--- Log opened Mon Aug 24 00:00:13 2015 20150824 00:01:36-!- sailorswift [~sailorswi@c-50-156-105-171.hsd1.ca.comcast.net] has quit [Ping timeout: 265 seconds] 20150824 00:17:34-!- Appleman1234 [~Appleman1@KD036010148011.au-net.ne.jp] has joined #wesnoth-dev 20150824 00:23:21-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 265 seconds] 20150824 00:28:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 256 seconds] 20150824 00:31:52< aeth> Lua can't access symbol_image or editor_group in wesnoth.get_terrain_info. http://wiki.wesnoth.org/LuaWML:Tiles#wesnoth.get_terrain_info 20150824 00:32:19< aeth> I personally would benefit from having both 20150824 00:37:10< irker373> wesnoth: Celtic Minstrel wesnoth:master e3c38d8e538c / src/gui/dialogs/label_settings.cpp: Fix hidden sides showing in Label Settings, and some sides showing up as empty http://git.io/vs63a 20150824 00:37:12< irker373> wesnoth: Celtic Minstrel wesnoth:master bd1b1e45a9dd / src/gui/dialogs/label_settings.cpp: Add final fallback case for side label display names http://git.io/vs63V 20150824 00:37:14< irker373> wesnoth: Ignacio R. Morelle wesnoth:master 80ec273c990a / src/gui/dialogs/label_settings.cpp: Merge pull request #471 from CelticMinstrel/labels http://git.io/vs63w 20150824 00:37:23< aeth> Just grepping its use there is a .editor_image() in the C++ for get_terrain_info, which means I think adding the field would be two lines to the function intf_get_terrain_info located in the middle of lua.ccp 20150824 00:38:00< aeth> I'm not sure about editor_group, it doesn't show up in my grep. 20150824 00:38:48< aeth> (editor_image could be used as an image for terrain in menus, where editor_name would be used for the translatable terrain name... this could replace the WML in the mainline A New Land) 20150824 00:39:09< aeth> (I think in WML image paths are hardcoded, Lua using this would look it up so it would never need to be updated.) 20150824 00:39:10< shadowm> You are looking at 1.12, not master. We'd welcome a PR targeting master. 20150824 00:39:51< aeth> oops you're right 20150824 00:40:07< aeth> it's now game_lua_kernel.cpp, and there's still no image. 20150824 00:40:18-!- sailorswift [~sailorswi@c-50-156-105-171.hsd1.ca.comcast.net] has joined #wesnoth-dev 20150824 00:40:19< aeth> line 1244 in my version, I will pull to see if it changed 20150824 00:41:08< aeth> nope, still line 1244 20150824 00:42:06< irker373> wesnoth: Celtic Minstrel wesnoth:master 7a5ba33f5ad7 / src/ (4 files in 4 dirs): Change [advance] modifications to [advancement] http://git.io/vs6sI 20150824 00:42:08< irker373> wesnoth: Celtic Minstrel wesnoth:master 78fd51ffab8e / src/unit.cpp: Add exclude_amla key to disable an advancement if other advancements are already http://git.io/vs6sL 20150824 00:42:10< irker373> wesnoth: Celtic Minstrel wesnoth:master f0d0a8eb342c / changelog: Update changelog http://git.io/vs6st 20150824 00:42:12< irker373> wesnoth: Celtic Minstrel wesnoth:master e7fc906f41c7 / src/unit.cpp: Generalization of exclude_amla= http://git.io/vs6sq 20150824 00:42:14< irker373> wesnoth: Celtic Minstrel wesnoth:master f0c051d68850 / src/unit.cpp: Better variable names http://git.io/vs6sm 20150824 00:42:16< irker373> wesnoth: Celtic Minstrel wesnoth:master ad62e1d4fd67 / src/ (scripting/game_lua_kernel.cpp unit.cpp): Add deprecated warnings for [advance] http://git.io/vs6sY 20150824 00:42:18< irker373> wesnoth: Ignacio R. Morelle wesnoth:master df9908932dbe / / (5 files in 5 dirs): Merge branch 'amla' of https://github.com/CelticMinstrel/wesnoth into staging/pr http://git.io/vs6sO 20150824 00:43:50-!- sailors__ [~sailorswi@c-50-156-105-171.hsd1.ca.comcast.net] has quit [Ping timeout: 260 seconds] 20150824 00:44:43< aeth> shadowm: I guess what I'm going to do is I'm going to use wesnoth.compare_versions to maintain a 1.12 and 1.13 side by side in the same add-on, and start submitting pull requests for all sorts of trivial things exposed in C++ but not in Lua 20150824 00:49:22< aeth> My menu-driven basically-a-super-debug-mode covers quite a bit of the Lua API so I've found a lot of missing things. 20150824 00:50:28-!- iceiceice [~chris@ext-74.ias.edu] has joined #wesnoth-dev 20150824 00:50:28-!- iceiceice [~chris@ext-74.ias.edu] has quit [Changing host] 20150824 00:50:28-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150824 00:52:01< shadowm> Elvish_Hunter: What do you think of this? http://pastebin.com/FjsPnPKu 20150824 00:52:11< shadowm> (The interesting part is at the very end.) 20150824 00:52:51< aeth> ugh, my least favorite thing about C++.... the really long compile times. 20150824 00:53:47< irker373> wesnoth: Ignacio R. Morelle wesnoth:master 863fb3fd2d98 / data/tools/wmllint: wmllint: Add plain-text substitution rule for [advance] -> [advancement] http://git.io/vs6GC 20150824 00:55:25< irker373> wesnoth: Ignacio R. Morelle wesnoth:master 870987886c9b / data/tools/wmllint: wmllint: Add plain-text substitution rule for [/advance] -> [/advancement] http://git.io/vs6ZW 20150824 00:55:37< Aginor> aeth: use cccache 20150824 00:58:03< aeth> I'm guessing scons uses some kind of cache when it compiles because it doesn't take forever after a month or so of not git pulling, it just takes 10% of forever, which is unfortunately still forever. 20150824 00:58:32-!- Shackra [~Jorge@186.177.2.148] has quit [Ping timeout: 250 seconds] 20150824 00:59:04-!- Shackra [~Jorge@186.177.2.148] has joined #wesnoth-dev 20150824 00:59:14< shadowm> Takes only 5 minutes here. :> 20150824 00:59:43< aeth> I'm still compiling from 20 minutes ago. I guess you either compile more often or have a faster computer 20150824 00:59:54< aeth> oh, hmm, maybe I need to make it use the multi-core 20150824 01:00:00< shadowm> -j8 is what I use. 20150824 01:00:29< aeth> hmm, I don't think I have it using -j8 anymore. I think I did it through a shell alias and now I use zsh (as I have for years) 20150824 01:00:55< aeth> hmm, yes, checking htop, it doesn't look like I am using -j8 20150824 01:00:57< shadowm> The scons recipe has a jobs=N variable nowadays that sets the default -j. 20150824 01:01:32< shadowm> http://pastebin.com/k8a2JgAt 20150824 01:04:00-!- Shackra [~Jorge@186.177.2.148] has quit [Ping timeout: 264 seconds] 20150824 01:13:12< aeth> and compiled 20150824 01:17:28< aeth> oh good, it's better at spotting errors, it found one 20150824 01:34:19< shadowm> What was that Boost header providing the poor coder's substitute for C++11 STL container initializer list ctors again? 20150824 01:37:03< shadowm> Boost.Assign library, okay. 20150824 01:44:08-!- Xara [~Yangyf@2401:de00:1:6:90b0:1b96:cbcd:3951] has joined #wesnoth-dev 20150824 01:53:57< shadowm> unknown location(0): fatal error in "archive_generation": std::string: game::error: Mandatory WML child missing yet untested for. Please report. 20150824 01:54:13< shadowm> Sucks to be on the receiving end of this stupid error message. 20150824 01:54:39< vultraz> There are a hell of a lot of commits on LoW 1.12 not in LoW master 20150824 01:57:28< shadowm> Yes, I told you this before. 20150824 01:59:27< vultraz> Some of these are fixes... 20150824 01:59:53< shadowm> All right, how do I make Boost.Test tell me exactly where an exception was thrown? 20150824 02:00:33< shadowm> Maybe I'll just go with a debug build grumble grumble mutter mutter. 20150824 02:00:49< vultraz> I'll try to forward-port these 20150824 02:01:55< Aginor> shadowm: you probably do need a debug build, otherwise it'll have stripped the symbols 20150824 02:02:26< vultraz> shadowm: I assume things like the Great Ogre should not be backported 20150824 02:02:50< shadowm> Aginor: My release builds have symbols too AFAICT, just not line information. 20150824 02:03:22< shadowm> vultraz: The what now? 20150824 02:03:35< vultraz> 25483d40244d089892aa9bf856c18d5196453d17 20150824 02:03:43< shadowm> I still get unknown location with an -O0 build. 20150824 02:04:32 * Aginor goes back to reading email 20150824 02:04:42< Aginor> 2 weeks of sick leave, so many emails to catch up on 20150824 02:04:51< shadowm> I swear this error is our equivalent of "Something Happened". 20150824 02:05:27< vultraz> I've said that multiple times 20150824 02:05:31< shadowm> Oh I see, just a minor logic derp on my part. 20150824 02:05:40< vultraz> That error tells you absolutely nothing 20150824 02:05:49< shadowm> parent = &parent->find_child("dir", "name", comp); if(!*parent) { parent = &parent->add_child("dir"); } 20150824 02:05:53< shadowm> Should be obvious what's wrong here. 20150824 02:12:37< celmin|away> I'm not sure how to phrase the [advance] -> [advancement] change on SingleUnitWML. 20150824 02:12:52< celmin|away> Do I use {{DevFeature1.13|2}} like with the other changes? 20150824 02:12:58< shadowm> Of course. 20150824 02:13:39< celmin|away> Hmm. Maybe I could do something like ({{}} use [advancement] instead) 20150824 02:13:46< celmin|away> At the start. 20150824 02:15:01< celmin|away> Or, I could add another list item with text "replaces [advance], as above". 20150824 02:15:16< shadowm> "{{...}} In 1.13.2 and later this has been renamed to [advancement], to match the [[UnitTypeWML|[unit_type]]] tag of the same name." 20150824 02:16:10< celmin|away> Sure, works. 20150824 02:18:41< celmin|away> And noted in wesnoth.add_modification too. 20150824 02:18:55< celmin|away> Though I accidentally pressed enter before finishing my edit message. Oh well. 20150824 02:19:25< celmin|away> I guess that's all I need to edit then. Already got exclude_amla. 20150824 02:19:33-!- celmin|away is now known as celticminstrel 20150824 02:24:02-!- Appleman1234 [~Appleman1@KD036010148011.au-net.ne.jp] has quit [Ping timeout: 244 seconds] 20150824 02:26:11< vultraz> I wish there were a way to list commits not in both comparisons 20150824 02:27:15< shadowm> git cherry is used for this but it requires hashes to match, which doesn't happen with our model. 20150824 02:28:46< shadowm> Also a few git log options I've never used. 20150824 02:32:15< vultraz> https://stackoverflow.com/questions/1710894/using-git-show-all-commits-that-are-in-one-branch-but-not-the-others 20150824 02:33:04< vultraz> except that takes branches not paths ._. 20150824 02:35:08-!- Shackra [~Jorge@186.177.2.148] has joined #wesnoth-dev 20150824 02:41:33< shadowm> celticminstrel: Is #467 ready? 20150824 02:45:11< shadowm> vultraz: And where is this Great Ogre unit used? 20150824 02:45:17< vultraz> S7 20150824 02:45:45< shadowm> Since LoW is an MP campaign now, no, not backportable. 20150824 02:46:20< celticminstrel> I believe so. 20150824 02:46:40< shadowm> celticminstrel: Okay then. 20150824 02:49:56-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20150824 02:50:18 * shadowm blinks. 20150824 02:52:08< shadowm> celticminstrel: Now it doesn't do anything in GUI1 dialogs again. 20150824 02:52:52< shadowm> Oh, okay, this is... intentional. 20150824 02:53:10< shadowm> And it also quits immediately from the lobby. 20150824 02:53:35< irker373> wesnoth: Charles Dang wesnoth:master e5d496694e93 / data/core/images/icons/ (9 files): Added several new item icons by doofus-01 http://git.io/vs6VQ 20150824 02:53:45-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 245 seconds] 20150824 02:53:45-!- wedge010 is now known as wedge009 20150824 02:53:47< shadowm> The code says `// TODO: Show confirmation dialog`, though. 20150824 02:55:08< celticminstrel> That was because I think it should show one but I have no idea how to make it do so. 20150824 02:55:23< celticminstrel> I think that's in GUI2, right? 20150824 02:56:17< shadowm> What is? The prompt? 20150824 02:57:44< celticminstrel> I thought that's where I put the TODO comment. 20150824 02:58:02< celticminstrel> Oh, it wasn't. 20150824 02:58:07< celticminstrel> That was in GUI1, okay. 20150824 02:58:35< celticminstrel> I suppose I could show a confirmation by using GUI2... 20150824 02:59:03< celticminstrel> I still have no idea how to get a confirmation if quitting from GUI2, though. 20150824 03:20:45-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 240 seconds] 20150824 03:21:31-!- Appleman1234 [~Appleman1@KD036010134081.au-net.ne.jp] has joined #wesnoth-dev 20150824 03:23:48-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150824 03:26:27< shadowm> celticminstrel: Also, don't forget to poke me again when you update it. 20150824 03:28:31< celticminstrel> Okay, I'll add a GUI2 confirmation to the GUI1 handler then. Still not sure what to do in the GUI2 handler. 20150824 03:29:55-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth-dev 20150824 03:34:48-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20150824 03:34:59-!- Shackra [~Jorge@186.177.2.148] has quit [Remote host closed the connection] 20150824 04:19:11-!- oldlaptop [~quassel@50-107-94-87.adr02.mskg.mi.frontiernet.net] has quit [Ping timeout: 246 seconds] 20150824 04:24:23-!- oldlaptop [~quassel@50-107-94-87.adr02.mskg.mi.frontiernet.net] has joined #wesnoth-dev 20150824 04:25:01-!- Jetrel [~Jetrel@c-73-228-139-39.hsd1.mn.comcast.net] has joined #wesnoth-dev 20150824 04:31:09< irker373> wesnoth: Charles Dang wesnoth:master bd6f4889317d / data/core/images/icons/ (armor-chain.png skull_ring.png): Two more new item icons by doofus-01 http://git.io/vs6SK 20150824 04:32:07< celticminstrel> I suppose it's probably not possible to add random attack icons taken from UMC... 20150824 04:32:19< vultraz> Depends on quality 20150824 04:32:23< vultraz> Most aren't that good 20150824 04:32:27< celticminstrel> Because I found a nice rodent-bite graphic. 20150824 04:32:38< vultraz> Is that the thing from AtS? 20150824 04:32:48< celticminstrel> At least, I thought it was nice, and no, that one's terrible. 20150824 04:33:06< celticminstrel> Lemme see if I can find it on units.wesnoth.org. 20150824 04:36:41< celticminstrel> Here it is: http://units.wesnoth.org/1.10/The_Legend_Begins/en_US/Rodent%20Predator.html 20150824 04:36:53< celticminstrel> I think that's actually from some era though, any idea which? 20150824 04:37:08< vultraz> Hm 20150824 04:37:10< vultraz> That's pretty good 20150824 04:38:02< celticminstrel> It could be used for the giant rat instead of the current wolf fangs icon. 20150824 04:38:45< celticminstrel> Well, I'm assuming they're intended to be wolf fangs. They look fairly canine at least. 20150824 04:41:08< vultraz> Still, it'd be good to know where they came from 20150824 04:42:34< celticminstrel> I can't seem to find woodlanders/elfins anywhere else... 20150824 04:42:53 * celticminstrel will try forum search instead of Googling on units.wesnoth.org. 20150824 04:43:50< celticminstrel> No matches... 20150824 04:43:57-!- Shackra [~Jorge@186.177.2.148] has joined #wesnoth-dev 20150824 04:44:03< celticminstrel> I thought I'd seen elfins somewhere else though... 20150824 04:48:29< celticminstrel> I found the forum thread for that campaign though. 20150824 04:55:08-!- nnarol [~taxomoney@254C2838.nat.pool.telekom.hu] has joined #wesnoth-dev 20150824 04:56:22-!- nnarol [~taxomoney@254C2838.nat.pool.telekom.hu] has left #wesnoth-dev [] 20150824 05:01:38< celticminstrel> I can't find anywhere other than The Legend Begins that has the woodlanders faction/race. 20150824 05:02:40< celticminstrel> Unless it's in War of Legends, but units.wesnoth.org says not. 20150824 05:03:10-!- sailorsw_ [~sailorswi@c-50-156-105-171.hsd1.ca.comcast.net] has joined #wesnoth-dev 20150824 05:03:36-!- sailorswift [~sailorswi@c-50-156-105-171.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 20150824 05:04:40-!- sailorswift [~sailorswi@c-50-156-105-171.hsd1.ca.comcast.net] has joined #wesnoth-dev 20150824 05:05:07< celticminstrel> So most likely it was either created for The Legend Begins or is from a pre-1.10 add-on that never got updated. 20150824 05:05:41< celticminstrel> Assuming of course that units.wesnoth.org (and Google's index thereof) is reliable. 20150824 05:07:25-!- sailorsw_ [~sailorswi@c-50-156-105-171.hsd1.ca.comcast.net] has quit [Ping timeout: 240 seconds] 20150824 05:21:35< celticminstrel> Okay, the faction is also in Ageless Era. 20150824 05:21:51< celticminstrel> And looking through the credits, it seems like the graphics are by someone known as "Dibs". 20150824 05:27:05< celticminstrel> I have no idea what BEEM is. 20150824 05:27:23< vultraz> Beyond Extended Era Modifications 20150824 05:27:26< vultraz> IIRC 20150824 05:28:20-!- Appleman1234 [~Appleman1@KD036010134081.au-net.ne.jp] has quit [Ping timeout: 246 seconds] 20150824 05:29:09< celticminstrel> Anyway, I think that's the best I can manage for locating the source of the rodent fangs icon. 20150824 05:30:43< celticminstrel> It's part of a Woodlanders / Wood Warriors faction which seems to have been part of BEEM and is included in Ageless Era and The Legend Begins. 20150824 05:31:27-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150824 05:52:12-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth-dev 20150824 05:55:41-!- Kwandulin [~Miranda@p5B009750.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150824 05:56:34-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150824 05:57:15-!- Satoshi_ABC [~Satoshi_A@p61080-ipngn200701tokaisakaetozai.aichi.ocn.ne.jp] has joined #wesnoth-dev 20150824 05:58:13-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150824 05:58:39-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth-dev 20150824 05:59:10-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Read error: Connection reset by peer] 20150824 05:59:39-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth-dev 20150824 06:13:50-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150824 06:26:09-!- Appleman1234 [~Appleman1@KD119104011213.au-net.ne.jp] has joined #wesnoth-dev 20150824 06:36:48-!- [Relic] [~Relic]@2602:306:33a3:6d30:894e:ba23:4303:1004] has quit [Quit: I press the magic X and all the weirdos go away!] 20150824 06:53:24-!- Satoshi_ABC [~Satoshi_A@p61080-ipngn200701tokaisakaetozai.aichi.ocn.ne.jp] has quit [Remote host closed the connection] 20150824 06:59:49 * Aginor cracks knuckles and flexes fingers 20150824 07:00:03< Aginor> time to try to fix the SDL2 alpha issue that shadowm discovered 20150824 07:05:15-!- boucman_work [~jrosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150824 07:09:12-!- Shackra [~Jorge@186.177.2.148] has quit [Read error: Connection reset by peer] 20150824 07:33:05-!- roberpot [~roberpot@84.122.80.203.dyn.user.ono.com] has joined #wesnoth-dev 20150824 07:35:41-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20150824 07:39:16-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20150824 07:43:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150824 07:47:13< zookeeper> celticminstrel, vultraz, wouldn't hurt to erase the whiskers though, i think 20150824 07:47:41-!- sailorswift [~sailorswi@c-50-156-105-171.hsd1.ca.comcast.net] has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 20150824 08:01:50-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 240 seconds] 20150824 08:26:06-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Read error: Connection reset by peer] 20150824 08:26:39-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20150824 08:34:50-!- Appleman1234 [~Appleman1@KD119104011213.au-net.ne.jp] has quit [Ping timeout: 250 seconds] 20150824 08:34:54-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 265 seconds] 20150824 08:43:23-!- celticminstrel is now known as celmin|sleep 20150824 08:59:38< vultraz> shadowm: question: could some of the validation checks such as for email and title be moved pre-upload, instead of post? 20150824 08:59:52< vultraz> Ie, where we have the image validity and such checks 20150824 09:00:58< vultraz> Or at least called from there 20150824 09:01:07< vultraz> Or copied there 20150824 09:01:20< vultraz> s/copied/duplicated in some form 20150824 09:03:19-!- mjs-de [~mjs-de@x4db5af44.dyn.telefonica.de] has joined #wesnoth-dev 20150824 09:17:15-!- zombah [~zombah@2a02:28:3:1:214:4fff:fe47:5920] has joined #wesnoth-dev 20150824 09:20:02< vultraz> Elvish_Hunter: there's some problem with running wmllint from master on gui.pyw from master http://pastebin.com/RUEWGRSz 20150824 09:28:42 * Aginor is learning all about how the alpha blending modes have changed between SDL1.2 and SDL2 20150824 09:31:14-!- gfgtdf [~chatzilla@x50abe718.dyn.telefonica.de] has joined #wesnoth-dev 20150824 09:32:11< gfgtdf> vultraz: I did some fixes to LoW in 1.12 but im not sur whether they are applicable to master too, becasue there are also some other commit before by fabi which are not on master 20150824 09:32:30-!- Appleman1234 [~Appleman1@KD119104019024.au-net.ne.jp] has joined #wesnoth-dev 20150824 09:32:51< vultraz> gfgtdf: there are probably about 20 commits or more by fabi that were never ported to master 20150824 09:33:01< vultraz> I assume most of them are still valid 20150824 09:33:04< vultraz> but I'm not sure 20150824 09:34:26< gfgtdf> vultraz: iirc fabi said he had a version of LoW locally with a lot of changes done to it (like comeplteeley new units, which was also one of the reasons against puttin them into 1.12 becasue it would break compability). But fabi wasnt online for a long time now. 20150824 09:34:47< gfgtdf> shikadibot: seen fabi 20150824 09:34:47< shikadibot> gfgtdf: Sorry, I don't know of fabi. 20150824 09:35:44< gfgtdf> vultraz: so maybe we should forget about that. 20150824 09:36:49< gfgtdf> that = fabis local patch 20150824 09:36:57< vultraz> yeah 20150824 09:37:09< vultraz> He should have pushed progress to a fork 20150824 09:37:13< Aginor> gfgtdf: did he have a public github rebo he may have pushed to? 20150824 09:38:28< gfgtdf> Aginor: i checked his github profile and i found nothing 20150824 09:39:44< Aginor> :/ 20150824 09:42:31< gfgtdf> vultraz: i actualy think that even with your latest patched it is easier to apply the master commits to 1.12 than the other way around. 20150824 09:43:43< gfgtdf> patches* 20150824 09:43:56< vultraz> probably yes 20150824 09:59:53-!- iceiceice [~chris@ext-74.ias.edu] has joined #wesnoth-dev 20150824 09:59:53-!- iceiceice [~chris@ext-74.ias.edu] has quit [Changing host] 20150824 09:59:53-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150824 10:02:55-!- Satoshi_ABC [~Satoshi_A@p61080-ipngn200701tokaisakaetozai.aichi.ocn.ne.jp] has joined #wesnoth-dev 20150824 10:04:27-!- Satoshi_ABC [~Satoshi_A@p61080-ipngn200701tokaisakaetozai.aichi.ocn.ne.jp] has left #wesnoth-dev [] 20150824 10:05:12-!- Kwandulin [~Miranda@p5B009750.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150824 10:07:09-!- Appleman1234 [~Appleman1@KD119104019024.au-net.ne.jp] has quit [Ping timeout: 260 seconds] 20150824 10:17:22< Aginor> alpha blending fix exists 20150824 10:25:27-!- irker373 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20150824 10:35:31< Aginor> wedge009, lipkab, shadowm: https://github.com/wesnoth/wesnoth/pull/473 20150824 10:35:47< Aginor> this fixes the alpha blending issue while scrolling 20150824 10:38:45< Aginor> also; I will be around tomorrow, after that I will be travelling for a week and out of communication. 20150824 10:44:00-!- prkc [~prkc@51B77E5A.dsl.pool.telekom.hu] has joined #wesnoth-dev 20150824 10:51:24-!- legoktm [~quassel@wikipedia/Legoktm] has quit [Ping timeout: 246 seconds] 20150824 10:51:35-!- legoktm [~quassel@2604:a880:800:10::1c2:b001] has joined #wesnoth-dev 20150824 10:51:59-!- legoktm is now known as Guest50252 20150824 10:54:53-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-gqkbvhidkfgyuwvs] has quit [Ping timeout: 246 seconds] 20150824 10:55:58-!- Lohengramm [sid1929@gateway/web/irccloud.com/x-ybxtsmicsumpefhq] has joined #wesnoth-dev 20150824 10:59:33< wedge009> From the description and code change, it sounds fair enough, but how do I reproduce the blending issue in the first place? I'm scrolling up and down but haven't seen anything yet. But this is in a scenario with fog. 20150824 11:01:20< wedge009> Aginor: Might be the last time I see you before you fly out. 20150824 11:02:28-!- einsiedlerkrebs [55b38780@gateway/web/freenode/ip.85.179.135.128] has joined #wesnoth-dev 20150824 11:02:35< Aginor> wedge009: shadowm saw it by default on his desktop machine, I saw it on my osx machine but not on my linux desktop 20150824 11:02:53< Aginor> I wonder if it's related to nvidia accelerated graphics ;) 20150824 11:03:10< Aginor> wedge009: if you haven't seen it you can only verify that I haven't caused a regression for you 20150824 11:03:31< Aginor> wedge009: you may feel a disturbence in the force when I fly over Australia :D 20150824 11:03:46< wedge009> Hmm. I'm not confident of making an SDL2 build in Linux. And it's true I'm using AMD, but wouldn't have thought that should make a difference. 20150824 11:03:56-!- einsiedlerkrebs [55b38780@gateway/web/freenode/ip.85.179.135.128] has quit [Client Quit] 20150824 11:03:59< wedge009> I thought that was my dinner. o.o 20150824 11:04:21< Aginor> I'm also on ATI/AMD graphics, and I haven't seen it 20150824 11:04:34-!- Appleman1234 [~Appleman1@KD119104007069.au-net.ne.jp] has joined #wesnoth-dev 20150824 11:04:47< Aginor> but both macbook and shadowm uses nvidia so that may be the common connection (but I cannot verify) 20150824 11:04:51< wedge009> I'll see what happens if I move it to my other monitor... which happens to be NVIDIA. 20150824 11:05:00-!- einsiedlerkrebs [~o00o@x55b38780.dyn.telefonica.de] has joined #wesnoth-dev 20150824 11:05:29< Aginor> I don't know how SDL deals with multiple graphics cards on the same virtual desktop 20150824 11:06:07< wedge009> I don't know either, but it's a single Windows desktop, one monitor fed by AMD, other by NVIDIA. It's an unusual configuration, I know, but I have my reasons. 20150824 11:06:45< Aginor> fair enough 20150824 11:07:56< wedge009> If it happens, is it supposed to be just from scrolling the map around for a long time? 20150824 11:08:22< Aginor> wedge009: doesn't need much 20150824 11:08:43< Aginor> I just tapped arrow keys up and down quickly to see it 20150824 11:08:50< wedge009> And things are supposed to get darker? 20150824 11:09:00< Aginor> it goes darker pretty quick 20150824 11:09:13< Aginor> yes, roads and grass around trees turn darker and eventually black 20150824 11:11:08< wedge009> I suppose it should be blindingly obvious if it does happen, but I can't see anything noticeable in Windows - AMD or NVIDIA GPU. And I confirm I'm running SDL2 build. 20150824 11:11:16< wedge009> I'll see if anything happens with the change in place. 20150824 11:13:03< Aginor> please do 20150824 11:13:16< Aginor> and yeah, it's pretty obvious when it happens :) 20150824 11:13:53< Aginor> I thought it was subtle and I was just not spotting it at first, but when I testd it on the macbook I wen "aha, so that's what he meant" 20150824 11:14:00< wedge009> I switched to a scenario with grass and water and roads, etc. Other one was a desert with fog. 20150824 11:15:17< wedge009> ...and no discernible difference with the change. Probably makes sense to disable the blending on the hack, anyway. 20150824 11:15:30< Aginor> mmm 20150824 11:15:38< Aginor> thanks for checking 20150824 11:15:48< wedge009> So the issue was only noticeable in Linux and OS X? 20150824 11:15:56< Aginor> so far, yes 20150824 11:16:05< wedge009> Hmm, okay. 20150824 11:16:38< Aginor> but I don't think SDL2 has seen much testing since lipkab wrote it given how rotten the code was when I started prodding it 20150824 11:16:45< Aginor> (ie, didn't compile) 20150824 11:16:52< wedge009> Oh dear. 20150824 11:17:04< Aginor> so it'd be good to have it in a state where more people can start to test it 20150824 11:17:18< wedge009> Probably isn't related, then, but I'm using colour cursors (manual change in the preferences file, to test an old bug report) and it seems to leave behind faint traces of itself. Especially noticeable when the cursor gets locked during hot-key reading. 20150824 11:17:38< wedge009> I know the default is no colour cursors and there's no issue there. 20150824 11:17:52< wedge009> It looks like they were disabled some time ago. 20150824 11:17:57< wedge009> Because of another bug report. 20150824 11:18:04< wedge009> Oh that's right, it was related to performance. 20150824 11:18:28< Aginor> that sounds like more alpha blending issues 20150824 11:18:48< Aginor> or you have mouse trails enabled :D 20150824 11:19:00< wedge009> Nope, haven't used those in years (and even then only for novelty). 20150824 11:19:20< Aginor> fair enough 20150824 11:19:33< wedge009> Yes, there's still a few minor issues (like the white column heading I mentioned the other day), but it would be good to get even a rough release available for testing. 20150824 11:19:56< Aginor> I'm not going to worry about that now, it's a disabled feature and not a show stopper 20150824 11:20:12< wedge009> Sure, but the column headings aren't. 20150824 11:20:21< wedge009> Well, not disabled, but certainly not a blocker. 20150824 11:20:31< Aginor> gui1 text input needs to be fixed properly and column headings could do with some attention 20150824 11:20:50< Aginor> column headings aren't a blocker though, text input is a potential blocker 20150824 11:20:51< wedge009> I'm using your single-line work-around for the time being. 20150824 11:20:56< wedge009> Yes. 20150824 11:21:21< Aginor> I would not expect you to be able to enter a ':' with my one-liner 20150824 11:21:47< Aginor> (but if you can, the one-liner is probably good enoug :) ) 20150824 11:22:27-!- ilg [b00aeb13@gateway/web/freenode/ip.176.10.235.19] has joined #wesnoth-dev 20150824 11:22:40< Aginor> anyhow, I need to go and sleep 20150824 11:22:45< Aginor> it's tough being back at work 20150824 11:23:00< wedge009> Yes, Shift and Enter do funny things. 20150824 11:23:05< Aginor> so many things to get sorted before I go travelling too 20150824 11:23:21< wedge009> Good night, and safe travels. I've been having too many late nights because of Wesnoth as well. (: 20150824 11:23:38< Aginor> As long as we're having fun it's good :) 20150824 11:23:43< Aginor> thank you 20150824 11:27:57-!- Kwandulin [~Miranda@p5B009750.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150824 11:37:41< wedge009> Aginor: Hope you've already gone to bed. I'm not really sure what I'm doing, but I used a similar call to what you did to switch off the blending in the undraw() function of cursor.cpp and it seems to resolve the issue. I'll make a PR and include a reference to yours indicating it's a related issue. 20150824 11:38:10-!- einsiedlerkrebs [~o00o@x55b38780.dyn.telefonica.de] has quit [Ping timeout: 260 seconds] 20150824 11:39:22-!- einsiedlerkrebs [~o00o@x55b38780.dyn.telefonica.de] has joined #wesnoth-dev 20150824 11:39:29-!- einsiedlerkrebs [~o00o@x55b38780.dyn.telefonica.de] has quit [Client Quit] 20150824 11:43:30< wedge009> Aginor: Oh, I see. Surface blending is a new feature in SDL2, that's why it was never a problem in SDL1.2. 20150824 11:52:33< wedge009> For anyone who can test with SDL2, https://github.com/wesnoth/wesnoth/pull/474 is ready for review. It's a simple one. 20150824 11:56:19-!- ilg [b00aeb13@gateway/web/freenode/ip.176.10.235.19] has quit [Quit: Page closed] 20150824 11:58:07-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth-dev 20150824 12:15:49< wedge009> Aginor: I suppose I should say that this particular implementation of surface blending is new in SDL2, not that it's new altogether. 20150824 12:17:56-!- gfgtdf [~chatzilla@x50abe718.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 39.0.3/20150806001005]] 20150824 12:57:40< loonycyborg> wedge009: I have sdl2 on linux installed and just did sdl2 build with scons. hmm and yes I saw that shadow cursor issue 20150824 13:02:18< loonycyborg> wedge009: but for some reason the game itself with maps and stuff already works too, does it mean that opengl port isn't strictly needed? 20150824 13:03:49< loonycyborg> what rendering engine it uses? sdl_gpu or old rendering code? 20150824 13:13:21-!- Appleman1234 [~Appleman1@KD119104007069.au-net.ne.jp] has quit [Quit: Leaving] 20150824 13:15:31-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150824 13:18:32-!- Kwandulin [~Miranda@p5B009750.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150824 13:22:42-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 260 seconds] 20150824 13:28:35-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20150824 13:28:43-!- gfgtdf [~chatzilla@x50abe718.dyn.telefonica.de] has joined #wesnoth-dev 20150824 13:29:00< gfgtdf> does anyone here know how gui2 layout works? specially for scrollbar containers? 20150824 13:34:53< wedge009> loonycyborg: Could be wrong, but I believe everything is still done on CPU. Does the mouse cursor issue go away for you after my patch? 20150824 13:37:11< loonycyborg> wedge009: I'll test, but not sure how exactly to reproduce it. It doesn't happen always 20150824 13:37:18< loonycyborg> only sometimes 20150824 13:40:50-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Ping timeout: 240 seconds] 20150824 13:40:58< loonycyborg> I tried it seems to work fine, but can't be 100% sure because don't know how exactly to trigger it 20150824 13:41:07< loonycyborg> didn't see shadow cursors though 20150824 13:42:21< loonycyborg> but since sdl2 codepath seems fine enough maybe I should do next dev release on windows using sdl2? 20150824 13:45:50-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20150824 13:54:02< wedge009> In Windows I noticed the mouse leaves behind a more noticeable 'mark' if the cursor stays still for a while before you move it. Also, I found it's most noticeable when the cursor gets 'locked' as you are giving input for the add new hot-key function. 20150824 13:54:58< wedge009> There are still a few issues with SDL2, albeit relatively minor ones. I think Aginor's the main one working on it. I'm not so sure it's quite ready for beta testing, but we're getting there. 20150824 13:57:22-!- sfan786 [~sfan786@c-24-131-93-63.hsd1.pa.comcast.net] has joined #wesnoth-dev 20150824 14:04:28-!- Xara [~Yangyf@2401:de00:1:6:90b0:1b96:cbcd:3951] has quit [Read error: Connection reset by peer] 20150824 14:13:35< gfgtdf> Aginor: ddi you see my quetion in the pr ? 20150824 14:16:10< gfgtdf> did* 20150824 14:46:34-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20150824 14:49:54-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20150824 14:53:13-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 244 seconds] 20150824 14:53:14-!- wedge010 is now known as wedge009 20150824 15:04:20-!- sfan786 [~sfan786@c-24-131-93-63.hsd1.pa.comcast.net] has quit [Quit: My Mac has gone to sleep. 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ZZZzzz…] 20150824 20:45:32-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150824 20:46:53-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has quit [Remote host closed the connection] 20150824 21:02:40-!- sfan786 [~sfan786@c-98-239-230-28.hsd1.pa.comcast.net] has joined #wesnoth-dev 20150824 21:07:01-!- tsunamistate [2eaef2b0@gateway/web/freenode/ip.46.174.242.176] has joined #wesnoth-dev 20150824 21:07:17-!- tsunamistate [2eaef2b0@gateway/web/freenode/ip.46.174.242.176] has quit [Client Quit] 20150824 21:11:15-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150824 21:18:23-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150824 21:20:39-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 250 seconds] 20150824 21:23:07< shadowm> vultraz: [feature/campaignd-client-side-validate 49367fb] [INTERNAL] WIP 20150824 21:23:26< shadowm> (Last night.) 20150824 21:23:58< BeoXTC_> thx I'll try that 20150824 21:25:05< shadowm> vultraz: To answer your question more specifically: no, they can't be moved preupload on the server side because all the data is sent in one atomic package, but we can make the client side attempt more exhaustive checks than the server before uploading. 20150824 21:25:25-!- Octalot [~noct@77.119.130.145.wireless.dyn.drei.com] has joined #wesnoth-dev 20150824 21:27:45-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth-dev 20150824 21:28:11< shadowm> Aginor: OS X and Linux's graphics stacks are wildly different, so something shared between both builds of the GPU driver being the bug's trigger would make sense. 20150824 21:30:26< Aginor> shadowm: yes, that's why I was speculating in that direction, but it is just guesswork 20150824 21:32:22< shadowm> I'm building with #473 now. 20150824 21:32:35< Aginor> gfgtdf: I saw your questions but I was asleep at the time. I'll respond when I'm not at work. 20150824 21:33:33-!- gfgtdf [~chatzilla@f054173078.adsl.alicedsl.de] has joined #wesnoth-dev 20150824 21:34:04< Aginor> wedge009: your colour cursor fix looks good 20150824 21:34:15-!- sfan786 [~sfan786@c-98-239-230-28.hsd1.pa.comcast.net] has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 20150824 21:35:09< Aginor> loonycyborg: I don't think SDL2 is quite ready for prime time yet, there's a text input issue that needs to be resolved as well. That will happen in the next 2 weeks or so, after that it might be worthwhile to do SDL2 betas 20150824 21:37:11< shadowm> As I said before, I'd like to propose making SDL 2 the defaul with 1.13.2 (i.e. no 1.13.2 until SDL 2 works fine for all developers) and drop SDL 1.2 support with 1.13.3. 20150824 21:37:28< Aginor> I'm happy with that 20150824 21:38:09< shadowm> This is to save loonycyborg and ancestral the hassle of providing two different builds of Wesnoth. 20150824 21:38:09< Aginor> there's a cosmetic problem with sortable tables, and then there's text input for gui1 that's still broken 20150824 21:38:24-!- mjs-de [~mjs-de@x4db5af44.dyn.telefonica.de] has joined #wesnoth-dev 20150824 21:40:10< Aginor> rendering path/engine/etc will be the next big thing later 20150824 21:47:19< shadowm> Hm, seems fixed but... 20150824 21:48:03-!- BeoXTC_ [3eb2b12a@gateway/web/cgi-irc/kiwiirc.com/ip.62.178.177.42] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20150824 21:48:10< shadowm> Aginor: I see the same effect throughout the initial HttT scenario 1 dialogue. 20150824 21:49:00< shadowm> Also, I can see it happen again on the hexes covered by the Shyde's halo (ally leader west from the starting keep). 20150824 21:49:25< shadowm> Not when scrolling, but rather when leaving the viewport idle with her in view. 20150824 21:49:35< Aginor> ok 20150824 21:49:38-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150824 21:49:49< Aginor> this may be more problematic than I expected 20150824 21:50:04< Aginor> blending has changed between 1.2 and 2 20150824 21:50:13< Aginor> and you're seeing the effects of that 20150824 21:50:23< Aginor> thanks for testing 20150824 21:50:25< shadowm> That's pretty much what lipkab said, yes. 20150824 21:50:35< shadowm> Should I merge the PR as-is anyway? 20150824 21:50:42< Aginor> it won't hurt 20150824 21:50:52< Aginor> so please do 20150824 21:51:08< Aginor> I will work on a better/more complete fix when I'm back from Europe 20150824 21:51:22-!- irker088 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20150824 21:51:22< irker088> wesnoth: Andreas Löf wesnoth:master c42ba83b8208 / cmake/ (5 files): Fix cmake scripts for use on OSX with homebrew. http://git.io/vsDDG 20150824 21:51:24< irker088> wesnoth: Andreas Löf wesnoth:master 75035a04f254 / src/display.cpp: Fix alpha blending issue when scrolling under SDL2 http://git.io/vsDDZ 20150824 21:51:26< irker088> wesnoth: Ignacio R. Morelle wesnoth:master d9d57cf80125 / / (6 files in 2 dirs): Merge pull request #473 from aginor/sdl2graphics http://git.io/vsDDn 20150824 21:51:31< Aginor> thank you 20150824 21:52:07< shadowm> I guess I'll file a bug in the meantime so we don't forget that this is a blocker for the SDL 2 move. 20150824 21:53:07< Aginor> please do 20150824 21:53:18< Aginor> assign it to me, I should have a user 20150824 21:53:27< shadowm> Which would be your gna.org username? 20150824 21:53:37< Aginor> aginor, I think :) 20150824 21:53:55< shadowm> wedge009: Just for the record, with SDL 2 we should use SDL 2's native color cursors support rather than the ugly hack we use with 1.2 (because it only supports B&W cursors). 20150824 21:54:30< shadowm> I can see the cursor issue happens with #473 anyway. 20150824 21:55:22< irker088> wesnoth: Charles Dang wesnoth:master 58b0697b00ce / data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg: DiD S7: apply TC to dummy images http://git.io/vsDyX 20150824 21:55:53< shadowm> vultraz: This applies to 1.12 too I presume? 20150824 21:56:22< vultraz> Yes 20150824 21:56:36< shadowm> Don't forget to backport then. 20150824 21:57:46< shadowm> wedge009: Do you have a forum account? 20150824 21:58:17< shadowm> Well, I guess this is it? :p http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=117207 20150824 21:59:30< irker088> wesnoth: Charles Dang wesnoth:1.12 8f005bb0d821 / data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg: DiD S7: apply TC to dummy images http://git.io/vsDSS 20150824 22:00:47-!- iceiceice [~chris@23.31.228.41] has joined #wesnoth-dev 20150824 22:00:47-!- iceiceice [~chris@23.31.228.41] has quit [Changing host] 20150824 22:00:47-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150824 22:02:04< shadowm> wedge009: Hm, I can still see the cursor smearing effect with #474 (yes, it happens on Linux too turns out). 20150824 22:06:42< Aginor> I thought I'd made a gna.org user 20150824 22:06:58< Aginor> I will have to check when I'm not at work 20150824 22:08:15< Aginor> although the time I can dedicate to this tonight will be rather limited, I have to pack and finish organising/hand over a sports league I run 20150824 22:15:46< shadowm> Aginor: I found it: https://gna.org/users/aginor 20150824 22:17:41< shadowm> Aginor: I added you to the Gna.org project and assigned https://gna.org/bugs/index.php?23820 to you. 20150824 22:17:49< Aginor> thanks 20150824 22:18:55< Aginor> we should make an SDL2 umbrella bug 20150824 22:19:07< Aginor> and make sure the other things are captured under it too 20150824 22:19:46< shadowm> I don't think we have bugs for the other SDL 2 issues yet. 20150824 22:20:04< Aginor> no, we should raise them too 20150824 22:20:30< Aginor> that way there's some tracability and easier to see what's remaining 20150824 22:20:34< Aginor> but later 20150824 22:21:01 * Aginor goes away to do work work 20150824 22:22:04-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 246 seconds] 20150824 22:35:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150824 22:41:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20150824 22:44:17-!- iceiceice [~chris@50.245.222.235] has joined #wesnoth-dev 20150824 22:44:17-!- iceiceice [~chris@50.245.222.235] has quit [Changing host] 20150824 22:44:17-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150824 22:48:53-!- Appleman1234 [~Appleman1@KD119104007150.au-net.ne.jp] has joined #wesnoth-dev 20150824 22:54:46-!- gfgtdf [~chatzilla@f054173078.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.92 [Firefox 40.0.2/20150812163655]] 20150824 22:54:47-!- Octalot [~noct@77.119.130.145.wireless.dyn.drei.com] has quit [] 20150824 22:56:07-!- Appleman1234_ [~Appleman1@KD119104007150.au-net.ne.jp] has joined #wesnoth-dev 20150824 22:59:00-!- Appleman1234_ [~Appleman1@KD119104007150.au-net.ne.jp] has quit [Client Quit] 20150824 23:02:39-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Read error: Connection reset by peer] 20150824 23:17:28-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20150824 23:23:53-!- prkc [~prkc@51B77E5A.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20150824 23:29:28-!- iceiceice [~chris@50.245.222.235] has joined #wesnoth-dev 20150824 23:29:28-!- iceiceice [~chris@50.245.222.235] has quit [Changing host] 20150824 23:29:28-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150824 23:31:00-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 265 seconds] 20150824 23:47:01-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20150824 23:51:50-!- mjs-de [~mjs-de@x4db5af44.dyn.telefonica.de] has quit [Remote host closed the connection] 20150824 23:54:10-!- roberpot [~roberpot@84.122.80.203.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 20150824 23:55:02-!- sailorswift [~sailorswi@c-50-156-105-171.hsd1.ca.comcast.net] has joined #wesnoth-dev 20150824 23:57:48-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] --- Log closed Tue Aug 25 00:00:56 2015