--- Log opened Mon Apr 20 00:00:59 2015
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20150420 00:49:13< shadowm> loonycyborg: Out of curiosity, do you use the source tarball to build packages, or do you check out the actual Git tag?
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20150420 01:00:44< irker806> wesnoth: Ignacio R. Morelle wesnoth:master 4b2935bcb4e2 / src/campaign_server/campaign_server.cpp: campaignd: Create [campaigns] list in load_config() http://git.io/vvjdH
20150420 01:00:44< irker806> wesnoth: Ignacio R. Morelle wesnoth:master 911f59f72ae9 / src/campaign_server/campaign_server.cpp: campaignd: Reload configuration on SIGHUP http://git.io/vvjdQ
20150420 01:05:37< loonycyborg> shadowm: I checkout tag
20150420 01:06:05< shadowm> Do you exclude the same files as I do from the package?
20150420 01:06:06< loonycyborg> why waste time downloading complete tarballs while git can just make deltas :P
20150420 01:06:28< loonycyborg> hmm
20150420 01:06:59< loonycyborg> I don't know which files you exclude
20150420 01:07:08< loonycyborg> but I do it in different way
20150420 01:07:12< shadowm> See /.gitattributes in master and 1.12.
20150420 01:07:26< loonycyborg> I explicitly tell nsis which files and dirs to include
20150420 01:09:14< loonycyborg> everything from data fonts images sounds
20150420 01:09:33< shadowm> Okay, so it's a whitelist then.
20150420 01:09:35< loonycyborg> translations, binaries, dlls and textfiles
20150420 01:09:45< loonycyborg> like changelog
20150420 01:14:22< irker806> wesnoth: Charles Dang wesnoth:master 7f12b2b8260d / data/campaigns/Northern_Rebirth/ (maps/08a_Elvish_Princess.map scenarios/08a_Elvish_Princess.cfg): NR S8a: few tweaks to unit placement http://git.io/vvjbS
20150420 01:15:42< shadowm> shikadibot: seen ancestral
20150420 01:15:42< shikadibot> shadowm: The person with the nick ancestral last spoke 20h 23m ago. 19h 5m ago they left with the message: Quit: End Transmission.
20150420 01:16:13< shadowm> I'm going to wait only two hours more and announce.
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20150420 01:30:31< shadowm> Or maybe only one more hour.
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20150420 02:45:57< shadowm> ancestral: Hi. Status?
20150420 02:47:26< shadowm> I'm a click away from posting the announcement right now.
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20150420 02:48:35< ancestral> shadowm: I’ve talked with mattsc, and he’s added alarantalara to the PM
20150420 02:49:17< shadowm> What does this mean for me?
20150420 02:49:35< ancestral> I’m going to try to build the libs outside of homebrew, but if that doesn’t work, I’m not sure.
20150420 02:50:02< shadowm> How long will this take?
20150420 02:50:09< ancestral> I don’t know, I’m sorry :(
20150420 02:50:15< shadowm> Okay, posting then.
20150420 02:50:37< ancestral> Maybe it would be a good idea to talk with mattsc, alarantalara, or someone who has packaged this before.
20150420 02:51:02< ancestral> I’m doing the best I can to learn what I need to know, but clearly there is more
20150420 02:51:04-!- shadowm changed the topic of #wesnoth-dev to: Wesnoth Developers Channel | Logs: http://irclogs.wesnoth.org
20150420 02:51:29< ancestral> mattsc has a test build that works for him, but it doesn’t work for me
20150420 02:52:42< ancestral> I have a test build in homebrew that works, but the font is wrong. Marginally better than no font (rectangles). Wish I knew more about pango and cairo to troubleshoot further.
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20150420 02:53:07< ancestral> I suppose I can look for forums an channels for these things
20150420 02:53:13< ancestral> *and
20150420 02:54:30< ancestral> 1.12 does not have this issue.
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20150420 03:04:18 * shadowm wonders if moving to a time-based release schedule would work.
20150420 03:05:36< shadowm> I guess not with less than a handful of active coders and constantly shifting priorities.
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20150420 03:10:35< vultraz> I think we should go for 1.13.1 soon after we get rid of those blockers
20150420 03:11:49< shadowm> Yes, definitely.
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20150420 03:14:09< shadowm> gfgtdf: 20150420 00:13:55 error addons-client: add-on 'PYR_No_Preperation_Turn' doesn't have an icon path set
20150420 03:14:14< shadowm> 1.13.x server.
20150420 03:14:55< shadowm> The add-on's title doesn't look like a title (in general titles shouldn't have stops).
20150420 03:18:09< vultraz> can we throw a warning on upload if an addon has an absent or invalid image path?
20150420 03:18:24< shadowm> Eventually.
20150420 03:19:54< shadowm> Right now the server only does errors, and I also want to add a better dialog to display server messages (and possibly add i18n support).
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20150420 03:25:08< mattsc> ancestral, shadowm: hi
20150420 03:25:14< ancestral> Hi mattsc
20150420 03:25:26< mattsc> ancestral: what’s the homebrew install dir?
20150420 03:25:58< ancestral> /usr/local/Cellar
20150420 03:26:43< mattsc> I did a quick grep through projectfiles/Xcode and I noticed something that might be the cause of this problem
20150420 03:26:54< mattsc> (or it might not be, but who knows)
20150420 03:27:24< mattsc> Resources/fonts.conf Resources fonts.conf contains /opt/local in two places
20150420 03:27:33< mattsc> that’s the Macports install path
20150420 03:27:43< shadowm> Hi mattsc.
20150420 03:27:50< ancestral> Hmm
20150420 03:27:51< mattsc> and back whenever it was, I used Macports for some of the libraries I compiled
20150420 03:28:02< mattsc> but I couldn’t tell you which ones.
20150420 03:28:07< mattsc> Hi shadowm
20150420 03:28:23< mattsc> but there’s two possibilities to test whether this is the problem
20150420 03:28:52< mattsc> you could change those lines in fonts.conf to wherever you have the font files installed
20150420 03:29:01< mattsc> or you could install the fonts using macports
20150420 03:29:20< ancestral> This is only an issue during the build?
20150420 03:29:24< shadowm> gfgtdf, vultraz: IIUC in https://gna.org/bugs/index.php?23493 gfgtdf is trying to say the bug isn't *correctly* fixed? (just need to know whether to close it or not)
20150420 03:29:34< mattsc> either way, if things work afterwards, we know that’s the source of the problem (then we’d still have to find a solution, but one step at a time)
20150420 03:29:45< mattsc> I don’t know.
20150420 03:29:53< ancestral> Sure
20150420 03:30:12< mattsc> I only have a very tneuous grasp on these things myself
20150420 03:30:31< vultraz> shadowm: he reopened it because he said unit specific recall costs wasn't being returned. but that's a different issue
20150420 03:30:54< mattsc> ancestral: I thought I had eliminated all references to /opt/local, but apparently there’s one I have missed
20150420 03:31:08< shadowm> vultraz, gfgtdf: Then I'm closing that and you should submit a new bug.
20150420 03:31:16< mattsc> (and since nobody else had compiled 1.13 with Xcode, nobody’s told me about problems either :| )
20150420 03:32:17< ancestral> Yeah, I was just looking in fonts.conf
20150420 03:32:26< mattsc> ancestral: my guess is that it does not cause a problem during building, but that it then doesn’t work when it tries to display text - just as what you see (but take that statement for what it’s worth)
20150420 03:33:21< ancestral> We’re talking about the path to DejaVu Sans right now?
20150420 03:33:45< ancestral> I mean, shouldn’t it be a relative path?
20150420 03:33:55< ancestral> (Or am I misunderstanding something)
20150420 03:33:56< mattsc> I haven’t checked - I just did a grep for opt/local and it came up with two lines in that file
20150420 03:34:03< ancestral> Right
20150420 03:34:17< shadowm> vultraz: Was it you or bumbadadabum who were complaining about unexpected side-effects of https://gna.org/bugs/index.php?22464 the other day?
20150420 03:34:29< ancestral> I mean, I see
fonts
20150420 03:34:39< vultraz> shadowm: bumbadadabum
20150420 03:34:41< mattsc> that path might also be hard-coded in some of the dylibs (or it might not)
20150420 03:34:49< bumbadadabum> huh
20150420 03:34:52< shadowm> vultraz: Tell him to-
20150420 03:35:02< vultraz> tell him yourself
20150420 03:35:03< ancestral> Okay
20150420 03:35:05< vultraz> he's right there
20150420 03:35:06< shadowm> bumbadadabum: Hi, I think that's what you were complaining about?
20150420 03:35:11< shadowm> vultraz: "-"
20150420 03:35:20< shadowm> That's an interruption mark.
20150420 03:35:31< bumbadadabum> shadowm: I was complaining about the cavalryman canvas size
20150420 03:35:35< bumbadadabum> not per se the anchor
20150420 03:35:44< bumbadadabum> but yeah I guess that's a side-effect
20150420 03:36:02< shadowm> Do you want to say something there, or should I just close it?
20150420 03:36:48< mattsc> ancestral: looking at the file, there’s a “Font directory list” at the very beginning. Might be as simple as adding your font path to that (but then, probably not)
20150420 03:36:57< bumbadadabum> nah, there just needs to be a more strict focus on having a 72x72 canvas size when they're not bigger than that
20150420 03:37:13< bumbadadabum> the cavalryman line is the biggest offender, but IIRC there is more in mainline
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20150420 03:37:40< ancestral> mattsc: I copied the DejaVu fonts to /Library/Fonts just for the heck of it, and no dice :-\
20150420 03:38:04< ancestral> One moment
20150420 03:38:36< shadowm> bumbadadabum: Gryphons?
20150420 03:38:53< bumbadadabum> the standing anim on those IS bigger than 72x72
20150420 03:39:21< bumbadadabum> mainly the horseman and cavalryman line IIRC
20150420 03:39:27< shadowm> I don't think it's feasible to restrict the canvas size in all cases without bothering artists.
20150420 03:39:36< bumbadadabum> no, ofc
20150420 03:39:44< bumbadadabum> but if you don't NEED a bigger canvas size
20150420 03:39:48< bumbadadabum> just resize it
20150420 03:39:59< bumbadadabum> you know, the cavalryman has all that empty space
20150420 03:40:29< shadowm> I believe the mounted units' issue is that we want the TC ellipse to be at about the same vertical position relative to the hex mask as other units.
20150420 03:40:54< bumbadadabum> can't you do that another way?
20150420 03:41:34< shadowm> Okay, no, the Cavalryman just doesn't have an excuse.
20150420 03:41:55< ancestral> mattsc: Rebuilding with your libs and everything as vanilla as possible
20150420 03:42:09< shadowm> But for example, the Grand Knight doesn't fit in a 72 side square.
20150420 03:42:15< bumbadadabum> ofc
20150420 03:42:21< bumbadadabum> in that case it can be bigger
20150420 03:42:34< bumbadadabum> just avoid unnecessary empty space on sprites bigger than 72x72
20150420 03:42:36< shadowm> The Cavalryman's canvas should be fixed, it's trivial to do that with the GIMP.
20150420 03:42:38< mattsc> ancestral: I just checked and I do not actually have a /opt/local/share/fonts directory; so I guess that’s not it
20150420 03:43:03< shadowm> Empty space in larger sprites is needed to get the frame centering right as I said.
20150420 03:43:31< shadowm> Empty space in general is needed for centering.
20150420 03:43:34< bumbadadabum> I know
20150420 03:43:50< bumbadadabum> but you don't need too much empty space now
20150420 03:43:53< shadowm> Otherwise the Cavalryman would fit in a 45x59 canvas and look wrong.
20150420 03:43:56< bumbadadabum> or else the orbs and bars get fucked up
20150420 03:44:19< ancestral> mattsc: I thought maybe pango.aliases being absent played a part in it
20150420 03:44:33< ancestral> But when I put the file in or even built with it, no change
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20150420 03:46:19< mattsc> ancestral: I just renamed the entire /opt directory to /opt1 and it still works
20150420 03:46:29< mattsc> so it is not a local file in there
20150420 03:46:58< mattsc> (I now actually remember that I had done that before; repeatedly, until it worked)
20150420 03:50:15< shadowm> vultraz: Maybe check https://gna.org/bugs/index.php?21940 .
20150420 03:53:36< vultraz> shadowm: *groan* can we just not fix that. I don't really want to touch the 1.12 tutorial. the code is a mess
20150420 03:53:49< mattsc> ancestral: I’ve been playing with things a bit - removing the entire fonts/ dir only affects the load dialog, not the title screen (consistent with I’d expect from what shadowm said)
20150420 03:53:59< mattsc> removing fonts.cfg seems to have no effect whatsoever
20150420 03:54:17< mattsc> essentially, I am trying to see what files I need to remove until I get the problem you observe
20150420 03:54:31< mattsc> s/until/so that
20150420 03:54:39< shadowm> vultraz: See whether the issue is fixed in 1.13.0, assign the bug to yourself, whatever, then tell me whether to close it (if fixed in 1.13.0) or not.
20150420 03:55:12< shadowm> Or mark it as None if it's not WFM anymore.
20150420 03:55:33< shadowm> I don't know dude, I just want the bug's state to not be WFM.
20150420 03:55:49< shadowm> I'm sick of our eternal WFM queue.
20150420 03:56:00< mattsc> ancestral: ah: pango/
20150420 03:56:06< mattsc> then I get the little boxes
20150420 03:56:53< ancestral> Okay, “succeeded” the build.
20150420 03:57:17< vultraz> shadowm: can you check something for me. does the old quintain image show up in the tutorial
20150420 03:57:23< vultraz> even though I added the new one
20150420 03:57:26< vultraz> it keeps doing so for me...
20150420 03:57:39< shadowm> No.
20150420 03:58:10< shadowm> I checked out the tutorial last night and I'm fairly certain I saw the new sprite.
20150420 03:58:23< vultraz> god dammit. must be something screwed up for me
20150420 03:58:28< shadowm> Still new sprite.
20150420 03:58:35< mattsc> ancestral: so, I confirmed that if I do anything to the pango files in Resources (pango/ pango.modules/ or pangorc), I get the behavior you see: things work in principle, but you get the little boxes instead of letters
20150420 03:58:38< ancestral> mattsc: So when I succeed the build, the crash-to-desktop console details has “pango-basic-coretext.so”, and several lines of “libpango-1.0.0.dylib”
20150420 03:59:17< mattsc> this is with the mac-compile stuff libraries?
20150420 03:59:22< ancestral> Yes
20150420 03:59:28< ancestral> 1.13
20150420 03:59:50< mattsc> and when you put yours in, you don’t get the crash, but you get the boxes?
20150420 03:59:52< ancestral> mattsc: https://paste.ee/p/nQlZx
20150420 03:59:55< ancestral> Yes
20150420 03:59:55< vultraz> well I just discovered a different bug
20150420 04:00:09< ancestral> I can try again just to be sure
20150420 04:00:37< mattsc> ancestral: no, wiat for a sec, please
20150420 04:00:44< ancestral> *nods*
20150420 04:01:00< mattsc> did you also replace the libraries in the pango/ directory in the Resources directory?
20150420 04:01:30< mattsc> the modules?
20150420 04:01:31< shadowm> gfgtdf: This guy has a question about the fearless/healthy implementation change: http://forums.wesnoth.org/viewtopic.php?p=583608#p583608
20150420 04:02:32< mattsc> ancestral: given that I get your (the boxes) behavior when I remove that directory (or the modules file referring to it; or pangorc), that would be my best bet at the moment
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20150420 04:03:04< ancestral> Hmm
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20150420 04:03:09< ancestral> Can’t remember
20150420 04:03:13< ancestral> So I can try replacing both
20150420 04:03:30< mattsc> but you see which files I mean, right?
20150420 04:03:43< mattsc> pango-arabic-lang.so pango-basic-coretext.so pango-basic-fc.so pango-indic-lang.so
20150420 04:03:45< ancestral> Yes, the header files, or what-have-you for pango
20150420 04:03:50< ancestral> static object files
20150420 04:04:00< shadowm> gfgtdf: I don't think we can filter on effects yet, so I wonder how one would match *all* traits (not just the mainline ones) including those effects? (This is mostly a rhetorical question to help with Impl's question.)
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20150420 04:04:58< ancestral> Okay
20150420 04:05:03< mattsc> ancestral: the files in Resources/pango/1.8.0/modules
20150420 04:05:09< ancestral> mattsc: So if I replace that
20150420 04:05:22< vultraz> ok, part of that bug still happens in 1.13
20150420 04:05:25< vultraz> ill fix it
20150420 04:05:33< ancestral> I don’t get rectangles (yay) but get Helvetica
20150420 04:05:44< ancestral> Certianly this is a step in the right direction
20150420 04:05:47< shadowm> vultraz: Assign to yourself and mark as Confirmed please.
20150420 04:05:55< shadowm> Or as Fixed if you commit the fix first.
20150420 04:06:01< mattsc> ancestral: woot!
20150420 04:06:06< ancestral> But I think this means it’s not loading the right font. Let me check the log via terminal
20150420 04:06:45< shadowm> I'd rather have Helvetica (which is a long-standing bug) than missing glyph placeholders, myself.
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20150420 04:11:31< ancestral> ’Dems small text in the game
20150420 04:12:11< shadowm> Is the game screen's height > 768px?
20150420 04:12:46< ancestral> No
20150420 04:13:06< shadowm> Then it's working as intended, as long as it's only the sidebar.
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20150420 04:13:24< shadowm> Also, s/>/≥/
20150420 04:13:25< ancestral> It’s not ridiculously small
20150420 04:13:48< ancestral> Just kinda smaller. Hardish to read for some.
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20150420 04:15:06< shadowm> I wouldn't particularly mind if somebody removed that "feature".
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20150420 04:18:58< ancestral> Okay, I guess it’s not much different
20150420 04:19:10< ancestral> I’ve just forgotten how small we like having text in the sidebar
20150420 04:21:05< ancestral> mattsc: So… maybe it’s a pango 1.8 thing?
20150420 04:21:14< ancestral> 1.12.x is using 1.6
20150420 04:22:11< mattsc> ancestral: possibly; or maybe I did something wrong when compiling or setting up pango
20150420 04:22:56< mattsc> ancestral: I’d suggest that you put a working package together first, even if it has some remaining font issues.
20150420 04:23:07< ancestral> Alright
20150420 04:23:15< mattsc> Then you can update the project file and the compile zip file
20150420 04:23:51< mattsc> After the first step, I can see if your package works for me; and then whether I can compile with the new settings.
20150420 04:24:21< ancestral> mattsc: You may not know the answer, but what is the libbost with the ‘w’ on the end for?
20150420 04:24:30< ancestral> libboost_filesystemw.dylib, etc.
20150420 04:25:01< mattsc> ancestral: I renamed them from the standard, because that’s what the previous library set (which I did not compile) had also
20150420 04:25:13< mattsc> I assume ti stands for wesnoth
20150420 04:25:43< ancestral> Or Westeros :-P
20150420 04:25:47< ancestral> Of course
20150420 04:26:40< mattsc> ancestral: I need to go again - but it looks like we have a way forward now!
20150420 04:26:49< mattsc> thanks again for taking over!
20150420 04:26:56< ancestral> mattsc: No problem.
20150420 04:27:01< ancestral> I can have you try my build sometime soon?
20150420 04:27:14< ancestral> Basically want to make sure it just opens fine
20150420 04:27:32< ancestral> I’ll send you a PM with the link, if you have the time
20150420 04:27:58< ancestral> Just would feel slightly better having one person run this before I push this up for hundreds of other people
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20150420 04:28:01< irker699> wesnoth: Charles Dang wesnoth:master 8a561ec7af4f / data/campaigns/tutorial/units/Quintain.cfg: T: buffed Quintain's max hp by 1 to prevent the possibility that he dies early http://git.io/vfeBj
20150420 04:28:04< mattsc> ancestral: no problem - I’m on the road, but don’t actually have another travel day until Friday
20150420 04:28:04< ancestral> or tens
20150420 04:28:36< mattsc> ancestral: I understand; I always did that also
20150420 04:28:45< ancestral> Okay
20150420 04:28:57< mattsc> my previous tester is MIA since the end of last year though :(
20150420 04:29:22< mattsc> I actually had written him a PM that you were taking over on Dec 27, but as of yesterday, he had not even read that yet
20150420 04:30:55< mattsc> ancestral: anyways, point being that I am busy most of the time and cannot necessarily be online on IRC, but I do have Internet access and can do things like that if you give me a few hours to get around to it.
20150420 04:31:25< ancestral> Okay
20150420 04:31:28< irker699> wesnoth: Charles Dang wesnoth:master a64a9ed489f1 / data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg: T S1: allow end turn on Quintain death as a fallback for anyone using console http://git.io/vfeRr
20150420 04:31:38< mattsc> Take care and thanks again.
20150420 04:31:43< ancestral> Thank you
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20150420 04:33:57< vultraz> ugh..
20150420 04:34:04< vultraz> i forgot to account for something
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20150420 04:40:42< irker699> wesnoth: Charles Dang wesnoth:master 021b592c7866 / data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg: T S1: use id SUF for death event of first Quintain http://git.io/vfe0X
20150420 04:40:45< irker699> wesnoth: Charles Dang wesnoth:master 9a7b5cc3fc07 / data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg: T S1: added a failsafe condition to the turn 4 event, in case the Quintain is ki http://git.io/vfe01
20150420 04:42:23< vultraz> ok I still bloody forgot to account for something
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20150420 04:44:34< vultraz> yeaahh...shit
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20150420 12:06:06< gfgtdf> 20150420 03:29:24< shadowm> gfgtdf, vultraz: IIUC in https://gna.org/bugs/index.php?23493 gfgtdf is trying to say the bug isn't *correctly* fixed? (just need to know whether to close it or not)
20150420 12:06:23< gfgtdf> shadowm: ^ i thought we dont close bugs until we relased a version taht fixes them ?
20150420 12:06:56< vultraz> gfgtdf: it DOES fix it
20150420 12:06:59< vultraz> ._.
20150420 12:07:15< gfgtdf> vultraz: yes but teh fix is not in 1.13.0
20150420 12:07:30< gfgtdf> vultraz: so we didnt relase teh fix yet
20150420 12:07:32< vultraz> and?
20150420 12:07:37< vultraz> it's fixed
20150420 12:07:43< vultraz> no reason to keep it open
20150420 12:07:53< gfgtdf> 20150420 12:06:23< gfgtdf> shadowm: ^ i thought we dont close bugs until we relased a version taht fixes them ?
20150420 12:09:39< vultraz> that's a bad practice
20150420 12:11:42< gfgtdf> vultraz: iirc shadowm told me that, i personally dont really care how we do it i just wanted a clarification.
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20150420 12:15:39< iceiceice> vultraz: i think it might not be a bad practice
20150420 12:15:46< iceiceice> because sometimes bugs aren't really fixed
20150420 12:15:59< iceiceice> or, the fix might break something else and then it has to be reopened
20150420 12:16:11< iceiceice> idk i mean its just some convention
20150420 12:17:34< iceiceice> maybe you are right, maybe its confusing to keep them open
20150420 12:19:00< gfgtdf> iceiceice: iirc we leave them open to knwo better which bugs are fixed when re relase a new version.
20150420 12:19:10< iceiceice> yeah that too
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20150420 12:32:35< shadowm> vultraz: gfgtdf is right, we don't close bugs until a release ships with the fix.
20150420 12:32:55< vultraz> well someone should have told me that earlier
20150420 12:33:03< vultraz> I usually close bugs as soon as i fix the,
20150420 12:33:04< vultraz> m
20150420 12:33:54< shadowm> gfgtdf: From what vultraz told me after I asked that I understood #23493 is fixed in 1.13.0 but the fix revealed a different bug.
20150420 12:34:05< shadowm> So now I'm just confused.
20150420 12:34:31< vultraz> it's not in 1.13.0
20150420 12:35:01< vultraz> I fixed it like, 12 hours after the tag?
20150420 12:35:02< shadowm> shadowm@nanacore:~/src/wesnoth% git describe 435aafad3eac
20150420 12:35:02< shadowm> 1.13.0-2-g435aafa
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20150420 12:35:19< shadowm> Yeah, I should've checked it myself.
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20150420 13:07:40< gfgtdf> shadowm: do 1.13.0 and 1.13.0+dev use teh same wesnothd server ?
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20150420 13:14:44< gfgtdf> shadowm: k seems like that is not the cae you knwo how/whether i can xplicitly connect to 1.13 mp server with 1.13+dv version ?
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20150420 13:17:50< shadowm> gfgtdf: Is there a specific reason you want to do that?
20150420 13:19:40< gfgtdf> shadowm: since 1.13.0 and 1.13+dev are currently very compatible im not really motivated to download 1.13.0 just to connect ot 1.13 server
20150420 13:21:05< Ravana_> Does anyone know if ai looks units recruit costs when deciding what to recall? http://forums.wesnoth.org/viewtopic.php?f=19&t=25274&p=583634#p583631
20150420 13:21:54< shadowm> gfgtdf: Change game_config::version to "test".
20150420 13:22:16< shadowm> And connect directly to port 14997.
20150420 13:24:04< gfgtdf> shadowm: ok ty
20150420 13:27:23< gfgtdf> shadowm: hm seems liek i didnt even have to change version
20150420 13:29:57< shadowm> Right, I guess that makes sense.
20150420 13:36:26< vultraz> why would you need to download 1.13.0
20150420 13:36:44< vultraz> barely anything has changed on master yet
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20150420 13:45:38< gfgtdf> vultraz: yes, i just wanted to check whether there are already mp games on the 1.13.0 server
20150420 13:47:00< gfgtdf> 20150420 03:14:55< shadowm> The add-on's title doesn't look like a title (in general titles shouldn't have stops).
20150420 13:47:12< gfgtdf> shadowm:^ how would you call it ?
20150420 13:47:35< gfgtdf> how would you title it*
20150420 13:47:57 * shadowm shrugs.
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20150420 13:59:39< Ravana_> gfgtdf: "You need to ad type=mp/sp/hybrid to the modification." -> that means to pbl, or http://wiki.wesnoth.org/ModificationWML has undocumented new key?
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20150420 14:11:26< gfgtdf> Ravana_: no teh [modification] now have a type= key just like [campaign], but unlike [campaign]s type key this one defaults to 'mp'
20150420 14:19:53< Ravana_> I guess in order to make use of it I should remove #ifdef MULTIPLAYER as well
20150420 14:23:23< Ravana_> not that easy, makes game crash with http://pastebin.com/QqMYXuN1
20150420 14:23:35< Ravana_> does 1.13 use different way for multiplication?
20150420 14:25:14< gfgtdf> Ravana_: afaik it doesnt
20150420 14:25:24< gfgtdf> Ravana_: rthat erro says somethign about unary operator
20150420 14:25:33< gfgtdf> Ravana_: * usually taked 2 arguments
20150420 14:25:37< Ravana_> that code line is {VARIABLE Rav_XP_hp_cost_drainer "$($Rav_XP_hp_cost * 15 / 10)"}
20150420 14:25:58< gfgtdf> Ravana_: most likeley $Rav_XP_hp_cost is empty
20150420 14:26:11< gfgtdf> Ravana_: so it results in $( * 15/10)
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20150420 14:26:23< Ravana_> ahh
20150420 14:26:32< Ravana_> single player doesn't evaluate options
20150420 14:27:52< gfgtdf> Ravana_: ghm but it should
20150420 14:27:56< Ravana_> unless specifically chosen from starting menu settings
20150420 14:28:13< Ravana_> default is to not show them at all
20150420 14:28:25< Ravana_> I believe in that case they should have default value, not empty
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20150420 14:30:01< gfgtdf> Ravana_: yes of course.
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20150420 14:34:37< Ravana_> #23512
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20150420 14:52:05< Ravana_> I added workaround and noticed that [message]duration= seems to be ignored, it was possible to close it immediately
20150420 14:54:44< gfgtdf> Ravana_: where ?
20150420 14:55:20< Ravana_> I used first campaign for testing
20150420 14:56:03< gfgtdf> Ravana_: you still talk about [option] bug ?
20150420 14:56:26< Ravana_> no
20150420 14:56:39< Ravana_> general [message]
20150420 14:56:41< gfgtdf> Ravana_: then what aorkaround you mean ?
20150420 14:56:52< Ravana_> I added warning message
20150420 14:57:15< gfgtdf> Ravana_: about [option] bug ?
20150420 14:57:20< Ravana_> yes
20150420 14:59:41< gfgtdf> Ravana_: and teh duration=behaves diffewrnt in 1.12 ?
20150420 15:00:04< Ravana_> not sure if differently, I do not use duration= anywhere
20150420 15:00:30< gfgtdf> Ravana_: so how did you notice then ?
20150420 15:00:47< Ravana_> I added [message]duration=1670
20150420 15:00:57< Ravana_> and it was possible to close that message immediately
20150420 15:02:37< gfgtdf> Ravana_: in teh code i cannot see anythin that handles "duration"
20150420 15:05:05< gfgtdf> Ravana_: not even in teh 1,0 code
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20150420 15:06:54< Ravana_> I believe it was added to wiki with http://wiki.wesnoth.org/index.php?title=InterfaceActionsWML&diff=11589&oldid=11565
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20150420 15:08:24< Elvish_Hunter> Hi all
20150420 15:08:36< gfgtdf> Elvish_Hunter: hi
20150420 15:10:06< Ravana_> in any case, put that message with [chat] instead then http://puu.sh/hkCjg/15e03b6b81.jpg
20150420 15:12:15< Ravana_> on unrelated note, 1.13 seems to use really small text in sidebar http://puu.sh/hkCrh/ac0ae08a9b.jpg
20150420 15:12:29< Ravana_> is this intentional?
20150420 15:13:33< vultraz> hi Elvish_Hunter
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20150420 15:13:46< irker650> wesnoth: Elvish_Hunter wesnoth:master 3a813016f964 / data/tools/wmllint: wmllint: issue a warning if [variation] doesn't have a variation_id= key http://git.io/vfJ2Y
20150420 15:13:55< Elvish_Hunter> shadowm: ^^
20150420 15:14:08< Elvish_Hunter> Hi gfgtdf and vultraz
20150420 15:19:21< gfgtdf> Ravana_: s/1,0/1.6
20150420 15:19:38< gfgtdf> Ravana_: no ofc i meant 1.10
20150420 15:29:02< Elvish_Hunter> I was wondering, what's the purpose of our mainline LOYAL_UNDEAD_UNIT macro?
20150420 15:29:27< Elvish_Hunter> If I call LOYAL_UNIT with an Undead unit type, that unit gets the Undead trait anyway...
20150420 15:30:13< Elvish_Hunter> ... and if I call LOYAL_UNDEAD_UNIT on a not Undead unit, I can get, say, a Goblin with the Undead trait - which could be considered a bug in the add-on
20150420 15:30:32< Elvish_Hunter> Do you think that it could be deprecated?
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20150420 15:31:43< vultraz> when you put it that way, sounds like it
20150420 15:33:37< vultraz> there's a bunch of uses in mainline
20150420 15:33:55< vultraz> all..oh which for for undead type units
20150420 15:34:59< vultraz> zookeeper: opinion on this?
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20150420 15:40:21< shadowm> Ravana_: Resize the game screen so it's at least 768 px tall.
20150420 15:47:05< Ravana_> ah, had 763
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20150420 16:04:09< travis-ci> wesnoth/wesnoth#6393 (master - 3a81301 : Elvish_Hunter): The build has errored.
20150420 16:04:09< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/59258259
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20150420 16:46:42< zookeeper> vultraz, not really
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20150420 22:45:40< gfgtdf> shadowm: if my add on contains an era and a scenario what should the type= in pbl be ? 'scenario' or 'era' or maybe it is possible to multiple entris like 'era, scenario' ?
20150420 22:57:40< zookeeper> if your add-on has both an era and a scenario then either 1) your scenario only makes sense with the era and the type should be era, or 2) the scenario can be played separately and should go in a separate add-on
20150420 23:14:18< gfgtdf> zookeeper: well it was first a scenario, the i change that code to be mp compatible and made an era that usess that code
20150420 23:14:37< gfgtdf> zookeeper: you think i shoudl make it 2 seperate add-ons ?
20150420 23:15:30< gfgtdf> s/usess/uses
20150420 23:27:04< shadowm> gfgtdf: Should I submit a bug for the objectives issue?
20150420 23:39:53< zookeeper> gfgtdf, so the add-on gives you an era you can use with any scenario, and a scenario you can use with any era? well, i guess it's kinda ambiguous in that case, but i'd still label it as an era myself
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20150420 23:53:54< gfgtdf> scenario: teh scenario is a sp scenario
20150420 23:54:08< gfgtdf> shadowm: idk which objectives issue
20150420 23:54:26< gfgtdf> s/scenario/zookeeper
20150420 23:54:55< gfgtdf> zookeeper: a that is campaign only containing 1 scenario
20150420 23:55:09< zookeeper> gfgtdf, right. well, congratulations, you have a very rare kind of add-on then :p
--- Log closed Tue Apr 21 00:00:18 2015