--- Log opened Fri Jun 12 00:00:15 2015 20150612 00:05:17-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 00:09:45-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 244 seconds] 20150612 00:14:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150612 01:03:50-!- ancestral [~ancestral@71-34-1-180.mpls.qwest.net] has joined #wesnoth-dev 20150612 01:04:40-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150612 01:17:38-!- irker670 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150612 01:18:14-!- Appleman1234_ [~Appleman1@KD106153210174.au-net.ne.jp] has joined #wesnoth-dev 20150612 01:21:30-!- Appleman1234 [~Appleman1@KD106153206246.au-net.ne.jp] has quit [Ping timeout: 252 seconds] 20150612 01:24:14-!- Appleman1234_ [~Appleman1@KD106153210174.au-net.ne.jp] has quit [Quit: Leaving] 20150612 01:53:35-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 01:58:40-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 276 seconds] 20150612 02:05:46-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20150612 02:10:23-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150612 03:09:21-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 276 seconds] 20150612 03:10:44-!- shadowm_desktop [~ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150612 03:11:57-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has quit [Remote host closed the connection] 20150612 03:41:52-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 03:46:05-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 250 seconds] 20150612 04:19:48-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150612 04:27:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150612 04:34:48-!- Kwandulin [~Miranda@p5B0082CD.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150612 05:24:32-!- Kwandulin [~Miranda@p5B0082CD.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150612 05:30:03-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 05:32:32-!- [Relic] [~Relic]@2602:306:33a3:6d30:e956:efc0:7e3a:be3e] has quit [Quit: I press the magic X and all the weirdos go away!] 20150612 05:35:07-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 276 seconds] 20150612 05:36:32< shadowm> Ignoring illegal whiteboard data, sent from user '' to team ''. 20150612 05:36:47< shadowm> Just saw this in a game on the 1.12 server, and the user in question is running 1.12.2. 20150612 06:15:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150612 06:23:26-!- mjs-de [~mjs-de@f049097005.adsl.alicedsl.de] has joined #wesnoth-dev 20150612 06:29:50-!- Kwandulin [~Miranda@p5B0082CD.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150612 06:37:50-!- ancestral [~ancestral@71-34-1-180.mpls.qwest.net] has quit [Quit: ancestral] 20150612 06:51:03-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150612 06:59:48-!- mjs-de [~mjs-de@f049097005.adsl.alicedsl.de] has quit [Remote host closed the connection] 20150612 07:04:53-!- Kwandulin [~Miranda@p5B0082CD.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150612 07:18:14-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 07:20:59-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150612 07:23:02-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 252 seconds] 20150612 07:25:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150612 07:25:46-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20150612 07:37:43-!- irker768 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150612 07:37:43< irker768> wesnoth: Ignacio R. Morelle wesnoth:1.10 055fea16479a / changelog src/filesystem.cpp: Disallow inclusion of .pbl files from WML (bug #23504) http://git.io/vI7Pi 20150612 07:39:10-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 265 seconds] 20150612 07:42:21-!- Appleman1234 [~Appleman1@KD106178137200.au-net.ne.jp] has joined #wesnoth-dev 20150612 07:43:45< shadowm> I really should look into implementing some mechanism to skip scripted cutscenes. 20150612 07:45:03< shadowm> Maybe add the ability to make a WML event handler abortable through the UI and maybe fire a different event when that happens so WML has a chance to tidy up. I don't know. 20150612 07:47:49< shadowm> I wish I could remember the other features I wanted to add for 1.14.x which will probably never happen anyway. ¬_¬ 20150612 07:57:58-!- travis-ci [~travis-ci@ec2-54-146-134-177.compute-1.amazonaws.com] has joined #wesnoth-dev 20150612 07:57:59< travis-ci> wesnoth/wesnoth#6612 (1.10 - 055fea1 : Ignacio R. Morelle): The build is still failing. 20150612 07:57:59< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/66502578 20150612 07:57:59-!- travis-ci [~travis-ci@ec2-54-146-134-177.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150612 07:58:38< zookeeper> surely that wouldn't require anything that convoluted? couldn't you just basically have a mode where all [move_unit_fake]s and [sound]s (and the like) are skipped? 20150612 07:59:27< zookeeper> i mean, similarly to how pressing esc makes all messages etc get skipped 20150612 07:59:31< shadowm> [unit], [item]? 20150612 08:00:43< shadowm> Hm, I think for those and other actions with less predictable effects on the UI we could cheat by holding a screen lock until event processing is completed. 20150612 08:01:10< zookeeper> ignore animate=yes, place [item] as normal (except maybe never redraw) 20150612 08:01:52-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has joined #wesnoth-dev 20150612 08:01:52< zookeeper> or just set acceleration to a ludicrous value? assuming you can internally set it above 16 20150612 08:02:09< shadowm> I'm sure it's possible but I wouldn't be surprised if it made the animation engine go backwards in time or something. 20150612 08:02:52< shadowm> (It's not *very* likely, but I've seen weirder things happen in Wesnoth, so *shrug*.) 20150612 08:03:35< zookeeper> i'm assuming that the reason you'd want such a mechanism is to not need to watch units move_unit_faking around, sounds playing and scrolling and such when you press esc. which seems like really high acceleration would more or less do the trick, aside from sounds. 20150612 08:03:57< zookeeper> really high acceleration + don't play sounds + don't redraw 20150612 08:04:42< zookeeper> i don't know how feasible that is, but it sounds like the easiest way nevertheless 20150612 08:07:42-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150612 08:09:33< shadowm> Great, let's stuff random crap into the general logdomain in this day and age where adding new logdomains is absurdly cheap. <_< 20150612 08:12:25-!- Kwandulin [~Miranda@p5B0082CD.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150612 08:12:37< shadowm> Okay, sorry vultraz, but #23625 will have to wait till 1.12.4. 20150612 08:13:10< shadowm> The obvious solution doesn't work because something later overrides it. 20150612 08:14:24< shadowm> Now the question is why AtS appears to be unaffected. 20150612 08:19:26< shadowm> Yep, it's unaffected even with a pristine config dir that couldn't possibly have leftover hotkey values... :\ 20150612 08:21:12< shadowm> Both use SMI on prestart... 20150612 08:22:42< shadowm> AtS uses [show_if] and SoD doesn't... 20150612 08:23:18< shadowm> AtS uses a key modifier and SoD doesn't... 20150612 08:24:20< shadowm> Aha, the key modifier makes a difference. 20150612 08:32:17< shadowm> shikadibot: seen lipkab 20150612 08:32:17< shikadibot> shadowm: The person with the nick lipkab last spoke 23h 2m ago. 22h 17m ago they left with the message: Quit: Távozom 20150612 08:34:42< shadowm> shikadibot: seen thunderstruck 20150612 08:34:42< shikadibot> shadowm: Sorry, I don't know of thunderstruck. 20150612 08:35:20< shadowm> Figures. 20150612 08:35:34< shadowm> lipkab: I don't know if you are the right person to bug about this: https://gna.org/bugs/index.php?23593 20150612 08:36:20-!- horrowin1 [~Icedove@2a02:810a:8b00:5298:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20150612 08:37:25< shadowm> OTOH adding faction_lock to all four human-controlled sides appears to restore 1.10 behavior. 20150612 08:38:08< shadowm> "Appears" being the key word here, because I've not played this since 1.3.x. 20150612 08:38:38< shadowm> zookeeper: You wouldn't happen to know exactly how is the faction/leader/recruit list selection supposed to work for ANL, would you? 20150612 08:39:35< shadowm> *the *is 20150612 08:39:47-!- Kwandulin [~Miranda@p5B0082CD.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150612 08:40:33< zookeeper> well, i believe that with "use map settings on", only the "Custom" faction should be available 20150612 08:40:41< zookeeper> that's what'd make sense, anyway 20150612 08:42:00< shadowm> Hm, faction_lock should be the best WML fix then. 20150612 08:42:49< shadowm> But I'm curious what changed in the engine-side between 1.10 and 1.12 in this regard, since ANL's side definitions remain unchanged between both. 20150612 08:43:29< zookeeper> no idea 20150612 08:43:43< zookeeper> in fact i have no idea where that custom faction comes from or how it works 20150612 08:43:53-!- Elvish_Hunter [~irssi@wesnoth/developer/elvish-hunter] has joined #wesnoth-dev 20150612 08:44:00< zookeeper> oh, right, eras.cfg 20150612 08:44:09< zookeeper> i didn't recall such a thing existing 20150612 08:44:22< zookeeper> ...i mean, the custom faction, not eras.cfg 20150612 08:46:29< Elvish_Hunter> zookeeper, shadowm: adding force_lock_settings=yes to the scenario effectively makes only the "Custom" faction available 20150612 08:47:40< shadowm_desktop> Elvish_Hunter: Why should I use force_lock_settings instead of faction_lock? 20150612 08:48:33< Elvish_Hunter> I have no idea. But I just tested and it seems to work... 20150612 08:48:44-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Disconnecting from stoned server.] 20150612 08:49:06-!- Ivanovic [~ivanovic@p579FB5DF.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150612 08:49:06< shadowm> I used faction_lock and that's what I'm going to commit unless you know a reason to not do so. 20150612 08:49:45< shadowm> IIUC force_lock_settings=yes means e.g. color_lock would default to yes. Not good. 20150612 08:49:48-!- hay207 [~haythamme@41.34.8.19] has joined #wesnoth-dev 20150612 08:51:15< shadowm> One thing that changed is that you can have leaders from any faction now where 1.10 would force everyone to Loyalists instead. 20150612 08:51:38< shadowm> But I figure that doesn't matter as long as we keep the ANL recruit list. 20150612 08:53:31< shadowm> tl;dr I think faction_from_recruit just plain doesn't work anymore. 20150612 08:56:46< shadowm> Also, the recruit lists are not overridden by the faction when *not* using map settings, hm. 20150612 08:58:11< shadowm> So we'll go with the bandaid approach for 1.12.4 and figure out what's going on for 1.12.5. 20150612 08:58:20< shadowm> Er. 1.12.3 and 1.12.4. 20150612 09:01:37< irker768> wesnoth: Ignacio R. Morelle wesnoth:1.12 d8db51fa9469 / changelog data/multiplayer/scenarios/4p_A_New_Land.cfg players_changelog: ANL: Work around recruit lists being overridden by factions (bug #23593) http://git.io/vI5va 20150612 09:04:00< irker768> wesnoth: Ignacio R. Morelle wesnoth:1.12 e9852edae649 / changelog players_changelog: I bug numbers http://git.io/vI5fk 20150612 09:05:04< irker768> wesnoth: Ignacio R. Morelle wesnoth:master b80819be0298 / changelog data/multiplayer/scenarios/4p_A_New_Land.cfg players_changelog: ANL: Work around recruit lists being overridden by factions (bug #23593) http://git.io/vI5fl 20150612 09:06:16-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 09:08:42< shadowm> Eh, no, it's just with Loyalists that you get the correct recruit lists without that commit. 20150612 09:09:16< shadowm> Stupid confusing MP stuff. 20150612 09:11:04-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 245 seconds] 20150612 09:25:41-!- shadowm_desktop [~ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 252 seconds] 20150612 09:37:56-!- hay207 [~haythamme@41.34.8.19] has quit [Quit: Leaving] 20150612 09:50:48-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has quit [Ping timeout: 264 seconds] 20150612 09:52:21-!- Elvish_Hunter [~irssi@wesnoth/developer/elvish-hunter] has quit [Quit: Ciao!] 20150612 10:00:19-!- horrowin1 [~Icedove@2a02:810a:8b00:5298:21b:fcff:fee3:c3ff] has quit [Quit: horrowin1] 20150612 10:24:30-!- EdB [~edb@89-158-11-138.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20150612 10:38:50-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 252 seconds] 20150612 10:42:26-!- horrowin1 [~Icedove@2a02:810a:8b00:5298:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20150612 10:50:12-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20150612 10:51:28-!- Appleman1234_ [~Appleman1@KD106153218077.au-net.ne.jp] has joined #wesnoth-dev 20150612 10:54:30-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 10:54:33-!- Appleman1234 [~Appleman1@KD106178137200.au-net.ne.jp] has quit [Ping timeout: 244 seconds] 20150612 10:59:22-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 252 seconds] 20150612 11:04:26-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150612 11:04:55-!- hay207 [~haythamme@41.34.8.19] has joined #wesnoth-dev 20150612 11:14:00< hay207> Hello everyone, i'm back 20150612 11:14:26< hay207> back to creating a portal 20150612 11:14:36< hay207> Now in here http://wiki.wesnoth.org/DirectActionsWML#.5Btunnel.5D 20150612 11:14:45< Ravana_> I still believe #wesnoth would be better for that 20150612 11:15:07< hay207> how to use the [source] variable? 20150612 11:15:21< hay207> ok Ravana_ 20150612 11:42:01-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150612 11:42:15-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20150612 11:44:50-!- Appleman1234_ [~Appleman1@KD106153218077.au-net.ne.jp] has quit [Quit: Leaving] 20150612 11:48:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150612 12:05:23-!- irker768 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150612 12:17:00-!- Appleman1234 [~Appleman1@KD106153218077.au-net.ne.jp] has joined #wesnoth-dev 20150612 12:42:49-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 12:45:13-!- Appleman1234 [~Appleman1@KD106153218077.au-net.ne.jp] has quit [Remote host closed the connection] 20150612 12:47:28-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 265 seconds] 20150612 12:51:53-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 13:22:29-!- Haudegen [~quassel@85.124.51.57] has quit [Remote host closed the connection] 20150612 13:23:23-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150612 13:28:19-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 255 seconds] 20150612 13:28:34-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has joined #wesnoth-dev 20150612 13:29:56-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Read error: Connection reset by peer] 20150612 13:53:21-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150612 14:06:31-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150612 14:11:56-!- Appleman1234 [~Appleman1@KD106153218077.au-net.ne.jp] has joined #wesnoth-dev 20150612 14:20:11-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150612 14:27:06-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 265 seconds] 20150612 14:52:40-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150612 15:01:19-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150612 15:02:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20150612 15:13:40-!- boucman_2 [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20150612 15:14:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150612 15:18:05-!- ancestral [~ancestral@71-34-1-180.mpls.qwest.net] has joined #wesnoth-dev 20150612 15:20:43-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 250 seconds] 20150612 15:20:59-!- boucman_2 [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Ping timeout: 252 seconds] 20150612 15:51:34-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20150612 15:52:59< mattsc> gfgtdf: for your latest commit to master, I get this: “wesnoth/src/game_initialization/mp_game_utils.cpp:70:22: error: expression is not assignable” 20150612 15:54:48< mattsc> That’s the entire error message and it points to the = sign in the one line of that commit, so unfortunately I cannot say anything else. Compiling with Xcode on a Mac. 20150612 15:55:27< mattsc> Got to go again, let me know if there’s other information I can provide or tests I should do. Thanks. 20150612 15:55:46-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Client Quit] 20150612 16:01:36-!- gfgtdf [~chatzilla@f054146068.adsl.alicedsl.de] has joined #wesnoth-dev 20150612 16:02:30< gfgtdf> mattsc: hmm travis got teh same bug. But to me that line looks exactly as the other line below that says sets "experience_modifier". Also I compiled with msvc i relly dont know. 20150612 16:09:36< gfgtdf> mattsc: ok i found out i acciendltys put a minus sign before that line (forgot to delete it when i coped form the diff of teh other commit) 20150612 16:10:10-!- kex [~kex@31.11.67.182] has quit [Remote host closed the connection] 20150612 16:10:59-!- irker429 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150612 16:10:59< irker429> wesnoth: gfgtdf wesnoth:master e2bbe8422f34 / src/game_initialization/mp_game_utils.cpp: fix compilation http://git.io/vIFVT 20150612 16:11:01-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 16:12:19-!- gfgtdf [~chatzilla@f054146068.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 38.0.5/20150525141253]] 20150612 16:16:01-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 264 seconds] 20150612 16:16:28-!- horrowin1 [~Icedove@2a02:810a:8b00:5298:21b:fcff:fee3:c3ff] has quit [Quit: horrowin1] 20150612 16:20:43-!- horrowin1 [~Icedove@2a02:810a:8b00:5298:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20150612 16:30:25-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20150612 16:31:35< mattsc> gfgtdf: Ah, indeed. Didn’t see that minus sign either, in spite of having it right in front of me several times … 20150612 16:31:56< mattsc> Thanks, everything compiles without problems nows. 20150612 16:32:04-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Client Quit] 20150612 16:32:32-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150612 16:36:45-!- [Relic] [~Relic]@2602:306:33a3:6d30:2893:4d3:b2f4:b5ce] has joined #wesnoth-dev 20150612 17:03:05-!- travis-ci [~travis-ci@ec2-54-158-189-163.compute-1.amazonaws.com] has joined #wesnoth-dev 20150612 17:03:06< travis-ci> wesnoth/wesnoth#6616 (master - e2bbe84 : gfgtdf): The build has errored. 20150612 17:03:06< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/66565653 20150612 17:03:06-!- travis-ci [~travis-ci@ec2-54-158-189-163.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150612 17:15:17< hay207> Hello, is there a campaign/scenario well commented in code? 20150612 17:18:10-!- ancestral [~ancestral@71-34-1-180.mpls.qwest.net] has quit [Quit: ancestral] 20150612 17:18:56-!- prkc [~prkc@catv-89-134-173-244.catv.broadband.hu] has quit [Ping timeout: 256 seconds] 20150612 17:52:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20150612 17:53:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150612 17:59:13-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 18:04:37-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 264 seconds] 20150612 18:11:38-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150612 18:22:51-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150612 18:34:14-!- Appleman1234_ [~Appleman1@KD106178139184.au-net.ne.jp] has joined #wesnoth-dev 20150612 18:36:58-!- Appleman1234 [~Appleman1@KD106153218077.au-net.ne.jp] has quit [Ping timeout: 272 seconds] 20150612 18:51:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150612 18:55:59-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20150612 18:56:34-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150612 19:10:59-!- irker429 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150612 19:18:01-!- noy [~Noy@wesnoth/developer/noy] has quit [Remote host closed the connection] 20150612 19:18:48-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150612 19:47:24-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 19:51:54-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 245 seconds] 20150612 20:01:08-!- gfgtdf [~chatzilla@f054146068.adsl.alicedsl.de] has joined #wesnoth-dev 20150612 20:01:12< gfgtdf> any opinions on https://github.com/wesnoth/wesnoth/pull/411 ? 20150612 20:04:13< gfgtdf> this code here https://github.com/wesnoth/wesnoth/blob/master/src/game_initialization/connect_engine.cpp#L1045 looks like it is intended to change a leaders type which is carried over froma previous scenario, does anyone know when this is useful ? 20150612 20:07:38-!- Netsplit *.net <-> *.split quits: nurupo, yann, oldlaptop 20150612 20:08:19-!- Netsplit over, joins: oldlaptop 20150612 20:08:53-!- Netsplit over, joins: yann 20150612 20:11:41-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20150612 20:18:22-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150612 20:19:37< Ravana_> what is the expected default value of [scenario]random_start_time= 20150612 20:19:57< gfgtdf> Ravana_: which version? sp or mp ? 20150612 20:20:04< Ravana_> mp 20150612 20:20:15-!- ancestral [~ancestral@20.sub-70-197-226.myvzw.com] has joined #wesnoth-dev 20150612 20:20:16< gfgtdf> Ravana_: which version ? 20150612 20:20:20< Ravana_> 1.12.2 20150612 20:20:35< gfgtdf> Ravana_: i think its yes but im not sure 20150612 20:20:35< vultraz_iOS> I would say that should be yes? 20150612 20:20:48< Ravana_> going edit wiki again then 20150612 20:20:57< gfgtdf> Ravana_: in 1.13 its no. 20150612 20:25:21< Ravana_> added note that default is unreliable there 20150612 20:30:03< gfgtdf> shadowm: you know whether we have a readonly textbox in gui2? 20150612 20:30:56< shadowm> We don't have a separate RO textbox. However, you can achieve the same effect by disabling a normal textbox, you just can't interact with the contents at all (meaning you can't even select them). 20150612 20:31:35< shadowm> That would be why I added copy buttons to the Game Paths dialog. 20150612 20:34:24< gfgtdf> shadowm: ty 20150612 20:34:37< gfgtdf> shadowm: you know whther our textboxes allow pano markup ? 20150612 20:35:03< shadowm> Eh, hm. I haven't the slightest idea about that, actually. 20150612 20:35:05-!- ancestral [~ancestral@20.sub-70-197-226.myvzw.com] has quit [Quit: Smell ya later!] 20150612 20:35:22< hay207> can i make a value as this *^F* to overlay all forest hexes ? 20150612 20:35:32< hay207> hi first 20150612 20:35:39< shadowm> It'd be trivial to clone our existing textbox and add a markup-supporting variant, anyway. 20150612 20:36:02< shadowm> It'd just not be particularly useful I think. 20150612 20:36:07< shadowm> gfgtdf: What's the intended use case, anyway? 20150612 20:38:47< hay207> worked! 20150612 20:44:06< hay207> Ravana_, what's the scenario you like the most in the game 20150612 20:44:24< Ravana_> totally not related to this channel^^ 20150612 20:44:47< hay207> i am looking for another addon, to develop 20150612 20:46:54-!- travis-ci [~travis-ci@ec2-54-146-134-177.compute-1.amazonaws.com] has joined #wesnoth-dev 20150612 20:46:55< travis-ci> gfgtdf/wesnoth-old#485 (no_configure - b8f26c4 : gfgtdf): The build passed. 20150612 20:46:55< travis-ci> Build details : http://travis-ci.org/gfgtdf/wesnoth-old/builds/66597128 20150612 20:46:55-!- travis-ci [~travis-ci@ec2-54-146-134-177.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150612 20:47:32< c74d> I see no reason for me to be annoyed by . 20150612 20:48:35< c74d> shadowm: I'm sorry I didn't get to this sooner; I have no problem reading and reviewing raw BBCode. 20150612 20:53:09< gfgtdf> shadowm: wanted to display text but with the ability to copypyste it so i cannot use labels. 20150612 20:54:54< shadowm> You might prefer to use the copy button approach then, since you can select text from RO GUI2 textboxes as I said. 20150612 20:54:57< shadowm> I mean you can't, argh. 20150612 20:56:03< shadowm> ancestral, AI0867, Elvish_Hunter, gfgtdf, loonycyborg, mattsc, Rhonda, Soliton, vultraz_iOS, zookeeper: Ready for 1.12.3? This is your last chance. 20150612 20:56:56< vultraz_iOS> I have no objectives 20150612 20:56:59< vultraz_iOS> Objections. 20150612 20:57:25< c74d> I'm available to review the announcement now. 20150612 20:58:19< gfgtdf> me neigher 20150612 21:01:26< shadowm> c74d: The announcement doesn't exist yet, you'll have to wait up to 24 hours for that. 20150612 21:01:53< c74d> Noted. I expect that I will be unavailable at that time, however. 20150612 21:02:11< c74d> In 24 hours, that is. 20150612 21:02:32< c74d> I may still be available if it reaches me sooner. 20150612 21:03:08< shadowm> I only received *three* translation update requests for some reason. 20150612 21:03:28< shadowm> I hope it's not that everyone else ignored my follow-up email and sent them all to Ivanovic. 20150612 21:11:31-!- irker647 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150612 21:11:31< irker647> wesnoth: Ignacio R. Morelle wesnoth:1.12 0cbd6d36f32a / / (224 files in 28 dirs): pot and documentation update, no string changes http://git.io/vINoM 20150612 21:11:31< irker647> wesnoth: Ignacio R. Morelle wesnoth:1.12 a977da171240 / changelog players_changelog: Update changelog entries for bug #23504 http://git.io/vINoD 20150612 21:11:47-!- shadowm changed the topic of #wesnoth-dev to: 1.12 branch release in progress, no commits allowed | Wesnoth Developers Channel | Logs: http://irclogs.wesnoth.org 20150612 21:16:58< irker647> wesnoth: Ignacio R. Morelle wesnoth:1.12 f4f7301bcfbd / changelog players_changelog: Version 1.12.3 http://git.io/vIN61 20150612 21:18:58< shadowm> BLARGH. 20150612 21:20:02< irker647> wesnoth: Ignacio R. Morelle wesnoth:1.12 774a5e231c7a / Doxyfile src/wesconfig.h: Version 1.12.3 for real this time http://git.io/vINiu 20150612 21:24:54< irker647> wesnoth: Ignacio R. Morelle wesnoth:1.12 b945b3a5ff02 / INSTALL: Add untar instructions for gzip tarballs http://git.io/vINXG 20150612 21:25:14< irker647> wesnoth: Ignacio R. Morelle wesnoth:master 9ea635763802 / INSTALL: Add untar instructions for gzip tarballs http://git.io/vINX4 20150612 21:32:00< shadowm> loonycyborg: There's a possibility that the issue with the libogg or libvorbis* libraries on Windows goes the other way around and a newer release fixes the bugs. 20150612 21:32:27< shadowm> Just throwing that out there to let you decide what to do in that regard. 20150612 21:33:08< shadowm> I don't care whether you use older or newer versions as long as the bugs get "fixed". 20150612 21:35:37-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 21:38:09< shadowm> Hm, my cat doesn't want me to release 1.12.3. 20150612 21:39:08< hay207> :) 20150612 21:39:12< matthiaskrgr> you can mostly ignore it by using cat >& /dev/null 20150612 21:40:14-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 245 seconds] 20150612 21:41:05< irker647> wesnoth: Ignacio R. Morelle wesnoth:1.12 f4ca0e0b819d / changelog players_changelog: Update changelog entries for bug #23633 with latest information http://git.io/vINSO 20150612 21:41:38-!- hay207 [~haythamme@41.34.8.19] has quit [Quit: Leaving] 20150612 21:45:23< shadowm> zookeeper: There's a historical artifact in TSG that bothers me every release and I never get around to asking later... The merfolk in TSG scenario 1 mention Lord Typhon, and the campaign takes place like 400 years after TRoW or so. 20150612 21:45:39< shadowm> Merfolk don't live that long, do they? 20150612 21:47:06< shadowm> Also, http://forums.wesnoth.org/viewtopic.php?f=32&t=42676 20150612 21:52:32< zookeeper> shadowm, ah yes, that typhon reference should be taken out somehow 20150612 21:54:31< zookeeper> maybe something like... 20150612 21:54:33 * zookeeper thinks 20150612 21:55:33< irker647> wesnoth: shikadilord wesnoth: f4ca0e0b819d tagged as 1.12.3 20150612 21:55:40< shadowm> loonycyborg, mattsc: Don't do anything yet. 20150612 21:56:35-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150612 21:59:35-!- ancestral [~ancestral@63.92.240.233] has quit [Client Quit] 20150612 22:01:55< shadowm> loonycyborg, mattsc: I'll need whoever of you becomes available first to poke me here on IRC. 20150612 22:02:13< loonycyborg> I'm semi available 20150612 22:02:31< shadowm> loonycyborg: Okay, head to this page: https://github.com/wesnoth/wesnoth/releases 20150612 22:02:53< shadowm> Do you see an entry for Wesnoth 1.12.3 followed by a changelog excerpt with an Edit button next to it at the top? 20150612 22:05:06-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20150612 22:05:23< mattsc> shadowm: yes 20150612 22:05:35< mattsc> (only semi-available also) 20150612 22:06:13< shadowm> mattsc: Same thing I just told loonycyborg aove. 20150612 22:06:16< shadowm> above. 20150612 22:06:27< shadowm> Don't do anything yet, just tell me what you see. 20150612 22:06:35< mattsc> shadowm: the ‘yes’ meant: I do see the page and the edit button 20150612 22:07:01< shadowm> mattsc: Okay, do you see an area at the bottom with the following text? " Attach binaries by dropping them here or selecting them. " 20150612 22:07:10< loonycyborg> I see release notes 20150612 22:07:35< shadowm> mattsc, loonycyborg: Er, yes, click on the Edit button for 1.12.3, then answer my last question to mattsc. 20150612 22:07:59< loonycyborg> yes 20150612 22:08:01< mattsc> shadowm: yes, after clicking the edit button 20150612 22:08:03< loonycyborg> I see such an area 20150612 22:08:14< shadowm> That's where you will upload your binaries. 20150612 22:08:30< shadowm> Ivanovic: All this applies to you too when you come back to do OpenPandora. 20150612 22:08:37< mattsc> Okay. Sounds easy enough. 20150612 22:08:43< shadowm> No, it doesn't support rsync/ssh, yes, that sucks, you'll have to do with https. 20150612 22:09:13< shadowm> So this is the plan for 1.12.3. I will mirror your stuff on SF.net, but we won't link to it. 20150612 22:09:30< shadowm> We will instead link to the files on GitHub in release announcements for the time being. 20150612 22:10:04< shadowm> This also means that (at least for the moment) the source tarball will be on tar.gz format instead of tar.bz2. 20150612 22:10:12< loonycyborg> hmm 20150612 22:10:28< loonycyborg> can it be done via command line? 20150612 22:10:33< shadowm> No idea. 20150612 22:10:37< loonycyborg> I don't want to fuck around with web interface 20150612 22:10:41< shadowm> All that said, if you want to mirror your files on SF.net yourselves the option is available and it means less work for me: https://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12.3/ 20150612 22:10:43< loonycyborg> I have a script already 20150612 22:11:07< shadowm> However (and this is the important part),I can't mirror them back to GitHub for you and I WILL NOT link to SF.net. 20150612 22:12:48< shadowm> The GH Releases mechanism has an API, so there probably is some 3rd party script out there to do uploads, but I haven't checked yet. 20150612 22:13:16< shadowm> It'd be implemented using https anyway, though. 20150612 22:13:22< loonycyborg> you going to give only links to github on wesnoth.org? 20150612 22:13:32< loonycyborg> seems a little bit hasty to me 20150612 22:13:35< shadowm> That's what I said. 20150612 22:13:53< shadowm> It's not hasty if you've read the news. 20150612 22:14:08< loonycyborg> I did 20150612 22:14:22< loonycyborg> but I don't care as long as sf didn't do it to wesnoth 20150612 22:14:33< shadowm> SF.net is no longer a reputable provider and I don't want to give them more ad revenue from wesnoth.org. 20150612 22:14:39< loonycyborg> github could be a backup for sf for now 20150612 22:15:07< shadowm> Furthermore, I don't want the Battle for Wesnoth Project to be visibly associated with SF.net. 20150612 22:15:31< shadowm> I don't care whether our files are tampered with or not, it's a matter of principle. 20150612 22:20:16< zookeeper> loonycyborg, caring about it only when they start doing it to wesnoth is pointless because by then it's too late 20150612 22:20:35< loonycyborg> yes they still can change their course 20150612 22:23:11< zookeeper> shadowm, "Your people have been our allies in the past, ever since the days of King Typhon." sounds ok? 20150612 22:23:49< zookeeper> technically there's been times in-between when they've _not_ been formally allies, but i think that's fine 20150612 22:23:49< shadowm> He's just Lord Typhon in TRoW. 20150612 22:24:00< zookeeper> right, s/King/Lord then 20150612 22:26:06< irker647> wesnoth: Ignacio R. Morelle wesnoth:1.12 401dae384dc1 / Doxyfile changelog players_changelog src/wesconfig.h: Bump version http://git.io/vINhA 20150612 22:26:08< shadowm> z Yes. 20150612 22:26:11< shadowm> zookeeper: es. 20150612 22:28:06-!- horrowin1 [~Icedove@2a02:810a:8b00:5298:21b:fcff:fee3:c3ff] has quit [Quit: horrowin1] 20150612 22:29:00< irker647> wesnoth: Ignacio R. Morelle wesnoth:master c838e6e8752d / changelog players_changelog: Update changelog entries for bug #23633 with latest information http://git.io/vINjy 20150612 22:29:03< irker647> wesnoth: Ignacio R. Morelle wesnoth:master 140b3762c689 / changelog players_changelog: Update changelog entries for bug #23504 http://git.io/vINjS 20150612 22:29:40< zookeeper> shadowm, want me to push that to master? 20150612 22:30:09< shadowm> Yes, sure, also I'm not opposed to backporting it to 1.12 after 1.12.3 is announced. 20150612 22:31:01-!- shadowm changed the topic of #wesnoth-dev to: String freeze still ACTIVE on 1.12 branch | Wesnoth 1.12.3 released, announcement pending | Wesnoth Developers Channel | Logs: http://irclogs.wesnoth.org 20150612 22:32:35-!- ancestral [~ancestral@20.sub-70-197-226.myvzw.com] has joined #wesnoth-dev 20150612 22:42:03-!- travis-ci [~travis-ci@ec2-54-234-19-197.compute-1.amazonaws.com] has joined #wesnoth-dev 20150612 22:42:04< travis-ci> wesnoth/wesnoth#6622 (master - 9ea6357 : Ignacio R. Morelle): The build passed. 20150612 22:42:04< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/66607386 20150612 22:42:04-!- travis-ci [~travis-ci@ec2-54-234-19-197.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150612 22:43:01-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 264 seconds] 20150612 22:45:01< loonycyborg> https://github.com/copitux/python-github3 20150612 22:45:05< loonycyborg> maybe I can use this.. 20150612 22:51:26< mattsc> shadowm: I cannot get translations to work. Wesnoth builds and starts just fine. Translations (supposedly) build just fine and are where they are supposed to be. But when I try to switch languages, nothing happens. 20150612 22:51:42< mattsc> I have never had that happen before. I have no idea what’s going on. 20150612 22:54:54< mattsc> oh - kay ... 20150612 22:55:10< irker647> wesnoth: ln-zookeeper wesnoth:master b32580a3dec3 / data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg: Fixed timeline-wise nonsensical mention of Typhon http://git.io/vIATo 20150612 22:55:11< mattsc> However, if I start by clicking on the icon rather than from the CL, the translations are there 20150612 22:55:15< mattsc> bizarre 20150612 22:55:16-!- ancestral [~ancestral@20.sub-70-197-226.myvzw.com] has quit [Quit: ancestral] 20150612 22:57:27< mattsc> Somehow the path must not be set on the CL or something? It used to work. I’ll look into it some other time, for now I am happy to know that it works. 20150612 22:57:34< mattsc> *happy nough 20150612 22:57:39< mattsc> or something 20150612 22:58:06< shadowm> We don't have any relevant code changes in 1.12.2..1.12.3. 20150612 22:58:23< mattsc> Right; I didn’t think so. 20150612 22:58:49< mattsc> Maybe I am misrembering; or am remembering something that was a long time ago. 20150612 22:59:28< mattsc> Panic disappearing. Slowly. 20150612 22:59:34< zookeeper> shadowm, i saw the abez thread earlier, but... eh... 20150612 23:13:54-!- Appleman1234_ [~Appleman1@KD106178139184.au-net.ne.jp] has quit [Quit: Leaving] 20150612 23:14:18-!- Appleman1234 [~Appleman1@KD106178139184.au-net.ne.jp] has joined #wesnoth-dev 20150612 23:15:40-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth-dev 20150612 23:17:01< shadowm> zookeeper: 'Eh', you say? 20150612 23:18:10< shadowm> I certainly wouldn't call it a plot hole, but it's not the best wording either. 20150612 23:18:40< shadowm> Maybe you'd prefer me to bug vultraz about it since he's doing the prosey thing in lieu of you know who nowadays? 20150612 23:20:01< shadowm> Eh, s/plot hole/continuity error/. 20150612 23:20:18< zookeeper> yeah it just doesn't seem like a notable issue to me. although i suppose one could just change "lands few humans had ever visited" to "lands rarely visited by humans" or something 20150612 23:20:38< zookeeper> or even more simply, just remove "had ever" 20150612 23:21:37< shadowm> vultraz_iOS: Guess what, you have another task to add to your list when you come back.. 20150612 23:23:50-!- kex [~kex@31.11.67.182] has joined #wesnoth-dev 20150612 23:28:51-!- kex [~kex@31.11.67.182] has quit [Ping timeout: 265 seconds] 20150612 23:32:20< gfgtdf> does anyone think i shoudl not merge https://github.com/wesnoth/wesnoth/pull/411 ? 20150612 23:32:21< shadowm> 20150612 20:32:07 error network: found unknown command: 20150612 23:32:21< shadowm> [gamelist_diff] 20150612 23:32:27< shadowm> Why am I getting this on 1.12? 20150612 23:33:10< shadowm> :\ Seems my client glitched to hell. 20150612 23:33:24< shadowm> It's in a game that doesn't even exist anymore and it's still receiving network data. 20150612 23:34:09< gfgtdf> shadowm: how do you mean game does not even exist anymore ? 20150612 23:34:38< shadowm> I joined with another client and saw myself on the lobby even though I was in the game. 20150612 23:35:04< shadowm> I also received the XYZ has ended the game on the original client but it didn't quit linger mode. 20150612 23:35:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150612 23:35:21< shadowm> *message on the original client 20150612 23:35:47-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20150612 23:36:12< shadowm> So I imagine that's when the unknown commands error started happening. The client continued to believe it was in the game even though the server had me back on the lobby. 20150612 23:37:10< shadowm> I have never seen this happen before, so I'm not sure what caused it. I messed with the minimap controls after entering linger mode and that's about it. 20150612 23:37:20< gfgtdf> shadowm: iir there were also some falso positives about Found Unkonw command, that is when it is intended that teh client simply ignores those packages. 20150612 23:37:31< gfgtdf> shadowm: never seen this happening before means on 1.10 or on 1.12 ? 20150612 23:37:36< Ravana_> I thought it was supposed to be that way, so that when game is ended you are not kicked to lobby, but will see lobby chat in game 20150612 23:37:44< shadowm> On 1.3.x onwards, gfgtdf. 20150612 23:38:13< shadowm> No, normally you get offered the option to save the game and then are forcibly returned to the lobby. 20150612 23:38:20< gfgtdf> shadowm: those error message was added in 1.11.11 so it possible that the servere sened those messages before and there was just no error message about it 20150612 23:38:42< Ravana_> I just find current way better, as this allows me to see in game chat log still 20150612 23:39:10< gfgtdf> shadowm: 1.11.x i mean 20150612 23:40:50< shadowm> Gah I have too many console windows open, I can't find the parent of my second client. 20150612 23:41:51< shadowm> Ravana_: But I'm pretty sure it's a bug. 20150612 23:42:28< shadowm> I just created a game with A, joined with B as observer. A quit the game, B got the "a network disconnection has occurred yadda yadda" message then was quit to the lobby. 20150612 23:43:08< shadowm> The previous situation I described was equivalent to this except I was in control of client B and not A. 20150612 23:43:33< gfgtdf> shadowm: i thought you controlled both clients ? 20150612 23:43:37< shadowm> But instead of getting the "network disconnection" message I only got the "A has ended the game" message. 20150612 23:44:05< shadowm> No, gfgtdf. 20150612 23:44:27< gfgtdf> shadowm: so you dont know what client A did ? 20150612 23:45:08< shadowm> Okay, first I was watching someone else's game on the 1.12 server. Then that person ended the game. My client got the "A has ended the game" message, then started seeing the "found unknown command [gamelist_diff]" messages on stderr. 20150612 23:45:51< shadowm> I joined another client to look at myself and saw that the server had me on the lobby. 20150612 23:46:07< shadowm> Because the game no longer existed. But my original client didn't get this for some reason. 20150612 23:46:28< shadowm> So the unknown command messages must have resulted directly from that. 20150612 23:47:05< shadowm> So, normally, if a game ends you get the "network disconnection" message, you have the option to save the game, and your client returns to the lobby afterwards. This is not what happened above. 20150612 23:48:07-!- travis-ci [~travis-ci@ec2-54-224-77-114.compute-1.amazonaws.com] has joined #wesnoth-dev 20150612 23:48:08< travis-ci> wesnoth/wesnoth#6626 (master - 140b376 : Ignacio R. Morelle): The build failed. 20150612 23:48:08< travis-ci> Build details : http://travis-ci.org/wesnoth/wesnoth/builds/66614330 20150612 23:48:08-!- travis-ci [~travis-ci@ec2-54-224-77-114.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150612 23:48:59< shadowm> Ravana_: So you are saying that you normally glitch like I did? 20150612 23:49:08< Ravana_> yes 20150612 23:49:24< shadowm> The server kicks you to the lobby, it's the client's state that goes out of sync with the server. 20150612 23:49:38< Ravana_> else I would need to rush to press alt+c to halt game, before I would be kicked 20150612 23:50:05< shadowm> And this means that you will get lobby messages in the meantime but can't see them. 20150612 23:50:28< shadowm> ("Message" here being in the broader sense of the server sending you commands and data.) 20150612 23:52:56< Ravana_> I have observed that longer I stay in nonexistent game the longer it takes to catch up to current state of lobby when I go there 20150612 23:53:32< Ravana_> it seems that everything was just delayed, not errored 20150612 23:53:32< gfgtdf> shadowm: maybe it related to whether you quit the client (the application) or end the game the usual way (end scenario button) ? 20150612 23:53:33< shadowm> I used End Scenario from the host and it's happening again. 20150612 23:53:57< shadowm> Including the "unknown command" flood. 20150612 23:53:58< Ravana_> gfgtdf: it is yes 20150612 23:56:10< shadowm> I got defeated this time and quit without using the End Scenario button and my observer got stuck again. 20150612 23:56:19< mattsc> shadowm: supposedly the OS X package is being uploaded to github right now. I need to leave for an hour, will check if it completed alright when I am back. 20150612 23:56:42< shadowm> mattsc: Okay. 20150612 23:57:05< Ravana_> for me it has been 100% reliable that when end scenario button is used I can choose when to leave, and when host just leaves then its kick 20150612 23:57:17< shadowm> Lobby messages (as in people messages) become in-game messages, hm. 20150612 23:58:14< shadowm> Meh. 20150612 23:58:35< shadowm> I don't know whether it's a bug, an oversight, or just really bad design. 20150612 23:58:46< shadowm> The stderr flood would suggest it's one of the first two. 20150612 23:59:24< shadowm> I mean, for example, if I quit mid-game the observer would quit back to the lobby both client and server-side, not only server-side. --- Log closed Sat Jun 13 00:00:16 2015