz: the LoW fixed which are in 1.12 but boit in 1.13 20150327 20:38:55< gfgtdf> fixes* 20150327 20:39:07< gfgtdf> vultraz: you should ask fabui about them 20150327 20:39:35< gfgtdf> vultraz: maybe yu can fix http://gna.org/bugs/?22073? 20150327 20:40:31< gfgtdf> vultraz: the error is somewhere here: https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Legend_of_Wesmere/lua/replace_map.lua#L11 20150327 20:41:45< vultraz> I wonder why LoW overrides the default function 20150327 20:43:16< gfgtdf> vultraz: becasue it wants to shift the map labels when shifting the map 20150327 20:43:45< gfgtdf> vultraz: at lest that what i thought 20150327 20:43:50< gfgtdf> maybe im wrong 20150327 20:44:05-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Quit: c74d] 20150327 20:44:24< gfgtdf> vultraz: or maybe ecasue teh default doesnt support x=y= parameters 20150327 20:44:27< gfgtdf> becasue 20150327 20:44:40< vultraz> hm... 20150327 20:45:18< vultraz> I'm really not sure 20150327 20:45:54< irker665> wesnoth: gfgtdf wesnoth:master fe2d9808cd23 / src/ (4 files): move victory_when_enemies_defeated to play_controller initilizer list. http://git.io/jBYy 20150327 20:45:56< irker665> wesnoth: gfgtdf wesnoth:master da2253529fd7 / src/ (replay_controller.cpp replay_controller.hpp): remove saved_game_start_ member of replay_controller http://git.io/jBYS 20150327 20:45:58< irker665> wesnoth: gfgtdf wesnoth:master 35887b066ffd / src/ (game_data.cpp game_data.hpp): remove unused scenario_ variable in game_data http://git.io/jBY9 20150327 20:46:00< irker665> wesnoth: gfgtdf wesnoth:master fd5aa857a40f / src/game_initialization/multiplayer.cpp: fix unused variable http://git.io/jBYQ 20150327 20:46:02< irker665> wesnoth: gfgtdf wesnoth:master c39598e72333 / src/ (9 files in 3 dirs): fix resetting of variables in replay http://git.io/jBY5 20150327 20:46:04< irker665> wesnoth: gfgtdf wesnoth:master 17afc39e8a60 / src/game_data.cpp: remove unneeded function http://git.io/jBYd 20150327 20:48:59< vultraz> TBH 20150327 20:49:04< vultraz> LoW confuses me a lot 20150327 20:50:36< vultraz> ya know 20150327 20:50:44< vultraz> it seems to do a lot of...dynamic map changes 20150327 20:51:08< irker665> wesnoth: gfgtdf wesnoth:master 5911ee195078 / src/ (4 files): replace playsingle_controller::do_autosaves_ http://git.io/jB3F 20150327 20:51:10< irker665> wesnoth: gfgtdf wesnoth:master 46786c9fa358 / src/ (7 files): replace play_controller::loading_game_ member http://git.io/jB3b 20150327 20:51:12< irker665> wesnoth: gfgtdf wesnoth:master 452d336d1688 / src/ (4 files): refactor fire_start and fire_prestart http://git.io/jB3N 20150327 20:51:14< irker665> wesnoth: gfgtdf wesnoth:master 353236407712 / src/ (5 files): remove play_controller::first_player_ member http://git.io/jB3A 20150327 20:51:16< irker665> wesnoth: gfgtdf wesnoth:master b0ca7b2e582f / src/ (replay_controller.cpp replay_controller.hpp): reset player_number_ in replay_controller to what is spcified in level http://git.io/jB3x 20150327 20:51:18< irker665> wesnoth: gfgtdf wesnoth:master 4ea3fbd8e229 / src/ (10 files): Merge branch 'replay_fixes' http://git.io/jB3p 20150327 20:51:18< iceiceice> probably it shouldn't, 20150327 20:51:26< iceiceice> there's apparently many bugs with that 20150327 20:51:33< iceiceice> that the maintainer couldn't fix easily 20150327 20:51:50< gfgtdf> iceiceice: afaik it wokrs in 1.12 ? 20150327 20:51:53< gfgtdf> works* 20150327 20:51:59< iceiceice> i thought there are still bugs in 1.12 with it 20150327 20:52:03< vultraz> I guess I could go through and work on it 20150327 20:52:04< iceiceice> did they all get fixed? 20150327 20:52:33< gfgtdf> iceiceice: i assumed so, but mayb i dont know all bugs 20150327 20:52:38< iceiceice> most are still open on the tracker 20150327 20:52:39< iceiceice> https://gna.org/bugs/index.php?22931 20150327 20:53:06< gfgtdf> iceiceice: hm ok 20150327 20:53:51< iceiceice> https://gna.org/bugs/?22073 20150327 20:53:53< vultraz> we can fix the search for usage and border_size in the overridden function, I guess 20150327 20:54:09< vultraz> but the broader issue is definitely something that I'll have to go into more depth later 20150327 20:54:19< vultraz> fabi seemed to be the LoW guy, but he hasn't been on for awhile 20150327 20:54:24< vultraz> so I'll just do it 20150327 20:58:04< vultraz> x2 = x2 + 2 * b 20150327 20:58:06< vultraz> y2 = y2 + 2 * b 20150327 20:58:07< vultraz> what...is this for 20150327 20:59:51-!- travis-ci [~travis-ci@ec2-23-20-145-243.compute-1.amazonaws.com] has joined #wesnoth-dev 20150327 20:59:52< travis-ci> wesnoth/wesnoth#6067 (master - 1926128 : gfgtdf): The build has errored. 20150327 20:59:52< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/56145735 20150327 20:59:52-!- travis-ci [~travis-ci@ec2-23-20-145-243.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150327 21:00:17< iceiceice> gfgtdf: i guess you are right that 22073 is not 1.12 20150327 21:00:19< iceiceice> its only master 20150327 21:00:27< vultraz> Ok 20150327 21:00:28< iceiceice> but its like a year old 20150327 21:00:35< vultraz> I think I know what this replace map is for 20150327 21:00:38< vultraz> trimming maps 20150327 21:00:50< vultraz> it takes a large map and cuts a bit out of it 20150327 21:06:36< gfgtdf> ok i just tested and have prorblems in 05_The_Saurian_Treasury.cfg 20150327 21:07:12< gfgtdf> first the ovbjectives dont say that i have to carry teh unit with a rider unit 20150327 21:07:16< gfgtdf> objectives 20150327 21:08:06< gfgtdf> second somehow i dont win if i defeat all emey leaders 20150327 21:08:42< gfgtdf> tested in 1.12 20150327 21:10:18< gfgtdf> the dialog in the start says "Moving so much gold is no light matter. We will need horses to bear it back home." but i still say it not clear that i have to get teh godl with a rider 20150327 21:10:26< gfgtdf> esp ecasue horses i plural 20150327 21:10:29< gfgtdf> is* 20150327 21:17:30-!- travis-ci [~travis-ci@ec2-54-198-165-239.compute-1.amazonaws.com] has joined #wesnoth-dev 20150327 21:17:31< travis-ci> wesnoth/wesnoth#6068 (master - 17afc39 : gfgtdf): The build was broken. 20150327 21:17:31< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/56149178 20150327 21:17:31-!- travis-ci [~travis-ci@ec2-54-198-165-239.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150327 21:20:34-!- mjs-de [~mjs-de@vp-c-66.cs.uni-dortmund.de] has quit [Remote host closed the connection] 20150327 21:20:42< irker665> wesnoth: gfgtdf wesnoth:master 856ad2d58f78 / src/game_data.hpp: fixup commit remove unneeded function http://git.io/jBEk 20150327 21:23:24-!- new_one [~new_one@128.42.74.28] has quit [Remote host closed the connection] 20150327 21:23:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150327 21:23:51< iceiceice> gfgtdf: i agree, i think i was confused in that one also 20150327 21:32:33-!- Kwandulin [~Miranda@p5B008ACA.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150327 21:35:49-!- travis-ci [~travis-ci@ec2-54-227-219-244.compute-1.amazonaws.com] has joined #wesnoth-dev 20150327 21:35:50< travis-ci> wesnoth/wesnoth#6069 (master - 4ea3fbd : gfgtdf): The build was broken. 20150327 21:35:50< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/56149934 20150327 21:35:50-!- travis-ci [~travis-ci@ec2-54-227-219-244.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150327 22:07:59-!- travis-ci [~travis-ci@ec2-54-227-219-244.compute-1.amazonaws.com] has joined #wesnoth-dev 20150327 22:08:00< travis-ci> wesnoth/wesnoth#6070 (master - 856ad2d : gfgtdf): The build is still failing. 20150327 22:08:00< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/56153639 20150327 22:08:00-!- travis-ci [~travis-ci@ec2-54-227-219-244.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150327 22:20:37-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 248 seconds] 20150327 22:33:08-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150327 23:02:29-!- Appleman1234 [~Appleman1@s41.BMT-e1.vectant.ne.jp] has joined #wesnoth-dev 20150327 23:22:33< irker665> wesnoth: gfgtdf wesnoth:master f182a4fb405a / src/replay.cpp: fixup 'refactor fire_start and fire_prestart' http://git.io/jRt2 20150327 23:22:35< irker665> wesnoth: gfgtdf wesnoth:master 04dcd5bf6ae7 / src/playsingle_controller.cpp: add a comment http://git.io/jRtV 20150327 23:26:13-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 264 seconds] 20150327 23:28:00-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150327 23:46:53-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20150327 23:55:36-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20150327 23:59:35-!- travis-ci [~travis-ci@ec2-54-198-165-239.compute-1.amazonaws.com] has joined #wesnoth-dev 20150327 23:59:36< travis-ci> wesnoth/wesnoth#6071 (master - 04dcd5b : gfgtdf): The build is still failing. 20150327 23:59:36< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/56167103 20150327 23:59:36-!- travis-ci [~travis-ci@ec2-54-198-165-239.compute-1.amazonaws.com] has left #wesnoth-dev [] --- Log closed Sat Mar 28 00:00:24 2015