--- Log opened Tue Sep 08 00:00:57 2015 20150908 00:04:38-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20150908 00:08:07-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 246 seconds] 20150908 00:08:08-!- wedge010 is now known as wedge009 20150908 00:10:43-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20150908 00:18:35< celticminstrel> Well, I pushed my project file changes to get the SDL2 stuff to compile, but there's still the issue of SDL_main. 20150908 00:18:52< celticminstrel> ie, though it compiles, it still doesn't link. 20150908 00:22:23-!- framling [~user@c-50-186-43-50.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20150908 00:23:26-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20150908 00:45:57-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150908 01:01:29< mattsc> ancestral, shadowm, celticminstrel, Aginor, gfgtdf, not sure is anybody cares: starting Sunday, I’ll enter a crazy travel period again. 20150908 01:01:43< shadowm> Boo. 20150908 01:01:47< mattsc> I’ll be gone for 4.5 weeks straight, and for 7 or 8 weeks out of the next 10. 20150908 01:01:56< vultraz> dat travel 20150908 01:02:26< shadowm> Well, have fun with that. 20150908 01:02:36< mattsc> I’ll be able to connect occasionally sometimes, but certainly not all during all of it. 20150908 01:02:55< shadowm> Meanwhile, I hope nobody finds themselves in need of assistance with AI stuff. 20150908 01:03:03< mattsc> Thanks, I’ll try. 2 weeks out of that are my “summer vacation”, so that part should be good at least. :) 20150908 01:03:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150908 01:03:50< mattsc> Yeah, being down to a sinlge person on any topic is not a good thing … 20150908 01:04:39< mattsc> I’ll try to stay in contact as much as possible; best bet to get a hold of me will be by PM or direct email, but I’ll try to do what I can to follow the logs. 20150908 01:04:59< mattsc> Anyways, just thought I’ll let you know why I might be somewhat … unresponsive at time. 20150908 01:05:03< mattsc> *times. 20150908 01:12:21-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Excess Flood] 20150908 01:12:24-!- crimson_penguin [~crimson_p@wesnoth/developer/crimsonpenguin] has quit [Excess Flood] 20150908 01:12:55-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20150908 01:13:41-!- crimson_penguin [~crimson_p@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20150908 01:35:02-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20150908 01:36:02-!- Appleman1234 [~Appleman1@KD111239027056.au-net.ne.jp] has quit [Ping timeout: 268 seconds] 20150908 01:46:12-!- markus_ [~mjs-de@x4db6a735.dyn.telefonica.de] has joined #wesnoth-dev 20150908 01:48:33-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20150908 01:50:14-!- mjs-de [~mjs-de@x4db53c8a.dyn.telefonica.de] has quit [Ping timeout: 260 seconds] 20150908 01:57:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20150908 01:57:46-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20150908 02:01:36-!- markus_ is now known as mjs-de 20150908 02:09:17-!- [Relic] [~Relic]@2602:306:33a3:6d30:ade0:f766:f444:12a6] has quit [Quit: I press the magic X and all the weirdos go away!] 20150908 02:11:02-!- [Relic] [~Relic]@2602:306:33a3:6d30:c1b6:6ac5:c399:d988] has joined #wesnoth-dev 20150908 02:25:14< celticminstrel> I feel like this could use some work. Thoughts? http://wiki.wesnoth.org/UnitsWML#.5Bresistance_defaults.5D 20150908 02:25:57< celticminstrel> (Both that and the following section.) 20150908 02:48:53-!- Appleman1234 [~Appleman1@KD111239027056.au-net.ne.jp] has joined #wesnoth-dev 20150908 02:55:46-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150908 02:57:51-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20150908 03:12:33-!- Samonella [9b63a92d@gateway/web/freenode/ip.155.99.169.45] has joined #wesnoth-dev 20150908 03:12:56-!- Samonella [9b63a92d@gateway/web/freenode/ip.155.99.169.45] has quit [Client Quit] 20150908 03:25:28-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth-dev 20150908 03:42:56-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20150908 03:44:25-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 244 seconds] 20150908 03:57:42-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 255 seconds] 20150908 04:00:44-!- Xara [~Yangyf@2401:de00:1:6:90b0:1b96:cbcd:3951] has joined #wesnoth-dev 20150908 04:04:54-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20150908 04:32:00-!- Jozrael [Jozrael@cpe-23-243-167-222.socal.res.rr.com] has joined #wesnoth-dev 20150908 04:33:57-!- _Jozrael [Jozrael@cpe-23-243-167-222.socal.res.rr.com] has quit [Ping timeout: 250 seconds] 20150908 04:36:15-!- jinblack [~jinblack@128.111.48.6] has quit [Remote host closed the connection] 20150908 04:40:10-!- Kwandulin [~Miranda@p5B009F11.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150908 05:03:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20150908 05:06:24< zookeeper> celticminstrel, well, they need better formula examples, but other than that it looks ok 20150908 05:18:35-!- Jozrael [Jozrael@cpe-23-243-167-222.socal.res.rr.com] has quit [Ping timeout: 250 seconds] 20150908 05:26:59-!- ancestral [~ancestral@97-116-185-165.mpls.qwest.net] has joined #wesnoth-dev 20150908 05:37:13-!- Shackra_ [~Jorge@186.177.2.148] has quit [Ping timeout: 250 seconds] 20150908 05:38:10< wedge009> Hmm. I understand the logo.png has been split from logo-bg.png. But if even if a language has a logo.png it only displays on the main screen, not the loading screen when first starting the game. Any ideas why? Seems I can't find the relevant bits of code. 20150908 05:48:32-!- ancestral [~ancestral@97-116-185-165.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20150908 06:14:11-!- Catoptromancy [~Cato@unaffiliated/catoptromancy] has joined #wesnoth-dev 20150908 06:14:17< Catoptromancy> i think I found it 20150908 06:14:31< Catoptromancy> playing a replay of a desynced game 20150908 06:14:40< Catoptromancy> http://www.geocities.ws/catodemos/wesnoth/newlog1.txt 20150908 06:15:37< Catoptromancy> output during replay is more verbose 20150908 06:15:43< vultraz> wedge009: logo_surface_(image::get_image("misc/logo-bg.png~BLIT(misc/logo.png)")), 20150908 06:16:12< vultraz> loadscreen.cpp:76 20150908 06:16:25< vultraz> the titlescreen uses two stacked image widgets instead of a blit 20150908 06:18:09< Catoptromancy> zookeeper, = ) 20150908 06:18:48< zookeeper> Catoptromancy, oh, an update! 20150908 06:18:49 * zookeeper looks 20150908 06:20:51< wedge009> vultraz: Yeah, I see that, but it only works in the main screen not the loading screen. :/ 20150908 06:21:06< wedge009> For non-default languages, I mean. 20150908 06:21:13< zookeeper> Catoptromancy, so, uh, you found what, exactly? 20150908 06:21:29< Catoptromancy> well the output seems more exact in whats wrong 20150908 06:21:34< vultraz> oh hm 20150908 06:21:36< vultraz> im not sure then 20150908 06:21:45< vultraz> we'll have to see once all the new logo images come in... 20150908 06:22:42< zookeeper> Catoptromancy, well it's only about the resulting recruit problems, doesn't seem to show anything related to why the sides are in the wrong castles to begin with 20150908 06:22:58< Catoptromancy> dunno 20150908 06:23:30< Catoptromancy> dont know if keeps are selected randomly 20150908 06:23:33< Catoptromancy> error replay: We called random 0 times, but the original game called random -99 times. 20150908 06:24:13< Catoptromancy> doesnt even need other players 20150908 06:24:17< zookeeper> i guess that might be a subtle clue, i don't really know 20150908 06:24:18< zookeeper> oh? 20150908 06:24:23< Catoptromancy> I can make a game with me and only bots 20150908 06:24:33< Catoptromancy> observers will see it as desynced 20150908 06:25:29-!- jinblack [~jinblack@ip184-187-174-106.sb.sd.cox.net] has joined #wesnoth-dev 20150908 06:25:57< zookeeper> right, i think observers work pretty much the same as player sides in that regard, but that's good to know 20150908 06:26:33< Catoptromancy> seemed important, it says almost the same thing but in different terms 20150908 06:26:36< Catoptromancy> than last reports 20150908 06:27:58< Catoptromancy> also on latest stable version 20150908 06:29:24< zookeeper> you don't compile wesnoth yourself, do you? 20150908 06:29:30< zookeeper> (i don't really recall all specifics anymore) 20150908 06:29:32< Catoptromancy> i do 20150908 06:29:39< zookeeper> oh, okay 20150908 06:30:41< zookeeper> in that case, i suppose what we need to do is come up with a patch which adds a lot of random-related logging 20150908 06:30:50-!- shadowm_desktop [ignacio@wesnoth/developer/shadowm] has quit [Ping timeout: 272 seconds] 20150908 06:31:01< Catoptromancy> i dont think I made a debug build 20150908 06:33:49 * zookeeper needs to find his notes about where the randomization goes wrong 20150908 06:36:08< zookeeper> and yes, you had made a debug build before :P 20150908 06:41:29< Catoptromancy> this will take awhile 20150908 06:43:10< zookeeper> yeah i need to make one too 20150908 06:44:56< zookeeper> there's _some_ extra logging added in 1.12.4, but it might not be enough to locate the problem 20150908 06:47:16< zookeeper> but, i suggest we compile debug builds, reproduce, and then if necessary i can try to come up with more logging code to add for the next round 20150908 06:48:28< Catoptromancy> cmake -DCMAKE_BUILD_TYPE=Debug .. 20150908 06:48:36< Catoptromancy> this looks like it might do it 20150908 06:52:23< zookeeper> i guess this compile time will be plenty for me to get something to eat and then to start adding some logging... 20150908 06:53:37-!- mjs-de [~mjs-de@x4db6a735.dyn.telefonica.de] has quit [Remote host closed the connection] 20150908 07:08:54-!- [Relic] [~Relic]@2602:306:33a3:6d30:c1b6:6ac5:c399:d988] has quit [Quit: I press the magic X and all the weirdos go away!] 20150908 07:11:30< zookeeper> yeah i think i got a patch for adding all the possible logging one could want in that function... 20150908 07:11:41< zookeeper> i gotta wait for compile to finish so i can quickly test it first 20150908 07:17:30-!- Appleman1234 [~Appleman1@KD111239027056.au-net.ne.jp] has quit [Ping timeout: 255 seconds] 20150908 07:20:18-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Quit: wedge009] 20150908 07:20:47-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20150908 07:22:25< wedge009> Are leaders' names supposed to become that of the host during a networked MP game? 20150908 07:29:50< zookeeper> Catoptromancy, ok, i got the extra logging patch ready 20150908 07:30:40< zookeeper> patch version: https://gist.github.com/ln-zookeeper/7d5ab9c11bb13288ebdc 20150908 07:31:08< zookeeper> or you can replace the function in play_controller.cpp with this, if applying the patch isn't easy: https://gist.github.com/ln-zookeeper/7d2d5e4a68de453b6418 20150908 07:31:42< Catoptromancy> heh must remember how to add patch 20150908 07:32:43< zookeeper> personally i'd just do the latter, i don't trust git to not do something silly with a patch... 20150908 07:33:46< Catoptromancy> im adding patch wrong 20150908 07:33:48< zookeeper> but i guess you've just downloaded the source package, not cloned the repo with git? 20150908 07:34:00< Catoptromancy> should I do this to repo? 20150908 07:34:07< Catoptromancy> i have repo too 20150908 07:34:10< zookeeper> as i said you don't need to use the patch 20150908 07:34:28< zookeeper> you can just copypaste the second code piece into place 20150908 07:34:42< Catoptromancy> i havent patched in a long time 20150908 07:34:45< Catoptromancy> just forgot command 20150908 07:34:52< zookeeper> that is, replace the current place_sides_in_preferred_locations() function in play_controller.cpp with that 20150908 07:35:52< Catoptromancy> http://pastebin.com/R87PMUuA 20150908 07:37:01< Catoptromancy> I will move it to repo 20150908 07:37:09< Catoptromancy> i think thats where i should apply it 20150908 07:37:39< zookeeper> as you wish 20150908 07:37:53< Catoptromancy> it doesnt matter? 20150908 07:38:12< Catoptromancy> im barely awake heh 20150908 07:38:19< zookeeper> it doesn't matter whether you use it on the 1.12.4 source or latest 1.12 git branch 20150908 07:40:52< Catoptromancy> think I got it 20150908 07:41:29< zookeeper> awesome 20150908 07:41:33< Catoptromancy> bash-4.2$ patch -p1 < gistfile1.txt 20150908 07:41:33< Catoptromancy> patching file src/play_controller.cpp 20150908 07:41:48-!- Kwandulin [~Miranda@p5B009F11.dip0.t-ipconnect.de] has quit [Ping timeout: 255 seconds] 20150908 07:42:02< Catoptromancy> time to sleep compile 20150908 07:42:52< zookeeper> so we'll do the actual testing later, i take it? 20150908 07:43:13< Catoptromancy> i can just save output of replay 20150908 07:43:31< Catoptromancy> and output of live bot match 20150908 07:43:51< Catoptromancy> doesnt seem to matter if anyone else joins 20150908 07:44:00< zookeeper> yeah but i need to see the output of two clients 20150908 07:44:03< Catoptromancy> maybe if you log output as observer 20150908 07:44:47< zookeeper> so we'll need to reproduce it online and then i need your output, so i can compare it with mine and see where they go wrong 20150908 07:45:04< Catoptromancy> ok 20150908 07:45:08< zookeeper> oh, and 20150908 07:45:27< zookeeper> you need to run with --log-debug=mp/* --log-info=engine 20150908 07:45:29< zookeeper> just like before 20150908 07:46:03< Catoptromancy> got it 20150908 07:46:30< zookeeper> or in your case maybe --log-debug=mp/* --log-info=engine > log 20150908 07:46:37< zookeeper> (at least that's what you seemed to use the last time) 20150908 07:48:06< zookeeper> anyway, i'll wait for you on the server :P 20150908 07:48:13< zookeeper> whenever you're ready 20150908 07:48:15< Catoptromancy> &> log 20150908 07:48:23< Catoptromancy> im going to sleep 20150908 07:48:26< zookeeper> oh ok 20150908 07:48:28< Catoptromancy> its way too late 20150908 07:48:31< Catoptromancy> but its compiling 20150908 07:48:40< zookeeper> great, let me know when you got time 20150908 07:48:47< Catoptromancy> ill be on tomorrow 20150908 07:48:48< zookeeper> i got a good feeling about this, for once :> 20150908 07:48:55< Catoptromancy> awesome 20150908 07:53:06-!- jinblack [~jinblack@ip184-187-174-106.sb.sd.cox.net] has quit [Ping timeout: 246 seconds] 20150908 08:01:03< irker400> wesnoth: Lari Nieminen wesnoth:master 95bab79eab49 / src/ (unit_display.cpp unit_display.hpp): Allow unit_attack() to play an optional list of extra sounds on a hit http://git.io/vZqc1 20150908 08:01:05< irker400> wesnoth: Lari Nieminen wesnoth:master f6c6c482de6e / src/ (game_config.cpp game_config.hpp): Added list of customizable poison/slow/petrify sounds to game_config http://git.io/vZqcM 20150908 08:01:07< irker400> wesnoth: Lari Nieminen wesnoth:master 9f27fb73f44b / src/actions/attack.cpp: Play poison/slow/petrify sounds from game_config when status inflicted http://git.io/vZqcD 20150908 08:01:09< irker400> wesnoth: Lari Nieminen wesnoth:master 212ef61fff52 / src/unit_animation.cpp: Use the poison sound from game_config in "poisoned" animations http://git.io/vZqcy 20150908 08:01:11< irker400> wesnoth: Lari Nieminen wesnoth:master d89ab75b6374 / src/game_config.cpp: Fixed custom status sounds not getting read http://git.io/vZqcS 20150908 08:01:13< irker400> wesnoth: Lari Nieminen wesnoth:master 5c2927f52df2 / src/actions/attack.cpp: Moved extra_hit_sounds to a smaller scope http://git.io/vZqc9 20150908 08:01:15< irker400> wesnoth: soliton- wesnoth:master 85a5c1c9c79a / src/ (6 files in 2 dirs): Merge pull request #478 from ln-zookeeper/status_sounds http://git.io/vZqcH 20150908 08:01:41< zookeeper> ah, now to update all those pesky animations... 20150908 08:14:30-!- Appleman1234 [~Appleman1@KD111239020197.au-net.ne.jp] has joined #wesnoth-dev 20150908 08:18:43< irker400> wesnoth: doofus-01 wesnoth:master 667dd02fd3a7 / data/campaigns/Sceptre_of_Fire/ (maps/1_A_Bargain_is_Struck.map scenarios/1_A_Bargain_is_Struck.cfg): minor changes to first scenario to make player more involved, including edit to http://git.io/vZq8q 20150908 08:18:45< irker400> wesnoth: doofus-01 wesnoth:master b3482f7067b1 / data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg: ran wmlindent and remove snowbits comment in SoF1, as per request http://git.io/vZq8m 20150908 08:18:47< irker400> wesnoth: doofus-01 wesnoth:master 0f872eb3716d / data/campaigns/Sceptre_of_Fire/images/units/dwarves/caravan.png: touch-up to ancient caravan sprite http://git.io/vZq8Y 20150908 08:18:49< irker400> wesnoth: doofus-01 wesnoth:master 5ad22b69cfdd / data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg: specify that Haldric faces northeast at start http://git.io/vZq8O 20150908 08:18:51< irker400> wesnoth: doofus-01 wesnoth:master 595a61215f93 / data/campaigns/Sceptre_of_Fire/units/Caravan.cfg: add {MAGENTA_IS_THE_TEAM_COLOR} to caravan config file http://git.io/vZq83 20150908 08:18:53< irker400> wesnoth: doofus-01 wesnoth:master 99501ee9e828 / data/campaigns/Sceptre_of_Fire/ (maps/1_A_Bargain_is_Struck.map scenarios/1_A_Bargain_is_Struck.cfg): make elves more of a threat, and store leader if still alive at the end http://git.io/vZq8s 20150908 08:18:55< irker400> wesnoth: doofus-01 wesnoth:master 7a57a8bb2705 / data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg: elf leader from first scenario is brought back, if available http://git.io/vZq8G 20150908 08:18:57< irker400> wesnoth: doofus-01 wesnoth:master 02ec305c6588 / data/campaigns/Sceptre_of_Fire/scenarios/ (1_A_Bargain_is_Struck.cfg 2_Closing_the_Gates.cfg): ran wmlindent http://git.io/vZq8Z 20150908 08:18:59< irker400> wesnoth: doofus-01 wesnoth:master 7679b87933d4 / data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg: some cosmetic changes to the starting events of SoF2 http://git.io/vZq8n 20150908 08:19:01< irker400> wesnoth: doofus-01 wesnoth:master e3c49e249b3d / data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg: ran wmlindent http://git.io/vZq8c 20150908 08:19:03< irker400> wesnoth: doofus-01 wesnoth:master d313dd1dcb5b / data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg: changed the big gate animation, to avoid it being skipped http://git.io/vZq8C 20150908 08:19:05< irker400> wesnoth: doofus-01 wesnoth:master 8446ca600af1 / data/campaigns/Sceptre_of_Fire/scenarios/2t_In_the_Dwarven_City.cfg: put some polish on the S2-S3 cut-scene http://git.io/vZq8W 20150908 08:19:07< irker400> wesnoth: doofus-01 wesnoth:master 917240ea0ef8 / data/campaigns/Sceptre_of_Fire/scenarios/2t_In_the_Dwarven_City.cfg: ran wmlindent http://git.io/vZq8l 20150908 08:19:09< irker400> wesnoth: doofus-01 wesnoth:master eae3ad29da16 / data/campaigns/Sceptre_of_Fire/ (8 files in 3 dirs): Scenario3 - adding snowbits and exchanging houses for igloos, so dialog makes mo http://git.io/vZq88 20150908 08:19:11< irker400> wesnoth: doofus-01 wesnoth:master 808a3fdbb21d / data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg: ran wmlindent http://git.io/vZq84 20150908 08:19:13< irker400> wesnoth: doofus-01 wesnoth:master 0d8753a27cac / data/campaigns/Sceptre_of_Fire/scenarios/2t_In_the_Dwarven_City.cfg: fix typo http://git.io/vZq8B 20150908 08:19:15< irker400> wesnoth: doofus-01 wesnoth:master aec4936c4675 / data/campaigns/Sceptre_of_Fire/ (maps/1_A_Bargain_is_Struck.map scenarios/1_A_Bargain_is_Struck.cfg): revisions to scenario 1, centered on removing reinforcements event http://git.io/vZq8R 20150908 08:19:17< irker400> wesnoth: doofus-01 wesnoth:master 9bb5f183537f / data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg: using MicroAI in S1 to get elves directed at the Caravans http://git.io/vZq80 20150908 08:19:19< irker400> wesnoth: doofus-01 wesnoth:master 87691c73fe0f / data/campaigns/Sceptre_of_Fire/scenarios/ (2_Closing_the_Gates.cfg 2t_In_the_Dwarven_City.cfg): minor story revision - Alanin carries ruby in S2, S2t http://git.io/vZq8E 20150908 08:19:21< irker400> wesnoth: doofus-01 wesnoth:master 20f2274c4ac6 / data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg: revision, but not rewrite, of S3, including change of Krawg character http://git.io/vZq8u 20150908 08:19:23< irker400> wesnoth: doofus-01 wesnoth:master 1b191b2ff7bd / data/campaigns/Sceptre_of_Fire/_main.cfg: commenting out the extra_defines=ENABLE_DWARVISH_RUNESMITH line http://git.io/vZq8z 20150908 08:19:25< irker400> wesnoth: doofus-01 wesnoth:master 2b9ba8957fa3 / data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg: removed Krawg name change, because it was too long and contained ampersand http://git.io/vZq8g 20150908 08:19:27< irker400> wesnoth: doofus-01 wesnoth:master 54e8426bc184 / data/campaigns/Sceptre_of_Fire/ (maps/3t_The_Council_Regathers.map scenarios/3t_The_Council_Regathers.cfg): polished the cut-scene before S4 http://git.io/vZq82 20150908 08:19:29< irker400> wesnoth: doofus-01 wesnoth:master ea86335469d2 / data/campaigns/Sceptre_of_Fire/scenarios/3t_The_Council_Regathers.cfg: wmlindent http://git.io/vZq8a 20150908 08:19:31< irker400> wesnoth: ln-zookeeper wesnoth:master dae3d0ab13d5 / / (3665 files in 272 dirs): Merge branch 'master' of https://github.com/wesnoth/wesnoth http://git.io/vZq8V 20150908 08:19:33< irker400> wesnoth: ln-zookeeper wesnoth:master 9147e2d6becc / / (108 files in 46 dirs): Merge branch 'master' of https://github.com/wesnoth/wesnoth http://git.io/vZq8w 20150908 08:19:35< irker400> wesnoth: ln-zookeeper wesnoth:master 3b4d69f70ea9 / / (20 files in 7 dirs): Merge branch 'master' of https://github.com/wesnoth/wesnoth http://git.io/vZq8r 20150908 08:19:37< irker400> wesnoth: ln-zookeeper wesnoth:master 395d35f6e654 / data/ (39 files in 14 dirs): Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON http://git.io/vZq8o 20150908 08:19:48< zookeeper> wtf 20150908 08:19:56< zookeeper> oh good grief 20150908 08:22:39< zookeeper> so... any good ideas about how to fix that mess? 20150908 08:24:57< vultraz> uhhh 20150908 08:25:14< vultraz> I take it we don't want any of those SoF changes? 20150908 08:25:16< zookeeper> yeah 20150908 08:25:18< vultraz> I thought they were pretty good 20150908 08:25:21< vultraz> personally... 20150908 08:25:28< zookeeper> well, not like this anyway :p 20150908 08:25:32< vultraz> but ok... uh... 20150908 08:25:55< wedge009> What's all that about? 20150908 08:26:10< zookeeper> stuff that needs to go away 20150908 08:27:02< zookeeper> i don't know why those commits were still there when previously i had specifically reseted to get rid of them... i guess i used the wrong kind of reset, then 20150908 08:29:13< zookeeper> i was very much under the impression that i didn't have any local cruft in there 20150908 08:30:04< Soliton> i guess the first question is whether this warrants a force push to correct or a normal revert. 20150908 08:30:21< Soliton> i'm not sure what our current policy is exactly. 20150908 08:30:53< zookeeper> i've heard "never force push to the main repo" said enough times 20150908 08:31:41< wedge009> I have a nice and simple PR #485 for anyone who wants to avoid looking into cleaning up the mess. (: 20150908 08:32:15< zookeeper> if i had known the right spell to do it within about 30s, i might have risked it and went against that rule, but... 20150908 08:32:25< zookeeper> i guess it's too late now 20150908 08:32:55< Soliton> well, wesnoth.org has not pulled the updates yet. 20150908 08:33:24< zookeeper> but some arbitrary hypothetical poor soul somewhere might have? i thought that was the concern 20150908 08:34:04< Soliton> sure. 20150908 08:34:14< Soliton> i assume shadowm is not awake right now? 20150908 08:34:29< zookeeper> sadly, i doubt it 20150908 08:35:12< vultraz> I pulled to see if i could revert the stuff but the log is all weird :| 20150908 08:35:54< vultraz> plus shadowm disabled force pushing >_> 20150908 08:35:58< vultraz> dammit, shadowm 20150908 08:36:08< zookeeper> oh right, i had already forgotten 20150908 08:37:01< vultraz> and he's asleep 20150908 08:37:22< vultraz> talk about Only One Guy Who Can Do The Job syndrome :P 20150908 08:37:37< wedge009> Is there harm in simply making another push to revert the accidental commits? It might not look nice in the history but at least you have the system in the correct state. 20150908 08:37:46< Soliton> vultraz: 'git revert 667dd02fd3a7..HEAD' should work? 20150908 08:38:05< zookeeper> i can commit the SoF reversion any moment 20150908 08:38:12< zookeeper> but the rest of the crap i guess will stay 20150908 08:39:00-!- Kwandulin [~Miranda@p5B009F11.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150908 08:39:38 * zookeeper does that 20150908 08:39:40< Soliton> zookeeper: revert the commit range i mentioned above. reverting some changes manually is not going to make it better. 20150908 08:39:53< zookeeper> oh? 20150908 08:40:05-!- iceiceice [~chris@wesnoth/developer/iceiceice] has quit [Ping timeout: 250 seconds] 20150908 08:40:14< zookeeper> but won't it then revert all changes which came after those SoF commits? they're old 20150908 08:40:33< zookeeper> err 20150908 08:40:36< Soliton> they were just merged. 20150908 08:41:01< zookeeper> they're not old, i just didn't remember the log isn't chronological 20150908 08:41:17< Soliton> well, you could exclude your last commit in the revert of course. 20150908 08:41:51< Soliton> so 'git revert 667dd02fd3a7..3b4d69f70ea9' 20150908 08:42:10< shadowm> To what commit do we need to revert via force push? 20150908 08:42:21< Soliton> 667dd02fd3a7 20150908 08:42:43< zookeeper> to? surely to the one preceding that? 20150908 08:42:50< Soliton> or 85a5c1c9c79a, yeah 20150908 08:43:56< shadowm> + 395d35f...85a5c1c master -> master (forced update) 20150908 08:44:18< Soliton> excellent. 20150908 08:45:01< zookeeper> it's done? \o/ 20150908 08:45:15< Soliton> zookeeper: maybe make a repo copy each time you test stuff out in the future? :-P 20150908 08:47:42-!- Appleman1234 [~Appleman1@KD111239020197.au-net.ne.jp] has quit [Ping timeout: 246 seconds] 20150908 08:48:48< shadowm> You'll need to reapply https://github.com/wesnoth/wesnoth/commit/395d35f6e654e346913daef573a0f5796a72709a . 20150908 08:49:26< zookeeper> yeah, of course 20150908 08:49:34< shadowm> E.g. `wget -qO - https://github.com/wesnoth/wesnoth/commit/395d35f6e654e346913daef573a0f5796a72709a.patch | git am` 20150908 08:49:50< shadowm> Though the commit does exist in your repository anyway so just a cherry-pick would do. 20150908 08:50:21< zookeeper> so how do i determine whether my clone is clean enough to push safely? 20150908 08:50:38< zookeeper> like, how do i see a list of commits that would get pushed if i pushed? 20150908 08:51:22< shadowm> `git push -n` will show the update range. 20150908 08:51:54< shadowm> That can be verified with `git log`. Or you can just `git log origin/master..HEAD`. 20150908 08:52:20 * shadowm is no longer here. 20150908 08:56:41-!- joet [~joet@host86-163-221-140.range86-163.btcentralplus.com] has joined #wesnoth-dev 20150908 08:56:58-!- Kwandulin [~Miranda@p5B009F11.dip0.t-ipconnect.de] has quit [Ping timeout: 268 seconds] 20150908 09:00:04< zookeeper> that failed, but git log origin/master..master seemed to do the job 20150908 09:12:12< irker400> wesnoth: ln-zookeeper wesnoth:master e4ed29c0ce23 / data/ (38 files in 13 dirs): Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON http://git.io/vZqwh 20150908 09:12:17< zookeeper> phew... 20150908 09:14:55-!- travis-ci [~travis-ci@ec2-54-82-28-20.compute-1.amazonaws.com] has joined #wesnoth-dev 20150908 09:14:56< travis-ci> wesnoth/wesnoth#7308 (master - 395d35f : ln-zookeeper): The build has errored. 20150908 09:14:56< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/79242032 20150908 09:14:56-!- travis-ci [~travis-ci@ec2-54-82-28-20.compute-1.amazonaws.com] has left #wesnoth-dev [] 20150908 09:15:03-!- zombah [~zombah@2a02:28:3:1:214:4fff:fe47:5920] has joined #wesnoth-dev 20150908 09:23:43-!- genbattle [~genbattle@122-57-91-5.jetstream.xtra.co.nz] has joined #wesnoth-dev 20150908 09:26:42< Aginor> good evening all 20150908 09:27:49< Aginor> wedge009: could you please make pull requests to the sdl2 branch instead of master? 20150908 09:28:00< Aginor> (if they're sdl2 related) 20150908 09:28:10< irker400> wesnoth: ln-zookeeper wesnoth:master 632b7f3a6300 / data/game_config.cfg: Defined slow/poison/petrify status sounds (same as hardcoded defaults) http://git.io/vZq6S 20150908 09:28:12< irker400> wesnoth: ln-zookeeper wesnoth:master 30fa10eb291d / changelog: Updated changelog http://git.io/vZq69 20150908 09:34:40< wedge009> Aginor: I thought master is okay as there are no regressions in SDL1.2 and it's such a small change too. 20150908 09:35:31< Aginor> wedge009: yeah, it should be fine, but since we have the branch for SDL2 things we might as well make sure it's used properly 20150908 09:35:59< wedge009> I wasn't aware of that. I thought it was only for big, potentially SDL1.2-breaking changes. 20150908 09:36:44< Aginor> wedge009: fair enough, I'm not complaining or anything :) 20150908 09:36:48< wedge009> Do I have to make a new PR? I don't know how to edit it. 20150908 09:37:03< Aginor> I hadn't really thought much about it until you made your PR 20150908 09:37:14< Aginor> don't worry about it, I'll merge manually 20150908 09:37:28< wedge009> Okay. You have powers now? 20150908 09:37:35-!- Kwandulin [~Miranda@p5B009F11.dip0.t-ipconnect.de] has joined #wesnoth-dev 20150908 09:37:53< Aginor> github has a 3? year old issue about not being able to change target branch for a PR 20150908 09:38:06< Aginor> wedge009: yes, I was empowered on Sunday :) 20150908 09:38:32< wedge009> Huh, that long. And hooray! 20150908 09:39:36< Aginor> wedge009: good spot with the colour thing by the way 20150908 09:39:54< Aginor> I was going to start looking at those things this coming weekend 20150908 09:40:30< Aginor> this yields a few more interesting results that may need to be investigated: egrep -r "SDL_Color.*=\s*{.*,.*,.*,\s*0};" * 20150908 09:40:45< wedge009> I noticed it now that I'm back to testing bug reports. Thought it was rather strange that there were no damage graphs. Little things like these I can find and fix myself, I'm not so good with big changes in unfamiliar code. 20150908 09:41:12< wedge009> I had a search for other as well, only found some references in #ifdef SDL_GPU stuff. 20150908 09:41:19< wedge009> others* 20150908 09:41:34< Aginor> http://pastebin.com/3tVgpEgu for your convenience 20150908 09:41:43< wedge009> So I left it alone. Everywhere else seems to use 255 for unused/a channel. 20150908 09:42:40< Aginor> wedge009: everything helps and is appreciated ;) 20150908 09:43:09< wedge009> Hmm, your search seems to have picked up a few I missed. I'll have a look shortly and add them to my PR if I think it warrants it. 20150908 09:43:44< Aginor> ok, I'll not merge your PR now then :) 20150908 09:45:31-!- Appleman1234 [~Appleman1@KD111239002224.au-net.ne.jp] has joined #wesnoth-dev 20150908 09:47:08< Aginor> wedge009: have you seen any of the problems here? https://gna.org/bugs/index.php?23820 20150908 09:47:15< Aginor> it feels somewhat related 20150908 09:54:22-!- mjs-de [~mjs-de@x4db6a735.dyn.telefonica.de] has joined #wesnoth-dev 20150908 10:03:20< wedge009> Aginor: That reminds me, I was meaning to ask you about something related. I haven't yet tested those specific things you referred to, but I did notice the ocean animation effects pop 'above' the shore-line. Seems to only happen during the day time, though. 20150908 10:05:52-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth-dev 20150908 10:06:04< Aginor> wedge009: I haven't noticed that myself 20150908 10:06:13< wedge009> I'll add it to your report. 20150908 10:06:26< Aginor> it sounds like it may be different 20150908 10:06:32< Aginor> or not 20150908 10:06:34< Aginor> hard to tell 20150908 10:06:51< Aginor> wedge009: is this on your nvidea setup? 20150908 10:07:10< wedge009> Actually this is on the Radeon-connected monitor. 20150908 10:07:21< Aginor> interesting 20150908 10:07:34< Aginor> then it's probably a different issue 20150908 10:07:49< wedge009> Okay then. 20150908 10:08:06< wedge009> It seems to happen on both. 20150908 10:08:17< Aginor> fair enough 20150908 10:08:33< Aginor> add it to the bug and we can always seperate it out if needs be 20150908 10:14:04< Aginor> shadowm: I will need to rearrange the toplevel CMakeList to make SDL2 the default (flag needs to be set before it's checked, not after), do you see any potential problems with me doing that? 20150908 10:17:13< wedge009> Aginor: Added my report. Separate but also graphics-related issue - SDL2 sometimes throws an unhandled exception when you try to join a MP game. I thought it was just on the experimental lobby, but seems to happen with the default one too. 20150908 10:17:35< wedge009> I'll report that separately. 20150908 10:17:41< wedge009> 'Unhandled exception in sdl_blit() of src/sdl/utils.hpp' 20150908 10:18:11< wedge009> It happens when the choice of factions window appears. 20150908 10:18:12< Aginor> that obviously needs to be fixed 20150908 10:18:23< wedge009> I haven't a clue about that one. 20150908 10:18:30< Aginor> I need to play multiplayer sometime :) 20150908 10:18:39 * Aginor has only ever played wesnoth as singleplayer 20150908 10:18:48< Aginor> s/as/in/ 20150908 10:18:54< wedge009> Me too, but I found it when I was testing the MP bug reports. 20150908 10:18:55< Aginor> hmm 20150908 10:20:37-!- Appleman1234 [~Appleman1@KD111239002224.au-net.ne.jp] has quit [Ping timeout: 250 seconds] 20150908 10:21:03< wedge009> Also have no clue why all leaders have the host player's name in a networked MP game. 20150908 10:21:42< Aginor> that sounds like a different problem 20150908 10:21:54< Aginor> hmm 20150908 10:22:19< Aginor> PR #475 doesn't compile :/ I think something horrible happened when he rebased. 20150908 10:23:22< Aginor> wedge009: I'll be disappearing again shortly, but please put a comment on your PR if you think it's merge-worthy or not :) 20150908 10:23:40< wedge009> The alpha channel one? 20150908 10:23:53< Aginor> don't worry about the branch think I'll merge manually to save you some hassle 20150908 10:23:56< Aginor> yeah 20150908 10:24:20< wedge009> Thanks, and I'll keep it in mind for next time. 20150908 10:25:06< Aginor> thanks, it just makes things easier to keep track of 20150908 10:25:21< Aginor> that way there's a tidy exit strategy if things don't go well 20150908 10:31:10-!- Turuk [~Turuk@wesnoth/forum-moderator/turuk] has quit [Quit: Leaving] 20150908 10:31:18< Aginor> I'll be going to bed now, I'll merge your PR in the morning 20150908 10:31:21< Aginor> it looks good 20150908 10:31:37< Aginor> and thanks :) 20150908 10:44:00< wedge009> G'night. 20150908 10:44:27-!- genbattle [~genbattle@122-57-91-5.jetstream.xtra.co.nz] has quit [Ping timeout: 244 seconds] 20150908 10:45:24-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has quit [Ping timeout: 255 seconds] 20150908 10:52:59-!- Kwandulin [~Miranda@p5B009F11.dip0.t-ipconnect.de] has quit [Ping timeout: 256 seconds] 20150908 11:09:16-!- fabi [~quassel@wesnoth/developer/fendrin] has quit [Ping timeout: 244 seconds] 20150908 11:18:23-!- Appleman1234 [~Appleman1@KD106161084105.au-net.ne.jp] has joined #wesnoth-dev 20150908 11:27:42-!- bumbadadabum [~bumbadada@wesnoth/developer/bumbadadabum] has joined #wesnoth-dev 20150908 11:31:34-!- Turuk [~Turuk@cpe-174-97-3-219.cinci.res.rr.com] has joined #wesnoth-dev 20150908 11:31:45-!- Turuk [~Turuk@cpe-174-97-3-219.cinci.res.rr.com] has quit [Changing host] 20150908 11:31:45-!- Turuk [~Turuk@wesnoth/forum-moderator/turuk] has joined #wesnoth-dev 20150908 11:39:55-!- 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iceiceice [~chris@ext-74.ias.edu] has joined #wesnoth-dev 20150908 16:35:40-!- iceiceice [~chris@ext-74.ias.edu] has quit [Changing host] 20150908 16:35:40-!- iceiceice [~chris@wesnoth/developer/iceiceice] has joined #wesnoth-dev 20150908 16:37:41-!- eysi [59a0d9ab@gateway/web/freenode/ip.89.160.217.171] has joined #wesnoth-dev 20150908 16:37:56< eysi> whats up? 20150908 16:39:33-!- boucman_work [~jrosen@wesnoth/developer/boucman] has quit [Ping timeout: 255 seconds] 20150908 16:43:35< vultraz> hello 20150908 16:44:21< eysi> i was wondering how i go about signing up to do python stuff 20150908 16:49:12< vultraz> you can speak to Elvish_Hunter when he's arodund 20150908 16:49:14< vultraz> around 20150908 16:52:31< eysi> k, ty 20150908 17:03:59-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20150908 17:14:13-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20150908 17:16:54-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150908 17:28:47-!- yary [d4071156@gateway/web/freenode/ip.212.7.17.86] has joined #wesnoth-dev 20150908 17:37:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150908 17:57:36-!- yary [d4071156@gateway/web/freenode/ip.212.7.17.86] has quit [Quit: Page closed] 20150908 18:04:36-!- Appleman1234 [~Appleman1@KD111239018199.au-net.ne.jp] has quit [Ping timeout: 250 seconds] 20150908 18:13:45-!- joet [~joet@host86-163-221-140.range86-163.btcentralplus.com] has quit [Quit: Leaving] 20150908 18:27:29< Ravana_> forums seem to be down 20150908 18:46:27-!- Elvish_Hunter [~elvish_hu@wesnoth/developer/elvish-hunter] has joined #wesnoth-dev 20150908 18:46:56< Elvish_Hunter> Hi all 20150908 18:48:11< Elvish_Hunter> eysi: around? 20150908 19:00:59-!- Appleman1234 [~Appleman1@KD111239008131.au-net.ne.jp] has joined #wesnoth-dev 20150908 19:01:13-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150908 19:01:49< eysi> hey 20150908 19:01:59< eysi> just trying out the game 20150908 19:03:07< Elvish_Hunter> So, what are your questions about the Python tools? 20150908 19:03:15-!- jinblack [~jinblack@128.111.48.6] has joined #wesnoth-dev 20150908 19:04:33< eysi> well, i'm interested in doing some python programming as a hobby, was just wondering how i would go about making contributions 20150908 19:05:09< Elvish_Hunter> First of all, you create a fork of our repository on your GitHub account 20150908 19:06:08< Elvish_Hunter> Then you apply your modifications to your fork 20150908 19:06:22< Elvish_Hunter> And finally, you create a pull request 20150908 19:06:51< Elvish_Hunter> As for the tools, currently I'm handling wmllint, wmlscope, wmlindent, GUI.pyw and all the related pull requests 20150908 19:07:07< Elvish_Hunter> macabeus_br is working on wmlvalidator and wmlparser 20150908 19:07:17< Elvish_Hunter> I also planned to rework trackplacer 20150908 19:07:30< Elvish_Hunter> Everything else is free :) 20150908 19:07:41< eysi> ok, thanks 20150908 19:08:05< eysi> i'm gona play the game a little more then take a look at the code :) 20150908 19:09:17< Elvish_Hunter> Protip: to be able to understand how the tools work, you should have a fair knowledge of WML 20150908 19:09:37< Elvish_Hunter> So, if you don't already know it, I advise you to start tinkering with it :) 20150908 19:11:56< eysi> ok 20150908 19:15:27-!- prkc [~prkc@catv-89-134-159-103.catv.broadband.hu] has quit [Ping timeout: 244 seconds] 20150908 19:18:37-!- noy [~Noy@71-19-181-214.dedicated.allstream.net] has joined #wesnoth-dev 20150908 19:18:46-!- noy [~Noy@71-19-181-214.dedicated.allstream.net] has quit [Changing host] 20150908 19:18:46-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150908 19:30:59-!- louis94 [~~louis94@109.133.211.155] has joined #wesnoth-dev 20150908 19:31:51-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20150908 19:47:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20150908 19:57:42-!- louis94 [~~louis94@109.133.211.155] 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closed Wed Sep 09 00:00:15 2015