--- Log opened Tue Apr 14 00:00:30 2015 20150414 00:10:43-!- Appleman1234 [~Appleman1@CPE-121-208-6-89.bqzl1.cha.bigpond.net.au] has joined #wesnoth-dev 20150414 00:12:49-!- irker977 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150414 00:12:49< irker977> wesnoth: Charles Dang wesnoth:master cbe8c8403306 / projectfiles/CodeBlocks/ (wesnoth.cbp wesnothd.cbp): Cleanup. Removed intl and unnecessary search directories http://git.io/vvcCP 20150414 00:28:49< iceiceice> gfgtdf: do you know if #textdomain is allowed inside of #define / #enddef / 20150414 00:28:51< iceiceice> ? 20150414 00:29:30< iceiceice> shadowm, vultraz: ^ ? 20150414 00:33:27< vultraz> Not sure, but I would say no, 20150414 00:37:57< iceiceice> yeah i feel like i have no idea what it would do 20150414 00:38:05< iceiceice> i guess im just asking if you saw it anywhere 20150414 00:38:36< iceiceice> i dont think it would have a purpose beyond confusing people 20150414 00:39:17< shadowm> gfgtdf: Windows accepts / as delimiter, but Wesnoth doesn't necessarily accept both or understand them correctly when they appear mixed up in a path. In particular, because the filechooser/GUI1 file menu widget code only knows about / as delimiter, we get this bug: https://gna.org/bugs/?23224 20150414 00:40:25< shadowm> iceiceice: #line tells the parser where the following line comes from for diagnostics. (I believe I explained this before?) 20150414 00:40:53< shadowm> iceiceice, gfgtdf: #textdomain is accepted in #define, don't change that. 20150414 00:41:09-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150414 00:41:17< shadowm> Either the plain directive or the internal version, I don't remember which. 20150414 00:41:20< iceiceice> are either of these things ever used though? 20150414 00:41:27< shadowm> Also, re binary wesnothd/campaignd protocol, are we going back in time? 20150414 00:41:28< iceiceice> i'm not going to change tehm i just want to know 20150414 00:41:33< shadowm> Yes, they are used. 20150414 00:41:49< iceiceice> whats the use of #textdomain inside of #define? 20150414 00:42:06< shadowm> Ever tried passing a macro a translatable argument? 20150414 00:42:10< vultraz> oh, misread. thought you said ifdef 20150414 00:42:59< iceiceice> shadowm: i think maybe i dont understand exactly how macros interact with translation 20150414 00:43:07< iceiceice> my assumption is basically that, 20150414 00:43:11< iceiceice> whenever i see an _, 20150414 00:43:19< iceiceice> its going to correspond to the most recently defined #textdomain 20150414 00:43:25< iceiceice> before macro expansion occurs 20150414 00:43:25< shadowm> Yes. 20150414 00:43:42< shadowm> No. 20150414 00:44:06< shadowm> The textdomain for a string needs to be propagated into macro substitutions. 20150414 00:44:15< iceiceice> yes 20150414 00:44:23< iceiceice> so its like, before you do any macro expansion, 20150414 00:44:31< iceiceice> every translatable string needs to get the right text domain essentailly 20150414 00:44:39< shadowm> For this Wesnoth will emit textdomain directives. 20150414 00:44:39< iceiceice> then we start moving strings around and stirring up the pot 20150414 00:45:09< shadowm> This is because the preprocessor can't handle config objects for obvious reasons, so there's no other way to associate textdomains to content other than inserting bindings into the stream. 20150414 00:45:29< shadowm> No config objects means no t_strings either. 20150414 00:45:59< iceiceice> i think there's a more elegant solution but you have to use a parse tree that is intermediate between flat text and config 20150414 00:46:26< shadowm> It does use its own internal tokenizer. 20150414 00:47:13< iceiceice> so the issue is that the config is sorted and forgets the original order of the entries 20150414 00:47:25< iceiceice> but if you look at the parse tree before it gets rearranged into the config order, 20150414 00:47:34< iceiceice> you can still determine the correct text domain of everthing 20150414 00:47:38< shadowm> Config isn't sorted beyond attributes. 20150414 00:47:40-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150414 00:47:40< iceiceice> by doing an inorder traversal 20150414 00:47:49< iceiceice> yeah but any reordering at all 20150414 00:47:58< iceiceice> even of attributes and child nodes is too much 20150414 00:48:30< iceiceice> if you think of an intermediate parse tree for a grammar that's like "attributes | child_node | textdomain_directive" 20150414 00:48:48< iceiceice> i think if you parse that way, then you can have a step where you crawl the tree one more time and delete the textdomain directives 20150414 00:49:00< iceiceice> and assign them to the _ strings 20150414 00:49:13< gfgtdf> 20150414 00:41:27< shadowm> Also, re binary wesnothd/campaignd protocol, are we going back in time? 20150414 00:49:21< gfgtdf> shadowm: so we had this already ? 20150414 00:49:38< shadowm> Yes, up until gzip communications support was added in 1.5.x. 20150414 00:50:11< gfgtdf> shadowm: was the new way faster ? 20150414 00:50:26< shadowm> I don't remember the reasoning for its removal at all. 20150414 00:50:37< iceiceice> probably simpler to debug 20150414 00:50:50< shadowm> The binary WML format wasn't specific to wesnothd/campaignd either, it was originally how we did compressed saves until Boost.Iostreams became a dependency mid-1.3.x. 20150414 00:51:06< iceiceice> fwiw i kind of doubt that you would be able to handroll a binary format that would be substantially more efficient than gzip 20150414 00:51:53< iceiceice> gfgtdf: maybe it would be easier to just try more compression algortihms and see if they beat gzip? 20150414 00:52:10< gfgtdf> iceiceice: what do you mean by beat? 20150414 00:52:59< iceiceice> idk maybe its faster and not much larger 20150414 00:53:04< iceiceice> or much smaller and not much slower 20150414 00:53:36< iceiceice> i think theres probably better things to work on but i guess that would be thoguht 20150414 00:55:54< gfgtdf> iceiceice: my point was actualy not about less network traffic, it was more about our simple wml imlementation. We currently have a simple_wml imlementation on the server sides that is currently not only hard to use (is doesnt have a swap method for nodes for example) but also swallows translatability sometimes. Afaik the main advantage of the simple_wml class is that is buffers the output... 20150414 00:55:56< gfgtdf> ...string. So that packing it into a network package is faster 20150414 00:58:14< gfgtdf> iceiceice: so my thought was that maybe if we dont have to serilize teh wml into a string we could fix this issues about simple_wml without have much overhead. 20150414 00:59:13 * shadowm read that as 'sterilize' o O 20150414 00:59:19< iceiceice> gfgtdf: so here's my thought, 20150414 00:59:45< iceiceice> i think this idea about sending translatable strings over the network doesnt really work 20150414 00:59:59< iceiceice> if i have a scenario and i want you to play it in german, 20150414 01:00:07-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 256 seconds] 20150414 01:00:09< iceiceice> what i should do is put it on the add-on server and uplaod translations for you 20150414 01:00:15< iceiceice> and make it required to have the add-on to play 20150414 01:00:26< iceiceice> if you *dont* have my add-on, you dont have my translations either 20150414 01:00:38< iceiceice> so theres nothing gained by sending the translatable string form 20150414 01:00:46< gfgtdf> iceiceice: yes that how it is currently supposed to be 20150414 01:01:34-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150414 01:01:35< iceiceice> so i will say again i think, 20150414 01:01:39< iceiceice> its too radical a change for wesnoth 20150414 01:01:50< iceiceice> but if i were to make wesnoth 2 tomorrow, i would not have a tstring class it hink 20150414 01:01:54< gfgtdf> iceiceice: but teh simple_wml class simply removes the '_' at the beginnign of teh string and teh #textdomain markers when transfering wml 20150414 01:01:59< iceiceice> i would make the preprocessor eliminate all the translation marks 20150414 01:02:24< gfgtdf> iceiceice: well it doesnt always but as soon as teh server changes teh wml at lest a little 20150414 01:02:41< iceiceice> yeah i think the translation stuff in the game is just kind of broken 20150414 01:02:47< gfgtdf> iceiceice: so how yould you make trasnlation work 20150414 01:02:49< gfgtdf> ? 20150414 01:02:57< gfgtdf> iceiceice: in teh game it works 20150414 01:03:01< iceiceice> yeah but ... 20150414 01:03:07< iceiceice> in the corner cases it seems broken 20150414 01:03:18< iceiceice> there was dugis text domain bug that was in the game for like 10 years 20150414 01:03:44< iceiceice> gfgtdf: i would just do all the translation at loading time 20150414 01:03:56< iceiceice> before even macro expansion i would just scan the #textdomain marks 20150414 01:04:00< iceiceice> check for strings after _ 20150414 01:04:04< iceiceice> and run them to gettext 20150414 01:04:11< gfgtdf> iceiceice: but tehn translatability woudl be lost when saving/sending a file. 20150414 01:04:19< iceiceice> i think thats okay 20150414 01:04:37< iceiceice> if you want to play the game in a different language then start a new game file 20150414 01:05:12< gfgtdf> iceiceice: I actuyl dont want to play teh game in french when i get a franch bugreport 20150414 01:05:21< iceiceice> hehe 20150414 01:05:31< gfgtdf> iceiceice: and i aslo dont want to play teh game in french becasue the host has a french client 20150414 01:05:40< iceiceice> you wouldnt get that to happen 20150414 01:05:48< iceiceice> you would have your own copy of the scenario and your client would tranlsate 20150414 01:06:11< gfgtdf> iceiceice: no teh copy of teh scneario is containses in teh savefile 20150414 01:06:21< iceiceice> and we wouldnt send the scenario across the network 20150414 01:06:43< iceiceice> because we dont need to if they just download it 20150414 01:07:04< gfgtdf> iceiceice: the host does more than just loading the scenario 20150414 01:07:22< gfgtdf> iceiceice: he sets faction, or aplies random map generation, adds carryover.. 20150414 01:07:44< iceiceice> i dont think he needs to use translatable strings to do that 20150414 01:08:17< iceiceice> the main thing that would be lost i think would be that you could not have like dynamically translated strings 20150414 01:08:28< shadowm> 22:03:19 there was dugis text domain bug that was in the game for like 10 years 20150414 01:08:29< iceiceice> like you could not in lua generate arbitrary queries to gettext 20150414 01:08:40< iceiceice> but i dont think thats very important either 20150414 01:08:43< shadowm> Since 1,9,x, 20150414 01:08:44< gfgtdf> iceiceice: it is 20150414 01:08:56< gfgtdf> iceiceice: not everyone loads it translatable string from 20150414 01:08:57< shadowm> 1.9.0 was first released in 2010. 20150414 01:08:57< gfgtdf> wml 20150414 01:09:07< iceiceice> ok, well in lua actually iguess it would work 20150414 01:09:10< shadowm> The bug was fixed in November 2014. 10 years indeed. 20150414 01:09:11< iceiceice> shadowm: it was really new in 1.9? 20150414 01:09:22< iceiceice> that is pretty surprising 20150414 01:09:23< shadowm> Yes. 20150414 01:09:28< iceiceice> i thought i paid attention, how was it introduced? 20150414 01:09:36< shadowm> I don't know. 20150414 01:09:43< iceiceice> how do you know it was 1.9 then 20150414 01:09:53< shadowm> Because I tested it when fixing. 20150414 01:09:54< iceiceice> you just tested but didnt bisect? 20150414 01:09:59< shadowm> Yes. 20150414 01:10:59< shadowm> As for 'how', silene refactored the affected code so that's the most obvious candidate. 20150414 01:12:14< shadowm> I probably should use this as an example to people the next time they try to justify a big refactor in a stable branch. :) 20150414 01:13:29< gfgtdf> 20150414 00:39:17< shadowm> ... the filechooser/GUI1 file menu widget code only knows about / as delimiter 20150414 01:13:58< gfgtdf> shadowm: for such cases we usually have .generic_string() which returns only / 20150414 01:14:40< gfgtdf> only / meand not \ 20150414 01:14:42< gfgtdf> means 20150414 01:14:48< shadowm> That's BFS-only, right? I want to fix the bug in 1.12 too, which supports the non-BFS version of the fs API. 20150414 01:16:30< gfgtdf> shadowm: hm the bugreport said it was related to teh latest filesystem changes, since we didnt change teh odl code that much i assumed it only happen with the boost filesystem code 20150414 01:17:40< shadowm> I'd like to verify that assertion later. 20150414 01:23:35-!- gfgtdf [~chatzilla@x50ab6f4e.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 20150414 01:25:47-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20150414 01:33:45-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150414 01:41:45< shadowm> bumbadadabum: Yeah, thanks to Ivanovic and the person who contacted him about it. 20150414 01:42:39< vultraz> heh 20150414 01:45:21< bumbadadabum> shadowm: you told me you were the one to contact about it 20150414 01:45:51< shadowm> Yes, that's correct. 20150414 01:56:57< bumbadadabum> could have just told me to ask ivanovic 20150414 02:01:39< shadowm> Not really, it's a special case. :) 20150414 02:04:44-!- randypk [464bf477@gateway/web/freenode/ip.70.75.244.119] has joined #wesnoth-dev 20150414 02:04:50< randypk> ? 20150414 02:09:02< shadowm> randypk: Hi. 20150414 02:10:13< shadowm> randypk: I see you got three PRs accepted previously, but I don't think you ever added yourself to Miscellaneous Contributors in the game credits? 20150414 02:12:29< shadowm> You should talk in the channel directly rather than PM me, btw. 20150414 02:12:46< randypk> Sure thing. 20150414 02:13:40< shadowm> Unless you are about to open a new PR, you can just tell me what your entry should be and I can add it to data/core/about.cfg for you. 20150414 02:13:59< shadowm> Entries are usually of the form "Real Name (nick)". 20150414 02:17:52< randypk> Sounds good, I'll send you the info.. 20150414 02:19:15< randypk> "Randy Kostiuk (Randypk), bug fixes" 20150414 02:23:17< shadowm> Done. 20150414 02:23:23< irker977> wesnoth: Ignacio R. Morelle wesnoth:master f0c6cfdeb50b / data/core/about.cfg: Add randypk to Contributors http://git.io/vvcdx 20150414 02:23:36< randypk> Thanks! 20150414 02:23:49-!- {V} [~V@105-70-ftth.on.nl] has quit [Ping timeout: 264 seconds] 20150414 02:24:05-!- {V} [~V@105-70-ftth.on.nl] has joined #wesnoth-dev 20150414 02:28:25-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 264 seconds] 20150414 02:36:11-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150414 02:46:58-!- Kwandulin [~Miranda@p5B008D07.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150414 02:51:01-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150414 02:55:21-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20150414 03:05:21-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 256 seconds] 20150414 03:06:54-!- Netsplit *.net <-> *.split quits: c74d 20150414 03:10:06-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20150414 03:12:44-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150414 03:13:21-!- Netsplit over, joins: c74d 20150414 03:15:01< mattsc> ancestral: just FYI, I have a pretty busy travel period starting again on Wednesday; and going all the way through mid June :P 20150414 03:15:06< mattsc> I will have Internet access most of that time (except for the actual travel days), but I usually have little time while I’m on the road. 20150414 03:16:19-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 255 seconds] 20150414 03:17:08< mattsc> ancestral: Also, just a reminder to make sure to add the missing file to the Xcode project before 1.13.0 is tagged (not before the release announcement, but before the actual tagging). 20150414 03:17:17< mattsc> (or let me know if you want me to do it) 20150414 03:17:55-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150414 03:22:52-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150414 03:23:30-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150414 03:24:25-!- randypk [464bf477@gateway/web/freenode/ip.70.75.244.119] has quit [Quit: Page closed] 20150414 03:35:14-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 245 seconds] 20150414 03:59:24-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 272 seconds] 20150414 04:08:05-!- Kwandulin [~Miranda@p5B008D07.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150414 04:11:57-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Not here much atm. 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20:52:52-!- new_one [~new_one@128.42.95.49] has quit [Quit: WeeChat 1.1.1] 20150414 21:00:26-!- new_one [~new_one@128.42.86.0] has joined #wesnoth-dev 20150414 21:04:37-!- horrowind [~Icedove@2a02:810a:8b40:85c:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20150414 21:09:14-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150414 21:18:51-!- knotwork [~markm@99.192.84.72] has joined #wesnoth-dev 20150414 21:18:51-!- knotwork [~markm@99.192.84.72] has quit [Changing host] 20150414 21:18:51-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20150414 21:20:41-!- irker283 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150414 21:20:41< irker283> wesnoth: Bär Halberkamp wesnoth:master f4d67031a436 / data/campaigns/Eastern_Invasion/scenarios/ (3 files): EI: Various fixes http://git.io/vvRKx 20150414 21:24:20-!- cib0 [~cib@p5DD20F58.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20150414 21:41:35-!- kex [~kex@31.11.96.193] has joined 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