--- Log opened Tue Jul 28 00:00:20 2015 20150728 00:02:33-!- Xara2 [Yangyf@2001:da8:7003:36:2543:413b:f72a:3a40] has joined #wesnoth-dev 20150728 00:02:37-!- Xara2 [Yangyf@2001:da8:7003:36:2543:413b:f72a:3a40] has quit [Read error: Connection reset by peer] 20150728 00:18:58-!- Jozrael [c05b900d@gateway/web/freenode/ip.192.91.144.13] has quit [Quit: Page closed] 20150728 00:19:29-!- Jozrael [c05b9013@gateway/web/freenode/ip.192.91.144.19] has joined #wesnoth-dev 20150728 00:40:44-!- eduardovalenzuel [~eduardova@50-80-126-149.ftth.simafelagid.is] has quit [] 20150728 00:44:37-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has quit [Ping timeout: 252 seconds] 20150728 00:44:43-!- [Relic] [~Relic]@2602:306:33a3:6d30:50e0:7bd:7db7:a1f2] has quit [Quit: I press the magic X and all the weirdos go away!] 20150728 00:45:17-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20150728 00:51:58-!- [Relic] [~Relic]@2602:306:33a3:6d30:2c62:826d:b40e:6cac] has joined #wesnoth-dev 20150728 00:57:47-!- DrunkLurker [DrunkLurke@broadband-46-242-112-176.nationalcablenetworks.ru] has quit [] 20150728 01:11:33-!- gonzus1 [~Adium@dhcp-077-248-019-243.chello.nl] has quit [Quit: Leaving.] 20150728 01:18:18-!- estomagordo [3e74e722@gateway/web/freenode/ip.62.116.231.34] has quit [Ping timeout: 246 seconds] 20150728 01:19:23-!- helpmeup [~frozsak@evokator.com] has quit [Quit: Lost terminal] 20150728 01:20:10-!- ancestral [~ancestral@163.sub-70-197-230.myvzw.com] has joined #wesnoth-dev 20150728 01:20:52< ancestral> Vultraz: so, I came to the realization very early on when I was trying to reproduce the logo 20150728 01:21:06< ancestral> That GIMP is not the right tool for the job 20150728 01:21:32< ancestral> At least, when it comes to text, vectors and scaling 20150728 01:21:42< autodidact> what logo 20150728 01:22:25< ancestral> The logo 20150728 01:22:35< autodidact> welp 20150728 01:22:39< autodidact> that clears that up 20150728 01:22:47< ancestral> The Wesnoth shield and text 20150728 01:24:28-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20150728 01:25:04< Portaljacker> THE logo 20150728 01:26:49< ancestral> https://github.com/wesnoth/wesnoth/blob/master/images/misc/logo.png 20150728 01:27:24< ancestral> vultraz: So anyway, I had some success using Inkscape 20150728 01:28:00< ancestral> Very, very easy to track and kern text 20150728 01:28:33-!- halfspiral [~halfspira@162.211.218.252] has joined #wesnoth-dev 20150728 01:30:36-!- Jagreen [bb4e81b5@gateway/web/freenode/ip.187.78.129.181] has joined #wesnoth-dev 20150728 01:33:05-!- allefant is now known as elias 20150728 01:33:24-!- joet [~joet@host86-163-219-255.range86-163.btcentralplus.com] has quit [Ping timeout: 264 seconds] 20150728 01:34:00< c74d3> The GIMP is a raster editor, Inkscape is far more appropriate for SVG. 20150728 01:34:28< halfspiral> /window splith 20150728 01:34:37< halfspiral> oops 20150728 01:36:38-!- ancestral [~ancestral@163.sub-70-197-230.myvzw.com] has quit [Quit: Smell ya later!] 20150728 01:41:02-!- Jagreen [bb4e81b5@gateway/web/freenode/ip.187.78.129.181] has quit [Quit: Page closed] 20150728 01:49:13< Portaljacker> i just followed the guide here http://wiki.wesnoth.org/Git_for_Wesnoth_Crash_Course for updating my fork, since there were commits since i made it yesterday 20150728 01:49:35< Portaljacker> and it has you do git pull upstream master 20150728 01:49:51< Portaljacker> but that makes a merge commit and makes my fork's master not match the main one 20150728 01:51:10< Portaljacker> so i undid the commits and did git pull --rebase upstream master and all was well 20150728 01:52:21-!- jstitch [~user@189.141.87.225] has joined #wesnoth-dev 20150728 01:59:34-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 260 seconds] 20150728 02:02:01-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20150728 02:02:47< Portaljacker> nevermind, i did something wrong, got it working now 20150728 02:02:58-!- Xara [Yangyf@2001:da8:7003:36:2543:413b:f72a:3a40] has quit [Quit: Leaving] 20150728 02:03:09-!- Xara [Yangyf@2001:da8:7003:36:2543:413b:f72a:3a40] has joined #wesnoth-dev 20150728 02:03:13-!- Xara [Yangyf@2001:da8:7003:36:2543:413b:f72a:3a40] has quit [Client Quit] 20150728 02:03:58-!- Xara [Yangyf@2001:da8:7003:36:2543:413b:f72a:3a40] has joined #wesnoth-dev 20150728 02:04:40-!- Xara [Yangyf@2001:da8:7003:36:2543:413b:f72a:3a40] has quit [Client Quit] 20150728 02:05:46-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 240 seconds] 20150728 02:05:46-!- wedge010 is now known as wedge009 20150728 02:05:48-!- Xara [Yangyf@2001:da8:7003:36:2543:413b:f72a:3a40] has joined #wesnoth-dev 20150728 02:09:04-!- Berenlut [~cllamach@152.166.114.1] has joined #wesnoth-dev 20150728 02:09:22< Berenlut> Hello 20150728 02:11:12< Berenlut> \q 20150728 02:11:15< Berenlut> exit 20150728 02:11:18< Berenlut> :q 20150728 02:11:23< autodidact> part 20150728 02:11:27< autodidact> slash part 20150728 02:13:13-!- Berenlut [~cllamach@152.166.114.1] has left #wesnoth-dev [] 20150728 02:26:22-!- N4tr0n_ [~N4tr0n@162.255.34.90] has quit [Ping timeout: 246 seconds] 20150728 02:26:50-!- autodidact [~x@c-69-251-118-2.hsd1.va.comcast.net] has quit [Ping timeout: 272 seconds] 20150728 02:34:57< jstitch> Hi. what version of Python 2 should I assume for the maintenance tools? the wiki don't says much, just Python 2, some text says python 2.4, other 2.7 20150728 02:37:08< shadowm> Debian oldstable uses Python 2.7 by default so that should be a good starting point. On the other hand, I'm no Python expert myself but if our tools would run on Python 2.6 as they are I'd ratehr keep them that way. 20150728 02:39:45-!- autodidact [~x@c-69-251-118-2.hsd1.va.comcast.net] has joined #wesnoth-dev 20150728 02:40:26< jstitch> ok... so, Python 2.6 is the supported version? restating: what's the python version over which the tools run safely? 20150728 02:41:13< shadowm> 2.7. 20150728 02:42:05< jstitch> thanks! 20150728 02:46:30-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 244 seconds] 20150728 02:46:46-!- StandYourGround [~Adium@2602:306:83db:de50:dd82:8d77:f46:1e9e] has joined #wesnoth-dev 20150728 02:47:44< StandYourGround> Great news for Mac users… The upcoming OSX release is now so smart with fullscreen that it can take apps that don't use system native fullscreen methods and make them work anyway, no tricks required 20150728 02:48:05-!- UnwiseOwl_ [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 02:48:06< StandYourGround> so Wesnoth starts up as a window, and right away it can be fullscreened as if it didn't use the SDL fullscreen methods 20150728 02:48:31< StandYourGround> Crap, it can fullscreen anything it wants… 20150728 02:52:01< UnwiseOwl_> If I want to fire an event only if a variable £foo is greater than 10, what's the syntax? 20150728 02:52:39-!- baegle [~baegle@unaffiliated/baegle] has quit [Quit: Leaving] 20150728 02:53:02< shadowm> You need to handle a specific type of events or set thereof, always. 20150728 02:53:29< shadowm> Other than that, use http://wiki.wesnoth.org/EventWML#.5Bfilter_condition.5D in conjunction with the [variable] conditional statement. 20150728 02:53:41-!- UnwiseOwl_ [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 02:54:56-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 02:55:12< UnwiseOwl> That will do fine. Thank you. 20150728 02:56:40< shadowm> UnwiseOwl: A more concrete example here: http://pastebin.com/BVhLHRQK 20150728 02:56:51-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 02:57:34-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 02:58:28-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 02:59:21-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 02:59:24-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 02:59:46-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 02:59:51-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150728 03:01:15< UnwiseOwl> Yep. If I have other filters on the event I can chain them with \and\ at the \filter-condition\ level, right? 20150728 03:01:40< UnwiseOwl> Apologies for the weird characters, limitedcharacter set on the phone... 20150728 03:02:00< UnwiseOwl> Thanks, shadowm 20150728 03:03:11< shadowm> UnwiseOwl: Think of [filter_condition] as an [if] clause and the event handler's body as your [then] block. 20150728 03:03:52< shadowm> The difference is that the event handler will only ever be considered for the effects of first_time_only=yes if the condition passes, unlike if you were using plain [if]. 20150728 03:04:33< shadowm> So, you can have your standard unit or weapon filters in the event as usual and the [filter_condition] block. All filters must pass for the event handler to run. 20150728 03:05:04< shadowm> And in the [filter_condition] block, like in any other piece of conditional WML, you can use the usual [and]/[or]/[not] logic operator blocks. 20150728 03:05:58< UnwiseOwl> I THINK I understood the jist of that... 20150728 03:06:03-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 03:06:36-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 03:07:24-!- Portaljacker [~Portaljac@modemcable081.139-178-173.mc.videotron.ca] has quit [Quit: Leaving] 20150728 03:07:33< UnwiseOwl> Basically boils down to, yes, you can use it with other filters, but no, you don't need an /and/ 20150728 03:08:14< UnwiseOwl> So a condition filter is a special case of filter that is treated differently 20150728 03:08:20-!- Portaljacker [~Portaljac@modemcable081.139-178-173.mc.videotron.ca] has joined #wesnoth-dev 20150728 03:08:38< UnwiseOwl> Excuse me, I don't program....had you guessed? :p 20150728 03:09:10-!- prkc [~prkc@catv-89-134-159-162.catv.broadband.hu] has quit [Remote host closed the connection] 20150728 03:09:27-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 252 seconds] 20150728 03:09:31< shadowm> The [filter*] tags are all implicitly and forcibly AND'd together, so no, you don't need an [and] between them and it in fact won't owkr. 20150728 03:09:34< shadowm> work. 20150728 03:09:50< shadowm> 00:08:16 So a condition filter is a special case of filter that is treated differently 20150728 03:09:54< shadowm> So, yes. 20150728 03:11:11-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150728 03:11:47< UnwiseOwl> Sweet, thanks...(kills some unneeded /and/s) 20150728 03:11:55-!- StandYourGround [~Adium@2602:306:83db:de50:dd82:8d77:f46:1e9e] has quit [Quit: Leaving.] 20150728 03:12:55< UnwiseOwl> Could have sworn I got them from an example somewhere... 20150728 03:14:07-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth-dev 20150728 03:15:24-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 03:18:10-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 03:19:13< UnwiseOwl> Http://pastebin/Fs07jEkv 20150728 03:19:50< UnwiseOwl> Here's what I have with the filter that was already in there with an /and/ and works...correct? Could be more correct? 20150728 03:20:31-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 03:21:26-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 03:22:36< UnwiseOwl> Should fire only if they step in a village in a certain area after turn 18 20150728 03:23:22-!- jstitch [~user@189.141.87.225] has left #wesnoth-dev ["ERC (IRC client for Emacs 24.5.1)"] 20150728 03:26:18< shadowm> UnwiseOwl: The [filter_condition] goes outside the [filter]. 20150728 03:26:55< shadowm> And foo should be turn_number ($turn_number is the current turn number). 20150728 03:28:07-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150728 03:29:59< UnwiseOwl> Outside...that makes more sense! 20150728 03:30:08< shadowm> UnwiseOwl: ("goes outside the [filter]" more specifically means that your code won't work because [filter_condition] is not a tag that's recognized in a Standard Unit Filter, which is what [filter] represents here.) 20150728 03:30:24< shadowm> Here's a cleaned up version with those points in consideration, plus an optimization: http://pastebin.com/znabtwJx 20150728 03:31:05< shadowm> Avoid having multiple [filter_location]s in a SUF (or conversely, multiple [filter]s in a SLF), since those have to be re-evaluated separately. 20150728 03:31:12< UnwiseOwl> Ah, foo isn't turns...it's turns since event x 20150728 03:31:29-!- hokomoko [bc7894e4@gateway/web/freenode/ip.188.120.148.228] has joined #wesnoth-dev 20150728 03:31:32< shadowm> The [and]s are gone because all conditional elements are AND'd by default. 20150728 03:31:46< UnwiseOwl> Sweet, I can use that...thank you VERY much. 20150728 03:31:48-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 03:32:36-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 03:32:42-!- Jozrael [c05b9013@gateway/web/freenode/ip.192.91.144.19] has quit [Ping timeout: 246 seconds] 20150728 03:33:01< hokomoko> hey shadowm, I saw someone linked our thread from spring rts on you forums so I've decided to come and say hi 20150728 03:33:04-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth-dev 20150728 03:33:16< shadowm> hokomoko: Hi. o/ 20150728 03:33:21< hokomoko> \o 20150728 03:33:43< vultraz> \ o / 20150728 03:34:36< hokomoko> I see some similarities between the projects, mostly in the community aspect (I wouldn't know that much about the technical) 20150728 03:35:05< hokomoko> are you/were you familiar with spring? 20150728 03:35:21< shadowm> No, not really. Not me, at least. 20150728 03:35:55< UnwiseOwl> Http://pastebin.com/ecubSyFb adapted mine from this example on the wiki. 20150728 03:35:58< hokomoko> It's an RTS engine, with games developed by separate teams 20150728 03:36:40< hokomoko> which means you have a separation between the engine devs (mostly c++) and the content devs (lua, graphics etc.) 20150728 03:37:20< hokomoko> and when I read about wesnoth it seems you have a similar structure of the core developers vs. campaign/addon devs 20150728 03:37:46-!- Xara [Yangyf@2001:da8:7003:36:2543:413b:f72a:3a40] has quit [Read error: Connection reset by peer] 20150728 03:38:23< UnwiseOwl> Yeah, and some of us add-on "devs" have NO IDEA. 20150728 03:38:26< shadowm> Pretty much, considering that all mainline campaigns but the (meta-chronologically) first three or four were developed by users. 20150728 03:39:51< hokomoko> UnwiseOwl: I have no idea as well, so you're in good company ^^ 20150728 03:41:34< UnwiseOwl> Good to meet you, then :) 20150728 03:41:51< hokomoko> re goals, I wonder what makes you work on wesnoth. Do you have a vision? do you just enjoy the technical work? Is it because you like the game? < applicable to anyone who wants to answer 20150728 03:42:28< shadowm> Different people will give you a different answer, certainly. 20150728 03:43:51< shadowm> I got in the project mainly because I liked the game and wanted to develop my own add-on campaign using it and wanted to give something back. Then things sort of spiralled down from there. 20150728 03:44:08< hokomoko> :D very familiar 20150728 03:44:30< hokomoko> I started as a game dev myself a year ago, on a game that I've played for several years 20150728 03:44:41< vultraz> I got into the game because it was in GCI2010, and I thought it would be great to make my own addon campaign... I'm still making it and somehow I became a dev 20150728 03:45:00< shadowm> I didn't know much C++ at first so I also wanted to see if I could learn doing something (I had a side-project written in C++ at the time too, but that never got anywhere). 20150728 03:45:03< hokomoko> a few months ago I've found myself working on the engine too 20150728 03:45:25< hokomoko> yea, I'm more of a C person tbh 20150728 03:45:30< UnwiseOwl> I just like Wesnoth and having an excuse to tell stories ;) 20150728 03:45:41< autodidact> heh 20150728 03:45:53< autodidact> whats gci 20150728 03:45:59< shadowm> Google Code-In. 20150728 03:46:14< autodidact> wesnoth was 'in' it? 20150728 03:46:26< shadowm> We participated in GCI in 2010, yes. 20150728 03:46:27< hokomoko> but since there's a huge codebase of c++, I had no choice but learn how to use all that nasty stuff 20150728 03:47:04< vultraz> Ironically 20150728 03:47:08< vultraz> I didn't do any tasks for wesnoth 20150728 03:47:27< vultraz> Wanted to do the playtest ones but they were too popular 20150728 03:49:54-!- Portaljacker [~Portaljac@modemcable081.139-178-173.mc.videotron.ca] has quit [Quit: Leaving] 20150728 03:52:18< hokomoko> are content devs regularly pissed at core devs for introducing breaking changes/removing backward compatibility? 20150728 03:54:35-!- halfspiral [~halfspira@162.211.218.252] has quit [Quit: WeeChat 1.1.1] 20150728 03:55:44< shadowm> Occasionally. We generally document most compatibility-breaking changes so most people manage to fix their content if they have just a bit of time. There are exceptions, of course, and there are also add-ons that get inevitably abandoned during the version transition (on the other hand, that also provides other prospective WML coders with the opportunity to learn by taking over an abandoned add-on). 20150728 03:56:20-!- afre [63f401a5@gateway/web/freenode/ip.99.244.1.165] has joined #wesnoth-dev 20150728 03:58:31< hokomoko> ah yes, porting is a great way to learn new stuff 20150728 03:59:01< hokomoko> my way of getting familiar with the codebase is mostly performance oprimisations 20150728 03:59:27< hokomoko> did you hit such issues? (I suppose it's a bit different in a turn based game) 20150728 04:01:45-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20150728 04:02:00-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Remote host closed the connection] 20150728 04:02:15< shadowm> hokomoko: We have had performance issues, we've also had people investigate and/or fix them, but I've never participated in such endeavors directly myself because, uh, insufficient technical skills on my part, really. 20150728 04:03:04< chaverma> re: python, i've noticed some tools will try to behave nicely with python 3 20150728 04:03:17< chaverma> but not consistently 20150728 04:03:44< chaverma> i can't tell if that was for a momentary convenience or a project mandate 20150728 04:04:50< shadowm> I think someone here wanted to move us to Python 3 but then it was pointed out that Python 3 isn't the default in all current Linux distributions. [citation needed] 20150728 04:05:05< hokomoko> what do you like working on then? 20150728 04:05:09< chaverma> that's correct, it isn't 20150728 04:05:21< hokomoko> python 3 is a contreversial issue 20150728 04:05:48< hokomoko> controversial even 20150728 04:06:01< chaverma> heh 20150728 04:06:24< chaverma> usually if you just support python 2 you do fine 20150728 04:06:39< afre> Hello Everyone, sorry to interrupt. I've been following the Wesnoth project for years but have zero talent in pretty much everything, even as a player. The news is saddening: if there's any mundane simpleton tasks I can do, I am willing to contribute ;) Not sure if I've an account but I will make one with this username. 20150728 04:06:58< shadowm> hokomoko: Nowadays I mostly do UI/UX stuff in mainline, as well as maintain the add-ons server and client code (which used to be a monolithic mess I had to refactor in order to get anything done). 20150728 04:07:59< hokomoko> I'm terrible at UI/UX stuff 20150728 04:08:13< shadowm> At one point I also did WML API features, before Lua support was added in 1.7.x and then improved in 1.9.x. 20150728 04:08:19< hokomoko> networking is fun though! 20150728 04:08:38< shadowm> But in a way things have come full circle for me since my first patch was a simple UI addition. 20150728 04:09:11< hokomoko> it's funny how you always remember the first contribution you made to a project :) 20150728 04:09:21< shadowm> afre: We can always use playtesting, especially (but not exclusively) for development versions. Add-on authors can use playtesters too! (And I'm not saying this because I'm one of them, no, not at all.) 20150728 04:10:22< shadowm> afre: If you are fluent in a language other than English it's also possible that one of the translation teams could benefit from a little extra help. Finally, just spreading the word about Wesnoth also helps everyone! 20150728 04:12:46< chaverma> damn, i missed tetha 20150728 04:13:11< chaverma> yesterday i was pointed at him to coordinate on the python tooling 20150728 04:13:25< afre> shadowm: I do try the latest all the time, though haven't as much since development and irc slowed. I (think) I have a good command of English only; sometimes the scripts do irk me, so maybe I could help in that department. And I also notice bugs but find it awkward to report it through the proper channels. 20150728 04:14:39< hokomoko> afre: giving a good report of a bug is usually most of the work towards fixing it 20150728 04:15:08< hokomoko> so that's huge help 20150728 04:15:23< hokomoko> (unless the bug is really nasty, or the developer is drunk) 20150728 04:15:43< shadowm> You'd be surprised at the kind of stuff people can report that we wouldn't notice or even identify as a bug otherwise. 20150728 04:15:50-!- Kwandulin [~Miranda@p5B0097F1.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150728 04:16:31< afre> Yeah, I think I'm just not used to submitting things; I need to get the hang of it first. 20150728 04:16:37< autodidact> so if you guys dont have a core engine dev, what was gci about 20150728 04:18:09< shadowm> We had a more active development team back then, I thought that was obvious. 20150728 04:19:00< autodidact> touchy 20150728 04:19:00-!- oldlaptop [~quassel@50-107-125-36.adr02.mskg.mi.frontiernet.net] has quit [Ping timeout: 244 seconds] 20150728 04:19:07< afre> shadowm: I just registered, again. I don't know how many accounts I've made in the past - haha. 20150728 04:19:21< shadowm> afre: On gna.org or the forums? 20150728 04:20:04< afre> Just the forums for now. I think gna.org once but I was a bit overwhelmed and never returned orz. 20150728 04:20:07< shadowm> None on the forums with your current address, at least. 20150728 04:20:27< shadowm> Yeah, I do agree gna.org is not very friendly, even for developers. 20150728 04:20:30< afre> Maybe I need to login first. 20150728 04:21:27< shadowm> Perhaps "not very friendly" is putting it lightly. It runs software designed some time in the early 2000s and it isn't particularly flexible or (conversely) powerful. 20150728 04:21:59-!- oldlaptop [~quassel@50-107-125-36.adr02.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20150728 04:22:02< shadowm> We are just sticking with it because we don't have someone able to set up our own bug tracker right now, and GitHub's doesn't support non-image attachments. 20150728 04:22:11< afre> Is that still the defacto bug report place? 20150728 04:22:20< shadowm> Yes. 20150728 04:22:54< hokomoko> heh you beat us, you have open reports from 2004 while our oldest is from 2006 20150728 04:23:11< hokomoko> :P 20150728 04:24:03-!- halfspiral [~halfspira@162.211.218.252] has joined #wesnoth-dev 20150728 04:24:07< shadowm> Eh, most stuff from that far back is feature requests. 20150728 04:24:40< afre> I'll give it a spin again, since there's more demand for help. 20150728 04:25:56-!- vhite_ [~vhite@static-dsl-114.213-160-189.telecom.sk] has joined #wesnoth-dev 20150728 04:26:06< shadowm> When you have developers mostly doing their own thing as opposed to following a strict feature plan, I think it's to be expected that they'll only rarely bother with pre-specified feature requests. 20150728 04:27:49< hokomoko> watch out for the rampant dev :D 20150728 04:28:38< hokomoko> but yes, that's a feature of OS projects I think 20150728 04:29:07< hokomoko> since everyone is a volunteer (except GSOC maybe?), they prefer working on things that interest them more 20150728 04:29:22-!- c74d3 is now known as c74d 20150728 04:29:31< vultraz> even in GSoC people work on their own proposed projects 20150728 04:30:07< UnwiseOwl> Possibly everyone who actually used gna is skilled enough that if they bothered logging the feature instead of just doing it the feature is probably really hard... 20150728 04:30:17< hokomoko> ah I thought the organisations prepared proposals, my mistake 20150728 04:30:22< afre> lol - What's the correct answer to: (Antispam test:) What command do you use in SVN to send your changes? My experience with SVN has been minimal... 20150728 04:30:56< chaverma> oof, it's been a few years 20150728 04:30:57< afre> commit? 20150728 04:31:02< chaverma> yeah, it should be commit 20150728 04:31:15< UnwiseOwl> Hokomoko: We give suggestions, but they pick projects 20150728 04:31:19< afre> Let's see if the form hates me. 20150728 04:31:19< hokomoko> sudo apt-get install git 20150728 04:31:31< hokomoko> UnwiseOwl: I see 20150728 04:32:00< UnwiseOwl> We're very easy-going :) 20150728 04:33:11< shadowm> hokomoko: GSoC organizations usually do a bit of both, proposing their own projects and letting students propose theirs too. 20150728 04:34:02< shadowm> We used to allow students to propose projects, and this worked out well at first. At first. Then it only started increasing our technical debt due to some overambitituous proposals. 20150728 04:34:31< shadowm> ambitiuous. 20150728 04:35:16< shadowm> (We participated in GSoC yearly from 2008 to 2014. We weren't accepted for 2015 and it'd have been a bad idea anyway.) 20150728 04:35:16< UnwiseOwl> Ambitious 20150728 04:35:45< afre> shadowm: I'm in! (https://gna.org/projects/wesnoth is the correct place, right?) 20150728 04:35:53< shadowm> afre: Yes. 20150728 04:36:43< hokomoko> it doesn't look like any game was accepted this year 20150728 04:37:07< hokomoko> Spring tried to get accepted a few years ago, but wasn't 20150728 04:37:39< hokomoko> I heard claims it was due to the community being toxic 20150728 04:38:04< afre> Yeah, some of those proposals were insane. As if code grows on trees. 20150728 04:39:10< afre> hokomoko: My guess is burnout. Happens more in the Internet/programming world. 20150728 04:40:48< hokomoko> oh sorry, I meant the spring community was toxic back then (and maybe a bit now as well :S), I'm not analysing communities I'm not familiar with 20150728 04:42:23< UnwiseOwl> It's the net. All communities have toxic elements. The language barriers don't help matters. 20150728 04:42:58< afre> I don't have Wesnoth currently on this PC. What should I really be testing for a start: 1.13.1 or 1.13.1+dev? 20150728 04:43:39< hokomoko> Yea, language barriers are difficult 20150728 04:43:57< shadowm> afre: 1.13.1+dev if you can afford the massive uninterruptible download. 20150728 04:44:09< shadowm> afre: As well as having to build from source. 20150728 04:44:47< hokomoko> we have some brits and Americans sprinkled around, but a good portion of the devs (and all 2 core devs) aren't native English speakers 20150728 04:45:24< shadowm> hokomoko: It's been the same here most of the time, interestingly. 20150728 04:45:57< shadowm> For a while the most active devs and users were all from Central Europe for some reason? 20150728 04:46:31< afre> My connection is spotty even though it's supposed to be good. Compiling Wesnoth looks difficult. There's a number of ways... point me to the most foolproof one, please. 20150728 04:46:53< hokomoko> I must say I was really surprised how few Americans are in OS game development 20150728 04:46:58< shadowm> afre: That depends on your OS and version thereof. 20150728 04:48:22< afre> shadowm: I have Win7 and cygwin. 20150728 04:48:31< shadowm> Ugh. 20150728 04:48:50< shadowm> Nobody here has used Cygwin in over a decade, I believe. 20150728 04:49:07< afre> shadowm: like I said, I'm hopeless haha. 20150728 04:49:14< hokomoko> we've been using mingw for a while 20150728 04:49:17< chaverma> not since virtualbox got so easy 20150728 04:49:35< hokomoko> ah, you have a vagrant box? 20150728 04:50:06< shadowm> Since Cygwin's goal is to implement a full POSIX environment on Windows, Cygwin binaries tend to get isolated from the rest of the system and break some build-time assumptions (namely, that all Windows platforms are non-POSIX compliant). 20150728 04:50:26< chaverma> depending on what i'm doing, i'd simply run virtualbox on windows so i can get a fo-real linux environment 20150728 04:51:00< shadowm> Wesnoth is far better tested with Mingw, although right now we seem to require building Boost from source which is not a task I'd give anyone. 20150728 04:51:05< c74d> GitLab seems to support uploading ZIP archives to issue tickets. 20150728 04:51:16< shadowm> *Unless* you use an obsolete gcc version and Code::Blocks. 20150728 04:52:01< shadowm> E.g., https://github.com/wesnoth/wesnoth/tree/master/projectfiles/CodeBlocks 20150728 04:52:15< autodidact> i used cygwin last night 20150728 04:52:28< autodidact> i then gave up and cross compiled on linux 20150728 04:53:21< afre> Ah, I did virtualize before but after a few years I gave up because my PC simply couldn't keep up -- stalling once in a while. 20150728 04:54:28-!- ancestral_ [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth-dev 20150728 04:54:50< afre> Dunno, I had better luck with cygwin than mingw. Strange one am I. 20150728 04:55:35< autodidact> i had a hard time setting up the environment properly in windows 20150728 04:55:38< autodidact> have* 20150728 04:55:46< autodidact> i really havent touched windows in a while 20150728 04:55:50< autodidact> -_- 20150728 04:55:55-!- Kwandulin_2 [~Miranda@p5B008E57.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150728 04:56:30-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Ping timeout: 240 seconds] 20150728 04:56:30-!- ancestral_ is now known as ancestral 20150728 04:56:32< afre> Maybe I'll stick with 1.13.1 for now. I like Linux but normal people can't use my files. 20150728 04:56:46< autodidact> ? 20150728 04:56:57-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection timed out] 20150728 04:57:37-!- halfspiral [~halfspira@162.211.218.252] has quit [Quit: WeeChat 1.1.1] 20150728 04:57:45-!- Kwandulin [~Miranda@p5B0097F1.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20150728 04:57:58< afre> I.e., Windows people don't know what to do with unfamiliar file types. 20150728 04:59:00< shadowm> Isn't LibreOffice <-> MS Office format cross-compatibility better these days? 20150728 04:59:15< c74d> What unfamiliar file types does your using Linux result in you sending to Microsoft Windows users? 20150728 04:59:31< autodidact> docx support is still wonky 20150728 04:59:40< autodidact> i wouldnt know about the rest of the suite 20150728 05:00:21< c74d> From my low level of experience with the matter, I'd agree with that ^, and say that Google's office suite seems to have better support. 20150728 05:00:41< afre> Just not a pleasant experience. For me Linux is a hobby and for people like my mom, for whom I don't think Windows is safe. 20150728 05:01:33< hokomoko> shadowm: I've just built boost yesterday, it was surprisingly straightforward 20150728 05:01:45< afre> Anyway, I am dling 1.13.1. 20150728 05:02:10< c74d> If you don't need the recipient to edit the file, PDF generally lives up to its name for OS-interchangability, excluding more advanced features. 20150728 05:02:58< afre> c74d: I had trouble there too but that was a few years ago. 20150728 05:03:39< afre> Maybe, it's just that a lot of people try to open files with mobile devices. Just a guess. 20150728 05:04:52-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150728 05:04:52< chaverma> i'm curious, what kind of resistance will there be to extracting the python code into a separate repo? 20150728 05:05:45< shadowm> hokomoko: On Linux, maybe? :p 20150728 05:05:48-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 05:06:02< c74d> chaverma: that came up recently; I believe roughly a third of the development team opposed it, and none seemed in favor. 20150728 05:06:53< c74d> chaverma: (that's one person opposed, though) 20150728 05:07:04< chaverma> oh, haha 20150728 05:07:31< chaverma> a third makes it sound like the unnumbered masses 20150728 05:07:46< shadowm> It mainly makes it less trivial to check out a branch, `cd data/tools`, and `make lint` or whatever. 20150728 05:08:30< shadowm> And there's little benefit since you need access to the core data files to be able to use wmllint effectively anyway. 20150728 05:08:43< chaverma> sure 20150728 05:08:59< chaverma> i'd propose installing those tools as part of a python package 20150728 05:09:30-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 05:09:30< chaverma> e.g. $ sudo pip install wml tools 20150728 05:09:40< shadowm> Ugh. 20150728 05:10:30< chaverma> haha it seems as though my argument is not terribly convincing 20150728 05:10:45< shadowm> Having to install any piece of Wesnoth during development is just _very_ inconvenient, which is precisely why Wesnoth can run from its build dir without being installed. 20150728 05:11:40< autodidact> why are people building boost? i didnt read anything about that in the getting started page 20150728 05:11:50< shadowm> Also, $language_framework reinventing the wheel and providing its own package management tools separate from my OS' is one of those things about $language_framework that irks me. 20150728 05:12:20< shadowm> (Substitute the placeholder with Python, Perl, PHP, Ruby, whichever you want.) 20150728 05:12:25< chaverma> sure 20150728 05:12:59< chaverma> i suppose that in my initial glance at the codebase, i don't view those tools as a "piece" of wesnoth in the same way that you do 20150728 05:13:35< hokomoko> shadowm: no mingw 20150728 05:13:55< hokomoko> 64 bit even 20150728 05:14:11< shadowm> hokomoko: Hm, okay. I have yet to try that after a botched attempt the other day (which led me to use Mingw-w64 on Linux to crosscompile it instead). 20150728 05:14:37< hokomoko> I had a very terrible attempt a few months ago 20150728 05:14:50-!- Xudo [~androirc@213.87.225.140] has joined #wesnoth-dev 20150728 05:15:01< hokomoko> but this time I've just found some blog post telling me what to do 20150728 05:15:34< hokomoko> which was 2 commands and one file copying more or less 20150728 05:17:24-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Quit: UnwiseOwl] 20150728 05:17:40-!- UnwiseOwl_ [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 05:17:54-!- Xudo [~androirc@213.87.225.140] has quit [Read error: Connection reset by peer] 20150728 05:18:20-!- Xudo [~androirc@213.87.225.140] has joined #wesnoth-dev 20150728 05:18:20-!- UnwiseOwl_ [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 05:26:24-!- matthew [~matthew@2602:30a:2e10:5c10:4c5:d1e0:243a:ec45] has joined #wesnoth-dev 20150728 05:26:24-!- Guest3472 [~matthew@162-225-5-193.lightspeed.dybhfl.sbcglobal.net] has quit [Read error: Connection reset by peer] 20150728 05:26:47-!- matthew is now known as Guest27050 20150728 05:29:08-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 05:29:19-!- Xudo [~androirc@213.87.225.140] has quit [Ping timeout: 244 seconds] 20150728 05:31:57-!- Appleman1234_ [~Appleman1@KD059138022174.au-net.ne.jp] has joined #wesnoth-dev 20150728 05:32:31-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 05:34:45-!- Appleman1234 [~Appleman1@KD111107181149.au-net.ne.jp] has quit [Ping timeout: 240 seconds] 20150728 05:39:57-!- afre [63f401a5@gateway/web/freenode/ip.99.244.1.165] has left #wesnoth-dev [] 20150728 05:40:49-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20150728 05:49:04-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 05:49:33-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has left #wesnoth-dev [] 20150728 05:50:09-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 05:53:07-!- afre [63f401a5@gateway/web/freenode/ip.99.244.1.165] has joined #wesnoth-dev 20150728 05:55:46-!- [Relic] [~Relic]@2602:306:33a3:6d30:2c62:826d:b40e:6cac] has quit [Quit: I press the magic X and all the weirdos go away!] 20150728 05:59:31< afre> Is there a place where I can find transcripts of campaign scenario intros and dialogue? 20150728 06:00:23< Kwandulin_2> afre: For the mainline campaigns you might want to take a look at this: http://wiki.wesnoth.org/Mainline_Campaigns 20150728 06:00:30-!- Kwandulin_2 is now known as Kwandulin 20150728 06:02:54-!- oscar__ [~oscar@128.1.229.198.in-addr.arpa] has joined #wesnoth-dev 20150728 06:04:22< afre> Thanks, nice resource. 20150728 06:06:35< Kwandulin> But I guess it's somewhat outdated. Your best bet would be the scenario.cfg's themselves 20150728 06:06:47-!- Kepakiano [~Kepa@2a02:908:e50:5820:bd37:f92:a408:c446] has joined #wesnoth-dev 20150728 06:09:56< UnwiseOwl> Or the po files...? 20150728 06:13:57< afre> Did a search: it's also in Heir_To_The_Throne/utils/intro.cfg but I like http://wiki.wesnoth.org/Mainline_Campaigns because it's more pleasurable to read. 20150728 06:16:51< afre> How about diction preference? Is there a guideline for the Wesnoth world? 20150728 06:20:27-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 06:21:47-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 06:22:15< UnwiseOwl> I've seen an attempt at such a thing, but I'm not sure where...probably on the wiki... 20150728 06:24:48< UnwiseOwl> Does http://wiki.wesnoth.org/CharactersStorys work for your purpose? 20150728 06:25:00-!- flowerhack [sid6775@gateway/web/irccloud.com/x-rrsdwhrxujayzyoa] has joined #wesnoth-dev 20150728 06:25:34-!- genbattle [~genbattle@182.16.153.90] has quit [Ping timeout: 260 seconds] 20150728 06:28:59< afre> Bookmarked. Thanks. Just wondering. Sometimes the language is awkward. Don't know if it's intentional or not. Maybe that's just the nature of open source dev. 20150728 06:30:07< UnwiseOwl> Probably. Many hands make shite work ;) 20150728 06:30:23< shadowm> Wesnoth prose is supposed to be somewhat old-fashioned-sounding. 20150728 06:31:21< autodidact> is the widespread sdl version checking some preemptive attempt at transition 20150728 06:31:37-!- oscar__ [~oscar@128.1.229.198.in-addr.arpa] has quit [Quit: Leaving] 20150728 06:31:43< shadowm> autodidact: You mean the compile-time version checks? Yes. 20150728 06:31:51< autodidact> k 20150728 06:32:27-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150728 06:33:11< autodidact> is the plan to somehow keep compatibility up to 1.14 20150728 06:33:21< autodidact> and including* 20150728 06:33:44< shadowm> No, the plan is to replace SDL 1.2.x in a development release. 20150728 06:34:12< shadowm> Maintaining two code paths leads to code rot, and we have had enough of that. 20150728 06:34:33< autodidact> sweet 20150728 06:38:21-!- mjs-de [~mjs-de@f048167179.adsl.alicedsl.de] has joined #wesnoth-dev 20150728 06:39:35< afre> shadowm: Old-fashioned-sounding - I know at least that much, haha. So I installed Wesnoth... The intro story of HttT is worded more awkwardly than I remember, giving rise to these questions. 20150728 06:43:43-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 244 seconds] 20150728 06:45:10-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 06:48:27-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 07:13:47-!- jsFan [5287ed9e@gateway/web/freenode/ip.82.135.237.158] has joined #wesnoth-dev 20150728 07:14:08-!- jsFan [5287ed9e@gateway/web/freenode/ip.82.135.237.158] has quit [Client Quit] 20150728 07:17:09-!- Horrrscht [~birger@p5B01AC8E.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150728 07:26:43-!- afre [63f401a5@gateway/web/freenode/ip.99.244.1.165] has quit [Quit: Page closed] 20150728 07:27:54-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Quit: wedge009] 20150728 07:31:59-!- Kepakiano [~Kepa@2a02:908:e50:5820:bd37:f92:a408:c446] has quit [Ping timeout: 252 seconds] 20150728 07:35:24-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150728 07:41:08-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20150728 07:46:11-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150728 07:55:35-!- genbattle [~genbattle@122-59-95-202.jetstream.xtra.co.nz] has joined #wesnoth-dev 20150728 08:01:52-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 08:02:48-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 08:04:50< hokomoko> cya guys 20150728 08:04:53< hokomoko> good luck! 20150728 08:04:56-!- hokomoko [bc7894e4@gateway/web/freenode/ip.188.120.148.228] has quit [Quit: Page closed] 20150728 08:05:47-!- Horrrscht [~birger@p5B01AC8E.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 20150728 08:10:42-!- Kwandulin [~Miranda@p5B008E57.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150728 08:12:48-!- Xara [Yangyf@2001:da8:7003:36:68da:8d73:5176:70de] has joined #wesnoth-dev 20150728 08:16:43< vultraz> hey Xara 20150728 08:16:52< Xara> hi 20150728 08:24:05< vultraz> Huh... found a funny bug 20150728 08:24:18< vultraz> If a unit type has it's movement value set to 0 20150728 08:24:28< vultraz> That unit will never attack an enemy, even if it's adjacent 20150728 08:25:00-!- joet [~joet@host86-163-219-255.range86-163.btcentralplus.com] has joined #wesnoth-dev 20150728 08:25:10< Xara> iirc, it was mentioned in WML wiki not to set movement value to 0 in unit type 20150728 08:27:12-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 272 seconds] 20150728 08:29:34-!- irker577 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150728 08:29:35< irker577> wesnoth: Charles Dang wesnoth:master f46c85b5f0e0 / data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg: T S1: minor wording change http://git.io/vY19d 20150728 08:29:35< irker577> wesnoth: Charles Dang wesnoth:master 273be754f104 / data/campaigns/tutorial/ (maps/01_Tutorial_part_1.map scenarios/01_Tutorial_part_1.cfg): T S1: move the northernmost village a few hexes south http://git.io/vY19F 20150728 08:31:00-!- agorecki [~agorecki@unaffiliated/agorecki] has joined #wesnoth-dev 20150728 08:36:23< Xara> why did you call me, vultraz? 20150728 08:36:32< vultraz> Just saying hi 20150728 08:36:52< vultraz> Did you get your git stuff sorted out? 20150728 08:37:59< Xara> Partially. I only learned to use "git -reset" to go back 20150728 08:38:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150728 08:39:52< vultraz> There are different degrees of git reset 20150728 08:40:07< vultraz> git reset --hard discards all your changes, for example 20150728 08:40:25< vultraz> git reset --hard reverts the tree back to the specified commit and discards changes 20150728 08:41:19< Xara> I always git reset --hard 20150728 08:43:05< vultraz> You can also use git checkout to reset your branch to the state of a specified one 20150728 08:43:24< vultraz> for example, git checkout origin/master should make your branch mirror origin/master 20150728 08:43:26< vultraz> (I think) 20150728 08:43:52< Xara> that would be nice 20150728 08:44:18< vultraz> Actually, just read this: http://wiki.wesnoth.org/Git_for_Wesnoth_Crash_Course 20150728 08:44:30< vultraz> My information is probably a bit rusty since I use a GUI :P 20150728 08:45:26< Xara> I use Github for Windows, but it seems to provide with limited commands 20150728 08:46:21< vultraz> zookeeper and I use TortoiseGit, which provides a lot more commands 20150728 08:47:44-!- Kwandulin [~Miranda@p5B008E57.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150728 08:51:19< Xara> btw, with people flooding in to develop wesnoth, any better chance we will see a Drake mainline campaign soon? 20150728 08:51:33< vultraz> Perhaps 20150728 08:51:56< vultraz> The problem is, the more campaigns we have, the more people we need to maintain them 20150728 08:52:08< vultraz> But as you say, more people are showing up, so we might have one 20150728 08:52:23< vultraz> I believe there was a candidate awhile back... dunno what it was called 20150728 08:52:27< vultraz> zookeeper or shadowm might remember 20150728 08:53:15< zookeeper> wings of victory? 20150728 08:53:21< UnwiseOwl> Brave wings 20150728 08:53:26< UnwiseOwl> ? 20150728 08:53:34< UnwiseOwl> One of those...yeah. 20150728 08:53:55< zookeeper> WoW was the one aimed at mainline, by fendrin (and maybe some other folks)^ 20150728 08:54:46< UnwiseOwl> I played it at the time. I don't like drakes, but it was solid. 20150728 08:54:55< vultraz> hm.. 20150728 08:54:59< vultraz> where is WoV anyway 20150728 08:55:06< Xara> wasn't ported 20150728 08:55:07-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 08:55:10-!- genbattle [~genbattle@122-59-95-202.jetstream.xtra.co.nz] has quit [Ping timeout: 240 seconds] 20150728 08:55:20< vultraz> what was the last version it was on? 20150728 08:55:25 * zookeeper shrugs 20150728 08:55:30< Xara> 1.10 20150728 08:56:22 * vultraz downloads 20150728 08:57:01-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 08:57:01-!- UnwiseOwl is now known as UnwiseOwl_ 20150728 08:57:30< UnwiseOwl_> Hrmm...tempting...isn't it? 20150728 08:57:35< vultraz> lemme take a look at this.. 20150728 08:58:20-!- UnwiseOwl_ [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 08:59:56-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 09:00:47< UnwiseOwl> I must resist the urge to take on more until the Orbivm stuff is all ported... 20150728 09:01:39< zookeeper> how do you pronounce orbivm anyway? 20150728 09:02:04< UnwiseOwl> I've always assumed you pronounce it orbium 20150728 09:02:16< Xara> I like Orbivm, what happened to it? 20150728 09:02:53< UnwiseOwl> Turin left, mostly. 20150728 09:03:35< UnwiseOwl> I potter along, but with him left any impetus for dev. 20150728 09:04:14< UnwiseOwl> I came along, saw it was dead, and ported to 1.8 because I could... 20150728 09:04:22< vultraz> some of these maps would look great with the new water 20150728 09:04:27< vultraz> p_p 20150728 09:04:51< Xara> can you port wov to 1.12 add-on server, vultraz? 20150728 09:04:59< UnwiseOwl> Which maps, vultraz? 20150728 09:05:15< UnwiseOwl> Oh, the WoV ones? 20150728 09:05:27< vultraz> 1.12? 20150728 09:05:29< vultraz> I could do that 20150728 09:06:12< UnwiseOwl> Sweet. 20150728 09:06:24< zookeeper> vultraz, right, i was intending on putting it in today... 20150728 09:07:38< vultraz> UnwiseOwl: first ill take a look and see if it still has mainline potential, though 20150728 09:08:43< UnwiseOwl> Cool. I really have no way to judge that. 20150728 09:09:54< UnwiseOwl> Zookeeper: I always figured the V was just 'cause the Romans didn't have "u", so it was a little joke that stuck. 20150728 09:10:23< zookeeper> right, sounds likely 20150728 09:11:26< UnwiseOwl> That makes the continent "Eurosia", which is REALLY subtle. 20150728 09:11:50< UnwiseOwl> So I still call that ev-roe-shah 20150728 09:12:13< UnwiseOwl> Consistent? Not me! 20150728 09:20:12-!- Xara [Yangyf@2001:da8:7003:36:68da:8d73:5176:70de] has quit [Read error: Connection reset by peer] 20150728 09:24:04< Aginor> is anyone around who has a handle on the SDL event handling code? - I've found some issues with events not seemingly being generated 20150728 09:25:00< vultraz> lipkab might know but he's not around right now 20150728 09:25:31< Aginor> cheers 20150728 09:30:05-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 09:31:34-!- lipkab [~lipkab@host-91-147-210-193.biatv.hu] has joined #wesnoth-dev 20150728 09:32:50< vultraz> Aginor: ^ 20150728 09:35:40-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 09:40:54-!- Elvish_Hunter [~irssi@wesnoth/developer/elvish-hunter] has joined #wesnoth-dev 20150728 09:42:05< Elvish_Hunter> Hi all 20150728 09:43:29< vultraz> hey Elvish_Hunter 20150728 09:43:44< vultraz> did you get my pm the other day? (the response to your irc question) 20150728 09:44:56< Elvish_Hunter> Yes, I did. Unfortunately, I didn't have time to answer... 20150728 09:45:26< irker577> wesnoth: Elvish_Hunter wesnoth:master ccc2ea931999 / data/tools/GUI.pyw: GUI.pyw: remove some duplicated code http://git.io/vYMO6 20150728 09:45:28< irker577> wesnoth: Elvish_Hunter wesnoth:master 61002d783080 / / (6 files in 6 dirs): Merge branch 'master' of github.com:wesnoth/wesnoth http://git.io/vYMOi 20150728 09:45:51< Aginor> vultraz: :) 20150728 09:49:45-!- Kepakiano [~Kepa@141.99.250.10] has joined #wesnoth-dev 20150728 09:56:21< Elvish_Hunter> OK, PR #431 looks good to me. I'm going to merge it, and also check GUI.pyw to add the "with" statement if appropriate 20150728 09:56:29-!- aquileia [95acd0d3@gateway/web/freenode/ip.149.172.208.211] has joined #wesnoth-dev 20150728 09:57:09< irker577> wesnoth: Javier Novoa wesnoth:master 8be183bdd9f4 / data/tools/ (wmlindent wmllint wmlscope): Use with statements to open/close files on wml{indent,lint,scope}. http://git.io/vYMnr 20150728 09:57:11< irker577> wesnoth: Elvish-Hunter wesnoth:master e76a7d1c3f57 / data/tools/ (wmlindent wmllint wmlscope): Merge pull request #431 from jstitch/master http://git.io/vYMno 20150728 09:57:39-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 09:58:44< aquileia> hokomoko: Good to know that boost is just as easy to build on mingw as on MSVC 20150728 10:01:08-!- gandaro [~gandaro@wikipedia/Gorlingor] has joined #wesnoth-dev 20150728 10:02:13-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 272 seconds] 20150728 10:03:04< aquileia> vultraz: Did you already try the boost bootstrap script? 20150728 10:03:16< vultraz> aquileia: the what? 20150728 10:03:33< aquileia> IIRC you had an ancient boost version and wanted to update 20150728 10:04:32< vultraz> I have 1.57 but it's compiled against gcc 4.5.2 20150728 10:04:35-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150728 10:05:01< vultraz> what I do have is ancient pango (1.28) 20150728 10:05:06< lipkab> aquileia: Booststrap script, you mean :) 20150728 10:05:41< irker577> wesnoth: Elvish_Hunter wesnoth:master e2063ee024aa / data/tools/GUI.pyw: GUI.pyw: use 'with' statement instead of open() and close() http://git.io/vYMWx 20150728 10:07:25< aquileia> vultraz: The command to create updated boost libs (if you want a newer gcc) is only 2 lines, so it's worth considering 20150728 10:08:01< vultraz> I would like to start using 4.9, yes. 20150728 10:08:31-!- lipkab [~lipkab@host-91-147-210-193.biatv.hu] has quit [Quit: Távozom] 20150728 10:08:32< aquileia> The only thing you have to make sure is that the bootstrap script can find the correct gcc version 20150728 10:10:54-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 10:12:00-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 10:12:19-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 10:12:42< aquileia> https://github.com/aquileia/external#updating-boost-libraries Append "--toolset=gcc-4.9" to the b2 command, then it'll compile for that environment 20150728 10:13:49-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 10:13:54< aquileia> The 'separate the required subset of the Boost source' part isn't necessary, it's only because to reduce the size of the repo 20150728 10:14:25< aquileia> All you need are the bootstrap and b2 commands 20150728 10:16:45< aquileia> if bootstrap doesn't find gcc-4.9, you can use echo "using gcc : 4.9 : /path/to/g++-4.9 ; " >> tools/build/v2/user-config.jam 20150728 10:17:46< aquileia> see http://stackoverflow.com/questions/5346454/building-boost-with-different-gcc-version 20150728 10:18:14-!- Xara [~Yangyf@58.59.64.222] has joined #wesnoth-dev 20150728 10:18:22< vultraz> well I don't have VS 20150728 10:18:27< vultraz> but im installing it 20150728 10:18:36< vultraz> maybe i can ditch codeblocks 20150728 10:18:57< vultraz> thanks 20150728 10:18:58< aquileia> you don't need VC 20150728 10:19:10< aquileia> any command line will do 20150728 10:19:15< aquileia> vultraz: ^ 20150728 10:19:29< vultraz> I see 20150728 10:19:37< vultraz> including windows default? 20150728 10:20:01< aquileia> Using the VC command line only saves you the hassle of specifying where the compiler is 20150728 10:20:08< aquileia> cmd will do 20150728 10:25:14< Aginor> vultraz: missed him/her :( I was stuck in a phone meeting so I couldn't start to spend too much attention here 20150728 10:29:11-!- Appleman1234_ is now known as Appleman1234 20150728 10:30:05< aquileia> bootstrap gcc, .\b2.exe with the correct parametres, done 20150728 10:30:48< vultraz> huh.. is gcc 5 a thing now? 20150728 10:31:01< Aginor> yes, I think there's even 5.2 20150728 10:31:45< Aginor> on a plus side, wesnoth compiles under it 20150728 10:31:59< Aginor> well, 5.1.1 20150728 10:32:15< vultraz> Oh? 20150728 10:32:20< vultraz> well I might as well see if I can use that 20150728 10:34:27< vultraz> anything would be a step up from what I have (4.5.2) 20150728 10:34:40< Aginor> I'm running fedora 22 and it's keeping me pretty up to date with kernels and compilers and all the other good stuff 20150728 10:48:58-!- Xara [~Yangyf@58.59.64.222] has quit [Read error: Connection reset by peer] 20150728 10:49:29-!- Xara [~Yangyf@58.59.64.222] has joined #wesnoth-dev 20150728 10:50:19-!- cryham [~cryham@2602:ffda:da:2:216:3eff:fefe:edc5] has joined #wesnoth-dev 20150728 10:53:24< Kwandulin> There have been made some new sprites for the HI line some years ago (http://forums.wesnoth.org/viewtopic.php?p=508533#p508533). Unfortunately, the thread died shortly after they were posted. Are/were these sprites considered for a use in the game? 20150728 10:54:25< vultraz> Kwandulin: I'll ask 20150728 10:55:28-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 10:55:44< zookeeper> i don't see any point in considering that until they have equivalent animations. 20150728 10:56:05< zookeeper> but that's just me, of course we replace animated sprites with perpetually unanimated ones all the time. 20150728 10:58:08< Elvish_Hunter> Well, now I have to go. Bye! 20150728 10:58:13-!- Elvish_Hunter [~irssi@wesnoth/developer/elvish-hunter] has quit [Quit: Ciao!] 20150728 11:09:21< vultraz> good god the boost sources are large as hell 20150728 11:13:50-!- horrowind [~Icedove@2a02:810a:8b00:5298:21b:fcff:fee3:c3ff] has joined #wesnoth-dev 20150728 11:14:12-!- Kepakiano [~Kepa@141.99.250.10] has quit [Ping timeout: 264 seconds] 20150728 11:29:02-!- cryham [~cryham@2602:ffda:da:2:216:3eff:fefe:edc5] has left #wesnoth-dev [] 20150728 11:31:19-!- Kwandulin [~Miranda@p5B008E57.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150728 11:34:42< vultraz> aquileia: ping 20150728 11:35:01< aquileia> pong 20150728 11:35:35< vultraz> do I run the echo before or after running the bootsrap? 20150728 11:35:38< vultraz> strap* 20150728 11:35:52< aquileia> the echo should be unnecessary 20150728 11:36:05< aquileia> which gcc version is in your path 20150728 11:37:48< vultraz> uh 20150728 11:37:54< vultraz> I think I may have 2 20150728 11:37:56< vultraz> lemme check 20150728 11:38:41< aquileia> vultraz: Does 'gcc -v' give you a version? 20150728 11:39:04< vultraz> 4.5.2 20150728 11:39:18< vultraz> I installed tdm gcc 5.1.0 20150728 11:39:22< vultraz> want to use that 20150728 11:39:23< vultraz> hm 20150728 11:40:36< loonycyborg> my windows partition has several gcc installs too in various confusing places:P 20150728 11:40:48< loonycyborg> that's why i'm not in any hurry to upgrade it 20150728 11:41:16< vultraz> PATH=C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\MinGW32\bin;C:\MinGW64\bin;C:\Program Files (x86)\Skype\Phone\;C:\TDM-GCC-32\bin;C:\Program Files\TortoiseGit\bin;C:\TDM-GCC-32-5.1.0\bin 20150728 11:43:12< vultraz> bbiab 20150728 11:43:16< aquileia> vultraz: If you "set PATH=C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files\TortoiseGit\bin;C:\TDM-GCC-32-5.1.0\bin" it should ignore the other version for the duration of the cmd session 20150728 11:44:22-!- Appleman1234_ [~Appleman1@KD059138031156.au-net.ne.jp] has joined #wesnoth-dev 20150728 11:45:52< aquileia> vultraz: What version does gcc -v show after the set PATH? 20150728 11:47:21< vultraz> so remove all the other gccs except 5 from path? 20150728 11:47:23< vultraz> will try 20150728 11:47:27-!- Appleman1234 [~Appleman1@KD059138022174.au-net.ne.jp] has quit [Ping timeout: 265 seconds] 20150728 11:47:51< aquileia> vultraz: Do it via 'set' so that it's temporary 20150728 11:48:12< vultraz> 5.1.0 20150728 11:49:37< aquileia> You have bzip and zlib sources? 20150728 11:52:48< vultraz> yes 20150728 11:52:56< vultraz> lemme run the bootstrap again 20150728 11:53:29< vultraz> er...t'f.. 20150728 11:54:41< vultraz> aquileia: http://pastebin.com/h7DjBGUD 20150728 11:55:31< vultraz> and then it says done 20150728 11:55:43< vultraz> 'to build run ./b2' 20150728 11:55:48< vultraz> can i ignore that stuff? 20150728 11:58:22< aquileia> I'd run the .\b2.exe anyhow, if it already built the libs it'll do nothing 20150728 11:58:46< aquileia> parameters see https://github.com/aquileia/external#updating-boost-libraries 20150728 11:59:24< vultraz> everything failed o_O 20150728 11:59:26< vultraz> wtf 20150728 12:00:37< vultraz> "cl is not a command" 20150728 12:00:38< vultraz> whaa?? 20150728 12:01:30< aquileia> append --toolset=gcc-5.1 20150728 12:01:57< aquileia> It tries the MSVC compiler 'cl', that's why it fails 20150728 12:05:51< aquileia> vultraz: Does it work now? 20150728 12:11:57< Xara> Just finished the Bandit Path of the South Guard, so much more fun than the Elvish one 20150728 12:13:14< Xara> More precisely, gameplay are more interesting than the Elvish path, but the story is kinda awkward 20150728 12:15:29< Xara> suddenly elves pervade Black Forest, and Undead become invincible(they were weak in the choice-making scenario), and that bandit sacrificed himself 20150728 12:16:15< Xara> I feel it would be good if someone can come up with a better story without too much change of the gameplay 20150728 12:17:25< Xara> or perhaps we otherwise just fix the Elves-south-of-black-river bug and forget the other things? 20150728 12:21:36< zookeeper> funnily enough i'm not sure i've ever thought about the elves before 20150728 12:21:43< zookeeper> as in what are they doing south of the river 20150728 12:22:48< zookeeper> it would seem like they're some kind of weird mebrin loyalists/cultists, the same ones in the elf branch's final scenario 20150728 12:24:19-!- aonury [~aonury@213.74.144.62] has joined #wesnoth-dev 20150728 12:24:38< zookeeper> although you'd think seeing all those undead around would do something to convince them... 20150728 12:24:49< aonury> Hello 20150728 12:25:47-!- aonury [~aonury@213.74.144.62] has quit [Remote host closed the connection] 20150728 12:27:22-!- aonury [~aonury@213.74.144.62] has joined #wesnoth-dev 20150728 12:28:16< zookeeper> this is how i see the elves in both branches: 20150728 12:28:20< zookeeper> 1) in bandit branch, none of the elves know about m'brin, and assume the bandits killed him and that you're in league with them 2) in elf branch, no one but the elves who are with you know about m'brin, and the attackers don't trust them (because they're with you) 20150728 12:28:54< Xara> but those elves fight M'brin's undead army 20150728 12:29:51< zookeeper> i guess they don't know it's him? 20150728 12:30:17< zookeeper> i'm not saying everything makes perfect sense or anything :p 20150728 12:30:32< Xara> Urza said he knew secret paths because he used them to dodge Elves 20150728 12:31:20-!- michael [4e232c32@gateway/web/freenode/ip.78.35.44.50] has joined #wesnoth-dev 20150728 12:31:44-!- michael is now known as Guest5962 20150728 12:31:50< Xara> while Ethiliel said "no elf, still living, has been south of Black River" 20150728 12:32:19< zookeeper> yeah, i guess we need to change that 20150728 12:32:54< zookeeper> ...to something saying that they very rarely go there, or at least not very far 20150728 12:33:41< Xara> can you think up a line and replace it, I'm incapable 20150728 12:34:20-!- Kepakiano [~Kepa@2a02:908:e50:5820:bd37:f92:a408:c446] has joined #wesnoth-dev 20150728 12:35:36-!- cpf [~cpf@ip-188-118-61-46.reverse.destiny.be] has joined #wesnoth-dev 20150728 12:35:46< Guest5962> hey, sorry for disturbing. is the a faq with a short desc. of the devolpers guidelinesß 20150728 12:36:13< Xara> btw, Ethiliel also suggested M'Brin was alive in the years of the Rise of Wesnoth, while the race description of Elves says they can live 250~300 years iirc 20150728 12:37:41< Guest5962> SORRY; FOUND IT 20150728 12:37:50< Guest5962> i hate my keyboard 20150728 12:39:45< zookeeper> Xara, i don't think that's a problem if he was a particularly powerful mage 20150728 12:41:41< Xara> yeah, that could be awkwardly accepted. because M'Brin is a powerful mage and he knows Necromancy. 20150728 12:42:27< zookeeper> i mean, yeah 600 years is maybe a bit of a stretch, but if he's basically a legendary hermit sage then i think it's acceptable. besides, maybe he got to that age by secretly having dabbled in necromancy before. 20150728 12:44:13-!- Appleman1234_ is now known as Appleman1234 20150728 12:44:27-!- Guest5962 [4e232c32@gateway/web/freenode/ip.78.35.44.50] has quit [Quit: Page closed] 20150728 12:44:57< vultraz> aquileia: append it to the .\b2.exe? 20150728 12:45:16< vultraz> or the bootstrap 20150728 12:46:01< Xara> gameplay-wise, I don't feel there are much to change in the bandit path. In Long March, the Undead's arrival can be delayed a little in easier difficulties. And I saw nothing more to improve 20150728 12:48:32< aquileia> vultraz: b2 20150728 12:49:03< vultraz> ok i had to use --toolset=gcc not --toolset=gcc-5.1 for it to d osomething 20150728 12:50:24< aquileia> after b2 is done, your libs will be in stage/lib 20150728 12:51:27< vultraz> dont i need to run dist\bin\bcp.exe filesystem locale iostreams multi_index random regex serialization asio program_options system date_time ptr_container assign algorithm container exception iterator mpl math range ..\..\_include 20150728 12:51:29< vultraz> ? 20150728 12:53:24< zookeeper> Xara, as for ethiliel's quote, maybe "Few elves have crossed it, and fewer still have lingered there long." 20150728 12:53:51< aquileia> vultraz: That's only if you want to save space, else you can just copy the whole source folder over 20150728 12:54:48< aquileia> I do that because it's inconvenient to have the full source in my repo, but as I said that's only to save space 20150728 12:55:09< vultraz> ah 20150728 12:55:54-!- boucman_2 [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20150728 12:57:00< Xara> zookeeper, can ethiliel somehow infer it's only based on her personal knowledge? 20150728 12:57:25< vultraz> uhhh 20150728 12:57:29< vultraz> I do not see stage/lib... 20150728 12:57:30< vultraz> t'f 20150728 12:58:26< zookeeper> Xara, i don't know, she seems pretty high-ranking and knowledgeable of... elf things 20150728 12:58:30< Xara> or maybe just the elves in her "clan"/forest doesn't go south? 20150728 12:58:37 * vultraz wishes windows had a terminal like os x 20150728 12:59:13-!- aonury [~aonury@213.74.144.62] has left #wesnoth-dev [] 20150728 12:59:15-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 12:59:15-!- aonury [~aonury@213.74.144.62] has joined #wesnoth-dev 20150728 12:59:26-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20150728 13:03:48-!- boucman_2 is now known as boucman 20150728 13:03:58-!- boucman [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Changing host] 20150728 13:03:58-!- boucman [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150728 13:04:04< zookeeper> Xara, but why? i don't think that's needed to justify the elves in the bandit branch, the "few elves" could just refer to their border guards (or whatever occasional patrols they might have), while the attackers in the long march would be there specifically to get you 20150728 13:04:15< vultraz> there's some stuff in boost_1_58_0\bin.v2\libs... 20150728 13:05:03< vultraz> oh 20150728 13:05:07< aquileia> there should be boost_1_58_0\stage\lib 20150728 13:05:07< vultraz> I think I screwed this up? 20150728 13:05:40< vultraz> I screwed this up 20150728 13:05:51-!- irker577 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150728 13:06:06< Xara> zookeeper, I just didn't feel those elves being feel. If you think it's ok without further justification, then it's alright. 20150728 13:07:23< aquileia> vultraz: b2 --clean and retry? 20150728 13:08:55< zookeeper> Xara, the elves being what? :P 20150728 13:09:16< Xara> *few 20150728 13:10:33< zookeeper> Xara, well, it's not like we know how many elves the bandits used to be evading 20150728 13:11:15< Xara> bandits evaded them 20150728 13:11:19< zookeeper> (additionally, the whole bandit presence is a very recent thing so it doesn't really contradict what she says if they had been patrolling the south side side recently) 20150728 13:12:27< Xara> that's a good point, "bandit only grew recently" explains the story 20150728 13:15:00< vultraz> ughhh 20150728 13:16:32-!- Kwandulin [~Miranda@p5B008E57.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150728 13:16:47< vultraz> unable to find file or target /bzip2-1.0.6/blocksort.c 20150728 13:16:49< vultraz> ._. 20150728 13:21:19< aquileia> vultraz: did you provide the correct path to the other libs? 20150728 13:22:39< vultraz> the paths to zlib and bzip2 seem correct, yes 20150728 13:22:40< aquileia> -sBZIP2_SOURCE=..\bzip2-1.0.6 could be different for you (and to be sure, I'd specify it as an absolute path) 20150728 13:22:51< vultraz> nah it's the same 20150728 13:22:51< aquileia> try absolute paths 20150728 13:22:54< vultraz> Ok 20150728 13:25:21< vultraz> That seems to work 20150728 13:25:32< vultraz> well, partly 20150728 13:26:22< vultraz> oh, typo 20150728 13:26:26< vultraz> it's toolset not toolchain 20150728 13:28:24< vultraz> *compiling intensifies* 20150728 13:29:41< vultraz> OK! 20150728 13:29:46< vultraz> stage/lib is here 20150728 13:30:13< aquileia> then you're done - just copy them where you need them 20150728 13:30:50< vultraz> the entire folder? 20150728 13:31:24< aquileia> you need everything in stage/lib, yes 20150728 13:31:51< aquileia> and boost_1_58_0\boost\ for the source files 20150728 13:34:38< aquileia> vultraz: BTW, if you're using the code blocks project you'll have to update the Add library="libboost_iostreams-mgw45-mt-1_57.a" lines 20150728 13:34:51< vultraz> yup, doing so 20150728 13:36:15-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 13:36:27< vultraz> Btw... how come there are two copies of each of the files in stage/lib for each module.. an *mt-1_58.a and *mt-d-1_58.a 20150728 13:36:29< vultraz> that intentional? 20150728 13:38:19-!- lignux [~lignux@46.29.171.57] has joined #wesnoth-dev 20150728 13:38:35< lignux> How can i help bros? 20150728 13:38:37< lignux> :) 20150728 13:39:15< vultraz> lignux: have you read the Getting Started topic? 20150728 13:39:36< aquileia> vultraz: debug version IIRC 20150728 13:39:41< vultraz> ah 20150728 13:39:49< lignux> is that the topic where it leads me to download those 4gb files? 20150728 13:39:57< vultraz> do I need those too or I can I made do without? 20150728 13:40:09< vultraz> lignux: 4gb? our repo is only about 2GB 20150728 13:40:22< vultraz> http://r.wesnoth.org/t42911 is the thread I mean 20150728 13:40:34< aquileia> vultraz: Try it, probably not 20150728 13:40:41< lignux> so i download those 2 gb and? 20150728 13:41:34< vultraz> lignux: you need to also fork the repo so you can create pull requests 20150728 13:42:10< lignux> ill read the thread again 20150728 13:42:13-!- Xara [~Yangyf@58.59.64.222] has quit [Read error: Connection reset by peer] 20150728 13:42:14< lignux> then i will come her if needed 20150728 13:42:18-!- lignux [~lignux@46.29.171.57] has quit [Client Quit] 20150728 13:42:19< vultraz> just the first post 20150728 13:42:36< aquileia> lignux: If you want to reduce the download size, try a shallow clone as described in http://wiki.wesnoth.org/WesnothRepository#FAQ 20150728 13:42:54< vultraz> he left 20150728 13:44:45 * vultraz has fingers crossed that build builds 20150728 13:54:13< vultraz> g++.exe: error: libgomp.spec: No such file or directory 20150728 13:54:14< vultraz> fuck 20150728 13:54:32< vultraz> oh 20150728 13:54:37< vultraz> I think I know how to fix this 20150728 14:00:37< vultraz> ok, got past that... 20150728 14:04:27< vultraz> aquileia: any ideas? http://pastebin.com/yswdP7DB 20150728 14:05:32-!- irker125 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150728 14:05:33< irker125> wesnoth: aquileia wesnoth:master db5bae762d6a / projectfiles/VC9/ (WML_tests.cmd wesnoth.vcxproj.user wesnothd.vcproj.user wesnothd.vcxproj.user): vcproj: Add debug settings via .vcxproj.user http://git.io/vYDb3 20150728 14:06:50< vultraz> google says I might need to link against bzip2 too 20150728 14:06:57< aquileia> vultraz: Seems like you used boost without bzip support before, so now it wonders where to find the source for that? 20150728 14:08:48< vultraz> so...do I have to build bzip then? 20150728 14:09:38< aquileia> either that, or rebuild boost without bzip support 20150728 14:10:02< vultraz> just drop the bzip path from b2? 20150728 14:10:15< aquileia> shadowm: We do use bzip for game saves, right? 20150728 14:10:45< aquileia> vultraz: If you decide to drop bzip, then yes 20150728 14:10:50< vultraz> hmmm ok 20150728 14:13:25< vultraz> oh hang on, I think I found some bzip libs in loony's deps zip 20150728 14:19:03< vultraz> nope :( 20150728 14:19:05-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth-dev 20150728 14:22:21-!- aonury [~aonury@213.74.144.62] has quit [Quit: Relay, an IRC client for the modern desktop] 20150728 14:26:54-!- Berenlut [~cllamach@148.103.2.142] has joined #wesnoth-dev 20150728 14:28:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 250 seconds] 20150728 14:28:24< aquileia> vultraz: Doh... 20150728 14:28:38< vultraz> hm? 20150728 14:28:44< aquileia> There's libboost_bzip2-* 20150728 14:29:03-!- jcnewjersey [~jcnewjers@pool-108-35-38-39.nwrknj.fios.verizon.net] has quit [Ping timeout: 255 seconds] 20150728 14:30:04< vultraz> what about it 20150728 14:30:06< vultraz> I had that before 20150728 14:30:12< vultraz> plus the issue is with iostream 20150728 14:30:24< aquileia> Did you add it correctly to the project? 20150728 14:30:49< vultraz> yup 20150728 14:31:04-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150728 14:31:04< aquileia> If iostream can't find bzip related objects, they're probably in there 20150728 14:31:20< iceiceice> aquileia: you cannot build wesnoth if you do not have bzip support, it is not an optional dependency 20150728 14:31:50< iceiceice> i discussed this once with loonycyborg, he basically just said "no, we use it, we shouldn't complicate things by making it optional" 20150728 14:32:21< vultraz> derppp 20150728 14:32:23< vultraz> aquileia: I fixed it 20150728 14:32:28< aquileia> how? 20150728 14:32:46< vultraz> you have to link bzip AFTER iostream 20150728 14:32:52< vultraz> so, wesnoth build 20150728 14:33:03< vultraz> now wesnothd is throwing ... what is this 20150728 14:33:47< vultraz> ohh 20150728 14:33:55< aquileia> The wesnothd project lists the libboost_* libs separately, so you'll have to update that list, I guess 20150728 14:33:56< vultraz> I didn't realize wesnothd also had the boost linker 20150728 14:35:17-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Quit: Leaving] 20150728 14:35:33-!- prkc [~prkc@catv-89-134-159-162.catv.broadband.hu] has joined #wesnoth-dev 20150728 14:35:42< vultraz> WHOOT! 20150728 14:35:44< vultraz> built! 20150728 14:36:11< vultraz> remember, always link iostream first 20150728 14:36:28< vultraz> well, before bz2 20150728 14:36:56< vultraz> aquileia: thanks for the help :D 20150728 14:37:09< aquileia> no problem 20150728 14:37:16< Berenlut> Hello 20150728 14:37:54< Berenlut> I am new here, and i want to help. Got myself the source code already. 20150728 14:38:02< vultraz> hello Berenlut 20150728 14:38:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150728 14:39:05< vultraz> ugh, sadly, it fails with an entry point error on launch though :( 20150728 14:39:17< vultraz> missing entry point GOMP_launch 20150728 14:39:26< vultraz> i mean GOMP_parallel 20150728 14:42:45< aquileia> Berenlut: C++, Python or WML? In any case, the bug tracker http://gna.org/bugs/?group=wesnoth and http://r.wesnoth.org/p587818 are good entry points 20150728 14:42:45-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150728 14:44:46< aquileia> vultraz: I can't help you with gOMP, I'm using the MSVC version. Maybe another missing dependency you can find in loonycyborg's package? 20150728 14:45:06< Berenlut> aquileia: Day to day job Python, but by night whatever I can be useful to. 20150728 14:45:20< vultraz> I didn't need the bzip dependency after all, js 20150728 14:45:23< loonycyborg> i think not all mingw distributions support gomp 20150728 14:45:41< vultraz> im gonna try a rebuild 20150728 14:45:56< vultraz> since I reinstalled the compiler with openmp like at the end 20150728 14:46:12< aquileia> We have quite a few people looking at the Python tools right now, C++ is less crowded 20150728 14:47:09-!- jcnewjersey [~jcnewjers@pool-108-35-38-39.nwrknj.fios.verizon.net] has joined #wesnoth-dev 20150728 14:48:01< Berenlut> aquileia: I thought so, more easy landing curve. But never back down from a challenge. I will help with Python while brushing a crash course on C++ and WML. 20150728 14:48:28-!- vhite_ [~vhite@static-dsl-114.213-160-189.telecom.sk] has quit [Ping timeout: 272 seconds] 20150728 14:49:03< aquileia> I think thetha was coordinating the Python effort, you might want to ping him/her 20150728 14:49:12-!- [Relic] [~Relic]@2602:306:33a3:6d30:f9dd:3818:5f9d:f3cb] has joined #wesnoth-dev 20150728 14:49:37< aquileia> *tetha 20150728 14:50:15< Berenlut> aquileia: Will do. 20150728 14:50:20-!- Appleman1234_ [~Appleman1@KD059138024102.au-net.ne.jp] has joined #wesnoth-dev 20150728 14:53:32-!- Appleman1234 [~Appleman1@KD059138031156.au-net.ne.jp] has quit [Ping timeout: 272 seconds] 20150728 15:00:54-!- aeonchild is now known as enchilado 20150728 15:00:58-!- enchilado is now known as aeonchild 20150728 15:09:39-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: Connection reset by peer] 20150728 15:12:01-!- ancestral [~ancestral@163.sub-70-197-230.myvzw.com] has joined #wesnoth-dev 20150728 15:17:42-!- boucman [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 265 seconds] 20150728 15:19:36-!- ancestral [~ancestral@163.sub-70-197-230.myvzw.com] has quit [Read error: Connection reset by peer] 20150728 15:26:35-!- boucman [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has joined #wesnoth-dev 20150728 15:26:35-!- boucman [~jrosen@bob75-2-81-56-46-209.fbx.proxad.net] has quit [Changing host] 20150728 15:26:35-!- boucman [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150728 15:26:52< vultraz> shadowm: do you know anything about this GOMP stuff? 20150728 15:27:25< vultraz> shadowm: it appears some stuff changed between gcc and openmp with 4.9 20150728 15:29:09-!- ancestral [~ancestral@163.sub-70-197-230.myvzw.com] has joined #wesnoth-dev 20150728 15:29:40-!- ancestral [~ancestral@163.sub-70-197-230.myvzw.com] has quit [Client Quit] 20150728 15:31:09-!- boucman [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 255 seconds] 20150728 15:31:16< aquileia> Berenlut: I condensed the Python related discussions from the logs: http://pastebin.com/4XRS41My 20150728 15:31:24< aquileia> Might help you catch up 20150728 15:34:02< irker125> wesnoth: Charles Dang wesnoth:master f00744013b92 / data/core/images/portraits/trolls/transparent/troll.png: Small update by LordBob to generic Troll portrait http://git.io/vYyou 20150728 15:36:19-!- horrowind [~Icedove@2a02:810a:8b00:5298:21b:fcff:fee3:c3ff] has quit [Quit: horrowind] 20150728 15:37:00< vultraz> shadowm: using gcc 5.1.0 for reference 20150728 15:37:36< Berenlut> aquileia: Wow, thanks, reading it now. 20150728 15:48:45-!- boucman_work [~jrosen@193.56.60.161] has joined #wesnoth-dev 20150728 15:48:46-!- boucman_work [~jrosen@193.56.60.161] has quit [Changing host] 20150728 15:48:46-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150728 15:48:46-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Read error: Connection reset by peer] 20150728 15:54:07-!- Linuturk [~Linuturk@unaffiliated/linuturk] has joined #wesnoth-dev 20150728 15:58:51-!- vhite_ [~vhite@static-dsl-114.213-160-189.telecom.sk] has joined #wesnoth-dev 20150728 16:00:10-!- Kwandulin [~Miranda@p5B008E57.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150728 16:04:46-!- Jozrael [17f3a7de@gateway/web/freenode/ip.23.243.167.222] has joined #wesnoth-dev 20150728 16:20:39-!- bugrex [~greg@195.171.192.162] has joined #wesnoth-dev 20150728 16:23:41-!- Appleman1234__ [~Appleman1@KD106155089234.au-net.ne.jp] has joined #wesnoth-dev 20150728 16:23:42< bugrex> Hey devs. I just had to drop by and say a giant thank you for your efforts on Wesnoth over the years. It's a game I've installed for every long haul flight I've ever been on and I'm certain it was the very first graphical FOSS games I ever played (I don't think Angband counts...) 20150728 16:23:59< bugrex> I'm sadly not a decent coder so I can't assist in your efforts. 20150728 16:24:25< autodidact> thats ok 20150728 16:24:27< bugrex> But know I'll spread the word of your awesomeness and I can't wait to see you on Steam. Day 1 purchase and review for cetain. 20150728 16:24:31< autodidact> nobody else here is either 20150728 16:24:48-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150728 16:24:49< vultraz> it will be a free game on steam 20150728 16:25:28< bugrex> Are you not able to put a "donation" version out there? 20150728 16:25:28-!- dabber [88fbe260@gateway/web/freenode/ip.136.251.226.96] has joined #wesnoth-dev 20150728 16:25:51< autodidact> its already out 20150728 16:26:10-!- TenLeftFingers [4f61fac1@gateway/web/freenode/ip.79.97.250.193] has joined #wesnoth-dev 20150728 16:26:30-!- Appleman1234_ [~Appleman1@KD059138024102.au-net.ne.jp] has quit [Ping timeout: 255 seconds] 20150728 16:26:53< vultraz> I'm not sure what our policy re donations is. We have a flattr but we really should get something set up thats more obvious 20150728 16:27:35< bugrex> I agree. I remember your donation thing disappeared years ago. 20150728 16:28:29< vultraz> as you might have noticed from the call for help, things are a bit disorganized right now :P 20150728 16:28:29< bugrex> You deserve funding of your build servers etc. A more obvious Flattr link or perhaps a nominal fee on Steam or something could be beneficial? 20150728 16:28:55< bugrex> Anyway. Just wanted to say thank you (to whoever else reads the IRC logs) :P 20150728 16:29:02< TenLeftFingers> Just a note to say I've loved playing this game. I haven't had time for it in over a year now but I really appreciate the quality of graphics, level design and the interactive tutorials. I hope the recent rally cry getss you the help you need to keep this great game in the reach of users. 20150728 16:29:33< bugrex> In case anyone is confused why people will be logging in : ocsmag.com have posted about your recent blog post 20150728 16:30:47< vultraz> ah yes 20150728 16:30:54< vultraz> it was on our twitter feed 20150728 16:31:02-!- Kwandulin [~Miranda@p5B008E57.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150728 16:31:10< vultraz> we seem to be popping up in a lot of places 20150728 16:31:15< vultraz> reddit, hacker news... 20150728 16:33:04 * zookeeper presses the button 20150728 16:33:42< irker125> wesnoth: ln-zookeeper wesnoth:master 247955f122d7 / / (72 files in 5 dirs): New animated water http://git.io/vYSUA 20150728 16:35:59< bugrex> Good luck, vultraz. Your project is loved by thousands of us. 20150728 16:36:02 * bugrex waves bye 20150728 16:36:06-!- bugrex [~greg@195.171.192.162] has left #wesnoth-dev [] 20150728 16:36:16< vhite_> I came from r/gameDevClassifieds, still thinking about whether I'll have time to contribute. Since I've never coded anything open source before, it would take me some time to begin. 20150728 16:37:16< vultraz> any particular area you might be interested in? 20150728 16:39:32< vhite_> Not really, but I use C++ and SDL although I never had a chance to use professionally so getting some practice in these would be nice. 20150728 16:39:51< vhite_> I can use* 20150728 16:41:02< vhite_> Especially SDL, last time I used it for some lengthy amount of time, SDL2 wasn't even out IIRC. 20150728 16:42:22-!- chaverma [~Chris@c-76-21-13-226.hsd1.ca.comcast.net] has quit [Quit: Leaving.] 20150728 16:43:32< vultraz> SDL help would be quite useful 20150728 16:43:46-!- TenLeftFingers [4f61fac1@gateway/web/freenode/ip.79.97.250.193] has quit [Quit: Page closed] 20150728 16:45:05< vhite_> Is wesnoth development mostly managed through Github? 20150728 16:45:26< autodidact> theres a getting started page 20150728 16:45:32< autodidact> but yes it appears so 20150728 16:46:26< autodidact> here you go vhite_: http://forums.wesnoth.org/viewtopic.php?f=2&t=42911 20150728 16:46:30< autodidact> that looks reasonable 20150728 16:46:31< vhite_> Thanks 20150728 16:49:38< vultraz> we take contributions via pull requests 20150728 16:50:13-!- joet [~joet@host86-163-219-255.range86-163.btcentralplus.com] has quit [Ping timeout: 256 seconds] 20150728 16:51:20-!- zombah [~zombah@2a02:28:3:1:214:4fff:fe47:5920] has joined #wesnoth-dev 20150728 17:04:25< irker125> wesnoth: ln-zookeeper wesnoth:master 1aede338679c / data/campaigns/Under_the_Burning_Suns/utils/terrain_graphics.cfg: UtBS: updated floor<->water transition hack http://git.io/vYSC2 20150728 17:08:54-!- joet [~joet@host86-163-219-255.range86-163.btcentralplus.com] has joined #wesnoth-dev 20150728 17:16:38< zookeeper> shadowm, before i delete the old water images, maybe it'd be prudent to check current uses of "water/ocean-" and/or "water/coast-" in UMC-land... 20150728 17:24:45< autodidact> watcha doin vhite_ 20150728 17:25:53-!- Guest27050 [~matthew@2602:30a:2e10:5c10:4c5:d1e0:243a:ec45] has quit [Remote host closed the connection] 20150728 17:26:28-!- matthew [~matthew@2602:30a:2e10:5c10:4c5:d1e0:243a:ec45] has joined #wesnoth-dev 20150728 17:26:52-!- matthew is now known as Guest53696 20150728 17:28:46-!- zombah [~zombah@2a02:28:3:1:214:4fff:fe47:5920] has quit [Quit: Leaving] 20150728 17:29:10< vhite_> I cant usee IRC very well. 20150728 17:30:33< kapu> ´/n 20150728 17:31:56< aquileia> vhite_: If you are interested in helping with the SDL2 transition: lipkab, reddeed, and kallikanzarid should know most about that. There's a discussion on the forums as well (although not necessarily in the correct topic) : http://r.wesnoth.org/t42911 20150728 17:32:52-!- WES_ [59add774@gateway/web/freenode/ip.89.173.215.116] has joined #wesnoth-dev 20150728 17:34:56-!- BadQuanta [~badquanta@97-125-119-220.eugn.qwest.net] has joined #wesnoth-dev 20150728 17:36:54< BadQuanta> So, what is up? 20150728 17:37:01< BadQuanta> I'm looking for an issues repo. 20150728 17:37:24< BadQuanta> Something I can browse while looking for fixes, changes, features that I might be capable and interested in implementing. 20150728 17:37:36< BadQuanta> I see you are not using one on GitHub as far as I can tell. 20150728 17:38:04-!- WES_ [59add774@gateway/web/freenode/ip.89.173.215.116] has quit [Quit: Page closed] 20150728 17:38:16< vultraz> BadQuanta: http://bugs.wesnoth.org/ 20150728 17:38:29< autodidact> https://gna.org/projects/wesnoth/ 20150728 17:38:41< vultraz> BadQuanta: we would use github but it doesn't support file uploads 20150728 17:40:26< BadQuanta> Ok. 20150728 17:40:44< BadQuanta> I've gotten around that by including the files in the repo and linking to them (Raw or GitHub view) in MD. 20150728 17:40:48< BadQuanta> Just an idea. 20150728 17:41:11< BadQuanta> Thanks and now I'm reading. 20150728 17:41:46-!- Shackra [~Jorge@186.177.2.148] has joined #wesnoth-dev 20150728 17:48:07-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Remote host closed the connection] 20150728 17:49:53-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20150728 17:50:49< vultraz> shadowm: my build works (boost 1.58, gcc 5.1.0) if I drop the -fopenmp flags from build and linking 20150728 17:51:15< vultraz> unfortunately with about 40 warnings about unused variables in the boost files :/ 20150728 17:55:55-!- eternauta [~eric@host223.181-1-181.telecom.net.ar] has joined #wesnoth-dev 20150728 17:56:09< eternauta> hi! 20150728 17:56:10-!- Appleman1234_ [~Appleman1@KD106155081162.au-net.ne.jp] has joined #wesnoth-dev 20150728 17:57:02< aquileia> hi, eternauta 20150728 17:57:49< eternauta> i read the help request 20150728 17:57:57< eternauta> and i want to know 20150728 17:58:05< eternauta> if i can help you 20150728 17:58:21< eternauta> i am a C++ and a Python developer 20150728 17:58:25< eternauta> but 20150728 17:58:35< eternauta> i never work with video games 20150728 17:58:51< eternauta> *worked 20150728 17:59:05-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150728 17:59:25< eternauta> i work in reserach and develop in a computer vision startup 20150728 17:59:44-!- Appleman1234__ [~Appleman1@KD106155089234.au-net.ne.jp] has quit [Ping timeout: 272 seconds] 20150728 18:02:01< aquileia> eternauta: There are plenty of C++ engine areas (and bugs therein) that you could find in other programs as well 20150728 18:02:05-!- cpf [~cpf@ip-188-118-61-46.reverse.destiny.be] has quit [Ping timeout: 240 seconds] 20150728 18:04:09< eternauta> sorry, what do you mean? 20150728 18:04:10< aquileia> Very few of us had previous experience with game programming - you just start on an area you're familiar with 20150728 18:04:38-!- Berenlut [~cllamach@148.103.2.142] has quit [Read error: Connection reset by peer] 20150728 18:06:00< aquileia> Helpful links: http://bugs.wesnoth.org/ https://github.com/wesnoth/wesnoth http://r.wesnoth.org/t42911 20150728 18:07:26< eternauta> thanks 20150728 18:07:29 * vultraz makes mental note to tweet screenshot of our new water for the next #screenshotsaturday 20150728 18:07:44< eternauta> what is the better way to start? 20150728 18:09:28< eternauta> i have this link: http://forums.wesnoth.org/viewtopic.php?t=42911 20150728 18:09:59< aquileia> You could start cloning the repo, it'll take a while (even with a shallow clone) 20150728 18:10:50< eternauta> ok 20150728 18:10:54< eternauta> thanks! 20150728 18:11:40< aquileia> Yep, the Getting started page is a nice overview how you could help 20150728 18:12:23-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150728 18:15:26< eternauta> i'm working now, but this night i will check that info. Thank you! 20150728 18:15:46-!- eternauta [~eric@host223.181-1-181.telecom.net.ar] has quit [Quit: Saliendo] 20150728 18:31:21-!- Kwandulin [~Miranda@p5B008E57.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150728 18:37:00-!- Berenlut [~cllamach@186.84.3.196.l.sta.codetel.net.do] has joined #wesnoth-dev 20150728 18:39:48-!- N4tr0n_ [~N4tr0n@162.255.34.90] has joined #wesnoth-dev 20150728 18:46:12-!- dabber [88fbe260@gateway/web/freenode/ip.136.251.226.96] has quit [Ping timeout: 246 seconds] 20150728 18:48:42-!- Shackra [~Jorge@186.177.2.148] has quit [Ping timeout: 255 seconds] 20150728 19:06:17< autodidact> ugh i have no idea what im doing 20150728 19:08:42-!- mahac [~mar@p5B3019B3.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150728 19:12:23-!- gonzus [~Adium@dhcp-077-248-019-243.chello.nl] has joined #wesnoth-dev 20150728 19:12:29-!- gonzus [~Adium@dhcp-077-248-019-243.chello.nl] has quit [Client Quit] 20150728 19:21:24-!- mahac [~mar@p5B3019B3.dip0.t-ipconnect.de] has left #wesnoth-dev [] 20150728 19:30:46-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20150728 19:34:50-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 240 seconds] 20150728 19:34:50-!- wedge010 is now known as wedge009 20150728 19:38:57-!- afeinman [9273a06a@gateway/web/freenode/ip.146.115.160.106] has joined #wesnoth-dev 20150728 19:39:30-!- afeinman [9273a06a@gateway/web/freenode/ip.146.115.160.106] has quit [Client Quit] 20150728 19:40:16-!- aonury [~aonury@213.74.144.62] has joined #wesnoth-dev 20150728 19:40:56-!- aonury [~aonury@213.74.144.62] has quit [Client Quit] 20150728 19:45:21-!- Jozrael [17f3a7de@gateway/web/freenode/ip.23.243.167.222] has quit [Ping timeout: 246 seconds] 20150728 19:57:26< aquileia> loonycyborg: Which of the following would you consider preferable: 20150728 19:57:58< aquileia> (for creating NSIS patch installers) 20150728 19:58:28< loonycyborg> which of what? 20150728 19:58:54< aquileia> a) copy all changed files from data/ to a temporary dir, so that we can use FILE /r 20150728 19:59:19< aquileia> b) archive them and add only the archive 20150728 20:00:13< aquileia> c) add every single file with its own FILE command (which of course would be handled via a script) 20150728 20:00:29< aquileia> these three 20150728 20:01:46< aquileia> I can easily get a list of all changed files between revisions with git diff --name-status 1.12.0 1.12 data/ fonts/ images/ doc/manual/ sounds/ so all are viable 20150728 20:04:18< aquileia> c) seems to be cleanest, but the .nsi script would be huge (not that that would matter) and I think the files would be saved in the installer without the directory structure, so extracting the installer with external tools would be messy 20150728 20:04:27-!- irker125 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150728 20:04:36< aquileia> I guess neither of these points matters? 20150728 20:04:58< aquileia> loonycyborg: ^ 20150728 20:05:39< loonycyborg> you mean to make diff installers? 20150728 20:05:44< aquileia> yes 20150728 20:06:47< loonycyborg> remember that files can also be deleted 20150728 20:06:53-!- lipkab [~lipkab@host-91-147-210-193.biatv.hu] has joined #wesnoth-dev 20150728 20:08:04< aquileia> --name-status gives you a table with [A,M,D] (add, modify, delete) and the filename 20150728 20:08:56< aquileia> I would iterate over the table and generate NSIS_INSTALL_FILES and NSIS_DELETE_FILES from that 20150728 20:11:07-!- Jozrael [c05b9006@gateway/web/freenode/ip.192.91.144.6] has joined #wesnoth-dev 20150728 20:11:48< aquileia> loonycyborg: BTW, I would cut down on startmenu shortcuts - 9 are too much if you consider the Win 8 start menu, where folders aren't collapsed 20150728 20:12:47< loonycyborg> eh that's not really acceptable 20150728 20:12:53< loonycyborg> I mean 20150728 20:12:59< loonycyborg> if folders aren't collapsed 20150728 20:23:28-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150728 20:28:34-!- Elvish_Hunter [~irssi@wesnoth/developer/elvish-hunter] has joined #wesnoth-dev 20150728 20:29:19< Elvish_Hunter> Hi all 20150728 20:29:28-!- ancestral [~ancestral@152.179.59.210] has joined #wesnoth-dev 20150728 20:29:45< Yaiyan> Hiya 20150728 20:31:51-!- irker477 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150728 20:31:51< irker477> wesnoth: Elvish_Hunter wesnoth:master 07b5b4e3f345 / data/tools/wmlindent: Fixed a bug in PR #431 which broke wmlindent http://git.io/vY9p6 20150728 20:37:26-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150728 20:46:37-!- ancestral [~ancestral@152.179.59.210] has quit [Quit: i go nstuf kthxbai] 20150728 20:46:45-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20150728 20:47:08-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Client Quit] 20150728 20:50:32< irker477> wesnoth: Lipka Boldizsár wesnoth:master 1573476c3d48 / src/gui/dialogs/ (campaign_selection.cpp campaign_selection.hpp): toggeled -> toggled http://git.io/vYHT6 20150728 20:50:34< irker477> wesnoth: Lipka Boldizsár wesnoth:master d0afc4f4174f / src/gui/dialogs/campaign_selection.cpp: Remember last selected sp mods. http://git.io/vYHTi 20150728 20:51:40-!- lipkab [~lipkab@host-91-147-210-193.biatv.hu] has quit [Quit: Távozom] 20150728 20:52:02-!- lipkab [~lipkab@host-91-147-210-193.biatv.hu] has joined #wesnoth-dev 20150728 20:52:49-!- Xara [~Yangyf@58.59.64.222] has joined #wesnoth-dev 20150728 20:53:04-!- kinow [~kinow@apache/committer/kinow] has quit [Remote host closed the connection] 20150728 20:53:35-!- Elvish_Hunter [~irssi@wesnoth/developer/elvish-hunter] has quit [Quit: Ciao!] 20150728 21:02:09-!- Appleman1234__ [~Appleman1@KD059138019202.au-net.ne.jp] has joined #wesnoth-dev 20150728 21:05:12-!- Appleman1234_ [~Appleman1@KD106155081162.au-net.ne.jp] has quit [Ping timeout: 264 seconds] 20150728 21:09:21-!- sailorswift [~sailorswi@96-42-144-160.dhcp.trcy.mi.charter.com] has joined #wesnoth-dev 20150728 21:10:12-!- sailorswift [~sailorswi@96-42-144-160.dhcp.trcy.mi.charter.com] has quit [Client Quit] 20150728 21:10:44-!- genbattle [~genbattle@182.16.153.90] has joined #wesnoth-dev 20150728 21:11:44-!- lipkab [~lipkab@host-91-147-210-193.biatv.hu] has quit [Quit: Távozom] 20150728 21:12:25-!- sailorswift [~sailorswi@96-42-144-160.dhcp.trcy.mi.charter.com] has joined #wesnoth-dev 20150728 21:13:19-!- lipkab [~the_new_l@host-91-147-210-193.biatv.hu] has joined #wesnoth-dev 20150728 21:14:20-!- travis-ci [~travis-ci@ec2-23-20-133-184.compute-1.amazonaws.com] has joined #wesnoth-dev 20150728 21:14:21< travis-ci> wesnoth/wesnoth#6875 (master - 07b5b4e : Elvish_Hunter): The build has errored. 20150728 21:14:21< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/73080300 20150728 21:14:21-!- travis-ci [~travis-ci@ec2-23-20-133-184.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150728 21:14:39-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20150728 21:15:38-!- sailorswift [~sailorswi@96-42-144-160.dhcp.trcy.mi.charter.com] has quit [Client Quit] 20150728 21:17:41-!- joet [~joet@host86-163-219-255.range86-163.btcentralplus.com] has quit [Ping timeout: 256 seconds] 20150728 21:22:18-!- jsubi [d594c004@gateway/web/freenode/ip.213.148.192.4] has joined #wesnoth-dev 20150728 21:27:03-!- halfspiral [~halfspira@162.211.218.252] has joined #wesnoth-dev 20150728 21:29:07-!- jsubi [d594c004@gateway/web/freenode/ip.213.148.192.4] has quit [Quit: Page closed] 20150728 21:30:43-!- joet [~joet@host86-163-219-255.range86-163.btcentralplus.com] has joined #wesnoth-dev 20150728 21:38:37-!- Kepakiano [~Kepa@2a02:908:e50:5820:bd37:f92:a408:c446] has quit [Ping timeout: 252 seconds] 20150728 21:42:27-!- gfgtdf [~chatzilla@f054062176.adsl.alicedsl.de] has joined #wesnoth-dev 20150728 21:43:13< gfgtdf> aquileia: will update installer also be able to skip versions lie k using update installer from 1.12.2 to 1.12.5 ? 20150728 21:43:34-!- lipkab [~the_new_l@host-91-147-210-193.biatv.hu] has quit [Quit: Leaving] 20150728 21:43:58< aquileia> My plan is that any 1.12 version can be updated to the latest patch 20150728 21:44:36< gfgtdf> aquileia: so the update package just contains any file which was changed since 1.12.0 ? 20150728 21:44:41< aquileia> yes 20150728 21:44:56< gfgtdf> aquileia: note that is possible that files are changed and then changee bck in a later version 20150728 21:45:01< gfgtdf> changed 20150728 21:45:03< gfgtdf> back 20150728 21:45:49-!- joet [~joet@host86-163-219-255.range86-163.btcentralplus.com] has quit [Ping timeout: 265 seconds] 20150728 21:45:50< aquileia> That's not really an issue, is it? After all, we overwrite any file that changed since 1.12.0, so we'll always have the latest version 20150728 21:46:34-!- mjs-de [~mjs-de@f048167179.adsl.alicedsl.de] has quit [Ping timeout: 250 seconds] 20150728 21:46:43-!- Berenlut [~cllamach@186.84.3.196.l.sta.codetel.net.do] has left #wesnoth-dev [] 20150728 21:47:12< gfgtdf> aquileia: yes but what i meant is that you cannot just look at 1.12.0 and 1.12.4 and see which files are different. 20150728 21:48:03< aquileia> git diff --name-status 1.12.0 1.12 data/ 20150728 21:48:27< gfgtdf> aquileia: why data/ ? 20150728 21:48:51< aquileia> That's just one of the folders, took it as an example 20150728 21:49:10< aquileia> git diff --name-status 1.12.0 1.12 data/ fonts/ images/ doc/manual/ sounds/ 20150728 21:49:17< gfgtdf> aquileia: will that also lost files that are changed in 1.12.2 and then changed back to its 1.12.0 version in 1.12.4 ? 20150728 21:49:26< gfgtdf> s/lost/find 20150728 21:50:13< aquileia> If you know a case, I can check, but git diff SHOULD list any files that were changed anytime between the revisions 20150728 21:51:01< aquileia> gfgtdf: Could you name me a file that was reset to a previous state? 20150728 21:52:52< gfgtdf> aquileia: for example we changed lobvorbis.dll in 1.12.? to fix a bug and but it caused another bug, i actually dont know what our current solution is (ask loonycyborg) but one option was to reset it to the 1.12.0 verion of that dll 20150728 21:53:51< aquileia> gfgtdf: I need a file in the repo, the dll's aren't versioned (ours are in external/, but not the release ones) 20150728 21:54:13< aquileia> *loonycyborg's release dll's 20150728 21:55:27< gfgtdf> aquileia: sry i dont know w file in teh repo 20150728 21:55:54-!- joet [~joet@host86-163-219-255.range86-163.btcentralplus.com] has joined #wesnoth-dev 20150728 21:55:55< aquileia> no issue, I'll just git log --oneline --grep revert and go through the list 20150728 21:56:38< shadowm> aquileia: Preferences → Advanced → Compressed saaves offers the option between no compression, gzip, and bzip2 . 20150728 21:57:22< shadowm> The default is gzip because it's faster and most of the time people don't need about the extra 25% or so compression ratio. 20150728 21:57:26< shadowm> s/about// 20150728 21:58:23< shadowm> vultraz: Don't ask me about OpenMP. 20150728 21:58:26< gfgtdf> shadowm: does our game addon client use zip or does it download the addons in some custom format ? 20150728 21:59:21< irker477> wesnoth: ElectroRat wesnoth:master f61ae5d56ceb / data/campaigns/The_South_Guard/scenarios/ (3 files): Slightly tweaked balances and changed texts http://git.io/vYH2A 20150728 21:59:23< irker477> wesnoth: ElectroRat wesnoth:master 0326c0d77ed3 / data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg: delay Undead in 6b. Long March http://git.io/vYH2x 20150728 21:59:25< irker477> wesnoth: Lari Nieminen wesnoth:master 3dca9e374d3b / data/campaigns/The_South_Guard/scenarios/ (4 files): Merge pull request #430 from chisquare130/master http://git.io/vYH2p 20150728 21:59:46< shadowm> 14:16:39 shadowm, before i delete the old water images, maybe it'd be prudent to check current uses of "water/ocean-" and/or "water/coast-" in UMC-land... 20150728 22:00:01< shadowm> zookeeper: We'll certainly want wmllint rules for this, but could you be more specific about what your concern is? 20150728 22:00:39< zookeeper> shadowm, just the usual concern over removing stuff UMC might be using 20150728 22:01:24< shadowm> Could you file a bug specifying the substitutions we'll need? 20150728 22:01:32< zookeeper> it seems very likely that they'd want to update any such uses anyway, but still, just wondering whether to remove them now or a bit later after a few more releases 20150728 22:01:57< shadowm> gfgtdf: It uses WML. 20150728 22:02:10< shadowm> gfgtdf: Same as the MP server. 20150728 22:02:27< zookeeper> i can't really specify substitutions because the images themselves are so different and used in completely different ways 20150728 22:02:31< shadowm> zookeeper: Has Xara added himself to the credits btw? 20150728 22:02:40< zookeeper> nope 20150728 22:02:43< shadowm> zookeeper: Then what do you suggest wmllint should do? 20150728 22:03:00< shadowm> Just warn if it sees the old paths? 20150728 22:03:26< zookeeper> yes, something like that 20150728 22:03:54< shadowm> File a bug and hopefully someone will get on it, since right now it only supports replacing old paths. 20150728 22:04:19< zookeeper> mmkay, i'll try to do that tomorrow 20150728 22:05:04< shadowm> Looking at the new water right now. 20150728 22:06:10< shadowm> Deep and shallow look so different from each other... 20150728 22:06:46< shadowm> Will you post in the forums about this? 20150728 22:07:19< zookeeper> i... guess i should? 20150728 22:08:05< shadowm> You have the option to do it before 1.13.2 or after 1.13.2 (assuming that 1.13.2 will most likely not happen before a couple of months have passed). 20150728 22:11:38< zookeeper> mm-hmh 20150728 22:13:43< aquileia> gfgtdf: Damn, you're right, it ignores intermediate states (tested on git diff --name-status d19926b cd9eff3 .\data\campaigns\Descent_Into_Darkness vs. git diff --name-status d19926b~1 cd9eff3 .\data\campaigns\Descent_Into_Darkness) 20150728 22:24:28< aquileia> which would mean I'll have to iterate over all tags and look for temporary deletions & changes... 20150728 22:28:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150728 22:29:08< aquileia> zookeeper: I don't need to rebuild, right? https://www.dropbox.com/s/8zb8ygu088pbgjw/deep_water.png?dl=0 20150728 22:29:46< aquileia> for me, the waves aren't tiling correctly 20150728 22:29:54< shadowm> You do need to rebuild. 20150728 22:30:10< aquileia> Ah, ok 20150728 22:30:16< shadowm> In particular, you need to be at 2f910913f37394259dbb96b56b03c710a87d28c5 or later. 20150728 22:32:12< zookeeper> yep 20150728 22:36:28< autodidact> wow ctags 20150728 22:36:44< autodidact> i may actually be able to read this after all 20150728 22:40:51< aquileia> zookeeper: Looking great 20150728 22:44:00-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150728 22:49:36-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150728 22:52:36-!- Appleman1234_ [~Appleman1@KD106155092232.au-net.ne.jp] has joined #wesnoth-dev 20150728 22:54:50-!- Appleman1234__ [~Appleman1@KD059138019202.au-net.ne.jp] has quit [Ping timeout: 240 seconds] 20150728 22:54:54-!- Appleman1234_ is now known as Appleman1234 20150728 22:59:28-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Read error: Connection reset by peer] 20150728 23:05:20-!- cpf [~cpf@2a02:1812:1e28:8d00:62f8:1dff:febb:fc9a] has joined #wesnoth-dev 20150728 23:05:29-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20150728 23:06:26< aquileia> loonycyborg: You're using NSIS 2.46, right? 20150728 23:10:26-!- Xara [~Yangyf@58.59.64.222] has quit [Read error: Connection reset by peer] 20150728 23:13:51-!- cpf [~cpf@2a02:1812:1e28:8d00:62f8:1dff:febb:fc9a] has quit [Ping timeout: 256 seconds] 20150728 23:14:16-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 265 seconds] 20150728 23:16:22-!- joet [~joet@host86-163-219-255.range86-163.btcentralplus.com] has quit [Quit: Leaving] 20150728 23:16:37-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 23:17:16< aquileia> I'm asking because I wrote a snippet to conditionally add some of the Shortcuts only on Win7 and below, but on NSIS 2.45 and below you might need to replace your WinVer.nsh 20150728 23:17:17-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has quit [Remote host closed the connection] 20150728 23:25:11-!- cpf [~cpf@2a02:1812:1e28:8d00:62f8:1dff:febb:fc9a] has joined #wesnoth-dev 20150728 23:28:09< loonycyborg> aquileia: I only remember that I'm not using latest because upgrade would be hard 20150728 23:28:55< aquileia> 'newest' is the beta of version 3 20150728 23:30:02< loonycyborg> hmm it seems to be 2.45 20150728 23:31:01< aquileia> I'm 95% it should work on your version, but just in case it doesn't, would you mind replacing that one file in your NSIS installation? 20150728 23:31:19< shadowm> aquileia: What about Windows 10? 20150728 23:32:00< aquileia> shadowm: Same app list and tiles, so we don't need to differentiate 20150728 23:32:05< shadowm> Also, what alternatives do you suggest for people who want to read e.g. the changelog? 20150728 23:32:58< aquileia> Open the program folder? Better than having it cluttering your app list 20150728 23:34:09< loonycyborg> maybe do it conditionally on win10 only 20150728 23:34:32< loonycyborg> shadowm, you tried win10 right? 20150728 23:34:37< shadowm> I haven't. 20150728 23:34:45< shadowm> I also won't be able to upgrade for a good while. 20150728 23:34:53< aquileia> loonycyborg: Just in case you might need it, http://nsis.sourceforge.net/Get_Windows_version links to the updated WinVer.nsh 20150728 23:34:56< loonycyborg> I mean in a vm 20150728 23:35:07< loonycyborg> ok 20150728 23:35:19< shadowm> My answer applies to both VMs and actual hardware. 20150728 23:39:07< aquileia> Wait, they reintroduced the classic start menu in Win10 ? http://www.thewindowsbulletin.com/wp-content/uploads/2015/02/Windows-Start-Menu.jpg 20150728 23:39:25< shadowm> Sigh. 20150728 23:39:25-!- cpf [~cpf@2a02:1812:1e28:8d00:62f8:1dff:febb:fc9a] has quit [Ping timeout: 240 seconds] 20150728 23:43:49< aquileia> shadowm: Still, to continue the discussion (it's at least relevant for Win8) : Which shortcuts would you keep? I'd reduce it to cwesnoth, cwesnoth -e, manual 20150728 23:44:17< aquileia> How many people use wesnothd? 20150728 23:44:38< shadowm> Why did you just list cwesnoth twice? 20150728 23:44:58< aquileia> map editor 20150728 23:45:15< shadowm> Why did you just list cwesnoth once and again with the editor switch? 20150728 23:45:16< aquileia> We currently have a direct shortcut 20150728 23:46:23< shadowm> More importantly, where's the standalone wesnoth.exe in your list? 20150728 23:46:46< aquileia> okay, agreed 20150728 23:47:57< shadowm> wesnoth.exe, cwesnoth.cmd, manual. I have no idea why wesnothd is included in the group atm. loonycyborg, why is wesnothd included in the group atm? 20150728 23:48:27< loonycyborg> you mean as shortcut? 20150728 23:48:59< shadowm> I mean as the only thing that can possibly be there. 20150728 23:49:29< loonycyborg> Multiplayer server.lnk" "$INSTDIR\wesnothd.exe" 20150728 23:50:31< shadowm> I asked why not how. 20150728 23:51:28-!- cpf [~cpf@2a02:1812:1e28:8d00:62f8:1dff:febb:fc9a] has joined #wesnoth-dev 20150728 23:51:37< loonycyborg> is there a reason to not to include it? 20150728 23:51:43-!- UnwiseOwl [~UnwiseOwl@1.125.49.74] has joined #wesnoth-dev 20150728 23:51:58< aquileia> shadowm: So: wesnoth.exe, cwesnoth.cmd, manual on Win8, + wesnoth -e, uninstall, players_changelog on Win7 ect., remove Licence, wesnothd ? 20150728 23:52:16< aquileia> oh, I forgot: remove changelog? 20150728 23:52:22< loonycyborg> of course we have an option to run it in wesnoth itself but 20150728 23:52:22< shadowm> loonycyborg: Wesnoth can start wesnothd with an appropriate configuration by itself. 20150728 23:52:31< loonycyborg> it might be needed for dedicatedservers 20150728 23:52:41< shadowm> And by appropriate I mean with a MOTD and timeout for exiting after all games have ended. 20150728 23:52:44< loonycyborg> also it existed beforewe added this option to wesnoth itself 20150728 23:53:03< shadowm> People who want to host dedicated servers should take the time to read the manual and write their own configuration. 20150728 23:53:23< shadowm> I mean the man page, not the manual. 20150728 23:53:35< loonycyborg> nobody told me to remove that shortcut once that option was added :P 20150728 23:54:07< shadowm> aquileia: The essential shortcuts are wesnoth.exe, cwesnoth.cmd, and the manual. 20150728 23:54:18< aquileia> ok 20150728 23:54:53< aquileia> are you ok with my list of less esential ones (added for Win7 and below) as well? 20150728 23:55:49< loonycyborg> yes 20150728 23:56:06< shadowm> I thought you just realized Windows 10 had the Start Menu back with its old structure again. 20150728 23:56:30< shadowm> Don't remove the license, why would you remove the license? 20150728 23:57:06< loonycyborg> yes I didn't get that part whoops 20150728 23:57:15< aquileia> really? The licence is only relevant during installation, where it's prominently shown 20150728 23:57:16< shadowm> Also, perhaps you can help loonycyborg with https://gna.org/bugs/index.php?23701 ? 20150728 23:58:04< shadowm> Okay, so you'd remove the license on grounds of visibility during installation. I can't disagree with that. 20150728 23:59:11< aquileia> After all, does any other program show you 'Again, you agreed to that licence' everytime you open your start menu? 20150728 23:59:27< loonycyborg> hmm I could just set gitattributes to make them have proper endings 20150728 23:59:52< loonycyborg> onlyadvantage of converting themduring packaging wouldbe support of making installers from linux --- Log closed Wed Jul 29 00:00:28 2015