--- Log opened Fri Aug 14 00:00:08 2015 20150814 00:08:13-!- ancestral [~ancestral@164.sub-70-197-233.myvzw.com] has joined #wesnoth 20150814 00:09:20-!- framling [~user@c-50-186-43-50.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20150814 00:11:22-!- ancestral [~ancestral@164.sub-70-197-233.myvzw.com] has quit [Client Quit] 20150814 00:28:34-!- oldlaptop_ [~quassel@50-107-125-36.adr02.mskg.mi.frontiernet.net] has joined #wesnoth 20150814 00:30:22-!- oldlaptop [~quassel@50-107-125-36.adr02.mskg.mi.frontiernet.net] has quit [Ping timeout: 240 seconds] 20150814 00:30:52-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth 20150814 00:35:18-!- Panda_ [~IMO@2a01:e35:8aae:fcb0:a6fd:e761:fbcd:cbc2] has quit [Remote host closed the connection] 20150814 00:42:23< celticminstrel> Whee, new version of my campaign finally. 20150814 00:56:17< celticminstrel> Also finally decided to put it on github. 20150814 00:56:21< celticminstrel> Also ancestral... 20150814 00:56:29< ancestral> ohai 20150814 00:56:49< celticminstrel> You were going to test a thing, yes? 20150814 00:57:37< celticminstrel> And possibly merge it? 20150814 00:59:15< ancestral> I’ll test right now 20150814 00:59:45< ancestral> Hmm 20150814 00:59:57< ancestral> Maybe there’s binary information that’s missing? 20150814 01:00:02< celticminstrel> ? 20150814 01:00:08< ancestral> The project file just opens as a text file in Xcode 20150814 01:00:18 * celticminstrel notes that we're technically in the wrong channel. 20150814 01:00:22< celticminstrel> ...eh? That's weird, 20150814 01:11:40-!- Narrat [~Crebiz@pD9F7F783.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20150814 01:12:51-!- oldlaptop_ is now known as oldlaptop 20150814 01:18:21-!- framling [~user@c-50-186-43-50.hsd1.or.comcast.net] has joined #wesnoth 20150814 01:20:11-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150814 01:26:10-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Ping timeout: 250 seconds] 20150814 02:13:52-!- ArneBab [~quassel@55d4162e.access.ecotel.net] has joined #wesnoth 20150814 02:16:58-!- ArneBab_ [~quassel@55d45eef.access.ecotel.net] has quit [Ping timeout: 246 seconds] 20150814 02:24:30< aeth> anyone want to take over for side 5 in my RPG game in progress if no obs wants it? 20150814 02:34:06-!- StandYourGround [~Adium@2602:306:83db:de50:2831:c96b:7aa2:e377] has joined #wesnoth 20150814 02:36:51-!- c74d is now known as Guest68804 20150814 02:37:05-!- Guest68804 [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has quit [Ping timeout: 245 seconds] 20150814 02:37:57-!- c74d [~c74d3a4eb@2002:4404:712c:0:76de:2bff:fed4:2766] has joined #wesnoth 20150814 02:51:11-!- Xara [~Yangyf@2401:de00:1:6:6449:f953:1854:6a14] has joined #wesnoth 20150814 03:04:16< celticminstrel> I want a khalifate campaign. 20150814 03:04:32< aeth> there's khalifate subplots possible in my RPG 20150814 03:04:39< aeth> people were about to get to it and then suddenly... out of time 20150814 03:04:42< aeth> so I had to end it with the orcs 20150814 03:04:56< celticminstrel> I should play an MP game sometime. 20150814 03:05:06< aeth> MP is where a lot of the fanciness happens 20150814 03:05:52< celticminstrel> Searching for khalifate campaigns on the add-ons server reveals precisely one match. 20150814 03:06:00< celticminstrel> "A New Order" 20150814 03:06:09-!- Jetrel [~Jetrel@c-73-228-139-39.hsd1.mn.comcast.net] has joined #wesnoth 20150814 03:06:21< celticminstrel> It's really long. o.O 20150814 03:07:03< celticminstrel> Apparently I left out the underscore when putting in my name for the 1.13 server. Meh. 20150814 03:08:40< aeth> celticminstrel: well my RPG is basically an RPG with a game master 20150814 03:08:48< aeth> celticminstrel: so I can spawn in units and make up plots as I go along 20150814 03:09:04< aeth> it has Khalifate units, and on desert maps it definitely makes sense to use them 20150814 03:09:11< celticminstrel> Indeed. 20150814 03:09:13< aeth> So there are definitely a lot of Khalifate plotlines 20150814 03:09:24< celticminstrel> I want to do a desert map, but it doesn't fit well with my elvish theme. 20150814 03:09:24< aeth> celticminstrel: if you want to look at it before I end the game. 20150814 03:09:38< celticminstrel> Eh sure why not? 20150814 03:09:49< aeth> it's on 1.12 (Aethaeryn is my username) 20150814 03:09:49< celticminstrel> How do I find it? 20150814 03:09:59< aeth> just filter for aethaeryn 20150814 03:10:09< aeth> I haven't published yet, and really there are no pre-made plots yet so 20150814 03:10:44< aeth> if there's a demand I can expand the woods map to the south to have some desert action possible 20150814 03:11:04< celticminstrel> Viewing replay now. 20150814 03:11:29< aeth> be warned that everyone had to go by the time they got to the Khalifate part 20150814 03:11:34< aeth> so you see all of like 2 turns 20150814 03:11:50< aeth> the guy playing purple (with a Khalifate unit) does something interesting at the end 20150814 03:15:08< celticminstrel> Each player has one "leader" unit? 20150814 03:15:24< aeth> to start with 20150814 03:15:38< aeth> are you caught up or are you watching it slowly? 20150814 03:15:50< celticminstrel> Watching the replay slowly. 20150814 03:15:54< aeth> ah 20150814 03:16:00< aeth> well I won't spoil some of the things I do later then 20150814 03:16:23< aeth> I'm using the 24 hour time of day btw 20150814 03:16:35< celticminstrel> Random goblin-on-goblin attack suddenly. 20150814 03:16:50< celticminstrel> Oh, I didn't notice that until you pointed it out. 20150814 03:17:10< aeth> It looks like it allows the players to cover more ground 20150814 03:17:17< aeth> In older playthroughs they had to retreat more often 20150814 03:17:39< celticminstrel> Makes sense. 20150814 03:17:54< aeth> especially when they're lawful-skewed like they were this game 20150814 03:18:03< aeth> although I guess a chaotic-skew would advance mostly at night 20150814 03:19:59< aeth> celticminstrel: the goblin on goblin attack isn't really random... it's just how goblin discipline works 20150814 03:20:09< aeth> he let the prisoner escape 20150814 03:20:16< celticminstrel> In your mythos. :P 20150814 03:20:24< celticminstrel> Speaking of night, it just fell. 20150814 03:20:43< aeth> that long night is brutal, even with just the same goblins they've been encountering the whole game 20150814 03:20:47-!- StandYourGround [~Adium@2602:306:83db:de50:2831:c96b:7aa2:e377] has quit [Quit: Leaving.] 20150814 03:20:55< aeth> it really changes the character of what happens 20150814 03:21:31< celticminstrel> It keeps scrolling over to that random lich. 20150814 03:21:37< aeth> yes :( 20150814 03:21:57< aeth> red needs a leader so (1) red can take villages and (2) red can have basically 0 units and still "play" (to spawn more) 20150814 03:22:28< aeth> on quick replays it doesn't scroll for leader iirc but you don't get the [message] and chat 20150814 03:23:04< celticminstrel> Red is? 20150814 03:23:09< aeth> I like what purple does. I set up the red fort to be just slightly beyond the players' capability 20150814 03:23:49< aeth> celticminstrel: I played as red, teal, and white. red = enemies, teal = NPCs (mostly immoble, for decoration, and speaking plot, etc.), white = a 5th side on the player's team so I can e.g. let players see what NPCs are doing or hand a side over to an observer 20150814 03:24:13< aeth> technically speaking even though it's 4p + 1 I can make it 6p + 1 by handing over p7 and p8 to observers 20150814 03:24:42< celticminstrel> There can also be more than 8 sides, can't there? 20150814 03:24:49< aeth> p8 is technically on red's side, but I can change teams (and that means the party can split up into hostile sides too) 20150814 03:25:01< aeth> celticminstrel: I can make it 9 I guess. I don't think you can have more than 9 non-AI sides 20150814 03:25:19< aeth> I used to hand red's spawns off to the AI but the AI is really, really dumb 20150814 03:25:24< shadowm> It's not about AI vs. not-AI, it's MP vs. not MP. 20150814 03:25:25< aeth> So I play as red 20150814 03:25:27< celticminstrel> You can't? 20150814 03:25:31< aeth> shadowm: oh 20150814 03:25:53< celticminstrel> There's a limit to how many sides can appear in the lobby, right? 20150814 03:26:08< aeth> celticminstrel: So I'm basically economical with the sides I have. p1 is everything hostile, p6 is everything not hostile, and p7-p8 are spares 20150814 03:26:48< aeth> I don't e.g. have a different side for each different friendly/neutral you encounter 20150814 03:26:58< aeth> Especially because you're probably not going to see them after you leave 20150814 03:27:32< aeth> last game I played (I think?) I actually gave p8 (spare that defaults to hostile side) to an observer 20150814 03:27:37< celticminstrel> A player just died. 20150814 03:27:37< aeth> and basically had p8 play the enemies 20150814 03:27:50< aeth> celticminstrel: yes, it's tough and I do not pull punches (except of course by spawning realistic challenges) 20150814 03:28:18< aeth> I think two matches ago on this map two player characters died near the start on the goblins 20150814 03:28:38< aeth> the long day kind of makes it easier for the mostly lawful (ime) players to not die at the start 20150814 03:28:55< aeth> goblins at night under leadership are (I think) 9-3... at least the one that got the kill was 20150814 03:29:51-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Disconnected by services] 20150814 03:30:49< aeth> next match I'm probably going to do walking corpses instead though... no leadership, might be easier, who knows 20150814 03:32:02-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth 20150814 03:33:56< celticminstrel> Is it my imagination or will most players not even see all the dialogue amongst the orcs? 20150814 03:34:12< aeth> Do they not see the dialog if they don't see the units? Idk 20150814 03:34:17< aeth> There were a lot of observers though 20150814 03:34:20< aeth> So at least someone was entertained 20150814 03:34:25< celticminstrel> Fair enough I guess. 20150814 03:34:39< celticminstrel> Ah, sudden khalifate! 20150814 03:34:49-!- hagabaka [~hagabaka@unaffiliated/hagabaka] has quit [Quit: No Ping reply in 180 seconds.] 20150814 03:34:59< aeth> you're getting near the end then 20150814 03:35:19< celticminstrel> I see they lack portraits. Or at least some of them do. 20150814 03:36:04-!- hagabaka [quassel@unaffiliated/hagabaka] has joined #wesnoth 20150814 03:36:12< aeth> all but one, at least in 1.12 20150814 03:36:20< aeth> talib/hakim 20150814 03:36:24< aeth> maybe I should have had that unit do the speaking 20150814 03:37:30< celticminstrel> Are the two lich lords solely so that the side has a leader? 20150814 03:37:32< aeth> I think you're at the part where everyone has to go 20150814 03:37:43< aeth> and purple ignores the whole desert sideplot 20150814 03:37:57< aeth> way around? forget about it :-p 20150814 03:38:54< aeth> it's ironic how the desert player is the one who ignores the desert subplot 20150814 03:39:47< celticminstrel> Did I just see the shaman walk up to someone and heal them? 20150814 03:40:09-!- Appleman1234 [~Appleman1@KD036009070013.au-net.ne.jp] has quit [Ping timeout: 246 seconds] 20150814 03:40:11< aeth> no 20150814 03:40:15< aeth> maybe that was the village? 20150814 03:40:34< celticminstrel> There was no village there. I probably imagined something. 20150814 03:40:41< celticminstrel> Maybe the shaman was already there. 20150814 03:41:11< aeth> possibly 20150814 03:41:13< celticminstrel> Sometimes the whole screen flashes black for a moment. 20150814 03:41:18< aeth> maybe it is a replay bug idk 20150814 03:45:12< celticminstrel> Now you're just pllacing random chasms. 20150814 03:45:21< celticminstrel> Or actually I think it's over now. 20150814 03:45:24< aeth> yes 20150814 03:45:27< aeth> everyone left 20150814 03:45:32< aeth> We kind of reached a breaking point 20150814 03:45:38< aeth> and there's no time for another mini plot 20150814 03:48:42< celticminstrel> Can you choose any L1 non-monster unit? 20150814 03:50:00-!- Xara [~Yangyf@2401:de00:1:6:6449:f953:1854:6a14] has quit [Read error: Connection reset by peer] 20150814 03:52:05< aeth> celticminstrel: that wouldn't be fun 20150814 03:52:21< celticminstrel> ? 20150814 03:52:27< aeth> celticminstrel: you can choose any unit in mainline (if it's missing it's a bug), with the only exception being a level *cap* that can be raised or lowered 20150814 03:52:39< aeth> yes, even tentacles 20150814 03:52:43< aeth> or goblins 20150814 03:52:45< celticminstrel> Ah. 20150814 03:52:49< aeth> the level cap happened to be level 1 20150814 03:52:59< aeth> There are advantages to lower levels. More upgrade points because you level faster 20150814 03:53:01< celticminstrel> You can choose L2 or L3 units, then? 20150814 03:53:07< aeth> If I enbaled them 20150814 03:53:07< celticminstrel> If the GM allows it. 20150814 03:53:11< aeth> *enabled 20150814 03:53:12 * celticminstrel nods. 20150814 03:53:14< aeth> I can even raise the cap to level 5 20150814 03:53:19< aeth> and then you could e.g. be a fire dragon 20150814 03:53:25< celticminstrel> Well, there aren't really many level 5 units. 20150814 03:53:27< aeth> I just adjust the difficulty of the units spawned to the units chosen 20150814 03:53:29< aeth> right 20150814 03:53:40< celticminstrel> Isn't the fire dragon level 4? The skeletal dragon is, at least. 20150814 03:53:42< aeth> level 4/5 is why it's a limit 20150814 03:53:47< aeth> skeletal is 4, fire is 5 20150814 03:53:50< celticminstrel> Ah. 20150814 03:53:51< aeth> fire dragon is one of the few level 5s 20150814 03:53:54< aeth> very few 20150814 03:54:00< aeth> elder mage is a level 5, but it's weaker than the level 4 mage 20150814 03:54:02< celticminstrel> Delfador is another, yes. 20150814 03:54:17< aeth> fire dragon is probably the reason why you'd want level 5 20150814 03:54:27< aeth> most OP units are 4, e.g. sylph, ancient lich, etc. 20150814 03:56:27-!- Jetrel [~Jetrel@c-73-228-139-39.hsd1.mn.comcast.net] has quit [Quit: "The highest possible stage in moral culture is when we recognize that we ought to control our thoughts." - Charles Darwin] 20150814 03:57:06-!- Jetrel [~Jetrel@c-73-228-139-39.hsd1.mn.comcast.net] has joined #wesnoth 20150814 04:18:43-!- oldlaptop [~quassel@50-107-125-36.adr02.mskg.mi.frontiernet.net] has quit [Ping timeout: 244 seconds] 20150814 04:23:51-!- oldlaptop [~quassel@50-107-125-36.adr02.mskg.mi.frontiernet.net] has joined #wesnoth 20150814 04:37:54-!- Appleman1234 [~Appleman1@KD106179115246.au-net.ne.jp] has joined #wesnoth 20150814 04:42:14-!- dobson [~dobson@105.ip-167-114-152.net] has quit [Quit: Leaving] 20150814 04:47:10-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth 20150814 04:48:26-!- dobson [~dobson@105.ip-167-114-152.net] has joined #wesnoth 20150814 05:01:33-!- Kwandulin [~Miranda@p5B0080CB.dip0.t-ipconnect.de] has joined #wesnoth 20150814 05:38:19-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20150814 05:44:26-!- Jetrel [~Jetrel@c-73-228-139-39.hsd1.mn.comcast.net] has quit [Ping timeout: 260 seconds] 20150814 06:03:34-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150814 06:07:01-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth 20150814 06:09:59-!- Xara [~Yangyf@2401:de00:1:6:90b0:1b96:cbcd:3951] has joined #wesnoth 20150814 06:18:45-!- Earlo [~Earlo@line-10441.dyn.kponet.fi] has joined #wesnoth 20150814 06:29:38-!- framling [~user@c-50-186-43-50.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20150814 06:30:28< celticminstrel> Incidentally, an [objectives]silent=yes[/objectives] in the start event successfully suppresses the objectives. 20150814 06:34:41< celticminstrel> On a down note, it appears that [heals] does not work with a negative value. 20150814 06:35:29< celticminstrel> Unless of course it's a filter problem. 20150814 06:36:51< celticminstrel> ...wait, what's the difference between [filter] and [filter_self]? At first glance the descriptions look the same, but reading closely it sounds like they're a bit different. 20150814 06:39:13< celticminstrel> (It also sounds like [heals] and [refenerate] are actually the same.) 20150814 06:39:16< celticminstrel> ^regenerate 20150814 06:45:58-!- Appleman1234 [~Appleman1@KD106179115246.au-net.ne.jp] has quit [Ping timeout: 244 seconds] 20150814 06:48:01-!- Xara2 [~Yangyf@2401:de00:1:6:70a6:c318:1398:5f22] has joined #wesnoth 20150814 06:48:25-!- Yang_Yifan [~Yangyf@2401:de00:1:6:78f6:845a:6a8a:cee5] has joined #wesnoth 20150814 06:50:47-!- Panda_ [~IMO@2a01:e35:8aae:fcb0:a6fd:e761:fbcd:cbc2] has joined #wesnoth 20150814 06:51:02-!- [Relic] [~Relic]@2602:306:33a3:6d30:d41:83e3:7c7d:43ca] has quit [Quit: I press the magic X and all the weirdos go away!] 20150814 06:51:08-!- Xara [~Yangyf@2401:de00:1:6:90b0:1b96:cbcd:3951] has quit [Ping timeout: 244 seconds] 20150814 06:52:35-!- Xara2 [~Yangyf@2401:de00:1:6:70a6:c318:1398:5f22] has quit [Ping timeout: 250 seconds] 20150814 07:01:37< celticminstrel> ...it does work. Somehow I just didn't notice it the first time? Or maybe something about it being a debug-placed unit messed something up. 20150814 07:43:32-!- Appleman1234 [~Appleman1@KD106179122109.au-net.ne.jp] has joined #wesnoth 20150814 08:21:08-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20150814 08:21:25< aeth> celticminstrel: a game with no objectives? :o 20150814 08:21:32< aeth> open world? 20150814 08:21:40< aeth> actually that's kind of like my game, there aren't really any objectives in it 20150814 08:21:43< celticminstrel> No, actually I add the objectives on turn 2. 20150814 08:21:47< aeth> ah 20150814 08:21:55< aeth> well my game's like a metaphor for life, no real objectives :-p 20150814 08:23:04< celticminstrel> I'd also like to know if Ravana's use case was solved by [objectives]silent=yes[/objectives]. I suspect that might erase the objectives rather than just suppressing the popup. 20150814 08:23:34< celticminstrel> One scenario in my campaign gives the user control of two sides, so I have that same problem too. 20150814 08:24:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20150814 08:33:11-!- Yang_Yifan [~Yangyf@2401:de00:1:6:78f6:845a:6a8a:cee5] has quit [Read error: Connection reset by peer] 20150814 09:09:16-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150814 09:27:19-!- Kwandulin [~Miranda@p5B0080CB.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150814 09:27:41-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 244 seconds] 20150814 09:28:02-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 250 seconds] 20150814 09:32:20-!- salluc69 [~lucky@host73-195-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Sto andando via] 20150814 09:35:27-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150814 09:37:37-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 264 seconds] 20150814 09:40:31-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20150814 09:50:20-!- Xara [~Yangyf@2401:de00:1:6:78f6:845a:6a8a:cee5] has joined #wesnoth 20150814 10:03:43< Ravana_> celticminstrel: haven't had chance to try yet, been focusing on the two new factions; there is only point to start playtesting once unit ids have finalized for the release 20150814 11:05:52-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20150814 11:05:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20150814 11:09:24-!- Kwandulin [~Miranda@p5B0080CB.dip0.t-ipconnect.de] has joined #wesnoth 20150814 11:13:07-!- Grickit [~derek@wesnoth/developer/grickit] has joined #wesnoth 20150814 11:15:14-!- Grickit is now known as Gambit 20150814 11:17:24-!- lipkab [~the_new_l@host-91-147-210-193.biatv.hu] has joined #wesnoth 20150814 11:24:57-!- Appleman1234 [~Appleman1@KD106179122109.au-net.ne.jp] has quit [Ping timeout: 256 seconds] 20150814 11:30:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20150814 12:27:22-!- Appleman1234 [~Appleman1@KD106179127109.au-net.ne.jp] has joined #wesnoth 20150814 12:36:33-!- prkc [~prkc@4E5CC75C.dsl.pool.telekom.hu] has joined #wesnoth 20150814 12:52:48-!- salluc69 [~lucky@host73-195-dynamic.48-82-r.retail.telecomitalia.it] has joined #wesnoth 20150814 12:54:35< vultraz> celticminstrel: silent sets objectives AND suppresses the popup 20150814 12:55:03< vultraz> celticminstrel: so if you have previous objectives, it will replace them, yes 20150814 12:56:03< vultraz> celticminstrel: however, if you want to give a player control of two sides, why not just use side= to give each unique (or side=a,b if they're the same) objectives? 20150814 12:57:07< vultraz> celticminstrel: well, a better explanation would be that silent ONLY silences the popup, the rest of the stuff happens normally (ie, setting the new objectives) 20150814 13:00:43-!- prkc [~prkc@4E5CC75C.dsl.pool.telekom.hu] has quit [Read error: Connection reset by peer] 20150814 13:02:33-!- lipkab [~the_new_l@host-91-147-210-193.biatv.hu] has quit [Quit: Leaving] 20150814 13:19:44-!- Haudegen [~quassel@85.124.51.57] has quit [Remote host closed the connection] 20150814 13:27:06-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 246 seconds] 20150814 13:32:59-!- Kwandulin [~Miranda@p5B0080CB.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150814 13:40:34-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150814 13:45:01-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 252 seconds] 20150814 13:51:08-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150814 13:51:35-!- prkc [~prkc@4E5CC75C.dsl.pool.telekom.hu] has joined #wesnoth 20150814 13:52:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Ping timeout: 246 seconds] 20150814 13:52:58-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Ping timeout: 272 seconds] 20150814 13:56:09-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 246 seconds] 20150814 14:03:09-!- Haudegen [~quassel@85.124.51.57] has joined #wesnoth 20150814 14:13:34-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20150814 14:40:57-!- Xara [~Yangyf@2401:de00:1:6:78f6:845a:6a8a:cee5] has quit [Read error: Connection reset by peer] 20150814 14:48:51-!- Grickit [~derek@wesnoth/developer/grickit] has joined #wesnoth 20150814 15:32:02-!- Kwandulin [~Miranda@p5B0080CB.dip0.t-ipconnect.de] has joined #wesnoth 20150814 15:36:33-!- illumno [~illumno@dslb-094-219-154-110.094.219.pools.vodafone-ip.de] has joined #wesnoth 20150814 16:02:30-!- illumno [~illumno@dslb-094-219-154-110.094.219.pools.vodafone-ip.de] has quit [Ping timeout: 240 seconds] 20150814 16:03:11-!- Appleman1234 [~Appleman1@KD106179127109.au-net.ne.jp] has quit [Ping timeout: 256 seconds] 20150814 16:04:52-!- Kwandulin [~Miranda@p5B0080CB.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20150814 16:08:22-!- DeFender1031 [~DeFender1@93-173-167-217.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20150814 16:24:21-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20150814 16:41:56-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has joined #wesnoth 20150814 16:46:05-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Read error: Connection reset by peer] 20150814 16:49:01-!- [Relic] [~Relic]@2602:306:33a3:6d30:888c:dec1:f49e:3428] has joined #wesnoth 20150814 16:59:55-!- Appleman1234 [~Appleman1@KD036009090246.au-net.ne.jp] has joined #wesnoth 20150814 17:09:17-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20150814 17:10:31-!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 250 seconds] 20150814 17:19:15-!- ancestral [~ancestral@75-161-229-81.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150814 17:26:03-!- jemadux [~jemadux@unaffiliated/jemadux] has joined #wesnoth 20150814 17:35:15-!- Guest51576 [~cyphase@2601:640:c400:b560:d588:3f8f:3fd3:6700] has joined #wesnoth 20150814 17:39:25-!- OnkV [~quassel@85.124.51.57] has joined #wesnoth 20150814 17:44:06< celticminstrel> ...oh my, I added so many AMLAs that a scrollbar is needed. 20150814 17:44:12-!- illumno [~illumno@dslb-094-219-154-110.094.219.pools.vodafone-ip.de] has joined #wesnoth 20150814 17:45:31< celticminstrel> How would I add entries to Weapon Specials in the help? 20150814 17:48:45-!- Guest51576 [~cyphase@2601:640:c400:b560:d588:3f8f:3fd3:6700] has quit [Read error: Connection reset by peer] 20150814 17:52:48< celticminstrel> These AMLAs should really be mutually exclusive though. 20150814 17:53:13< Ravana_> I believe that list is created from weapon specials that are loaded without needing anything from you 20150814 17:53:29-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20150814 17:53:46< celticminstrel> Well, my custom weapon specials aren't included. 20150814 17:54:20-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20150814 17:54:30< Ravana_> does unit_type have it 20150814 17:54:40< celticminstrel> Have what? 20150814 17:54:50< Ravana_> that weapon special 20150814 17:55:13< celticminstrel> It's in an [advancement], so sort of? 20150814 17:55:53< Ravana_> try give it to dummy unit_type then 20150814 17:56:15< celticminstrel> 'kay, I'll try that a bit later. 20150814 17:59:19-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150814 18:03:28-!- Grickit is now known as Gambit 20150814 18:04:46< celticminstrel> That seems to work. 20150814 18:05:11< celticminstrel> Oddly, one ability (not weapon special) was listed even though there's no unit that natively has it. 20150814 18:09:33< celticminstrel> What about traits? 20150814 18:09:58 * celticminstrel will try the same thing. 20150814 18:10:30< celticminstrel> ...oh wait, I happen to know that one race already has one of those traits, and it's still not listed... 20150814 18:13:28-!- lipkab [~the_new_l@host-91-147-210-193.biatv.hu] has joined #wesnoth 20150814 18:14:33-!- illumno [~illumno@dslb-094-219-154-110.094.219.pools.vodafone-ip.de] has quit [Quit: Leaving] 20150814 18:15:57< celticminstrel> The traits aren't sorted, so I wouldn't be surprised if they're hardcoded topics or something. 20150814 18:20:57< Ravana_> traits don't seem to show up 20150814 18:21:27< celticminstrel> I'm dubious about the intersection point of the two Khalifate horse lines. 20150814 19:45:10-!- kuribas [~user@94-226-249-99.access.telenet.be] has joined #wesnoth 20150814 20:06:37-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth 20150814 20:14:41-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20150814 20:22:31-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150814 20:41:13-!- Appleman1234 [~Appleman1@KD036009090246.au-net.ne.jp] has quit [Ping timeout: 246 seconds] 20150814 20:59:01-!- HeyCitizen [~HeyCitize@STTRPQ3809W-LP140-01-1177757727.dsl.bell.ca] has quit [Quit: Coyote finally caught me] 20150814 20:59:35-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 245 seconds] 20150814 21:01:40-!- HeyCitizen [~HeyCitize@STTRPQ3809W-LP140-01-1177757727.dsl.bell.ca] has joined #wesnoth 20150814 21:22:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150814 21:37:41-!- Appleman1234 [~Appleman1@KD106179116043.au-net.ne.jp] has joined #wesnoth 20150814 21:39:47-!- lipkab [~the_new_l@host-91-147-210-193.biatv.hu] has quit [Quit: Leaving] 20150814 21:42:07-!- oldlaptop [~quassel@50-107-125-36.adr02.mskg.mi.frontiernet.net] has quit [Ping timeout: 246 seconds] 20150814 21:42:55-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth 20150814 21:48:59-!- RatArmy [~fujimoto@240f:b3:88e3:1:2ab2:bdff:fe8e:cb1e] has joined #wesnoth 20150814 21:58:28-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20150814 22:00:42-!- al_exquemelin [~mieszko@82.179.72.96] has joined #wesnoth 20150814 22:00:56-!- al_exquemelin [~mieszko@82.179.72.96] has left #wesnoth [] 20150814 22:01:04-!- RatArmy [~fujimoto@240f:b3:88e3:1:2ab2:bdff:fe8e:cb1e] has quit [Quit: RatArmy] 20150814 22:42:01-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth 20150814 23:01:10-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150814 23:12:44-!- Panda_ [~IMO@2a01:e35:8aae:fcb0:a6fd:e761:fbcd:cbc2] has quit [Remote host closed the connection] 20150814 23:14:38-!- prkc [~prkc@4E5CC75C.dsl.pool.telekom.hu] has quit [Remote host closed the connection] 20150814 23:24:02-!- Earlo [~Earlo@line-10441.dyn.kponet.fi] has quit [Remote host closed the connection] 20150814 23:31:32-!- RatArmy [~fujimoto@ZB064123.ppp.dion.ne.jp] has joined #wesnoth 20150814 23:40:46-!- RatArmy [~fujimoto@ZB064123.ppp.dion.ne.jp] has quit [Quit: RatArmy] 20150814 23:49:39-!- jemadux [~jemadux@unaffiliated/jemadux] has quit [Ping timeout: 252 seconds] 20150814 23:56:31< aeth> What's the easiest way to get a list of translatable strings? Right now I'm just grepping the po directory, which kind of seems slow because of all of the languages. 20150814 23:57:34< aeth> hmm, actually it's faster in the terminal for some reason, there must be something that slows grep -r down considerably in emacs 20150814 23:58:54< aeth> ah, and I can just do something like */es.po (the actual language doesn't matter afaik) to narrow it down what it searches a lot --- Log closed Sat Aug 15 00:00:49 2015