--- Log opened Fri Apr 17 00:00:29 2015 --- Day changed Fri Apr 17 2015 20150417 00:00:29< gfgtdf> hm ok actualy form teh stacktrace form teh bugreport it looks like not viceosurface is freed but floating_label::surf_ 20150417 00:01:59< shadowm> Okay, the pointer returned by SDL_GetVideoSurface is either SDL_VideoSurface or SDL_ShadowSurface, so it ought to ignored by SDL_FreeSurface. 20150417 00:02:47< shadowm> Also, SDL 1.2.x doesn't follow its own coding conventions consistently. 20150417 00:04:02< shadowm> gfgtdf: What bug was this again? 20150417 00:04:33< gfgtdf> shadowm; http://gna.org/bugs/?23488 but i currently think it is unrelatedto SDL_GetVideoSurface 20150417 00:04:50< gfgtdf> iceiceice: can you somehow fix these free( call here: https://github.com/wesnoth/wesnoth/blob/master/src/gui/dialogs/lua_interpreter.cpp#L337 ? 20150417 00:05:20< shadowm> gfgtdf: Well, yes, as I said you can safely "free" the returned surface and nothing will happen (but we shouldn't do that). 20150417 00:05:47< gfgtdf> iceiceice: in at lest in windows you can by default not free memeory that was allocated by a different library becasue taht library migth use differnt free/malloc functions 20150417 00:05:49< shadowm> At least on SDL 1.2.15. 20150417 00:06:13< iceiceice> gfgtdf: i think shold just compile it with msvc 20150417 00:06:30< iceiceice> afaik there' sno way to give the string back to the library 20150417 00:06:44< iceiceice> it just wasnt desgined that way 20150417 00:06:57< gfgtdf> iceiceice: most library export their free function for example SDL has a lot of sdl_free_... functions 20150417 00:07:35< gfgtdf> iceiceice: the library doenst compile with msvc 20150417 00:07:41< iceiceice> i think it does 20150417 00:07:56< iceiceice> i saw online people providing msvc downloads of it i thought 20150417 00:08:34< gfgtdf> iceiceice: hm maybe there are ports. 20150417 00:09:38< iceiceice> gfgtdf: you should get most of the use out of it i think 20150417 00:09:44< iceiceice> if you just have a static std::vector 20150417 00:09:59< iceiceice> and skip the history expansions 20150417 00:10:12< shadowm> iceiceice: (I don't know if you implemented this but I'm going to assume you did or know who did) Can --render-image write to PNG files? 20150417 00:10:17< iceiceice> yes 20150417 00:10:52< iceiceice> its a decent way to test if your image path functions are working 20150417 00:11:01< gfgtdf> iceiceice: hmm maybe il'' replace teh history lib with a std::vector at some time but curently im not motivated 20150417 00:12:01< iceiceice> gfgtdf: i'll try to look if it exposes a free function 20150417 00:13:49< shadowm> 20150416 21:13:42 error display: could not open image 'units/elves/shyde.png' 20150417 00:13:52< shadowm> [1] 23167 segmentation fault wesnoth --render-image test.png 20150417 00:14:01< shadowm> <_< 20150417 00:14:42< shadowm> Do I need to use real paths? 20150417 00:15:12< iceiceice> gfgtdf: i didnt see one 20150417 00:15:33< shadowm> Okay, it's elves-wood, not elves. Doesn't excuse the SIGSEGV though. 20150417 00:15:40< iceiceice> you need to give an output path 20150417 00:15:59< gfgtdf> iceiceice: i checked teh export function list of teh dll file and there were definitely free malloc functions in tem but i count find those in teh header 20150417 00:16:17< shadowm> iceiceice: I did that. 20150417 00:16:35< shadowm> It's just that zsh doesn't include the full command line in the signal notification for some reason. 20150417 00:16:47< shadowm> shadowm@nanacore:~/src/wesnoth% wesnoth --render-image 'units/elves/shyde.png~BLIT(wesnoth-icon.png~SCALE(16,16))' test.png 20150417 00:17:11< iceiceice> let me find my script ahtt uses it 20150417 00:17:13< shadowm> II get SIGSEGV is the source image can't be found. 20150417 00:18:03< shadowm> The error message probably comes from the image locator code, which should give a null surface back to the caller. Perhaps that case is unchecked? 20150417 00:18:16< iceiceice> i think that path is not good 20150417 00:18:21< iceiceice> it shold be "elves-wood" right? 20150417 00:18:29< shadowm> Yes, but that's the whole point. 20150417 00:18:47< iceiceice> i get a nice image with ./wesnoth --render-image "units/undead-skeletal/banebow.png" "foo.png" 20150417 00:19:16< shadowm> Yes, I verified it works with a valid path, but it shouldn't raise SIGSEGV with an invalid one. 20150417 00:19:33< shadowm> It should just exit with a non-zero status. 20150417 00:21:11< iceiceice> how do you check if a surface is null? 20150417 00:21:47< iceiceice> just .null i guess 20150417 00:21:57< shadowm> Given `surface s;`, either `s != NULL` or `s.null()`, yes. 20150417 00:22:40< shadowm> If it can be implicitly cast to SDL_Surface*, a boolean comparison on that will also work. 20150417 00:25:02< iceiceice> i think the screenshot mode doesnt exit with nonzero status in case of failure either 20150417 00:25:13-!- gfgtdf [~chatzilla@f054131199.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 20150417 00:25:26< shadowm> That's bad practice and shouldn't be an example to follow. 20150417 00:26:18< irker980> wesnoth: Chris Beck wesnoth:master 14d49d32672e / src/image.cpp: fix a segfault when saving null images http://git.io/vv1jh 20150417 00:26:20< irker980> wesnoth: Chris Beck wesnoth:master 62eb850fd7f8 / src/game_launcher.cpp: make render image exit with (1) if it fails http://git.io/vv1jj 20150417 00:26:20< shadowm> Posted a preliminary draft of the 1.13.0 anouncement: http://forums.wesnoth.org/viewtopic.php?f=16&t=41899 Still have some details to finish up, mostly links, Known Bugs section, introduction, and contributors section. 20150417 00:27:26< iceiceice> shadowm: i think you should list "boost random" as a new dep 20150417 00:27:29< iceiceice> sinc eit is also new in 1.13 20150417 00:27:51< shadowm> Yeah, I forgot I left that for the end. 20150417 00:28:51< shadowm> Added. 20150417 00:30:05-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150417 00:35:08< iceiceice> shadowm: what am I supposed to notice about cavalry man? 20150417 00:36:01< iceiceice> i guess the first one has 56 hp 20150417 00:36:03< iceiceice> thats kind of wierd 20150417 00:36:06< iceiceice> but the subsequent ones didnt 20150417 00:36:28< iceiceice> oh i see 20150417 00:36:32< iceiceice> thats because of some wierd test scenario tile 20150417 00:38:15< iceiceice> oh i see 20150417 00:38:19< iceiceice> yeah i have no idea why thats happening 20150417 00:38:36< iceiceice> i think it was reported along time ago that pango in the tool tips doesnt really work 20150417 00:39:33< shadowm> ... Wut. 20150417 00:40:00< shadowm> Yeah, the tooltip, not the HP. And for that matter, no, Pango does work in these tooltips. 20150417 00:40:08< iceiceice> i remember mordante had either a commit message or a bug tracker report 20150417 00:40:16< shadowm> It's just that Pango decides that your markup is invalid (because it has help markup). 20150417 00:41:10< iceiceice> i dont know why tis putting help mark up there 20150417 00:41:16< shadowm> The solution is either to remove the help markup in the WML, or implement a function that can find help markup in a string and strip it, and pass these tooltips through it. 20150417 00:41:22< iceiceice> no i mean, 20150417 00:42:10< iceiceice> dont other untis have links in their "special notes" section? 20150417 00:42:18< shadowm> No. 20150417 00:43:10< shadowm> It's just a matter of searching for '<' in data/core/macros/special-notes.cfg to verify this. 20150417 00:43:10< iceiceice> i think that the "defense cap" link should just be removed 20150417 00:44:20< iceiceice> i cant deal with this right now but if you make a bug report i wont forget to deal with it 20150417 00:45:17< iceiceice> i guess the "defense caps" text shold be moved to the Gameplay > Combat page 20150417 00:49:34< shadowm> Deal with removing the markup, or devising a method to safely strip it from tooltips? 20150417 00:50:04-!- gfgtdf [~chatzilla@f054131199.adsl.alicedsl.de] has joined #wesnoth-dev 20150417 00:50:13< gfgtdf> shadowm: i think you dont have teh known bugs froim 1.13 RL in it 20150417 00:50:32< gfgtdf> shadowm: also Gold carryover during MP campaigns is applied once by the is not a 1.13 bug 20150417 00:51:12< gfgtdf> shadowm: also there are stil texts like will "not be fixed in 1.12" 20150417 00:52:51< shadowm> 21:26:22 [...] Still have some details to finish up, mostly links, Known Bugs section, introduction, and contributors section. 20150417 00:53:08< iceiceice> shadowm: i dont think we should try to strip it from the tooltips 20150417 00:53:10< shadowm> Probably should've replaced the bugs section with a TODO placeholder. 20150417 00:53:26< iceiceice> or at least i'm not going to do that 20150417 00:53:57< vultraz> shadowm: you should mention 23458, 23460, 23461, and 23462 20150417 00:54:36< gfgtdf> shadowm: you say Boost.Locale 1.48.0 is required, but libintl may be used instead by passing the -DENABLE_LIBINTL (CMake) or libintl=true (SCons) options at build time. This is an unsupported configuration, though, and it will cause problems with Unicode file paths on Windows. 20150417 00:55:17< shadowm> Yes, I say that because that's what I was told to do for CMake and I verified it's the case with SCons. 20150417 00:55:18< gfgtdf> shadowm: this looks windows will compile with libintl insted of boost locale togherteh with boost filesystem 20150417 00:55:38< gfgtdf> shadowm: but note that on windows we also use boost::locale in filesystem_boost.cpp 20150417 00:55:54< gfgtdf> shadowm: https://github.com/wesnoth/wesnoth/blob/master/src/filesystem_boost.cpp#L181 20150417 00:56:11< vultraz> gfgtdf: I don't build with libintl 20150417 00:56:36 * shadowm *HEADDESK* 20150417 00:56:52< gfgtdf> vultraz: i didnt say you buidl with libintl 20150417 00:57:08< shadowm> So 135bcf15d63f5e125e3d9ba8a5c8021ce93094ef is wrong then? 20150417 00:57:29< shadowm> It has to find both BL and libintl? 20150417 00:58:09< gfgtdf> shadowm: that use of boost loval in filesystem_boost is only for windows 20150417 00:58:17< gfgtdf> shadowm: #ifdef _WIN32 20150417 00:58:25< shadowm> God. 20150417 00:58:31< shadowm> Okay, it doesn't matter. I'm not fixing this. 20150417 00:58:58< gfgtdf> shadowm: so on windows simply forget about libintl. 20150417 00:58:58< shadowm> IF somebody uses CMake on Windows with -DENABLE_LIBINTL=ON they are on their own. I don't care. 20150417 00:59:25< shadowm> And that's a big IF because I don't think anyone has successfully built Wesnoth on Windows using CMake or SCons in ages. 20150417 00:59:54< shadowm> "[*]Boost.Locale 1.48.0 is required, but libintl may be used on platforms other than Windows instead by passing the [c]-DENABLE_LIBINTL=ON[/c] (CMake) or [c]libintl=true[/c] (SCons) options at build time." 20150417 01:00:26< shadowm> Oh and I want to get this section right before tomorrow because it's what I'll email the packagers. 20150417 01:01:05< shadowm> Tomorrow CLST, that is. 20150417 01:01:12< shadowm> That means today 14:00 UTC. 20150417 01:01:47< irker980> wesnoth: Charles Dang wesnoth:master a69d78bd0da6 / data/campaigns/Northern_Rebirth/maps/09a_Introductions.map: NR S9a: made map nicer http://git.io/vvMkF 20150417 01:01:57< shadowm> vultraz: 23458, 23460, 23461, and 23462. 20150417 01:02:24< shadowm> I don't know how or where I'll stuff this and the changelog entries. 20150417 01:03:32< gfgtdf> shadowm: i recently mad e commit in RL about some of these bugs: https://github.com/wesnoth/wesnoth/commit/83e1b59b78909a7ed3a5d8dd9b88fa4506695eca 20150417 01:04:34< irker980> wesnoth: Ignacio R. Morelle wesnoth:master 0e55f610513c / changelog data/core/macros/special-notes.cfg players_changelog: Remove help markup from SPECIAL_NOTES_DEFENSE_CAP http://git.io/vvMIu 20150417 01:08:18< shadowm> One or more of the new WML tags are missing from the ReferenceWML sidebar. 20150417 01:09:43< shadowm> [store_relative_dir], [sync_variable], [elseif], [do_command]. 20150417 01:10:21< shadowm> The [endlevel] [result] tag is not documented: http://wiki.wesnoth.org/DirectActionsWML#.5Bendlevel.5D 20150417 01:11:24< shadowm> I'll be adding sidebar links for those tags I can find. 20150417 01:13:09< shadowm> [store_relative_dir] should be in InternalActionsWML, not DirectActionsWML. 20150417 01:15:33< shadowm> It really should've been named store_relative_direction, but whatever. 20150417 01:16:41< vultraz> not too late to change it 20150417 01:16:57< shadowm> Who is in charge of [endlevel] [result]? 20150417 01:17:01< vultraz> gfgtdf: 20150417 01:17:12< gfgtdf> i realyl think we should make he wiki more intelligent to do summrations automaticly 20150417 01:17:17< vultraz> (the 'dir' part keeps confusing me) 20150417 01:17:31< gfgtdf> i didnt endlevel result 20150417 01:17:32< shadowm> vultraz: If someone decides to do it then they will have to deal with the related changes I just committed to the wiki as well. 20150417 01:17:33< gfgtdf> did* 20150417 01:17:43< vultraz> (I keep thinking it means 'directory') 20150417 01:17:53< gfgtdf> vultraz: you wanted to ask me something ? 20150417 01:18:12< shadowm> gfgtdf: If you know how to do it, then by all means. 20150417 01:18:34< vultraz> gfgtdf: no, I was just answering shadowm 20150417 01:18:46< shadowm> Otherwise I should remind you that my contract only requires keeping the MediaWiki installation on life support, not fixing its brokenness-by-design. 20150417 01:19:21< shadowm> Well, who did endlevel result then. 20150417 01:19:43< gfgtdf> i dit it 20150417 01:19:44< shadowm> "did*", oh okay. 20150417 01:19:52< shadowm> Go document it then. :p 20150417 01:24:09< shadowm> Okay, added the tags from R_N to the sidebar. 20150417 01:26:08< gfgtdf> shadowm: done 20150417 01:27:33< shadowm> The syntax seems a little broken. I assume "And there is also **side [...]" is part of the [result] attributes list above? 20150417 01:28:09< shadowm> MW breaks lists on the first non-bulleted line, unfortunately. 20150417 01:28:54< gfgtdf> shadowm: yes side is a key in result 20150417 01:32:12< irker980> wesnoth: gfgtdf wesnoth:master e2b85cf756e2 / src/ (scripting/game_lua_kernel.cpp unit.hpp): make zoc, variation, gender and race accessible for lua unit proxies http://git.io/vvMYN 20150417 01:49:57< irker980> wesnoth: Charles Dang wesnoth:master 3103fe2561d4 / RELEASE_NOTES src/game_events/action_wml.cpp: Rename [store_relative_dir] to [store_relative_direction] http://git.io/vvMGK 20150417 01:49:59< irker980> wesnoth: Charles Dang wesnoth:master 8a67b0920376 / src/game_events/action_wml.cpp: Use correct tag name in [store_rotate_map_location] errors http://git.io/vvMG6 20150417 01:52:52< vultraz> Renamed the tag in InternalActions and the sidebar 20150417 01:53:25-!- gfgtdf_ [~chatzilla@f054162094.adsl.alicedsl.de] has joined #wesnoth-dev 20150417 01:54:39< shadowm> vultraz: And the changelogs? 20150417 01:55:59< shadowm> Also, who implemented the tag and shouldn't they be notified about this in case they are using it in their own add-ons? 20150417 01:56:14-!- gfgtdf [~chatzilla@f054131199.adsl.alicedsl.de] has quit [Ping timeout: 276 seconds] 20150417 01:56:20-!- gfgtdf_ is now known as gfgtdf 20150417 02:00:29< vultraz> Don't see any mentions of the tag in the changelogs 20150417 02:04:38< vultraz> And I have no idea who implemented it 20150417 02:13:09-!- gfgtdf [~chatzilla@f054162094.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 20150417 02:13:11-!- ancestral [~ancestral@174-20-187-184.mpls.qwest.net] has joined #wesnoth-dev 20150417 02:13:40-!- groggy_ [~chatzilla@75-143-179-137.dhcp.gnvl.sc.charter.com] has joined #wesnoth-dev 20150417 02:16:13< ancestral> When is the window between the 1.13 announcement and the actual tagging? 20150417 02:16:30< ancestral> Is the tagging that happens after I make the builds? 20150417 02:16:42< vultraz> No less than 24 hours and no more than 72 hours 20150417 02:17:07< ancestral> I am building with master, correct? 20150417 02:17:23< vultraz> Yes.. 20150417 02:17:24< shadowm> 20150416 01:06:57< shadowm> ... Let's go over this again. 20150417 02:17:33< shadowm> 20150416 01:10:36< shadowm> The announcement delay is at most 72 hours, and at least 24 hours. Usually we'll announce as soon as the primary packages are available if at least 24 hours have passed. 20150417 02:17:37< ancestral> I WILL NOT pretend that I am asking very obvious or stupid questions. 20150417 02:17:46< shadowm> 20150416 01:08:04< shadowm> When I decide on a date and time, it's the date and time for *tagging* the release, not announcing it. 20150417 02:17:48< ancestral> This is my first time, more or less. 20150417 02:18:06< ancestral> It is to everyone’s benefit that I understand fully the process here. 20150417 02:18:38< shadowm> As for the other question, as with last time (you were around), I notify you to start working on things *after* tagging. 20150417 02:19:05< ancestral> “ ancestral: Also, just a reminder to make sure to add the missing file to the Xcode project before 1.13.0 is tagged (not before the release announcement, but before the actual tagging).” 20150417 02:19:06< shadowm> It wouldn't make sense otherwise for me to let you waste your time while I find some serious issue that blocks the release process. 20150417 02:20:06< shadowm> It's as simple as watching IRC (or the logs) for my notification to you and loony. 20150417 02:22:11< ancestral> Alright, so after the announcement, I build with master. After the tagging, there will be a 1.13 branch? 20150417 02:22:24< shadowm> ... 20150417 02:22:32< shadowm> No, not after the announcement. 20150417 02:22:33< vultraz> ... 20150417 02:22:36< shadowm> You build 1.13.0 after it's tagged. 20150417 02:22:53< ancestral> That makes more sense 20150417 02:23:16< shadowm> Okay, stop right there. 20150417 02:23:28< shadowm> ancestral, now tell me how the release process works like I don't know anything about this project. 20150417 02:26:07< ancestral> What I’m confused about is what happens first, the tagging or the announcement. 20150417 02:26:24< iceiceice> ancestral: the tagging has to happen first 20150417 02:26:35< iceiceice> the tagging is when we take a snapshot of the state of the repo 20150417 02:26:40< iceiceice> and put our collective seal of approval on it 20150417 02:26:48< iceiceice> breaking wine bottle against the ship 20150417 02:26:51< iceiceice> saying "this is wensoth 1.13.0" 20150417 02:26:55< iceiceice> and forever after 20150417 02:27:00< iceiceice> if someone types "git checkout 1.13.0" 20150417 02:27:03< iceiceice> thats what they are going to get 20150417 02:27:09< iceiceice> so if it doesnt build, 20150417 02:27:15< iceiceice> or is otherwise fubar 20150417 02:27:16< iceiceice> that's not good 20150417 02:27:21< ancestral> Which would make more sense, it’s just that’s not the way I interpreted that from mattsc. 20150417 02:27:39< iceiceice> yeah his message is not worded in the best way 20150417 02:27:54< ancestral> So tagging, 24-72 hour window (packagers make the builds), release 20150417 02:28:01< iceiceice> it should say "not *just* before the release announcement..." 20150417 02:28:21< shadowm> A tag is a label assigned to a specific state (commit) of the repository. When I tag 1.13.0, I'm telling the world that this specific commit makes up the 1.13.0 release and none other. 20150417 02:28:23< ancestral> What I am getting at is I need to update the file NOW 20150417 02:28:29< shadowm> Yes. 20150417 02:28:37< ancestral> Alright then 20150417 02:29:07< shadowm> Because tags are immutable and the assumption is that someone on OS X might want to check out the tag instead of your prebuilt package. 20150417 02:29:14< ancestral> Exactly 20150417 02:29:35< iceiceice> indeed, if we update the homeberw script sso that "brew install wesnoth --devel" works agani 20150417 02:29:45< iceiceice> they are going to get whatever source is up on sourceforge 20150417 02:30:04< iceiceice> i guess that doesnt relate to the project file though 20150417 02:30:19< iceiceice> i guess i shold check if the os x nightly build ting works righ tnow 20150417 02:30:42< ancestral> The project file would only matter for Xcode builds 20150417 02:31:16< ancestral> The compile files will need to be updated too, though that’s outside the wesnoth repo, so I’m less concerned about the timing on that, as long as it happens roughly around the time of release 20150417 02:31:16-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Read error: Connection reset by peer] 20150417 02:31:27< ancestral> Let me get the file updated 20150417 02:31:52-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150417 02:32:03-!- iceiceice_ [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150417 02:32:07-!- iceiceice_ is now known as iceiceice 20150417 02:38:29-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Ping timeout: 276 seconds] 20150417 02:43:45-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20150417 02:44:02-!- ancestral [~ancestral@174-20-187-184.mpls.qwest.net] has quit [Quit: End Transmission.] 20150417 02:44:21-!- ancestral [~ancestral@174-20-187-184.mpls.qwest.net] has joined #wesnoth-dev 20150417 02:54:58-!- kex [~kex@89.205.97.191] has quit [Remote host closed the connection] 20150417 02:56:40-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 272 seconds] 20150417 03:02:50-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20150417 03:03:10< mattsc> ancestral: hi — I’m on the road and can only be here for a few minutes 20150417 03:03:20< mattsc> but I just saw that I confused you, sorry for that. 20150417 03:03:57< mattsc> What I meant is: the Xcode project file should be updated not _only_ before the announcement, but also before the tagging. 20150417 03:04:18< mattsc> The reason for that is so that the tagged version actually builds without problems for those who want to build it themselves. 20150417 03:06:04< shadowm> Hi mattsc. 20150417 03:07:13< ancestral> Hi 20150417 03:07:37< ancestral> No it’s okay, I’m just making sure I get this right 20150417 03:08:00< mattsc> Hi shadowm, ancestral. 20150417 03:08:03< ancestral> Okay, so I’m updating the Xcode project file now 20150417 03:08:08< ancestral> And I’ll upload it 20150417 03:08:14< mattsc> Great. 20150417 03:08:39< ancestral> mattsc: And to be compatible with 1.13+? 20150417 03:08:59< mattsc> ancestral: sorry? 20150417 03:09:02-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20150417 03:09:09< ancestral> Okay so there are presumaby new files in 1.13 20150417 03:09:25< ancestral> Also, some changes with minimum system requirements (target 10.6+) 20150417 03:09:55< mattsc> ancestral: yes, a new file was added after I last updated the Xcode file. 20150417 03:10:01< ancestral> Does the 1.11/1.12 project file need updating too? 20150417 03:10:29< mattsc> ancestral: not the last time I checked a few days ago. 20150417 03:10:33< ancestral> Okay 20150417 03:10:46< mattsc> As I said, I just sync and build every few days to see if there is a problem. 20150417 03:11:22< mattsc> The more often you do that, the quicker the builds go, and as long as nothing was changed, you can just let it do it on its own in the background. 20150417 03:11:24< ancestral> Then I’ll get 1.13 updated. And you’re saying, if there’s something that needs to be changed after I make my packaging, to put up a newer version of the proejct file? 20150417 03:11:32< shadowm> Ugh, I forgot to add the unwieldy fribidi requirement change to the announcement. 20150417 03:11:34-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150417 03:11:54-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 245 seconds] 20150417 03:12:01< ancestral> Right 20150417 03:12:30< mattsc> ancestral: well, ideally you make the change to the project file immediately after something was changed. 20150417 03:12:50< mattsc> The longer you wait, the harder bug bisecting becomes later, if you ever need to do that 20150417 03:13:43< mattsc> because during the bisecting process you would have to change the Xcode settings manually for every build you do between the time the new file was introduced (or deleted or whatever) and when you made the project file change. 20150417 03:14:25< ancestral> Okay, so I’m just late getting this done :-\ 20150417 03:14:28< ancestral> Alright 20150417 03:14:39< mattsc> Another option (other than building regularly) is to monitor this: https://github.com/wesnoth/wesnoth/commits/master/src/CMakeLists.txt 20150417 03:15:37< mattsc> ancestral: there’s almost nobody who does intermediate builds with Xcode anyway, so it’s not that big a deal; but the more regularly we do it, the better. 20150417 03:15:59< ancestral> mattsc: Yes, I was reading that 20150417 03:16:33< mattsc> ancestral: I need to be off again. I’ll be traveling until the end of next week (and then on and off throughout the next couple months). 20150417 03:16:39< ancestral> Okay 20150417 03:16:41< ancestral> Thank you 20150417 03:16:45< shadowm> The release notes lied to me, there are more new image path functions. :p 20150417 03:16:57< shadowm> I hate the 1.11.11-based changelog. 20150417 03:16:57< ancestral> I do appreciate your help, mattsc! 20150417 03:16:58< vultraz> There are? 20150417 03:17:03< mattsc> I’ll check the logs at least twice a day, but please make sure to use my nick as I don’t always have time to read the entire log. 20150417 03:17:15< shadowm> XBRZ, SCALE_SHARP, PLOT_ALPHA, WIPE_ALPHA, ADJUST_ALPHA. 20150417 03:17:37< vultraz> ah right, XBRZ 20150417 03:17:44< shadowm> Possibly more I haven't seen yet. They are split across two sections of the changelog. 20150417 03:17:45< vultraz> never heard of the other ones 20150417 03:18:03< shadowm> I can already tell this will be a busy weekend for me. 20150417 03:18:16< mattsc> ancestral: Or, I get an immediate email notification about PMs, so those I’ll get right away (well, whenver I have Internet access) 20150417 03:18:29< ancestral> If I run into an emergency, I’ll PM you 20150417 03:18:38< mattsc> ancestral: no worries - and thanks to you for taking over :) 20150417 03:18:49< ancestral> No problem, this is good for me 20150417 03:18:59< mattsc> ancestral: oh, one more question - have you tried to run my package on a 10.8 or 10.9 machine? 20150417 03:19:00< ancestral> To get experience with this stuff 20150417 03:19:23< mattsc> I’m curious whether it’s a 10.10 specific problem or whether my build really only works on my computer. 20150417 03:19:28< ancestral> No, though I may be able to tomorrow 20150417 03:19:35< ancestral> Real quick 20150417 03:19:53< ancestral> You built libs that aren’t in mac_compile_stuff for your 1.13 build? 20150417 03:20:05< ancestral> I think it’s smart for me to rebuild the libs 20150417 03:20:31< ancestral> That is, you didn’t just use the 1.12 stuff for your 1.13 build? 20150417 03:20:46< mattsc> No, I _believe_ that everything I built is in that zip file. 20150417 03:20:59< mattsc> Well, everything that is needed, at least. 20150417 03:21:06< ancestral> Right, so those libs are different from the ones on sf.net mac_compile_stuff 20150417 03:21:31< ancestral> (My homebrew build of master runs without issue) 20150417 03:21:37< vultraz> Speaking of that, the windows compile stuff needs updating too 20150417 03:22:04< mattsc> ancestral: now I am confused… :P 20150417 03:22:19< ancestral> mattsc: What I’m getting at is, there will be new changes to the mac_compile_stuff with 1.13+? 20150417 03:22:32< mattsc> There are two separate mac_compile.zip files. One for 1.13 and for for before. 20150417 03:22:43< mattsc> s/for for/one for 20150417 03:22:49-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 250 seconds] 20150417 03:23:14< ancestral> Hmm 20150417 03:23:19< ancestral> Okay 20150417 03:23:19< mattsc> On my computer, as long as I use the correct one mac_compile zip file for the respective version, they contain all that’s needed. 20150417 03:23:30< ancestral> Now I’m not sure which I used for my 1.12 build 20150417 03:23:48< ancestral> Anyway, okay, so use the wesnoth_compile_mac_1.13 20150417 03:23:48< mattsc> ancestral: it would not work unless you used the correct one 20150417 03:24:00< ancestral> Okay 20150417 03:24:15< mattsc> ancestral: yes - but unless you use the correct one, it should not even compile; they are different enough for that 20150417 03:24:23< mattsc> I think 20150417 03:24:40-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150417 03:24:48< ancestral> Alright, I should be set. Thank you 20150417 03:25:12< mattsc> So, the question is: does it crash on your system because there’s an incompatibility with Mavericks, or because I missed a dependency to a local file that is specific to my computer somewhere? 20150417 03:25:49< mattsc> We could answer that question if you (or somebody) could test the DMG from my dropbox on a 10.9 system. 20150417 03:26:11< mattsc> Or I could update to Mavericks — but there’s no way in hell I am going to do that while I am traveling :) 20150417 03:26:43< vultraz> Jetrel has Yosemite if needs be. You could ask him if you need a very latest test 20150417 03:26:45< mattsc> ancestral: anyways, sorry, but I really need to get going. 20150417 03:26:52< ancestral> I’m on Yosemite also 20150417 03:27:00< mattsc> vultraz: okay, thanks 20150417 03:27:07< ancestral> mattsc: Thanks, I’ll try your test build on a 10.9 computer tomorrow 20150417 03:27:20< mattsc> for anybody who might want to test, here’s the link: https://www.dropbox.com/s/5ntfzl2kya193t7/Wesnoth-1.13.0-dev_test.dmg?dl=0 20150417 03:27:22< ancestral> (and my own) 20150417 03:28:12< mattsc> It’s a barebone dmg (without translations and fluff), but the only question right now is whether it crashes for somebody else at startup also. 20150417 03:28:21< mattsc> ancestral: thanks — and bye for now 20150417 03:28:30< ancestral> Have a good trip 20150417 03:28:35< mattsc> thanks 20150417 03:28:37-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: Not here much atm. Will check logs for my nick and forum PMs.] 20150417 03:43:18-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 245 seconds] 20150417 03:47:12-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150417 04:07:03< shadowm> XBRZ, SCALE_SHARP, PLOT_ALPHA, WIPE_ALPHA, ADJUST_ALPHA are *not* documented in the wiki. 20150417 04:08:30< shadowm> iceiceice: You did the first two, I believe. 20150417 04:09:58< shadowm> *tsk tsk* 20150417 04:10:09< shadowm> The biggest feature in this release is missing from R_N, and so is the author. 20150417 04:10:29< shadowm> Cores. 20150417 04:10:50< shadowm> Any volunteers who know enough about it to write a blurb for me? 20150417 04:10:59< vultraz> Not I 20150417 04:11:08< vultraz> tho personally I think they should be in prefs 20150417 04:11:11< vultraz> not the titlescreen 20150417 04:11:24< vultraz> I guess that can be changed later 20150417 04:11:30< shadowm> I wanted to move them to the add-ons menu. 20150417 04:11:51< shadowm> But yes, that's not important right now. 20150417 04:12:28< vultraz> The thing is, right now they don't do much 20150417 04:15:55< irker980> wesnoth: Ignacio R. Morelle wesnoth:master 40e6302af306 / changelog players_changelog: Remove obsolete/conflicting changelog entries http://git.io/vvMiT 20150417 04:20:41< shadowm> * Added wmi_pager object to control how wml menu items are displayed in 20150417 04:20:42< shadowm> context menus, and allow to display more than seven. 20150417 04:21:10< shadowm> This makes no sense to a non-developer, but IIRC in plain words this means there isn't a limit to the number of WML menu items we can register anymore? 20150417 04:22:06< shadowm> i.e. "[*]WML can register an unlimited number of menu items now. Additional entries will be hidden behind a previous/next page option." 20150417 04:22:21< vultraz> Sounds good 20150417 04:22:34< shadowm> Can you confirm? 20150417 04:23:10< shadowm> The whole point is that I may have misinterpreted the changelog entry. 20150417 04:23:38< vultraz> That is something that was implemented, and if it's the thing, iceiceice would know 20150417 04:23:44< vultraz> Bc he wrote it 20150417 04:24:38< iceiceice> i think we can just say "the number of wml menu items that are displayed is now selected by a preference rather than capped at 7" 20150417 04:24:46< iceiceice> oh 20150417 04:24:51< iceiceice> actually i dont eremmber how it works :p 20150417 04:24:55< iceiceice> i guess its the paging thing 20150417 04:25:25< iceiceice> "the number of wml menu items is not limited by 7 anymore -- additional entries are accessed by previous / next page options. the number of entries per pages is controlled by a preference." 20150417 04:25:51< vultraz> Why did we have to add ANOTHER preference... 20150417 04:26:17< iceiceice> because there was no real alternative 20150417 04:26:31< iceiceice> other than just leave it at 7 i gues 20150417 04:26:35< vultraz> Could have left it at 7 20150417 04:26:48< vultraz> Or dynamically calculated it based on resolution 20150417 04:26:49< iceiceice> you might have lke, a large screen or a small screen though 20150417 04:26:53< shadowm> Beacuse we aren't cool enough to do fancy math with the screen and menu height and font size, probably. Plus the menu height is probably not available at the point this needs to be decided. 20150417 04:27:01< iceiceice> i did *not* want to start developing new gui1 widgets. 20150417 04:27:16< iceiceice> because... that is a pointless task 20150417 04:27:23 * vultraz groans 20150417 04:27:32< vultraz> agreed 20150417 04:28:49< shadowm> [*]The number of menu items that may be registered using [tt][set_menu_item][/tt] in WML is no longer limited to 7. Additional entries are now accessed through previous/next page options in the menu. The number of entries per page is controlled by an option in Preferences → Advanced. 20150417 04:29:56< shadowm> * Add "MAKE_ENUM" macro to simplify parsing of WML options. 20150417 04:30:18< shadowm> ^ I suspect this is irrrelevant to non-developers. 20150417 04:30:57< vultraz> shadowm: BTW, regarding all the macros we've deprecated, do they need {DEPRECATE} entries somewhere, or do we just remove them silently later 20150417 04:31:15< shadowm> I guess I'm guilty of this too since I threw a changelog entry somewhere about the CMake pot-update fix. 20150417 04:31:34< shadowm> vultraz: Eh what is this question. 20150417 04:32:06-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Remote host closed the connection] 20150417 04:32:23< shadowm> Tell me, what do you think DEPRECATE and the WML action it includes were intended for? 20150417 04:33:08< shadowm> Do note that the action is only meaningful in [story][part] and [event]. 20150417 04:33:24< shadowm> Which is... nonsense, TBH. 20150417 04:33:41< shadowm> There has never been a valid reason for not wiring it into the parser as an exception. 20150417 04:34:44< shadowm> There we could even benefit from the preprocessor's substitution trace info. 20150417 04:35:16-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20150417 04:35:22< iceiceice> ok i think i have no idea what the prupose of the changelog is anymore 20150417 04:35:30< iceiceice> " ^ I suspect this is irrrelevant to non-developers." 20150417 04:35:40< iceiceice> isn't the changelog supposed to be the *full technical changelog* ? 20150417 04:35:48< iceiceice> i thought players_changelog is the nontech one 20150417 04:35:58< shadowm> You ommitted the line following that. 20150417 04:36:41< iceiceice> ? 20150417 04:36:50< shadowm> 01:31:16 I guess I'm guilty of this too since I threw a changelog entry somewhere about the CMake pot-update fix. 20150417 04:38:58< iceiceice> whats this "guilty" though 20150417 04:39:05< shadowm> I don't really care about either way, I just came across that in the process of making sure I got the full list of relevant (to content creators and players and especially packagers who I'm going to email later) changes in this version. 20150417 04:39:36< iceiceice> did i misunderstand the purpose of the changelog or you really think that these entries are not appropriate 20150417 04:39:44< shadowm> So I need to make sure changes that catch my attention like this aren't just awkwardly worded (like the WMI entry) in a way that sounds like internal developer-only stuff. 20150417 04:41:11< shadowm> Ahahaha the entry for #22042 coexists with the one for #23440. 20150417 04:42:50< shadowm> Probably should mention the WML unit tests framework as soon as I find the changelog entries. 20150417 04:43:12< shadowm> I think I'm only 10% done, started from the bottom. 20150417 04:44:08< shadowm> * Added WML tags [issue_attack_command] and [issue_move_command]. 20150417 04:44:12< shadowm> * Add [do_command], remove [issue_attack_command] and [issue_move_command] 20150417 04:44:25< shadowm> k 20150417 04:44:43< iceiceice> shadowm: i didnt even know that ipfs are documented 20150417 04:44:44< vultraz> rofl 20150417 04:45:06< shadowm> Well, now you know, and knowing is half the battle: http://wiki.wesnoth.org/ImagePathFunctionWML 20150417 04:45:39< shadowm> The other half is 25% writing code and 75% writing boring documentation. 20150417 04:46:15< iceiceice> i think really it should be 75% testing 20150417 04:47:08< irker980> wesnoth: Ignacio R. Morelle wesnoth:master e52151aea12c / changelog: Coalesce conflicting changelog entries http://git.io/vvMMB 20150417 04:47:14< shadowm> * Support for total conversions, so called "cores". 20150417 04:47:29< shadowm> I'll have to reverse-engineer a whole R_N block from this! 20150417 04:47:43< shadowm> :( 20150417 04:48:03< vultraz> Be glad I fixed the typos beforehand 20150417 04:48:22< shadowm> I guess we also have a forum topic from which I may squeeze out more info. 20150417 04:51:12< shadowm> * Dropped support for AmigaOS, BeOS, and OS/2. 20150417 04:51:51< shadowm> I guess it's worth a passing mention in the miscellaneous block. 20150417 04:52:23< shadowm> Only 321 lines left to read. 20150417 04:54:20< iceiceice> gfgtdf: i added link the wml conditionals 20150417 04:54:30< iceiceice> i dont remember if that made it into changelog thoug 20150417 04:58:05< c74d> BfW supported BeOS until recently? Does it support NewOS and Haiku? 20150417 04:58:37< irker980> wesnoth: Ignacio R. Morelle wesnoth:master 74b024736f73 / changelog: Coalesce changelog entries about new image path functions http://git.io/vvMDP 20150417 04:58:42< shadowm> No. 20150417 04:58:58< shadowm> I've never heard of the first one before, either. 20150417 05:00:37< iceiceice> i dont remember what adjust alpha does T_T 20150417 05:01:09< shadowm> Meh, it doesn't matter. I noticed when doing the last commit that the *_ALPHA functions are meant to be debugging helpers. 20150417 05:02:04< c74d> NewOS was written by a BeOS kernel developer, and became the basis of Haiku. 20150417 05:02:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150417 05:03:14< iceiceice> ok added docs 20150417 05:03:26< shadowm> * Dropped support for [filter_side] in [gold] and [modify_ai] 20150417 05:03:38< shadowm> IIRC this means the SSF now goes directly into the action tag, right? 20150417 05:05:08< vultraz> Yes 20150417 05:05:24< vultraz> The non-inline version was deprecated in 1.11 IIRC 20150417 05:05:36< vultraz> Or perhaps earlier 20150417 05:08:25< shadowm> * Add "require_scenario" key in [scenario], [multiplayer], which causes a 20150417 05:08:28< shadowm> multiplayer game to require that all participants have the add-on installed. 20150417 05:08:35< shadowm> Literally "require_scenario"? Huh. 20150417 05:10:48-!- oldlaptop [~quassel@50-108-82-79.adr01.mskg.mi.frontiernet.net] has quit [Ping timeout: 245 seconds] 20150417 05:11:05< iceiceice> shadowm: so it was actually quite confusing, 20150417 05:11:10< zookeeper> yeah if that's what it does, then it definitely should be renamed 20150417 05:11:15< iceiceice> well heres the deal 20150417 05:11:20< shadowm> [message][option] side_for= is hinted at in the changelog, but not documented in the wiki. 20150417 05:11:26< iceiceice> i think thunderstruck (?) added "require_campaign" 20150417 05:11:28< iceiceice> to campaigns 20150417 05:11:48< iceiceice> which makes having the mp campaign with that id be a requirement to join some mp camapign game on the server 20150417 05:11:56< iceiceice> but the way it actually works is, 20150417 05:12:30< iceiceice> when add-ons are parsed, if require_campaign is true then it crawls bakc through the game_config and adds "require_scenario = true" to every mp scenario assoicated to that campaign 20150417 05:12:43< iceiceice> require_scenario is also then configured to be passed to the server 20150417 05:12:51< iceiceice> and used int he mp lobby 20150417 05:12:58< iceiceice> similar to require_era and require_mod 20150417 05:13:15< iceiceice> so require_scenario was already in and already being used to apply limits to scenarios 20150417 05:13:29< iceiceice> all i did was make it double up so that the user could explicitly set it 20150417 05:13:42< iceiceice> and i added a check so that if the game *isn't* an mp campaign and has require_scenario, 20150417 05:13:48< iceiceice> then it blocks you from joining if you dont have it 20150417 05:14:07< iceiceice> so really i think that the original option should have been require_campaign 20150417 05:14:24< iceiceice> but since it was alreayd require scenario that saved me a lot of typing and the need to cahgne server code 20150417 05:14:43< shadowm> * Sounds for slow and poison are automatically played when slowing/poisoning 20150417 05:14:47< shadowm> a unit, and should no longer be played by the attack animations. 20150417 05:15:16< shadowm> zookeeper: Did we ever sort out the issue with this and hit/miss events being signaled *after* the attack animation? 20150417 05:15:26< zookeeper> shadowm, sadly, no 20150417 05:15:46< zookeeper> shadowm, if you want to implement a new event type to solve it, i can tell you how it should work :p 20150417 05:16:27< shadowm> I'd rather not touch essential gameplay code like that. 20150417 05:16:47< zookeeper> adding a new event type is touching essential gameplay code? :x 20150417 05:16:58< shadowm> Yes, because they have to be signaled from somewhere. 20150417 05:17:24< zookeeper> fine 20150417 05:17:33< shadowm> That somewhere is the attack code, obviously. I don't want to be the one to deal with potential replay/MP synchronization issues arising from such a modification. 20150417 05:18:18< shadowm> Plus I'm not sure whether the existing events should be changed to fire at the time you want or we should add *more* events to make things more confusing than they already are. 20150417 05:18:37< zookeeper> well, either way would require touching the same spot, i'd imagine 20150417 05:18:38< shadowm> (Surely I'm not the only one who finds the attack events sequence confusing.) 20150417 05:21:19< shadowm> Why not make the sounds part of the weapon special definitions, actually? 20150417 05:21:31< shadowm> Like [weapon_special_foo] hit_sound=poison.ogg or whatever. 20150417 05:22:28< shadowm> That may not solve the attack events delay weirdness, but it'd at least solve the original maintainability issue IMO. 20150417 05:24:10< zookeeper> yes, that would be a great alternative way to do it 20150417 05:24:17< vultraz> I like that idea 20150417 05:26:17< shadowm> Hey the Cache Manager dialog doesn't have an R_N block either. 20150417 05:27:40-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20150417 05:27:41< zookeeper> i just find it odd that in the code, the "poisoned" floating texts are spawned in attack::perform_hit, and the hits events are fired from that same function... yet the events are delayed, the floating text is not 20150417 05:27:53-!- iceiceice [~chris@ext-74.ias.edu] has joined #wesnoth-dev 20150417 05:27:53-!- iceiceice [~chris@ext-74.ias.edu] has quit [Changing host] 20150417 05:27:53-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150417 05:29:24< vultraz> possibly something to do with the event being fired after the hit 20150417 05:30:14< vultraz> events don't have to wait for one to be over for a parent to be over, so likely an issue in the stack 20150417 05:30:50< shadowm> zookeeper: You'll notice that the function calls the necessary functions to perform animations between both steps. 20150417 05:30:58< shadowm> e.g. line 999. 20150417 05:31:16-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 246 seconds] 20150417 05:31:25< zookeeper> oh, right 20150417 05:31:26< shadowm> At least I assume that blocks until the animation finishes. 20150417 05:31:30< vultraz> or, that 20150417 05:32:47< shadowm> vultraz: I couldn't quite parse what you said above. WML events are fully synchronous. They may be nested, which is a different thing. 20150417 05:33:10-!- shadowm_desktop [~ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150417 05:33:52< vultraz> A really bad way of saying something is delaying the events with the sounds until after the animations plays 20150417 05:33:57< vultraz> which is then what you said 20150417 05:34:01< vultraz> more clearly 20150417 05:34:48< iceiceice> so i think that when the game is executing commands like attacks, 20150417 05:34:55< iceiceice> that doesn't actually involve the wml events 20150417 05:35:09< iceiceice> commands are just executed immediately 20150417 05:35:42< shadowm> Nah, the function doesn't return until the events have been processed. 20150417 05:35:42< iceiceice> if you wanted to insert a fire event line into the attack code, i guess you probably could, 20150417 05:35:46< zookeeper> shadowm, so would you be willing to add the hit_sound stuff? 20150417 05:36:26< shadowm> zookeeper: Maybe after 1.13.0. Depends on how much energy I've got left after reading the changelog. 20150417 05:36:54< shadowm> Only 225 lines left. 20150417 05:36:58< zookeeper> okay. i guess i'll remove my lua workaround in the meantime since i didn't solve anything 20150417 05:37:05< zookeeper> s/i/it 20150417 05:37:28< shadowm> * Add 'elemental' trait to Mudcrawler line 20150417 05:37:42< shadowm> This stuff belongs in R_N. 20150417 05:37:59< vultraz> and I STILL haven't implemented non-[effect] support in advancement 20150417 05:38:02 * vultraz kicks himself 20150417 05:38:18< shadowm> Otherwise people could go "mudcrawler op clearly a bug" later. 20150417 05:38:27-!- Necrosporus_ is now known as Necrosporus 20150417 05:38:58-!- Kwandulin [~Miranda@p5B008C0B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150417 05:39:02< Necrosporus> Are previous versions of add-ons stored on the server or removed? 20150417 05:42:03< irker980> wesnoth: Ignacio R. Morelle wesnoth:master 7632fc597d20 / changelog: Fix changelog alignment issue http://git.io/vvMQp 20150417 05:42:06< irker980> wesnoth: Ignacio R. Morelle wesnoth:master a902f41c711b / src/game_initialization/multiplayer_configure.cpp: mp: Use Sentence case for the random faction selection combo label http://git.io/vvMQh 20150417 05:43:34< shadowm> ^ This is a cool feature. 20150417 05:45:56< iceiceice> shadowm: did i R_N? that? 20150417 05:46:44< shadowm> No, you didn't, so it's currently on my long list of stuff missing from R_N for which I'll have to write something later. 20150417 05:47:27< iceiceice> sorry 20150417 05:47:31< iceiceice> i can write something i guess 20150417 05:47:34< irker980> wesnoth: ln-zookeeper wesnoth:master c4ad38a251e0 / data/ (39 files in 14 dirs): Revert failed attempt to fix slow/poison sounds http://git.io/vvM7i 20150417 05:47:34< shadowm> [*]Added an option for controlling random faction assignments in MP game setup, which can be set to “Independent” (default), “No Mirror”, or “No Ally Mirror”. 20150417 05:47:36< zookeeper> that should do it... 20150417 05:48:00< shadowm> I don't think it requires going into further details since everyone knows what a mirror match is. This isn't the 1.14 press release-type announcement. 20150417 05:48:05< iceiceice> yeah thats good 20150417 05:48:38< shadowm> Wesnoth using NN scaling for sprites is 1.13-specific, right? 20150417 05:48:54< iceiceice> hmm 20150417 05:49:00< iceiceice> i dont remember what the defaults are 20150417 05:49:07< iceiceice> that advanced graphics menu should still be in 1.13 20150417 05:49:18< iceiceice> it might be default xbrz now i'm not sure 20150417 05:49:31< shadowm> Linear (legacy)/linear (legacy). 20150417 05:49:43< iceiceice> i think NN scaling for sprites was a 1.12 change 20150417 05:49:43< irker980> wesnoth: Charles Dang wesnoth:master 7c4a45b079dc / src/editor/map/context_manager.cpp: Small tweak to the editor 'discard changes' message http://git.io/vvM75 20150417 05:49:45< shadowm> So it's not even 1.13-specific? :\ I remembered otherwise. 20150417 05:49:51< c74d> Necrosporus: I'm not a developer, but from reading developers talking about how add-ons are stored on the server, I'm fairly sure that each campaignd instance only stores the most-recently-uploaded version of each add-on uploaded to it (and I don't recall ever seeing anything that would hint at multiple versions being stored by a single campaignd instance). You could read the campaignd source text to be 20150417 05:49:53< c74d> sure, though. 20150417 05:50:14< iceiceice> Necrosporus: i think i asked shadowm once, and he said that the old add-on packs are nuked 20150417 05:50:34< iceiceice> shadowm: maybe should make xbrz the defualt 20150417 05:50:37< iceiceice> to get feedback 20150417 05:50:46< iceiceice> theres some minor visual bugs withit still though i think 20150417 05:51:04< shadowm> Dunno, I like NN for sprites myself since I'm a pixel "artist" myself, but it's up to you. 20150417 05:51:12< iceiceice> yeah i dont care too much 20150417 05:51:26< iceiceice> maybe should just make it use NN the same as 1.12 20150417 05:51:40< Ivanovic> shadowm: btw master currently compiles over here without any warnings, so 1.13.0 is fine from my side 20150417 05:52:18< shadowm> * New stand animations (NE and SE) for the Revenant 20150417 05:52:33< shadowm> I'm surprised this made it to the changelog, since we've been missing graphical changes like that for years. 20150417 05:53:03< zookeeper> yeah i'd think the scaling should default to NN, not linear 20150417 05:53:08< shadowm> vultraz: Out of curiosity, has anything else changes in the art department since 1.11.11 on master? 20150417 05:53:21< zookeeper> what does "scaled to hex" mean? 20150417 05:53:53-!- groggy_ [~chatzilla@75-143-179-137.dhcp.gnvl.sc.charter.com] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 20150417 05:54:52< vultraz> shadowm: updated snowy orc castle and keep images, new stalawart idle cloned from the guardsman, new item images for the dummy/quintain, barrel, and green cloak, and a new sand-to-water terrain animation 20150417 05:55:50< shadowm> Can you add that to the changelog? 20150417 05:56:10< zookeeper> it's awfully confusing why there are two sets of scaling settings, and which one does what because the labels and tooltips conflict. 20150417 05:56:15< vultraz> Once you're done with it 20150417 05:56:38< shadowm> I'm not adding stuff to the changelog right now. 20150417 05:58:16< ancestral> It appears there are new tests to the test suite (4/5, 4/12) 20150417 05:59:25< shadowm> vultraz: Do you have stuff to say in R_N about the Tutorial changes? 20150417 05:59:38< shadowm> Maybe invite more people to test & comment, etc. 20150417 05:59:54< vultraz> Yes 20150417 06:00:11< shadowm> bumbadadabum: (Who may or may not read this) Idem. 20150417 06:00:27< shadowm> For NR, I mean, not the tutorial. 20150417 06:01:02< vultraz> what? 20150417 06:01:12< shadowm> Isn't he redoing some NR maps? 20150417 06:01:19< vultraz> *I* am 20150417 06:01:22< vultraz> HE is doing EI 20150417 06:01:31< shadowm> Oh. 20150417 06:01:38< shadowm> bumbadadabum: EI. Not NR. 20150417 06:01:58< shadowm> Deadline is Saturday 14:00 UTC. 20150417 06:02:23< shadowm> You can commit stuff to R_N after tagging as usual. 20150417 06:03:55< irker980> wesnoth: Ignacio R. Morelle wesnoth:master c0b1139184ad / .gitattributes: Exclude RELEASE_NOTES from releases http://git.io/vvMF3 20150417 06:04:52< irker980> wesnoth: Ignacio R. Morelle wesnoth:1.12 4c3468dc3708 / .gitattributes: Exclude RELEASE_NOTES from releases http://git.io/vvMFV 20150417 06:05:28< irker980> wesnoth: Charles Dang wesnoth:master d3a00db6900f / changelog: Updated changelog with some graphics entries http://git.io/vvMFo 20150417 06:05:36< ancestral> Are there any tests in /src/tests/ that I should *not* be including? 20150417 06:05:53< shadowm> Um. 20150417 06:06:14< ancestral> I am getting errors stemming from test_gui2.cpp and maybe it should be run and I’m missing some other files/deps, or maybe it shouldn’t? 20150417 06:06:27< shadowm> So you and mattsc build and run the unit test suite? 20150417 06:06:38< ancestral> I’m not sure if he runs the test suite or not 20150417 06:06:48< ancestral> Maybe I shouldn’t worry about the test suite? 20150417 06:07:44< ancestral> Do other people run unit tests after they build? 20150417 06:07:47< shadowm> We'd still like to know what tests are failing to compile and/or run, but you certainly don't need to bundle them as part of your releases since they are only relevant to Wesnoth developers. 20150417 06:08:53< shadowm> I for one would like to have tests pass on all platforms. We currently only run them on Linux using Travis. 20150417 06:09:40-!- cib0 [~cib@p5DD22DDC.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150417 06:12:47< ancestral> I was trying to figure out the new tests since last time the project was updated; I’m going to drag in the entire dir of tests now. 20150417 06:13:15< ancestral> If I get any more failures with the unit tests, I will not concern myself with it now 20150417 06:13:37< shadowm> Are you having build- or run-time issues? 20150417 06:14:50< ancestral> Build-time. I suppose I should just run the executable. The build workflow is building Wesnoth, wesnothd, then unit_tests. 20150417 06:15:11< ancestral> So it’s getting to unit_tests, which should mean Wesnoth and wesnothd are getting built. 20150417 06:15:37< ancestral> (I could be wrong here, but that’s my understanding.) 20150417 06:15:59< ancestral> (This did not occur to me initially.) 20150417 06:16:15< shadowm> Well, what are the errors then? 20150417 06:19:34< vultraz> Forgot to mention on the wiki that I added hide_help to [era] 20150417 06:20:35< shadowm> That's not in the changelog. 20150417 06:20:54< vultraz> It was a silent change to hide the blank era 20150417 06:21:15< ancestral> shadowm: https://paste.ee/p/iaC5Q 20150417 06:22:00< shadowm> ancestral: To answer your initial question, see https://github.com/wesnoth/wesnoth/blob/master/src/SConscript#L713 lines 713 through 781 except for 719 through 731 20150417 06:23:05< ancestral> Then various errors like “test_utils::get_fake_display(int, int)", referenced from: (functions in test_gui2.o) 20150417 06:23:29< shadowm> ancestral: From that paste it looks like you didn't add the Boost.Test library to the linker options for the test suite, and one or more files listed in that file I linked above, especially between lines 713 and 717. 20150417 06:24:45< shadowm> The library name here is boost_unit_test_framework, no idea there. 20150417 06:31:33-!- cib0 [~cib@p5DD22DDC.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20150417 07:03:57< vultraz> Busy removing devfeature1.11 from the wiki. Should have done this ages ago 20150417 07:14:28-!- [Relic] [~Relic]@2602:306:33a3:6d30:96a:6664:c99f:ee16] has quit [Quit: Leaving] 20150417 07:16:26< vultraz> "You can know whether the current code rund in a synced context ba shcking wesnoth.current.synced_state." 20150417 07:16:30< vultraz> what...is this even trying to say 20150417 07:16:36< vultraz> it's a 1.13 feature 20150417 07:17:06< shadowm> I think it says "runs in a synced context by checking wesnoth.current.synced_state". 20150417 07:18:23< vultraz> Going with that 20150417 07:19:39-!- cib0 [~cib@132.231.178.71] has joined #wesnoth-dev 20150417 07:19:56< shadowm> If you want to be sure you'll probably have to ask gfgtdf. 20150417 07:23:26< vultraz> Am I correct that 'moved_ball_image', 'unmoved_ball_image', 'partmoved_ball_image', should be removed from http://wiki.wesnoth.org/GameConfigWML 20150417 07:23:43< vultraz> as well as..probably a lot of other stuff... 20150417 07:39:10-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 250 seconds] 20150417 07:42:48< vultraz> Alright, got almost everything 20150417 07:44:55< vultraz> shadowm: did we ever decide what to do regarding the deprecation of [story] background= 20150417 07:45:51< shadowm> I said no. 20150417 07:46:51< shadowm> Meaning, no, don't deprecate it. 20150417 07:47:06< vultraz> Then I'll keep the tags on the wiki and remove the deprecation notices 20150417 07:47:12< vultraz> s/tags/keys 20150417 07:47:32< shadowm> Yeah, why would you *not* keep them on the wiki? 20150417 07:47:52< shadowm> It's not like the feature didn't exist in 1.0.x through 1.12.x. 20150417 07:48:54< vultraz> I would not remove them if we decided not to deprecate/remove them, which we did 20150417 07:49:31< shadowm> But that implies that you would if we decided otherwise, even though they are supported in 1.12.x! 20150417 07:51:56-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 246 seconds] 20150417 07:53:21< vultraz> Well, it WAS marked as a 1.11 deprecation. So technically, no one should have been using them in 1.12 if that was the case. 20150417 07:53:26< vultraz> Anyway, doesn't matter now 20150417 07:54:39< shadowm> Except me. 20150417 07:55:12< shadowm> I have no idea who and when decided that because it's ridiculous. 20150417 07:55:35< vultraz> lipkab, I believe 20150417 07:55:53< irker980> wesnoth: Charles Dang wesnoth:master 995f1477f8fe / src/storyscreen/part.cpp: Replace comment marking some syntax as deprecated http://git.io/vvDGk 20150417 07:59:04< vultraz> iceiceice: should I remove this whole block http://wiki.wesnoth.org/LuaWML:Events#wesnoth.register_wml_action or is any of that still applicable in wesnoth.wml_actions 20150417 08:01:12 * shadowm scratches head. 20150417 08:01:30-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20150417 08:01:37< shadowm> Preferences → General has the animation speed options instead of Preferences→ Display. 20150417 08:02:08< shadowm> Not that they could possibly fit there atm. 20150417 08:02:40< shadowm> Still, it took me several stable series and a WML changelog entry to realize. 20150417 08:04:45< irker980> wesnoth: Charles Dang wesnoth:master 711c4fe690a4 / data/core/macros/ (deprecated-utils.cfg story.cfg): Deprecate STORY_PART_SPEECH http://git.io/vvDZN 20150417 08:06:37-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150417 08:06:50< Ravana_> I don't think it is bad place, it is one of the settings required most often 20150417 08:07:54-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150417 08:08:43-!- cib0 [~cib@132.231.178.71] has quit [Ping timeout: 245 seconds] 20150417 08:12:25< vultraz> DevFeature1.11 occurrences completely removed from the wiki and template deleted. 20150417 08:13:04< vultraz> Deprecated syntax has also been removed 20150417 08:13:17< vultraz> Save for that one section about register_wml_actions that's pending 20150417 08:18:40< vultraz> Working on updating GameConfigWML to match the actual file 20150417 08:19:28-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150417 08:21:55< vultraz> Guess I should base it off stable 20150417 08:24:37-!- mjs-de [~mjs-de@f049181236.adsl.alicedsl.de] has joined #wesnoth-dev 20150417 08:25:16< vultraz> ugh 20150417 08:25:34< irker980> wesnoth: Ignacio R. Morelle wesnoth:master 4cc749bf62a1 / changelog: Fix typo http://git.io/vvDl8 20150417 08:25:37< irker980> wesnoth: Ignacio R. Morelle wesnoth:master 8039fbd2d335 / changelog: Remove obsolete changelog entry http://git.io/vvDl4 20150417 08:25:40< irker980> wesnoth: Ignacio R. Morelle wesnoth:master c93101f29f74 / changelog: Update changelog entries for accuracy http://git.io/vvDlB 20150417 08:26:51 * shadowm takes a quick look at weapon specials and hit_sound. 20150417 08:27:52< vultraz> zookeeper: I deprecated STORY_PART_SPEECH, btw 20150417 08:29:04-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 244 seconds] 20150417 08:29:12-!- ancestral [~ancestral@174-20-187-184.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150417 08:30:12< vultraz> blegh, I'll deal with this wiki page some other time 20150417 08:30:15< shadowm> zookeeper: How do you think I should handle attacks with more than one special with sounds? 20150417 08:30:29< shadowm> Just try to play them all at once? 20150417 08:30:47< zookeeper> yeah 20150417 08:31:23< zookeeper> when hitting, play each special sound there is 20150417 08:34:13< shadowm> Wow, this code. Yeah, I think I'll leave it for 1.13.1 lest I break everything. 20150417 08:38:02< shadowm> iceiceice: I think you posted a thread on the forums explaining WML unit tests? Do you have a link handy? 20150417 08:38:15< shadowm> Not urgent., though. 20150417 08:39:24< shadowm> I'm mostly interested on the post because IIRC it explained things from a non-developer's perspective or something. 20150417 08:40:14< shadowm> iceiceice: Oh, never mind, I found the topic. 20150417 08:42:03-!- Kwandulin [~Miranda@p5B008C0B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150417 08:45:40< shadowm> zookeeper: Isn't this entry obsolete in 1.13.0 now then? "* Fixed issues with slowed and poisoned sounds not always playing correctly." 20150417 08:46:05-!- boucman_work [~jrosen@57.26.90.92.rev.sfr.net] has joined #wesnoth-dev 20150417 08:46:05-!- boucman_work [~jrosen@57.26.90.92.rev.sfr.net] has quit [Changing host] 20150417 08:46:05-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150417 09:05:52< irker980> wesnoth: Ignacio R. Morelle wesnoth:master d3ea9bb64713 / src/gui/ (9 files in 3 dirs): gui2: No stops at the end of tooltips http://git.io/vvDap 20150417 09:05:55< irker980> wesnoth: Ignacio R. Morelle wesnoth:master 7e467f70b044 / changelog: Changelog accuracy fix http://git.io/vvDah 20150417 09:11:26-!- Kwandulin [~Miranda@p5B008C0B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150417 09:14:25< irker980> wesnoth: Charles Dang wesnoth:master c7e0e50dfa0e / src/gui/widgets/label.cpp: tlabel: fixed links always opening regardless of user choice http://git.io/vvDrS 20150417 09:21:36< irker980> wesnoth: Charles Dang wesnoth:master 579d1802b6fe / src/gui/widgets/label.cpp: tlabel: added some formatting to link confirmation http://git.io/vvDKQ 20150417 09:24:16-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 240 seconds] 20150417 09:24:58< zookeeper> shadowm, right, yes, it is 20150417 09:25:14< zookeeper> i can remove it unless you already did 20150417 09:25:20-!- shadowm_desktop [~ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 250 seconds] 20150417 09:27:39< irker980> wesnoth: ln-zookeeper wesnoth:master 1b4c9e4f073e / changelog: Removed obsolete and mistaken changelog entry http://git.io/vvDPm 20150417 09:34:45-!- boucman_work [~jrosen@57.26.90.92.rev.sfr.net] has joined #wesnoth-dev 20150417 09:34:45-!- boucman_work [~jrosen@57.26.90.92.rev.sfr.net] has quit [Changing host] 20150417 09:34:45-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150417 09:38:29-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth-dev 20150417 09:41:05-!- cib0 [~cib@132.231.178.13] has joined #wesnoth-dev 20150417 09:44:08-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 245 seconds] 20150417 10:08:55-!- cib0 [~cib@132.231.178.13] has quit [Ping timeout: 256 seconds] 20150417 10:10:23< vultraz> iceiceice: set_link_color doesn't seem to work 20150417 10:10:45< iceiceice> it used to 20150417 10:11:12< iceiceice> hmm 20150417 10:13:38< iceiceice> yeah i dont know when it broke 20150417 10:19:39< vultraz> I'm too lazy to bisect 20150417 10:19:51< vultraz> Or whatever it is we're supposed to do 20150417 10:40:39-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 256 seconds] 20150417 10:45:35< iceiceice> im going to check that it used to work 20150417 10:45:46< iceiceice> i think like 3 months ago, it would be light blue in the chat log 20150417 10:45:48< iceiceice> and not yellow 20150417 10:49:08-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 245 seconds] 20150417 10:50:16-!- cib0 [~cib@132.231.178.131] has joined #wesnoth-dev 20150417 10:53:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150417 10:57:15-!- gfgtdf [~chatzilla@f054058062.adsl.alicedsl.de] has joined #wesnoth-dev 20150417 10:58:08< gfgtdf> shadowm: if you make single entries for 23460, 23461, 23462 then you cna rmeove the entry about "The game sometimes chooses wrong default values for attributes in [scenario] and [side] " 20150417 11:01:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150417 11:04:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150417 11:05:05-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150417 11:14:19-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150417 11:15:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150417 11:18:44-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20150417 11:19:15-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150417 12:00:22-!- ancestral [~ancestral@174-20-187-184.mpls.qwest.net] has joined #wesnoth-dev 20150417 12:02:29-!- kex [~kex@78.157.29.160] has joined #wesnoth-dev 20150417 12:12:18-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150417 12:14:09< shadowm> Ivanovic: You said I'm supposed to add myself to the management section in the game credits? 20150417 12:16:06< vultraz> Read that as "magnificent" for a second. 20150417 12:27:00-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth-dev 20150417 12:27:54-!- irker980 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150417 12:33:00< Kwandulin> Two weeks ago I cloned the guardsman's bob to the sentinel and did a few other graphical things (http://forums.wesnoth.org/viewtopic.php?p=582833#p582833). I guess the following discussion in the thread overshadowed this. Now I am not sure wether that stuff is good / appreciated (and people in charge have just overlooked that or had no time to post) or not wanted at all (and thus people in charge just ignored it). 20150417 12:37:22< shadowm> vultraz: ^ 20150417 12:38:00< vultraz> I'll take a look 20150417 12:42:24-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150417 12:48:26< vultraz> All of these look fine 20150417 12:52:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150417 13:00:48-!- cib0 [~cib@132.231.178.131] has quit [Read error: Connection reset by peer] 20150417 13:01:13-!- ancestral [~ancestral@174-20-187-184.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150417 13:14:01-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20150417 13:16:41< iceiceice> what does this mean: 20150417 13:16:42< iceiceice> scons: *** [build/release/gui/widgets/label.o] Cannot allocate memory 20150417 13:16:42< iceiceice> scons: building terminated because of errors. 20150417 13:17:07< iceiceice> it went away but still.... i never saw that before 20150417 13:17:36< iceiceice> i guess it just means i have too many tabs open 20150417 13:18:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150417 13:18:48-!- irker777 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150417 13:18:48< irker777> wesnoth: Charles Dang wesnoth:master 3b07f95421ed / data/core/images/units/human-outlaws/ (66 files): Removed blurry old-style shadows on several outlaw units http://git.io/vvyS8 20150417 13:18:49< irker777> wesnoth: Charles Dang wesnoth:master 682256aeb2dc / data/core/images/units/dwarves/berserker/ (35 files): Rectify offset in certain Dwarvish Berserker frames http://git.io/vvyS4 20150417 13:18:50< irker777> wesnoth: Charles Dang wesnoth:master dc3a09ac6b2e / data/core/ (7 files in 2 dirs): Cloned Guardman standing anim to the Sentinel http://git.io/vvySB 20150417 13:19:36< vultraz> Kwandulin, Jetrel: ^ 20150417 13:21:47< iceiceice> vultraz: hmm i wonder when was the commit that added the colored hyperlinks 20150417 13:23:13< vultraz> iceiceice: 5f3dbe1d98b79bb5ae3812e5202df07dbc6e7da7 i think 20150417 13:24:05< iceiceice> hmm 20150417 13:26:42-!- gfgtdf [~chatzilla@f054058062.adsl.alicedsl.de] has quit [Ping timeout: 264 seconds] 20150417 13:27:32< iceiceice> vultraz: i cant actually find any code that is supposed to change the link colors 20150417 13:28:20< iceiceice> its supposed to be set in the gui2 cfgs 20150417 13:28:25< iceiceice> but they seem to all be #ffff00 20150417 13:29:24< iceiceice> what makes you say its not working? 20150417 13:33:07-!- oldlaptop [~quassel@static-50-108-25-138.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20150417 13:34:21-!- Kwandulin [~Miranda@p5B008C0B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150417 13:38:40< vultraz> iceiceice: if I change the value of , link_color_("#ffff00") the link stays the same 20150417 13:38:52< vultraz> if I use set_link_color, the color stays the same 20150417 13:38:58< iceiceice> hmmm 20150417 13:39:15< iceiceice> did you try changing int he gui2 .cfg file? 20150417 13:39:19< iceiceice> i will see if i can get it to change 20150417 13:48:33< iceiceice> vultraz: yeah i'm not sure why its not changing 20150417 13:48:56< iceiceice> i thoguht that it worked at one point but i cant remember now 20150417 13:54:56< vultraz> iceiceice: if you're working on it, could you perhaps make the link underline when you mouse over it? 20150417 13:55:17< iceiceice> i'm not going to work on it more i think 20150417 13:55:30< vultraz> hm 20150417 13:55:32< vultraz> ok 20150417 14:03:04-!- Haudegen [~quassel@85.124.51.57] has quit [Remote host closed the connection] 20150417 14:03:32-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150417 14:04:18< shadowm> It's time. 20150417 14:05:12< vultraz> Oh, is it? 20150417 14:05:22< shadowm> !time utc @ vultraz 20150417 14:05:22< shikadibot> vultraz: The current time (UTC) is Fri Apr 17 14:05:23 2015. 20150417 14:05:29< vultraz> good, good 20150417 14:05:44< bumbadadabum> shadowm: can I run wmlindent really quickly, want to make sure that isn't messed up in EI 20150417 14:05:48< shadowm> I'm stuck trying to make wmllint shut up. 20150417 14:06:03< vultraz> Help file, I'm guessing? 20150417 14:06:10< shadowm> But I think I'll ignore it since I don't think most UMC people need to include data/multiplayer in the command line. 20150417 14:06:27< shadowm> bumbadadabum: I'm going to run wmlindent too. 20150417 14:06:28< bumbadadabum> l 20150417 14:06:32< bumbadadabum> oh 20150417 14:07:16< bumbadadabum> also, vultraz' sprite fixes need optipng 20150417 14:07:24< bumbadadabum> and I kinda need to edit a sprite real quick 20150417 14:08:10< vultraz> They were done by kwandulin 20150417 14:08:12< vultraz> But ok 20150417 14:08:27< bumbadadabum> didn't you do some of the other fixes? 20150417 14:08:32-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 246 seconds] 20150417 14:08:34< bumbadadabum> <irker777> wesnoth: Charles Dang wesnoth:master 682256aeb2dc / data/core/images/units/dwarves/berserker/ (35 files): Rectify offset in certain Dwarvish Berserker frames http://git.io/vvyS4 20150417 14:08:41< vultraz> also by him 20150417 14:08:46< bumbadadabum> ah 20150417 14:08:48< bumbadadabum> mb 20150417 14:08:54< bumbadadabum> anyway optipng them 20150417 14:08:58< vultraz> someone add him to credits 20150417 14:10:13< shadowm> You ask Kwandulin how they want to be credited and add them to credits with their nickname as a temporary measure. 20150417 14:13:00< bumbadadabum> nvm seems my overlay was just ugly on the cavalry sprites 20150417 14:13:16< bumbadadabum> I think the canvas size for those might need to be adapted as well 20150417 14:13:42< bumbadadabum> the empty space messes with overlays and the health bar 20150417 14:14:41< shadowm> Is it because of the change that was meant to accomodate multihex sprites? 20150417 14:14:49< bumbadadabum> yes 20150417 14:17:59< shadowm> To optipng or not to optipng, hm. 20150417 14:18:29< bumbadadabum> Jetrel told me to not resize the canvas 20150417 14:18:33< bumbadadabum> IIRC 20150417 14:18:33< shadowm> I don't trust the pipeline after repeated cases of it yielding different results on different machines for the same input. 20150417 14:18:35< bumbadadabum> years ago 20150417 14:18:46-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150417 14:18:47< bumbadadabum> http://imgur.com/dEJP6dQ,bDfnk2p 20150417 14:19:12< bumbadadabum> but this is pretty bad 20150417 14:19:57< vultraz> what;s the problem 20150417 14:23:08< vultraz> no really, what's the problem 20150417 14:23:40-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 255 seconds] 20150417 14:25:00< irker777> wesnoth: Ignacio R. Morelle wesnoth:master e036d22bdd42 / data/multiplayer/factions/ (14 files): Exclude leading from translatable MP faction descriptions http://git.io/vvSsW 20150417 14:25:03< irker777> wesnoth: Ignacio R. Morelle wesnoth:master 0d63907982c0 / data/multiplayer/factions/ (northerners-aoh.cfg northerners-default.cfg): Prevent wmllint from converting two problematic file paths for now http://git.io/vvSsl 20150417 14:25:11< shadowm> reindent yields no changes. 20150417 14:31:07< iceiceice> ehhh 20150417 14:31:31< bumbadadabum> what;s the problem 20150417 14:31:35< bumbadadabum> look at the cavalryman 20150417 14:31:51< vultraz> you posted a spearman 20150417 14:32:02< bumbadadabum> press "second image" 20150417 14:32:09< bumbadadabum> hence the comma in the url 20150417 14:33:33< vultraz> oh 20150417 14:33:35< vultraz> lol 20150417 14:33:37< vultraz> yeah that's kinda bad 20150417 14:34:12< shadowm> Trying to do a pot-update in parallel to a w-o pass. 20150417 14:34:39< shadowm> If I disappear entirely it means my desktop caught on fire. 20150417 14:39:56-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150417 14:41:13-!- ancestral [~ancestral@174-20-187-184.mpls.qwest.net] has joined #wesnoth-dev 20150417 14:45:45< Ivanovic> shadowm: since you are doing the releases now: absolutely! 20150417 14:45:49< shadowm_desktop> If this push fails because I forgot it was still running and added another commit on top then I'm going to cry. 20150417 14:45:51< Ivanovic> you are now the new release manager 20150417 14:46:18-!- new_one [~new_one@128.42.89.186] has joined #wesnoth-dev 20150417 14:46:41< irker777> wesnoth: Ignacio R. Morelle wesnoth:master 356e63f54f31 / players_changelog: Resync players_changelog http://git.io/vvSRd 20150417 14:46:44< irker777> wesnoth: Ignacio R. Morelle wesnoth:master 9ae97fc57580 / / (796 files in 29 dirs): pot and documentation update http://git.io/vvSRF 20150417 14:47:30< shadowm> Ivanovic: Welp, that makes it official I guess. :p 20150417 14:47:53< shadowm> AI0867, ancestral, aquileia, bumbadadabum, Elvish_Hunter, gfgtdf, iceiceice, Ivanovic, lipkab, loonycyborg, mattsc, Rhonda, Soliton, shadowm, vultraz, zookeeper, and anyone else who cares: Ready for 1.13.0? 20150417 14:48:00< iceiceice> +1 20150417 14:48:01< irker777> wesnoth: Ignacio R. Morelle wesnoth:master 20dedd19b816 / data/core/about.cfg: Provisional credits entry for Kwandulin req. by vultraz http://git.io/vvS0w 20150417 14:48:04< irker777> wesnoth: Ignacio R. Morelle wesnoth:master ec06a864ee0a / data/core/about.cfg: Add myself to administration http://git.io/vvS0r 20150417 14:48:40< bumbadadabum> let me check if I added myself to the EI credits 20150417 14:48:41< shadowm> bumbadadabum, vultraz: I'm still waiting for those RELEASE_NOTES blocks from you. You may commit them after I tag 1.13.0, so if you were about to commit them you'll have to wait. 20150417 14:48:54< vultraz> Still have to write them 20150417 14:49:05< bumbadadabum> I was hoping for vultraz to write a general one 20150417 14:49:16< shadowm> I imagined that was the case. 20150417 14:49:32< vultraz> :| 20150417 14:50:13< bumbadadabum> I could make a specific one for EI, but it's be kinda overkill to have that many blocks for every tweaked campaign 20150417 14:50:22< bumbadadabum> *it'd 20150417 14:50:22< shadowm> On both accounts, I mean. 20150417 14:52:01< shadowm> This w-o run is taking forever. 20150417 14:52:43< bumbadadabum> vultraz: what are exactly all the mainline campaigns you tweaked? 20150417 14:52:56< vultraz> lemme finish this dota 20150417 14:54:08-!- Kwandulin [~Miranda@p5B008C0B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150417 14:55:37< shadowm> Kwandulin: How do you want to be displayed in the game credits? You may either appear as "Real Name (nickname)" or just "nickname". 20150417 14:57:53< vultraz> bumbadadabum: DiD, THoT, AOI, NR (wip), and Tutorial (total rewrite) 20150417 14:58:23< bumbadadabum> shadowm: would you be opposed to adding vultraz and maybe me to campaign design 20150417 14:58:40< shadowm> What campaigns did you design? 20150417 14:58:48< bumbadadabum> zookeeper is in there for maintenance 20150417 14:58:53< bumbadadabum> and "other enhancements" 20150417 14:59:01-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20150417 14:59:13< Kwandulin> shadowm: the former 20150417 14:59:18< shadowm> He's the only reason we haven't removed half of the mainline campaigns too. 20150417 14:59:26< shadowm> But yeah, go ahead. 20150417 14:59:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150417 14:59:43< shadowm> You have about... 15 minutes (possibly less). 20150417 15:00:12< shadowm> Kwandulin: Well, I need to know what your name is then. :p 20150417 15:00:20< bumbadadabum> also jzaun, Dacyn and Benjamin Drieu 20150417 15:00:37< bumbadadabum> and fmunoz, who haven't really completely made any campaigns either 20150417 15:01:00< shadowm> He was responsible for like half of HttT IIRC. 20150417 15:01:03< Kwandulin> shadowm: david limbrock 20150417 15:01:49< shadowm> bumbadadabum: http://shadowm.ai0867.net/blog/archives/61-Wesnoth-Evolution-An-interview-with-Dave.html Near the end. 20150417 15:02:01< shadowm> Third-to-last line frmom Dave. 20150417 15:02:42< bumbadadabum> ah right 20150417 15:03:23< shadowm> vultraz: Next time you commti something like dc3a09ac6b2e5a2ea0a4d6e4d651955b5f88d588 please make sure to include attributions in the commit description or subject. 20150417 15:03:33< shadowm> Otherwise it looks like its your own. 20150417 15:04:25< vultraz> Dammit. I had, but then I removed it. 20150417 15:04:27 * vultraz kicks himself 20150417 15:04:40< bumbadadabum> shadowm: is it bad if vultraz and I have the same comment? 20150417 15:04:54< bumbadadabum> it looks ugly to me but we've pretty much been doing the same thing 20150417 15:05:10< bumbadadabum> wait actually, tutorial rewrite for vultraz as well 20150417 15:05:20< shadowm> It's okay. 20150417 15:05:48< shadowm> I have the same comment as isaac and others because I'm too lazy to write something myself. I was originally going to leave it at "Ivanovic asked me to add myself here". 20150417 15:05:58< vultraz> Left a comment on the commit in question 20150417 15:06:19< shadowm> Yeah, that doesn't fix my commit log. ;) 20150417 15:06:28< vultraz> Yeah, but it's something :P 20150417 15:06:57< vultraz> Note to self: next time, leave attribution, even if it looks funny saying the same thing in 3 consecutive commits 20150417 15:06:59< irker777> wesnoth: Ignacio R. Morelle wesnoth:master a1f350106872 / data/core/about.cfg: Give Kwandulin a permanent and proper credits entry http://git.io/vvSoJ 20150417 15:07:31< vultraz> He did the Stalwart too 20150417 15:07:49< vultraz> cloned the anim to both the Stalwart and Sentinel, I mean 20150417 15:08:14< shadowm> I didn't see that in the linked post here: http://forums.wesnoth.org/viewtopic.php?p=582833#p582833 20150417 15:09:26-!- kex [~kex@78.157.29.160] has quit [Remote host closed the connection] 20150417 15:09:50< bumbadadabum> shadowm: http://forums.wesnoth.org/viewtopic.php?p=582761#p582761 20150417 15:10:05< bumbadadabum> he did that a few days earlier 20150417 15:10:40< irker777> wesnoth: Ignacio R. Morelle wesnoth:master da12db3ae3a9 / data/core/about.cfg: Fix up previous credits entry commit http://git.io/vvS6Z 20150417 15:11:02-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 244 seconds] 20150417 15:11:57< bumbadadabum> shadowm: can you wait for my commit 20150417 15:12:02< bumbadadabum> my internet is having trouble 20150417 15:12:12< bumbadadabum> and the pull is pretty big 20150417 15:12:26< shadowm> Yes. 20150417 15:12:43< shadowm> Unless wesnoth-optipng manages to finish first, then it's a maybe. 20150417 15:13:47-!- Appleman1234 [~Appleman1@CPE-121-208-6-89.bqzl1.cha.bigpond.net.au] has quit [Ping timeout: 256 seconds] 20150417 15:17:37< irker777> wesnoth: Bär Halberkamp wesnoth:master 1b86a43a2323 / data/core/about.cfg: Added myself and vultraz to the campaign designers section http://git.io/vvSX9 20150417 15:19:24< shadowm> Have you added yourselves to the campaigns' own credits? 20150417 15:19:29< vultraz> Yes 20150417 15:19:41< vultraz> tho I think I missed NR's 20150417 15:19:41< shadowm> data/core/ done, ETA 5 minutes. 20150417 15:22:11< shadowm> ETA 20 minutes. 20150417 15:22:28< vultraz> kekekek 20150417 15:22:34< shadowm> I should've excluded doc/ somehow. 20150417 15:22:45< irker777> wesnoth: Charles Dang wesnoth:master 2e7deae32259 / data/campaigns/Northern_Rebirth/_main.cfg: NR: added myself to credits http://git.io/vvSMx 20150417 15:22:51< shadowm> shadowm@nanacore:~/src/wesnoth% rm -rf doc 20150417 15:24:27< shadowm> ETA 30 seconds. 20150417 15:24:57< shadowm> Saved only 1.1 MiB. 20150417 15:28:28-!- aquileia [863c36a8@gateway/web/freenode/ip.134.60.54.168] has joined #wesnoth-dev 20150417 15:28:36< aquileia> shadowm: Actually, https://github.com/wesnoth/wesnoth/commit/d06b515ad4c1eeb5ee283d4f575e24c4757906f3 20150417 15:29:35< shadowm> Okay, no more commits accepted past this point. 20150417 15:29:48< aquileia> I'm pretty sure I ran compression before committing them, but I changed some images in /doc, so running w-o on that dir might be useful 20150417 15:29:56< shadowm> I'm also holding back the w-o commit because otherwise I'll be at this forever. 20150417 15:30:03< shadowm> ^Citing objects: 1% (30/2982), 2.55 MiB | 23.00 KiB/s 20150417 15:30:58-!- kex [~kex@95.180.200.199] has joined #wesnoth-dev 20150417 15:31:14< irker777> wesnoth: Ignacio R. Morelle wesnoth:master cf685a9cc982 / Doxyfile changelog players_changelog src/wesconfig.h: Version 1.13.0 http://git.io/vvS92 20150417 15:31:39-!- aquileia [863c36a8@gateway/web/freenode/ip.134.60.54.168] has quit [Client Quit] 20150417 15:31:54-!- shadowm changed the topic of #wesnoth-dev to: Tagging 1.13.0, using commit cf685a9cc9821f61957b5d7bfca22df92d71afe2 | Wesnoth Developers Channel | Logs: http://irclogs.wesnoth.org 20150417 15:34:53-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150417 15:39:26< shadowm> 17M wesnoth-1.12.2.tar-wesnoth-1.13.0.tar.xdelta 20150417 15:39:33< Rhonda> shadowm: Ready for 1.13.0? Hell no, I'm still fiddling around with getting 1.8 fixed. :P 20150417 15:40:12< shadowm> Well, I doubt you need to be ready for 1.13.0 unless you intend to throw it into experimental or something since it's an early dev version. 20150417 15:41:58< Espreon> https://commons.wikimedia.org/wiki/Commons:Deletion_requests/File:Battle_for_Wesnoth_logo.png ... Either people are daft or the statements we put out there are too ambiguous for most... 20150417 15:43:27< shadowm> 1.13.0 installed successfully using CMake. 20150417 15:45:11< Rhonda> shadowm: We upload devel releases to unstable these days since I sat down and made it side-by-side installable. :) 20150417 15:47:43< shadowm> zookeeper: Who maintains A Tale of Two Brothers nowadays? 20150417 15:48:31< shadowm> Scenario 1, turn 10. Second [message] may fail to be displayed if the unit with the Mercenary role dies early. Seems unimportant, but the wording of the subsequent [message] doesn't quite fit that case. 20150417 15:48:57< shadowm> E 20150417 15:49:01< shadowm> Mordak is female. 20150417 15:49:26< shadowm> Mordak's gender appears to be randomized. 20150417 15:49:48< shadowm> I *don't* think this is the case in 1.12.x, is it? 20150417 15:50:20< shadowm> Because if it's not I'd suspect it's yet another side-effect of the so-called "SP and MP unification" project. 20150417 15:54:07< shadowm> zookeeper: Also, in TSG scenario 1 it's possible to win without ever meeting Sir Gerrick. I read somewhere that this may cause issues later in the campaign. 20150417 15:56:20< vultraz> I'll deal with it 20150417 15:56:29-!- kex [~kex@95.180.200.199] has quit [Remote host closed the connection] 20150417 15:58:55< shadowm> The music selection in DW scenario 1 doesn't work. 20150417 15:59:15< shadowm> It just continues playing the title screen music. 20150417 16:00:44< vultraz> Mordak is not supposed to be female... 20150417 16:01:00< vultraz> Non-specified gender is supposed to be male. Anything else is a bug 20150417 16:01:45-!- iceiceice [~chris@50.245.222.235] has joined #wesnoth-dev 20150417 16:01:45-!- iceiceice [~chris@50.245.222.235] has quit [Changing host] 20150417 16:01:45-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150417 16:02:11-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 244 seconds] 20150417 16:03:09-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Client Quit] 20150417 16:03:10< vultraz> I'll put the TSG thing on my todo 20150417 16:03:16-!- iceiceice [~chris@50.245.222.235] has joined #wesnoth-dev 20150417 16:03:24< shadowm> One good thing came out of this, though. Droiding side 1 in NR S1 and winning no longer results in defeat. 20150417 16:03:36< iceiceice> :D 20150417 16:03:38-!- iceiceice [~chris@50.245.222.235] has quit [Changing host] 20150417 16:03:38-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150417 16:03:42< iceiceice> best feature ever 20150417 16:04:51< zookeeper> shadowm, yeah i noticed that post 20150417 16:05:17< zookeeper> not very high priority since it's not something one would botch up accidentally 20150417 16:05:38-!- iceiceice is now known as iceiceice_bot 20150417 16:05:44< shadowm> Unless you are the AI. 20150417 16:05:50< zookeeper> right 20150417 16:06:23< zookeeper> shadowm, and TB is not very maintained by anyone i guess? i can fix simple bugs like that though 20150417 16:06:58-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150417 16:18:34< bumbadadabum> Non-specified gender is supposed to be male. Anything else is a bug 20150417 16:18:40< bumbadadabum> I have the same problem in some EI scenarios 20150417 16:18:50< vultraz> so, bug then 20150417 16:19:08< vultraz> inb4 result of the sp/mp unification 20150417 16:19:26< bumbadadabum> it is a bug 20150417 16:21:19< iceiceice_bot> i think its probably random right now 20150417 16:21:20< iceiceice_bot> not sure 20150417 16:21:39< bumbadadabum> iceiceice_bot: there is even a random_gender option or something iirc 20150417 16:22:02< bumbadadabum> maybe someone changed the default on that? 20150417 16:22:21< bumbadadabum> can you check 20150417 16:22:22< iceiceice_bot> geez you guys why do you have to perpetuate the patriarchy 20150417 16:22:29< iceiceice_bot> *shouldn't* nonspecified gender be random? 20150417 16:22:35< iceiceice_bot> or perhaps andgrogenous? :p 20150417 16:23:09< shadowm> I'd make it random if I were writing this from the ground up. 20150417 16:23:33< bumbadadabum> not after 10 years of it defaulting to male 20150417 16:23:40< shadowm> However, there's an established convention of omitting the gender specification and yes yes. 20150417 16:23:58< bumbadadabum> the 'default' gender is male 20150417 16:24:03-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150417 16:24:19< iceiceice_bot> we should just make a "game_config::unspecified_gender_type" option :p 20150417 16:24:21< bumbadadabum> it's also what you see in the recruit window etc 20150417 16:24:30< shadowm> src/unit.cpp: return generate_gender(u_type, cfg["random_gender"].to_bool()); 20150417 16:24:50-!- mjs-de [~mjs-de@f049181236.adsl.alicedsl.de] has quit [Remote host closed the connection] 20150417 16:24:53< shadowm> That means it still defaults to false. It's most likely the SP/MP unification project's fault. 20150417 16:25:02< bumbadadabum> then it is a bug 20150417 16:25:23< shadowm> Because, incidentally, when I introduced the gender option in MP back in 1.3.x, I made it default to random. 20150417 16:25:39< bumbadadabum> exp modifier is also 70% by default it seems 20150417 16:25:52< shadowm> Right now it seems most bugs resulting from the SP/MP unification project involve MP defaults being used in SP. 20150417 16:26:02< bumbadadabum> is that in the known bugs? 20150417 16:26:13< shadowm> No, and neither is the gender thing I just found now. 20150417 16:26:36< shadowm> This is quite honestly unreleasable. :p 20150417 16:27:12< shadowm> But I'm fine with making an exception just this time so the changelog and announcement are more manageable by 1.13.1 and we can tell bug fixes apart from features again. 20150417 16:27:13< bumbadadabum> I agree 20150417 16:27:37< bumbadadabum> yeah, but this has a high priority 20150417 16:27:44< shadowm> And maybe we can pray for contributed bug fixes in the meantime. 20150417 16:27:51< iceiceice_bot> lol 20150417 16:27:58< bumbadadabum> fuck 20150417 16:28:06< bumbadadabum> that means I need to rebalance EI again 20150417 16:28:20< bumbadadabum> if the exp modifier is still fucked up 20150417 16:29:04< shadowm> So the plan is: 1.13.0 can be broken as hell. 1.13.1 *must* contain fixes for the unification bugs. 20150417 16:29:35< bumbadadabum> yeah exp modifier is still fucked 20150417 16:30:49-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150417 16:31:01< shadowm> gfgtdf: And to answer your question from last Wednesday, yes, the music stop/silence crash bug does happen on 1.13.0. 20150417 16:37:20-!- ancestral [~ancestral@174-20-187-184.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150417 16:38:31< shadowm> Upload to SF.net started. 20150417 16:39:51< irker777> wesnoth: shikadilord wesnoth: cf685a9cc982 tagged as 1.13.0 20150417 16:41:59< shadowm> ancestral, loonycyborg: It's time for you to start doing your magic. 20150417 16:43:36< shadowm> ancestral, loonycyborg: Don't forget to make sure PNG screenshot support is compiled (ancestral in particular may need to make sure the compiler is passed -DHAVE_LIBPNG and that src/SDL_SavePNG/savepng.cpp is compiled in). 20150417 16:44:00< shadowm> ancestral, loonycyborg: Don't forget to provide libhistory either (part of GNU readline). 20150417 16:46:24-!- shadowm changed the topic of #wesnoth-dev to: 1.13.0 tagged, announcing "eventually" (probably about 24 hours) | Wesnoth Developers Channel | Logs: http://irclogs.wesnoth.org 20150417 16:48:01< shadowm> The source is up on SF.net and f.w.o now. 20150417 16:56:02-!- gfgtdf [~chatzilla@x55b1746d.dyn.telefonica.de] has joined #wesnoth-dev 20150417 17:05:56-!- iceiceice_bot is now known as iceiceice 20150417 17:06:38-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 245 seconds] 20150417 17:08:41-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150417 17:10:46-!- [Relic] [~Relic]@2602:306:33a3:6d30:a590:44ab:b7b:e082] has joined #wesnoth-dev 20150417 17:13:12-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150417 17:15:05-!- kex [~kex@77.29.85.64] has joined #wesnoth-dev 20150417 17:17:09-!- gfgtdf [~chatzilla@x55b1746d.dyn.telefonica.de] has quit [Ping timeout: 248 seconds] 20150417 17:22:44-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 245 seconds] 20150417 17:37:56-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150417 17:55:08< irker777> wesnoth: Ignacio R. Morelle wesnoth:master 3af94e9e80bb / Doxyfile changelog players_changelog src/wesconfig.h: Bump version http://git.io/vv9pJ 20150417 17:55:18< shadowm> Yes, you can commit stuff now. 20150417 18:08:38-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 276 seconds] 20150417 18:19:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150417 18:22:35-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150417 18:25:41-!- kex [~kex@77.29.85.64] has quit [Remote host closed the connection] 20150417 18:26:13-!- kex [~kex@77.29.85.64] has joined #wesnoth-dev 20150417 18:30:28-!- kex [~kex@77.29.85.64] has quit [Ping timeout: 252 seconds] 20150417 18:42:53-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 256 seconds] 20150417 18:56:36-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150417 19:06:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150417 19:08:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150417 19:08:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20150417 19:20:04-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Read error: Connection reset by peer] 20150417 19:21:31-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150417 19:22:50-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150417 19:35:39-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150417 19:42:22-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150417 20:01:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150417 20:07:58-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 250 seconds] 20150417 20:09:24-!- travis-ci [~travis-ci@ec2-184-73-43-45.compute-1.amazonaws.com] has joined #wesnoth-dev 20150417 20:09:25< travis-ci> wesnoth/wesnoth#6372 (1.13.0 - cf685a9 : Ignacio R. 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